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https://www.nexusmods.com/skyrimspecialedition/mods/57027
The perks that give passive buffs have been removed from their
respective skill trees and put beside the Alchemy tree, with no Alchemy
skill requirement. To get these perks, you now need a mutagen, and to
spend a perk point. If you actually want to use alchemy, you can create
mutagens yourself with a high enough skill level (at the cookpot).
Otherwise, mutagens have been hand-placed in dungeons throughout
Skyrim and Solsthiem, in places difficult enough to reach that the perks
aren't overpowered for your level. In addition, the perks themselves
have been changed to be more balanced.
Mutagen locations
Perk Changes
Magic resistance is now only two ranks with 15% each. This is
because it was the only three perk sink in the game. Rank one is
still in Alteration, but now improves Candlelight, as I couldn't
delete it without adding several new patches.
Regeneration now gives a flat 1 regen per second to both health
Regeneration now gives a flat 1 regen per second to both health
and stamina.Busca en Reddit
r/skyrimrequiem
Immunization now gives 100% disease and poison resistance, as
they are both basically useless.
Fortify Muscles now gives only 50 health and stamina.
Alchemical Intellect now only give 50 magicka and 1 regen per
second, as well as the spell cost buffs.
Hopefully these changes should allow any build to get these buffs,
meaning you can drop Alchemy and play Skyrim, not an Alchemy
simulator.
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