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Season 2 Transcendence Patch Notes

GAME CHANGES

GENERAL CHANGES
● Reduced PvP damage to players by 50%
● Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding
more PvP modifiers like this to balance PvP)
● Crafting has been massively overhauled (see ​CRAFTING CHANGES​ for details)
● Upgrading crafted items no longer increases the level requirement
● Mephisto council moved around and 2 additional council members added to Durance of
Hate Level 3
● Diablo’s health on Hell difficulty has been increased
● Item procs now use the proper skill level for curses
● Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
● Flawless gems now drop in Act 4 Normal mode
● Perfect gems now drop starting in Hell mode
● Antidote, Thawing, and Stamina Potions now autobelt
● Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item
even if it was broken (works on ethereal items)
● Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance
instead of Level 1 at 5% and require Level 15 on items instead of Level 3
● Organs now properly drop at 33% drop date regardless of player count
● Keys for ubers now drop at 33% regardless of player count
● Uber keys can no longer be found with Find Item
● Crushing Blow now caps at 65% on bosses, uniques, and champions
● Crushing Blow now functions at ½ for range again (same as original Diablo II)
● Increased the drop chance of Worldstone Shards in Hell outside of maps to match the
drop rate within maps
● Added Worldstone Shard drops to Normal and Nightmare at lower chances
● Bows can now get 6 sockets from Worldstone Shards
● Amazon weapons can now get 6 sockets from Worldstone Shards
● Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
● Black Soulstone drop rate massively reduced
● You should now be able to use non-English installs
● Games now perm in 2 minutes
● Diablo clone has a few new mechanics and is a slightly different fight than previously
● Phlegethon Shamans no longer revive and now cast Fire Ball more often
● Prime Evil tags on bosses are now properly working
● Summons and traps now gain bonuses from +#% To elemental Skill Damage
● Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at
half efficiency

MAP CHANGES
● Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which
applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more
than once per map)
● Fixed sound lag in maps
● Walls in maps will now go transparent
● Increased the drop rate of maps within maps and lowered it outside of them
● Removed maps from boss tables outside of maps
● Suckers in Ruins of Viz’jun are now fire immune
● Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a
white map of the next tier (item code: upmp)
● Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map
to create a group dungeon - ​warning:​ this area is balanced for groups) (Item Code
scarab)
● Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
○ Tier 1:
● Horazon's Memory
● Bastion Keep
○ Tier 2:
● Torajan Jungle
● Arreat Battlefield
● Blood Moon
○ Tier 3:
● Throne of Insanity
● Sewers of Harrogath
● Ancestral Trial
● Tomb of Zoltun Kulle
Dungeon
● Cathedral of Light

ITEM BASE CHANGES


GENERAL ITEMS
● All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the
exception of all Daggers, Throwing Axes, and Throwing Knives which have been
increased to a range of 1
● All Two-Handed weapons with a range of 2 have been increased to 3 with the exception
of Short Staff, Jo Staff, and Walking Stick which are still 2
● Increased Exceptional weapons damage by 15%

CLASS ITEMS

Amazon
● Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
● Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
● Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10

Paladin
● Paladin shield automods for all resistance have been reduced to the following:
○ Rainbow reduced from All Resistances +(8-15) to +(5-10)
○ Scintillating reduced from All Resistances +(16-30) to +(10-15)
○ Prismatic reduced from All Resistances +(25-35) to +(15-20)
○ Chromatic reduced from All Resistances +(36-45) to +(20-30)

ARMOR
● Removed the movespeed automod from Armors and Shields

WEAPON

Axes
● Decapitator, Champion Axe, and Glorious Axe durability increased by 20
● Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe
durability increased by 50%
● Champion Axe range increased to 4

Crossbows
● All Crossbows now have a 10% physical pierce mod
● All Crossbows increased damage by 10%
● Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%

Daggers
● All Daggers now have a 20% Deadly Strike automod
● Bone Knife durability increased by 20
Polearms
● Polearms now gain 75 str / 75 dex bonus instead of 100 str

Spears
● All Spears now gain 75 str / 75 dex bonus instead of 100 str
● Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability
increased by 50%

Staves
● Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%

Swords
● One-Handed Swords now gain bonuses from both Strength and Dexterity similar to
Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
● Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and
Mauls (110 str/1.1%)
● Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased
by 20

Last ladder we did the following for those who weren’t aware:
● Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to
4
● Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious
Axe which will stay 3 range) and increased Strength gain to match Mauls for all
Two-Handed axes (110 str/1.1%)
● Increased the range of Ogre Maul and Thunder Maul by 1

