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Editor's Note Official OPMTS SEA discord server community - discord.gg/opmts For easy viewing, open in Google Sheets.

For easy viewing, open in Google Sheets. Scroll right for more info on talent sigils and gear sets based on
so
- Mikha experienced China players' and my recommendations.
Name ULT Ultra ULT Passive Basic Core Talent Sigil Gear Set
Attacks all enemies with 5 Attacks all enemies with 5 consecutive After a Duelist ally attacks, Atomic Samurai immediately Attacks a single target for 130% Knight ATK SPD
consecutive strikes for 100% ATK strikes for 125% ATK (+XX) damage, [Follow-up] (Attack with 80% Basic ATK DMG and effect, ATK damage
(+XX) damage, First phase ATK First phase ATK has a 50% chance to up to 3 times each round). Permanently increases HP by ()
Atomic Samurai
has a 50% chance to make the make the target [Shatter] for 2 rounds
target [Shatter] for 2 rounds (receive 30% more damage).
(receive 30% more damage).
Attacks a single target with 2 Attacks a single target with 2 consecutive When attacked, reflects 20% of damage taken to the entire Deal 120% ATK damage to a Vitality/Chaos/Rebellion/Indomitab Suit/Battle HP (In tournament, CK vs
consecutive strikes for 210% ATK strikes for 262% ATK(+XX) damage. enemy team. Permanently increases HP by () single target, and deals 8% of le, Sharp sword CK situation, the faster CK will lose
(+XX) damage. Heals self for 20% Heals self for 35% of max HP. There's a your Max HP as extra DMG the battle)
of max HP, If the second phase of 100% chance to afflict the main target
Carnage Kabuto the attack deals crit DMG, there's a with [Injury] for 2 rounds. (when attacked,
100% chance to afflict the main deals a follow-up attack of 80% ATK as
target with [Injury] for 2 rounds. extra DMG)
(when attacked, deals a follow-up
attack of 50% ATK as extra DMG)
Attacks each enemy in a row with 5 Attacks each enemy in a row with 5 Every time Child Emperor finshes his action, allies in the Attacks a single targt for 120% [Basic Effect]:Grants 2 Energy when allies land a critical hit. Can only trigger 4 times per battle. Ruining, Chaos/Rebellion/Vitality Formal SPD
consecutive strikes that deal 130% consecutive strikes that deal 165% ATK same row enter [Berserk] state for 1 round (DMG ATK damage [Require]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech
ATK(+XX) damage with a 50% (+XX) damage with a 50% chance to increases by 30%)
chance to afflict the main target afflict the main target with [Stun] for 1 Permanently increases HP by () [Advanced Effect]: Increases ally ULT DMG by 30% in the first round
with [Stun] for 1 round (cannot take round (cannot take action and this effect [Require]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper
Child Emperor action and this effect is not affected is not affected by Hit). Dealing Crit DMG
by Hit). Dealing Crit DMG afflicts afflicts the target with [Shatter] for 2 [Lv 4. Advanced Effect]: When enemies are in the [Shatter] status, you immediately gain 1
the target with [Shatter] for 2 rounds (receives 40% more damage). Energy. Can only trigger once per round.
rounds (receives 30% more [Lv 10. Advanced Effect]: Increases the Crit DMG and Hit of ally characters by 30% at the start of
damage). the battle. Lasts for 2 rounds.
[Lv 17. Advanced Effect]: Increases ally ULT DMG by 40% in the first round.
Attacks a single target with 3 Attacks a single target with 3 consecutive When your HP is under 50%, you become [Tenacious] Deal 120% ATK damage to a [Basic Effect]:When your characters block attacks, you immediately gain 1 Energy. Can only Pain/Sharp Sword, Suit HP
consecutive strikes for 210% ATK strikes for 264% ATK(+XX) damage and (absorb damage of 10% your HP) for a max of 3 times per single target, with a 100% trigger 4 times per round Vitality/Rebellion
(+XX) damage and deals 50% of deals 75% of your missing HP as extra round. Permanently increases HP by () chance to make the main target [Require]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech
your missing HP as extra DMG. DMG. [Corrode] for 2 rounds (8% ATK
as Dot) [Advanced Effect]: Increases your team's DMG Reflect by 30%
Deep Sea King
[Require]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper
(Demon)
[Lv 4. Advanced Effect]: At the start of each round, seal 2 enemy Energy points (seal 2 Energy
for 1 round(s). When same effects coexist, the one with the highest effect shall prevail).
