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MATERIALS BOARD SETUP

25-card Suspect Deck, each card In all four games, board setup is
with one ‘live’ and one ‘deceased’ side. the same. Arrange the 25 card
25-card Evidence Deck, each card Suspect Deck into a 5-by-5 grid on the
with one ‘innocent side’ and a back table. Shuffle the Evidence Deck.
that is the same on all cards.
Players: 2 or 3-4 4 reference cards explaining the
Play Time: 15~30m powers of the different roles.
Weight: Light - Medium
Genre: Film Noir
Game Type: Deduction

A sinister storm has swept into


town, bringing with it a string of
gruesome murders. Will you have the
wits to capture the villain before he
strikes again?
Live / Deceased
NOIR contains 4 separate games,
each based upon the same simple
ruleset. Players possess secret
identities and move about secretly Board arranged and ready for play.
within a pool of 25 suspects. Three of Putting the characters in alphabetical
order is optional, but does make finding
these games require 2 players, while
your identity at the start much easier.
one game allows 3 or 4 players to join
the action. Innocent / Secret

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FIRST TURN - KILLER
Game #1 On the first turn, the Killer must FIRST TURN – INSPECTOR
Killer vs. Inspector make a Kill action. To do this, he The Inspector must now select one
chooses one of the suspect cards on of the 4 cards from his hand to be his
Players: 2 the board adjacent (either on the sides secret identity. He sets that card face-
Time: 15 minutes or less or the diagonals) to his secret identity, down in front of him. He loses if this
Difficulty: Light and turns that card face-down, to its person is killed. The others he keeps
deceased side. in hand as ‘evidence cards’.
PLAYER SETUP
Randomly decide who will be the LATER TURNS – KILLER
Killer, and who will be the Inspector. On each turn, the Killer must
The Killer draws one card from the choose one of the following 3 actions
Evidence Deck face-down. This is his and perform it.
secret identity. He loses if this person - Shift a row or column
is arrested. - Kill an adjacent suspect
The Inspector draws 4 cards. - Disguise himself (or attempt to)

GAME STRUCTURE LATER TURNS – INSPECTOR


The two players alternate turns, On each turn, the Inspector must
each taking one action. The first turn choose one of the following 3 actions
for each player is a little different than and perform it.
the rest, but afterwards, all turns are Geneva is the Killer, so she can ‘reach’ to - Shift a row or column
the same. The Killer always goes first. kill any of the 8 suspects around her. - Arrest an adjacent suspect or
If she were the inspector, she would be able yourself
to ‘reach’ and arrest any of these same - Exonerate a suspect from the
suspects, including herself. deck

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SHIFT ACTION onto the new empty space on the DISGUISE ACTION
Both players have the ability to other side. The Killer can disguise himself to
shift. To do so, select any row or NOTE: You cannot use your shift to throw the Inspector off his trail. To do
column on the board You do not have ‘undo’ the previous player’s shift. For this, he draws a card from the top of
to be in it or near the chosen row or example, if a player shifts a row right, the Evidence Deck, and then secretly
column. the next move cannot be to shift that checks to see if that character is still
Move all cards in the column same row left. live on the board.
vertically up or down, or move all KILL ACTION If it is still alive, he discards his
cards in the row left or right. This will The Killer can kill a suspect just current identity and turns that card to
cause one card to ‘fall off’ the edge of like he did on the first turn. He just its deceased side, then places the
the board. Place the card that falls off picks a suspect who is adjacent to his card he drew face-down in front of
character on the board, and turns that him. It is his new secret identity.
suspect to its deceased side. Since If the suspect is deceased, he
the Inspector is now one of the simply discards the card face up, and
suspects, if the Inspector is killed, he retains his old identity. His turn is over
reveals his identity and the killer wins! either way.
Otherwise, play continues.
EXONERATE ACTION
ARREST ACTION The Inspector draws one card from
The Inspector can arrest a suspect the Evidence Deck into his evidence
whom he is adjacent to on the board. hand. He must then discard a card
He may even arrest himself to throw from his hand face-up beside the
Example of shifting a column off suspicion. He simply points at the board (if the discarded suspect is still
down. The suspect who ‘falls off’ suspect and asks the killer “Are you live, it is easier to place the innocent
goes into the new empty slot. [name]?” If the killer is the named card over top of their suspect card on
suspect, the Inspector wins! the board).
Otherwise, play continues.

