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“Relentless Current” Tanjiro Kamado Anime S1 Ep19
“Instant Strike” Zenitsu Agatsuma Manga Ch 145
Combat Talents:
● Normal Attack: Third Form - Flowing Dance
○ Performs up to 5 rapid strikes.
● Charged Attack: Fourth Form - Striking Tide
○ Consumes a certain amount of Stamina to unleash 3 rapid sword strikes.
● Plunging Attack: Eighth Form - Waterfall Basin
○ Plunges from mid-air to strike the ground below, damaging enemies along
the path and dealing AoE DMG upon impact.
● Elemental Skill (Press): Piercing Rain Drop
○ Gathering the power of Hydro on his sword, Tanjiro performs a quick and
powerful stab, dealing Hydro DMG and reducing their Movement and
Attack Speed by 10%. Creates two elemental particles.
○ Cooldown: 6s
● Elemental Skill (Hold): Twisting Whirlpool
○ Channelling the power of a whirlpool, Tanjiro performs a spinning attack to
pull enemies in, dealing AoE Hydro DMG and applying the Wet status,
before unleashing a powerful slash at the end. Also deflects enemy
projectiles and reduces melee DMG taken by 50% while channelling. Can
be held for 2.5 seconds max. Creates two elemental particles.
○ Cooldown: 11s
● Alternate Sprint: Splashing Water Flow
○ Minimizing the landing time and surface needed to land, Tanjiro sprints
quickly and has a smaller hitbox while sprinting. Consumes stamina.
● Elemental Burst: Constant Flux
○ Summoning forth the power of the Dragon of Change, Tanjiro enters his
Constant Flux stance. While in the Constant Flux stance, the following
effects are active:
■ Normal Attack DMG increased by 25%.
■ A Hydro dragon attacks alongside Tanjiro, dealing Hydro DMG
equal to 25% of the Normal Attack DMG.
■ ATK SPD increases by 2% for every Normal Attack that hits an
enemy and increases by 5% for every Elemental Skill that hits an
enemy. Caps at a maximum of 25%.
■ Decreases Stamina Consumption by 50%
■ Increases Movement Speed by 10%.
■ Normal Attacks lock onto enemies more easily (Similar to Razor’s
Elemental Burst).
■ Disables Tajiro’s Charged Attacks.
■ Constant Flux will end if Tanjiro switches off-field or dies.
○ Duration: 15s
○ Cooldown: 20s
○ Energy Cost: 80
● Passive Talent 1 (Unlocked automatically): Fierce Protector
○ For every party member below 50% health, Tanjiro gains +5% Physical
DMG Resistance, 5% Elemental DMG Resistance, and 5% Physical DMG
bonus.
● Passive Talent 2 (Unlocked at Ascension 1): Water Breathing
○ After using an elemental skill, Normal Attacks, Charged Attacks, and
Plunging Attacks now deal Hydro bonus DMG equal to 20% of the skill’s
original DMG for 4 seconds.
● Passive Talent 3 (Unlocked at Ascension 4): Unbreakable Resolve
○ When Tanjiro’s health is below 20% or he suffers a lethal blow, he will not
fall as a result of the DMG sustained. Physical DMG Resistance increased
by 30% and dealing Hydro DMG produces twice as much energy. Can only
occur once every 120 seconds.
Constellations:
1. Keen Smell
a. When hit by an attack, Tanjiro has a 50% chance to partially evade the
attack, reducing damage taken by 10%
2. Water Wheel
a. Being knocked into the air or doing a low plunge attack causes Tanjiro to
perform a spinning attack to land, dealing AoE Hydro DMG on his way
down and on landing.
3. Total Concentration Breathing Constant
a. Increases the level of Piercing Rain Drop and Twisting Whirlpool by 3.
Maximum upgrade level is 15.
4. Flow Like A River
a. Decreases the cooldown of Piercing Rain Drop, Twisting Whirlpool, and
Constant Flux by 2s.
5. Water Breathing Mastery
a. Increases the level of Constant Flux by 3. Maximum upgrade level is 15.