[Lv 10. Advanced Effect]: All ally characters are immune to one fatal attack when near death.
[Lv 17. Advanced Effect]: Increases your team's DMG Reflect by 40%.
Attacks each enemy in a row with 5 Attacks each enemy in a row with 5 After taking action, removes main target's sealed Energy. Attacks a single target with 3 Suit HP
consecutive strikes that deal 130% consecutive strikes that deal 165% ATK Every point of Energy deducted deals extra DMG of 40% consecutiv strikes for 120%
ATK(+XX) damage and afflicting (+XX) damage and afflicting the enemies ATK to all the targets. Permanently increases HP by () ATK(+95) damage,
Geryuganshoop the enemies with [Fear] (seals 1 with [Fear] (seals 2 energy for 1 round, Grants a random ally [Berserk]
energy for 1 round, the fear with the the fear with the max value prevails). state (DMG increased by 30%
max value prevails). when attacking) after action is
taken.
Attacks each enemy in a row with 5 Attacks each enemy in a row with 5 Every enemy on the field afflicted with [Corrode] increases Attacks a single target with 2 Not really recommended to work Formal SPD
consecutive strikes that deal 130% consecutive strikes that deal 165% ATK your team's ATK by 10% to a max of 3 stacks consecutive strikes for 120% too much on him as he is
ATK(+XX) damage. There's a (+XX) damage. There's a 100% chance ATK damage expensive to train up, but if you
100% chance to afflict the main to afflict the main target with [Corrode] Dealing Crit DMG afflicts the want to, Pain , Vitality
Groribas target with [Corrode] for 2 rounds for 2 rounds (30% ATK as DoT). It has a target with [Corrode] for 2
(20% ATK as DoT). It has a 100% 100% chance to inflict [Corrode] for 2 rounds (15% ATK as DoT)
chance to inflict [Corrode] for 2 rounds to the enemies in the same row
rounds to the enemy who received when the main target received crit.
crit.
Attacks enemies in a cross-shaped Attacks enemies in a cross-shaped area Shares 20% of damage taken by all allies Deal 120% ATK damage to a Sharp sword, Vitality Suit HP
area with 5 consecutive strikes that with 5 consecutive strikes that deal 165% While sharing damage, Melzargard reduces damage taken single target, and reduces
deal 130% ATK(+XX) damage and ATK(+XX) damage and heals self for by 50% (cannot share damage when HP is below 20%) damage taken by 20% for 1
Melzargard
heals self for 20% of Max HP. All 25% of Max HP. All allies are healed for Permanently increases HP by () round
allies are healed for 8% of 10% of Melzargard's Max HP.
Melzargard's Max HP.
Attacks a single target in the back Attacks a single target in the back row The last hit deals 40% ATK splash damage to enemies Attacks a single target for 120% Primal ATK / Suit HP
row with 5 consecutive strikes for with 5 consecutive strikes for 265% ATK surrounding the target, ATK +() damage
Puri-Puri 210% ATK(+XX) damage. Make (+XX) damage. Make the target enter critical hit increases the splash damage by 100%, up to 2
Prisoner the target enter [Weaken] state for [Weaken] state for 2 rounds (ATK is stacks
2 rounds (ATK is decreased by decreased by 50%) Permanently increases HP by ()
40%).
Deals 210% ATK(+XX) damage to Deals 263% ATK(+XX) damage to a After taking action, attacks enemies afflicted with [Shatter], Deal 120% ATK(+10) damage Primal/Suit ATK
a single target. Has a 50% chance single target. Has a 50% chance to dealing 50% ATK extra DMG. to a single target
Speed-o'-Sound
to increase the SPD of the caster increase the SPD of the caster and all Permanently increases HP by () with a 100% chance to make
Sonic
and adjacent allies immediately allies immediately 20% for 1 round. the target [Shatter] for 2 rounds
(Outlaw)
20% for 1 rounds. When landing a When landing a critical hit, increases (receive 30% more damage)
critical hit, increases SPD. SPD.
