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Terrain Card - Europe

Key: Defense Note Movement:


Range
Firepower + 2 +2 2H
+ 2 Foot
X Wheeled
To Hit 1
+ TH B3 Tracked
Bog Roll(1D6 -1-2 ,1 (13-72))
Modifies DR
Not Attribute
LOS Height
Board H1 RED? - LOS Blocking
4-A##
Terrain Name YELLOW? - LOS Degrading
Terrain Rule Example
( #-## )
(Page-Rule#)
G
- 2 2 - 1 + 1 + 0 1 + 0 1 1
B4 B+4 B3 1 .5
5- 5-
B3 B+3 2 1 .5

-2 H0 H0 4- H0 4- H0 5- H

Stream Wire Farm Open Paved/Dirt Road


( 7-40 ) ( 6-26 ) ( 7-35 ) ( 7-32 ) ( 7-34 )

+ 1 1
+ 1
+ FOOT - +1 -
A
A
1
- + 1 - + 1 1 + 1H 1/1
X - - - B3 .5/3
A
X - - - 2 .5/2

H1 H0 H0 H3 4- H0 8- H1

Roadblock Foxholes Cover Smoke Wheatfield Tree Lined Road


( 6-27 ) ( 5-22 ) ( 5-21 ) ( 6-29 ) ( 7-36 ) ( 7-34 )

B H
+ 1 +1 + 1 2 +1 2 + 1 1 + 1 1 1
+ 1
B+2 B3 B3 B3 3 2
B+2 B2 B2 2 2 2

-1 H0 -3 H1 -3 H0 -1 H1 5- H1 -1 H1

Hedge Debris Shell Holes Brush Orchard Cemetary


( 7-41 ) ( 8-46 ) ( 8-45 ) ( 7-33 ) ( 7-38 ) ( 7-39 )

+ 2B +1 2B,C
+ FOOT 2
+ +2H 2 + 2 C,K 2 X - X 1 C,K
+ 2
B+3 X X X X X
B+2 X B3 X X X

5-

H1 H1
4- H0 4- H1 4- H1 4- H 4-

Wall Bocage Woods Heavy Structure Row Houses Light Structure


( 8-43 ) ( 7-42 ) ( 7-37 ) ( 8-49 ) ( 9-51 ) ( 8-48 )

+ 3 2 3
+ FOOT 1
+ +3E 1
+
Notes:
B3 XD X A - Cover remains as long as the owning player has any unit in the hex (5-21-4).
-3 B - No Defense modifier if attacked by Airstrikes, OBA and Mortars (7-41-9).
B2 XD X C - Units in structure / bocage hexes are only in the structure (8-42-4).
D - Vehicles may not enter Bunkers, only the hex terrain itself (6-24-2).
E - Fire in/out of the flank of the pillbox can only be from adjacent,
EXC: crewed weapons - Covered Arc Only(6-25-9).
G - Defense comes from the Other Terrain in the Hex, EXC: Structures - the
H1 H0 H0 moving unit must choose Road (DF 0 - 'On Road' Counter) or Structure (9-52).
H - Airburst - OBA vs foot units the Terrain Def is replaced with a -1 (21-102-12).
Rubble Bunkers Pillbox 1
K - Collapse - OBA, Air Strikes, some heavy weapons (see unit card).
( 6-28 ) ( 6-24 ) ( 6-25 ) 1D6 = Lgt 5-6, Hvy 6 (+1 Rockets/Satchel) (21-105)).

+ 1 - + 1 +1 - +1 Height Levels 1
- - -
- +1 -
- + TH1 +1 1
+ TH -
Above
( 10-55 - 16)

- 1 -
- +1 H- 1 H1 H2
+1
H1 - TH1 +1 -1 -2 -2

Wrecks Below Level -1 Level 2 Level 3 Degraded LOS


( 10-55 - 17)
( 6-30 ) ( 10- 55 - 18) ( 9- 55 ) ( 9- 55 ) ( 9-54 )
Turn Actions Flowchart
Sequence Limited Actions (12-69) Unlimited Actions (12-69-7) No Action
Turn marker Fire x2(+1*) (15-83) *Intensive (16-85) Rally (12-65) If My IPs < Opponent's IPs

Move x1 (12-70) Cover (5-21) Pass (11-62-6)


Else
Reinforcements Assault Move x1 (14-77) Spotting (21-102-4) Remove IP (11-62-7)
Attach Leaders/weapons
1A 2A
Smoke counters

Scenario rolls

Free Rally/Bog rolls

Initiative roll - 1
Impulse roll
0 1B 2B 3
Play turn

Melee phase

Remove unit markers

Score Victory points

End of turn

Extended play check 1C 2C

(Last turn)

End of game

Victory
Support Weapon (etc) Summary (3-18)
Special Against Infantry (ICT) Against Vehicles (VCT)
SW

LMG/BAR - Unit FP # + SW FP # Not Eligible

Smoke Eligible Unit FP 0 + SW FP #


Unit FP 0 + SW FP # vs Trucks ,
Mortar (4-23+) No Airburst or Collapse Effects whole target hex. Ignore Degrading otherwise Not Eligible
No Melee Accuracy ≥ 4 (Shaken -1), Area=1 hex, Drift=1

Auto Hit
Flamethrower Engineers Only Unit FP # + SW FP #
Unit FP 0 + SW ½ FP # (FRD)

To Hit - then Unit FP 0 + SW FP #


Ampulomet - Unit FP # + SW FP #
+1 vs Open-Top

Note 1
Bazooka/(4-16+) Melee vs Veh Only - Unit FP # + SW FP # To Hit - then Unit FP 0 + SW FP #
Panzerschreck Unit FP # + SW FP 2

Anti-Tank Rifle - Not Eligible To Hit - then Unit FP 0 + SW FP #


(4-16)

Single Use & Note 1


Panzerfaust (4-16+) Melee vs Veh Only - Unit FP # + SW FP # To Hit - then Unit FP 0 + SW FP #
Unit FP # + SW FP 2
Auto Hit
Molotov/ Single Use Unit FP # + SW FP # Unit FP 0 + SW ½ FP # (FRD)
Grenade Bundle Molotov +1 vs Open-Top

Single Use Unit FP 0 + SW FP # Auto Hit


Satchel (4-20+) Melee - Not Eligible Affects whole target hex (+1 Collapse Roll) Unit FP 0 + SW ½ FP # (FRD)

Etc
No Group/Stack/SW Can Target Leader Only
Sniper (2-12) Melee - FP 1 (no +2), vs Leader/Sniper FP x2
vs Armor Leader FP x2 (Def 5)
Def 1

Unit FP # + SW FP # -
Shaken then ½ (FRD) during a fire action

Abbreviations: Def=Defense, FP/FP=Firepower, FRD=Fractions Rounded Down, LMG=Light Machine Gun, SW=Support Weapon
Notes:
1 - Not from Bunkers/Pillboxes. To use from Structures - first Pass a Gut Check or be Shaken

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