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GAMING NIGHT
The Gaming Night Game Mode allows you to play throughout the
evening/night without having to worry about the sudden death of
your heroes.
Defeated Survivors will get back up to continue the fight alongside
their companions.

. To play Gaming Night, use the following rules: When a Survivor


is defeated, place the Survivor in the zone (a Survivor in a car is
removed from the car and placed in the zone where the car is located).
The defeated Survivor is considered out of play until it is
returned, as if it had been removed from the board.
At the beginning of any subsequent Player Phase, before the first
player acts, the Survivor may choose to return to play, in the
Area where his figure is lying.

GAMING
Discard all his Equipment cards and heal all his Wounds. He also
loses all his Adrenaline Points.
When he returns, he gains :
- The same number of Adrenaline Points as the least experienced
Survivor on the board.
Note: You do not have to choose the same Orange and Red Level

NIGHT #2
Skills as before.
- Equipment: Draw Equipment cards until you find two weapons.
Discard the remaining cards (including the "Aaahh!" cards).
- Game effects previously applied to the Survivor no longer have
effect - are removed - canceled.

On The Road MAINTAIN YOUR EQUIPMENT FROM ONE MISSION


TO THE NEXT
- A Survivor who has reached the Orange Adrenaline Level at the
end of a mission may start the next mission with only one (1)
equipment card from the previous mission.
* We were tuning in the parking lots while jogging. - A Survivor who has reached the Red Adrenaline Level at the
end of a mission may start the next mission with two (2)
We were living happily until this terrible drama... equipment cards from the previous mission.
(*French song by the group « Marcel et son orchestre »)

. The trunk of the Pimpmobile. For 1 Action a Survivor in the


Pimpmobile area can store one or more Equipment cards in it /
For 1 Action a Survivor in the Pimpmobile area can take one or
NUMBER OF SURVIVORS This Gaming Night is designed to more Equipment cards from it.
be played with 4 Survivors. - The cards stored in the trunk of Pimpmobile can be kept from
one mission to the next, in addition to the cards kept by the
STARTING DANGER LEVEL Each Mission has a specific survivors.
starting Adrenaline Level. All Survivors start at the lowest - Before starting the first round of a mission: Survivors can take
Adrenaline Level specified in the Mission. cards from the trunk of the Pimpmobile.
. Up to 5 Equipment cards can be stored in the trunk of the
Pimpmobile.

. Optional : a Mini Cooper [! increases difficulty /


! considerably increases the difficulty of the final mission]
- The Mini Cooper’s attacks only inflict 1 damage.
- The Mini Cooper’s trunk can only contain a
maximum of 3 Equipment cards.
01 - Get in the car
. This could be useful... Each Objective gives 5 points of
- Blue Adrenaline level adrenaline to the Survivor who takes it.

. Oh! A gas can. The Green Objective is a gas can. Keep this
Easy / 40 Minutes
counter on the Survivor ID Card. It does not take up any space
in the inventory.
Tiles needed : 2R, 3V, 5R, 6R, 7V, 8R.
. Refuel. The Pimpmobile is immobilized and cannot be
driven. It cannot be searched.
A Survivor in the area of the Pimpmobile, empty of any
- It's my cousin's car, I'm telling you, he won't Zombies, can discard the green Objective for free to fill up the
car's tank. From that point on, the Pimpmobile can be driven
say anything, and then ... and then, maybe he's normally.
not even from this world anymore, this idiot ...
. Closed Doors. The double blue-red door cannot be opened
until the blue Objective has been taken.
Oh shit! The door doesn't open, there's no juice,
. Speeds up. When the blue Objective is taken, the blue Invasion
we'll have to turn the power back on, man. Zone becomes active.
- A small gas can would be nice too, just to fill up
the tank. . Leave. Reach the Exit with all Survivors. Any Survivor may
escape through this Zone at the end of their Turn as long as
there are no Zombies in it.
. All Survivors must leave the board through the same exit.
- OBJECTIVES 2R 6R 8R . One of the Survivors must leave the board in the
pimpmobile.
- recover the Pimpmobile.
- leave.. 3V 5R 7V

w SPECIALES RULES
. Setup
- Place the blue and the Green Objectives randomly among the
Red Objectives, facedown.