Attacks each enemy in a row with 5 Attacks each enemy in a row with 5 After an enemy in the [Burned] state has taken action, Attack a single target with 2 Knight ATK
consecutive strikes that deal 140% consecutive strikes that deal 165% ATK Subterranean King launches a [follow-up] (Attack with 60% consecutive strikes for 130%
ATK(+XX) damage with a 100% (+XX) damage with a 100% chance to ATK damage, up to 3 times each round) ATK damage
Subterranean chance to afflict the main target afflict the main target with [Burn] for 2 Permanently increases HP by ()
King with [Burn] for 2 rounds (60% ATK rounds (80% ATK as DoT) and a 50%
as DoT) and a 50% chance to afflict chance to afflict targets in the same row
targets in the same row with [Burn] with [Burn] for 2 rounds (90% ATK as
for 2 rounds (80% ATK as DoT). DoT).
Deals 130% ATK(+XX) damage to Deals 160% ATK(+XX) damage to When battle starts, increases the ULT DMG Reduction Attacks a single target with 2 Sharp sword, Chaos, Vitality (take Suit HP
targets in a cross-shaped area with targets in a cross-shaped area with a Rate of self and allies in the same row by 40% for 2 consecutive strikes for 120% note that he does not reduce
a 100% chance to inflict the main 100% chance to inflict the main target rounds. ATK (+10) damage damage from king, since king
target with [Injury] for 2 rounds. with [Injury] for 2 rounds. (when attacked, When taking fatal damage for the first time each battle, Grants you [Tenacity] does EXTRA dmg from his
(when attacked, deals a follow-up deals a follow-up attack of 50% ATK as heals you for 30% of your Max HP by () (albsorbs damage 10% of own passive and not his ultimate)
Superalloy
attack of 50% ATK as extra DMG) extra DMG) shares 40% of damage HP)
Blackluster
shares 40% of damage taken by 2 taken by 2 low-HP allies for 2 rounds. By
low-HP allies for 2 rounds. By sharing damage, reduces damage taken
sharing damage, reduces damage by 20%(cannot share damage when HP
taken by 20%(cannot share is below 20%).
damage when HP is below 20%).
Deals 150% ATK(+XX) damage to Deals 188% ATK(+XX) damage to each Deals 8% of your Max HP as extra DMG. Deal 120% ATK +() damage to Tenacity(at most 1) / Primal HP SPD
each enemy in a column. It grants enemy in a column. It grants [Tenacity] to a single target, and reduces Vitality/Chaos, Sharp sword
Tank-Top Master [Tenacity] to self and allies in the self and allies (absorbs damage of 30% damage taken by 20% for 1
same row (absorbs damage of 20% of own HP). round *Tenacity sigil boosts ally's
of own HP). shields as TTM uses his own HP
Attacks all enemies with 5 Attacks all enemies with 5 consecutive Every [Injured] enemy increases Tornado's CRIT DMG by Attacks a single target with 3 Piercing/Sharp sword/Ruthless, Knight/Prisoner ATK CRIT
consecutive strikes for 100% ATK strikes for 120% ATK(+XX) damage, with 30% for a max of 3 stacks. consecutiv strikes for 120% Vitality
(+XX) damage, with a 50% chance a 50% chance of afflicting all targets with Permanently increase HP by (). ATK(+95) damage,
of afflicting the main target and its [Injury] for 2 rounds (when attacked, Triggering Crit makes the target
Terrible Tornado nearby allies with [Injury] for 2 deals a follow-up attack of 65% ATK as enter [Weaken] state (for 1
rounds (when attacked, deals a extra DMG), This attack has 20% round, ATK is decreased by
follow-up attack of 50% ATK as increased CRIT. 10%)
extra DMG), This attack has 20%
increased CRIT.
Editor's Note Official OPMTS SEA discord server community - discord.gg/opmts For easy viewing, open in Google Sheets. Scroll right for more info on talent sigils and gear sets based on
so
- Mikha experienced China players' and my recommendations.
Name ULT Ultra ULT Passive Basic Core Talent Sigil Gear Set
Attacks each enemy in a row with 3 Attacks each enemy in a row with 3 When enemy receives [DoT], immediately deals 50% of Deal 120% ATK(+10) damage Sharp sword/Pain, Suit HP
consecutive strikes that deal 132% consecutive strikes that deal 165% ATK the DoT to all enemies. to a single target, Chaos/Vitality/Rebellion
ATK(+XX) damage with a 50% (+XX) damage with a 75% chance of Permanently increases HP by () and deals 5% of your MAX HP
Vaccine Man
chance of afflicting the target with afflicting the target with [Burn] for 2 as extra dmg
[Burn] for 2 rounds (80% ATK as rounds (80% ATK as DoT).
DoT).
