You are on page 1of 1

Bard College: College of Warfare

The war-like symphony created by the College of Warfare bard serves to strike terror into the
hearts of enemies. The distant drums, the Aztec death whistle, or the carnyx – all are tools in the
arsenal of a Military Bard, capable of turning the tide of battle with the power of sound.

Bonus Proficiencies: When you join the College of Warfare at


3rd level, you gain proficiency with medium armor, shields,
and martial weapons.

War-Maker: Starting at 3rd level, you have learned the ancient


arts of creating sonic disturbances that strike fear into the hearts
of your enemies. As an action, you can use your War-Maker
ability to Begin a sound that echoes across the battlefield. All
creatures that would attack you on sight within 1,000 feet, or all
creature of your choice within 60 feet, that can hear the sound
must make a Wisdom saving throw against your bard spell save
DC. On a failed save, a creature is demoralized, gaining
disadvantage on attack rolls and saving throws. The saving
throw can be repeated at the end of each of the affected
creature's turns to end the demoralized effect on a success.

Maintaining the beat requires your concentration as if


concentrating on a spell. The effect persists as long as you maintain concentration, and you can
use your action on subsequent turns to extend the duration of the sound.

You cannot be hidden by normal or magical means while using this ability, and your location is
known to all creatures within 1 mile that can hear.

Sonic Warfare: Starting at 6th level, your War-Maker ability gains additional potency. When a
creature fails its saving throw against your War-Maker, it takes psychic damage equal to your
Charisma modifier at the start of its turn while affected by the demoralized condition.

Dissonant Resonance: At 14th level, your sonic abilities become even more insidious. When a
creature fails its saving throw against your War-Maker, it also suffers a penalty equal to half its
movement speed. This reduction lasts until the creature succeeds on its saving throw or you lose
concentration.

You might also like