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Unnamed System

System Features:
· Haven
· Warp Turbulence
· Bountiful
Additional Special Rule: One of the planets in this system is engulfed in a permanent Warp storm.
Star Type: Vigorous

Inner Cauldron
System Influence: Normal

Radiation Bursts
There are Radiation Burst of regular strength in this zone. There are no additional instances of Radiation
Bursts present to add any further penalties.

Unnamed System 1
Type: Planet
Body: Large
Gravity: High
Atmospheric Presence: Moderate
Atmospheric Composition: Pure
Climate: Hot World
Habitability: Trapped Water
Major Continents or Archipelagos: None
Smaller Islands: None
Territories: None
Base Mineral Resources:
· Minimal (5) industrial metals
· Major (96) ornamentals
· Limited (38) radioactives
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: None
Warp Storm: This planet is engulfed in a permanent Warp storm, rendering it inaccessible to all but the
most dedicated (and insane) of travellers.

Unnamed System 1-1


Type: Lesser Moon
Base Mineral Resources: None

Unnamed System 1-2


Type: Large Asteroid

Primary Biosphere
System Influence: Normal

Unnamed System 2
Type: Planet
Body: Large
Gravity: Normal
Atmospheric Presence: None
Atmospheric Composition: None
Climate: Burning World
Habitability: Inhospitable
Major Continents or Archipelagos: None
Smaller Islands: None
Territories: None
Base Mineral Resources:
· Limited (40) industrial metals
· Limited (37) ornamentals
· Major (87) radioactives
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: None

Unnamed System 2-1


Type: Lesser Moon
Base Mineral Resources: None

Unnamed System 2-2


Type: Lesser Moon
Base Mineral Resources: None

Asteroid Cluster
Base Mineral Resources:
· Significant (84) industrial metals
· Minimal (10) ornamentals
· Plentiful (113) radioactives

Unnamed System 3
Type: Planet
Body: Low-Mass
Gravity: Low
Atmospheric Presence: None
Atmospheric Composition: None
Climate: Ice World
Habitability: Inhospitable
Major Continents or Archipelagos: 4
Smaller Islands: None
Territories: None
Base Mineral Resources: Limited (40) industrial metals
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: None

Unnamed System 4
Type: Planet
Body: Large
Gravity: Normal
Atmospheric Presence: Thin
Atmospheric Composition: Pure
Climate: Hot World
Habitability: Verdant
Major Continents or Archipelagos: None
Smaller Islands: None
Territories:
· Plains (Notable Species)
· Mountain Range (3x Extreme Temperature)
· Plains (Expansive, Extreme Temperature, Unusual Location)
· Plains (Unique Compound)
Landmarks in Plains:
· Canyon
· 2x Crater
· Mountain
· Reef
Landmarks in Mountain Range:
· 2x Canyon
· 2x Crater
· Glacier
· Volcano
Landmarks in Plains:
· Crater
· 2x Mountain
· Reef
· 2x Whirlpool
Landmarks in Plains: 3x Cave Network
Base Mineral Resources:
· Significant (82) industrial metals
· Major (91) radioactives
· Limited (26) exotic materials
Organic Compounds: Major (88) curatives
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: None

Native Species

Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per

53 - 41 37 48 17 43
Movement: 4/8/12/24
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Adapted
Skills: Acrobatics (Ag), Concealment (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Crushing Blow, Talented (Shadowing).
Traits: Bestial, Brutal Charge, Natural Weapons, Toxic.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0;
Primitive)

Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per

53 - 41 37 48 17 43
Movement: 4/8/12/24
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Lure
Skills: Concealment (Ag), Shadowing (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Crushing Blow, Mimic.
Traits: Bestial, Brutal Charge, Natural Weapons.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0;
Primitive)
Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per

53 - 41 47 48 17 43
Movement: 4/8/12/24
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Adapted
Skills: Acrobatics (Ag), Concealment (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Assassin Strike, Crushing Blow, Furious Assault, Talented (Shadowing).
Traits: Bestial, Brutal Charge, Multiple Arms, Natural Weapons, Toxic.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0;
Primitive)

Apex Predator
Apex Predator
WS BS S T Ag Int Per

58 - 50 51 33 19 49
Movement: 5/10/15/30
Armour: All 2
Bestial Archetype: Apex Predator
Bestial Nature: Brute
Skills: Awareness (Per), Tracking +10 (Int).
Talents: Frenzy.
Traits: Bestial, Brutal Charge, Natural Armour (2), Natural Weapons, Size (Enormous).
Weapons: Claws, fangs, horns, stingers, tentacles, or other deadly adaption (Melee; 1d10+5 I or R; Pen 0;
Primitive)