SKILL CHANGES

AMAZON

Javelin and Spear Skills


● Power Strike damage tooltip now properly shows in the character screen
● Power Strike increased base scaling by roughly 15%
● Power Strike increased radius by 50%
● Lightning Bolt increased synergies by 2%
● Lightning Fury increased bolts from 10 max to 14
● Lightning fury mana cost reduced by half
Passive and Magic Skills
● Fixed a bug that was causing Valkyries to Dodge / Evade / Avoid at an extremely high
rate

Bow and Crossbow Skills


● Magic Arrow damage scaling has been reworked and buffed
● Fire Arrow tooltips now properly display its damage
● Fire Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
● Fire Arrows Immolation Arrow synergy increased from 22% to 24%
● Cold Arrow tooltips now properly display its damage
● Cold Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
● Cold Arrows Ice Arrow synergy increased from 20% to 22%
● Exploding Arrows Immolation Arrow synergy increased from 16% to 18%
● Exploding Arrow damage scaling has been buffed (roughly 30% damage gain by level
50)
● Ice Arrows Magic Arrow synergy reduced from 20% to 16%
● Ice Arrows Cold Arrow synergy increased from 14% to 16%
● Ice Arrows Freezing Arrow synergy increased from 14% to 16%
● Strafe damage per level increased from 14% to 16%
● Freezing Arrow Level 28+ scaling reduced from 30 per level to 28

ASSASSIN

Martial Arts
● Martial Arts has been completely reworked and now functions the following way:
○ Martial Arts has been reworked to cast the stage of the skill you are on when you
attack with that skill so if a player has two charges they will use the second
charge of that skill on attack and on the third attack they will use the third and
reset back to 1. This converts the charge system to a "stage" system where your
attacks are based on the amount of charges you have or the "stage" you are on
and cycle from stages 1-3 and repeat. Finishers are no longer required however
if you use one you will cast every stage of every charge you have generated.
Charges are also universal so you can combo from stage 1 fists of fire into stage
2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
● Cobra Strike has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2,
and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage
from gear)
● Dragon Tail and Dragon Talon now properly synergise

Shadow Disciplines
● Claw and Dagger Mastery increased from 4% to 8%
● Psychic Hammer synergies reduced from 18% to 15%
● Mind Blast synergies reduced from 12% to 10%
● Mind Blast starting AoE reduced by 1 and max AoE by 1
● Mind Blast Level 22+ scaling buffed slightly
● Venom now lasts 5 minutes at all levels
● Cloak of shadows now reduces defense by 1% per level instead of 3%

Traps
● Traps now gain +% and -% elemental bonuses this includes facets
● Blade Sentinel synergies increased from 6% to 10%
● Blade Sentinel ¼ weapon damage increased to ¾
● Wake of Fires Level 8-16 scaling increased from 5 per level to 6 per level
● Wake of Fires Level 16-22 scaling increased from 15 per level to 16 per level
● Wake of Fires Level 22-28 scaling reduced from 27 per level to 24 per level
● Wake of Fires Level 28+ scaling reduced from 39 per level to 32 per level
● Wake of Fire now properly shoots 8 times instead of 5
● Wake of Fire damage tooltip now shows in the character screen
● Fixed the tooltip on Inferno Sentry
● Death Sentry Level 22+ scaling has been reduced
● Death Sentry synergies reduced from 6% to 4%
● Blade Fury weapon damage reduced from 100% to ¾
● Blade Fury flat physical damage reduced
● Lightning Sentry synergies increased from 10% to 12%
● Lightning Sentry now shoots 12 times instead of 10
● Chain Lightning Sentry synergies increased from 12% to 15%
● Chain Lightning Sentry now gains 1 extra damage per level (roughly an 8% damage
increase overall)
● Chain Lightning Sentry starting max damage is now 40 instead of 35
● Chain lightning Sentry Level 22+ scaling has been increased from 16 to 18
● Chain lightning Sentry Level 28+ scaling increased from 20 to 22
● Blade Shields increased weapon damage from ¼ to ¾
● Blade Shield now lasts 5 minutes at all levels

BARBARIAN

Warcries
● Howl range AoE scaling reduced by 50%
● Howl now lasts 3 seconds at all levels
● Battle Cry missile speed increased by 25%
● Battle Cry AoE increased by roughly 15%
● Grim Ward bonus damage per level increased from 4% to 5%
● Grim Ward starting bonus damage increased from 28% to 35%
● Grim Ward starting radius increased by 33.3%
● Grim Ward can now be used on Skeleton corpses
● Battle Command now grants +20% Enhanced Damage instead of +10% at Level 1
● Battle Command now grants +3% damage per level instead of +2%

Combat Masteries
● Polearm and Spear mastery now starts at +30% Enhanced Damage instead of +25%
● Polearm and Spear mastery now gains 6% damage per level instead of 5%

