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Overall usability rating tier: S tier

Explanation: The cream of the crop. These are the additional gear skills players are
chasing for as they either have extremely broad use or are considered best in slot (BIS) for
certain content or heroes.
Increases DMG dealt to enemies by 25% when HP is above 95%
● All PvE DPS
● If you obtain multiple of these gear skills on one set, Book of Mad, Blessing of Earth,
Fantastic Hybrid Animals, and/or Nail Ornament of the Deep is optimal over
Otherworldly Sword for short duration content

Increases DMG dealt to enemies by 3% every 15 sec. This effect can be stacked up to max 12
times.
● All PvE DPS, but preferably longer battles such as GC3 and Eclipse.
● Extremely powerful with Otherworldly Sword for WB1, WB2, and GC3.

Increase ATK of all allies by 5%.


● For general PvE support use
● If DL gave attack, but even more stackable.

Increase Crit DMG of all allies by 10%.


● For general PvE support use
● The new DL but even more stackable, enough said.

At the beginning of every battle, increases DMG of the ally with the highest ATK by 2.5% for
200 sec.
● For general PvE support use, but for short duration content
○ Farming 9-23 or 10-29
○ WB3
○ Devourer and Otherworldly Shakmeh

Reduces All DEF by 25% and increases ATK by 50%.


● Extremely strong for PvP and PvE DPS with broad application
○ Morph Ring and Soul Spring Water DPS
● However, this makes the user a glass cannon and unusable in more dangerous content like
GC1 and TM Raids

Reduces ATK by 20% and increases All DEF by 50%.


● Dramatically improves survivability on main tanks for PvP and nonscoring PvE content
● Notable on Aselica, Loman, and Neraxis who provide defensive buffs that scale off their
defensive stats

Increases own Shield by 25%.


● Extremely strong, borderline OP as it applies on shields applied by the caster on allies,
but very specific on hero usage.
● Notable on Frey, Fallen Frey, Evan, Loman, etc.

Increases Dodge Chance by 200. Upon dodging an enemy attack, recovers HP equal to 3% of
Max HP. This effect activates only once every 3 sec.
● Extremely strong for PvP, providing over 3 lines of stats and Inner Peace (effectively 1%
Max HP per second). Note, the dodge portion stacks, but the healing portion has an
internal cooldown so only one or two lines are recommended.
● Notable for Assassin and Warrior Class.

Increases DMG of [DMG that ignores DEF] by 25%


● Extremely strong for general PvE and PvP, however very specific in hero usage
● Notable on Ezekiel, Epis, Yuria, Seria, Nia, Lucikiel, etc.

Increases DMG of normal attacks by 25%


● Extremely strong for general PvE and PvP, however very specific in hero usage
● Notable on Ezekiel, Hilda, Lucikiel, etc.

Increases Max HP by 25%


● For general PvE and PvP usage
● Notable users include Sonia, Taily, Phillop, etc.
Overall usability rating: A tier
Explanation: These are additional gear skills players are happy to see when crafting and
identifying TM gear with broad hero and content usage, but are not necessarily BIS.
Immediately reduces Cooldown of all allies by 3% when Mana is at 100%. This effect activates
only once every 10 sec.
● General PvE usage on supports in nonscoring content such as Technomagic Raids and
Devourer and Otherworldly Shakmeh.
● Very strong when stacked on multiple allies.

Upon every Skill use, increases ATK by 2%. This effect can be stacked up to max 20 times.
● General PvE usage on DPS for longer battles.
● Notable users include Xerah, Erze, Zafir, etc.

Increases Soulweapon use by 1.


● Extremely strong, near mandatory for certain heroes for PvE content with longer battles.
● Notable users include Priscilla, May, Mediana, Veronica, etc.

Fixes ATK Spd to 1000 and increases ATK by 40%.


● Strong effect with broad usage for both PvE and PvP, however it is very specific on hero
usage
● Notable users are Hanus, Crow, Lorraine, etc.

Recovers HP equal to 1% of Max HP every sec.


● Main tank PvP that stack Recovery
● Notable users are Demia, Dosarta, Loman, and Taily

Upon every Skill use, takes 3% reduced DMG. This effect can be stacked up to max 8 times.
● Eclipse main tank
● Shakmeh main tank
● Good on specific heroes in PvP such as Ophelia, Viska, Baudouin, etc.

Increases ATK Spd by 250


● For general PvE and PvP usage, however it is outshined by other offensive gear options
● Very efficient if the user has above ~1300 Attack Speed on gear due to being
Transcendent Perk layer

Reduces Cooldown of Skill 2 by 10% every 10 sec.


● General PvE and PvP usage for heroes with long, impactful S2 CD
● General PvE and PvP usage
● Notable characters include Fallen Frey, Veronica, Loman, Requina, Priscilla, Lucias,
Lavril, etc.

Reduces Cooldown of Skill 3 by 10% every 10 sec


● General PvE and PvP usage for heroes with long, impactful S3 CD
● General PvE and PvP usage
● Notable characters include Baudouin, Xerah, Gau, Ricardo, Mediana, Requina, Dark
Lord Kasel, etc.
Overall usability rating: B tier
Explanation: These are additional gear skills players are content to see when crafting and
identifying TM gear, but are for more specific heroes and content.
At the beginning of each battle, increases ATK by 5%. This effect can be stacked up to 15 times.
● Only for Eclipse thus far, however this gives the largest % of ATK increase of all
additional gear skill options and Eclipse is the main content to obtain Ether to improve
your Soul Weapons.

Increase ATK by 25%.


● For general PvE and PvP usage, however it is outshined by other offensive gear options,
but is stronger than its counterparts due to being Transcendent perk layer
● Weaker in 6 and 8 man content due to being Transcendent perk layer

Reduces Cooldown of Skill 1 by 10% every 10 sec.


