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Travelling from Nunvale to Llorkh, the PCs are ambushed by a group of Encounter 600 XP
Goblins and one unknown creature (based on Fell Taint, L1 artillery).
Level 2
5 x Goblin warriors, 1 x Dark Creature (Fell Taint)
The Goblins attack first, evidently intending to steal 'treasure' from the PCs, Combatants 6
and after the second round of attacks a 'Dark Creature' (attracted by the Fell Taint Pulsar
noise) slips out of the woodland and attacks the PCs. Goblin Warrior x5
The Dark Creature (Fell Taint) will attack one of the PCs and 'infect' them
with some sort of unknown disease. The disease will not affect combat statistics, but it will become increasingly obvious to the player
that something is wrong. Coren Towndale (if he is still with the party at this point) will suggest that Lady Saharel may know of a
cure. If not, then any other NPC in the local region who 'notice' the player is ill and suggest Lady Saharel as a 'cure'.
The road here is winding and although it is a much travelled route, the surrounding forest presses closely. Suddenly, small forms
appear on the escarpment above you.
They are shouting to each other in Goblin "Get their things!! Much treasure have travellers here!"
(Roll Initiative)
Setup
The goblins appear as the PCs reach the centre of the map. The 'Dark Creature' does not appear until the end of round 2, attracted by
the noise (and possibly the smell of blood). The Dark Creature cannot be killed, instead, when close to death it emits a high scream
and disappears into smoke, carried off on the light breeze.
Tactics
The Goblins engage the PCs in melee. The Dark Creature, when it appears, ranges from the top of the bluff, moving away when PCs
try to engage it.
A dark creature suddenly emerges from the trees, evidently attracted by the noise of the combat. It is difficult to see precisely what it
looks like as it fades in and out of perception.
Victory Conditions
Once all the goblins are dead, the Dark Creature disappears - after 'biting' or attacking a PC.