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Variant Noise Token (Bang/BOOM)

This variant noise rule and token STL were created by Kevin Clark and based on the Noise mechanic in Zombicide: Dead or Alive

General Rules: This variant is a simpler and quicker noise system that retains strategic elements of the standard rules (based on UoA).
⚠ This single noise token is moved around the board every me a noise of equal or greater intensity is made. Set it in the zone that the new Noise is made,
on the corresponding side determined by the sound's intensity (see BOOM under Combat actions).
⚠ BOOM is louder than Bang, and a Bang cannot move the token when it is on it's BOOM side.
⚠ The token is never removed from the board, and stays in the Zone it was produced, even if the Survivor who produced it leaves.
⚠ In the case a game effect removes the Noise token for any reason, set it back on the board, in the Zone containing the most Survivors. If several Zones are
eligible, players choose!
⚠ In scenarios where a number of noise tokens are placed at setup. Consider bang to be 4 noise and Boom to be 8 Noise tokens.

SETUP: Place the Noise token on the Survivor Starting Zone, on its "bang" side.

PLAYER PHASE: The following actions may affect the Noise token.
MAKE NOISE: The Survivor generates a "bang" in an attempt to attract Zombies. Place the Noise token in their Zone on its Bang side. This Action has no
effect if there is a Boom on the board.
COMBAT ACTIONS (using noisy weapon): Will produce a "Bang", or a BOOM (if any criteria below is met)
❶ The survivor went All Out: (A "BOOM" is generated in the survivor's Zone)
❷ The weapon used normally rolls 4+ dice: (A "BOOM" is generated in the survivor's Zone)
❸ The weapon used produces an Explosion (RPG/Molotov/Grenade). (A "BOOM" is generated in the target Zone)
When to move the NOISE TOKEN?:
Bang: If there is no Boom on the board, move the Noise token (Bang side up) into the zone where the noise is produced.
BOOM: Move the Noise token (BOOM side up) into the zone where the noise is produced.

ZOMBIE PHASE: Whenever Zombies reach the Noise token’s Zone, the Noise token is removed from its current location and set in the Zone with the most
Survivors, on its “Bang!” side. If several Zones are eligible, players choose.
Destination Zone Selection:
• The first Zone enemies go for is the one with Survivors in Line Of Sight that has the Noise token (be it a Bang or a Boom).
• If the Survivors in sight have no Noise token, Zombies head for the Zone with the most Survivors. Choose in case of a tie.
• If no Survivors are visible, they Move toward the Noise token.
In all cases, distance doesn’t matter. A Zombie always goes for the noisiest targets they can see, then for the most numerous targets, then for the Noise
token.

END PHASE: the Noise token is lowered in intensity:


• If it’s on the “BOOM” side, it is flipped it on the “Bang” side.
• If it’s on the “Bang!” side, it is removed from its current Zone and set in the Zone with the most Survivors, on its “Bang” side.
If several Zones are eligible, players choose.

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