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cutter

stash         
a dangerous & coin         
intimidating 
crew fighter 
special abilities playbook
name alias
 Battleborn: You may expend your special armor to reduce harm
insight
from an attack in combat or to push yourself during a fight.
look  Bodyguard: When you protect a teammate, take +1d to your resistance   hunt
roll. When you gather info to anticipate possible threats in the current   study
situation, you get +1 effect.   survey
heritage:    a koros—the dagger isles background: academic—labor—law   tinker
 Ghost Fighter: You may imbue your hands, melee weapons, or tools
iruvia—severos—skovlan—tycheros trade—military—noble—underworld with spirit energy. You gain potency in combat vs. the supernatural. prowess
You may grapple with spirits to restrain and capture them.   finesse
 Leader: When you Command a cohort in combat, they continue   prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird to fight when they would otherwise break (they're not taken out   skirmish
stress trauma when they suffer level 3 harm). They gain +1 effect and 1 armor.   wreck
cold—haunted—obsessed—paranoid
reckless—soft—unstable—vicious  Mule: Your load limits are higher. Light: 5. Normal: 7. Heavy: 8. resolve

harm healing  Not to be Trifled With: You can push yourself to do one of   attune
need project clock
the following: perform a feat of physical force that verges on the   command
3 help superhuman—engage a small gang on equal footing in close combat.   consort
armor uses  Savage: When you unleash physical violence, it's especially   sway
2 -1d armor frightening. When you Command a frightened target, take +1d. bonus die
less heavy  Vigorous: You recover from harm faster. Permanently fill in one of push yourself (take
1 effect special your healing clock segments. Take +1d to healing treatment rolls. + 2 stress) -or- accept a
notes devil's bargain.
   Veteran: Choose a special ability from another source.
dangerous friends items load  3 light  5 normal  6 heavy
  Marlane, a pugilist  Fine hand weapon  A Blade or Two
 Fine heavy weapon  Throwing Knives
  Chael, a vicious thug
 Scary weapon or tool  A Pistol  A 2nd Pistol
  Mercy, a cold killer  A Large Weapon
 Manacles & chain
  Grace, an extortionist  An Unusual Weapon
 Rage essence vial
 Armor  +Heavy
  Sawtooth, a physicker  Spiritbane charm
 Burglary Gear
xp  Climbing Gear
 Every time you roll a desperate action, mark xp in that action's attribute.  Arcane Implements
At the end of each session, for each item below, mark 1 xp (in your playbook or  Documents
an attribute) or 2 xp if that item occurred multiple times.  Subterfuge Supplies
 You addressed a challenge with violence or coercion.  Demolition Tools
 You expressed your beliefs, drives, heritage, or background.  Tinkering Tools
 You struggled with issues from your vice or traumas during the session.  Lantern
teamwork planning & load gather information
Choose a plan, provide the detail. Choose your  How can I hurt them?
Assist a teammate load limit for the operation.  Who's most afraid of me?
Lead a group action Assault: Point of attack Occult: Arcane power  Who's most dangerous here?
 What do they intend to do?
Protect a teammate Deception: Method Social: Connection  How can I get them to [X]?
 Are they telling the truth?
Set up a teammate Stealth: Entry point Transport: Route
 What's really going on here?

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