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Sorcerer 3 Code_Name_Atta

CLASS & LEVEL PLAYER NAME


Krum
Half-Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +4 Constitution +3 13 20 --
-1 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +3 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 +1

+0
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Elvish, Infernal

14 -1 Athletics STR
ABILITY SAVE DC
P +5 Deception CHA
+0 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+0 +3 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+3 Performance CHA === ACTIONS === sorcery points as a bonus action.
+1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Metamagic - Distant Spell
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, When you cast a spell that has a range of 5 ft. or
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object greater, you can spend <strong>1 sorcery
point</strong> to double the range of the spell (or
P +5 Stealth DEX Sorcery Points • 3 / Long Rest make the range 30 ft. for a spell with a range of
CHARISMA You have limiteduse - No limited use data available touch).
+1 Survival WIS
sorcery points that you regain when you finish a long
Metamagic - Twinned Spell
+3 rest.

=== BONUS ACTIONS ===


You can spend sorcery points equal to a
<strong>spell's level</strong> (1 for a cantrip) to
Convert Sorcery Points target a second creature in range with the same spell,
16 You can use your sorcery points to gain additional as long as the spell at the level it's being cast is
spell slots or sacrifice spell slots to gain additional incapable of targeting more than one creature.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +5 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Ray of Frost +5 1d8 Cold V/S


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 3 Code_Name_Atta
CLASS & LEVEL PLAYER NAME
Krum
Half-Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === | Metamagic - Twinned Spell: Special

* Hit Points • PHB 100


=== HALF-ELF RACIAL TRAITS ===
* Proficiencies • PHB 100
* Ability Score Increase • BR 39
* Spellcasting • PHB 101
You can cast known sorcerer spells using CHA as your * Darkvision • BR 39
spellcasting modifier (Spell DC 13, Spell Attack +5). You can see in darkness (shades of gray) up to 60 ft.
You can use an arcane focus as a spellcasting focus.
* Fey Ancestry • BR 39
* Sorcerous Origin • PHB 101 You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
* Font of Magic • PHB 101
You have 3 sorcery points that you regain when you * Skill Versatility • BR 39
finish a long rest. You can use your sorcery points to You gain proficiency in two skills of your choice.
gain additional spell slots or sacrifice spell slots to gain
additional sorcery points as a bonus action. * Languages • BR 39

| Sorcery Points: 3 / Long Rest • 1 Action

| Convert Sorcery Points: 1 Bonus Action

* Metamagic • PHB 101


You gain the ability to twist spells to suit your needs.

| Distant Spell • PHB


When you cast a spell that has a range of 5 ft. or
greater, you can spend <strong>1 sorcery
point</strong> to double the range of the spell (or
make the range 30 ft. for a spell with a range of touch).

| Metamagic - Distant Spell: Special

| Twinned Spell • PHB


You can spend sorcery points equal to a
<strong>spell's level</strong> (1 for a cantrip) to target
a second creature in range with the same spell, as
long as the spell at the level it's being cast is incapable
of targeting more than one creature.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Wand 1 1 lb.

Dagger 1 1 lb. Small Knife 1 --

SP 0 Dagger 1 1 lb. Bedroll 1 7 lb.

Javelin 4 8 lb. Mess Kit 1 1 lb.


EP 0 Crossbow, light 1 5 lb. Rations (1 day) 10 20 lb.

Crossbow, light 1 5 lb. Rope, Hempen (50 feet) 1 10 lb.


GP 10 Crossbow Bolts 20 1.5 lb. Tinderbox 1 1 lb.

Crossbow Bolts 20 1.5 lb. Torch 10 10 lb.


PP 0 Ink (1 ounce bottle) 1 -- Waterskin 1 5 lb.

Backpack 1 5 lb.
WEIGHT CARRIED

105 lb. Clothes, Common 1 3 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Pot, Iron 1 10 lb.

PUSH/DRAG/LIFT Shovel 1 5 lb.

240 lb. Totem 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Krum
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===

1st Sleep,Dissonant Whispers,€MindSliver, shield,


Mage Armor

2nd Calm Emotions,€DetectThoughts, Web,


Suggestion PERSONALITY TRAITS

change Calm Emotion to


+Tasha's Mind Whip
+Hold Person

Metamagic Adept Feats IDEALS


-Quickened
-Empower for Sleep
-Distance
-Careful for Web

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Ray of Frost Sorcerer +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Mold Earth Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 162 5 ft. Cube, S

O Create Bonfire <C> Sorcerer DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

=== 1st LEVEL === 4 Slots OOOO

O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Sleep Sorcerer -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Web <C> Sorcerer DEX 13 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Suggestion <C> Sorcerer WIS 13 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

SPELLS

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