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Ally: play as an action, to put in play as a minion (cannot act on first turn)
Damage Diablerie
1. Regular damage: burn 1 blood per point of damage. If not Diablerie is a D action at +0 stealth. The target must be in Torpor.
enough blood, the vampire is Wounded. If successful, do the following:
2. Aggravated damage: after regular damage resolution, first point 1. Move any amount of blood from the diablerized vampire to the
of Aggravated damage makes the vampire Wounded (if he is diablerist (remove excess blood).
not Wounded yet). 2. Move any equipment as well.
3. Once Wounded, the vampire burns 1 blood per Aggravated 3. Burn the diablerized vampire.
damage point. If not enough blood, he burns. 4. If the diablerized vampire was older than the diablerist , you
4. If the vampire is Wounded but wasn’t Burnt, he goes to Torpor. may go through your hand, library and ash heap to find a
Discipline card and put it on the diablerist.
Vampire can remain in play with 0 blood, but the only action they 5. Vote in the Blood Hunt. Action modifiers and reaction cards are
can take is to Hunt until they have at least 1 blood. not allowed. Cards specifying Political Action are not allowed.
Vampires in Torpor can only take the Rescue from Torpor action Normal votes (from titles or cards in play), burning political
(if they have 2 blood). action cards and burning the Edge are allowed. If the vote
passed, burn the diablerist.