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Bard: College of the Death Dancer

B
ards of the College of the Death Dancer
specialize in the beautiful and mystical Dance of A turned undead must spend its turns trying to move as far
the Dead, a calypso dance created in the away from you as it can, and it can’t willingly move to a spare
Ravenloft domain of Souragne, which has since within 30 feet of you. It also can’t take reactions. For its
spread throughout the multiverse. action, it can use only the Dash action or try to escape from
Through dance, the death dancer bard is able an effect that prevents it from moving. If there’s nowhere to
to command necrotic and psychic energy, as move, the creature can use the Dodge action.
well as banish and summon the undead. The most powerful Undead you command are immune to this ability. You must
death dancer bards are fearless in battle against even the finish a long rest before you can use this ability again, even if
most terrifying undead horrors. you have Bardic Inspiration dice available.
Dance of the Dead Flamenco of Fear
At 3rd level, you are skilled in the Dance of the Dead, a At 6th level, you become skilled in the flamenco of fear and
calypso dance created in the Ravenloft domain of Souragne. learn how to frighten enemies by performing this dance. Use
The Dance of the Dead gives the bard the ability to move an action to choose a number of creatures equal to or less
between the world of the living and the world of the dead. You than your Charisma modifier within a 30 ft range that can
may choose to use this dance to activate your bardic abilities. see you. Each chosen creatures makes a Wisdom saving
throw vs your spell save DC. On a failed save, the creature
Shadow Dancing become frightened for 1 minute.
A frightened creature must spend its turns trying to move
Beginning at 3rd level, you can use the Dance of the Dead to as far away from you as it can, and it can’t willingly move to a
manipulate necrotic energy to wound your enemies, heal spare within 30 feet of you. It also can’t take reactions. For its
your allies, and even control the undead. You may choose to action, it can use only the Dash action or try to escape from
use the Dance of the Dead as your Spellcasting Focus. an effect that prevents it from moving. If there’s nowhere to
You gain access to the following spells at particular levels. move, the creature can use the Dodge action.
You also learn the cantrip toll the dead. For you, these count You must finish a long rest before you can use this ability
as bard spells. They do not count against your number of again, even if you have Bardic Inspiration dice available.
known bard spells.
Death Dancer College Spells The Dancer Becomes the Dance
Bard Level Spells At 14th level, you have mastered the Dance of the Dead. You
3rd false life, gentle repose and all undead you control become resistant to necrotic and
psychic damage.
6th life transference, summon undead You are also immune to a lich’s Frightening Gaze, a
14th circle of death, create undead mummy lord’s Dreadful Glare, a vampire’s Charm, a
demilich’s Howl, and a death tyrant’s Fear Ray.
Tango of Torment
Credit
At 3rd level, you are also skilled in the tango of torment and
can grant your dance partner the ability to deal necrotic or "Bard: College of the Death Dancer" created by Meaghan J.
psychic damage, as well as impress others with their talent.
As bonus action, you grant a Bardic Inspiration die to an
ally within 5 ft. If that ally uses the Bardic Inspiration die
with an attack roll, that ally can choose to do additional
necrotic or psychic damage equal to the Bardic Inspiration
die roll.
If that ally uses the Bardic Inspiration die to make a
Performance or Persuasion skill check, the number rolled on
the Bardic Inspiration die is doubled.
Ballet of Banishment
At 6rd level, you become skilled in the ballet of banishment
and learn how to turn undead by performing this dance. As
an action, you expend one Bardic Inspiration die and choose
a number of undead equal or less than your Charisma
modifier within a 30 ft range that can see you. Each chosen
undead makes a Wisdom saving throw versus your spell save
DC. On a failed save, the undead is turned for 1 minute.

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