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CHAPTER 1 Burnt Offerings PART 2 Local Heroes

HUMAN SKELETON CR 1/3 (Pathfinder RPG Bestiary 250)


NE Medium undead
Identify DC 6 Knowledge (religion)
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4+2)
STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Gear broken chain shirt (worthless)
ECOLOGY
Treasure none
SPECIAL ABILITIES
Undead Traits (Ex) Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions,
morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save
(unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or
nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity,
and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive
damage.
Description Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most
skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a
cunning that allows them to wield weapons and wear armor.
CHAPTER 1 Burnt Offerings PART 2: Local Heroes – The Desecrated Vault (CR 1/2) pg 19
Human Skeletons (2) | Skeleton – 8 hp | Skeleton – 8 hp |
Tactics mindless, attack nearest
Morale fight to death
BOAR CR 2 (Pathfinder RPG Bestiary 36)
N Medium animal
Identify DC 6 Knowledge (nature)
Init +0; Senses low-light vision, scent; Perception +6
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 18 (2d8+9)
Fort +6, Ref +3, Will +1
Defensive Abilities ferocity
OFFENSE
Speed 40 ft.
Melee gore +4 (1d8+4)
STATISTICS
Str 17, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +4; CMD 14
Feats Toughness
Skills Perception +6
ECOLOGY
Treasure none
SPECIAL ABILITIES
Ferocity (Ex) A creature with ferocity remains conscious and can continue fighting even if its hit point total is
below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its
hit point total reaches a negative amount equal to its Constitution score.
Description Much more ill-tempered and dangerous than their domesticated kin, boars are omnivorous creatures
common to temperate forests, although they are not unknown in tropical climes. Other variants exist as well, such
as the particularly ugly warthogs that dwell in tropical plains and savannahs. Boars are often hunted for their flesh,
which is considered delicious by most humanoids. Those who hunt boars often do so with a special spear fitted with
a cross beam to prevent an impaled boar from pushing forward along the spear shaft to gore its tormentor.
The boar's stubborn nature and habit of eating even bones makes it well suited as a pet for certain folk. Many
thieves' guilds keep boars for the disposal of bodies, while orc tribes let them run loose in their lairs, where they do
a relatively good job at keeping these warrens clean of refuse.
A boar is four feet long and weighs 200 pounds.
CHAPTER 1 Burnt Offerings PART 2: Local Heroes – The Boar Hunt (CR 2) pg 21
Boar (1) | Boar – 25 hp (42) |
Tactics animal, charge first aggressor
Morale fight to death
GOBLIN COMMANDO
Male goblin ranger 1 (Pathfinder RPG Bestiary 156)
Identify DC 6 Knowledge (Local)
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +5
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +2
OFFENSE
Speed 30 ft.
Melee dagger +3 (1d3+1)
Special Attacks favored enemy (animals +2)
STATISTICS
Str 12, Dex 17, Con 15, Int 8, Wis 12, Cha 8
Base Atk +1; CMB +1; CMD 14
Feats Mounted Combat
Skills Handle Animal +3, Linguistics +0, Perception +5, Ride +9, Stealth +13, Survival +5; Racial Modifiers +4
Ride, +4 Stealth
Languages Common, Goblin
SQ track +1, wild empathy +0
ECOLOGY
Treasure small studded leather (25 gp, 10 lbs), small dagger (2 gp, 1 lb), 10 gp

CHAPTER 1 Burnt Offerings PART 2: Local Heroes – Monster in the Closet (CR 1/2) pg 23-24
Gresgurt (Goblin Commando)
Tactics attacks first PC
Morale fights to the death
Notes in hunger crazed state, it believes this house is his domain and furiously defends it
| Gresgurt – 12 hp |

Chap 1 – Part II – Page 1

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