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Kingdom events
Problems to solve and opportunities to seize occur from time to time in your domain. These events
may increase or decrease your realm's stats; don't forget to look them up.
All current events are listed at the bottom of the screen. An event may be addressed by the relevant
advisor. To assign a task to an advisor, click the frame on the right side of the event card. The
character in charge will act based on their own ideology and nature. It takes time to deal with an
event, so the advisor will be unavailable for any other official missions.
Contents
Types
Outcomes, difficulty and rolls
Opportunities
Problems
Projects
Throne Room Events
Bugs
Types
There are two types of events: problems and opportunities, as well as projects. If a problem event ends
with a failure or is ignored, it decreases your stats. Succeeding at an opportunity event will increase
your stats, and it normally will not affect them if the outcome is a failure or it is ignored.
Every event has a difficulty level. To resolve the event successfully, the advisor must roll a number
higher than the difficulty level of the event. The advisor's post ability is added to the dice roll. The
realm stat the advisor is responsible for adds another 2 points per rank to every roll. This roll occurs
when the event is resolved.
Example: Valerie as a Regent (Population stat) grants a +2 bonus for her high Charisma. The
Population stat rank is 1, so it gives another +2 bonus. If Valerie is put in charge of an event, her dice
roll would have an overall bonus of +4 points.
After succeeding or triumphing at 100 opportunities, the achievement Opportunist is earned, and
likewise for solving 100 problems and the achievement Troubleshooter.
Opportunities
Result
Event Time DC Issue Advisor
Triumph Success Failure Disaster
Regent ? ? ? ?
Community
One of the
+1
most famous No
Councilor Loyalty +6 ? ?
Mivoni bards is change.
Relations
passing
A Celebrity +1
7d 17 through a
Visit
region of the Community
barony. Such a +1
chance should Loyalty +2
not be missed! Warden ? ? ?
Relations
+2
Stability +3
Two eminent
merchant
families are
joining in a
highly
celebrated
A High wedding. The Community
No
Society 7d 17 baron{ess} Regent +7 ? ?
change.
Wedding received a Loyalty +4
request that
the splendid
ceremony be
held in the
main square of
the capital.
The leisure
boat of a
noblewoman
from Brevoy
ran to ground
A Noble in No
14 d 21 on a sand General ? ? ?
Trouble change.
bank in the
river. The
foreign guest
request aid
from the ruler.
The locals
could use a
reminder of
the greatness
and power of
the gods. The
High Priest
should hold a
A Sign solemn ritual,
High Loyalty +2 No
From Above 10 d 14 to show both Divine +5 ?
Priest Divine +5 change.
(R) the
congregation
and the
doubtful, that
the barony
enjoys the
blessings of
the higher
powers.
Some foreign
treasure Community Community No No
hunters found Regent
An Amazing +3 +3 change. change.
an amazing at
Discovery 14 d 16
a dig site. It
(R)
would be nice
to obtain it, but Curator Culture +3 ? ? ?
how?
No
Councilor ? Loyalty +6 ?
change.
An invitation to
Ancient a celebrated Community
No
Tradition 14 d 16 folk festival Regent ? +4 ?
change.
(R) was delivered Loyalty +2
to the castle.
High No
? Divine +5 ?
Priest change.
The court
cartographer Economy Economy No
Treasurer ?
reports that +7 +5 change.
some of the
barony's maps
appear to be Relations
Blank Spots 21 d 15
outdated. Curator +4 ? ? ?
Which of your Culture +3
advisors could
help the
scholar update
Warden Stability +5 ? ? ?
them.
This year, the
gods had
smiled upon
the peasants.
The grain
crops are Loyalty +5
doing well, and Councilor Economy Loyalty +5 Loyalty +1 ?
stalks are +2
bowing to the
Bumper
10 d 17 ground under
Harvest (R)
the weight of
the food they
bear. Such
fortune is rare.
- Who will
decide what to
do with the Treasurer ? ? ? ?
sudden
wealth?
A group of
bards has
offered to
praise their
ruler - for a Community Community
modest feel. +3 +3 No
Their songs Regent ?