Combat Skills
● Bash now gains 12% damage per level instead of 10%
● Frenzy synergies increased from 4% to 6%
● Double Throw now properly displays its damage in the character screen
● Leap Attack synergies increased from 6% to 10%
● Whirlwind has been reworked to now have melee splash and to use proc effects but now
attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of
two (it is now much stronger for AoE clearing than previous ladders)
● Whirlwind Enhanced Damage at Level 1 reduced from +50% to +25%
● Whirlwind Enhanced Damage per level reduced from +6% to +4%

DRUID

Elemental Skills
● Firestorm synergies increased from 23% to 25%
● Molten Boulder synergies increased from 10% to 12%
● Fissure synergies increased from 6% to 8%
● Twister synergies increased from 15% to 20%
● Volcano synergies increased from 8% to 10%
● Tornado synergies increased from 11% to 14%
● Gust now chills instead of stuns

Shape Shifting Skills


● Base health for Lycanthropy increased from 10% to 15% and life per level from
Lycanthropy increased from 2% to 3%
● Hunger now gains 2% movement speed per level instead of 1%
● Hunger now gains 2 seconds per level instead of 1
● Hunger can now be used on skeleton corpses
● Rabies now has Lycanthropy as an additional synergy at 17%
● Rabies Feral Rage synergy reduced from 22% to 17%
● Rabies Poison Creeper synergy reduced from 22% to 17%
● Shockwave synergies increased from 14% to 16%
● Fury Enhanced Damage per level reduced from +20% per level to +15%
● Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level

Summoning Skills
● Poison Creeper damage scaling rebalanced and increased
● Poison Creeper synergies increased from 8% to 20%
● Oak Sage regen scaling reworked and increased

NECROMANCER

Summoning Skills
● Raise Skeletons Enhanced Damage per level increased from +7% to +10%
● Raise Skeletons synergies increased from 8% to 10%
● Skeletal Mage synergies increased from 8% to 12%
● Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will
replace the previous life recovery effect
● Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura
and less towards its melee attack
● Fire Golems starting holy fire level has been reduced
● Fire Golems are no longer immune to fire
● Revives Level 1 duration increased from 2 minutes to 5 minutes
● Revives now have ½ the health of the creature they were revived from
● Revives are no longer bugged and gaining much more damage than their tooltip shows
● Revive Enhanced Damage per level increased from +2% to +10%
● You now start with 3 revives at Level 1 instead of 1

Poison and Bone Skills


● Teeths Level 8+ scaling slightly improved
● Bone Spears Bone Armor synergy increased from 5% to 10%
● Bone Spirits Bone Armor synergy increased from 5% to 10%

Curses
● Dark Pacts all curse synergies increased from 6% to 12%
● Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
● Dark Pacts Level 28+ scaling increased by roughly 10%
● Dark Pacts explosion range increased from 4 to 5
PALADIN

Defensive Auras
● Prayer no longer costs mana
● Resist Fires bonus elemental damage per level reduced from 3% to 1%
● Resist Fire maximum resist bonuses reduced from 150 to 100
● Resist Fire Level 1 bonuses reduced from 45% to 25%
● Resist Colds bonus elemental damage per level reduced from 3% to 1%
● Resist Cold maximum resist bonuses reduced from 150 to 100
● Resist Cold Level 1 bonuses reduced from 45% to 25%
● Resist Lightnings bonus elemental damage per level reduced from 3% to 1%
● Resist Lightning maximum resist bonuses reduced from 150 to 100
● Resist Lightning Level 1 bonuses reduced from 45% to 25%
● Salvation bonus to all elements reduced from 2% per level to 1% every second level
● Salvation starting bonus to all elements reduced from 5% to 3%
● Salvation maximum all resist reduced from 120 to 75
● Salvation Level 1 resist bonus reduced from 25 to 20

Offensive Auras
● Sanctuary Aura synergies increased from 6% to 8%
● Sanctuary Aura scaling improved from level 16+

Combat Skills
● Holy Bolt synergies reduced from 16% to 12%
● Holy Bolt heal synergies reduced from 10% to 6%
● Blessed Hammer synergies increased from 10% to 12%
● Blessed Hammer now has 33% faster travel speed
● Fist of Heavens now hits all creature types
● Fist of heavens now has holy light as a 15% magic damage synergy
● Fist of Heavens holy bolt damage scaling has been buffed

SORCERESS

Cold Skills
● Frost Nova mana cost reduced from 16 base to 9
● Frost Nova damage scaling has been redone and improved (it will now be better for early
leveling and scale better)
● Blizzard synergies increased from 9% to 12%
● Blizzard mana cost at Level 1 reduced from 23 to 13
● Blizzard mana cost per level reduced from 1 to .5
● Ice Barrage starting mana cost reduced from 10 to 8
● Ice Barrage mana cost per level reduced from .5 to .25
● Ice Barrage AoE increased by 50%
● Ice Barrage synergies increased from 7% to 8%
● Ice Barrage range increased by 20%
● Frozen Orb cooldown removed and changed to lightning cast frames
● Frozen orb synergies are increased from 3% to 4%

