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cutter a dangerous &

coin
intimidating
crew fighter
Melbourne Gadout Rooster special abilities playbook xp insight xp

name alias battleborn: you may expend your special armor to reduce harm from hunt
an attack in combat or to push yourself during a fight. study
Big brutish, lots of scars bodyguard: when you protect a teammate, take +1d to your resistance survey
look roll. when you gather info to anticipate possible threats in the tinker
current situation, you get +1 effect.
Sailor Sailor/Strong Arm (Fighter) ghost fighter: you may imbue your hands, melee weapons, or tools
prowess xp

heritage: akoros - the dagger isles background: academic - labor - law ● finesse
with spirit energy. you gain potency in combat vs. the supernatural.
iruvia - severos - skovlan - tycheros trade - military - noble - underworld ● prowl
you may grapple with spirits to restrain and capture them.
● ● ● skirmish
Betting on Physical Games is the best, but always up for a wager leader: when you command a cohort in combat, they continue to ● ● wreck
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird fight when they would otherwise break (they're not taken out when
stress trauma cold - haunted - obsessed - paranoid they suffer level 3 harm). they gain potency and 1 armor. resolve xp
reckless - soft - unstable - vicious mule: your load limits are higher. light: 5. normal: 7. heavy: 8. attune
harm healing ● command
not to be trifled with: you can push yourself to do one of the consort
project clock: ●
need fill to drop following: perform a feat of physical force that verges on the
sway
3 help all harm by 0 1 2 3 4 superhuman - engage a small gang on equal footing in close combat.
one level
savage: when you unleash physical violence, it's especially frightening. bonus die
2 -1d armor uses
when you command a frightened target, take +1d.
armor push yourself (take 2 stress)
less ● vigorous: you recover from harm faster. permanently fill in one of -or-
1 Minor Consussion effect
heavy armor
special armor
your healing clock segments. take +1d to healing treatment rolls.
load
accept a devil’s bargain

veteran: choose special abilities from other sources:


earning xp 3 light 5 normal 6+ heavy
every time you roll a desperate action, mark xp in that action's attribute.
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or
equipment
2 xp if that item occurred multiple times. fine hand weapon
you addressed a challenge with violence or coercion. fine heavy weapon
you expressed your beliefs, drives, heritage, or background. ■ scary weapon or tool
you struggled with issues from your vice or traumas during the session. manacles & chain
■ rage essence vial
planning teamwork ■ spiritbane charm
choose a plan, then provide the missing detail assist a teammate: pay 1 stress to give +1d a blade or two
for the operation: throwing knives
assault: point of attack occult: arcane power lead a group action: everyone rolls a pistol a 2nd pistol
a large weapon
deception: method social: connection protect a teammate: take a consequence
an unusual weapon
stealth: point of entry transport: route set up a teammate: improve position armor +heavy
Wicked Cestus - Scary Weapon burglary gear
climbing gear
dangerous friends note: these fields are editable if necessary gather information Fine Engineer Hat!
arcane implements
marlane, a pugilist how can i hurt them?
documents
who's most afraid of me? subterfuge supplies
chael, a vicious thug who's most dangerous here? demolition tools
mercy, a cold killer what do they intend to do? Wraith-Shark Tooth - Spirit Bane Charm
tinkering tools
how can i get them to [x]? lantern
grace, an extortionist
are they telling the truth?
sawtooth, a physicker what's really going on here?
long-term projects and notes
Boxing on the Barge (t) Hidden Stash on Carriage Boxing on the Barge - Looking to get the fighting
(gambling) circuit to include fights on the barge to
segments 0 4 6 8

filled 0 1 2
segments 0 4 6 8

filled 0 1 2
generate income
3 4 5 3 4 5
6 7 8 6 7 8

(T) Carriage Stash - Want to work out hidden spots for


gear on the carriage
segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

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