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"Seek strength... the rest will follow...

"
Expanded Lord State Awakening Table
Expanded
Lord State Condition 1 Condition 2 Condition 3
Tale of the Fall below 50% of your maximum hit points Acquire the Lord Art Wayward Possess or be exposed to
Exhiled or enter the dying condition, as the result of Cinders and select the Lightning the Hatake Clan kekkei
taking lightening damage. Nature Release. genkai White Chakra.
Tale of the Recieve the damage from the following Best a Yokai (Demon), Monstrosity, Possess the Blood of the
Ancients damage types before the completion of a or Beastial adversary in a battle Dragon clan feature of the
long rest. (Psychic, Poison, and Necrotic) whilst in your Soul of Cinder form. Ryu Clan or be exposed to it.
Tale of the Whilst transformed into your Soul of Cinder Mark yourself with the Dark Sign Attain a 3rd rank of
Slave form, fall under the berserk condition. Lord Art. hollowing and complete a
long rest.
Tale of the Utilize a clone jutsu whilst transformed into Acquire the Scholar of the First Sin Possess or be exposed to
Lost Angel your Soul of Cinder form. Lord Art. the Kuru Clan kekkei genkai
Yin Chakra.
Tale of the Whilst in combat in your Soul of Cinder Acquire the Lord Art Wayward Possess or be exposed to
Frost form, bombard a creature with jutsu that Cinders and select the Water Nature the Ice Release kekkei genkai
deal Cold, Fire, and Necrotic damage Release. of the Yuki Clan.
respectively.

Introduction
Nestled deep within your Cinders are the memories of even
more lords. The ashes of even more souls from other
timelines lies within your bosom, and through effort or sheer
luck, you have been able to tap into their power.
In order to access these newfound Lord States, there are
certain conditions that must be met in order to awaken them.
The former lord states were unearthed by your affinity
towards the weapon that would become your Coiled Weapon,
these states, however, shall not work the same.
Seek the table above. For each of the 5 new Lord States,
there are special circumstances to unlocking. You need not
persue to unlock of these conditions, as one shall sufice to
rekindle your distant cinders and awaken the Lord State you
desire.
Once a condition has been met, the next time you would
unlock a Lord State, you may select the one which you
unlocked. Alternatively, you can override and destroy the
cinders of another Lord State you possess, overpowering
them with the new Lord State you unlocked from the table
below. If tis what you desire, the former lord state is
perminently lost.
The Lord of Cinder Class Mod encourages self discovery
and providing the player with a journey. This being stated,
some games may not the most welcoming to this method of
awakening these new lord states. If one desires, you may
forgo the following table and allow the player to select one as
normal.
You can only cast while in this lord state. The Lord's
Lord State ~ Tale of the summoning technique costs 30 chakra to cast and summons
a powerful sage creature known as the King of the Storm to
Exhiled assist you. The King of the Storm can be any creature of you
The Tale of the exhiled lord., the son of the lord of light. The and your DM's design, however, by default it is a Drake
old lord of light was bequethed his title for vanquishing all (Dragon).
the beasts of the dark, bringing forth an era of light. His After summoning the King of the Storm, you immediately
firstborn son, however, began to question the belief that these get on its back. The sage creature acts in order to protect you,
creatures desirved nothing but death. Darkness, is all within its master. They have their own reaction and use your action
the eye of the beholder of course. The heir would fight to or bonus action (cannot use both at once) to take its Action,
protect the beasts, forming close bonds with a select few. while you are riding on it. The King of the Storm requires no
However, his sons actions could not overturn the thoughts actions to move. While riding the King of the Storm, you have
of the people, as his father command him to be exhiled. With half cover. If you get off the King of the Storm, it no longer
the throne removed from his fate and power stripped away, requires your actions to take its action, however, it cannot
the lord left the land he had once called his home and fled to take any offensive actions and is always taking the dodge
the mountains in search of answers. action. Neither you or the King of the Storm affect each other
The flames you emit while transformed grow in with area of effect attacks if you do not want to.
intensity as you gain additional access to the following This summon is treated as a unique summon and if they
features. were to parish in battle, you must expend 15 weeks of
downtime to acquire a new companion. Seeing your
Tale of the Exhiled Abilities companion die in battle enrages you. You immediately enter
your Ember State on the following turn after their death for
You permenently gain the Lightning Nature Release and 3 rounds, but you do not suffer any dabilitating effects once
may add its keyword to your known jutsu list. the Ember State ends.
