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BARBARIAN

RAGE - LVL 1/3/6/12/17/20 HIT DICE


You can enter or end a rage as a bonus action, Your hit dice is a d12.
giving you ADV on STR checks and saves. Melee
weapon attacks with STR deal bonus damage. You You gain HP equal to
also have resistance to bludgeoning, piercing, and 1d12 + your CON mod
slashing damage. per level.
Rage lasts for 1 minute or until you are
knocked unconscious. It also ends if you PROFICIENCIES
haven’t attacked a hostile creature or taken
damage since your last turn. You can wear light and
medium armor, use
You can rage 2/3/4/5/6/unlimited times at shields, and use simple
levels 1/3/6/12/17/20 or martial weapons.

UNARMORED DEFENSE - LVL 1 RECKLESS ATTACK - LVL 2 DANGER SENSE - LVL 2

When not wearing When you make your You have ADV on
armor, your AC is 10 + first attack on your DEX saving throws
DEX mod + CON mod. turn, you can gain ADV against effects you
on melee attack rolls, can see so long as
You can use a shield but attacks against you you aren’t blinded,
and still get this benefit. have DISADV until deafened, or
your next turn. incapacitated.

EXTRA ATTACK - LVL 5 FAST MOVEMENT - LVL 5 FERAL INSTINCT - LVL 7

You have ADV on


When not wearing initiative rolls. If you
You can attack twice are surprised in
as part of one attack heavy armor, your
movement speed combat, you can
action on your turn. act normally so long as
increases by 10 feet.
you aren't incapacitated
and enter a rage.

BRUTAL CRITICAL - LVL 9/13/17 RELENTLESS RAGE - LVL 11 PERSISTENT RAGE - LVL 15

If you drop to 0hp while


When you score a in a rage, you can drop Your rage only ends
critical hit, you roll to 1hp instead of falling early if you fall
an additional 1/2/3 unconscious or dying unconscious or
damage dice at by succeeding on choose to end it.
levels 9/13/17. a DC 10 CON save.

INDOMITABLE MIGHT - LVL 18 PRIMAL CHAMPION - LVL 20

If the result of a STR


check is less than your
Your STR and CON
STR score, you can
scores increase by 4, to
use your STR score
a maximum of 24.
instead of the result of
the roll.

NOTES
BERSERKER
FRENZY — LVL 3 MINDLESS RAGE — LVL 6

You can make an additional You cannot be charmed or


melee attack as a bonus frightened while raging. If
action while raging. you are charmed or
frightened before entering a
When your rage ends, you rage, the effects are
suffer a level of exhaustion. suspended during the rage.

INTIMIDATING PRESENCE — LVL 10 RETALIATION — LVL 14

One creature within 30 feet of you must


succeed a WIS save with a DC equal to
8 + your PB + CHA or be frightened When you take damage from a
until the end of your next turn. creature within 5 feet, you can
use your reaction to make a
melee attack against the creature.
You can extend the duration on
following turns using your action.

NOTES

DURING YOUR TURN


On your turn you can move, perform an action, take a bonus action (when applicable), and interact with one object (such as
opening a door or drawing a weapon).

MOVE ACTION BONUS ACTION


You can move a number of feet • Attack with a weapon. Some abilities, such as attacking
up to the distance listed in your • Cast a spell. with off-hand weapons or casting
speed on your turn. • Dash (move again up to your some spells, can be performed
speed). quicker than an action. These
You don't have to move the full • Disengage from combat. abilities can be used as a bonus
distance at once; you can break • Dodge (attacks made against action.
up your movement with actions you have DISADV and you have
and bonus actions. ADV on DEX saves). You can only perform one bonus
• Help (Give ADV to a friend action per turn and only if the
Crawling and difficult terrain within 5 feet). ability, weapon, or spell
cause you to move at half • Hide. specifies.
speed, as does climbing and • Ready (set a defined trigger for
swimming, unless you have a an action that will happen later in You choose when on your turn to
climb or swim speed. the turn). take your bonus action.
PG. 190 PG. 192 PG. 189

NOT DURING YOUR TURN


Certain abilities allow you to take a reaction, which happens instantly, even if it isn't your turn. The most
common reactions are attacks of opportunities or casting a spell with a casting time of 1 reaction. You can
only make one reaction per round of combat.

REFERENCE LVL: Class Level HP: Hit Points AC: Armor Class
STR: Strength DEX: Dexterity CON: Constitution
PB: Proficiency Bonus ADV: Advantage DISADV: Disadvantage
INT: Intelligence WIS: Wisdom CHA: Charisma

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