The game involves wizards battling each other using spell cards. During a turn, a wizard can draw cards, play cards from their hand to target other wizards with spells, exchange cards in their hand for new ones from the deck, and discard cards. The goal is to defeat all other wizards by reducing their mana to 0.
The game involves wizards battling each other using spell cards. During a turn, a wizard can draw cards, play cards from their hand to target other wizards with spells, exchange cards in their hand for new ones from the deck, and discard cards. The goal is to defeat all other wizards by reducing their mana to 0.
The game involves wizards battling each other using spell cards. During a turn, a wizard can draw cards, play cards from their hand to target other wizards with spells, exchange cards in their hand for new ones from the deck, and discard cards. The goal is to defeat all other wizards by reducing their mana to 0.
2. Each wizard draws 5 cards. If you draw an Event card, discard it and draw a new card. 3. Each wizard gets 10 . You can drink mana potions at any point in the game. Each potion grants 3 . Defeat all other wizards to win!
DURING YOUR TURN
1. Draw cards up to your hand limit (normally 5). If you draw an Event card, play it immediately and draw a new card. 2. Perform any number of these actions in any order, each as many times as you want: • Play a card. • Exchange cards from your hand for new ones from the deck (first one costs 1 , second – 2 , and so on). • Discard any number of cards. 3. Announce your turn's end. SETUP AND GENERAL RULES 1. Shuffle the deck. 2. Each wizard draws 5 cards. If you draw an Event card, discard it and draw a new card. 3. Each wizard gets 10 . You can drink mana potions at any point in the game. Each potion grants 3 . Defeat all other wizards to win!
DURING YOUR TURN
1. Draw cards up to your hand limit (normally 5). If you draw an Event card, play it immediately and draw a new card. 2. Perform any number of these actions in any order, each as many times as you want: • Play a card. • Exchange cards from your hand for new ones from the deck (first one costs 1 , second – 2 , and so on). • Discard any number of cards. 3. Announce your turn's end. SETUP AND GENERAL RULES 1. Shuffle the deck. 2. Each wizard draws 5 cards. If you draw an Event card, discard it and draw a new card. 3. Each wizard gets 10 . You can drink mana potions at any point in the game. Each potion grants 3 . Defeat all other wizards to win!
DURING YOUR TURN
1. Draw cards up to your hand limit (normally 5). If you draw an Event card, play it immediately and draw a new card. 2. Perform any number of these actions in any order, each as many times as you want: • Play a card. • Exchange cards from your hand for new ones from the deck (first one costs 1 , second – 2 , and so on). • Discard any number of cards. 3. Announce your turn's end. SETUP AND GENERAL RULES 1. Shuffle the deck. 2. Each wizard draws 5 cards. If you draw an Event card, discard it and draw a new card. 3. Each wizard gets 10 . You can drink mana potions at any point in the game. Each potion grants 3 . Defeat all other wizards to win!
DURING YOUR TURN
1. Draw cards up to your hand limit (normally 5). If you draw an Event card, play it immediately and draw a new card. 2. Perform any number of these actions in any order, each as many times as you want: • Play a card. • Exchange cards from your hand for new ones from the deck (first one costs 1 , second – 2 , and so on). • Discard any number of cards. 3. Announce your turn's end. SETUP AND GENERAL RULES 1. Shuffle the deck. 2. Each wizard draws 5 cards. If you draw an Event card, discard it and draw a new card. 3. Each wizard gets 10 . You can drink mana potions at any point in the game. Each potion grants 3 . Defeat all other wizards to win!
DURING YOUR TURN
1. Draw cards up to your hand limit (normally 5). If you draw an Event card, play it immediately and draw a new card. 2. Perform any number of these actions in any order, each as many times as you want: • Play a card. • Exchange cards from your hand for new ones from the deck (first one costs 1 , second – 2 , and so on). • Discard any number of cards. 3. Announce your turn's end. SETUP AND GENERAL RULES 1. Shuffle the deck. 2. Each wizard draws 5 cards. If you draw an Event card, discard it and draw a new card. 3. Each wizard gets 10 . You can drink mana potions at any point in the game. Each potion grants 3 . Defeat all other wizards to win!
