You are on page 1of 1

TALKING DONKEY

Medium beast, chaotic good


Armor Class 10
Hit Points 15
Speed 40 ft.

STR DEX CON INT WIS CHA

14 10 13 3 8 19
(+2) (0) (+1) (-4) (-1) (+4)
Passive perception 9
Languages: Common, Draconic

Beast of Burden. The donkey is considered to be a Large animal for the purpose of determining its
carrying capacity
Sure-Footed The mule has advantage on Strength and Dexterity saving throws made against effects
that would knock it prone
Spellcasting The talking donkey is a 3rd-level spellcaster. Its spell casting ability is Charisma (spell
save DC 12, +4 to hit with spell attacks). The talking donkey uses its shoed hooves to tap out musical
patterns, enthralling and ensnaring bardic magics along with his own song. The talking donkey knows
the following Bardic spells:
Cantrips (at will): Presdigitation, Vicious Mockery
1st level (4 slots): Animal Friendship, Charm Person, Hideous Laughter
2nd level (2 slots): Enthrall, Shatter
For the talking donkey, the shatter spell focuses a loud burst of song, earsplittingly
painful, as opposed to the typically described ringing noise.

Actions
Hooves. Melee Weapon Attack. +2 to hit, reach 5ft., one target. Hit: (1d4 +2) bludgeoning damage.

You might also like