Professional Documents
Culture Documents
Level 1
Trap Idol of Chaos: CR 3; magic device; touch trigger (detect law); automatic
reset; inflict wound (1d6 damage and confused for 1d4 rounds, DC 12 Will
save for half damage only); Search DC 20; Disable Device DC 20
Manta ray: CR 1; Large animal (aquatic); HD 4d8; hp 18; Init +0; Spd
Swim 30 ft. (6 squares); AC 12 (-1 size, +3 natural), touch 9, flat-footed
12; Base Atk +3; Grp +9; Atk -1 melee* (1d6+1, ram); Full Atk -1 melee*
(1d6+1, ram); Space/Reach 10 ft./5 ft.; SA -; SQ Low-light vision; AL N;
SV Fort +4, Ref +4, Will +2; Str 15, Dex 11, Con 10, Int 1, Wis 12, Cha 2
Skills and Feats: Listen +7, Spot +6, Swim +10; Alertness, Endurance
Room #3 Empty
Room #4 Room Features The room has a high domed ceiling, and someone has scrawled "Joane's
Council killed a white dragon here" in dwarvish runes on the east wall
Room #5 Room Features Someone has scrawled "Beware the elves" on the west wall, and a stream
of quicksilver flows through the room
Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 30, break DC
28; hard 10, 60 hp)
110 gp; Masterwork Studded Leather (Small) (175 gp); hoard total 285 gp
Room #7 Room Features The ceiling is covered with cobwebs, and several barrel staves are
scattered throughout the room
Room #8 Room Features Someone has scrawled "Run away!" in blood on the west wall, and a
rusted chain shirt lies in the west side of the room
Room #9 Trap Net Trap: CR 3; mechanical; location trigger; manual reset; Atk +12
ranged (grappled, Escape Artist DC 22 to escape); multiple targets (all
targets in a 10 ft. square area); Search DC 20; Disable Device DC 20
Room #11 Room Features A stair ascends to a catwalk hanging between the east and west walls,
and someone has scrawled "The Company of the Thorn killed a demon
here" on the north wall
Room #14 Room Features Someone has scrawled "No, I said it had eleven eyes" on the north wall,
and a bloody journal lies in the east side of the room
Squid: CR 1; Medium animal (aquatic); HD 3d8; hp 13; Init +3; Spd Swim
60 ft. (12 squares); AC 16 (+3 dex, +3 natural), touch 13, flat-footed 13;
Base Atk +2; Grp +8*; Atk +4 melee (0, arms); Full Atk +4 melee (0,
arms) and -1 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA Improved
grab; SQ Ink cloud, jet, low-light vision; AL N; SV Fort +3, Ref +6, Will +2;
Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills and Feats: Listen +7, Spot +7, Swim +10; Alertness, Endurance
Hidden Treasure Hidden (Search DC 20) Trapped and Locked Good Wooden Chest (Open
Lock DC 20, break DC 18; hard 5, 15 hp)
Symbol of Petrification: CR 2; magic device; proximity trigger (alarm); no
reset; petrification (petrified, DC 12 Fort save negates); multiple targets
(all targets in a 10 ft. radius burst); Search DC 20; Disable Device DC 20
Some content used under the terms of the Open Gaming License