Your Strength, Constitution, and Wisdom scores increase At 5th level, the KotS takes its action using your free action.
by 2.
Add your full proficiency bonus to Strength, Constitution, Lightning Stake (4th level)
or Wisdom saving throws and all skills associated with it. Lord Art Category: Esoteric Lord Art
Your Soul Fire bonus becomes the Soul Lightning Casting Time: 1 Action
bonus, dealing lightning damage as opposed to fire. Range: 60 Feet
Bukijutsu with the lightning release keyword, now cost 2 Duration: Instant
less chakra to cast. (Min. 1) Components: W (Coiled Swordspear), M
Cost: 10 Chakra
Coiled Swordspear Keywords: Bukijutsu, Lightning Release
Your Cinders of the Exhiled Lord begin to wrap around your Description: A surge of lightning builds up in your coiled
weapon, forming arcs of electricity that mold your weapon swordspear, slowly travelling up the weapon. Make a ranged
into a spear with the blade of a sword. weapon attack at advantage at a single creature. On hit, you
Its damage becomes 2d12 + double your lord of cinder lvl. deal 10d8 Lightning damage and the creature must make a
in either slashing or piercing damage. constitution saving throw, becoming stunned until the end of
Its properties become Reach (2), Multiattack, and Heavy. their next turn on failure. This save is made at disadvantage if
(You can always wield this weapon.) they took more 30 damage from this Art. This Art ignores
If you are within contact with the ground and have not cover.
taken the attack action, you may as a bonus action
combine the number of attacks you could make with the Nameless Usurper (5th Level)
attack action and send out a gust of pure energy towards Starting at 5th level, the bond between you and the King of
all creatures within a 10-foot cone. Each creature must the Storm has grown immensely, so much so that you barely
make a dexterity saving throw against your Taijutsu save have exchange words or even glances to figure out each
DC. On a failed save, roll the damage of your weapon, as other's plan. You no longer need to spend any actions to
force damage, a number of times equal to how many command the KoTS tto take it's action.
attacks you can make with your attack action, but you do Ember State
not add your ability modifier. On a successful save, a
creature avoids this attack. You can not take the attack You gain 40 hit points and gain the following effects.
action on this turn after using this ability. Lightning jutsu and Arts of any type lose the HS
King of the Storm (3rd Level) component and cost 3 less chakra to cast (Min 1).
The exhiled lord's actions to protect the beasts from genocide Your movement speed increases by 30 feet and you gain
allowed him to form many bonds with many. As if in response an equal amount of flying speed.
to your awakened power, a beast finds you and bequeths you Your damage cannot be reduced by more than 5.
to be its master and friend. (Change to only work in this state)
Starting at 3rd level, you permenently gain the summoning
technique ninjutsu and gain a unique variant of the technique
known as the Lord's summoning technique.
King of the Storm Unnatural Resistance. The KotS is resistant to Lightning and
Wind damage.
Gargantuan Drake, Sage Beast, Iconic, Prof +8
Level: 18 Iconic Presence. The KotS is immune to Charisma based Skill
Checks and affects. Additionally, you cannot be charmed or
Armor Class 23 + Lord of Cinder Lvl (Natural Armor) controlled by other creatures.
Hit Points 200 + (Lord of Cinder Lvl * 50) Iconic Resistance. (Unlocked at Lord of Cinder Lvl. 4) The KotS
Speed 75ft (Flying) is resistant to all damage unless it takes an amount equal to
twice your level in a single turn.

STR DEX CON INT WIS CHA Iconic Power. (Unlocked at Lord of Cinder Lvl. 5) The KotS's
damage cannot be reduced by any more than 5.
26 (+8) 20 (+5) 16 (+3) 14 (+2) 12 (+1) 12 (+1)
Actions
Saving Throws STR +17, DEX +17, CON +16, WIS +12 Multiattack The KotS makes two Bite attacks or one bite
Skills Acrobatics +21, Athletics +16, Illusions +17, Insight attack and Elemental Breath. Alternatively, if you are riding
+9, Intimidation +17, Nature +10, Ninshou +18, the KotS, they can fly in closer and allow you to make two
Perception +9, Survival +9 weapon attacks.
