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TORIAN SOLDIER (CR 1)

Medium humanoid (human), lawful neutral


AC 16 (scalemail)
Initiative +2
Hit Points 52 (8d8+16)
Speed 30ft
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2)
Saves STR +4, DEX +2, CON +2, INT +2, WIS +4, CHA +2
Skills Athletics +4, Perception +4
Senses darkvision 60ft, passive Perception 14
Languages Common, Torian dialect
Challenge 1 (200 XP)

ACTIONS
Multiattack. The Soldier can make two glaive attacks.
Glaive. +4 to hit, one creature within 10 feet. Hit: 7 (1d10+2) slashing damage.

TORIAN BRUTE (CR 5)


Medium humanoid (human), lawful neutral
AC 17 (halfplate)
Initiative +2
Hit Points 102 (12d8+48)
Speed 30ft
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 14 (+2) 14 (+2) 14 (+2)
Saves STR +7, DEX +2, CON +4, INT +2, WIS +5, CHA +2
Skills Athletics +7, Intimidation +5, Perception +5
Senses darkvision 60ft, passive Perception 15
Languages Common, Torian dialect
Challenge 5 (1,800 XP)

ACTIONS
Multiattack. The Brute can make three maul attacks.
Maul. +7 to hit, one creature within 5 feet. Hit: 11 (2d6+4) bludgeoning damage.
TORIAN SCOUT (CR 1/2)
Medium humanoid (human), lawful neutral
AC 15 (chainshirt)
Initiative +2
Hit Points 39 (6d8+12)
Speed 30ft
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2)
Saves STR +2, DEX +4, CON +2, INT +2, WIS +4, CHA +2
Skills Athletics +4, Acrobatics +4, Perception +4, Stealth +4
Senses darkvision 60ft, passive Perception 14
Languages Common, Torian dialect
Challenge 1/2 (100 XP)
Peerless Archer. The Scout doesn’t provoke opportunity attacks for firing within 5ft of an
enemy, and its ranged attacks deals additional 3 (1d6) damage.

BONUS ACTIONS
Dash. The Scout can Dash as a Bonus Action.
Disengage. The Scout can Disengage as a Bonus Action.

ACTIONS
Shortbow. +4 to hit, one creature within 100 feet. Hit: 9 (2d6+2) piercing damage.

TORIAN SKIRMISHER (CR 3)


Medium humanoid (human), lawful neutral
AC 16 (studded leather)
Initiative +4
Hit Points 78 (12d8+24)
Speed 30ft
STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 14 (+2) 18 (+4) 14 (+2)
Saves STR +2, DEX +6, CON +2, INT +2, WIS +6, CHA +2
Skills Athletics +6, Acrobatics +6, Perception +6, Stealth +6
Senses darkvision 60ft, passive Perception 16
Languages Common, Torian dialect
Challenge 1/2 (100 XP)
Peerless Archer. The Skirmisher doesn’t provoke opportunity attacks for firing within 5ft of
an enemy, and its ranged attacks deals additional 4 (1d8) damage.

BONUS ACTIONS
Dash. The Skirmisher can make a Dash as a Bonus Action.
Disengage. The Skirmisher can make a Disengage as a Bonus Action.

ACTIONS
Multiattack. The Skirmisher can make two longbow attacks.
Longbow. +6 to hit, one creature within 150 feet. Hit: 13 (2d8+4) piercing damage.
TORIAN WARLOCK (CR 2)
Medium humanoid (human), lawful neutral
AC 14 (studded leather)
Initiative +2
Hit Points 78 (12d8+24)
Speed 30ft
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2) 14 (+2)
Saves STR +2, DEX +2, CON +4, INT +2, WIS +2, CHA +4
Skills Arcane +4, Perception +4
Senses darkvision 60ft, passive Perception 14
Languages Common, Infernal, Torian dialect
Challenge 1/2 (100 XP)
Spellcasting. The Warlock cast spells as an 5th level spellcaster (+4 spell attack, spell save DC
12). It knows the following spells:
Cantrips – eldritch blast, fire bolt
1st Level (4 slots) – magic missile, shield
2nd Level (3 slots) – misty step, flaming sphere
3rd Level (2 slots) – fireball, vampiric touch

ACTIONS
Multiattack. The Warlock can make two eldritch blast attacks.
Eldritch Blast. +4 to hit, one creature within 60 feet. Hit: 7 (1d10+2) force damage.
Vampiric Touch. +4 to hit, one creature within 5 feet. Hit: 10 (3d6) necrotic damage, and
the Warlock recovers the same amount of damage.
TORIAN HERETIC (CR 4)
Medium humanoid (human), lawful neutral
AC 16 (studded leather)
Initiative +4
Hit Points 78 (12d8+24)
Speed 30ft
STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 14 (+2) 14 (+2) 18 (+4)
Saves STR +2, DEX +4, CON +4, INT +2, WIS +2, CHA +6
Skills Arcane +4, Deception +6, Perception +4, Persuasion +6
Senses darkvision 60ft, passive Perception 14
Languages Common, Infernal, Torian dialect
Challenge 1/2 (100 XP)
Spellcasting. The Heretic cast spells as an 11th level spellcaster (+6 spell attack, spell save DC
14). It knows the following spells:
Cantrips – eldritch blast, fire bolt, ray of frost
1st Level (4 slots) – magic missile, shield, absorb elements
2nd Level (3 slots) – misty step, flaming sphere, scorching ray
3rd Level (3 slots) – fireball, slow, haste
4th Level (3 slots) – banishment, Evard’s black tentacles
5th Level (2 slots) – cone of cold, conjure elemental
6th Level (1 slots) – chain lightning

ACTIONS
Multiattack. The Heretic can make three eldritch blast attacks.
Eldritch Blast. +6 to hit, one creature within 120 feet. Hit: 9 (1d10+4) force damage.

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