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*LEAKED* 1.

12 patch notes copied and pasted


News spoiler

Greetings, Raiders!

The Great Forges of Teleria are never truly still, and work continues ceaselessly within - even if all you
see for a while is a lot of smoke! But as we are still tweaking and adjusting some of the major additions
to the game, there is a slew of long-requested smaller features, Champion balance, and miscellaneous
changes that have been requested for a while.

Take a look at the full list of changes below and find out what we have in store!

1) New Features Arena Platinum Tier


The time has come for Teleria’s mightiest warriors to meet in battle once more. This time, the bravest,
most skilled fighters will prove their worth and join an elite Platinum Tier of the Arena, which will only
have a limited number of slots! Let us explain how that works.

The Platinum Tier has 300 positions - no more, no less - as of Update 1.12 (though that might change in
the future, we are going to observe how players perform). Once Arena Points reset, the first player to go
over 3200 Arena Points will earn their place in the Platinum Tier, then the second player, and so on until
all 300 slots are filled.

After that happens and the next player (let us call them Player A) goes over 3200 Arena Points, the game
will compare their final score against that of the player currently holding the last position in the
Platinum Tier (they will be Player B). If Player A’s overall score is lower than or equal to Player B’s,
nothing happens and they remain in Gold IV. But, should it exceed Player B’s overall score, that player
will be expelled back into Gold IV and Player A will take their place.

When Arena Points reset, all players return to Gold IV with 2900 Arena Points as usual.

Needless to say, Platinum Tier offers greater rewards, so the effort will be worth it!

2) New Campaign Difficulty


You heard that right! Nightmare Campaign Difficulty is now available to all players who have completed
the Campaign on Brutal. It will challenge your Champions like never before, but the rewards that can be
won are also greater!

And we are not talking about experience and Silver alone. As with previous Difficulties, Nightmare
Campaign comes with a brand new and untouched Campaign Stars pool, meaning that completing it for
the first time will provide some awesome one-time rewards if you can earn enough Stars!

3) Balance Changes Faction Wars Rebalance


As always, we have kept a close eye on player feedback ever since Faction Wars were released. And one
of the most frequently cited issues with this feature has been its high difficulty. As such, we went ahead
and rebalanced some of the Stages to make them more manageable. Mind you, this is not going to turn
into a walk in the park, but strong teams should have an easier time pushing further into their respective
Crypts!

In addition, we’ve removed Rank 1 Glyphs from Stage 10 and 11 rewards, ensuring you get Rank 2s at
the very least starting from that point.

We will keep an eye on how different players perform with these changes to make sure it is all working
as intended. You are welcome and encouraged to provide feedback after you’ve had a go at Faction
Wars once again!

4) Champion Balance
Soulless (Legendary)

Reign of Terror: Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn,
then places a [Provoke] debuff on all enemies for 1 turn. Places a [Shield] buff on this Champion for
2 turns equal to 30% of damage inflicted. Damage increases by 10% for each debuff on the target.

War Mother (Legendary)

Cry Havoc: Attacks 1 enemy 2 times. Each hit places a 50% [Decrease ATK] debuff for 2 turns.

Special Brew: Attacks all enemies. Places two [Bomb] debuffs that detonate after 3 turns. Bomb
damage increases by 100% against Bosses.

Sethalia (Legendary)

Put to Flame: Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.

Lordly Embrace: Heals a target ally by 75% of their MAX HP and places a [Block Debuffs] buff for 2
turns. Also places one of the following buffs on the target for 2 turns if there is any surplus heal: a
50% [Increase ATK] buff, a 60% [Increase DEF] buff, a 30% [Increase SPD] buff, or a [Revive On
Death].

Aggress: Attacks 3 times at random. Each hit places a 10% [Leech] debuff for 2 turns.

Lugan the Steadfast (Legendary)

Crushing Blow: Attacks 1 enemy. Heals all allies by 10% of the damage inflicted. Places a [Shield] buff
on this Champion for 2 turns equal equal to 10% of their MAX HP.

Bloodgorged (Legendary)

Break Defense: Attacks 1 enemy 2 times. Has a 55% chance of placing a 60% [Decrease DEF] debuff
for 2 turns.