- do not place an Objective on the 5R tile.

. Fallen from a truck… Each Pimpweapon Crate gives a random


Pimpweapon, among those still available, to the Survivor who
takes it. They can then reorganize their inventory for free.
ddd
02 – All the time still loving
you
- Yellow Adrenaline level 5R 8R 6R
Medium / 60 Minutes 2V 7R 1R
Tiles needed: 1R, 2V, 5R, 6R, 7R, 8R.

. At full speed. Survivors start the game in or


A nice car needs to be taken care of... well, according to the Exit Zone they used to exit the previous
mission.
I'll have to change the windshield wipers, and Each Survivor can be in or next to the car.
this rim has a little scratch on it, it sucks...
. Surprise! In this Mission, the Zombies have the initiative.
Oh shit, my 25 inches bi-chromed aluminium Take an Zombie Spawn Phase Step before the first Survivors'
turn.
rims... and a good cleaning is necessary.
. Replacement parts. Each Objective gives 5 Adrenaline Points
to the Survivor who takes it

- OBJECTIVES . Spring Cleaning. When a Survivor takes the blue or green


Objective, he or she gets a set aside Water Equipment card.
- Replacement parts (take all the Objectives).
- My precious. The Pimpmobile can be driven. It cannot be
- Spring Cleaning. searched.
- Leave. A Survivor in the area of the Pimpmobile, empty of any Zombies,
can discard a free Water card from his inventory to clean the car.
w SPECIALES RULES When 2 water cards have been used to clean the car, the "spring
cleaning" objective is achieved.
. Setup
- Place the blue and the Green Objectives randomly among the
Red Objectives, facedown. . Leave. Reach the Exit with all Survivors. Any Survivor may
- set aside 2 Water Equipment cards. escape through this Zone at the end of their Turn as long as
there are no Zombies in it.
. All Survivors must leave the board through the same exit.
. One of the Survivors must leave the board in the
pimpmobile.

. That's powerful! Each Pimpweapon Crate gives a random


Pimpweapon, among those still available, to the Survivor who
takes it. They can then reorganize their inventory for free.
03 – He went crazy !
- Orange Adrenaline level

Hard / 90 Minutes

Tiles neeeded: 1R, 2R, 3V, 4V, 5R, 6R, 7R, 8R, 9R.

You ruined my car ... my beautiful custom...


. Speed UP ! Speed Up ! Each Objective gives 5 Adrenaline Points
I couldn't get it back! to the Survivor who takes it

. Crushing Zombies has become your hobby! At the beginning of


the game, designate (or randomly determine) a Survivor.
- During this mission the designated Survivor only earns Adrenaline
Points when he or she runs over a Zombie while driving the
- OBJECTIVES Pimpmobile. (Taking an Objective, discarding a Food card, ... makes
him earn 0 AP)
- We take all! (take all the Objectives). - The game is won when the designated Survivor has reached the
- Crushing Zombies has become your hobby! Red Danger Level for the second time (43 + 43PA), and all
Objectives have been taken by the Survivors.
w SPECIALES RULES
. Setup.
. At full speed. Survivors start the game in or
according to the Exit Zone they used to exit the previous
mission.
Each Survivor can be in or next to the car.

. Surprise! In this Mission, the Zombies have the initiative.


Take an Zombie Spawn Phase Step before the first Survivors'
turn. . Too Good! Each Pimpweapon Crate gives a random Pimpweapon,
among those still available, to the Survivor who takes it. They can
then reorganize their inventory for free.

1R 8R 3V

6R 9R 5R

4V 7R 2R

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