Loyalty +1 Loyalty +1 change.
will spread the Culture +1 Culture +1
news in the
Cheap remote
14 d 14
Publicity (R) villages of
Stag Lord's
death and the
shift in power.
Their songs in
praise of the
new Loyalty +4 Loyalty +4
Councilor ? ?
baron{ess} will Culture +1 Culture +1
keep the
peasants loyal.
priests, and
use their spells
to enhance the
soldiers.
However, the
army's
regulations
may High Military -2
? ? ?
sometimes Priest Divine -3
contradict the
religious
obligations of
their followers.
The famous
river pirate
made an
statement
before his
execution. He
claimed he
buried his
treasure
somewhere in
the domain of
the baron! Loyalty +1 Loyalty +1
Dead Man's No
14 d 19 Adventurers ? Culture +6 Culture +3 ?
Chest change.
from all over +20 BP +20 BP
the world are
rushing to hunt
for the
treasure.
Perhaps it's
worth making
sure that it
doesn't go to
one of the
neighboring
states.
The druids
have noticed
that one of the
settlements is
poorly located,
and creates an
obstacle to the
Disrupted natural flow of High Loyalty +2
14 d 19 ? ? ?
Harmony energy Priest Divine +4
through the
region. The
druids can dix
this, and lift
the unpleasant
atmosphere in
the settlement.
News has
arrived from
the largest High No
observatory in Divine +8 Divine +6 Divine -3
Priest change.
the Five Kings
Mountains.
The enchanted
lens of their
main
telescope Magister Arcane +8 Arcane +6 ? ?
broke! The
Enchanted destruction of
21 d 16 such a
Wind (R)
powerful Economy
artifact caused +4 No
Treasurer ? ?
a guest of Divine +1 change.
enchanted Arcane +1
wind, which is
now moving
toward a
region of the
barony. You
should seize
this
opportunity!
The locals are
bored and Community
don't know +1
what to do with No
General Loyalty +1 Military +4 ?
themselves. change.
Military +4
Event of the This is the Stability +1
10 d 13
Month (R) perfect
moment to
hold a
celebratory High
event... but Divine +5 Divine +5 ? ?
Priest
what exactly?
The citizens
are concerned
about their
Military +3 Military +3
Every Little safety. They
General / OR OR No
Bit Helps 14 d 14 wish to raise Loyalty -1
Treasurer Economy Economy change.
(R) funds to build
+3 +3
fortifications
around their
villages.
Councilor ? ? ? ?
The subjects
to the Community
Community No
baron{ess} Regent +6 ?
+5 change.
pledge their Loyalty +2
Faith and undying loyalty
14 d 16 Community
Loyalty (R) and support!
This +1
opportunity Loyalty +1 Relations
Warden ? ?
should be Relations +1
seized... +1
Stability +4
Amazing
news: one of
the regions'
peasants claim
that
benevolent fey
have blessed
High No Loyalty -1
Forest Fey 14 d 21 their crops and ? Divine +4
Priest change. Divine -1
help treat their
animals – and
live with them
as neighbors!
This is
certainly worth
investigating.
Several
peasants have
decided to
abandoned the
field and
become
warriors,
Freed seeking Loyalty +2 Loyalty -1
14 d 18 General ? ?
Swords careers as Military +7 Military -3
mercenaries. If
they could be
persuaded to
join the army,
they would
make excellent
soldiers.
The region is
rich in natural
resources, but
lacking in
manpower. A Economy
Herbalists group of +6 Economy No Economy
10 d 15 Treasurer
(R) foreign Relations +5 change. -1
+2
merchants
begs
permission to
gather the
Some
disreputable
vendors are
offering a litter
of puppies Economy
Economy
found in a troll +3
+3
Man's Best cave. The Stability +2 Build
14 d 15 Treasurer Culture +2 ?
Friend whelps may Culture +2 Points -10
Build
grow into fine Build
Points +10
hounds... Points -10
unless they
tear their
masters to
pieces.
A caravan of
settlers has
entered the
region. These
are people
Community
dreaming of a Community
+5
New better life, No -1
7d 16 Regent Loyalty +1 ?