3 hits single attack and deal 240% 3 hits single attack and deal 300% ATK For every type of debuff enemy had, [Charge-Up] itself. Attacks a single target with 2 Ruining/Sharp Sword, Vitality Primal/Suit ATK
damage and 100% apply shatter damage and 100% apply shatter (take (when attacking, deals 117% of ATK as Charge-Up attack, consecutive strike, dealing
G4 (take more damage by 30%), and more damage by 40%), and when critical up to 3 stacks). When there is a [Shattered] enemy unit, 140% of ATK (+x) DMG, 100%
(Demon) when critical procs, will apply procs, will apply [Weaken, deal 45% less self enter [Tenacity] (absorbs 20% of own max HP, every chance to inflict [Shatter] on
[Weaken, deal 25% less damage]. damage. round up to one time). target, last for 2 round (DMG
increase by 15%)
Attack the row enemy for 3 hit, Attack the row enemy for 3 hit, dealing After action heal 30% of max HP. when enemy receives Attack a single target for 3 hit, Pain/Sharp Sword, Vitality Suit HP
dealing 195% ATK damage, 100% 240% ATK damage, 100% chance to [DOT], immediately deals 60% of the damage to all dealing 120% ATK damage
chance to apply [Force Field] on apply [Force Field] on main target for 2 enemies as EXTRA damage (Not stackable with VM
Monster Choze main target for 1 round, and 50% rounds, and 75% chance to apply [Force passive) (5 star heal 35% max HP and 78% EXTRA
(Dragon) chance to apply [Force Field] on the Field] on the target in the same row damage)
target in the same row (before (before action, take 180% of choze's
action, take 160% of choze's ATK ATK as DOT damage)
as DOT damage)
Monster Bakuzan
(Dragon)
LSSR
Attacks a single target with 3 Attacks a single target with 3 consecutive Whenever an ally° has their HP restored, Boros will heal by 1-hit, 120% damage to one foe, Sharp sword/piercing, Primal ATK
consecutive strikes for 210% ATK strikes for 264% ATK(+XX) damage. 50% of that ally's HP restoration (70% with 5 Star). and grants Berserk to self Vitality/Chaos/Rebellion(when
Boros (+XX) damage. Every Esper ally will Every Esper ally will increase Boros' Activates a maximum of 6 times per round (8 times if 5 (increases damage dealt by he's in the front row)
(Dragon) increase Boros' attack to increase attack to increase skill damage by 158%, star). 30%).
skill damage by 105%, stacks up to stacks up to 3 times. *Boros himself
3 times. counts as an Esper ally. °Boros' own heals can activate his passive.
Apply [Fear] to all enemy (Seal 2 Apply [Fear] to all enemy (Seal 2 ability Deal additional damage to attacked foes equal to 20% of 1-hit of 1 damage to one foe, Sharp edge, Knight ATK SPD/Prisoner ATK CRIT
ability point for 1 round), meanwhile point for 1 round), meanwhile heal all ally King's ATK. For every point of energy your team has when and 100% chance to inflict 30% Vitality/Chaos/Rebellion
King
heal all ally by 50% ATK of King. by 65% ATK of King. attacking with King, deal an additional stack of damage Shatter on that foe. Restores
(S2)
equal to 20% of King's ATK, up to a maximum of 120% HP to King equal to 80% of his
damage. ATK.