Lightning Skills
● Charged Bolt synergies increased from 4% to 6%
● Static Field now follows the ½ penalty on immunes
● Static Field is now capped at 55% in normal, 70% in nightmare, 85% in hell
● Lightning 28+ scaling increased from 26 to 28
● Lightning synergies increased from 6% to 8%
● Chain Lightning starting mana cost reduced from 16 to 8
● Chain Lightning Level 22+ scaling improved slightly
● Chain Lightning synergies increased from 5% to 7%
● Thunder Storm synergies increased from 4% to 5%

Fire Skills
● Fireball synergies increased from 14% to 16%
● Meteor synergies increased from 5% to 9%
● Combustion synergies nerfed from 18% to 12%

CRAFTING CHANGES
BLOOD CRAFTS

Blood Helm Magic Helm (5-10)% Deadly Strike


Ral Rune (1-3)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
Changed to (10-20)% Deadly Strike and (2-4)% Life Stolen Per Hit.

Blood Boots Magic Boots Replenish Life +(5-10)


Eth Rune (1-3)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
Changed to Replenish Life +(10-20) and (2-4)% Life Stolen Per Hit.

Blood Gloves Magic Gloves Crushing Blow (5-10)%


Nef Rune (1-3)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel

Changed to (2-4)% Life Stolen Per Hit.

Blood Belt Magic Belt (5-10)% Chance of Open Wounds


Tal Rune (1-3)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
Changed to (3-6)% Life Stolen Per Hit and (10-20)% Chance of Open Wounds.

Blood Shield Magic Shield Attacker Takes Damage of (4-7)


Ith Rune (1-3)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
Changed to (3-6)% Life Stolen Per Hit and replaced Attacker Takes Damage with (10-20)%
Increased Chance of Blocking.

Blood Body Magic Armor +(1-3) Life Per Demon Kill


Thul Rune (1-3)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
+(1-3) Life Per Demon Kill replaced with +(3-6) to Life After Each Kill, Life Stolen Per Hit
increased to (3-6)%, and Life increased to +(20-40) To Life.

Blood Amulet Magic Amulet 5-10% Faster Run/Walk


Amn Rune (1-4)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
Faster Run/Walk increased to 10% flat and Life Stolen Per Hit replaced with +(2-4) Life After
Each Kill.

Blood Ring Magic Ring +(1-5) To Strength


Sol Rune (1-3)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
Strength bonus increased to +(5-10).

Blood Weapon Magic Weapon +(35-60%) Enhanced Damage


Ort Rune (1-4)% Life Stolen Per Hit
Perfect Ruby +(10-20) To Life
Any Jewel
Increased to +(55-80)% Enhanced Damage and (3-6)% Life Stolen Per Hit.

HIT POWER CRAFTS


Hit Power Helm Magic Helm (25-50) Defense vs. Missiles
Ith Rune 5% Chance To Cast Level 4 Frost Nova When
Perfect Sapphire Struck
Any Jewel Attacker Takes Damage of (3-7)

Defense vs. Missiles and Attacker Takes Damage replaced with +(25-50)% Enhanced Defense
and +(10-20)% Faster Hit Recovery.

Hit Power Boots Magic Boots (25-50) Defense vs. Melee


Ral Rune 5% Chance To Cast Level 4 Frost Nova When
Perfect Sapphire Struck
Any Jewel Attacker Takes Damage of (3-7)

Attacker Takes Damage replaced with +10% Faster Hit Recovery.

Hit Power Gloves Magic Gloves Knockback


Ort Rune 5% Chance To Cast Level 4 Frost Nova When
Perfect Sapphire Struck
Any Jewel Attacker Takes Damage of (3-7)

Attacker Takes Damage replaced with Ignores (10-20)% of Targets Defense.


Hit Power Belt Magic Belt (5-10) % Damage Goes to Mana
Tal Rune 5% Chance To Cast Level 4 Frost Nova
Perfect Sapphire When Struck
Any Jewel Attacker Takes Damage of (3-7)

Attacker Takes Damage replaced with +10% Faster Hit Recovery.

Hit Power Shield Magic Shield (5-10%) Increased Chance of Blocking


Eth Rune 5% Chance To Cast Level 4 Frost Nova
Perfect Sapphire When Struck
Any Jewel Attacker Takes Damage of (3-10)

Increased to (10-20)% Increased Chance of Blocking and Attacker Takes Damage replaced
with (20-30)% Faster Block Rate.

