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FORGEMASTER'S GAUNTLET

Shield (Shield), artifact (requires attunement by


a spellcaster)

To be certain, the greatest act of creation is that of forging a bond. Such


thing will endure far more than any steel ever could.

While holding the shield, you have a +1 bonus to AC. This bonus is in
addition to the shield's normal bonus to AC.

The shield can be used as a magical melee weapon that deals 1d8
bludgeoning damage. You can use your spellcasting ability modifier
instead of Strength modifier for attack and damage rolls.

The shield functions as a portable forge, no matter the environment


you can use it to meld and shape metal as if you were at a
workshop. Additionally whenever you make a check that involves
smith's tools you do so with a +2 bonus.

The gauntlet has 4 socketed crystals that represent different


schools of magic: abjuration, enchantment, evocation and
transmutation. A willing, sufficiently powerful creature can bond
with the crystal, bestowing the gauntlet with a spell that represents
the psyche of the bounded creature. You can cast these spells using
your spell slots and they are treated as as spells from your
spellcasting class.
School of Magic Spell Spell Level
Abjuration ..... .....
Enchancment ..... .....
Evocation ..... .....
Transmutation ..... .....

Awoken. When a character awakens Forgemaster's Gauntlet, apply the


following changes to the item's traits:

Increase the bonus to AC to +2.

You become immune to the frightened condition.

As an action you can enter a state of Forgemaster's Rage. For 1


minute you gain the benefits of the haste and fire shield spells. You
still need to concentrate on those spells but you concentration
cannot be broken as a result of taking damage. After this property
has been used it cannot be used again until the next dawn.

Exalted. When a character exalts Forgemaster's Gauntlet, apply the


following changes to the item's traits:

Increase the bonus to AC to +3.

You can use Forgemaster's Rage twice instead of once before the
next dawn.

Whenever you cast a spell of 1st level or higher that deals fire
damage you can cauterize the wounds of your allies. Choose a
creature within 30 ft of you, they regain hitpoints equal to 2 + the
spell's level.

Curse. The gauntlet bears a curse that affects any non-dwarf that
becomes attuned to it. Even if the attunement ends, the curse remains.
Each passing day you are cursed have a 50 percent chance of growing a
full beard even if you're not capable of growing one, or a visibly thicker
beard if you already have one. This can be undone by any effect that
removes a curse, such as a greater restoration or remove curse spell.

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