Professional Documents
Culture Documents
Inner Cauldron
System Influence: Dominant
Radiation Bursts
There are Radiation Burst of regular strength in this zone. There are no additional instances of Radiation Bursts
present to add any further penalties.
Solar Flares
There are Solar Flares in this zone of regular strength. There are no additional instances of Solar Flares present to add
any further penalties.
Cauldron of Woe 1
Type: Gas Giant
Body: Massive Gas Giant
Gravity: Strong
Dust Cloud
Dust Clouds follow the rules for Nebulae on page 227 of the Rogue Trader Core Rulebook.
Primary Biosphere
System Influence: Normal
Cauldron of Woe 3
Type: Planet
Body: Large and Dense
Gravity: High
Atmospheric Presence: Thin
Atmospheric Composition: Toxic
Climate: Temperate World
Habitability: Inhospitable
Major Continents or Archipelagos: None
Smaller Islands: None
Territories: None
Base Mineral Resources:
· Sustainable (45) industrial metals
· Plentiful (206) ornamentals
· Sustainable (48) radioactives
· Sustainable (49) exotic materials
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: None
Caldera Tertia
Type: Lesser Moon
Base Mineral Resources: None
Inhabitants: Human
Inhabitant Development: Orbital Habitation
Cauldron of Woe 4
Type: Planet
Body: Large
Gravity: Normal
Atmospheric Presence: Thin
Atmospheric Composition: Toxic
Climate: Cold World
Habitability: Inhospitable
Major Continents or Archipelagos: None
Smaller Islands: None
Territories: None
Base Mineral Resources:
· Major (91) industrial metals
· Major (94) ornamentals
· Minimal (5) radioactives
· Sustainable (50) exotic materials
Organic Compounds: None
Archeotech Caches: Limited (22)
Xenos Ruins: Significant (67) ruins of Egarian origin
Inhabitants: None
Caldera Prime
Type: Planet
Body: Low-Mass
Gravity: Low
Atmospheric Presence: Thin
Atmospheric Composition: Pure
Climate: Temperate World
Habitability: Limited Ecosystem
Major Continents or Archipelagos: None
Smaller Islands: None
Territories:
· Plains (Notable Species)
· Plains (Expansive, Unusual Location)
Landmarks in Plains:
· Inland Sea
· 2x Mountain
· Reef
· Volcano
Landmarks in Plains:
· Cave Network
· Glacier
· Reef
Base Mineral Resources: None
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: Human (Home World)
Inhabitant Development: Voidfarers
Native Species
Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per W
53 - 41 37 48 17 43 36
Movement: 4/8/12/24
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Shadow-walking
Skills: Concealment (Ag), Shadowing (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Crushing Blow.
Traits: Bestial, Brutal Charge, Natural Weapons, Phase.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0; Primitive)
Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per W
53 - 41 37 48 17 43 36
Movement: 8/16/24/48
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Lure
Skills: Acrobatics (Ag), Concealment (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Crushing Blow, Mimic.
Traits: Bestial, Natural Weapons, Quadruped, Toxic.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0; Primitive)
Shadowed Stalker
Shadowed Stalker
WS BS S T Ag Int Per W
53 - 41 37 48 17 43 36
Movement: 4/8/12/24
Armour: None
Bestial Archetype: Shadowed Stalker
Bestial Nature: Deadly Ambusher
Skills: Acrobatics (Ag), Concealment (Ag), Silent Move (Ag), Tracking +20 (Int).
Talents: Talented (Shadowing).
Traits: Bestial, Brutal Charge, Natural Weapons.
Weapons: Claws, fangs, tentacles, stingers, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0; Primitive)
Apex Predator
Apex Predator
WS BS S T Ag Int Per W
58 - 48 45 48 19 49 4
Movement: 4/8/12/24
Armour: All 2
Bestial Archetype: Apex Predator
Bestial Nature: Adapted
Skills: Awareness (Per), Tracking +10 (Int).
Talents: Crushing Blow, Talented (Tracking).
Traits: Bestial, Brutal Charge, Natural Armour (2), Natural Weapons.
Weapons: Claws, fangs, horns, stingers, tentacles, or other deadly adaption (Melee; 1d10+4 I or R; Pen 0; Primitive)
Venomous Terror
Venomous Terror
WS BS S T Ag Int Per W
38 - 32 39 38 13 28 30
Movement: 2/4/6/12
Armour: None
Bestial Archetype: Venomous Terror
Bestial Nature: Delirium Bringer
Skills: Awareness (Per).
Talents: Unremarkable.
Traits: Bestial, Multiple Arms, Natural Weapons, Size (Scrawny), Toxic.
Weapons: Envenomed bite or sting (Melee; 1d10+3 I or R; Pen 6; Primitive, Toxic)
Caldera Secundus
Type: Planet
Body: Large
Gravity: Low
Atmospheric Presence: Moderate
Atmospheric Composition: Pure
Climate: Cold World
Habitability: Inhospitable
Major Continents or Archipelagos: None
Smaller Islands: None
Territories: None
Base Mineral Resources:
· Limited (37) industrial metals
· Sustainable (53) ornamentals
· Sustainable (50) radioactives
Organic Compounds: None
Archeotech Caches: None
Xenos Ruins: None
Inhabitants: Human
Inhabitant Development: Colony
Outer Reaches
System Influence: Weak