AOE Attack and deal 100% AOE Attack and deal 120% damage, has Each enemy that has injury will increase 10% ATK for ally 1-hit, 120% damage to one foe, Sharp sword/piercing, Chaos Formal HP, 3 SPD, 1 HIT
damage, has 50% chance to apply 50% chance to apply injury (Injury Effect (Stack up to 3 for total of 30% ATK, Stacks up to 4 when 5 and inflicts Burn on that foe for You should be pairing MK w Tatsu,
injury (Injury Effect 50% of ATK) to 65% of ATK) to all enemies, and 100% star). Each enemy has burn, will reduce ATK by 10% (20% two rounds (deals 50% of Metal TT talent 3 deals more dmg to
Metal Knight
all enemies, and 100% chance to chance to apply burn on main target for 2 when 5 star). Knight's ATK as damage on enemies above 80% hp, if MK deals
(S2)
apply burn on main target for 2 rounds (Burn Damage is 100% of Metal enemy's turn). too much dmg, TT will deal
rounds (Burn Damage is 50% of Knight's ATK). underwhelming dmg and overall
Metal Knight's ATK). lesser dmg
5 hits column damage deal 150% 5 hits column damage deal 190% Increases the block rate of all allies by 30% for two rounds. 1-hit, 120% damage to one foe, Ruthless, Chaos/Rebellion Suit HP
damage and apply internal injury to damage and apply internal injury to Whenever an ally activates a block, grants them a 7% HP and grants Berserk to self
Bang
attacked unit. (internal injury attacked unit. (internal injury damage is shield, up to 3 times per round.* (increases damage dealt by *Tenacity Sigil does not affect
(S2)
damage is based on bang 140% based on bang 160% ATK) 30%). allies as it uses their own HP
ATK)
5 hits Column Damage deal 150% 5 hits Column Damage deal 190%. 60% As Metal Bat's HP lowers, his damage reduction potency 1-hit, 120% damage to one foe. Ruthless/Sharp sword, Suit/Gangster HP
to enemy. 50% Apply [Injury for 2 Apply [Injuryfor 2 round, 50% Attack], increases, up to a maximum of 50% damage reduction Restores 10% of Metal Bat's Rebellion/Chaos
Metal Bat
round, 50% Effective], meanwhile Tenacity 20% MAX HP. from direct damage (55% when 5*). Whenever Metal Bat maximum HP when used, up to
(S1)
create shield for himself (10% of takes damage and his current HP is 80% or lower, Metal 3 times per round.
Metal Bat MAX HP) Bat will counterattack with 80% damage (110% when 5*).
5 hits AOE Attack deal 100% 5 hits AOE Attack deal 120% damage Whenever an enemy takes their turn, Garou has a 40% 1-hit 120% damage to one foe, Ruthless/Sharp sword, Gangster ATK, Knight ATK SPD
damage and apply internal injury and apply internal injury(145% Damage chance to perform a follow-up on that foe with 80% and 100% chance to inflict Chaos/Rebellion/Vitality If Garou is 5*, best to give Gangster.
(130% Damage based on Garou based on Garou ATK Stat) to random 4 damage and 100% Internal injury. If the enemy that takes Internal Injury to that foe (deals A spd 3 or 4 Garou will deal internal
ATK Stat) to random 3 enemies. enemies. their turn is a Hero unit, Garou has a 100% chance to 100% of Garou's ATK as injury with his follow-ups, allowing his
Garou perform a follow-up instead. Can perform up to 3 follow- damage when foe is attacked ult to deal more dmg and re-apply the
(Martial Arts) ups per round. Whenever Garou takes fatal damage, again - effect disappears after internal injury. If Garou is <5*, it is
grants Unyielding and revives Garou with 30% of his foe is hit) okay to give him spd 1 atk knight for
maximum HP. (5 Star 40% Counter ATK with 90% damage his ult to apply the internal injury to
and Internal Injury Effect with 4 times per round). enemies, followed by another AOE
ally.
5 hits Single Attack and deal 240% 5 hits Single Attack and deal 300% Whenever Zombieman is defeated, he will deal EXTRA 1-hit 120% damage to one foe, Basic - Whenever an ally is granted a Shield, gain 2 Energy. Whenever a foe is afflicted with Sharp sword/ruthless, Suit/Primal ATK. 1 or 2 SPD gear is
Damage. Meanwhile, he will heal all Damage. Meanwhile, he will heal all damage to all foes equal to 60% of his ATK (80% when and 100% chance to inflict Injury or Internal Injury, gain 2 Energy. Both effects can activate once per round for a maximum Vitality/Rebellion recommended for PVP for the team's
allies with 100% of his ATK Stat. allies with 150% of his ATK Stat. 5*), and he will be temporarily defeated until his next turn. Injury to that foe for one round of 4 Energy per round. SPD tuning so ZM won't go last
On Zombieman's next turn, he will revive with 15% of his (100% extra damage when
maximum HP. Can activate up to four times per battle (six attacked) Advanced Core 1 - For two rounds, after any unit's turn, restore 4% of Max HP to all allies.
times when 5*). Inflicting Internal Injury permanently increases ult dmg by 20% for the rest of the battle.
Zombieman
Advanced Core 2 - Whenever a foe is afflicted with Internal Injury, gain 1 Energy. Activates once
(S2)
per round.
Advanced Core 3 - At the beginning of each round, inflict Fear on foes (Seals 2 of opponent's
energy, where applicable).
Advanced Core 4 - For two rounds, after any unit's turn, restore 4.5% of Max HP to all allies.
