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I've never agreed with some of the things done in that thread (human cleric of an orc deity taking orc/half-orc
only feats, dubious interpretations of Power Lunge, liberal use of Miracle, and so on), but it is nonetheless
impressive, and a worthy target of this world record attempt.
I must say right out of the gate that I'm not attempting this alone -- DM Denubis fully co-authored this build
with me. Also, many of the gimmicks used in the below builds are pulled from the Hulking Hurler, Otto's
charger, and the Lancer threads, so the contributors to those definitely deserve at least some recognition here.
So, without further ado, here's the New World Record Charger. It could, in theory, be worse with templates, but
we've deliberately steered away from them.
Yeah, it's a lot of splatbooks. You know you love it. Look at my signature for proof.
Assumptions:
Battle Jump follows regional rules, but can be taken by non-Taer. (assumed on many CO builds anyway)
Alignment doesn't matter, so long as it's nonlawful. And yes, there's an XP penalty, but no, it doesn't matter if
you time things right.
Initial Ability Scores:
Strength 11 +2 Racial = 13
Dexterity 8
Constitution 8
Intelligence 16 -2 Racial = 14
Wisdom 8
Charisma 16 -2 Racial = 14
Place two level up bonuses in Intelligence, two in Charisma, and one in Wisdom.
Breakdown:
04 Fighter - Cleave
05 Barbarian
07 Berserk
08 Frenzied Berserker
10 Frenzied Berserker
11 Frenzied Berserker
13 Frenzied Berserker
14 Frenzied Berserker
16 Frenzied Berserker
17 Frenzied Berserker
19 Fighter -
The favored enemy type itself isn't critical. We just chose Goblinoid in homage to everyone's favorite bugbear.)
For those using Unearthed Arcana, it's possible to fit in Improved Bull Rush and Shock Trooper, for the most
accurate version of the whole thing. See Denubis' post below for an example. Alter the equipment a bit to fit in
Divine Power and you don't even need to change the damage calculations.
Equipment:
+1 Valorous (UE) and Furious (OA) Large Greatclub of Vaulting and Collision (XPH) - 84,305 GP, made for 8
hands.
(Modified from the Halberd of Vaulting in the A&EG. -2 attack for sizing.)
Giant Size (CA, CL 19, 1330 GP), Girallon's Blessing (SS, CL 12, 360 GP)
Polymorph (PHB, CL 13, 520 GP), Righteous Fury (MiniHB, CL 8, 160 GP)
===================
Strength:
+20 Enhancement (Curse of the Brute, reducing Int and Cha from 23 to 3.)
---------------------
130 (+60)
Preparations:
Chug the fire wines. Get really angry (kicks in a minute later).
Activate the rest of your rings in decreasing caster level order, except Curse of the Brute.
Move to appropriate distance, Rage, flip the bird at your enemy, and activate Curse of the Brute.
During the charge, make sure you make a jump that's at least 5' off the ground, 10' horizontal, and ending
coming DOWN on your opponent.
Use your Power Lunge and Headlong Rush feats. This means everyone you move by, including your opponent,
gets an AoO on you.
(Such a jump is easy with a strength mod like that, which practically covers basic charge distance on its own...
but further added from your 50' base speed.)
During all of this, the greatclub grows from Large to Colossal+ due to Giant Size becoming 8d8.
Aside: Colossal+ was dubbed "Awesome" in Spelljammer d20. While such a term does describe the weapon, I
prefer the far simpler "tree."
Damage Calculations:
Leap Attack further modifies Power Attack, as does the (conditional) Favored Power Attack.
Power Lunge modifies your Strength modifier. We interpreted this as "holding the weapon in 2 hands does 2x
str damage instead of 1.5x str" and then added on the extras from the additional arms, as per Savage Species
(which gets us 5.5x strength, or 330 damage.).
The weapon itself is 12d8+32 before strength is factored in (PLC augmented, plus Collision, Shillelagh and
Brambles.).
The 6x drops to 5x on attacks beyond the first, as Righteous Fury only works on one attack per charge.
Minimum: 3660
Normal: 3828
Maximum: 3996
Minimum: 3050
Normal: 3190
Maximum: 3330
Minimum: 4270
Normal: 4466
Maximum: 4662
Minimum: 3660
Normal: 3828
Maximum: 3996
This means on an average charge with no critical hits against a nonfavored enemy, you can expect to deal an
average of 16,588 damage per round. You also have Supreme Cleave. Line up the deities.
Now, assuming the target is our one type of favored enemy. This changes our Power Attack return base from 4:1
to 5:1, and adds a single point of damage and attack.
FAVORED ATTACK ROLL: +60 STR + 1 (Enhancement) +1 (favored) +2 (Charge) -8 (Size) -2 (weapon size) = +54
base.
Minimum: 4026
Normal: 4194
Maximum: 4362
Minimum: 3355
Normal: 3495
Maximum: 3635
Minimum: 4697
Normal: 4893
Maximum: 5089
Minimum: 4026
Normal: 4194
Maximum: 4362
As before, but your average damage in one round is now 18,174. No crits.
Or, expressed in damage ranges for everyone, with maximum being all-crits:
IN ONE ROUND:
This is also done without a lance or a mount. He's on foot all the way.
He also does it without recourse to Miracles, or liberal interpretations of feats, or even "quarter-orc" mojo.
And, with Unearthed Arcana in there, you can (with very little equipment adjustment) end up with these exact
same numbers (or ones slightly lower -- PA for less than 20) at a significantly higher attack bonus, for what it's
worth, through Shock Trooper.
Booyah.
So, from DM Denubis and me, I wish you barrels of fun, and a bit of spiked (CL 10) punch to celebrate this New
World Record.
Thank you, and good night!