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Caspian Eskander 0 Errol Vesperaux CR 2
MEDIUM HUMANOID (ELURAN), ANY ALIGNMENT MEDIUM HUMANOID (VULPIN), CHAOTIC GOOD
ART: OLIVIA REA HUMBLEWOOD © HIT POINT PRESS INC. 2021 ART: OLIVIA REA HUMBLEWOOD © HIT POINT PRESS INC. 2021
Hayli Mountainflower 2
Errol Vesperaux (continued) SMALL HUMANOID (JERBEEN), CHAOTIC NEUTRAL
ART: OLIVIA REA HUMBLEWOOD © HIT POINT PRESS INC. 2021 ART: OLIVIA REA HUMBLEWOOD © HIT POINT PRESS INC. 2021
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 12 (+1) 12 (+1) 15 (+2) 9 (-1) 10 (+0) 10 (+0) 14 (+2) 12 (+1) 10 (+0)
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
16 breastplate 52 (8d8 + 16) 30 ft. 10 4 (1d8) 30 ft.
10 (+0) 14 (+2) 14 (+2) 15 (+2) 11 (+0) 15 (+2) Multiattack. Errol makes three attacks.
Hayli Mountainflower 450XP Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.
SAVING THROWS SKILLS
Dex +4, Cha +4 Deception +6, Insight +4, Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft.,
SENSES
Perception +2, Performance +4, one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 +
Sleight of Hand +4
Passive Perception 12 2) slashing damage if used with both hands.
DAMAGE RESISTANCES
LANGUAGES
Birdfolk, Eluran, Hedge, Jerbeen
Cold Lay on Hands. Errol can touch himself or an allied
creature to restore hit points to them. Errol has a pool of
SPECIAL TRAITS 25 hit points he can divide as he chooses between uses of
Cheek Pouches. Hayli’s cheeks have elastic pouches that can stretch to fit 1/5 this action.
cubic feet and allow her to safely store up to 2 lbs of objects. While stored in
this way, they are concealed. REACTIONS
Nimbleness. Hayli can move through the space of any creature that is of a
size larger than hers. Riposte. Errol reduces the damage dealt by one melee
Team Tactics. Hayli can take the Help action as a bonus action. attack that would hit him by 1d8, and deals that much
Spellcasting. Hayli is a 4th-level spellcaster. Her spellcasting ability is piercing damage to his attacker. Errol must see the
Charisma (spell save DC 12, + 4 to hit with spell attacks). She has the attacker and be wielding a melee weapon.
following bard spells prepared:
Cantrips (at will): dancing lights, message, vicious mockery
1st level (4 slots): bane, charm person, faerie fire, hideous laughter,
unseen servant
2nd level (3 slots): invisibility, silence
ACTIONS
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
(1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit:
5 (1d6 + 2) piercing damage.
Nadia Dar 2
MEDIUM HUMANOID (ELURAN), NEUTRAL GOOD Nadia Dar (continued)
ART: OLIVIA REA HUMBLEWOOD © HIT POINT PRESS INC. 2021 ART: OLIVIA REA HUMBLEWOOD © HIT POINT PRESS INC. 2021
Surge of Vigor (Recharges after a Long Rest). If an STR DEX CON INT WIS CHA
attack deals over half of Mateo’s current remaining hit 10 (+0) 10 (+0) 15 (+2) 18 (+4) 12 (+1) 9 (-1)
points in damage (even if his HP is reduced to 0 by the
attack), Mateo immediately regains 8 (1d12 + 2) hit Mateo, the Frostsage 450XP
points.
SAVING THROWS SKILLS
Sure Footing. Mateo ignores nonmagical difficult terrain Con +5, Wis +4 Arcana +6, Nature +6,
and can’t suffer disadvantage on Strength or Dexterity SENSES Survival +3
checks made to climb or maintain their balance. Passive Perception 11 LANGUAGES
Magic of the Frostsage (3/day). Mateo can spend a bonus DAMAGE RESISTANCES Birdfolk, Cervan,
action to cause the next spell he casts to deal cold damage Cold Primordial
instead of the type it would normally deal. Any creature SPECIAL TRAITS
damaged by this spell must make a DC 14 Dexterity
saving throw or become grappled by ice (escape DC 15). Spellcasting. Mateo is a 5th-level spellcaster. His
Any amount of fire damage dealt to the target breaks spellcasting ability is Intelligence (spell save DC 14, +6 to
the grapple. hit with spell attacks). He has the following wizard spells
prepared:
ACTIONS
Cantrips (at will): chill touch, minor illusion,
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., ray of frost, prestidigitation
one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8)
bludgeoning damage if used with both hands. 1st level (4 slots): detect magic, magic missile,
mage armor*, shield
2nd level (3 slots): knock, mirror image, misty step
3rd level (2 slots): fireball
*-Mateo casts mage armor on himself before combat.
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
13 37 (5d10 + 10) 30 ft., fly 30 ft., climb 30 ft. 9 75 (10d10 + 20) 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 12 (+1) 4 (-3) 10 (0) 6 (-2) 15 (+2) 6 (-2) 15 (+2) 5 (-3) 6 (-2) 16 (+3)
AC-
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
(2d4 + 2) bludgeoning damage plus 4 (1d8) psychic damage.
REACTIONS
Split. When a slime that is Medium or larger is subjected to lightning or
slashing damage, it splits into two new slimes if it has at least 10 hit points.
Each new slime has hit points equal to half the original slime’s, rounded
down. New slimes are one size smaller than the original slime.
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
11 13 (2d10 + 2) 60 ft., swim 30 ft. 8 32 (5d8 + 10) 10 ft., climb 10 ft.
Swarm of Tanglewasps CR 1/2 Tilia Treewarden 1/2 CR
MEDIUM SWARM OF TINY BEASTS, UNALIGNED MEDIUM HUMANOID (TILIA), ANY NEUTRAL ALIGNMENT
ART: JULIA METZGER HUMBLEWOOD © HIT POINT PRESS INC. 2021 ART: OLIVIA REA HUMBLEWOOD © HIT POINT PRESS INC. 2021
Panther 50XP
SKILLS SENSES
Perception +4 Passive Perception 14
Stealth +6
SPECIAL TRAITS
Heart of Dako
ARMOR CLASS HIT POINTS SPEED WONDROUS ITEM, LEGENDARY
12 13 (3d8) 50 ft., climb 40 ft. ART: RISA HULET HUMBLEWOOD © HIT POINT PRESS INC. 2021
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 14 (+2) 9 (-1) 12 (+1) 12 (+1) 3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5)
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
13 leather armor 32 (5d8 + 10) 30 ft., climb 30 ft. 11 22 (5d8) 30 ft.