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The Heavy Stats Assign these scores: +2, +1, +1, +0, +0, -1.

Stats Assign these scores: +2, +1, +1, +0, +0, -1. When a debility is marked, you roll with disadvantage.
Strength Dexterity Intelligence Wisdom Constitution Charisma
Special possessions Pick 2.

These are good people. Hard-working, honest


honest. They look out for each other. But sometimes,  Distillery: skins of fine whisky (  uses,  Stoneworker’s tools: chisels, drills, prybars,
looking out for each other ain’t enough. Sometimes, good people need someone to stick up for grants advantage to Parley), copper tubes, spikes, block & tackles, wheelbarrow, etc.
them. Someone who’s not afraid to get a little bloody. To get heavy. Yeah, someone like you. malt, firkins, stills, barrels, etc.  Weapons of war: choose up to 3 (now or later):
(STR) (DEX) (INT) (WIS) (CON) (CHA)  Chirurgeon’s tools: catgut, straps, bandages,  Sword, iron (close, +1 damage)
Background Drive tubes, poultices, willow bark, bonesaws, etc.  Battleaxe, iron (close, messy)
Choose 1. Choose 1. At the end of a session, if you’ve met weakened dazed miserable  Husbandry tools: brushes, feed, muzzles,  Warhammer, iron (close, 2 piercing)
your drive’s requirement, mark XP. collars, whips, bridles, etc. Gain advantage  Mace or flail, iron (close, forceful)
to Requisition livestock or other beasts.  Crossbow (far, +1 damage, reload,
 SHERIFF
d10  Smithy (or access to it): iron goods, ingots, x piercing, low ammo, all out)
You keep order in Stonetop and protect it from  CHALLENGE
thick gloves, tongs, bellows, an anvil, etc.
outside threats. It might not be anything official, Provoke a fight with a worthy foe, just you & them.  ____________________ (discuss with GM)
Damage HP (max 20) Armor XP Level
but everyone knows you’ve got a cool head and the
weight to back up your words.  HONOR
Fullfill a vow or oath made to an NPC. Moves You start with Dangerous, Hard to Kill, and either Armored OR Uncanny Reflexes.  PAYBACK  BRINGER OF RUIN
When you bark an order or warning, roll +CHA:
When you deal damage to a foe that has harmed you (Requires level 6+)
on a 7+, they must choose 1:
 PEACE  ARMORED  FROSTY or one of your allies, deal +1d4 damage. When you roll a 12+ to Hack and Slash and your foe
Do what you say Prevent violence or end it without hurting anyone. When you wear armor or carry a shield, mark only When you Defy Danger by keeping calm and carry- survives, name something they possess (like their
Dig in/take cover/flee (instead of ) for each, and ignore the clumsy ing on, on a 10+ you can also ask the GM a question  RELENTLESS sword, their position, a limb, their dignity, etc.), but
Attack you When you Hack and Slash and your foe survives, nothing that would kill them outright. Whatever
 PRIDE tag (you don’t suffer disadvantage for wearing it). that you could ask with Discern Realities. You have
advantage on your next move to act on the answer. you gain advantage on your next Hack and Slash you name, it is broken, shattered, lost. Tell us how.
On a 10+, you can tell which one they’re going to Put someone in their place. If you take this move at the start of play, add an against them.
do and do something first; gain advantage if you do. iron hauberk, bronze cuirass, or scale coat  CUT FROM GRANITE
  GUARDIAN
to your inventory (all are 2 armor, warm, clumsy). When you Defend, hold 1 extra Readiness. Even on  SEASONED WARRIOR (Requires level 6+ and Carved Out of Wood)
 BLOOD-SOAKED PAST (Requires level 2+ and the Heavy) Gain +1 armor (stacks with other sources) and
a 6-, hold 1 Readiness (plus whatever the GM says).
You left behind a life of violence and a name  BATTLE JOY Take a move from the Fox, Marshal, Ranger, or increase your max HP by another 2 (+6 HP total).
mothers used to scare their children. For whatever When you spill blood—yours or another’s—and  IMPROVED STAT

