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Wizard 3 Im_A_Wallace

CLASS & LEVEL PLAYER NAME


Karmar
Variant Aasimar Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+1 Constitution +0 14 17 --
+0 • +4 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
11
+4 Charisma
Total 3d6
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +0 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+3

+4
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Elvish, Goblin

13 +0 Athletics STR
ABILITY SAVE DC
+4 Deception CHA
P +4 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+2 +4 Intimidation CHA
+2 Investigation INT
14 P +5 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+4 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+3 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+2 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

+0 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
P +5 Survival WIS
Once per day when you finish a short rest, you can

+4 choose expended spell slots to recover - up to a


combined level of 2, and none of the slots can be 6th
level or higher.

19 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +2 1d6 Bludgeoning Simple, Versatile

Staff of flames +2 1d6 Bludgeoning 10/10 Charges, Simple, Versatile


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 3 Im_A_Wallace
CLASS & LEVEL PLAYER NAME
Karmar
Variant Aasimar Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === === VARIANT AASIMAR RACIAL TRAITS ===

* Hit Points • PHB 113 * Ability Score Increase • BR

* Proficiencies • PHB 113 * Size • BR

* Spellcasting • PHB 114 * Speed • BR


You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4) * Darkvision • BR
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Celestial Legacy • BR
spellcasting focus. You know the light cantrip. [3rd] You can cast lesser
restoration once per long rest. [5th] You can cast
* Arcane Recovery • PHB 115 daylight once per long rest. CHA is your spellcasting
Once per day when you finish a short rest, you can ability.
choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th * Celestial Resistance • BR
level or higher. You have resistance to necrotic damage and radiant
damage.
| 1 / Long Rest • Special

* Arcane Tradition • PHB 115

| School of Evocation

* Evocation Savant • PHB 117


The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Elven Chain 1 20 lb. Staff 1 4 lb.

Quarterstaff 1 4 lb. Small Knife 1 --

SP 0 Cloak of Billowing 1 --

Staff of flames 1 --
EP 0 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
GP 10 Bedroll 1 7 lb.

Clothes, Common 1 3 lb.


PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

93.2 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Spellbook 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Tinderbox 1 1 lb. Staff of flames 1 --

PUSH/DRAG/LIFT Torch 10 10 lb.

330 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 30 Medium 5'10 212
GENDER AGE SIZE HEIGHT WEIGHT
Karmar Lawful Neutral Talona, goddess of
Grey
disease and poison
White Long Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

There’s nothing I like more than a good mystery.

I am horribly, horribly awkward in social


situations.

PERSONALITY TRAITS

Self-Improvement. The goal of a life of study is


the betterment of oneself. (Any)

IDEALS

I sold my soul for knowledge. I hope to do


great deeds and win it back.

BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You spent years learning the lore of the His cloak has a drawing of a triangle with three
multiverse. You scoured manuscripts, studied teardrops in it.
scrolls, and listened to the greatest experts on the
subjects that interest you. Your efforts have made
you a master in your fields of study.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Acid Splash Wizard DEX 12 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Poison Spray Wizard CON 12 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Infestation Wizard CON 12 1A 30 ft. V,S,M Instantaneous XGtE 158 V/S/M

O Light Celestial Legacy DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Comprehend Languages [R] Wizard -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Find Familiar [R] Wizard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Unseen Servant [R] Wizard -- 1A 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Charm Person Wizard WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL === 2 Slots OO

O See Invisibility Wizard -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Detect Thoughts <C> Wizard WIS 12 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Acid Arrow Wizard +4 1A 90 ft. V,S,M Instantaneous PHB V/S/M

O Dragon's Breath <C> Wizard DEX 12 1BA Touch/15 ft. Cone V,S,M Concentration, up to 1 minute XGtE 154 D: 1m, 15 ft. Cone, V/S/M

O Levitate <C> Wizard CON 12 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Wizard -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

SPELLS

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