Inflicting Internal Injury permanently increases ult dmg by 25% for the rest of the battle.
Advanced Core requirements - 1 Duelist, 3 Grapplers
AOE Skill 110% ATK, and Reduce AOE Skill 140% ATK, and Reduce 25% Increases the maximum HP of all allies by 15% for two Commands the ally with the Basic - At the start of each round, gain 3 Energy. All allies start with Berserk for 1 round Frenzy/Sharp sword, Suit HP or Knight ATK SPD if using
15% of MAX HP of enemy for 2 of MAX HP of enemy for 2 rounds. rounds. If the ally that is in the same column as Gyoro highest ATK to perform a (Increases damage dealt by 30%). Chaos/Vitality. *Frenzy sigil as an attacker. Gyoro should go first
rounds. Gyoro is a Monster ally, they will redirect 50% of the follow-up attack, and restores affects all allies to reduce the max HP of opponent's
damage Gyoro Gyoro takes to themselves. Ally will no HP* equal to 120% of Gyoro Advanced Core 1 - Effects that increase allies' maximum HP will have 4x additional potency for SSR genos, thus, I recommend using
longer redirect damage if their HP is lower than 20%. Gyoro's ATK. (Follow-up dmg is the first two rounds. If any ally's HP drops to 50% or below, they will restore 40% of their Monk HP SPD once genos is out.
based on the unit performing maximum HP. Activates once per round, for the first two rounds.
*HP restored is to Gyoro Gyoro the follow-up, e.g. will use RMG Advanced Core 2 - Increases all allies' damage from Ultimate skills by 30% for the entire battle. If
atk% + extra dmg from her any ally's HP drops to 50% or below, they will restore 40% of their maximum HP. Activates once
Gyoro-Gyoro
gangster gear set) per round, for the first two rounds.
(Dragon)
Advanced Core 3 - Increases the potency of DoT damage by 80%.
If any ally's HP drops to 50% or below, they will restore 40% of their maximum HP. Activates
once per round, for the first two rounds.
Advanced Core 4 -Increases all allies' damage from Ultimate skills by 30% for the entire battle. If
any ally's HP drops to 60% or below, they will restore 50% of their maximum HP. Activates once
per round, for the first two rounds.
Advanced Core requirements - 1 Grappler, 3 Espers

Attacks all enemies in the back row Attacks all enemies in the back row Whenever Phoenix Man takes fatal damage, he will be 3-hit, 120% damage to one foe. Sharp sword/Pain, Vitality(as Primal HP/ATK (If you have better
dealing 150% Damage and 70% dealing 180% Damage and 100% temporarily defeated until his next turn. On Phoenix Man's many as possible) orange HP gears & cards, focus on
chance of inflicting Burn to chance of inflicting Burn to enemies hit next turn, he will revive with 15% of his maximum HP. Can HP, if you have better orange ATK,
enemies hit by pheonix air strike. by pheonix air strike. (Burn damage is activate up to 3 times per battle. Whenever Phoenix Man use ATK, that said, both PM & RMG
(Burn damage is 100% ATK Stat of 120% ATK Stat of Phoenix). deals damage, he will deal EXTRA damage equal to 35% are Monster Esper Demons, thus,
Phoenix Man
Phoenix). of his missing HP. work on ATK cards first and transfer
(Demon)
to RMG later, then switch to HP gears
& cards for PM to fully utilise Gyoro's
passive, if built HP, should NOT have
SPD gears so PM can take dmg on
1st turn and nuke enemies)
Editor's Note Official OPMTS SEA discord server community - discord.gg/opmts For easy viewing, open in Google Sheets. Scroll right for more info on talent sigils and gear sets based on
so
- Mikha experienced China players' and my recommendations.
