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4+ 4+ 4+

HONEST HONEST HONEST


4+ 4+ 5+

HONEST HONEST HONEST


5+ 6+ 7+

HONEST HONEST HONEST


7+ 8+ 4+

HONEST HONEST CROOKED


4+ 4+ 4+

CROOKED CROOKED CROOKED


4+ 5+ 5+

CROOKED CROOKED CROOKED


6+ 7+ 7+

CROOKED CROOKED CROOKED


8+ 4+ 4+

CROOKED AGENT KINGPIN

4+ 4+ 5+
5+ 4+ 4+
Evidence bag Wiretap

Choose a player and Investigate any


take that plauers's two players.
Equipment card.
7+

Coffee Surveillance Polygraph


camera

Use immediately after a


Choose a player and
player is Investigated.
After the current view all of their
That player must turn
player turn ends, play Integrity cards,
the Integrity card that
moves immediately was viewed face-up on then show them all
to your turn. the table. of your Integrity
cards.

Defibrillator Taser Metal detector

Revive a player who was


eliminated. Choose and Steal a gun from
discard two of their any player. Investigate each
Integrity cards. Their Use only on your turn. player who is
role is determined by This counts as your holding a gun.
one Integrity card for action for this turn.
the rest of the game.
7+
Planted Flashbang
Blackmail
evidence

Choose a player. For the


rest of the game, all Choose two Integrity Shuffle all of your
of that player's Crooked cards held by other Integrity cards, look
cards are treated as players. Those at them, and place them
Honest cards and all of players exchange face-down on the table
their Honest cards are those two cards. in any order.
treated as Crooked cards

Smoke grenade Report audit Truth serum


Report audit

Each player who has Choose a player. That


The turn order is no face-up Integrity player chooses one of
reversed at the end of cards must choose their face-down Integrity
the current player's one Integrity card cards to turn face-up.
turn. to turn face-up.

Restraining
order K-9 Unit Deliriant
Restraining order

Choose any player.


That player shuffles
Choose a player. all of their Integrity
Use when a player shoots If they are holding a cards, then place them
their gun. They must gun, thei drop it. If face-down on the table
choose a different player without looking at any
it is currently that
and immediately aim at of them. They may not
player's turn, they
and sgoot that player view their face-down
cannot pick up a gun cards for the remainder
instead.
this turn. of the game.
Getting shot Getting shot
-If you are shot, you must -If you are shot, you must
turn all of your Integrity turn all of your Integrity
cards face-up onthe table. cards face-up onthe table.
-If you are not the Agent -If you are not the Agent
or Kingpin, you are or Kingpin, you are
eliminated from the game. eliminated from the game.
return your Equipment card return your Equipment card
to the bottom of the deck, to the bottom of the deck,
and return your Gun to the and return your Gun to the
center of the table. center of the table.
-If you are the Agent or -If you are the Agent or
Kingpin, you are not Kingpin, you are not
eliminated the first time eliminated the first time
you are shot. Instead, you are shot. Instead,
you must take a Wounded you must take a Wounded
LEAD INVESTIGATOR token and draw one
Equipment card.
token and draw one
Equipment card.

On your turn On your turn


1. Choose to take one of the 1. Choose to take one of the
following actions. following actions.
-investigate -investigate
-equip -equip
-arm -arm
-shoot -shoot
2. Take aim. 2. Take aim.
If you are holding a gun If you are holding a gun
after your action is after your action is
resolved, you must aim resolved, you must aim
the gun at any player the gun at any player
other than yourself. other than yourself.

3. End turn. 3. End turn.


Play proceeds clockwise. Play proceeds clockwise.
Pass the Lead Investigator Pass the Lead Investigator
to the player to your left. to the player to your left.

On your turn On your turn On your turn


1. Choose to take one of the 1. Choose to take one of the 1. Choose to take one of the
following actions. following actions. following actions.
-investigate -investigate -investigate
-equip -equip -equip
-arm -arm -arm
-shoot -shoot -shoot
2. Take aim. 2. Take aim. 2. Take aim.
If you are holding a gun If you are holding a gun If you are holding a gun
after your action is after your action is after your action is
resolved, you must aim resolved, you must aim resolved, you must aim
the gun at any player the gun at any player the gun at any player
other than yourself. other than yourself. other than yourself.

3. End turn. 3. End turn. 3. End turn.


Play proceeds clockwise. Play proceeds clockwise. Play proceeds clockwise.
Pass the Lead Investigator Pass the Lead Investigator Pass the Lead Investigator
to the player to your left. to the player to your left. to the player to your left.
LEAD INVESTIGATOR

On your turn On your turn


1. Choose to take one of the 1. Choose to take one of the
following actions. following actions.
-investigate -investigate
-equip -equip
-arm -arm
-shoot -shoot
2. Take aim. 2. Take aim.
If you are holding a gun If you are holding a gun
after your action is after your action is
resolved, you must aim resolved, you must aim
the gun at any player the gun at any player
other than yourself. other than yourself.

3. End turn. 3. End turn.


Play proceeds clockwise. Play proceeds clockwise.
Pass the Lead Investigator Pass the Lead Investigator
to the player to your left. to the player to your left.

On your turn On your turn On your turn


1. Choose to take one of the 1. Choose to take one of the 1. Choose to take one of the
following actions. following actions. following actions.
-investigate -investigate -investigate
-equip -equip -equip
-arm -arm -arm
-shoot -shoot -shoot
2. Take aim. 2. Take aim. 2. Take aim.
If you are holding a gun If you are holding a gun If you are holding a gun
after your action is after your action is after your action is
resolved, you must aim resolved, you must aim resolved, you must aim
the gun at any player the gun at any player the gun at any player
other than yourself. other than yourself. other than yourself.

3. End turn. 3. End turn. 3. End turn.


Play proceeds clockwise. Play proceeds clockwise. Play proceeds clockwise.
Pass the Lead Investigator Pass the Lead Investigator Pass the Lead Investigator
to the player to your left. to the player to your left. to the player to your left.

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