● General PvE and PvP usage for heroes with long, impactful S1 CD
● Notable characters include Talisha, Requina, Bernheim, etc.

P. DMG taken is reduced by 20%. This effect can increase up to 30% over 10 sec
● Siegfried Raid main tank and supports
● Ascalon Raid main tank and supports
● Devourer and Otherworldly Shakmeh main tank
● Sky Trial main tank
● PvP priests for Bruiser decks

M. DMG taken is reduced by 20%. This effect can increase up to 30% over 10 sec.
● Galgoria Raid main tank
● Flow Trial main tank

Increases All DEF of all allies by 7%.


● If DL gave DEF, however DEF is much less valuable for content for reasons stated above
● Useful for defensive heroes in PvP such as Cassandra, Dosarta, etc.

Increases Crit DMG by 50%


● For general PvE and PvP usage, however it is outshined by other offensive gear options

Increases DEF Penetration by 250


● For general PvE and PvP usage, however it is outshined by other offensive gear options
Increase Crit Chance by 25%.
● For general PvE and PvP usage, however it is outshined by other offensive gear options.

Increases All Block by 250.


● For general PvE and PvP usage, however it is outshined by other defensive gear options

Increases DMG of [Continuous DMG] by 20%


● Extremely strong for PvE and PvP, but very specific on hero usage
● Notable user is Lorraine

Upon block an enemy attack, recovers Mana by 200. This effect activates only once every 1 sec.
● PvP main tank but requires multiple lines and 500+ Block to be worth
● Allows you to effectively drop all Attack Speed and MP Recovery/Attack and still cast
skills in a timely manner in PVP if stacked
● Notable users include Demia, Dosarta, and Loman
Overall usability rating: C tier
Explanation: These are additional gear skills that are strong, but even more specific in
usage among general content and the available hero pool.
When there is 1 enemy, ATK is boosted by 35%
● World Boss 1
● World Boss 2
● Earth trial DPS
● Flow trial DPS
● Otherworldly Shakmeh

When there is 1 enemy, DEF is boosted by 35%


● Earth Trial tank
● Flow Trial tank

Upon killing an enemy, increases ATK by 2%. This effect can be stacked up to 25 times
● For PvE use for AoE heroes when there are multiple mobs
● Ascalon Raid
● Devourer Shakmeh
● GC3
● Notable users include Erze, Zafir, Artemia, etc.

Increases ATK by 6% per 1 enemy on the field.


● For farming 9-23

Increases All DEF by 25%.


● For general PvE and PvP usage, however it is outshined by the “Reduces ATK by 20%
and increases All DEF by 50%” option

Recovers own Mana by 500 every 5 sec.


● General PvE and PvP support, however, it is more efficient to stack MP/attack and
MP/sec.
● More notable for PvP where speed is important
Overall usability rating: F tier
Explanation: These are additional gear skills that are so specific that I would not hesitate to
grind them.
Increases DMG dealt to enemies by 15% for 10 sec when Mana is at 100%. This effect activates
only once every 15 second.
● General usage PvE DPS where there is no mana drain, but awkward to use

When there is 3 enemy, DEF boosted by 35%


● WB3
● Guild Wars

When there is 3 enemy, ATK boosted by 35%


● WB3
● Guild Wars

Increases ATK by 50% for 10 sec when HP is below 30%, this effect only activates only once
every 10 second
● Mediana-Lavril strategy in ToC or Eclipse

Upon Skill use, increases Heal Rate by 25% for 5 sec. This effect activates only once every 10
sec.
● Stat inefficient compared to 18-28% Recovery line on 0-5* UT and is not even 100%
uptime

Increases DEF by 7% per 1 enemy on the field


● Goblin CR main tank???

Increases ALL Block by 150. At the beginning of each battle, additionally increases All Block
by 200 for 10 sec.
● Eclipse, but outclassed by the other defensive options

Reduces the duration of CCs inflicted upon self by 15%.


● For PVP, but not only is the % value so small, the point of CC Resist is to not get key
skills interrupted in the first place

Increases the skill level of Skill 1 by 7.


● Bad, it’s a trap and has been tested. Only the base scaling goes up with skill levels when
the majority of skill damage, heal, or shield comes from attack stat.
Increases the skill level of Skill 2 by 7.
● Bad for similar reasons above.

Increases the skill level of Skill 3 by 7.


● Bad for similar reasons above.

Increases the skill level of Skill 4 by 7.


● Bad for similar reasons above. However, S4 is often the passive skill so very specific
heroes can take advantage of this gear skill, most notably Taily.

Increases the skill level of All Skills by 5.


● Bad for similar reasons above.
This tier list is purely opinion by the NA server player Trilobite after discussion over
Discord with multiple end game PvP and PvE communities and personal testing. If you have an
urgent need to correct or inform me over opinions stated here, please feel free to DM me at
Trilobite#3410. I am very much open to changing this tier list as more testing is done and
discoveries are made. I heavily devalue defensive gear skills compared to their offensive
counterpart because the current hardest content is tankable using optimized Manticore and DL
gear (dated 8/28/20).

After further testing and discussion: I have shifted the positions of certain gear skills in
the tier list (dated 9/2/20).

I have shifted the positions and changed the description of certain gear skills because of
new results shown by high ranking World Boss, Guild Conquest, and League of Honor players
(dated 10/1/20).

Fixed some errors in values, shifted the positions of the tier list, and improved clarity on
descriptions (dated 11/2/20).

Happy New Years folks, after further discussion, much of the tier list has shifted due to
discoveries in new playstyles and PvP mechanics, most notably damage reduction in the League
of Honor being separate from the Tough stat (dated 1/23/20).

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