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Cantrip Difficulty Cantrips: Step by Step

STEP ONE: ART


Cantrip Difficulty Modifiers
The player decides on a specific dot rating of a particular
Target’s Banality > 7 +1 Art to use.
Current location has Banality > 7 +1 STEP TWO: REALM(S)
Using Scene Realm +1 The player determines the necessary Realms she needs
for the desired use of the Art, including the modifier Realms
Using Time Realm +1 (Time and Scene).
Targets changeling with higher Title without +1 STEP THREE: SPEND GLAMOUR
their consent The player spends one Glamour for any Wyrd cantrip,
Voluntarily replace at least 3 dice with Nightmare –1 and adds an additional Glamour if she uses more than one
Dice Realm or “cheats” a Realm.
STEP FOUR: DETERMINE DICE POOL
Cantrip cast in a freehold –1
The player rolls the character’s Art rating plus the rating
Cantrip cast on an enchanted mortal or Kinain –1 of the lowest primary Realm (Fae, Actor, Nature, Prop) used
Cantrip cast with a bunk –1 to –5 in the cantrip. Time and Scene never influence the dice pool.
The player replaces a number of dice in the pool equal to her
Using Kith’s affinity Realm –1 current Nightmare rating, not to exceed the dice pool.
STEP FIVE: BUNK
The player decides whether or not the character performs
Difficulties a bunk, and then either splits her dice pool or delays the can-
trip roll until after the actions necessary for the bunk resolve.
3 Trivial (boiling pasta, with instructions)
STEP SIX: DETERMINE DIFFICULTY
4 Easy (following a trail of Glamour to a powerful chimera) The Storyteller determines the difficulty (base difficulty
5 Straightforward (seducing a satyr) 8) with all relevant modifiers.

6 Standard (training a dog — not a pooka — to sit) STEP SEVEN: COMPLETE CANTRIP
The player rolls and consults the specific Art used for how
7 Challenging (practicing the etiquette protocols in a to interpret the results of the roll.
foreign court)
8 Difficult (convincing an enemy combatant to stand down)
9 Extremely difficult (juggling running chainsaws)
Banality Triggers
¶ Invoking the Autumn to resist a cantrip or chimerical effect.
¶ Failing to overcome a target’s Banality while enchanting
Degrees of Success them (this does not apply to childlings).
One Success Marginal (writing a history paper, using ¶ Willfully destroying a Treasure or any other irreplaceable
Wikipedia as your only source) faerie artifact.
¶ Killing a changeling’s chimerical self (wilders are immune
Two Successes Moderate (convincing a dog to sit, though to this trigger under most circumstances).
it won’t sit for long) ¶ Ending a changeling’s mortal life.
Three Successes Complete (eradicating a nest of vermin in ¶ Killing one of the enchanted, a mortal Dreamer, or Kinain.
your freehold) ¶ Wielding cold iron.
Four Successes Exceptional (performing a play well enough ¶ Ravaging or Rhapsodizing a mortal.
to earn several encores) ¶ Breaking an oath.
Five Successes Phenomenal (creating a masterwork trea-
sure, worthy of acclaim)

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Bunk Examples
Modifier Modifier
Bunk Examples Guideline Bunk Examples Guideline
Loud burp –1 Mooning the jumbotron at a packed football game –3
Spontaneous monologue –1 Juggling chainsaws –3
Photobombing a group picture –1 Getting or giving a tattoo –3
Throwing playing cards in a hat –1 Burning a cherished keepsake –3
Burning a dollar bill –1 Running across a busy street –3
Stuffing a whole cheeseburger in your mouth –1 Telling a dark secret to a lover –3
Casting the cantrip at sunset/sunrise –1 Scattering thousands of dollars in a crowd –4
Casting the cantrip at exactly 12:34 –1 Getting your picture on the front page of the paper –4
Saying the same thing as the target at the same –1 Burning down your home –4
time (Jinx!)
Repeating an elaborate ritual at the same time –4
Cutting a finger for blood –1 over 3 days
Insulting a stranger –1 Casting a cantrip just as Halley’s Comet passes –4
overhead
Picking a fight –2
Playing Russian roulette –4
Insulting a police officer –2
Giving a televised speech broadcast worldwide –4
Streaking in a crowded campus –2
Starring in a viral video with millions of view –4
Performing for a large crowd –2
Putting a mustache on a famous painting –5
Doing anything that makes people film you with –2
their phones Dropping a priceless gem into the ocean –5
Destroying an expensive item –2 Killing a son on the anniversary of his father’s death –5
Synchronized movement with target or partner(s) –2 Standing in front of a speeding car –5
Re-enacting a relevant moment or scene from a –2 Dueling with deadly weapons –5
movie
Leading an army into war –5
Using a ceremonial sword in an elaborate ritual –3
Skydiving without a parachute –5
Being interviewed on the nightly local news –3

Experience Point Costs Freebie Point Costs


Trait Cost Traits Cost
Attribute current rating x 4 Abilities 2 points per dot
Ability current rating x 2 Arts 5 points per dot
New Ability 3 Attributes 5 points per dot
Art current rating x 4 Backgrounds 1 point per dot
New Art 7 Glamour 3 points per dot
Realm current rating x 3 Merits Merit rating in points
New Realm 5 Realms 2 points per dot
Willpower current rating x 2 Willpower 1 point per dot
Glamour current rating x 3
Close Combat Maneuvers Table
Maneuver Traits Difficulty Damage Notes
Blinding Dexterity + Subterfuge (9) Special (B)
Body Slam Dexterity + Brawl (7) Strength/B (K)
Claw Dexterity + Brawl (6) Strength +1/L
Clinch Strength + Brawl (6) Strength/B (C)
Disarm Dexterity + Melee +1 None (S)
Entangling Dexterity + Melee +1 None (S)
Haymaker Dexterity + Brawl (7) Strength +2/B (K)
Hold Strength + Brawl (6) None (C, I)
Joint Break Dexterity + Brawl (9) Strength/L (S)
Kick Dexterity + Brawl (7) Strength +1/B
Pistol Whip Dexterity + Melee (7) Strength +2/L (S)
Strike Dexterity + Brawl (6) Strength/B
Sweep Dexterity + Brawl/Melee (8) Strength/B (K)
Tendon Slice Dexterity + Melee (9) Weapon Damage/L (S)
Weapon Strike Dexterity + Melee (6) Weapon Damage/B or L

Notes:
(B): The maneuver temporarily blinds the target.
Physical Healing Times
(C): The maneuver carries over on successive turns. Level Bashing Lethal
(I): The maneuver partially immobilizes the target. Bruised One Hour One Day
(K): The maneuver causes knockdown.
Hurt One Hour Three Days
(S): Causes special damage or effect.
Injured One Hour One Week
Wounded One Hour One Month
The Mists Mauled Three Hours Three Months
Banality Rating Duration Effect
Crippled Six Hours Three Months
0 One Minute Perfect Recall
Incapacitated 12 Hours Five Months
1 One Hour Clarity
2 Six Hours Partial Memory Chimerical Healing Times
3 12 Hours Disoriented Level Bashing Lethal
4 One Day Uncertain Memory Bruised 30 Minutes Six Hours
5 Three Days Hazy Memory Hurt 30 Minutes 12 Hours
6 One Week Vivid Flashbacks Injured One Hour One Day
7 Two Weeks Dreamlike Memory Wounded One Hour Three Days
8 One Month Distant Dream Mauled One Hour Five Days
9 Four Months Denial
Crippled Three Hours One Week
10 N/A Complete Blank
Incapacitated Six Hours Three Weeks

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