DURING YOUR TURN
1. Draw cards up to your hand limit (normally 5). If you draw an Event card, play it immediately and draw a new card. 2. Perform any number of these actions in any order, each as many times as you want: • Play a card. • Exchange cards from your hand for new ones from the deck (first one costs 1 , second – 2 , and so on). • Discard any number of cards. 3. Announce your turn's end. FIRE ARROW Ignis Sagitta
The target loses 1 .
FIRE ARROW Ignis Sagitta
The target loses 1 .
FIRE ARROW Ignis Sagitta
The target loses 1 .
FIRE ARROW Ignis Sagitta
The target loses 1 .
FIRE ARROW Ignis Sagitta
The target loses 1 .
FIRE ARROW Ignis Sagitta
The target loses 1 .
FIRE ARROW Ignis Sagitta
The target loses 1 .
FIRE ARROW Ignis Sagitta
The target loses 1 .
FIREBALL Globus Ignea
The target loses 2 .
FIREBALL Globus Ignea
The target loses 2 .
FIREBALL Globus Ignea
The target loses 2 .
FIREBALL Globus Ignea
The target loses 2 .
FIREBALL Globus Ignea
The target loses 2 .
FIREBALL Globus Ignea
The target loses 2 .
METEOR SHOWER Pandemonium Meteorum
The target loses 2 .
All wizards sitting next to the target lose 1 . METEOR SHOWER Pandemonium Meteorum
The target loses 2 .
All wizards sitting next to the target lose 1 . METEOR SHOWER Pandemonium Meteorum
The target loses 2 .
All wizards sitting next to the target lose 1 . ARMAGEDDON Finem Ignea Semper
All wizards (including the caster) lose 3 .
MANAIgneIMPLOSION Doloris
The target loses 2 and 2 .
MANAIgneIMPLOSION Doloris
The target loses 2 and 2 .
ICE BOLT Frigus Proiectum
The target loses 1 and must discard 1 card
from their hand. ICE BOLT Frigus Proiectum
The target loses 1 and must discard 1 card
from their hand. ICE BOLT Frigus Proiectum
The target loses 1 and must discard 1 card
from their hand. ICE BOLT Frigus Proiectum
The target loses 1 and must discard 1 card
from their hand. ICE BOLT Frigus Proiectum
The target loses 1 and must discard 1 card
from their hand. ICE BOLT Frigus Proiectum
The target loses 1 and must discard 1 card
from their hand. BLIZZARD Nix Tempestas
The target and all wizards sitting next to
the target lose 1 . All affected wizards must discard 1 card from their hand. BLIZZARD Nix Tempestas
The target and all wizards sitting next to
the target lose 1 . All affected wizards must discard 1 card from their hand. BLIZZARD Nix Tempestas
The target and all wizards sitting next to
the target lose 1 . All affected wizards must discard 1 card from their hand. ICE Glacies BOOMERANG Hastilum
The target loses 3 ; the caster loses 1 .
ICE Glacies BOOMERANG Hastilum
The target loses 3 ; the caster loses 1 .
ICE Glacies BOOMERANG Hastilum
The target loses 3 ; the caster loses 1 .
VAMPIRIC TOUCH Lamia Vita Furtum
The target loses 2 ; the caster gains 1 .
VAMPIRIC TOUCH Lamia Vita Furtum
The target loses 2 ; the caster gains 1 .
VAMPIRIC TOUCH Lamia Vita Furtum
The target loses 2 ; the caster gains 1 .
VAMPIRIC TOUCH Lamia Vita Furtum
The target loses 2 ; the caster gains 1 .