Settlers seeking a new change. Relations
Relations
home. -1
+2
Perhaps they
will find
happiness in
the Stolen
Lands.
Druma is
famous for its
wealth and
prosperity.
Their Regent ? ? ? ?
ambassador
has reported in
secret that the
court of
Paper Cheliax
21 d 27 sometimes Relations
People Treasurer ? ? ?
invites Druman -2
bureaucrats to
audit and
organize the
chancellery.
This sounds
tempting – but
what could we
offer the
ambassador of
Druma in
return for their
service?
Three
merchants Community
from Absalom +3
have arrived in Economy No No
Regent ?
Proposal for the region. +3 change. change.
Cooperation 7d 15 They're ready Build
(R) to do business Points +10
with the
barony, if their
conditions are Economy Economy No No
Treasurer
met. +7 +5 change. change.
A traveling
hero has
appeared in
the
Narlmarches –
a paladin of
Iomedae. The
Military +2
Protector of half-orc kills High Military +2 No No
14 d 19 Divine +6
the Weak monsters and Priest Divine +6 change. change.
Stability +2
rescues lost
locals. Such a
person cannot
fail to attract
the attention of
the
baron{ess}.
Some locals
found gold
while panning
along the
river's sandy Loyalty +1 Loyalty +1
banks! Economy Economy
River Gold 14 d 23 Treasurer No change ?
However, this +7 +5
part of the Stability +1 Stability +1
waterway is
actively used
to transport
trade goods.
The Rusty
Dogs – a team
of mercenaries No
known for their General Military +6 Military +5 ?
change.
rust-colored
armor – have
arrived in the
barony. The
accountants
Rusty Dogs 7d 15
recommend
hiring them,
Military +3
while the
Economy
officers Treasurer ? ? ?
+3
recommend
BP -5
simply "coming
to an
understanding"
with them.
The citizens
Loyalty +5
wish to No Community
Councilor Relations Loyalty +5
express their change. -2
+1
appreciation
Testimony for their ruler
10 d 18
of Loyalty and protector. Loyalty +2
Someone Relations
must organize Warden ? ? ?
+2
a presentation Stability +3
of gifts!
masters, it is +2 +1
said, are major
merchants of Economy Economy
Andoran. It's +1 +1
High
time to show Relations Relations ? ?
Priest
them some +2 +1
hospitality... Divine +3 Divine +3
The same
talented
artisan that Regent ? ? ? ?
had taken up
residence in
the barony
distinguished
themselves
again with Economy
The Treasurer ? ? ?
another +6
Artisan's 14 d 19
masterpiece.
Loss
Alas, some
scoundrels
robbed the
workshop and
stole the
No
precious work. Warden Stability +3 Stability +3 ?
change.
The artisan
demands
justice!
Several
slightly wild
giants have General ? ? ? ?
wandered into
a settlement.
They wish to
be hired as
hands. They
are powerful
and might be
No
The Giants 14 d 22 useful, but Councilor ? ? ?
change.
they frighten
people. They
are wild and
not very
intelligent, and
their great
strength
makes them Treasurer ? ? ? ?
dangerous
neighbors.
A traveling
interrogator
and
executioner,
priestess of
Zon-Kuthon, is
offering her
services to the Community Community
The Master Loyalty +3 Loyalty +2
10 d 20 baron. The Warden -1 -1
of Pain Stability +5 Stability +4
half-elf is Stability -2 Stability -2
certain that
there is much
to learn from
the barony's
prisoners,
once they're in
her hands.
A promising
magician and
scientist has
arrived in the Loyalty +3
Councilor ? ? ?
region from Arcane +3
The Wise abroad. He is
14 d 16 looking for a
Man
quiet place
where he Arcane +3 Arcane +3
won't be Curator No change ?
Culture +3 Culture +3
disturbed. The
authorities
may benefit
from
cooperation
with him.
Problems
Result
Event Time DC Issue Advisor
Triumph Success Failure Disaster
A nasty rumor
is spreading,
injurious to Councilor Loyalty +4 ? ? ?
the
baron{ess}'s
reputation. It
is said that
Brevoy wants
more territory,
and that Lady
A Nasty High Loyalty +1
10 d 14 Jamandi Divine +3 Loyalty -1 ?