Hit Power Body Magic Armor 10-20% Faster Hit Recovery


Nef Rune 5% Chance To Cast Level 4 Frost Nova
Perfect Sapphire When Struck
Any Jewel Attacker Takes Damage of (3-10)

Attacker Takes Damage replaced with +(25-50)% Enhanced Defense and Faster Hit Recovery
increased to +(20-40)%.

Hit Power Amulet Magic Amulet Hit Causes Monster To Flee (3-11)%
Thul Rune 5% Chance To Cast Level 4 Frost Nova
Perfect Sapphire When Struck
Any Jewel Attacker Takes Damage of (3-10)
Hit Causes Monster To Flee and Attacker Takes Damage replaced with +(150-250) to Attack
Rating and 10% Faster Hit Recovery.

Hit Power Ring Magic Ring +(1-5) To Dexterity


Amn Rune 5% Chance To Cast Level 4 Frost Nova
Perfect Sapphire When Struck
Any Jewel Attacker Takes Damage of (3-6)
Increased to +(5-10) to Dexterity and Attacker Takes Damage replaced with +(1-4) to Maximum
Damage.
Hit Power Magic Weapon +(35-60%) Enhanced Damage
Weapon Tir Rune 5% Chance To Cast Level 4 Frost Nova
Perfect Sapphire When Struck
Any Jewel Attacker Takes Damage of (3-7)

Increased to +(55-80)% Enhanced Damage and Attacker Takes Damage replaced with Ignores
(10-20)% of Targets Defense.

SAFETY CRAFTS
Safety Helm Magic Helm +(10-30)% Enhanced Defense
Ith Rune Lightning Resist +(5-10)%
Perfect Emerald Magic Damage Reduced By (1-2)
Any Jewel Damage Reduced By (1-4)
Enhanced Defense increased to +(20-60)%, Lightning Resist increased to +(10-20)%, and
Magic and Physical Damage reduction replaced with Damage Reduced by (5-10)%.

Safety Boots Magic Boots +(10-30)% Enhanced Defense


Ort Rune Fire Resist +(5-10)%
Perfect Emerald Magic Damage Reduced By (1-2)
Any Jewel Damage Reduced By (1-4)

Enhanced Defense increased to +(20-60)%, Fire Resist increased to +(10-20)%, and Magic
Damage reduction increased to (2-5).

Safety Gloves Magic Gloves +(10-30)% Enhanced Defense


Ral Rune Cold Resist +(5-10)%
Perfect Emerald Magic Damage Reduced By (1-2)
Any Jewel Damage Reduced By (1-4)
Magic Damage reduction increased to (2-5) and Cold Resist increased to +(10-20)%.

Safety Belt Magic Belt +(10-30)% Enhanced Defense


Tal Rune Poison Resist +(5-10)%
Perfect Emerald Magic Damage Reduced By (1-2)
Any Jewel Damage Reduced By (1-4)
Increased Poison Resist to +(10-20)% and Magic Damage reduction increased to (2-5).
Safety Shield Magic Shield +(10-30)% Enhanced Defense
Nef Rune Magic Resistance +(5-10)%
Perfect Emerald Magic Damage Reduced By (1-2)
Any Jewel Damage Reduced By (1-4)
Flat Magic and Physical Damage reduction replaced by Damage Reduced by (5-15)% and
Enhanced Defence increased to +(20-60)%.

Safety Shield Magic Body +(10-30)% Enhanced Defense


Eth Rune Magic Resistance +(5-10)%
Perfect Emerald Magic Damage Reduced By (1-2)
Any Jewel Damage Reduced By (1-4)
Flat Magic and Physical Damage reduction replaced by Damage Reduced by (5-20)% and
Enhanced Defence increased to +(20-60)%.

Safety Amulet Magic Amulet +(1-10)% Increased Chance Of Blocking


Thul Rune Magic Damage Reduced By (1-2)
Perfect Emerald Damage Reduced By (1-4)
Any Jewel
Increased to +10% Increased Chance Of Blocking and Magic Damage reduction increased to
(2-5).

Safety Ring Magic Ring +(1-5) To Vitality


Amn Rune Magic Damage Reduced By (1-2)
Perfect Emerald Damage Reduced By (1-4)
Any Jewel
Increased to +(5-10) To Vitality and Magic Damage reduction increased to (2-5).

Safety Weapon Magic Bow or Crossbow +(5-10%) Enhanced Defense


Sol Rune Magic Damage Reduced By (1-2)
Perfect Emerald Damage Reduced By (1-4)
Any Jewel

Enhanced Defense replaced with +(70-140)% Enhanced Damage, Magic and Physical Damage
reduction increased to +(2-5), and added +(10-20)% Increased Attack Speed only usable on
Bows and Crossbows.
CASTER CRAFTS
Caster Helm Magic Helm (1-4)% Mana Stolen Per Hit
Nef Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel
Mana Stolen Per Hit increased to (2-5)% and now has (10-20)% Faster Cast Rate instead of
Regenerate Mana.

