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Fear & anger

What do you fear most? (choose 1, maybe 2)


Introductions
Wait here for everyone else. When everyone’s ready,
The Would-Be Hero
take turns introducing your characters. When Most people hope for a quiet life. They spend their days a-worrying: about a leaky roof,
Fire, burning, the smell of charred flesh a sick child, their crops. But you aren’t like most people—you’re on a different path. A path
someone reveals something and you want to know
That they won’t take you seriously to adventure! There’s greatness in you. Let’s hope you live long enough for everyone else to see it.
more, ask them about it. When someone asks you a
That you really aren’t cut out for this
question, answer it truthfully.
The death of your family or loved ones
Being alone, helplessness 13 On your first turn, introduce yourself by name, Background Drive
Violence, bloodshed, pain Choose 1. Choose 1. At the end of a session, if you’ve met
pronouns, background, origin, and appearance.
Monsters your drive’s requirement, mark XP.
What you’re capable of 23 On your second turn, describe your special IMPETUOUS YOUTH
Rejection, betrayal, vulnerability Stonetop has always been home, but you chafe BRAVERY
possessions and how you contribute to the village
What you must do at the demands of mundane life and have always Face up to one of your fears.
(beyond working the fields).
longed for more. Excitement! Danger!
33 On your third turn, tell us of your fear & When you make a move and hold nothing back, you GLORY
What makes you burn with righteous anger? anger, and of the last time they caused you trouble. can turn a 6- into a 7-9, a 7-9 into a 10+, and (if it Impress onlookers with your bravery.
(choose 2, maybe 3) matters), a 10-11 into a 12+. But if you do, pick 1
43 On your next turn, answer one of the following, (the GM will fill in the details): SACRIFICE
Bullying, slavery, oppression Suffer or endure hardship so that someone else does
naming one or more NPCs who live in Stonetop.
Wanton cruelty, unnecessary suffering You get hurt (2d4 damage and an actual injury) not need to do so.
Injustice, inequality Whose heart do you hope to win? You cause collateral damage, endanger others,
Cowardice, treachery, selfishness or otherwise escalate the situation
SUCCOR
The despoiling of beauty, innocence Something on your person is lost or breaks
Provide aid or comfort to an NPC in need.
Threats to your loved ones Who is counting on you?
Violence to children, animals, the innocent DRIVEN

Perversions of nature You once led a simple life, but something happened.
Who quietly understands the path you are on? Something changed you, burdened you with terrible
purpose. What was it? Choose 1:
When did your fear or anger last cause you trouble?
Who do you intend to prove wrong?
A loved one was killed or abducted Appearance
Someone gave their life to save you Choose 1 on each line, or make something up:
Your idol sacrificed themselves to save many
still a child young & beautiful all grown up
You stumbled upon a dark mystery
53 Go around again. Answer another question You must make amends for a terrible mistake
confident voice earnest voice quiet voice
big scrawny sinewy slender thick
What did you do? from 4, or pass. When everyone has passed, go on.
You always have the option of Burning Bright; you back unbowed jaw firmly set soulful eyes
63 On your next turn, ask your fellow PCs one of
can spend 2 XP after you roll to add +1, even if you
don’t have enough XP to level.
these. When others ask you, answer as you like. Place of origin and name
Which one of you is my closest, truest friend? Stonetop is your home, or close enough, but where
How did it turn out? DESTINED
are you (or your family) from originally? Pick 1 and
Fate has laid her hand upon you. Choose 3-4 of the
a name to match (or make up something similar).
items below to describe your destiny:
Which one of you believes in me, despite it all? Stonetop: Anwen, Caradoc, Dafyd, Glenys,
anointed marked at birth your coming foretold
Madoc, Morwenna, Siwan, or Wynfor
destroy discover free protect restore unify
blood civilization darkness earth & stone fire The Steplands (Hillfolk): Annic, Cosette,
Which one of you has promised to teach me?
ice light life storms war water the fae Denl, Hugenne, Jag, Marc, Oanz, or Sandre
the gods the Makers the Stone the Things Below
Gordin’s Delve: Pick a name from any list
Which one of you have I hurt, through what I When you start a session, roll +Omens: on a 7+, Marshedge: Bridin, Clian, Engis, Fearghul,
have done or what I’ve failed to do? reset Omens to 0 and the GM will describe a recent Lan, Neasa, Nill, or Una
portent, dream, or vision pointing towards your
fate; on a 10+, ask the GM a follow-up question Lygos or some other southern town: Chara,
73 Go around again. Ask another question from and get a clear, helpful answer; on a 6-, gain +1 Davud, Korina, Omid, Parvaneh, Tamir, Takish,
Omens and tell us of the nightmares you’ve been or Yannis
6, or pass. When everyone has passed, go on.
having, and how your fears play into them.
83 Add your home to the steading playbook. When you are at Death’s Door, ask yourself, “Is my
When everyone is done, let spring break forth! destiny fulfilled?” If it is not, treat a miss as a 7-9 I am called...
and a 7-9 as a 10+.
Stats Assign these scores: +1, +0, +0, +0, +0, -1. When a debility is marked, you roll with disadvantage. Special possessions Pick 2.
Strength Dexterity Intelligence Wisdom Constitution Charisma
A heap of expectations: of little use Tannery (or access to it): lime, acid, salts, thick
A good dog: devoted, keen-nosed, tracker, fast; gloves, a boiled leather cuirass (1 armor), etc.
Loyalty +2, damage d6, 8 HP; Moves: track by Personal token, fraught with meaning: pick 1
(STR) (DEX) (INT) (WIS) (CON) (CHA) scent, retrieve something, provide comfort; A shield, bearing ___’s crest
Instinct: to protect you; Cost: food & training. A wool cloak, woven just for you by ___
weakened dazed miserable Husbandry tools: brushes, feed, muzzles, A letter, spattered with tears & blood
collars, whips, bridles, etc. Gain advantage A flute, a gift from someone you loved
to Requisition livestock or other beasts. A fine locket, holding a strand of hair
d6 Stoneworker’s tools: chisels, drills, prybars, A tinderbox, lovingly engraved
spikes, block & tackles, wheelbarrow, etc.
____________________ (discuss with GM)
Damage HP (max 16) Armor XP Level

