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ZOMBICIDE 2E - Zombie Reference (& Spawn Deck Info)

Zombie Decks Spawn Cards Notes


Zombicide 2E Spawn Zombicide 2E # 01-40 From Zombicide 2E - Remove extra activations (# 37-40) for Easy Mode.
Fort Hendrix Spawn Fort Hendrix # 41-80 From Fort Hendrix (adds Soldiers) - Remove extra activations (# 77-80) for Easy Mode.
Zombie & Companion Upgrade Add the Spawn cards for desired variants From Zombies & Companions Upgrade - Choose your variants from the chart below.
Abomination Deck Add desired cards to the Abomination deck Abomination Fest! To add difficulty, set the active Abomination limit above 1.

Comprehensive 2E Ranged Target Priority (Misses hit Survivors in the target Zone)
❶ Toxic Fatty or Toxic Abomination (shooter chooses)
❷ Fatty or Abomination (shooter chooses) & Skinner Fatty or A-Bomb
❸ Berzerker Fatty or Berzerker Abomination (shooter chooses)
❹ Lost Zombivor
❺ Toxic Walker or Crowz (shooter chooses)
❻ Walker & Skinner Walker or Seeker or Very Infected Person (shooter chooses)
❼ Berzerker Walker
❽ Toxic Runner
❾ Runner & Skinner Runner (shooter chooses)
❿ Berzerker Runner
⓫ Dogz or Crawler (shooter chooses)

2E Zombie Types Actions Move Health Damage AP Special Rules


Walker 1 1 1 1 1
Fatty 1 1 2 1 1
Runner 2 1 1 1 1 After all Zombies (including Runners) Activate once, Runners Active again for their 2nd action.
Abomination 1 1 3 1 5 See the Abomination Card or the chart below if not spawned from the Abomination deck.
When a Shoot Spawn card is drawn, 1) Existing soldiers shoot every zone with a Survivor in their LoS for 1 point. 2) Spawn a Soldier
Soldier 1 1 1 1 1 in each zone containing a zombie of the type on the spawn card. 3) Running out of Soldier minis will activate them all as a normal
walker. 4) Treat as a normal walker for all other game effects.

Abominations Spawn Cards Special Rules


If Walker Trejo is on the board when another Trejo Walker Spawn card is drawn, Transform him into Trejobomination. Treat Walker
Trejobomination Add Spawn cards # 81-86 from Trejo expansion to the Spawn Deck Trejo as a normal walker. Trejobomination gets an extra activation when Trejo Spawn cards are drawn, and is otherwise treated as
an abomination except that it deals 3 damage.
Mummy Add Reboot Pimpweapon Cards to the Pimpweapon deck No special ability. Spawns from the Pimpweapon deck.
All other Abominations Add their card to Abomination deck Special rules are written on the Abomination Card.

Classic Zombie Variants Spawn Cards 2E Special Rules


Dogz Add Z & C Upgrade # 109-120 Has 3 actions. Target after Runners.
Crowz Add Z & C Upgrade # 169-180 Determine destination before move. Attack or Move 3. Obstacles do not affect movement. Target before Walkers.
Cannot become Toxic. They get an extra activation each time a Seeker Zombie card is drawn, instead of extra ectivation cards.
Seeker Add Z & C Upgrade # 157-168
Target as a Walker.
Cannot become Toxic. When Skinner zombies are defeated, replace them with a crawler for each 1 rolled on the attack (up to the
Skinner Add Z & C Upgrade # 121-156
number of Skinners defeated). Target by type.
Berzerker Add Z & C Upgrade # 98-108 Cannot be killed with Ranged Weapons. Cannot become Toxic. Target after their Type.
Toxic Add Z & C Upgrade # 87-97 Upon elimination, a Toxic Zombie inflicts 1 Wound on its assailant if they are both in the same Zone. Target before their Type.
Very Infected People Add Z & C Upgrade # 181-191 Collect 5 unique VIP sculpts to obtain a pimp weapon (see rules). Treat as a walker otherwise.
Cannot become Toxic. Lost Zombivors do not get extra activations. Their health is 5 and is tracked with a d6, and when killed the
Lost Zombivor Add Z & C Upgrade # 193-198
Survivor who killed it may take any single weapon card from the Search deck. Target after Fattys.

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