VAMPIRIC TOUCH Lamia Vita Furtum
The target loses 2 ; the caster gains 1 .
FREEZE Nix Carcere
The target loses their next turn.
FREEZE Nix Carcere
The target loses their next turn.
ICY GRASP Duratus Supellectilem
The target loses 2 and you can steal a random
card from their hand. ICY GRASP Duratus Supellectilem
The target loses 2 and you can steal a random
card from their hand. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. LIGHTNING Curva Electrica
The target loses 2 .
The target may use another Lightning card in order to increase the damage of the spell by 1 and redirect it to another wizard. ELECTRIC EXPLOSION Magnum Crepitus Electrica
All wizards except the caster lose 2 .
ELECTRIC EXPLOSION Magnum Crepitus Electrica
All wizards except the caster lose 2 .
ELECTRIC EXPLOSION Magnum Crepitus Electrica
All wizards except the caster lose 2 .
BLINDING FLASH Lucidus Ardeo
The target loses 2 .
The target cannot cast offensive spells during their next turn. BLINDING FLASH Lucidus Ardeo
The target loses 2 .
The target cannot cast offensive spells during their next turn. ELECTRIC ARC Arcus Tonitrui
Two selected targets lose 1 .
ELECTRIC ARC Arcus Tonitrui
Two selected targets lose 1 .
ELECTRIC ARC Arcus Tonitrui
Two selected targets lose 1 .
ELECTRIC ARC Arcus Tonitrui
Two selected targets lose 1 .
ELECTRIC ARC Arcus Tonitrui
Two selected targets lose 1 .
PARALYSING TOUCH Stillabunt Stercore
The target loses 2 and must discard 2 cards
from their hand. PARALYSING TOUCH Stillabunt Stercore
The target loses 2 and must discard 2 cards
from their hand. MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MAGIC SHIELD Lux Clypeus
Prevents 2 points of spell damage.
Defensive card – you can use it anytime, on any wizard.
MIRROR SHIELD Speculum Clypeus
Redirects up to 2 points of spell damage
towards any wizard.
Defensive card – you can use it anytime, on any wizard.
MIRROR SHIELD Speculum Clypeus
Redirects up to 2 points of spell damage
towards any wizard.
Defensive card – you can use it anytime, on any wizard.
MIRROR SHIELD Speculum Clypeus
Redirects up to 2 points of spell damage
towards any wizard.
Defensive card – you can use it anytime, on any wizard.
MIRROR SHIELD Speculum Clypeus
Redirects up to 2 points of spell damage
towards any wizard.
Defensive card – you can use it anytime, on any wizard.
MIRROR SHIELD Speculum Clypeus
Redirects up to 2 points of spell damage
towards any wizard.
Defensive card – you can use it anytime, on any wizard.
FROZEN BUNNY Prevents all damage from a selected spell.
Defensive card – you can use it anytime, on any wizard.
LAST WISH Supremum Exitum
If the damage from an opponent’s spell kills
you, you cause the same amount of damage to the attacker before losing your health points. You still die afterwards.
Defensive card – you can use it anytime.
MAGIC CAPTURE Sum Malus Furem
Steal a card from the top of the discard pile.
Defensive card – you can use it anytime.
MAGIC CAPTURE Sum Malus Furem
Steal a card from the top of the discard pile.
Defensive card – you can use it anytime.
MAGIC CAPTURE Sum Malus Furem
Steal a card from the top of the discard pile.
Defensive card – you can use it anytime.
ANNIHILATION Postremus Eversio
Discard any card in the game (including a spell
cast by an opponent) to the discard pile.
Defensive card – you can use it anytime.
ANNIHILATION Postremus Eversio
Discard any card in the game (including a spell
cast by an opponent) to the discard pile.
Defensive card – you can use it anytime.
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
HEAL Magis Salutem
The target gains 1 .
GREATER HEAL Sanus Maximum
The target gains 2 .
