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2 update) By Syleza
Plugs
Syleza: https://www.twitch.tv/syleza
Rose: https://twitter.com/_notrose
TABLE OF CONTENTS
Introduction
Floor 9
Team Requirements
Chamber 1
Chamber 2
Chamber 3
Floor 10
Team Requirements
Chamber 1
Chamber 2
Chamber 3
Floor 11
Team Requirements
Chamber 1
Chamber 2
Chamber 3
Floor 12
Team Requirements
Tip for Floor 12 in General
Chamber 1
Chamber 2
Chamber 3
Version 2.0 (patch 1.2 update) By Syleza
Introduction
General Tips
- I strongly recommend watching Enviosity’s Fatui and Aura guides if you are struggling
with them
- https://www.youtube.com/watch?v=aXCtJmNuKRM (Fatuis)
- https://www.youtube.com/watch?v=HZYZKIWvubU (Auras)
- His abyss clear videos are also an excellent resource if you wanna see the
chambers and how he does them with F2P units
- Remember that units do the same damage to elemental shields (e.g fatui shields)
regardless of their level/gear.
- Abyss will count your BEST run for every chamber -- for example, if you 3 star chamber
1 and 2, but then abandon and start over but then get 1 star on chamber 1 and 2 you will
still have the original 3 stars
- This means you can make team compositions for specific chambers instead of
the entire floor, which is essential for getting 6 stars to move onto the next floor
with weak gear.
- This is especially important for those who have Venti
- e.g. for floor 12, you want Venti on the first team for chamber 1 and 2, but
you want him on your 2nd team generally for chamber 3
- With the previous tip in mind, take your time on floors that you already have the desired
stars on and heal up and charge ultimates for the next chamber.
- Abyss cards (the buffs you choose every chamber) reset every day (same time as any
other daily reset)
- If you fail a floor, ask yourself what you could have done better instead of instantly
blaming it on artifacts or units.
- If abyss stresses you out, frustrates you, etc., it is not worth doing. Relax and come back
to it when you have the gear to make it a breeze. It is a single player game, it should be
fun.
Version 2.0 (patch 1.2 update) By Syleza
Floor 9
Floor 9 Chamber 1
First Half
Ice Shieldwall Mitachurl Ice Shield HIlichurl Guard
Lv. 72 Lv. 72
Second Half
Cryo Abyss Mage Ice Shieldwall Mitachurl
Lv. 72 Lv. 72
Floor 9 Chamber 2
First Half
Ice Shieldwall Mitachurl Ice Shield HIlichurl Guard
Lv. 74 Lv. 74
Version 2.0 (patch 1.2 update) By Syleza
Second Half
Cryogunner Legionnaire Electrohammer Vanguard
Lv. 74 Lv. 74
Anemoboxer Vanguard
Lv. 74
Floor 9 Chamber 3
First Half
Frostarm Lawachurl Cryo Hilichurl Shooter
Lv. 76 Lv. 76
Second Half
Cryo Abyss Mage Ice Shieldwall Mitachurl
Lv. 76 Lv. 76
Team Requirements
Team 1: Pyro for Iceshield Mitachurls, Ice Slimes, Ice Lawachurl
Team 2: Pyro for Cryogunner, Iceshield Mitachurls, Cryo Abyss Mage, Cryo for Electrohammer
Team Recommendations
- As much pyro on both teams as you can for all the cryo shields
- If you use a grouper such as Venti, put them on team 1
- Keep an eye on your cold meter and try to position yourself to be able to tap the brazier
for warmth
- The warming effect of the brazier lingers so you do not need to actually stay in its range
for the whole time, briefly going into its range will be enough.
- Whenever there are mobs with ranged attacks such as cryo slimes or the cryo abyss
mage, keep an eye on them to avoid getting sniped.