Damage Resistance Non-Chakra Enhanced damage, Lightning,
Wind Bite. Melee Weapon Attack: +10 + Lord of Cinder Lvl to hit,
Damage Immunity Poison Reach 15ft, one target. Hit: 3d6+Str in Piercing damage
Condition Immunities Berserk, Burned, Charmed, Frightened, Gliding Sweep. Melee Weapon Attack: multi-target, line (20-
Poisoned, Petrified, Unconscious foot wide, up to movement speed), dexterity saving throw
Senses Darkvision 120ft, True Sight 15ft, Passive Perception (your Taijutsu Save DC). Hit: 3d10+15 Wind damage. On a
25 failed save, a creature is knocked prone.
Languages All (comprehend) Fire Storm (Recharge 5-6). The KotS flies upward and breaths
down a torrent of fire. Creatures within a 60-foot radius (self)
must make a dexterity saving throw (your Taijutsu Save DC)
Charger. If the KotS moves more than 20ft in a straight line (if they are within 30-feet of the KotS, they make this save at
towards your target, you or the Stormdrake make your attack disadvantage). On a failed save, they take 8d12 fire damage
roll with advantage. On a hit, the target is knocked prone in and gain 2 ranks of the burned condition. On a successful
addition to any other effect. save, they take no damage or effects.
Elemental Breath. The KotS can breathe your Lightning or Fire Esoteric Lord Art: Wind Shockwave. As a reaction when the
as a 15 foot Cone attack. The DC equals your Ninjutsu Save KotS would take damage, they send out a blast of air, granting
DC. Dealing Xd6 in damage, where X equals' half the itself 2d12 + (your lord of cinder lvl*5) temporary hit points.
Stormdrakes level, on a failed save or half as much on a All creatures within 15 feet of its choice must make a
successful one. dexterity saving throw vs. a DC 25, being knocked back 20
Sage's Strength. The KotS strength and dexterity ability scores feet on a failed save.
are increased by 2.
Mark of Calamity. Genjutsu attack that gives a status
effect.
Lord State ~ Tale of the Black Flame Mind Shield. Protects against Genjutsu?
Ancients Calamitious Push. Pushes enemies all around you back
and sets them on fire.
The Tale of the Ancients. The cinders within you draw upon Ability 4.
the ashes of Lords across different realities and timelines,
each one have a large variety of differences. But, alike the 4th level ability: Visions of Pestilence
world you reside in the present, great monstronsities exist The sounds of coughing plague the air, as the laughter of
plauging the life that coincides in its existance. children could no longer be shared. Disease now clouds
Mirculously, or as if it is a turn of fate, the remains of the all, for the Lord's arrogence lead the people's fall.
ancient beings the Lords vanquished was captured by their Beginning at 4th level, more memories of the ancient beings
cinders, evolving their power further. slain by the Lords of Cinder become known to you.
The flames you emit while transformed grow in You are now able to draw upon the strength of the
intensity as you gain additional access to the following petrifying foe known as the Slumbering Sickness.
features. Gain the Iconic Power of the Slumbering Sickness and
choose two of the following abilities thereafter:
Tale of the Ancients Abilities
Your Dexterity & Wisdom ability scores by 4. Slumbering Sickeness Abilities:
Add half your proficiency bonus to any Dexterity and Iconic Power: You sprout large horns from the top of your
Wisdom skills and saving throws that you are not already head. In place of a unarmed or weapon attack, you may
proficient in. choose to thrust at a creature with your horns.
If you possess the Path of the Dragon Lord Art, you are + 12 + Lord of Cinder Lvl to hit, reach 10ft, one target, Hit:
able to access this Lord State while transformed into a 4d4 piercing damage. On hit, the target gains the envenomed
Dragonoid. condition until the start of your next turn. You can only apply
You gain the Dragon Fist Taijutsu stance, but you may the envenomed condition twice within a single turn this way
utilize it with your Coiled Dragon Claws. Plague Emission. You generate a poisonous fog from
Coiled Dragon Claws yourself?
Venomous Breath. Can apply poison and poison damage
Your Coiled Weapon begins to melt in your hands, melding to to weapons?
them and molding into claws. (Simple Martial Weapon) Dibilating Disease. Negates immunity and resistance to
Its damage becomes 1d12 + double your Lord of Cinder something?
Horn Sword beams?
Lvl. slashing damage
Its properties become Critical, Light, Deadly, and
Unarmed.
The way you attack with weapon determines its damage
type. You may switch the damage type between slashing
(slashing motion), piercing (thrusting motion), and
bludgeoning (punching motion)
Additionally, when you would change the damage
type you may change the ability score associated
with the weapon.
