Professional Documents
Culture Documents
Type Air
B A R S W L I C M Ess Edg
F-2 F+3 F+4 F-3 F F F F F F F/2
Physical Init. (Fx2)+4+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Running, Unarmed Combat
Powers Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
Optional Powers Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis
Notes Spirits of Air get +10 meters per hit when Sprinting
Type Beasts
B A R S W L I C M Ess Edg
F+2 F+1 F F+2 F F F F F F F/2
Physical Init. (Fx2)+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Perception, Unarmed Combat
Powers Animal Control, Astral Form, Enhanced Senses (Hearing, Low-light Vision, Smell), Fear, Materialization, Movement, Sapience
Optional Powers Concealment, Confusion, Guard, Natural Weapon (DV=(F)P AP=-), Noxious Breath, Search, Venom
Type Earth
B A R S W L I C M Ess Edg
F+4 F-2 F-1 F+4 F F-1 F F F F F/2
Physical Init. (Fx2)-1+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
Type Fire
B A R S W L I C M Ess Edg
F+1 F+2 F+3 F-2 F F F+1 F F F F/2
Physical Init. (Fx2)+3+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Exotic Ranged Weapon, Flight, Perception, Unarmed Combat
Powers Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience
Reference – CRB: Core Rulebook, SG: Street Grimoire, Sh: Shadow Spells, Ae: Aetherology
SPIRITS 2 / 3
Type Guardian
B A R S W L I C M Ess Edg
F+1 F+2 F+3 F+2 F F F F F F F/2
Physical Init. ((Fx2)+1)+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Blades, Clubs, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
Powers Astral Form, Fear, Guard, Magical Guard, Materialization, Movement, Sapience
Optional Powers Animal Control, Concealment, Elemental Attack (Chosen upon summoning), Natural Weaponry (DV=(F+2)), Psychokinesis, Skill
(Combat Skill)
Reference SG p. 193
Type Guidance
B A R S W L I C M Ess Edg
F+3 F-1 F+2 F+1 F F F F F F F/2
Physical Init. (Fx2)+2d6 Astral Init. (Fx2)+3d6
Skills Arcana, Assensing, Astral Combat, Counterspelling, Perception, Unarmed Combat
Powers Astral Form, Confusion, Divining, Guard, Magical Guard, Materialization, Sapience, Search, Shadow Cloak
Optional Powers Engulf, Enhanced Senses (Hearing, Low-Light Vision, Thermographic Vision or Smell), Fear, Guard, Influence
Reference SG p. 193
Type Man
B A R S W L I C M Ess Edg
F+1 F+2 F+2 F-2 F F F+1 F F F F/2
Physical Init. (Fx2)+2+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Perception, Spellcasting, Unarmed Combat
Powers Accident, Astral Form, Concealment, Confusion, Enhanced Senses (Low-Light Vision, Thermographic Vision), Guard, Influence,
Optional Powers Fear, Innate Spell (Any ONE spell), Movement, Psychokinesis
Type Plant
B A R S W L I C M Ess Edg
F+2 F-1 F F+1 F F-1 F F F F F/2
Physical Init. (Fx2)+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
Powers Astral Form, Concealment, Engulf, Fear, Guard, Magical Guard, Materialization, Sapience, Silence
Reference SG p. 193
Reference – CRB: Core Rulebook, SG: Street Grimoire, Sh: Shadow Spells, Ae: Aetherology
SPIRITS 3 / 3
Type Task
B A R S W L I C M Ess Edg
F F F+2 F+2 F F F F F F F/2
Physical Init. (Fx2)+2+2d6 Astral Init. (Fx2)+3d6
Skills Artisan, Assensing, Astral Combat, Perception, Unarmed Combat
Optional Powers Concealment, Enhanced Senses (Hearing, Low-Light Vision, Thermographic Vision or Smell), Influence, Psychokinesis, Skill (Technical or Physical)
Notes Spirits of Air get +10 meters per hit when Sprinting
Reference SG p. 193
Type Water
B A R S W L I C M Ess Edg
F F+1 F+2 F F F F F F F F/2
Physical Init. (Fx2)+2+2d6 Astral Init. (Fx2)+3d6
Skills Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
Powers Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
Optional Powers Accident, Binding, Elemental Attack, Energy Aura, Guard, Weather Control
Reference – CRB: Core Rulebook, SG: Street Grimoire, Sh: Shadow Spells, Ae: Aetherology