Raging Beast: Attacks all enemies. Puts one of each target's Skills on cooldown. Damage increased

Bloodfeather (Epic)

Hunt Down: Attacks 1 enemy. Has an extra 20% chance of inflicting a critical hit.
Armor Breaker: Attacks 1 enemy. Has an extra 20% chance of inflicting a critical hit. Places a 60%
[Decrease DEF] debuff for 2 turns.

Charged Shot: Attacks 1 enemy. Places a 30% [Decrease SPD] debuff for 2 turns. Decreases the
target's Turn Meter by 30%. Has an extra 20% chance of inflicting a critical hit. Damage increased.

Excruciator (Epic)

Flicker Strike: Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. Heals
this Champion by 25% of the damage inflicted while attacking without a [Veil] buff.

Neck Snapper (Ascended): Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil]
buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived.

While attacking without a [Veil] buff, fully depletes the target's Turn Meter and fills this Champion's
Turn Meter equal to the amount the target loses. Can only decrease the Turn Meter by up to 50%
against Bosses. This Turn Meter decrease cannot be resisted.

Grimskin (Epic)

Tarry Fist (Ascended) Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease SPD] debuff for
2 turns. Damage based on DEF.

Frustrating Muck: Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Provoke] debuff
for 1 turn. Has a 40% chance of placing a [Provoke] debuff on all enemies for 1 turn if the first
[Provoke] debuff is placed. Damage based on DEF.

Ichor Fling: Damage based on DEF

Hexia (Epic)

Grave Rot: Attacks 1 enemy. Has a 35% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Chances to place this debuff increase by 10% per each debuff placed on this Champion.

Soulreap: Attacks 1 enemy. Grants an Extra Turn and places a 50% [Increase ATK] buff on this
Champion for 2 turns if this attack kills an enemy.

Spirit Harvest (Ascended): Attacks 1 enemy. Heals this Champion by 15% of damage inflicted. The
heal increases by 10% for each dead enemy. Places a 30% [Increase SPD] buff on this Champion for 2
turns.

Reinbeast (Epic)

It Glows: When an ally is attacked, places a [Shield] buff equal to 35% of this Champion's MAX HP on
that ally for 2 turns. Occurs once per turn. Will not place a [Shield] buff on this Champion.
5) Mastery Scrolls:
Purchase For Gems As of Update 1.12, it will be possible to max out Mastery Scrolls for a chosen
Champion at the cost of 800 Gems.

The price does not change no matter how many Scrolls the Champion has at the time of the purchase.

This can be done at any point (unless the Champion’s Scrolls are already maxed out, then the purchase is
not available), but keep in mind that the Champion will still need to reach Rank 6 to use the highest tier
Mastery.

6) Miscellaneous
● Additional 100 slots have been added to the Champion Storage and can be unlocked with Silver or
Gems

● Pre-Battle selection menu now allows using Champions who are currently in the Champion Storage
(they will be removed from Storage and require free slots in the Tavern)

● A confirmation pop-up has been added to the Inventory, ensuring Artifacts won’t be destroyed
without the player being absolutely certain

● A Server Maintenance Alert Window has been added

● Artifact Inventory has undergone thorough optimization, and an additional 200 slots have been added

● Fusion now allows the use of Champions of higher Rank than is specifically required (you can use Rank
5 Champion even if Fusion requires them to be Rank 4)

● Players who manage to take top places on the Tournament Global Leaderboards will receive
additional rewards now!

● Multi-Battle will no longer remove Max Level Champions that are selected for the Team before the
Battle starts (to allow players without a single powerful farmer an easier time using this feature)

● Tavern UI improvements.

7)BUGFIX
● Boss Poison Resistance now applies correctly, and Bosses no longer receive full Poison (2,5% or 5% HP)
damage when hit with a Skill that activates all [Poison] effects at once (such as Zavia’s [Deadly Catalyst],
Karam’s [Rot Away], or Elenaril’s [Combust])

● The Battle Engine has been optimized and improved, a number of issues causing the game to crash
were fixed

● A number of Champions and Bosses had their AI improved

● Multiple minor bugs fixed

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