Seeker playbooks, for which you otherwise qualify.
reason, the people of Stonetop took you (back?) in Appearance lose yourself in battle, you ignore fear, pain, Each time you take this move, increase one of your You can pick from a different playbook each time.  MIGHTY THEWS
and treat you like one of their own. Choose 1 on each line, or make something up: mind-control, and the effects of debilities as long as stats by 1 (to a max of +2). (You can’t pick Improved Stat or Superior Stat.) (Requires level 6+ and Musclebound)
you keep fighting. When you perform a feat of extraordinary strength
When you Parley using violence or threats against young & brash in my prime old & leathery
 INTIMIDATING  SITUATIONAL AWARENESS (bursting chains, smashing through a wall, heaving a
someone who knows your black reputation, you can gravelly voice hearty voice soft-spoken When the action stops, roll +CON: on a 10+, that
When you Parley using violence or threats, you have When you Discern Realities, add the following to boulder, etc.), pick 1 from the list below and do it.
roll +STR instead of +CHA. Also, if you take the giant frame just ripped stocky wiry was a rush, regain 1d4 HP; on a 7-9, you’re winded
advantage. the list of questions you can ask:
Formidable move, you can choose to roll +CON distinctive scars oft-broken nose missing bits and out of it, but you’ll be fine with a few minutes’ It takes a while
instead of +CHA. rest; on a 6-, mark a debility but don’t mark XP.  HARD TO KILL Who or what here is the biggest threat? You cause unwanted damage or harm
What is my enemy’s true position? It takes a toll (mark a debility)
When you fight to kill without mercy or hesitation, Place of origin and name  BERSERKER When you are at Death’s Door, you can roll +CON
What here can I use as a weapon?
you deal +1d4 damage. Stonetop is your home, or close enough, but where (Requires Battle Joy) or +nothing (your choice). On a 7-9, you can mark
 NEMESIS
are you (or your family) from originally? Pick 1 and While in your Battle Joy, add the area tag to your a debility of your choice to regain 1 HP. When a fight breaks out, ask the GM 1 question
(Requires level 6+ and Relentless)
 STORM-MARKED a name to match (or make up something similar). melee attacks, lashing out at anyone in nearby that you could ask with Discern Realities.
When you Hack and Slash, all future attacks against
You’ve been touched by Tor (Rainmaker, Thunder-  Stonetop: Aerona, Arthfael, Cadmor, Esyllt, (friend and foe alike). Roll damage seperately for  UNSTOPPABLE    
that foe do +1d6 damage.
(Requires Hard to Kill)  UNCANNY REFLEXES
head, Slayer-of-Beasts!) and bear runic markings Pedr, Rhonwen, Terrwen, or Trystan each target.
When you are reduced to 0 HP in battle, you can When you are unarmored and carrying a normal or
similar to those etched into the Stone. When did  STEADFAST GUARDIAN
 Gordin’s Delve: Pick a name from any list  CARVED OUT OF WOOD keep fighting. Each time you take damage while light load, you impose disadvantage on any damage
the marks manifest? Are they a symbol of your (Requires level 6+ and Guardian)
Increase your max HP by 4. at 0 HP, mark 1. If something would heal you you take that you could dodge or roll with.
strength, speed, and courage? Or their source?  Marshedge: Aengus, Bairbre, Bronach, Flann, When you hold Readiness (from Defend), you
Laughn, Muirdoc, Quinn, or Treasa while you keep fighting, clear one mark instead.  UNFETTERED can always suffer the damage/effects of an attack
You start with the Storm Markings major arcanum.  DANGEROUS
Mark one of the boxes on the front of the Storm When you stop fighting, roll for Death’s Door When you are subject to physical or mental restraint, instead of your ward; no need to spend Readiness,
 The Steplands (Hillfolk): Andr, Gabrl, Kaetl, (Requires the Heavy) you can just do it.
Markings sheet, and describe here the time you When you deal your damage, you have advantage. with a -1 penalty for each circle marked. If you you may mark a debility to immediately break free
Mael, Maela, Par, Ral, or Umbert
were struck by lightning and walked away unharmed: survive, clear all your circles. of that restraint.
 The Manmarch: Bathhilde, Clothar, Ganter,  STONE COLD
 FORMIDABLE (Requires level 6+ and Frosty)
Hiltrude, Ludig, Luise, Modd, or Wiland When you wade into battle, you can choose to roll  MUSCLEBOUND  TERROR ON THE FIELD
(Requires Strength +2 or higher) When you reduce a foe to 0 HP, describe how you When you Defy Danger (or Struggle as One) by
 Lygos or some other point south: Arihl, Akios, +CHA: on a 10+, both; on a 7-9, pick 1: keeping calm and carrying on, treat a 6- as a 7-9.
When you make a hand-to-hand or thrown attack, take them out. If you fell them in a particularly
Bhadur, Seble, Shahnaz, Shay, Tisi, or Zubin Lesser foes will quail, hesitate, or flee before you. it’s forceful and messy. If it would already be forceful brutal or impressive manner, their allies are
Doughty foes will focus on you, seeing you as  SUPERIOR STAT
and/or messy, it’s even more so. impressed, dismayed, or frightened and respond
the greatest threat. (Requires level 6+)
I am called… accordingly.
Increase one of your stats by +1 (to a max of +3).
On a 6-, pick 1 but ask the GM what you’ve missed
A history of violence Introductions INVENTORY for ______________________ FOLLOWER Name _________________ PLAYER’S GUIDE
Just about everyone here talks about the time you… Wait here for everyone else. When everyone’s ready, When you Outfit, mark a number of below, on specific items or Undefined.
Tags _____________________________________ AGENDA
(pick 1 or 2) take turns introducing your characters. When Light load (quick & quiet): up to 3 s Normal load: 4-6 s
someone reveals something and you want to know Heavy load (noisy, loud, slow, quick to tire): 7-9 s __________________________ exceptional
 … drove off a thunder drake that got too close Portray a compelling character
more, ask them about it. When someone asks you a Cost ______________ Instinct ________________ Engage with the fictional world
to town.
question, answer it truthfully. Undefined Play to find out what happens
 … killed that hagr in the Foothills.
When you Have What You Need, move s from here to specific items or slots below. Loyalty Damage HP Armor
 … slew a dozen crinwin in one battle. 13 On your first turn, introduce yourself by name, PRINCIPLES
 … tossed those adventurers out of town.
pronouns, background, origin, and appearance. Supplies (4+Prosperity uses ) Prosperity
 … bested Ivan, the scariest bandit in Brennan’s     
Begin and end with the fiction
More supplies (4+Prosperity uses )
gang, the Claws. 23 On your second turn, describe your special  -1 Dirt (gear is crude)
    