Moves You start with Anger is a Gift, Potential for Greatness, and 2 other moves of your choice. RESOURCEFUL A FORCE TO BE RECKONED WITH*
When you Defy Danger and roll a 6-, ask the GM a (Requires level 6+; replaces Underestimated)
4 ANGER IS A GIFT IMPROVED STAT question from Discern Realities after they describe Any intelligent creature who looks you in the eye or
When you burn with righteous anger (see Fear & Each time you take this move, increase one of your what happens. Gain advantage on your next roll to hears the steel in your voice instinctively knows that
Anger on back of playbook), hold 2 Resolve. You stats by 1 (to a max of +2). act on the answer. you are a force to be reckoned with, and treats you
can spend your Resolve 1-for-1 to: appropriately.
IN OVER YOUR HEAD SOMETHING TO REMEMBER ME BY
Set aside fear and doubt to do what must be done When you spend Readiness (from Defend) to strike When you Defy Danger against something trying to
When another PC rescues you from danger, mark XP.
Act suddenly, catching them off-guard back at an attacker, you deal +1d4 damage and scar, harm or constrain you, on a 12+ you turn the tables
Inspire allies or bystanders to follow your lead IRON WILL mark, or diminish them in some way (the GM will on them (the GM will say how, or ask you to).
Strike hard (+1d4 damage, forceful) When you are subject to mind control or magic say how, or ask you to).
BIG DAMN HERO*
Keep your footing, position, and/or your course that affects your feelings, you can take 1d4 damage
(Requires level 6+; replaces In Over Your Head)
despite what befalls you (ignoring armor) to disregard its influence. TOUGH LOVE When you first leap into danger to protect someone,
When you honestly think another PC is in the wrong don’t roll to Defend. Instead, treat as though you
SPEAK TRUTH TO POWER INQUIRING MINDS
and call them on it, they have disadvantage on any rolled a 10+.
(Requires Anger is a Gift) When you seek out and receive honest advice, gain
rolls against you until you two work it out.
When you demand that someone does what is advantage on your next roll to follow that advice. When you Defend, you can spend 1 Readiness to
clearly good and right, you have advantage to UNDERESTIMATED lock eyes with an attacker; they have disadvantage
Parley. If they refuse, gain +1 Resolve. NEVER GONNA KEEP ME DOWN
As long as you avoid overt hostility, no enemy will on damage rolls against you and your ward for the
When you have 5 or fewer current HP, you impose
consider you a threat. rest of the fight.
BETTER PART OF VALOR disadvantage on any damage you take.
When you are outnumbered or facing a foe bigger When you first make your move against an enemy SUPERIOR STAT
Once per session, when you are at Death’s Door,
than you, you have advantage to hide from, escape who underestimates you, you have advantage. (Requires all 6 marks in Potential for Greatness)
don’t roll. You get a 10+.
from, or sneak past them. Increase one of your stats by +1 (to a max of +3).
UP WITH PEOPLE |
4 POTENTIAL FOR GREATNESS
I GET KNOCKED DOWN When you converse with someone (PC or NPC) you UNDAUNTED*
(Not available to other playbooks)
When you take damage despite your best efforts to can hold 2 Rapport with them. If you do, they hold (Requires level 6+; replaces Better Part of Valor)
Once per level, when you roll a stat and get a 10+,
avoid it, you can choose to halve the damage but 1 Rapport with you. During the conversation, either When you are outnumbered or facing a foe bigger
mark one of the following (note the level during
pick 1 of the following: of you can spend 1 Rapport to ask the other player than you, you get +1 armor and deal +1d6 damage.
which you marked it). You don’t have to mark them
one of the following and get an honest answer.
You lose something (footing, grip, etc.) in order.
What weighs you down or holds you back? VOICE OF EXPERIENCE*
Something on your person breaks
Increase the stat you rolled by 1, to a max of +2 (Requires level 6+; replaces Inquiring Minds)
You’re out of it for a moment What drives you forward?
(at level ___) When another PC comes to you for advice and you
What lesson would you have me learn?
Whatever you choose, the GM will describe the details. Increase the stat you rolled by 1, to a max of +2 tell them what you think is best, they have advantage
What do you think of me, truly?
(at level ___) on their first roll to follow your advice.
BUT I GET UP AGAIN Increase the stat you rolled by 1, to a max of +2 VERSATILE When you Discern Realities, you can always ask
(Requires I Get Knocked Down) (at level ___) (Requires level 2+, not available to other playbooks) “What is about to happen?” for free, even on a 6-.
When you use I Get Knocked Down, you have Increase the stat you rolled by 1, to a max of +2 Choose a move from any other playbook, as long
advantage on your next roll against whatever (at level ___) as you meet its requirements. You can choose from
dealt the damage and your next blow against Increase your max HP by 4 (at level ___) a different playbook each time. You can’t take
them does +1d4 damage. Increase your damage die to a d8 (at level ___) Improved Stat or Superior Stat.

* The first time you use any move marked with an asterisk (*), cross off “Would-Be” on the front page.

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