Rumor (R) Priest Divine +3
Aldori's
people have
already been
dispatched to
get rid of the
local
population,
and free up Ignored ?
the lands for
the colonizers.
Something
strange is
happening in
the region.
Residents are Curator ? Arcane +3 ? ?
complaining of
strange
misfortunes.
Accursed Someone
14 d 15
Things must be
casting spells
to harm the
barony's
subjects. The Ignored ?
reason - and
the culprit -
must be
discovered.
Several bandit
encampments Military +4
have emerged General ? ? ?
+100 BP
in the
Narlmarches.
They plunder
the peasants,
Bandits' rob travelers
7d 14 Economy
Outrage and Economy
Treasurer +4 ? ?
merchants, +5
-25 BP
and even
attack tax
gatherers!
These bandits
need to be Ignored ?
muzzled.
There have
been cases of Councilor ? Loyalty +3 ? ?
a strange
disease in the
Blighted region, High
28 d 17 Divine +3 ? ? ?
Disease (R) spreading Priest
concern
throughout the
resident Ignored ?
citizens.
People have
begun to
General ? Military +3 ? ?
disappear
Devastating from the area!
25 d 15 Today, one of
Raids (R)
the missing Community Community
was found in Regent +4 +4 Loyalty -1 ?
the forest. Loyalty +1 Loyalty -1
She'd
escaped from
a gang of half-
orc slavers
from the Hold
of Belkzen.
Their roving Ignored Community +9**
camp must be
tracked down
and wiped out!
It's a Loyalty -1
catastrophe! Military -1
The entire Economy
region's grain Loyalty +3 +1
harvest is Councilor Economy ? Divine -1 ?
Ergot 14 d 20 +2 Arcane -1
infected with
ergot! The Culture -1
local people Espionage
are suddenly -1
facing famine. Ignored ?
Citizens of the
region are Military +5
angry: the General Military +7 Economy ? ?
local guard -1
demands
Extortionist
14 d 21 protection
Guards
money, and Loyalty -1
promises Military -1
trouble to Ignored
Economy -2
anyone who Stability -1
doesn't pay.
A fey
magician
visited a High
settlement, ? ? ? ?
Priest
and made
everyday
things come
to life! The
Fey Magic (R) 14 d 15
people seem
to be more Councilor Loyalty +3 ? ? ?
frightened
than amused
by the minor
and generally
Ignored Community -1
harmless
anomaly.
A famous
Galtan half- General ? ? ? ?
orc rebel has
just crossed
the border!
Community
She's stirring
+4 Community
up trouble, Regent ? ?
Military +1 +3
Freedom at instigating the
14 d 23 Culture +1
Any Cost peasants to
overthrow the
baron{ess}
and rob the Curator ? ? ? ?
nobility – and
some are
listening to Ignored Community -1, Military -3, and Relations -1
her...
A runaway
prisoner from
Pitax, an elf,
convicted as Military +6 Military +5
Military
the leader of a General Relations Relations Military -2
-2
dangerous +2 +2
Fugitive from
10 d 17 gang, is hiding
Pitax (R)
in the barony!
Irovetti's
courts are not Ignored Military -2
known to be
beacons of
justice...
Rumor has it
that conflicts
between
members of
different races
have Curator ? ? ? ?
intensified in
the region.
More and
more
Good
14 d 20 complaints
Neighbors
have been
received, but
the local
guards deny
everything. Ignored Culture -1
The situation
demands
action before
it becomes
violent.
Craftsmen
submitted a
complaint
against a tax
collector.
According to
the craftsmen, Loyalty -3 Loyalty -1
the tax Economy Economy
collector Treasurer ? +9 -1 ?
demanded +3 Build -3 Build
double Points Points
Greedy Tax
14 d 20 payment this
Collector
month! The
collector
admitted that
he'd taken
some of the
taxes he'd
collected, then
tried to collect
the tax again Ignored Loyalty -1, Economy -1, and Build Points -3
to hide his
crime!
Poachers are
hunting Community
Community
animals Regent +3 ? ?