Moves Show us what’s important to you
 … dragged yourself (and another?) into town, Even more supplies (4+Prosperity uses )     
Make connections to other characters
possessions and how you contribute to the village Use supplies to Recover, Make Camp, or have extra small items.  +0 Poor _______________________________________
bleeding from a dozen wounds. Have goals and pursue them
(beyond working the fields).
 … were struck by lightning and woke up  +1 Moderate (x = 1 piercing) _______________________________________ Be bold, take risks
covered in these marks. 33 On your third turn, tell us about your history of Mess kit (requires fire & water; makes Supplies last longer)
 +2 Wealthy (x = 2 piercing) _______________________________________ Embrace difficulty, setback, and failure
Bedroll (recover 1d6 extra HP when you Make Camp) Help author the steading and the world
But folks are less keen to discuss… (pick 1 or 2) violence, and what keeps you up at night.
Blanket (warm) Change of clothes Gear Build on what others have said
 … the look in your eye when you spilled all 43 On your next turn, answer one of the following, Rope, ~25 ft Shovel Small items __________________ __________________
Give others a chance to shine
that blood. Sledge, roll-out Snow-shoes Contribute to the conversation: pay
naming one or more NPCs who live in Stonetop. Fit in a pocket, pouch, or boot
 … those hard cases who showed up looking __________________ __________________ attention, ask questions, offer suggestions
for you.  Who is your closest kin? Outift: mark 4+Prosperity .
Torch (lasts ~1 hour; reach, area, dangerous) _________________ _________________
 … the shouting matches between you and WHEN IN DOUBT
Oil lamp ( hours, reach, area, crude)
 
your love. Undefined       Notes
Extra oil ( hours, for lamp/lantern, useless as a weapon) Visualize the situation
 Who is your lover/spouse/betrothed?
   
