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manipulator
crew and spy
Drav Anders You There special abilities playbook xp insight xp

name alias rook's gambit: take 2 stress to roll your best action rating hunt
while performing a different action. say how you adapt your study
skill to this use. ● ● survey
look
cloak & dagger: when you use a disguise or other form of tinker
covert misdirection, you get +1d to rolls to confuse or
deflect suspicion. when you throw off your disguise, the
Akoros Labor resulting surprise gives you the initiative in the situation.
prowess xp

heritage: akoros - the dagger isles background: academic - labor - law ● ● finesse
● ghost voice: you know the secret method to interact with a prowl
iruvia - severos - skovlan - tycheros trade - military - noble - underworld ghost or demon as if it was a normal human, regardless of how
wild or feral it appears. you gain potency when communicating skirmish
Pleasure with the supernatural. wreck
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird a little something on the side: at the end of each downtime
stress trauma cold - haunted - obsessed - paranoid phase, you earn +2 stash. resolve xp
reckless - soft - unstable - vicious like looking into a mirror: you can always tell when someone attune
harm healing is lying to you. command
project clock: mesmerism: when you sway someone, you may cause them to ● ● consort
need fill to drop sway
3 help all harm by 0 1 2 3 4 forget that it's happened until they next interact with you. ● ●
one level
subterfuge: you may expend your special armor to resist a
2 -1d armor uses consequence from suspicion or persuasion, or to push yourself bonus die
armor
for subterfuge. push yourself (take 2 stress)
trust in me: you get +1d vs. a target with whom you have an -or-
less heavy armor accept a devil’s bargain
1 effect intimate relationship.
special armor
veteran: choose special abilities from other sources: load
earning xp 3 light 5 normal 6+ heavy
every time you roll a desperate action, mark xp in that action's attribute.
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or
equipment
2 xp if that item occurred multiple times. fine clothes & jewelry
you addressed a challenge with deception or influence. fine disguise kit
you expressed your beliefs, drives, heritage, or background. fine loaded dice, trick cards
you struggled with issues from your vice or traumas during the session. trance powder
a cane-sword
planning teamwork spiritbane charm
choose a plan, then provide the missing detail assist a teammate: pay 1 stress to give +1d a blade or two
for the operation: throwing knives
assault: point of attack occult: arcane power lead a group action: everyone rolls a pistol a 2nd pistol
a large weapon
deception: method social: connection protect a teammate: take a consequence
an unusual weapon
stealth: point of entry transport: route set up a teammate: improve position armor +heavy
burglary gear
climbing gear
sly friends note: these fields are editable if necessary gather information
arcane implements
bryl, a drug dealer what do they intend to do?
documents
how can i get them to [x]? subterfuge supplies
bazso baz, a gang leader are they telling the truth? demolition tools
klyra, a tavern owner what are they really feeling? tinkering tools
what do they really care about? lantern
nyryx, a prostitute
how can i blend in here?
harker, a jail-bird what's really going on here?
long-term projects and notes
segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

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