Caster Boots Magic Boots Increase Maximum Mana (2-5)%


Thul Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel
Increase Maximum Mana increased to (5-10)%.

Caster Gloves Magic Gloves +(1-3) Mana Per Kill


Ort Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel

Now has 10% Faster Cast Rate instead of Regenerate Mana.

Caster Belt Magic Belt 5-10% Faster Cast Rate


Ith Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel
Now has a flat 10% Faster Cast Rate.

Caster Shield Magic Shield +(5-10)% Increased Chance Of Blocking


Eth Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel
Now has (20-30)% Faster Cast Rate instead of Regenerate Mana and increased from Increased
Chance Of Blocking to +(10-20)%.
Caster Body Magic Armor +(1-3) Mana Per Kill
Tal Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel
Mana Per Kill increased to +(2-6) and Regenerate Mana replaced with (20-30)% Faster Cast
Rate.

Caster Ring Magic Ring +(1-5) To Energy


Amn Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel
Increased to +(5-10) To Energy and Regenerate Mana replaced with +(1-2) Mana After Each
Kill.

Caster Weapon Magic Weapon Increase Maximum Mana (1-5)%


Tir Rune Regenerate Mana (4-10)%
Perfect Amethyst +(10-20) To Mana
Any Jewel
Increase Maximum Mana and Regenerate Mana replaced with +1 to All Skills and (10-20)%
Faster Cast Rate.

UNIQUE WEAPON CHANGES


UNIQUE CLASS ITEMS

Amazon
● Lycander's Flank increased from +20% Enhanced Defense to +(50-100)%
● Stoneraven increased from +(1-3) to Javelin Skills to +(2-4)

Assassin
● Shadow Killer reduced from +(10-15) Mana After Each Kill to +(6-12)

Sorceress
● The Oculus increased from +(1-3) to Sorceress Skills to +(2-3)
● Eschuta's Temper increased from -(1-10)% To Enemy Lightning and Fire Resistance to
-(4-10)%
UNIQUE WEAPONS

Axes
● Spellsteel skill charges normalised to 60 and changed Decrepify charges to Amplify
Damage
● Death Cleaver increased from +(230-280)% Enhanced Damage to +(280-330)% and
added +(15-30) Minimum Damage
● Messerschmidt's Reaver increased from +(200-275)% Enhanced Damage to
+(225-275)%

Bows
● Eaglehorn increased from +25 To Dexterity to +(25-40)

Crossbows
● Hellcast increased from +20% Increased Attack Speed to 40% and Adds (15-35) Fire
Damage to (35-50)
● Pus Spitter increased 8% Chance to Cast Level 16 Lower Resist On Striking to 18%
chance, changed +(1-2) to Necromancer Skills to +(1-3) to All Skills, and added +(10-15)
Life on Hit
● Buriza-Do Kyanon increased from +(150-300)% Enhanced Damage to +(200-300)%
● Hellrack increased from +20% Increased Attack Speed to +60% and max sockets from 2
to (2-4)

Daggers
● The Jade Tan Do added +(1-2) to Poison Skills
● Spectral Shard increased from All Resistances +10 to +(10-20)
● Spineripper changed +1 to Necromancer Skills to +1 to All Skills
● Blackbog's Sharp changed +(2-4) to Poison Nova (Necromancer Only) and +(2-4) to
Desecrate (Necromancer Only) to +(2-4) to Poison Skills, and reduced from +(3-5)
Poison Dagger (Necromancer Only) to +2 to Poison Dagger (Necromancer Only) and
Slows Target By (30-50)% to 20%
● Stormspike increased from 25% Chance To Cast Level 23 Charged Bolt When Struck
increased to 75% chance, +150% Enhanced Damage to +(175-250)%, and added
-(10-20)% To Enemy Lightning Resistance and +(10-20)% To Lightning Skill Damage
● Wizardspike added -50% Requirements
● Ghostflame changed +(2-3) to Fire Skills to +(15-25)% To Fire Skill Damage and
increased from +(190-340)% Enhanced Damage to +(240-340)%
Javelins
● Gargoyle's Bite increased from -(10-20)% To Enemy Poison Resistance to -(15-25)%
and +(2-4) to Poison Skills to +(3-4)

Maces
● Moonfall increased from +2 to Magic Skills to +(2-3)
● Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10%
Chance To Cast Level 25 Nova On Striking
● Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5%
Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure
On Striking
● Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced
Damage to +(215-245)%
● Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
● Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5)
and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
● Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level
28
● Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level
28, 40% Faster Cast Rate to 60%, and added -25% Requirements
● Cranium Basher removed Repair Durability