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After Exonerating, the Inspector’s
turn is over, and he should have 3
Game #2 The Sleuth draws 4 cards to form
his police hand. He chooses one of
cards in his evidence hand. Hitman vs. Sleuth these right away to be his secret
identity, and places it down in front of
OTHER RULES Players: 2
him.
If the Evidence Deck is exhausted, Time: 20 minutes or less
the Disguise and Exonerate actions Difficulty: Medium GAME GOAL
are no longer available. The Hitman wins if all of the targets
If an entire row or column of in the hit list have been eliminated, or
BOARD SETUP
suspects are deceased, that row or if all the Sleuths chasing him are
In all four games, board setup is
column is removed, and the board eliminated. The Sleuth wins if he
the same. Arrange the 25 card
shrinks. arrests the Hitman.
Suspect Deck into a 5-by-5 grid on the
If 16 characters are deceased Starting with the Hitman, both
table. Shuffle the Evidence Deck.
at any time, the game ends and players take alternating turns making a
the Killer wins. single action each.
PLAYER SETUP
Randomly decide who will be the
SHIFT ACTION – BOTH
Hitman, and who will be the Sleuth.
PLAYERS
The Hitman puts 4 cards face-
Shifting works just like in the Killer
down from the Evidence Deck in a row
vs. Inspector game, and both players
to form a hit list, then draws one card
are able to shift rows and columns.
from the Evidence Deck, looks at it,
and keeps it face-down to be his
secret identity. He loses if this person KILL – HITMAN
is arrested. He turns up the first card in The Hitman selects an adjacent
the hit list. suspect and turns that suspect face-
If an entire row or column is deceased,
down. If it is the current face-up
they are removed from the board, and
the board shrinks suspect in the hit list, the Hitman turns
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up the next face-down card in the hit
list. If that target is already deceased,
Otherwise, the failed identity change is
discarded face-up.
Game #3
he continues revealing targets until he Spy Tag
reveals one that is still alive. ARREST – SLEUTH
If the Hitman kills a suspect in the The Sleuth may name a suspect Players: 3 or 4
Sleuth’s hand, the Sleuth must discard adjacent to his secret identity and ask Time: 30 minutes or less
that card face-up. It is not replaced in if that player is the Hitman. If correct, Difficulty: Medium
his hand. the Sleuth wins the game. If the Sleuth
If the Hitman kills the Sleuth, the is wrong, the Hitman returns one of the
Sleuth immediately places a card from BOARD SETUP
face-down cards in the hit list to the
his hand down as a new secret In all four games, board setup is
bottom of the Evidence Deck. This
identity. If he has no cards in hand to the same. Arrange the 25 card
may cause the Hitman to win.
place down, he loses. Suspect Deck into a 5-by-5 grid on the
table. Shuffle the Evidence Deck.
If all targets in the hit list are CANVAS – SLEUTH
deceased, the Hitman wins. The Sleuth draws a card from the PLAYER SETUP
Evidence Deck, then chooses and All players are Spies. Give each a
EVADE – HITMAN discards a card from his police hand. face-down secret identity from the
The Hitman’s evade works much The Hitman must answer ‘yes’ or ‘no’ Evidence Deck and randomly
like the Killer’s disguise in the Killer vs. whether he is adjacent to the card the determine who will go first.
Inspector game. There must be at Sleuth has discarded.
least two cards in the deck for an GAME GOAL
Canvasing can still be done if the
evade to be attempted. The Hitman The goal of the game is to collect
Evidence Deck is empty, but the
attempts to disguise just like the Killer sleuth’s hand will not be replenished. trophies. Each successful capture of
would, by eliminating his old identity an opposing spy earns a trophy. In the
and choosing a new one. If the evade 3-player game, 4 trophies are needed
is successful, the top card of the deck to win. In the 4-player game, 3
is added face-down to the hit list. trophies are needed to win.