+3
illegally, and Stability +1
their traps are
Illicit Hunters 14 d 17
snaring the
locals. This Warden Stability +6 Stability +3 ? ?
must be
brought to an
end. Ignored ?
A crowd of
enraged
peasants is Regent ? ? ? ?
trying to lynch
a young
aasimar girl.
The people
Justice of the
14 d 21 feel certain
Crowd
that she casts
hexes and
steals Community -1, Loyalty -1, Arcane -2, and Stability
Ignored
children, -1
though there
is no real
proof of this.
Livestock is
Livestock mysteriously
14 d 20 dying off Councilor ? ? ? ?
Deaths
throughout the
region! Ulcers
appear on the
animals'
muzzles, their
hides grow
High Divine
damp with ? Divine +3 Divine -3
Priest +4
sweat, and
they die within
the week.
Whole herds
are dying –
the local Ignored Loyalty -3
people are
facing famine!
The local are
terrified. Their
lands have
become a Military -1
General Military +3 ? ?
beacon for all Stability -2
varieties of
Monster
14 d 15 monsters!
Sightings (R)
There have
been multiple
owlbear and
wyvern Ignored Military -1 and Stability -2
sightings in
the area.
A giant weed
is taking over High
more and ? ? ? ?
Priest
more
farmland.
Mysterious
20 d 15 Someone
Weed Councilor Loyalty +3 ? Loyalty -2 ?
must
persuade the
peasants to
start fighting Ignored Loyalty -2
this pest!
Animals are
flying into
inexplicable
rages. Wild Loyalty +3 Loyalty +3
beasts Councilor Divine +3 Divine +2 ? ?
emerge from Arcane +3 Arcane +2
the woods to
attack people,
livestock try to
kick their
owners, and
Nature's Rage 28 d 19
even loyal
dogs bite the
hands that High Divine +6
? Divine -1 ?
feed them. Priest Arcane +3
Someone
must find the
cause of
these strange
events – and
Ignored No change.
put a stop to
them!
A white deer
with bloody High
antlers was ? Divine +4 ? ?
Priest
seen in the
forest. Could it
be a sign sent
Omen (R) 14 d 17
by Erastil
Curator** Arcane +3 Culture +3 ? ?
himself?
Whatever lies
behind these
stories must Ignored Community -1 and Divine -2
be uncovered.
Some of our
Refugees 14 d 16 dissatisfied Warden ? ? ? ?
subjects are
packing their
belongings Regent ? ? ? ?
and leave for
more peaceful
lands. But the
young barony Curator ? ? ? ?
needs these
people. They
will have to be Ignored Community -3
stopped.
A local leader
and a loyal
servant to the Councilor ? ? ? ?
crown has
died. He was
a pillar of the
community
and the
Rest in Peace 14 d 21 embodiment Curator ? ? ? ?
of stability. His
death stirred
the
community
and raised
questions Ignored Community -2, Loyalty -2, and Stability -2
about the
future.
The cursed
Bald Hilltop
makes its
presence felt Community
once more. +1
Maddened General ? Military +4 ? ?
forest beasts, Economy
horribly +1
warped by
magical
putrescence,
are emerging
from the
forests and
Rotten Beasts 1d 20 Community
attacking our
peasants and +4
travelers. Regent ? Military +1 ? ?
These attacks Economy
have already +1
disrupted
trade and
damaged the
harvest. – If
they are Treasurer ? ? ? ?
allowed to
continue, the
consequences Ignored ?
will be dire.
Wolves are
breeding at a
General ? ? ? ?
surprising
rate. The local
forests are full
of the
ravenous
beasts, and
there's not Community
The Howling Community
10 d 15 enough quarry Regent +5 ? ?
Wolves (R) +3
to feed them Military +1
all. The
starving
wolves howl
at night, to
gather into
packs and
Ignored Loyalty -1
attack the
villages.
Strange,
hedonistic
teachings are
spreading
among the Community
High
citizens. Divine +4 Divine +4 -2 ?
Priest
Adherents Loyalty -1
refuse to
work, and
consider it
The Joys of
14 d 17 normal to
Life
steal, cheat,
and live at the
expense of Curator Culture +3 Culture +3 Culture -1 ?
others.
