You are on page 1of 4

Sorcerer 5 saintsmatt

CLASS & LEVEL PLAYER NAME


Ludwig von Witchcraft
Eladrin (Variant) Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +4 Constitution +3 16 32 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
9
• +7 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +3 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+3
+1 P
+0

+4
Animal Handling WIS
Arcana INT === TOOLS ===
Playing Card Set
12 -1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+4 Deception CHA
Abyssal, Common, Draconic, Elvish
P +4 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+1 +4 Intimidation CHA
P +4 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+4 Performance CHA === ACTIONS === sorcery points as a bonus action.
+0 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Metamagic - Empowered Spell
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, When you roll damage for a spell, you can spend
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object <strong>1 sorcery point</strong> to reroll up to 4 of
the dice. You must use the new rolls and you can use
+3 Stealth DEX Sorcery Points • 5 / Long Rest this option even if you've already used another
CHARISMA You have limiteduse - No limited use data available Metamagic option.
+0 Survival WIS
sorcery points that you regain when you finish a long
Metamagic - Quickened Spell
+4 rest.

=== BONUS ACTIONS ===


When you cast a spell that has a casting time of 1
action, you can spend <strong>2 sorcery
Convert Sorcery Points points</strong> to change the casting time to 1 bonus
19 You can use your sorcery points to gain additional action for this casting.
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Ray of Frost +7 2d8 Cold V/S

Unarmed Strike +2 0 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 5 saintsmatt
CLASS & LEVEL PLAYER NAME
Ludwig von Witchcraft
Eladrin (Variant) Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you roll damage for a spell, you can spend * Elf Weapon Training • DMG
<strong>1 sorcery point</strong> to reroll up to 4 of You have proficiency with the longsword, shortsword,
* Hit Points • PHB 100 the dice. You must use the new rolls and you can use shortbow, and longbow.
this option even if you've already used another
* Proficiencies • PHB 100 Metamagic option. * Fey Step • DMG
Once per short rest, you can cast the misty step spell.
* Spellcasting • PHB 101 | Metamagic - Empowered Spell: Special
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 15, Spell Attack +7). | Quickened Spell • PHB
You can use an arcane focus as a spellcasting focus. When you cast a spell that has a casting time of 1
action, you can spend <strong>2 sorcery
* Sorcerous Origin • PHB 101 points</strong> to change the casting time to 1 bonus
action for this casting.
| Draconic Bloodline
| Metamagic - Quickened Spell: Special
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You * Ability Score Improvement • PHB 102
can speak, read, and write Draconic and you double
your proficiency bonus for CHA checks involving
dragons. === ELADRIN (VARIANT) RACIAL TRAITS ===

| Blue Dragon • PHB * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Draconic Resilience • PHB 102
Your max HP increases by 5. When you aren’t wearing * Keen Senses • BR 23
armor, your AC equals 16. You have proficiency in the Perception skill.

* Font of Magic • PHB 101 * Fey Ancestry • BR 23


You have 5 sorcery points that you regain when you You have advantage on saves against being charmed,
finish a long rest. You can use your sorcery points to and magic can’t put you to sleep.
gain additional spell slots or sacrifice spell slots to gain
additional sorcery points as a bonus action. * Trance • BR 23
You don't need to sleep, but meditate semiconsciously
| Sorcery Points: 5 / Long Rest • 1 Action for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Convert Sorcery Points: 1 Bonus Action exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
* Metamagic • PHB 101 benefit that a human does from 8 hours of sleep.
You gain the ability to twist spells to suit your needs.
* Ability Score Increase • DMG
| Empowered Spell • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
M 250 Medium 195cm 60
GENDER AGE SIZE HEIGHT WEIGHT
Ludwig von Witchcraft Lawful Good amarelo claro Violeta azul claro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I don’t like to get my hands dirty,
Rede de Espiões Eladrim and I won’t be caught dead in
unsuitable accommodations.
No one could doubt by looking at my
PERSONALITY TRAITS

Responsibility. It is my duty to respect


the authority of those above me, just
as those below me must respect
IDEALS

BONDS

I hide a truly scandalous secret that could


ruin my family forever.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ludwig von Witchcraft, um elfo Eladrin de olhos


intensos e cabelos prateados, nasceu em meio à
elegância e mistério de sua comunidade élfica.
Contudo, sua vida tomaria um rumo sombrio que
moldaria seu destino como um feiticeiro poderoso.
Ao contrário de seus companheiros Eladrin,
Ludwig não obteve seus poderes através de
estudos ou rituais, mas sim de uma manifestação
mágica traumática que ocorreu durante sua
juventude.

Numa noite tempestuosa, enquanto patrulhava os


confins da floresta, Ludwig foi surpreendido por
uma presença sinistra. Uma entidade mágica
sombria, conhecida como a Sombra da
Desordem, emergiu das sombras e envolveu
Ludwig em um redemoinho de magia caótica. A
experiência foi avassaladora, uma fusão de dor e
êxtase que alterou permanentemente sua
essência. A Sombra da Desordem havia
desencadeado a magia dentro de Ludwig,
transformando-o em um feiticeiro nato.

Em vez de sucumbir à escuridão, Ludwig


encontrou força em sua nova habilidade mágica.
Ele aprendeu a controlar a energia caótica e
moldá-la conforme sua vontade. Aqueles que
testemunharam sua transformação começaram a
chamá-lo de Ludwig von Witchcraft, um nome que
ecoava tanto temor quanto respeito.

Ao contrário dos estereótipos élficos, Ludwig não


se isolou. Pelo contrário, ele se tornou um
membro ativo de uma rede de espiões Eladrin
dedicados a proteger os segredos de sua
comunidade e manter a estabilidade no mundo
exterior. Seus poderes feiticeiros se tornaram uma
ferramenta valiosa para a rede, permitindo-lhe
desvendar intrigas e neutralizar ameaças ocultas.

Ludwig adotou um estilo vagando pelo mundo


para enfrentar criaturas das trevas que
ameaçavam o equilíbrio. Seu arco élfico é afinado
com encantamentos arcanos, e sua magia é uma

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 15 +7
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Sorcerer +7 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Message Sorcerer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Frostbite Sorcerer CON 15 1A 60 ft. V,S Instantaneous EE 156 V/S

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

=== 3rd LEVEL === 2 Slots OO

O Fly <C> Sorcerer -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Fireball Sorcerer DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Counterspell Sorcerer -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like