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SHIFT Players can canvas their own identities
Shifting works just like in the Killer if they wish.
Game #4
vs. Inspector game, and all players are Master Thief
able to shift rows and columns.
vs. Chief of Police
CAPTURE
A Spy selects one of the suspects Players: 2
adjacent to him. If any other player is Time: 45 minutes or less
that suspect, turn that suspect over to Difficulty: Hard
the deceased side and the capturing
spy claims his innocent card as a BOARD SETUP
trophy. In all four games, board setup is
If a player has now claimed the same. Arrange the 25 card
enough trophies to win the game, he Suspect Deck into a 5-by-5 grid on the
wins! Otherwise, the player who was table. Shuffle the Evidence Deck.
captured immediately draws a new
identity card, and play continues. ... Yes! Yes! ...
As an additional step, place a
treasure token of some kind (a penny,
glass bead, or the like) on each
CANVAS suspect. Optionally, you can flip
A Spy selects one of the suspects suspects to their deceased side to
adjacent to him. All players adjacent to mark that they have been robbed, but
the selected target as well as any this is confusing for some players, as
player whose identity is the canvased Example Canvas Action:
robbed suspects are still considered
Ryan, Ophelia, Irma, and Vladimir are
target must raise their hands or ‘alive’ in this game.
playing Spy Tag. Ryan canvases
otherwise indicate that they are
Marion. Irma and Ryan now raise their
adjacent. Naturally, this will always hands (or answer yes). Ophelia and
include the canvasing spy himself. Vladimir do nothing.
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PLAYER SETUP and shuffling it together with her hand. she is arrested and loses. It does not
Randomly decide who is the She then picks one of the identities in matter if the Master Thief has one of
Master Thief and who is the Chief of her hand and places it face-down in these identities in her hand–she is
Police. The Master Thief draws 2 front of her to be her active secret only arrested if she is currently
secret identities from the Evidence identity. using that identity!
Deck into her hand and 1 secret
STEAL – MASTER THIEF DEPUTIZE – CHIEF OF POLICE
identity she looks at and places face-
The Master Thief can steal a The Chief of Police can draw a
down in front of her to be her active
treasure from from her secret identity new card from the Evidence Deck to
identity. The Chief of Police draws 1
or any suspect adjacent to her secret add to his uniformed officers. He must
face-down identity for himself, and 2
identity. Remove the treasure token then discard one of his uniformed
more face-up identities for his
from that suspect and add it to your officers (he can also discard the one
uniformed officers.
stash. If she has all 25 treasure he just deputized, if he wishes). When
tokens, the Master Thief wins! (That is, the Chief of Police takes this action,
GAME GOAL every suspect on the board, including the Master Thief immediately claims
The Master Thief wins if she can your own secret identities, the Chief of any one treasure she wants on the
steal all 25 treasures on the board. Police, and the uniformed officers, has board, regardless of where she
The Chief of Police wins if he can been robbed) currently stands. This does not take up
capture the Master Thief “red-handed.” her turn.
ARREST – CHIEF OF POLICE
SHIFT – BOTH PLAYERS The Chief of Police can make an OTHER NOTES
Shifting works just like in the Killer arrest attempt against any suspect If you wish, this game can be
vs. Inspector game, and both players adjacent to his secret identity or the played as a set of two games, where
are able to shift rows and columns. identities of his uniformed officers. He each player plays Master Thief once,
does not need to declare which officer and then the players compare the
DISGUISE – MASTER THIEF is making the arrest. number of treasures stolen to
The Master Thief can disguise by If the arrested suspect is the determine the winner.
picking up her current secret identity current identity of the Master Thief,

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