Name ULT Ultra ULT Passive Basic Core Talent Sigil Gear Set
5 hits row attack deal 140% 5 hits row attack deal 170% damage and Whenever an enemy takes their turn, and if their SPD is 2-hit, 120% damage to one foe, Ruining/Sharp sword, Monk ATK SPD
damage and 70% chance to inflict 80% chance to inflict shatter on enemies lower than Flashy, Flashy will counterattack with 80% and increases Flashy Flash's Chaos/Rebellion/Vitality
shatter on enemies hit by flash for 2 hit by flash for 2 rounds (Increases damage, up to 3 times per round. Whenever an ally* SPD by 20% for one round. (Indomitable against opponents
Flashy Flash rounds (Increases damage taken damage taken by 35%). For every foe performs a follow-up or counter, Flashy will deal 80% (5* with King)
(S1) by 30%). For every foe who's SPD who's SPD is lower than Flash after the 90%) of his ATK as EXTRA damage to all foes, up to 3
is lower than Flash after the skill is skill is used, gain a 10% HP shield, up to times per round.
used, gain a 7% HP shield, up to a a maximum of 60% HP shield.
maximum of 42% HP shield. *Flashy himself counts as an ally
Deal 180% AOE Damage to all Deal 210% AOE Damage, to, all enemy When received non-critical damage, it will be reduced by 1-hit 120% damage to one foe, Sharp sword/ Piercing, Knight ATK/HP. Gouketsu should ult (Note that EXTRA dmg % is based off of the unit's
enemy and heal himself by 20% and heal himself by 30% max HP. 30%. For first 2 rounds, Gouketsu and allies surrounding and 100% chance to inflict Bastion*/Chaos/Vitality right after Garou's ult to detonate the ATK stat. Knight set deals EXTRA DMG, so a HP
max HP. him will gain 70% boost for Tenacity, Tenacious and Internal Injury to that foe (deals internal injury to whole enemy team Knight Gouketsu deals lesser EXTRA DMG than an
Gouketsu
Healing Rate. *Surround = T shape e.g. MG ult 100% of Gouketsu's ATK as ATK Knight Gouketsu) Note that Gouketsu can
(Dragon)
damage when foe is attacked position directly in frront or behind ZM or TTM to
again - effect disappears after boost the heal rate for the whole team or shield rate
foe is hit) for the whole of TTM's row.
Deal AOE Damage based 24% of Deal AOE Damage based 32% of his If Genos takes fatal damage, he will be temporarily 2-hit, 180% damage to one foe. Sharp sword/piercing, Vitality (as Knight/Prisoner* HP CRIT CRIT DMG
his Max HP. And has 70% chance Max HP. And has 70% chance to apply defeated until his next turn, where he will revive with 50% many as possible) SPD Aim
to apply burn (70% ATK) based on burn (90% ATK) based on selected HP. If he takes fatal damage again, deal damage equal to to have high crit Prisoner set Genos,
selected enemy and enemy enemy and enemy surround them (cross 160% of his ATK as EXTRA damage to all foes. a lot better than knight set
Upgraded Genos
surround them (cross shape). shape). Genos will reduce 20% of max
(S1)
Genos will reduce 30% of max HP HP after use this move until end of the
after use this move until end of the turn.
turn.

Gains Life Steal 50% for 2 round, Gains Life Steal 70% for 2 round, and When received non-critical damage, it will reduce by 33% 4-hit, 180% damage to one foe, Sharp sword/Piercing, Vitality Gangster/Primal ATK. Gangster to
and target one of the enemy from target one of the enemy from back and (38% 5 star, 45% 5 purple). From the second round and deal an additional 60% increase basic atk and follow up dmg
back and perform 2 hit single perform 2 hit single attack, deal 600% onwards, after an ally attacks, Mosquito Girl will perform a damage to the target as (Essential for PVE and when purple 5
Red Mosquito
attack, deal 500%. Damage. follow-up attack for 80% damage (100% 5 purple), plus EXTRA damage. This extra stars). Primal to increase ult dmg and
Girl
any additional effects, on the foe with the lowest HP% damage stacks after every basic atk.
(Demon)
remaining, up to four times per round (5 times and chasing round, up to 3 stacks for a
start on 1st round when 5 purple). maximum of 360% damage at
round 3.
3 hits Row Damage with 25% of 3 hits Row Damage with 30% of Max HP Gain 2 Energy at the start of round for 2 rounds, and raises 1-hit, 150% damage to one foe. Sharp sword/piercing, Vitality (as Suit/Primal/Prisoner HP
Max HP and apply [Fear] to enemy and apply [Fear] to enemy [Seal 3 Ability the max HP of Watchdog Man and the ally in the same Restores HP to Watchdog Man many as possible)
[Seal 2 Ability Point] Point]. column as him by 25% for 3 rounds. Whenever Watchdog equal to 30% of his max HP.
Man takes fatal damage, activates Unyielding and restores
20% of his max HP. Unyielding can activate twice per
Watch Dog Man battle.
