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Okay, just so everyone knows, the existing record for charge damage is held by Otto the Bugbear, here.

I've never agreed with some of the things done in that thread (human cleric of an orc deity taking orc/half-orc
only feats, dubious interpretations of Power Lunge, liberal use of Miracle, and so on), but it is nonetheless
impressive, and a worthy target of this world record attempt.

I must say right out of the gate that I'm not attempting this alone -- DM Denubis fully co-authored this build
with me. Also, many of the gimmicks used in the below builds are pulled from the Hulking Hurler, Otto's
charger, and the Lancer threads, so the contributors to those definitely deserve at least some recognition here.

So, without further ado, here's the New World Record Charger. It could, in theory, be worse with templates, but
we've deliberately steered away from them.

Books Required: Core, Complete (Warrior/Adventurer/Divine/Arcane), Expanded Psionics Handbook,


Unapproachable East, Races of Faerun, Monster Manual 2, Oriental Adventures, Deities & Demigods, Arms &
Equipment Guide, Miniatures Handbook, Savage Species, Defenders of the Faith, Sword and Fist (optional, but
highly recommended).

Yeah, it's a lot of splatbooks. You know you love it. Look at my signature for proof.

Assumptions:

Battle Jump follows regional rules, but can be taken by non-Taer. (assumed on many CO builds anyway)

Psionics-magic transparency is in effect (default)

Chaotic Good Half-orc Ranger 2 / Fighter 4 / Barbarian 4 / Frenzied Berserker 10

Alignment doesn't matter, so long as it's nonlawful. And yes, there's an XP penalty, but no, it doesn't matter if
you time things right.
Initial Ability Scores:

(25 Point Buy -- yes, 25.)

Strength 11 +2 Racial = 13

Dexterity 8

Constitution 8

Intelligence 16 -2 Racial = 14

Wisdom 8

Charisma 16 -2 Racial = 14

Place two level up bonuses in Intelligence, two in Charisma, and one in Wisdom.

Yes, we're serious.

Breakdown:

(Non-chosen class features have been omitted for clarity)

01 Ranger - Battle Jump(UE), Favored Enemy (Goblinoid)

02 Fighter - Power Attack

03 Barbarian - Intimidating Rage (CW)

04 Fighter - Cleave

05 Barbarian

06 Barbarian - Destructive Rage (CW)

07 Berserk

08 Frenzied Berserker

09 Frenzied Berserker - Leap Attack (CV)

10 Frenzied Berserker

11 Frenzied Berserker

12 Frenzied Berserker - Power Lunge (S&F)

13 Frenzied Berserker
14 Frenzied Berserker

15 Frenzied Berserker - Headlong Rush (RoF)

16 Frenzied Berserker

17 Frenzied Berserker

18 Ranger - Favored Power Attack (CW)

19 Fighter -

20 Fighter - Improved Critical (Greatclub)

The favored enemy type itself isn't critical. We just chose Goblinoid in homage to everyone's favorite bugbear.)

Also, this last feat is completely optional.

For those using Unearthed Arcana, it's possible to fit in Improved Bull Rush and Shock Trooper, for the most
accurate version of the whole thing. See Denubis' post below for an example. Alter the equipment a bit to fit in
Divine Power and you don't even need to change the damage calculations.

Equipment:

+1 Valorous (UE) and Furious (OA) Large Greatclub of Vaulting and Collision (XPH) - 84,305 GP, made for 8
hands.

(Modified from the Halberd of Vaulting in the A&EG. -2 attack for sizing.)

Boots of Psionic Lion's Charge (XPH, Use-activated: On charge at ML 20 )- 80,000 GP

Hand of Glory - 8,000 GP

Cloak of Charisma +6 - 36,000 GP

Headband of Intellect +6 - 36,000 GP

Vest of Wisdom +2 - 6,000 GP (Affinity mismatch)

2x Greater Ring of Spellstoring - 400,000 GP. Spells stored:

Giant Size (CA, CL 19, 1330 GP), Girallon's Blessing (SS, CL 12, 360 GP)

Polymorph (PHB, CL 13, 520 GP), Righteous Fury (MiniHB, CL 8, 160 GP)

Ring of Spellstoring - 50,000 GP. Spells stored:


Brambles (CD, CL 10, 200 GP), Curse of the Brute (DotF, CL 20, 600 GP)

Tome of Clear Thought +1 - 27,500 GP

Tome of Leadership and Influence +1 - 27,500 GP

10x Rashimi Fire Wine, aka Jhuld - 700 GP

Dull Grey Ioun Stone - 25 GP

===================

759,200 GP spent (800 remain)

Strength:

36 Base (Firbolg form)

+6 Unnamed (Rage with Furious weapon enhancement)

+6 Unnamed (Battle Fury, Berserk)

+10 Unnamed (Frenzy, Frenzied Berserker)

+20 Enhancement (Curse of the Brute, reducing Int and Cha from 23 to 3.)

