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ZHALTEBAR MRISTAR (THE BLACK BITCH)

Medium Humanoid (Human, Arkaiun region), Neutral Evil

Armor Class: 13
Hit Points: 36 (6d8 + 6)
Speed: 30 Ft.

STR DEX CON INT WIS CHA

14 (+2) 14 (+2) 12 (+1) 12 (+1) 14 (+2) 12 (+1)

Proficiency Bonus: +2
Skills: Perception +6, Survival +6, Nature +4, Stealth +6
Saving Throws: As per ability modifiers
Senses: Passive Perception 15
Languages: Common
Challenge: 2 (400 XP)

Keen Hearing and Sight: Zhaltebar has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack: Zhaltebar makes two melee attacks or two ranged attacks.
Animal Command: Zhaltebar can spend one of her actions to command both her Blood Hounds

Action 1: Falchion. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Action 2: Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Backstory: Zhaltebar is an Arakiun hailing from the land of Shaar. She fled her slaver captors and became a ranger living
of the land. She decided to distance herself from her home traveling as far west as she could go. She now thirsts for
wealth and the chance to live out cruel vengeance on her captors. Her skills as a ranger and battle hardened survivor
are for sale to the highest bidder and she often performs work for the Zhentarim. She travels with her two trusty
Hounds, Black and Blue who act as her animal companions.

BLOOD HOUND
Medium Beast, unaligned

Armor Class: 12
Hit Points: 10 (2d8 +2)
Speed: 40 Ft.

STR DEX CON INT WIS CHA

13 (+1) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2)

Proficiency Bonus: +2
Skills: Perception +3
Saving Throws: As per ability modifiers
Senses: Passive Perception 14
Languages: Common
Challenge: 1/8 (25 XP)

Keen Hearing and Smell: The Blood Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell
Action 1: Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) piercing damage. If the target is a
creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

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