GREATER HEAL Sanus Maximum
The target gains 2 .
GREATER HEAL Sanus Maximum
The target gains 2 .
GREATER HEAL Sanus Maximum
The target gains 2 .
BOOKVertoEXCHANGE Voluminus
Exchange your hand with the hand of a selected
wizard. BOOKVertoEXCHANGE Voluminus
Exchange your hand with the hand of a selected
wizard. MAGIC HAND Volumen Furtum
Look at the cards in selected wizard’s hand
and steal one of them for yourself. MAGIC HAND Volumen Furtum
Look at the cards in selected wizard’s hand
and steal one of them for yourself. FORCE FIELD Viribus Defensionem
The target cannot be affected by spells until
your next turn. FORCE FIELD Viribus Defensionem
The target cannot be affected by spells until
your next turn. FORCE FIELD Viribus Defensionem
The target cannot be affected by spells until
your next turn. POTENT ELIXIR Fortis Suci
Doubles provided by your next mana
potion. POTENT ELIXIR Fortis Suci
Doubles provided by your next mana
potion. POTENT ELIXIR Fortis Suci
Doubles provided by your next mana
potion. POTENT ELIXIR Fortis Suci
Doubles provided by your next mana
potion. SPACE SHIFT Volumen Satiata
Discard all cards from your hand and draw
a full hand again. SPACE SHIFT Volumen Satiata
Discard all cards from your hand and draw
a full hand again. CURSE OF RULES A Szabályok Atok
Place this card in front of yourself and
establish a rule, for example: “no swearing.“ From now on, any wizard who breaks the rule loses 1 . The curse works on the caster as well. The rule cannot contradict the game rules. CURSE OF RULES A Szabályok Atok
Place this card in front of yourself and
establish a rule, for example: “no swearing.“ From now on, any wizard who breaks the rule loses 1 . The curse works on the caster as well. The rule cannot contradict the game rules. CURSE OF RULES A Szabályok Atok
Place this card in front of yourself and
establish a rule, for example: “no swearing.“ From now on, any wizard who breaks the rule loses 1 . The curse works on the caster as well. The rule cannot contradict the game rules. CURSEMamája OF Olyan THEBüdös ELDER All wizards older than the caster lose 3 . CURSE Menj OF Vissza THEKozóba YOUNGER All wizards younger than the caster lose 3 . CURSE OF VIGOUR Ragaszkodom Segged Tűt
All wizards with at least as many as the caster
lose 3 . CURSE OF EVEN Húsz Kecske Enni
All wizards who were born in an even month
lose 3 . CURSE OF ODD Tizenhárom Hálószoba
All wizards who were born in an odd month
lose 3 . FIREPROOF Artifact TIARA While equipped, fire spells deal 1 less damage to you.
Place this card in front of yourself to equip it.
PADDED BOOTS Artifact
While equipped, ice spells deal 1 less damage
to you.
Place this card in front of yourself to equip it.
FARADAY'S Artifact CLOAK While equipped, electricity spells deal 1 less damage to you.
Place this card in front of yourself to equip it.
WILD FIRE Artifact
While equipped, your fire spells deal 1 additional
damage.
Place this card in front of yourself to equip it.
DRAGON GLASS Artifact
While equipped, your ice spells deal 1 additional
damage.
Place this card in front of yourself to equip it.
TESLA COIL Artifact
While equipped, your electricity spells deal
1 additional damage.
Place this card in front of yourself to equip it.
SPELLBOOK Artifact
While equipped, your hand size limit increases
by 1 card. You cannot have more than one Spellbook.
Place this card in front of yourself to equip it.
SPELLBOOK Artifact
While equipped, your hand size limit increases
by 1 card. You cannot have more than one Spellbook.
Place this card in front of yourself to equip it.
SPELLBOOK Artifact
While equipped, your hand size limit increases
by 1 card. You cannot have more than one Spellbook.