Production in
the region is
in decline.
The Ignored Culture -1
population is
growing poor.
again - and
this time the
locals are
being
assaulted not
by common Loyalty +1
beasts, but by High
? Divine +4 ? ?
legendary Priest
Culture +1
magical
monsters!
Wyverns,
owlbears and
manticores, in
a fit of fury,
are ravaging
the barony, led
by a small Loyalty +1,
number of Curator ? Divine +1, ? ?
particularly Culture +4
large and
vicious
beasts.
Perhaps the
invasion can
be ended if Ignored Loyalty -3, Divine -3 and Culture -3
their leaders
are slain.
There is a
mermaid in a Military +3
river where General Economy ? ? ?
trade ships +2
operate. She's
begun to sink
Loyalty +4
11 passing Economy
The River Councillor Economy Loyalty +3 ?
14 d - vessels. She -2
Maiden (R) +2
14 must be
chased away
from there High Economy
before she ? ? ?
Priest -2
scares off all
the
merchants. Ignored Economy -2
Some half-elf,
trading fabric
in the capital,
discovered a Councilor ? ? ? ?
loophole in
the law, which
made it
possible to
avoid paying
most taxes.
The news
Trade Taxes 14 d 13 Treasurer ? ? ? ?
spread quickly
through the
merchants'
guild.
Measures
should be
taken
immediately, Ignored Economy -1
or the treasury
will take a
loss.
Troll bands
are rampaging General ? ? ? ?
in the region.
Troll Raids 28 d 14
Somebody
must stop Ignored Military -3 and Stability -3
them!
Bands of
marauding
Troll Sightings ? 11 trolls have General Military +3 ? ? ?
been seen
throughout the
region. The
people are
frightened and Ignored ?
beg for
protection.
This area of
the barony is
said to be a Community
breeding Councilor +2 ? ? ?
ground for Loyalty +4
bandits,
brawlers and
cutthroats.
Perhaps one
Troubled
17 d 12 of your
Lands (R)
advisors Community
should set No
General +2 Military +4 ?
aside these change.
Military +5
rumors, and
assure the
people that
the guard is
able to protect Ignored ?
them.
Unknown
troublemakers
are spurring General Military +3 ? ? ?
the people to
rebel against
their ruler.
Grumblings of
popular
Troublemakers discontent can Community Community
12 d 15 Regent ? ?
(R) be heard in +3 -1
the capital.
Advisors
should either
answer to the
rabble-rousers
or nip the Ignored ?
rebellion in
the bud.
An old
priestess of
Pharasma has General Military +3 ? Military -3 ?
died in the
region... and
the dead have
risen from the
graves! The
nearby
Undead Rising High
14 d 20 cemeteries ? ? ? ?
(R) Priest
grow emptier
by the day,
and the forest
wind is no
long fresh, but
carries upon it
the smell of Ignored Military -3
wet soil and
rot.
Projects
A New Phase in Councilor / Rebuild your capital into a lively town. It's
100 time to grow and evolve.
the Life of Your 7d Regent /
BP
Capital Treasurer Success: Your capital is now a lively town.
Success: ?
The Bald Hilltop has been the source of
much strife for the young barony. The locals
Research into say that there's some kind of ancient curse
the Nature of behind it all. We should learn if there's any
? ? High Priest
Curses: Bald truth to the belief.
Hilltop
Success: <Spoilers hidden> Divine +2 and
Arcane +2
The villagers believe that the lake is cursed.
Research into Or the island in the center of it is, at least.
the Nature of 100 Or, at the very least, the tower on the island.
60 d High Priest – Surely, if nothing else, the tower must be
Curses: BP
Candlemere cursed...
Bugs
The consequences for ignoring the Devastating Raids event is a large bonus
to community. (Last Version:1.1.1c)
In the Omen event, the success of the Curator's efforts is said to be that of
the Magister. (Last Version:1.1.1c)
Despite what the advisor tells you, there is no item given in this event for the
first choice, weather and luck. (Fixed Version: 1.1.2e)
Despite what the advisor tells you, there is no item given in this event for the
second and third choices. (Last Version:1.1.1e)
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