+32 Size (Giant Size)

+20 Unnamed (10 Fire Wines, reducing Wis from 11 to 1)

---------------------

130 (+60)

Preparations:

This should be pretty straightforward:

Activate Polymorph (Firbolg).

Chug the fire wines. Get really angry (kicks in a minute later).

Activate the rest of your rings in decreasing caster level order, except Curse of the Brute.

Move to appropriate distance, Rage, flip the bird at your enemy, and activate Curse of the Brute.

Frenzy and battle fury at the start of your next round.

Charge, which triggers the boots.


Rage doesn't preclude the use of magic items, so you can pull off Intimidating Rage on someone while you still
have a 23 charisma.

During the charge, make sure you make a jump that's at least 5' off the ground, 10' horizontal, and ending
coming DOWN on your opponent.

Use your Power Lunge and Headlong Rush feats. This means everyone you move by, including your opponent,
gets an AoO on you.

(Such a jump is easy with a strength mod like that, which practically covers basic charge distance on its own...
but further added from your 50' base speed.)

During all of this, the greatclub grows from Large to Colossal+ due to Giant Size becoming 8d8.

Aside: Colossal+ was dubbed "Awesome" in Spelljammer d20. While such a term does describe the weapon, I
prefer the far simpler "tree."

Damage Calculations:

Valorous, Vaulting, Battle Jump, and Righteous Fury modify everything.

Leap Attack further modifies Power Attack, as does the (conditional) Favored Power Attack.

Power Lunge modifies your Strength modifier. We interpreted this as "holding the weapon in 2 hands does 2x
str damage instead of 1.5x str" and then added on the extras from the additional arms, as per Savage Species
(which gets us 5.5x strength, or 330 damage.).

The weapon itself is 12d8+32 before strength is factored in (PLC augmented, plus Collision, Shillelagh and
Brambles.).

Therefore, the final damage output is 6x(8d8+32+330+3xPAx4), threatening on a 19-20.

The 6x drops to 5x on attacks beyond the first, as Righteous Fury only works on one attack per charge.

Critical hits raise that same 6x to a 7x, or the 5x to a 6x.

Or, for full power attack at -20, holding d8s as averaging 4:


ATTACK ROLL: +60 STR + 1 (Enhancement) -8 (Size) -2 (weapon size) +2 (Charge) = +53 base.

Full attack on charge: +53/+53/+48/+43/+38.

Note that the original ubercharger had a single attack at +54.

STANDARD FIRST HIT

Minimum: 3660

Normal: 3828

Maximum: 3996

STANDARD SUBSEQUENT HITS

Minimum: 3050

Normal: 3190

Maximum: 3330

CRITICAL FIRST HIT

Minimum: 4270

Normal: 4466

Maximum: 4662

CRITICAL SUBSEQUENT HITS

Minimum: 3660

Normal: 3828

Maximum: 3996

This means on an average charge with no critical hits against a nonfavored enemy, you can expect to deal an
average of 16,588 damage per round. You also have Supreme Cleave. Line up the deities.
Now, assuming the target is our one type of favored enemy. This changes our Power Attack return base from 4:1
to 5:1, and adds a single point of damage and attack.

FAVORED ATTACK ROLL: +60 STR + 1 (Enhancement) +1 (favored) +2 (Charge) -8 (Size) -2 (weapon size) = +54
base.

Full attack on charge: +54/+54/+49/+44/+39.

FAVORED STANDARD FIRST HIT

Minimum: 4026

Normal: 4194

Maximum: 4362

FAVORED STANDARD SUBSEQUENT HITS

Minimum: 3355

Normal: 3495

Maximum: 3635

FAVORED CRITICAL FIRST HIT

Minimum: 4697

Normal: 4893

Maximum: 5089

FAVORED CRITICAL SUBSEQUENT HITS

Minimum: 4026
Normal: 4194

Maximum: 4362

As before, but your average damage in one round is now 18,174. No crits.

Hmmm... too bad Favored Enemy (Deity) isn't a valid choice.

Or, expressed in damage ranges for everyone, with maximum being all-crits:

IN ONE ROUND:

NORMAL ENEMY: 15,860 - 20,646.

FAVORED ENEMY: 17,446 - 22,537.

This is also done without a lance or a mount. He's on foot all the way.

He also does it without recourse to Miracles, or liberal interpretations of feats, or even "quarter-orc" mojo.

And, with Unearthed Arcana in there, you can (with very little equipment adjustment) end up with these exact
same numbers (or ones slightly lower -- PA for less than 20) at a significantly higher attack bonus, for what it's
worth, through Shock Trooper.

Booyah.

So, from DM Denubis and me, I wish you barrels of fun, and a bit of spiked (CL 10) punch to celebrate this New
World Record.
Thank you, and good night!

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