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NAME

PLAYER
RACE
RANK

AGILITY SKILLS
4 6 8 10 12

SMARTS
4 6 8 10 12

SPIRIT
4 6 8 10 12

STRENGHT
4 6 8 10 12

VIGOUR
4 6 8 10 12

ARMOR weight prot GEAR weight weight

covers

covers

covers
total weight carried
SHIELD close ranged weight
OTHER STATS
CHARISMA PACE
ATTACKS damage range rof
common knowledge WOUNDS
modifier 1 2 3 INC
notes weight FATIGUE
PARRY
half fighting +2 1 2 INC

notes weight TOUGHNESS Permanent injuries


half vigour +2

ARMORED
notes weight toughness chest armor

AMMO
HINDRANCES ADVANCES

S L

Doomed

STARTING EDGES

POWERS
Name & Trappings cost duration range damage Name & Trappings cost duration range damage

Power Points

GANGING UP CALLED SHOTS GRAPPLE THE SOAK ROLL


+1 to fighting for every additional attacker. Limb -2 (may disarm) Non damaging fighting roll to begin A character may spend a Bennie to recover
TRICKS Head or Vitals -4 (+4 damage) grapple, a raise causes Shaken. Make from a Shaken status.
Roll smarts or agility, on suscess the Small Target -4 opposed STR or AGI rolls to damage or If the benny is spent immediately after
opponent recieves a -2 penalty, with a raise Tiny Target -6 (May ignore toughness) to attempt escaping the grapple (on a raise taking one or more wounds from a single
he is also Shaken. DEFEND when escaping, defender may escape and act attack, you may make a Vigor roll as well.
TAUNTING or INTIMIDATING +2 to parry, character may not take any normally). A success and each raise on the roll reduces
Roll Taunt or Intimadation, on success the other actions. PRONE the number of wounds suffered from that
opponent recieves a -2 penalty, with a raise FULL DEFENSE Lying down gives attackers -2 to their attack by 1. If the character is left with any
he is also Shaken. Replace parry with fighting roll (keeping the shooting. May raise automatically if attacked wounds from the attack however, he’s still
WILD ATTACK best result) on melee, otherwise defender suffers -2 to Shaken as usual. Don’t count the wound
Attack wildly to recieve a +2 bonus to DISARM parry and fighting. modifiers you’re about to suffer when
attack and damage, recieving a penalty of -2 to attack, defender must make STR roll UNARMED DEFENDER making this roll.
-2 to parry. vs Damage or drop his weapon. Armed attacks recieve a +2 bonus against A character may only make one soak roll
AIMING THE DROP unarmed defenders.. per attack.
Take one turn aiming to recieve a +2 Character recieve a +4 bonus to attack and WITHDRAWING
bonus on a shooting roll. damage against foes unable to defend Adjacent foes recieve a free attack each at
themselves. retreating characters.

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