My Brother’s Keeper (Fiction) 4 Optional Rule: Omega-Grade Cyberware (side bar) 71 Clusterf*cked: Augments Post-CFD 8 Optional Rule: Gamma-Grade Cyberware (side bar) 72 Game Information: Increased Costs (side bar) 10 Cosmetic Cyberware 72 A Tunnel, But No Light Yet 20 Earware 74 Buyer’s Remorse 20 Eyeware 75 Corporate Research 21 Wireless War of ’74 77 You Don’t Have to Go Home, But You Can’t Stay Here 24 Headware 78 Game Information 25 Bodyware 81 New Complex Form 25 Cyberlimbs 86 Fixing What’s Broken 26 Cyber-Implant Weapons 90 Welcome to DocWagon 26 Augmentation Bundles 92 Requiem of a Street Doc 33 Example Augmentation Bundles 92 Mens Sana In Coporo Sano 39 The Body Refined 94 “You Mean Like Crazy People?” 40 Biotech Throughout History 94 Runner’s Field Guide to Mental Illness 40 Blue Biotech 96 Healing the Mind 43 Grey Biotech 96 Invisible Wounds 44 Green Biotech 96 What We Deal With 45 White Biotech 97 Disclaimer & Trigger Warning (side bar) 45 Quality Control (side bar) 99 How We Deal 45 The Protein Queens 100 Last Words 48 The Queen Mother 100 Virus of the Mind 48 The Russian Princess 101 Care and Feeding of CFD Victims 48 The Duchesses 103 Talking About Their Feelings 48 The Contessas 105 The Biological Platform 49 The Queen in Exile 106 Here to Stay? 49 Biosculpting 107 Game Information 50 Modification 107 Changing Their Mind: Programmable ASIST Feedback 51 Cosmetic Bioware 109 Optional Rules 53 Standard Bioware 111 Enhanced Life 54 Orthoskin Upgrades 116 Positive Qualities 54 Cultured Bioware 118 Negative Qualities 57 Bio-Weaponry 120 Born to Kill 60 Symbionts 122 The Ugly Truth 60 Eaten From Within (side bar) 122 Formative Years 60 Steeling the Future (fiction) 126 Teen Years 61 Hacking the Metahuman Code 130 Further Education 61 The Wake of the Nano-Apocalypse 130 Real Life 61 Untapped Potential 131 Shiny: The Latest Chrome 62 The Ways and Means 132 Unleashed: A Better You 63 The Known 135 Cyber-History 63 The Unknown 137 Why Should I Go Chrome 67 Salvaging Apocalypse 139 Sounds Too Good to Be True. What’s the Catch? 68 The Spin 139 Chrome Flash Index - 2 Putting Sand Back in the Veins 140 Chips 187 What It Can and What It Can’t Do … Anymore 142 Grades of Drugs 190 The Old Stuff 143 Customized Drugs 190 What’s in Store 143 Blocks 190 Nanotechnology Rules 145 Drug Interactions 192 Soft and Hard Machines 145 Common BTL Chips 192 Nanoware Systems 147 Specialized Better-Than-Life 193 Hard Nanoware Systems 147 The Murky Future 194 Replicators (side bar) 148 A Glimpse of the Future 194 Soft Nanoware Systems 149 Cybertechnology 195 Nanocybertechnetics 150 Bioware 197 Nanogear and Equipment 152 Genetech 198 Weaponized Nanotech 155 Nanotechnology 200 Genetech Rules 155 Chemical Enhancements 201 Gene Therapy Basics 155 Arcane Enhancements 201 Genetic Restoration 156 E-Loading 202 Phenotype Adjustment 157 Dark Data 203 Optional Rule: Phenotypic Variation (side bar) 158 A View on Meta(l)humanity 206 Exotic Metagenetics 158 Norms 206 Transgenic 160 More Metahumans Than Metahuman 208 Environmental Microadaptation 163 Leaving the Metahuman Race 208 Immunization 164 Cramming the Metal in the Metahuman 210 Optional Rule: Similar Agents (side bar) 164 A “Cure” for CFD 210 Transgenic Alteration 164 A View from the Inside 211 Complementary Genetics 165 Mind over Matter 218 Genetic Infusions 166 Compiled Augmentation Tables 222 Transgenic Art and Chimera Pets 166 Quick & Dirty Augmentations 168 Yesterday’s Upper, Today! 168 The Tactics of Getting High 171 Everyday Dose 171 Daytrippers 172 Wiz and Bang 173 The Smoking Edge 174 Speedballing (side bar) 176 BADs Compliance, Bottled Spells, Awakening 176 Drug Interactions 178 Awakened Drugs 178 Bioengineered Awakened Drugs 178 Better-Than-Life Chips 178 Game Information 179 Standard Drugs 179 Awakened Drugs 184 Magical Compounds 186