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DIBASTET'S ARCHETYPES #2

Bard

by Diego Bastet and the Secrets of Alancia team


art by Diego Bastet, character commissions at
http://diegobastet.deviantart.com/

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This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2016 by Diego Erik and published under the
Community Content Agreement for Dungeon Masters Guild.

Not for resale. Permission granted to print or photocopy this document for personal use only. 1
COLLEGE OF ADVENTURE COLLEGE OF DANCE
Bards from the College of Adventure are Bards from the College of Dance are exotic
explorers and heroes, equally apt to dive and wild. Their moves have long dazzled allies
headfirst into court, city or dungeon adventure. and enemies everywhere, the former by their
grace and beauty, the later by the quickness of
ADVENTURER'S ACTION their blades.
You are a master at being where you need
when you need it. You can expend one use of UNARMORED DEFENSE
your Bardic Inspiration to take the Dash, Beginning at 3rd level, while you are wearing
Disengage or Hide action. Also, as a Reaction no armor and not wielding a shield, your AC
you can also expend one use of your Bardic equals 10 + your Dexterity modifier + your
Inspiration to move up to half your move and Charisma modifier.
end within 5 ft of an ally. You may use this
ability to dive out of danger, or to hold CLOAKED DANCE
someone who was about to fall, for example. Beginning at 3rd level, as a bonus action you
may spend 1 Inspiration die to begin a
ADDITIONAL PROFICIENCY Cloaked Dance. Your dance lasts for 1 minute.
When you join the College of Adventure at It ends early if you are knocked unconscious
3rd level, you gain proficiency in a single skill or if your turn ends and you haven’t moved at
of your choice, as well as thieves’ tools. least 10ft since your last turn. You can also
end your dance on your turn as a bonus action.
UNCANNY DODGE While dancing, you gain the following
Starting at 6th level, when an attacker that you benefits if you’re wearing armor no heavier
can see hits you with an attack, you can use than light and not wielding a shield.
your reaction to make an uncanny dodge to -You can use a bonus action on each of your
halve the attack’s damage against you. turns to take the Disengage action.
-You may cast your Bard spells without any
MAGIC DILETTANTE somatic component.
Beginning at 14th level, you learn to make the
most out of magic items you find. You ignore BLADED DANCE
class restrictions for magic items and you can Beginning at 6th level, while using Cloaked
use scrolls even if that spell is not on your Dance, once on each of your turns when you
class spell list. hit a creature with a weapon attack, you can
cause the attack to deal causes an extra 1d6 of
the same type. That extra damage increases to
+2d6 at 11th level and +3d6 at 17th. The
attack must use a finesse or throw weapon.

SIDESTEP
Beginning at 14th level, while using Cloaked
Dance when you are subjected to an effect that
allows you to make a Dexterity saving throw
to take only half damage, you instead take no
damage if you succeed on the saving throw,
and only half damage if you fail.

Not for resale. Permission granted to print or photocopy this document for personal use only. 2
COLLEGE OF ESPIONA
AGE
Bards from the College of Espionage are
minstrels who act as assassins, spies or
saboteurs. Found in the courts, where intrigue
is as common as silk, the successful ones
remain keep hiding their true profession.

SUBTLE SPELL
When you cast a spell, you may make a
Deception check to ignore the somatic
soma or
verbal component of the spell. The DC for fo
these checks is 8 + 2x spell level. Starting at
11th level you may try to hide both
components, but that increases the DC by +5.

ADDITIONAL PROFICIENCY
When you join the College of Esppionage at 3rd
level, you gain proficiency in Deception,
D as
well as disguise kit.

DISTRACTION
Knowing how to distract an oppponent comes
in handy not only on the battlefield
b of
adventure, but also on the long halls
h of noble
houses. Starting at 6th level, as an
a action you
can expend onee use of your Bardic Inspiration
to create a distraction somewheree in your line
of sight. You subtract your Bardic Inspiration
Die from the Perception of opponnents that can
see or hear the point you choosee. This effect
lasts until the end of your next turn.
turn
"Please m'lord, payy no mind to this simple
GHOST INSIDE THE WALLS minnstrel..."
Beginning at 14th level, you may wreak havoc
on the court while in the safety of your hiding
spot. You remain hidden/invisible after casting
illusion or enchantment spells.

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