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Wolf, Ghoul
This creature resembles a wolf with matted dark fur torn away in places. Its flesh is sickly gray
where its fur is torn away. Its eyes are stark white.
NE Medium Undead
Challenge Rating: 2 XP: 600xp
Initiative: +2
Hit Dice: 4d12 (26 hp)
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d6+4 plus
paralysis)
Full Attack: Bite +6 melee (1d6+4 plus
paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralysis
Special Qualities: Darkvision 60 ft., scent,
undead traits, +2 turn re-
sistance
Saves: Fort +1, Ref +3, Will +6
Abilities: Str 17, Dex 15, Con —, Int 6, Wis 14, Cha 10
Skills: Hide +4, Listen
+8, Move Si-
lently +4, Spot
+8, Survival +4*
Feats: Alertness,
Weapon Focus
(bite)
Environment: Any
Organization: Solitary or pack (7-16)
Treasure: None
Paralysis: A paralyzed character is frozen in place and unable to move or act. A paralyzed character has
effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged
creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed
swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature—
ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.
(Duration:1d4+1 rounds, Save: DC 13 Fort, elves are immune to this effect)