Polearms
● Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
● The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to
+(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
● Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to
Summoning Skills (Druid Only) to +2 (Druid Only)
● Grim’s Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to
+(3-5)
● Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain
Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and
increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance

Scepters
● Heaven's Light increased from +(250-300)% Enhanced Damage to +(275-325)%
● Astreon's Iron Ward increased from Damage +(40-85) to +(60-105) and reduced from
Slows Target By 25% to 15%

Spears
● Soulfeast Tine increased from +(150-230)% Enhanced Damage to +(190-270)%
● Spire of Honor increased from +(150-250)% Enhanced Damage to +(200-250)%
● Arioc's Needle increased from +(2-4) to All Skills to +(3-5)
● Viperfork removed Desecrate proc and increased from +(1-2) to Poison Skills to +(3-4)

Staves
● Serpent Lord increased from +(2-4) to Arctic Blast (Druid Only) to +(3-4) (Druid Only)
and +(1-3) to Cyclone Armor (Druid Only) to +(2-3) (Druid Only)
● The Salamander increased from +1 to Fire Ball (Sorceress Only) to +(1-2) (Sorceress
Only)
● The Iron Jang Bong increased from (20-45%) Faster Cast Rate to 30-50%
● Warpspear increased from 35% Faster Cast Rate to 45%
● Mang Song's Lesson increased from -(7-15)% To Enemy Fire / Light / Cold Resistance
to -(10-15)%, +6 to All Skills to +7, and 50% Faster Cast Rate to 65%

Swords
● Shadowfang increased from +(90-130)% Enhanced Damage to +(100-140)%
● Soulflay increased from +10% Increased Attack Speed to +30% and All Resistances
+(4-10) to +(10-15)
● Blacktongue increased from +50 To Attack Rating to +(50-100) and +(100-120) Poison
Damage Over 3 Seconds to +(150-180)
● The Patriarch increased from +(180-240)% Enhanced Damage to +(220-280)%
● Hexfire reduced from +10% Maximum Fire Resist to +5% and increased 20% Faster
Cast Rate to 25%
● Plague Bearer increased from +(3-5) to Rabies (Druid Only) to +(4-6) and added
+(20-30)% Increased Attack Speed
● The Antlantean increased from +(200-280)% Enhanced Damage to +(230-280)%
● Crainte Vomir reduced from Slows Target By 35% to 15%
● Bing Sz Wang increased from 10% Chance To Cast Level 3 Frozen Orb On Striking to
20% Chance To Cast Level 10 Frozen Orb On Striking
● Todesfaelle Flamme changed from 10% Chance To Cast Level 6 Combustion On Attack
to 10% Chance To Cast Level 20 Fire Ball On Attack
● Lightsabre reduced from Lightning Absorb 10% to (5-10)%
● Frostwind reduced from +(7-14) to Arctic Blast oSkill to +(4-6) to Arctic Blast (Druid Only)
(this change will make it much stronger for druids but no longer has arctic blast oSkill for
other classes), increased from +(180-270)% Enhanced Damage to +(220-270)%, and
added +2 to Cold Skills
● Flamebellow reduced from Fire Absorb (10-15)% to 5%
● The Grandfather added +3-5 to Warcries (Barbarian Only)

Wands
● Black Hand Key increased from +(1-3) to Curses to +(2-3)
UNIQUE ARMOR CHANGES

UNIQUE CLASS ITEMS

Barbarian
● Halaberd's Reign changed +(1-3) to Battle Command to +(2-3) to Battle Cry and
increased from +(1-3) to Battle Orders to +(2-3)

Druid
● Spirit Keeper now has "You may summon an additional spirit" and reduced from Cold
Absorb (5-15)% to (5-8)%

Paladin
● Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and
Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
● Alma Negras increased from (40-75)% Bonus to Attack Rating to (100-150)% and
+(70-125)% Enhanced Damage to +(150-200)%
● Dragonscale increased from +20 to Hydra to +30 oSkill

UNIQUE ARMORS

Armor
● Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
● Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
● Iceblink increased from +1 to Cold Skills to +(1-2)
● Heavenly Garb increased from +1 to Magic Skills to +(1-2)
● Rockfleece increased from +5 To Strength to +(5-15)
● Boneflesh added 10% Chance To Cast Level 10 Bone Armor When Struck
● Spirit Shroud increased from 20% Faster Cast Rate to 30%
● Spirit Forge increased from +1 to Fire Skills to +(1-2)
● Shaftstops changed Damage Reduced By 25% to (20-30)%
● Atmas Wail increased from 20% Faster Cast Rate to 30%
● Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3)
sockets to (2-3)
● Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
● Steel Carapace increased from +(190-220)% Enhanced Defense to +(220-250)% and +1
to All Skills to +(1-2)
● Tyrael's Might increased from +(70-120)% Damage to Demons and Undead to
+(100-150)%
Belts
● Lenymo changed All Resistances +(3-5) to +5 and increased from Regenerate Mana
(10-20)% to 20-30%
● Snowclash removed +(1-2) to Chilling Armor and Blizzard and increased from +1 to Cold
Skills to +(1-2)