Place this card in front of yourself to equip it.
MAGIC CAP Artifact
While equipped, you can discard the Cap
to avoid losing any amount of or once.
Place this card in front of yourself to equip it.
MAGIC CAP Artifact
While equipped, you can discard the Cap
to avoid losing any amount of or once.
Place this card in front of yourself to equip it.
MAGIC CAP Artifact
While equipped, you can discard the Cap
to avoid losing any amount of or once.
Place this card in front of yourself to equip it.
RUNICArtifact ARMOR While equipped, grants invulnerability to curses.
Place this card in front of yourself to equip it.
SCROLL OF ELEMENTS Artifact
While equipped, you can use the Scroll of
Elements anytime as a replacement for any card required by any other card. Discard this card after use.
Place this card in front of yourself to equip it.
SCROLL OF ELEMENTS Artifact
While equipped, you can use the Scroll of
Elements anytime as a replacement for any card required by any other card. Discard this card after use.
Place this card in front of yourself to equip it.
SCROLL OF ELEMENTS Artifact
While equipped, you can use the Scroll of
Elements anytime as a replacement for any card required by any other card. Discard this card after use.
Place this card in front of yourself to equip it.
SCROLL OF ELEMENTS Artifact
While equipped, you can use the Scroll of
Elements anytime as a replacement for any card required by any other card. Discard this card after use.
Place this card in front of yourself to equip it.
SCROLL OF ELEMENTS Artifact
While equipped, you can use the Scroll of
Elements anytime as a replacement for any card required by any other card. Discard this card after use.
Place this card in front of yourself to equip it.
SCROLL OF ELEMENTS Artifact
While equipped, you can use the Scroll of
Elements anytime as a replacement for any card required by any other card. Discard this card after use.
Place this card in front of yourself to equip it.
SCROLL OF ELEMENTS Artifact
While equipped, you can use the Scroll of
Elements anytime as a replacement for any card required by any other card. Discard this card after use.
Place this card in front of yourself to equip it.
TRANSFORMATION Artifact GLOVE While equipped, you can discard 1 card from your hand and draw a new one once per turn.
Place this card in front of yourself to equip it.
TWARDOWSKY'S Artifact MIRROR While equipped, you can peek at the top card from the draw pile once per turn.
Place this card in front of yourself to equip it.
VISIT OF THE Event ARCHMAGE All wizards lose 2 unless they immediately drink a mana potion.
Play immediately after drawing, then draw a new card.
NOT ENOUGH Event MANA Until the next event is drawn, all damage also forces victims to lose the same amount of .
Play immediately after drawing, then draw a new card.
SHOTEvent GLASS Until the next event is drawn, drinking a mana potion provides 1 less.
Play immediately after drawing, then draw a new card.
FIREEvent STORM Until the next event is drawn, fire spells cost 1 more and deal 1 more damage.
Play immediately after drawing, then draw a new card.
ICE Event STORM Until the next event is drawn, ice spells cost 1 more and deal 1 more damage.
Play immediately after drawing, then draw a new card.
LIGHTNING Event STORM Until the next event is drawn, electricity spells cost 1 more and deal 1 more damage.
Play immediately after drawing, then draw a new card.
MANAEventFOCUS Until the next event is drawn, you can ignore received damage and instead lose the same amount of .
Play immediately after drawing, then draw a new card.
DISRUPTED GRAVITY Event
Until the next event is drawn, each wizard's
hand size limit increases by 1 card.
Play immediately after drawing, then draw a new card.
BLESSING Event
All wizards gain 2 .
Play immediately after drawing, then draw a new card.
WARP DISCHARGE Event
The wizard with the lowest amount of
loses 1 . Other wizards gain 1 .
Play immediately after drawing, then draw a new card.
ELIXIR TRANSMUTATION Event
All wizards can gain any amount of by
spending 2 for each.
Play immediately after drawing, then draw a new card.