Strength for Slashing
Dexterity for Piercing
Wisdom for Bludgeoning
3rd level ability: Calamitious Memory
Visions of ruin, Tales of despair. The people suffered, for
the Lord did not prepare.
Beginning at 3rd level, the trace amount of life essence of the
primordial foes that the Lord's once slain makes itself known
to you, becoming enhanced by your Cinder's evolution. You
are able to draw upon the strength of the mighty being known
as the Black Calamity. Gain the Iconic Power of the Black
Calamity and choose two of the following abilities thereafter:
Black Calamity Abilities:
Iconic Power: You grow a large pair of wings. Gain flight
speed equal to your movement speed. As a bonus action, you
may flood your wings with 5 chakra to triple your flight speed.
5th Level Ability: Abyssal Memorabilia
No tears were shed for the beast, as it began its last feast.
Forced by the Lord's collar, the beast would protect the
people until it could stand no longer.
Finally at 5th level, your cinders have manifested enough
power to bring forth the memories of yet another ancient
creature. The most powerful ancient deity, forced to bend the
Lord's whim, a truly cruel twist of fate indeed. Gain the
Iconic Power of the Darkeater and choose two of the
following abilities thereafter:
Darkeater Abilities:
Iconic Power: You sprout a large tail. ????
Ability 1.
Ability 2.
Ability 3.
Ability 4.
Ember State
Kalameet at Level 3? Skilled at Genjutsu
Sinh at Level 4? Skilled at Ninjutsu
Midir at Level 5 Skilled at Taijutsu
Notes: Make it like the Sharingan features. The players can
choose 2 out of 4/6 abilities from one of the dragons at each
level. Coiled Weapon just makes the claws stronk.
Note to self: Change the Dragon Claws on Path of the
Dragon to always have that jutsu active and deal extra
damage equal to your lord of cinder level (and increase crit
range by +1?)
Lord State ~ Tale of the
Slave (Slave Knight Gael)
Tale of the Slave Abilities
Coiled Longsword
3rd level ability: .
4th level ability: .
5th Level Ability: .
Ember State
Notes: Bukijutsu go brr. Hollowing will help.
Lord State ~ Tale of the
Lost Angel
Tale of the Lost Angel Abilities
Coiled ???
3rd level ability: .
4th level ability: .
5th Level Ability: .
Ember State
Notes:
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
5th Level Ability: Arctic Vortex
Lord State ~ Tale of the Lord Art Category: Esoteric Lord Art
Casting Time: 1 Action
Frost Range: Self (15 foot wide, 30 foot long line)
Duration: Instant
Tale of the Frost Abilities Components: W (Coiled Scythe), M
Your Intelligence and Dexterity scores increase by +4. Cost: 20 Chakra
Add half your proficiency bonus to all Intelligence and Keywords: Bukijutsu, Water Release, Finisher
Dexterity saving throws and skills that you are not Description: As part of casting this Art, you must have the
proficient in. Esoteric Lord Art: Twin Scythe of Ice active. You jump high
You permenently gain the Water nature release and may into the sky in a spiraling motiton, twirling your scythe's and
add its keyword to your known jutsu list. release a gently cascade of frost onto the ground. Frozen
Your Soul Fire bonus becomes the Soul Ice bonus, chakra pools around your body and weapons and as you
dealing cold damage as opposed to fire. come down from the air, you strike the ground with your
scythes, releasing a large burst of energy towards creatures
Coiled Scythe within a 15-foot wide, 30-foot line. Each creature must make
a dexterity saving throw against your taijutsu save DC, taking
Your Coiled Weapon begins to freeze and change form, the 10d8+double your Lord of Cinder Lvl in cold damage, being
frost chiseling your weapon into a great and mighty scythe. knocked prone, and gaining 2 ranks of chilled on a failed
(Martial Melee) save. On a successful save, the creature takes half damage
Its damage becomes 2d4+double your Lord of Cinder Lvl. and gains 1 rank of chilled. This Art ignores resistance.
in slashing damage. The Arctic Vortex is unique in that you are able to control
Its properties become Light, Multiattack, Reach (1), and the direction that it goes in, introducing curves in its path as
Finesse. you see fit, potentially hitting more creatures in the process.
At 3rd level, your Coiled Scythe gains a new move. If you were to strike a creature that was already hit by this art
Esoteric Lord Art: Twin Scythe of Ice again, they make another save, taking half damage and no
Lord Art Category: Esoteric Lord Art further effects on a failed save, or no damage and effects on a
Casting Time: Free Action successful one.