Chamber 1
First Half
Wave 1: Ice shield hilichurls x6 (respawning, total 12)
Wave 2: Ice shield mitachurl x1 (spawns after 8 hilichurls), Cryo slime x2 (spawns after 12
hilichurls)
Second Half
Wave 1: (1x Cryo Samachurl + 2x Cryo hilichurl shooter) respawns x1, Cryo abyss mage x1
Wave 2 (spawns after killing cryo mage): Cryo abyss mage (ice aura), Ice shieldwall mitachurl
Chamber 2
First Half
Wave 1: (Ice shield hilichurls x2, Cryo hilichurl shooters x2) respawns x1, (Cryo slime x2)
respawns x2
Wave 2: Ice shieldwall mitachurl x1 (spawns after killing hilichurls)
Second Half
Wave 1: 1x Anemoboxer, 2x Electrohammer, 1x Cryogunner
Version 2.0 (patch 1.2 update) By Syleza
Chamber 3
First Half
Wave 1: Cryo hilichurl shooters x2, Frostarm Lawachurl x1
Second Half
Wave 1: Cryo abyss mage (ice aura) x1, Ice shield mitachurl x2
Floor 10
Floor 10 Chamber 1
First Half
Cryo Abyss Mage Cryo Hilichurl Grenadier
Lv. 80 Lv. 80
Second Half
Electro Cicin Mage Cryo Abyss Mage
Lv. 80 Lv. 80
Hydro Samachurl
Lv. 80
Version 2.0 (patch 1.2 update) By Syleza
Floor 10 Chamber 2
First Half
Ice Shieldwall Mitachurl Ice Shield Hilichurl Guard
Lv. 82 Lv. 82
Second Half
Cryo Cicin Mage Treasure Hoarders: Electro
Lv. 82 Potioneer
Lv. 82
Floor 10 Chamber 3
First Half
Cryo Cicin Mage Pyro Agent
Lv. 85 Lv. 85
Second Half
Frostarm Lawachurl
Lv. 85
Version 2.0 (patch 1.2 update) By Syleza
Team Requirements
Team 1: Pyro for Cryo abyss mage shield, Cryo slime shield, Cryo hilichurl/mitachurl shields
Team 2: Pyro for Cryo abyss mage shield and Cryo lawachurl shield
Team Recommendations
- Grouper (Venti, Sucrose, Anemo MC, etc) for team 1
General Tips
- Keep track of where the seelie is in case things get dangerous with the Sheer Cold
- The seelies just floats around in a circle
- The warmth effect of the seelies lingers similar to the brazier in the previous floor
Chamber 1
First Half
Wave 1: (Cryo hilichurl shooter x3) respawns x2 (8 total because last spawn is just 2), (Cryo
slime x3) respawns x1 (6 total)
Wave 2: Cryo abyss mage x1 (spawns after killing slimes)
Second Half
Wave 1: Electro Cicin Mage (electro aura)
Wave 2: Hydro Samachurl x2, Cryo abyss mage (ice aura) x1
Chamber 2
Version 2.0 (patch 1.2 update) By Syleza
First Half
Wave 1: (Ice Shield Hilichurl Guard x4) respawning (8 total) (Ice hilichurl grenadier x2)
respawns x1 (4 total),
Wave 2: Ice Shieldwall Mitachurl x1 (spawns after killing 4 Ice shield hilichurls)
Second Half
Wave 1: Cryo cicin mage x1, Treasure hoarder potioneers x2
Chamber 3
First Half
Wave 1: Cryo cicin mage (ice aura) x1, Pyro agent x1
Second Half
Wave 1: Frostarm Lawachurl (ice aura) x1
- If you mess up and get caught in an ice cage don’t panic, you can still easily dodge the
lawachurl attack with your sprint i-frame.
Version 2.0 (patch 1.2 update) By Syleza
Floor 11
Floor 11 Chamber 1
First Half
Hydro Abyss Mage Large Electro Slime
Lv. 88 Lv. 88
Second Half
Rock Shieldwall Mitachurl Blazing Axe Mitachurl
Lv. 88 Lv. 88
Floor 11 Chamber 2
First Half
Wooden Shieldwall Mitachurl Blazing Axe Mitachurl
Lv. 90 Lv. 90
Second Half
Electro Cicin Mage Pyro Agent
Lv. 90 Lv. 90
Floor 11 Chamber 3
First Half
Anemoboxer Vanguard Electrohammer Vanguard
Lv. 92 Lv. 92
Second Half
Electro Cicin Mage Pyro Agent
Lv. 92 Lv. 92
Version 2.0 (patch 1.2 update) By Syleza
Team Requirements
Team 1: Cryo for Electrohammer, Geo/Overload/Claymore/etc for Geochanter, Electro for
Hydrogunner
Team 2: No elemental requirement except Geo/Overload/Claymore/etc for Rockshield in 11-1
2nd half
Team Recommendations
- Additional reactions to help break Hydrogunner shield such as Cryo (which you should
have anyways) and Pyro ( which helps for the Geochanter with overload) in 11-3 is
useful.
