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Barbed Devil Cultist

Medium fiend (devil), lawful evil Medium humanoid (any race), any non-good
alignment
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52) Armor Class 12 (leather armor)
Speed 30 ft. Hit Points 9 (2d8)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2) STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
Saving Throws Str +6, Con +7, Wis +5, Cha +5
Skills Deception +5, Insight +5, Perception +8 Skills Deception +2, Religion +2
Damage Resistances cold; bludgeoning, Senses passive Perception 10
piercing, and slashing from nonmagical attacks Languages any one language (usually Common)
that aren't silvered Challenge 1/8 (25 XP)
Damage Immunities fire, poison
Condition Immunities poisoned Dark Devotion.
Senses darkvision 120 ft., passive Perception 18 Scimitar. +3 ; 1d6 + 1 slashing ; 5 ft.
Languages Infernal, telepathy 120 ft.
Challenge 5 (1800 XP)

Barbed Hide.
Devil's Sight.
Magic Resistance.
Multiattack.
Claw. +6 ; 1d6 + 3 piercing ; 5 ft.
Tail. +6 ; 2d6 + 3 piercing ; 5 ft.
Hurl Flame. +5 ; 3d6 fire ; 150 ft.

Monster Manual (SRD) Monster Manual (SRD)

Hell Hound Priest


Medium fiend, lawful evil Medium humanoid (any race), any alignment

Armor Class 15 (natural armor) Armor Class 13 (chain shirt)


Hit Points 45 (7d8 + 14) Hit Points 27 (5d8 + 5)
Speed 50 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 14 (+2) 6 (-2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)

Skills Perception +5 Skills Medicine +7, Persuasion +3, Religion +5


Damage Immunities fire Senses passive Perception 13
Senses darkvision 60 ft., passive Perception 15 Languages any two languages
Languages understands Infernal but can't speak Challenge 2 (450 XP)
Challenge 3 (700 XP)
Divine Eminence.
Keen Hearing and Smell. Spellcasting.
Pack Tactics. Cantrips (at will): light, sacred flame, thaumaturgy
Bite. +5 ; 2d6 fire ; 5 ft. 1st level (4): cure wounds, guiding bolt, sanctuary
Fire Breath (Recharge 5-6). 2nd level (3): lesser restoration, spiritual weapon
Fire-breathing fiends that take the form of 3rd level (2): dispel magic, spirit guardians
powerful dogs, hell hounds commonly serve evil Mace. +2 ; 1d6 bludgeoning ; 5 ft.
creatures that use them as guard animals and
companions.

Monster Manual (SRD) Monster Manual (SRD)

Thug
Medium humanoid (any race), any non-good
alignment

Armor Class 11 (leather armor)


Hit Points 32 (5d8 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA


15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Skills Intimidation +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Pack Tactics.
Multiattack.
Mace. +4 ; 1d6 + 2 bludgeoning ; 5 ft.
Heavy Crossbow. +2 ; 1d10 piercing ; 100/400 ft.

Monster Manual (SRD)

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