Range: Self If this Art is used as a Finisher, the range of the frozen
Duration: Concentration, up to 1 minute vortex increases to 15 feet in width and 60 feet in length.
Components: W (Coiled Scythe), M Additionally, if the creature whom is targetted by the Finisher
Cost: 15 Chakra is within your weapon's range, make two weapon attacks
Keywords: Bukijutsu, Water Release against them, dealing 2d4 slashing damage on hit. If hit by 1
Description: You sway your non-dominant hand and of your attacks, they make their save against this Art at
conjure a small, sister scythe made purely of ice, disadvantage. If hit by both attacks, they roll a 3d20, taking
perspiring a fog of blue frost which falls gently to the the lowest result.
ground. For the duration of this Art, you can make the Ember State
bonus attack of your Coiled Scythe's multiattack property You gain 20 hit points and gain the following effects.
without using your bonus action. Bukijutsu you cast
automatically gain the water release keyword, increasing Black Flames emerge from your body. Your Cinders
their damage by 1 step (1d4<1d6<1d8<1d10<1d12). instinctively cast the jutsu Fire Release: Investiture of
Lastly, you gain temporary access to the Frost stack Flame on yourself. These flames have no effect on your
feature of the Yuki clan. Each time you strike a creature Frost stacks.
with your Coiled Scythe using the attack action, they must Whenever you deal cold damage, you deal an additional
make a constitution saving throw against your ninjutsu 1d12 of fire damage. This fire damage ignores resistance
save dc, gaining 1 rank of frost on failure. A creature can and immunity.
only gain 2 ranks of Frost per turn this way. Twin Scythe of Ice is always active.
4th level ability: Phantom of the Frost
Like a ghost in a blizzard, your Cinders awaken the memory
of a technique used by the mistress to carry out constant
assinations in the dead of night.
Beginning at 4th level, by expending 10 chakra as a bonus
action, you generate a small blizzard and jump backwards,
becoming invisible. This invisibiity lasts until you make an
attack. Your movement speed is doubled, and Coiled Scythe's
critical threat range increases by 2 for weapon attacks. If you
cast a bukijutsu of A-Rank or less that requires an attack roll,
it gains the combo keyword. increases its critical threat range
by 1, and all damage is converted to cold damage.
Once you use this ability you cannot use it again until 2
rounds have passed in combat.
Expanded Lord Arts
Core Lord Arts
Expanded Lord States Lord
Arts
Wrath of Lightning (5th Level)
Lord Art Category: Esoteric Lord Art
Casting Time: 1 Action
Range: Weapons Range (15-Foot radius)
Duration: Instant
Components: W (Coiled Swordspear), M
Cost: 15 Chakra
Keywords: Bukijutsu, Lightning Release
Description: You quickly slam your coiled swordspear into
the ground, generating an aftershock of elecriticty towards all
creatures within a 15-foot radius. Make a melee weapon
attack, if there is a creature in the space where you slam your
weapon, dealing your weapon's damage on hit. Regardless,
each creature must make a dexterity saving throw against
your Taijutsu Save DC, taking 13d6 lightning damage and
gaining 2 ranks of shocked on a failed save, or half as much
damage and no further effects on a success. A creature struck
by your weapon while casting this jutsu makes their dexterity
save at disadvantage. If you use this jutsu while riding the
King of the Storm, you make your weapon attack roll at
advantage, and each creature (other than the creature you
hit), makes their save at disadvantage. The creature hit by
your weapon while casting this jutsu, automatically failes
their dexterity save.
Ancient Dragon Lord Art
Gives you another draconic feature and a draconic jutsu
based on the amount of draconic features.
Ideas
Tale of the Banished (Need Wayward Cinders Lightning)
Tale of the Ancient Dragon (Need Path of the Dragon)
Slave Knight Gael Darklurker Nameless King Ancient
Dragons (Midir, Kalameet, Sinh)
Sister Friede
Buff Wayward Cinders to grant access to a jutsu
Buff Imbedded Lord Soul to have your sword always count
as chakra enhanced damage
Strength of the Lords rework:
Give you bonuses for Solo level adversaries that you can
pick per encounter
Tailed Beast bonuses will just be delegated to ancient
beings /////////
Add a new system of dice for
Note to self:
Change the Dragon Claws on Path of the Dragon to
always have that jutsu active and deal extra damage equal
to your lord of cinder level (and increase crit range by +1?)
Fix Soul Fire bonus on Abyss Watcher Ember State

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