- Grouper for both sides if possible
- MC for team 1 is very good for 11-2 (refer to strategies below)
- Self imbues are of questionable value on this floor despite the electro debuff.
- Wet application such as barbara results in electrocharge and doesn’t remove the
electro debuff
- Pyro application such as Bennett results in Overload which will chunk you and
also knock you back. However, it will remove the electro debuff so it’s decent
imo.
- Cryo application is also not annoying although the superconduct is something to
consider
- Anemo will imbue will basically be a free cleanse (Jean)
- As such, I found Barbara to be quite annoying to use (she only exists to
heal and her E gets largely mitigated by the electrocharge) but Bennett
only offered a minor annoyance (Diona should be similar).
- The “safest” healers to use will be Qiqi and Jean, but only barbara is annoying to use
here imo
Chamber 1
First Half
Wave 1: Large Hydro Slime x3 (respawning 6 total), , Large Electro Slime x2 (respawning, 8
total)
Wave 2: Hydro Abyss Mage x1 (spawns after Hydro Slimes)
Second Half
Wave 1: Axe Mitachurls x3
Wave 2: Rockshield Mitachurls x3
- Be careful of sticking to the slimes constantly as you will suffer from electrocharge due
to the hydro slimes + electro floor debuff / electro slime
- If you are focused on survival and aren’t killing all the slimes at the same time with
grouping and AOE, focus the electroslimes primarily as killing the hydro slimes
spawns the hydro mage
- If you are looking to clear faster, getting the abyss mage to spawn so that you
can hit it while killing the slimes should be faster
Chamber 2
First Half
Wave 1: Rockshield Hilichurls x2 (respawning, 4 total), Hilichurl Berserker x2 (respawning, 4
total), Electro Hilichurl Shooter x1 (respawning, 4 total), Pyro Hilichurl Shooter x1
(respawning, 4 total)
Wave 2: Blazing Axe Mitachurl x1 (spawns after Rockshield Hilichurls), Wooden Shield
Mitachurl x1 (spawns after Hilichurl Berserkers)
Second Half
Wave 1: Electro Cicin Mage x1 (electro aura), Treasure Hoarder Potioneers x2
Wave 2: Treasure Hoarder Pugilist x1, Treasure Hoarder Crusher x1, Treasure Hoarder
Gravedigger x1, Pyro Agent x1
11-2 strategy
I guarantee that you can 3 star 11-2 without venti or anemo as long as you are willing to use
your MC and follow a strategy .
First half
Mob behaviour
- Archer will agro monolith depending on which archer
- Most important to note that 1st electro archer will target player while 2nd
electro archer will target monolith and 1st pyro archer will target monolith and
2nd pyro archer will target player.