Boots
● Hotspur reduced from +15% to Maximum Fire Resist to +10%
● Gorefoot increased from +20% Leap and Leap Attack Movement Speed to +(20-30)%
● Infernostride reduced from +10% to Maximum Fire Resist to +5%

Gloves
● Hand of Broc gloves now have Melee Attacks Deal Splash Damage
● Bloodfist gloves now have Melee Attacks Deal Splash Damage
● Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce,
Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100),
added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second

Helms
● Wormskull added +40 Poison Damage Over 2 Seconds
● Darksight Helm removed +1 skills
● Crown of Thieves removed +35 to Mana and Replenish Life +(48-64), and increased
from +(5-8) Life After Each Kill to +(10-16)
● Veil of Steel increased from +(20-60)% Enhanced Damage to +(30-60)% and All
Resistances +(20-40) to +(25-40)
● Nightwing's Veil increased from -(4-8)% to Enemy Cold Resistance to -(5-10)% and
+(6-12)% to Cold Skill Damage to +(5-15)%
● Crown of Ages increased from (1-2) sockets to (1-3)

Shields
● Visceratuant increased from +(3-6)% To Lightning Skill Damage to +(5-10)%
● Gerke's Sanctuary removed Damage Reduced By 8%, increased from Damage
Reduced By (11-16) to (14-18), and added +20% Faster Block Rate
● Radament's Sphere increased from 20% Faster Cast Rate from 25%
● Stormshield increased from Damage Reduced By (20-28)% to (20-30)%
UNIQUE JEWELRY CHANGES

Amulets
● Atma's Scarab increased from 7% Chance to Cast Level 8 Amplify Damage on Striking
to Level 18
● The Rising Sun changed +(0-25) Absorbs Fire Damage (+0.25 per Character Level) to
+(5-10) Fire Absorb

Rings
● Raven Frost reduced from Cold Absorb 20% to (5-10)%
● Stone of Jordan increased from +(15-30) to Mana to +(20-40)

SET ITEM CHANGES

Bul-Kathos’ Children
● Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and
Damage Reduced By (3-5)% to (4-6)%
● Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian
(Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist
+50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2
Seconds and +200% Enhanced Damage to +(250-350)%
● Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to
+(250-350)% and removed Knockback
● Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to
+200, and added +25% Deadly Strike and Crushing Blow

Iratha’s Finery
● Iratha's Cuff now has 15% Chance to Pierce

Orphan’s Call
● Magnus' Skin now has 20% Chance to Pierce

Trang-Oul’s Avatar
● Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus
(replaces 200 Defense)
RUNEWORD CHANGES

RUNEWORD WEAPONS
● Brand increased from 35% Chance To Cast Level 35 Bone Spear On Striking to 50%
chance
● Chaos now has indestructible instead of repairs durability, increased from 9% Chance
To Cast Level 11 Frozen Orb On Striking to 18% Chance To Cast Level 21 Frozen Orb
and from +1 Whirlwind oSkill to +3
● Crescent Moon changed from 10% Chance To Cast Level 27 Chain Lightning On
Striking to 10% Chance To Cast Level 27 Lightning On Striking
● Faith increased from +(180-230)% Enhanced Damage to +(200-250)%
● Grief increased from +(180-220) to (240-280) to Minimum and Maximum Damage to
+(200-240) to +(260-300) to Minimum and Maximum Damage
● Hand of Justice reduced from Level 16 Holy Fire Aura When Equipped to Level 12
● Infinity changed from 50% Chance To Cast Level 20 Chain Lightning When You Kill An
Enemy to 50% Chance To Cast Level 20 Lightning When You Kill An Enemy
● Leaf increased from +(1-2) to Fire Skills to +2
● Spirit removed +250 Defense vs. Missiles and added -25% Requirements
● Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance
To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9
Hurricane When Struck reverted back to -50% Target Defense
● Wind runeword now has 320-380% enhanced damage instead of 160-240%

RUNEWORD ARMORS
● Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
● Chains of Honor reduced from All Resistances +65 to +(40-60)
● Delirium removed 1% Chance To Cast Level 50 Delirium When Struck
● Dragon increased from 12% Chance to Cast Level 15 Hydra On Striking to Level 28
● Dream reduced from Level 15 Holy Shock Aura When Equipped to Level 13
● Enigma buffed Recharges 1 per 8 seconds to Recharges 1 per 6 seconds

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