6. Blessed Rain After the Drought
a. Defeated enemies bless Tanjiro, regenerating his health. Easy enemies
regenerate 5% of his Max HP, Elite enemies regenerate 10%, and Bosses
regenerate 20%.
“Instant Strike” Zenitsu Agatsuma
Combat Talents:
Combat Talents:
● Normal Attack: Pillar Swordsmanship
○ Performs up to 5 rapid strikes.
● Charged Attack: First Form - Unknowing Fire
○ Consumes a certain amount of Stamina to unleash a powerful horizontal
slash.
● Plunging Attack - Blazing Universe
○ Plunges from mid-air to strike the ground below, damaging enemies along
the path and dealing AoE DMG upon impact.
● Elemental Skill (Press): Rising Scorching Sun
○ Rengoku performs an upwards strike, dealing Pyro DMG. Hitting an enemy
with this skill gives Rengoku a stack of Fighting Spirit. Creates two
elemental particles.
○ Fighting Spirit: Each stack of this effect increases Rengoku’s ATK by 5%,
DEF by 5%, and resistance to interruption. Stacks up to 5 times.
○ Cooldown: 4s
● Elemental Skill (Hold): Blooming Flame Undulation
○ Rengoku swings his blade in a circular motion, striking enemies around
him and dealing Pyro DMG. Hitting an enemy with this skill gives Rengoku
a stack of Fighting Spirit. Creates three elemental particles.
○ Cooldown: 8s
● Elemental Burst: Flame Tiger
○ Unleashing the power of the Flame Tiger, Rengoku charges forward and
performs a flurry of strikes, dealing Pyro DMG and consuming all stacks of
Fighting Spirit. Each stack of Fighting Spirit consumed increases the DMG
of this skill by 5%. If 5 stacks of Fighting Spirit are consumed, the skill
transforms into Purgatory.
○ Cooldown: 20s
○ Energy Cost: 80
○ Purgatory: Rengoku takes a high stance, then charges forward and cloaks
himself in fire to unleash a single immensely powerful strike, dealing Pyro
DMG, ignoring Pyro Res, and applying the Burning status to enemies hit
and Rengoku himself. Also reduces Rengoku’s Movement Speed by 40%
for 5 seconds.
○ (Would deal about 200% more than Flame Tiger)
○ Cooldown: 20s
○ Energy Cost: 80
● Passive Talent 1 (Unlocked automatically): Pure of Heart
○ Debuffs and elemental afflictions last 20% less time on Rengoku.
● Passive Talent 2 (Unlocked at Ascension 1): Flame Breathing
○ After using an elemental skill, Normal Attacks, Charged Attacks, and
Plunging Attacks now deal Pyro bonus DMG equal to 20% of the skill’s
original DMG for 4 seconds.
● Passive Talent 3 (Unlocked at Ascension 4): Protector of the Weak
○ If a party member’s current HP is below Rengoku’s max HP, Rengoku
gains +10% max HP. If a party member’s ATK is below Rengoku’s ATK,
Rengoku gains +10% ATK. If a party member’s DEF is below Rengoku’s
DEF, Rengoku gains +20% DEF.
Constellations:
1. Indomitable Will
a. When below 50% HP, Rengoku gains heavy resistance to interruption,
+10% DEF, and +10% Energy Recharge.
2. Hashira’s Discipline
a. Decreases the energy cost of Flame Tiger/Purgatory from 80 to 70 and
increases the ATK bonus of Fighting Spirit from 5% to 10%.
3. Flame Pillar’s Teachings
a. Increases the level of Flame Tiger by 3. Maximum upgrade level is 15.
4. Burning Passion
a. After switching into the field, Rengoku’s Crit Rate and Crit DMG is
increased by 15% for 10 seconds.
5. Flames of the Rising Sun
a. Increases the level of Rising Scorching Sun/Blooming Flame Undulation
by 3. Maximum upgrade level is 15.
6. Set Your Heart Ablaze!
a. Increases Rengoku’s ATK and Crit DMG by 5% every second he is on the
field, up to a max of 75%. Also increases Energy Recharge by 50% while
Energy is under 50%. Flame Tiger no longer gets rid of consumed stacks
of Fighting Spirit. Purgatory now only decreases Movement Speed by 20%.