Behemoth
Behemoth
WS BS S T Ag Int Per
(14)
40 - 70 65 28 14 26
Movement: 4/8/12/24
Armour: Durable hide (All 5)
Bestial Archetype: Behemoth
Bestial Nature: Unstoppable
Skills: Awareness (Per).
Talents: Iron Jaw.
Traits: Bestial, Natural Armour (5), Natural Weapons, Size (Enormous), Unnatural Strength (x2).
Weapons: Oversized claws, fangs, horns, or other natural weapons (Melee; 1d10+14 I or R; Pen 0;
Primitive), Trample (Melee; 2d10+14 I or R; Pen 2; Overwhelming*)

Apex Predator
Apex Predator
WS BS S T Ag Int Per
(8) (8)
58 - 48 45 48 19 49
Movement: 8/16/24/48
Armour: All 2
Bestial Archetype: Apex Predator
Bestial Nature: Killing Machine
Skills: Awareness (Per), Tracking +10 (Int).
Talents: Fearless, Swift Attack.
Traits: Bestial, Brutal Charge, Natural Armour (2), Natural Weapons, Unnatural Speed (x2), Unnatural
Strength (x2), Unnatural Toughness (x2).
Weapons: Claws, fangs, horns, stingers, tentacles, or other deadly adaption (Melee; 1d10+8 I or R; Pen 0;
Primitive)

Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per

53 - 41 37 48 17 43
Movement: 4/8/12/24
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Deadly Ambusher
Skills: Concealment (Ag), Shadowing (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Talented (Shadowing).
Traits: Bestial, Natural Weapons, Toxic.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0;
Primitive)

Venomous Terror
Venomous Terror
WS BS S T Ag Int Per

38 - 32 29 38 13 28
Movement: 2/4/6/12
Armour: None
Bestial Archetype: Venomous Terror
Bestial Nature: Poisonous Presence
Skills: Awareness (Per).
Talents: Unremarkable.
Traits: Bestial, Natural Weapons, Size (Scrawny), Toxic.
Weapons: Envenomed bite or sting (Melee; 1d10+3 I or R; Pen 6; Primitive)

Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per

53 - 41 37 48 17 43
Movement: 4/8/12/24
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Adapted
Skills: Concealment (Ag), Shadowing (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Assassin Strike, Crushing Blow, Furious Assault, Talented (Shadowing).
Traits: Bestial, Brutal Charge, Natural Weapons, Toxic.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0;
Primitive)
Apex Predator
Apex Predator
WS BS S T Ag Int Per

58 - 54 56 55 19 49
Movement: 5/10/15/30
Armour: All 2
Bestial Archetype: Apex Predator
Bestial Nature: Natural Prowess
Skills: Awareness (Per), Tracking +10 (Int).
Talents: Talented (Tracking).
Traits: Bestial, Brutal Charge, Natural Armour (2), Natural Weapons.
Weapons: Claws, fangs, horns, stingers, tentacles, or other deadly adaption (Melee; 1d10+5 I or R; Pen 0;
Primitive)

Behemoth
Behemoth
WS BS S T Ag Int Per
(14)
40 - 70 65 48 14 26
Movement: 6/12/18/36
Armour: Durable hide (All 5)
Bestial Archetype: Behemoth
Bestial Nature: Impossible Grace
Skills: Awareness (Per).
Talents: Hardy.
Traits: Bestial, Natural Armour (5), Natural Weapons, Size (Enormous), Unnatural Strength (x2).
Weapons: Oversized claws, fangs, horns, or other natural weapons (Melee; 1d10+14 I or R; Pen 0;
Primitive), Trample (Melee; 2d10+14 I or R; Pen 2; Overwhelming*)

Unnamed System 4-1


Type: Lesser Moon
Base Mineral Resources: None

Outer Reaches
System Influence: Normal

Asteroid Cluster
Base Mineral Resources:
· Plentiful (164) industrial metals
· Sustainable (59) ornamentals
· Significant (85) radioactives
· Plentiful (183) exotic materials

Asteroid Belt
Base Mineral Resources:
· Plentiful (99) ornamentals
· Plentiful (103) radioactives
· Major (97) exotic materials

Unnamed System 5
Type: Planet
Body: Small and Dense
Gravity: Low
Atmospheric Presence: Thin
Atmospheric Composition: Tainted
Climate: Ice World
Habitability: Trapped Water
Major Continents or Archipelagos: 4
Smaller Islands: None
Territories: None
Base Mineral Resources: Significant (71) industrial metals
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: Human
Inhabitant Development: Advanced Industry

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