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-2 H0 H0 4- H0 4- H0 5- H
+ 1 1
+ 1
+ FOOT - +1 -
A
A
1
- + 1 - + 1 1 + 1H 1/1
X - - - B3 .5/3
A
X - - - 2 .5/2
H1 H0 H0 H3 4- H0 8- H1
B H
+ 1 +1 + 1 2 +1 2 + 1 1 + 1 1 1
+ 1
B+2 B3 B3 B3 3 2
B+2 B2 B2 2 2 2
-1 H0 -3 H1 -3 H0 -1 H1 5- H1 -1 H1
+ 2B +1 2B,C
+ FOOT 2
+ +2H 2 + 2 C,K 2 X - X 1 C,K
+ 2
B+3 X X X X X
B+2 X B3 X X X
5-
H1 H1
4- H0 4- H1 4- H1 4- H 4-
+ 3 2 3
+ FOOT 1
+ +3E 1
+
Notes:
B3 XD X A - Cover remains as long as the owning player has any unit in the hex (5-21-4).
-3 B - No Defense modifier if attacked by Airstrikes, OBA and Mortars (7-41-9).
B2 XD X C - Units in structure / bocage hexes are only in the structure (8-42-4).
D - Vehicles may not enter Bunkers, only the hex terrain itself (6-24-2).
E - Fire in/out of the flank of the pillbox can only be from adjacent,
EXC: crewed weapons - Covered Arc Only(6-25-9).
G - Defense comes from the Other Terrain in the Hex, EXC: Structures - the
H1 H0 H0 moving unit must choose Road (DF 0 - 'On Road' Counter) or Structure (9-52).
H - Airburst - OBA vs foot units the Terrain Def is replaced with a -1 (21-102-12).
Rubble Bunkers Pillbox 1
K - Collapse - OBA, Air Strikes, some heavy weapons (see unit card).
( 6-28 ) ( 6-24 ) ( 6-25 ) 1D6 = Lgt 5-6, Hvy 6 (+1 Rockets/Satchel) (21-105)).
+ 1 - + 1 +1 - +1 Height Levels 1
- - -
- +1 -
- + TH1 +1 1
+ TH -
Above
( 10-55 - 16)
- 1 -
- +1 H- 1 H1 H2
+1
H1 - TH1 +1 -1 -2 -2
Scenario rolls
Initiative roll - 1
Impulse roll
0 1B 2B 3
Play turn
Melee phase
End of turn
(Last turn)
End of game
Victory
Support Weapon (etc) Summary (3-18)
Special Against Infantry (ICT) Against Vehicles (VCT)
SW
Auto Hit
Flamethrower Engineers Only Unit FP # + SW FP #
Unit FP 0 + SW ½ FP # (FRD)
Note 1
Bazooka/(4-16+) Melee vs Veh Only - Unit FP # + SW FP # To Hit - then Unit FP 0 + SW FP #
Panzerschreck Unit FP # + SW FP 2
Etc
No Group/Stack/SW Can Target Leader Only
Sniper (2-12) Melee - FP 1 (no +2), vs Leader/Sniper FP x2
vs Armor Leader FP x2 (Def 5)
Def 1
Unit FP # + SW FP # -
Shaken then ½ (FRD) during a fire action
Abbreviations: Def=Defense, FP/FP=Firepower, FRD=Fractions Rounded Down, LMG=Light Machine Gun, SW=Support Weapon
Notes:
1 - Not from Bunkers/Pillboxes. To use from Structures - first Pass a Gut Check or be Shaken