 … the time you spent as one of Brennan’s Claws.
Firewood (enough to last 1 full night) Knife, iron (hand) Ask the GM for clarification
 … what happened to Urbgen, even if he did
Sling (near, reload, awkward What do you want? What’s your goal?
have it coming.
Dagger, iron (hand, precise) low ammo, all out) Consider your strengths and weaknesses
 … your uncontrollable fits, where you claw  Who most needs/deserves your protection?
Hatchet, iron (hand, thrown, x piercing) Look to others for ideas
those weird marks in the dirt.  Rushlight (lasts ~15-30
Mallet, iron and/or wood (hand) Go with the obvious choice, the interesting
minutes, close, crude)
What keeps you up at night? (pick 1 or 2) choice, the meaningful choice... not always
 Whose forgiveness do you strive to earn? Mattock, iron (close, x piercing, messy, awkward)  Tinderbox (slow)
 That thrice-damned temper of yours. Maul, iron (close, forceful, awkward) FOLLOWER Name _________________ the “right” choice (remember, you get XP
Awl Bowstring on a miss!)
 The worry that someone’s coming after you. Staff (close) Tags _____________________________________
 Chalk  Charcoal
 The feeling that the crinwin are getting bolder. 53 Go around again. Answer another question Spear, iron (close, thrown, x piercing)  Clay jar  Cloth/rag __________________________ exceptional TRIGGERING MOVES
 Wondering what Brennan’s up to, now that he’s
from 4, or pass. When everyone has passed, go on. Long spear, iron (reach, x piercing)  Comb  Cup If you want to do it, then do it in the fiction.
the marshal of Marshedge. Cost ______________ Instinct ________________ Tell us how you do it, what it looks like. Be
 Extra socks  Gloves
 Dark visions of things moving in the earth, 63 On your next turn, ask your fellow PCs one of Javelins, iron ( hours, thrown, x piercing, +1 damage)
 
 Little box  Pouch Loyalty Damage HP Armor specific.
restless, whispering and hungry. Bow & iron arrows (near, x piercing, low ammo, all out)
these. When others ask you, answer as you like.  Sawdust  Tallow But remember: if you do it in the fiction, then
 The question of who’ll look after your family Extra arrows (x piercing, plenty left, low ammo, all out)
 Twine/cord  Waterskin
when you get yourself killed.  Which one of you once dragged me home, you have to do it. “I rush past the hagr to grab the
 Whetstone  Whistle glowing sword” and the GM’s says that’s Defy
 The worry that they’ll all learn the truth about bleeding and unconscious? Shield (+1 armor, +1 Readiness on a 7+ to Defend) Moves
 Needle & thread Danger with DEX. It’s okay to say “Oh, really?
you, sooner or later. Thick hides (1 armor, warm)  Handful of coppers _______________________________________ I guess I don’t do that.” But if you want to rush
Cloak (warm)  Whisky, skin (  uses)
 Which one of you can I trust to always have _______________________________________ past the hagr, make with the dice.
my back?  _____________________
Possessions, items, loot
 _____________________ _______________________________________ HOLD & SPEND
________________________ _______________________ When a move says "hold X Currency (until/
 _____________________ Gear
 Which one of you has stayed my hand? ________________________ _______________________ while/so long as __)," then note the Currency
 _____________________ __________________ __________________ you hold and spend it as described by the move.
_____________________________________________________
 _____________________ Spending held Currency usually means you just
____________________________________________________ __________________ __________________
 Which one of you has traded blows with me?  _____________________ do it, no roll required.
____________________________________________________ _________________ _________________
 _____________________ Sometimes, though, spending held Currency
Other things (animals, kits, stashed items, etc.)  _____________________ Notes will allow you to trigger a move (and thus roll)
73 Go around again. Ask another question from when otherwise you just couldn't have done it.
Have What You Need: move
6, or pass. When everyone has passed, go on. from Undefined to specific
83 Add your home to the steading playbook. items, or expend supplies to
mark an extra .
When everyone is done, let spring break forth!

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