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The Quarrelling Muses

The Quarrelling Muses, by Yvris Burke


The Players' Dilemma
If the player characters try to leave unnoticed, the
goddess in scarlet (a muse of art) calls to them for aid.
If they run, have her chase them, pleading and saying
she only requires a moment of their time.

If they give in the muse of art will escort them back to


the glade and introduce her sister, a muse of history.
She’ll explain that they’ve revived an old quarrel, one
they’ve had many times over the course of humanoid
history, and they’d like your help in resolving it. They’d
like you to tell them which of them is of greater use to
the humanoid races. Does art or history provide the
greater benefit?

If the player characters try to leave without


answering they’ll get lost in the forest and end up back
in the glade over and over while the goddesses become
increasingly impatient.
Eustache le Sueur - The Muses (1652-1655)
If the player characters answer that art is of greater
benefit, the muse of history will attack them. The muse
Quarrelling Muses of art will watch and laugh unless her sister is badly
You’re walking through a dark forest when you hear the hurt, when she’ll threaten to join the fight unless the
sound of raised voices ahead. As you draw closer you players leave immediately. If they run the goddesses
can tell that one speaks in a low monotone of barely won’t follow. The player characters will have advantage
contained fury, while the other is singing in an on Charisma skill checks and saving throws for the rest
impressive soprano. of the day.

The singing stops and you hear the discordant twang If the player characters answer that history is of
of snapping harp strings just as the trees part and to greater benefit, the muse of art will attack them. The
reveal a verdant forest glade lit with the sweet, golden muse of history will watch and laugh unless her sister is
light of a setting sun, though it’s still mid afternoon. badly hurt, when she’ll threaten to join the fight unless
Across a meadow of long grasses and wild flowers you the players leave immediately. If they run the
see the source of the racket. Here are two minor goddesses won’t follow. The player characters will have
goddesses, each twelve feet tall and glowing with divine advantage on Intelligence skill checks and saving throws
radiance. They’re dressed in flowing silks and flower for the rest of the day.
crowns, and their is hair curled and twisted gracefully
If the player characters come up with a third option
up from their long necks. One wears a cool blue gown
like, say, medicine or agriculture, the goddesses will
and the other an impassioned scarlet. The goddess in
begin to fight about whose domain this belongs in.
blue is sitting on a felled log, her arms and legs crossed
Whichever goddess rolls higher initiative with use her
and her face taught with wrath. The other in red is
chain lightning spell on the other, hitting the player
kneeling in the grass, similarly annoyed, tending to her
characters nearby as well. After this attack the players
broken harp.
can run and the goddesses won’t follow.
“I ought to burn your best library for that,” says the If the player characters answer that one is
goddess in scarlet. “I still might, just you wait and see.” strengthened by the other, that art reflects the time in
“They keep plays in libraries," retorts the goddess in which it’s made in a way that brings greater
blue. “Sheet music, too. Though it’d be just like you to understanding, and that history informs and deepens
burn your own symphonies to spite your sister.” art, the sisters will curl their lips in disgust at... contd.

Page 1 | Quarrelling Goddesses, Dilemma


The Quarrelling Muses, by Yvris Burke
The Players' Dilemma contd.
... their mortal hubris. They’ll be banished from the
magical glade by force, landing with a thump on the
forrest floor and taking 4d6 force damage.

After they leave the glade they won’t be able to find


it again.

Page 2 | Dilemma contd., Muse Stats

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