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AMBUSH CARDS

ZOMBIE TROLL SPECTRE


Play this card at the start of a turn. Play this card at the start of a turn.
Place a zombie troll in any table corner. Place a spectre in any table corner.

BLOOD-DRINKER BAT
F ROST WRAITH Play this card at the end of a turn, after
Play this card at the start of a turn. all creatures have activated. Place a
Place a frost wraith in any table corner. blood-drinker bat anywhere on the
table, so long as it is at least 3” from any
warband member.

MIST-WALKER ARMOURED SKELETONS


Play this card at the end of a turn, Play this card at the end of a turn, after
after all creatures have activated. Place all creatures have activated. Place 2
a mist-walker anywhere on the table armoured skeletons at the centre point
so long as it is at least 6” from any of any table edge, so long as they are at
warband member. least 3” from any warband member.

ZOMBIES SKELETON
Play this card at the start of the Play this card at the start of the creature
creature phase. Place a zombie in any phase. Place a skeleton in the centre of
table corner. This zombie will activate any table edge. This skeleton will activate
in the coming phase. in the coming phase.
AMBUSH CARDS

BONES OF THE EARTH DISPEL


Play at the start of a turn. Select one Play this card at the end of any phase.
warband member. That figure has Select one spell that is currently active.
Bones of the Earth automatically cast That spell is immediately cancelled.
upon it with a Casting Roll of 14.

BONE DART BLINK


Play this card at the end of any phase. Play this card at end of any phase. Select
Select one warband member who is not a one warband member who is not a
spellcaster. That figure suffers an spellcaster. That figure has Blink cast
immediate +5 shooting attack. upon it with a Casting Roll of 16.

FOOL’S GOLD FOG


Play this card at the start of a turn. Play this card at the start of any phase.
Select one warband member who is Place a line of fog, 6” long, 3” high, and 1”
carrying a treasure token. That figure thick anywhere on the table. This fog
has Fool’s Gold cast upon it with a remains for three turns then dissipates
Casting Roll of 16. and should be removed from the table.

DRAINING WORD POISON DART


Play this card at the start of any turn. A Play this card at the end of any
Draining Word spell is now in play. The phase. Select one warband member
player of the card may select which who is not a spellcaster. That figure
spell is affected by the Draining Word. suffers an immediate +3 poisoned
shooting attack.
AMBUSH CARDS
SHIMMERING AIR
RISING MIST Play this card at the end of any phase. The
Play this card at the end of any phase. air has a strange shimmer to it that
Huge clouds of mist swell up all around. distorts anything seen at a distance. All
Maximum line of sight is reduced to 12” shooting attacks suffer a -2 penalty for
for the remainder of the scenario. the remainder of the scenario.

CREEPING DREAD TRANSPARENCY


Play this card at the start of a turn. A Play this card at the start of any phase.
sense of doom settles over the area. All Suddenly, everything becomes semi-
Will Rolls are at -2 for the remainder of transparent. For the rest of the game,
the game. Undead and constructs do not nothing blocks line of sight. Terrain can
suffer this penalty. still block shooting attacks and provides
cover as normal.

ILLUSIONARY RESHUFFLE
Play this card at the start of any turn.
MYSTIC DAMPENING Move every treasure token not being
Play this card at the start of any carried by a figure up to 6” in any
phase. For the rest of the game all horizontal direction. This must leave the
Casting Rolls are at -1. treasure token on the table in an area
accessible without the use of magical
movement.

MYSTIC WIND INCREDIBLE NOISE


Play this card at the end of any turn. Play this card at the start of any turn. Only
Specify a direction. Every figure on undead and constructs can activate along
the table must make a Move Roll with the wizard and apprentice in the
(TN15) or move 2” in that direction. Wizard and Apprentices Phases of this
This may move a figure out of combat turn. All other members of a warband can
but not off the table. only activate during the Soldier Phase.

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