- Rochshield Mitachurls will default agro monolith
- Torch Hilichurls (Hilichurl Berserkers) will target player
Version 2.0 (patch 1.2 update) By Syleza
- Axe mitachurl spawns after killing all the rockshield hilichurls and will target
monolith
- Wooden shield mitachurl will target player and spawn after killing torch
hilichurls
- Try to stay off the monolith in order to prevent mobs that are targeting the
player from hitting the monolith by accident
Geo MC
- Knowing that pyro archer will target monolith, place geo MC E between the monolith
and the pyro archer to prevent it from doing any damage and focus the melees that
are targeting the monolith
- Geo MC ult is useful for staggering and pushing the melees out a bit as well
- You do not have to worry about blocking the electro archer as it will be targeting the
player
- After killing the melees that target the monolith, leave the wood shield mitachurl alive
for ult charge later and kill the archers 1 type at a time (i.e all pyros then all electros
- Archers will spawn in the next corner counterclockwise so try to stagger the
archer you are killing into the next spawn point to avoid any damage onto the
monolith
Anemo MC
- Start by using anemo mc ult to group the melees to the northeast (where the archers
are)
- Gain agro of the mobs by using anemo MC E (for some reason anemo MC E acquires
agro of mobs even if they are supposed to attack the monolith)
- Push the electro archer towards the wall so that you do not accidentally kill it
- Kill the 1st pyro archer so that the one that targets the player spawns
- If done correctly every mob will be targeting the player
- Sometimes the player will lose agro of a melee that focuses the monolith, just use
anemo MC E on the mob again to regain agro
- After killing the melees that target the monolith, leave the wood shield mitachurl alive
for ult charge later and kill the archers 1 type at a time (i.e all pyros then all electros
- Archers will spawn in the next corner counterclockwise so try to stagger the
archer you are killing into the next spawn point to avoid any damage onto the
monolith
TLDR MC STRATEGIES
GEO
- Block pyro archer from hitting monolith
- Don’t kill the archers
Version 2.0 (patch 1.2 update) By Syleza
- Focus melees, leave wood shield mitachurl for ult charge, then kill archers 1 type at a
time
Anemo
- Kill first pyro archer
- Use anemo MC to get agro of the melees
- E on anemo mc takes agro even if they are supposed to focus monolith for
some reason
- Kill melees, leave wood shield mitachurl for ult charge then kill archers 1 type at a
time.
If you have venti for 11-2, I would still recommend using one of the MC strategies for the first
half and then use venti on the 2nd half in order to take basically 0 damage to the monolith.
This way you will basically guarantee a 3 star on 11-2.
Chamber 3
First half
Wave 1: Anemoboxer x1, Electrohammer x1 (electro aura)
Wave 2: Hydrogunner x1, Geochanter x1, Electrohammer x1 (electro pulse)
Second Half
Wave 1: Electro Cicin Mage x2
Version 2.0 (patch 1.2 update) By Syleza
Floor 12
Floor 12 Chamber 1
First Half
Rock Shieldwall Mitachurl Blazing Axe Mitachurl
Lv. 95 Lv. 95
Second Half
Ruin Guard Eye of the Storm
Lv. 95 Lv. 95
Floor 12 Chamber 2
First Half
Treasure Hoarders: Treasure Hoarders: Seaman
Gravedigger Lv. 98
Lv. 98
Second Half
Pyro Agent
Lv. 98
Floor 12 Chamber 3
First Half
Electro Cicin Mage Rock Shieldwall Mitachurl
Lv. 100 Lv. 100
Second Half
Pyro Agent Rock Shieldwall Mitachurl
Lv. 100 Lv. 100
Team Requirements
Team 1: Geo/Overload/Claymore/etc for Rockshields
Team 2: Geo/Overload/Claymore/etc for Rockshields
Team Recommendations
- Grouper on team 1
- If you use Pyro DPS, put them in team 1 and not team 2 because the Pyro Agents in the
second half have increased Pyro resistance
- Likewise, if you use an Electro DPS, put them on team 2 and not team 1 as the
Electro Cicin mage has increased Electro resistance
- Archer on team 2 for chamber 1 can be nice for the ruin guard and getting some hits on
the eye of storm but not a big deal.
- Remember, Ruin Guards have high physical resistance
Version 2.0 (patch 1.2 update) By Syleza
Chamber 1
First Half
Wave 1: Rockshield Hilichurls x6 (respawning, 12 total)
Wave 2: Axe Mitachurls x2, Rockshield Mitachurls x1
Second Half
Wave 1: Eye of the Storm x1
Wave 2: Ruin Guard x1
Chamber 2
First Half
Wave 1: Lots and lots of Treasure Hoarders
Second Half
Wave 1: Pyro Agent x2
Chamber 3
First Half
Wave 1: Rockshield Mitachurls x2
Wave 2: Electro Cicin Mage x1 (electro aura), Treasure Hoarder: Potioneers x2
Second Half
Wave 1: Rockshield Mitachurls x2
Wave 2: Pyro Agent x1