(S1)
5 Star: 25% HP Boost and last for 5 turn. Revive with 30%
of Max HP
5 Purple Star: 33% HP Boost and last for 10 turn. Revive
50% of Max HP. Will gain 2 ability point for first 3 rounds.

3 hits AOE deal 150% damage and 3 hits AOE deal 180% damage and apply After taking action, removes enemy sealed energy (once Attacks a single target, dealing Pain/Sharp Sword, Bastion/Vitality Knight/Gunner ATK
apply DOT Amplifier by 50%. DOT Amplifier by 50%. Meanwhile will per round). When receiving NON CRIT DMG, decrease 140% of ATK (+x) dmg, and
Meanwhile will have 100% chance have 100% chance to apply [Force Field] dmg taken taken by 30% (all type of dmg) (35% 5 star, self enters [Tenacity] state
Awakened Tatsu
to apply [Force Field] to all attacked to all attacked enemy. (Force Field, 40% purple 5). Absorbs 50% of DoT DMG (75% 5 star, (absorbs 30% of own max HP)
(S2)
enemy. (Force Field, before action before action will take damage by 220% 100% purple 5) and convert back to self's HP.
will take damage by 160% of her of her ATK Stat).
ATK Stat).
Ultimate skill (no need energy): Ultimate skill (no need energy): AOE At the start of the round, grants [Tenacity] to all ally Attacks a single target dealing Sharp Sword, Vitality Monk/Flash SPD
AOE Heal based on 100% of ATK Heal based on 150% of ATK stat and (absorbs 30% of Amai's Max HP). For every enemy slower 130% ATK as dmg, and
stat and boost speed for himself by boost speed for himself by 10% and than own SPD, increase own ULT DMG reduction by 15%, decrease the target's current
10% and same row allies to 90% of same row allies to 95% of amai speed. (up to 3 stack). After taking action, [Follow-up] on the max/remaining HP by 30% for 2
amai speed. (Will not affect allies (Will not affect allies that speed faster highest max HP enemy (Attack with 80% basic ATK DMG rounds (dmg beyond the HP
Extreme Amai that speed faster than him). than him). and effect, with a 70% chance of follow up, up to 3 times decreased will be removed
(A Class) each round) immediately and permanently)

*5 star, Ultimate Damage reduction 18%, Follow Up 100%.


*5 purple star, Shield 40% of HP, ULT DMG reduction
20%, Follow up 4 times.

Ultimate skill: 120% row ATK. Apply Ultimate skill: 150% row ATK. Apply At the start of battle, all allies increase ULT DMG reduction Single target 130% ATK as Pain/Sharp Sword, Bastion Primal/Suit ATK
[Force Field] to main target for 1 [Force Field] to main target for 1 round by 40% for 2 rounds. Drive Knight permanently receives dmg
round (DOT 160% ATK), when in (DOT 220% ATK), when in [Silver Form], 50% less dmg for non-crit dmg, and permanently reduce its
[Silver Form], deal additional deal additional [charge up] attack that is speed by 90%. When the enemy is hit by [Force Field]
[Charge Up] attack that is evenly evenly distributed across the target (after dmg, Drive Knight transforms into Silver Form.
distributed across the target (after enemy takes [Force Field] dmg, *SSR Amai unable to boost Drive Knight SPD. Force Field
Drive Knight enemy takes [Force Field] dmg, accumulate 1 layer of [Charge Up] 330% DMG can come from Awakened Tatsu.
(S2) accumulate 1 layer of [charge up] ATK, up to 4 layers, after attacking,
240% ATK, up to 4 layers, after every layer uses own team energy bar by *5 star, 45% ULT DMG Reduction, and 55% self DMG
attacking, every layer uses own 0.5 Reduction for non-crit DMG.
team energy bar by 0.5 *5 purple star, 50% ULT DMG Reduction (lasts for 3
rounds), and 65% self DMG Reduction for non-crit DMG.

3 hit 195% attack to front row of 3 hit 240% attack to front row of enemy, At the start of the round, self and surrounding ally receive Deals 130% attack as damage Basic Core: Every turn gain 3 energy, permanently increase all ally block rate by 30% Sharp Sword, Vitality (Acts as Suit HP
enemy, 100% chance to reduce the 100% chance to reduce the main target [dexterity] (the lesser number of hit received, the more and decrease the target's Requires: 1 duelist, 1 grappler, 1 hi tech supporting unit like Bang, so not
main target healing, 50% chance to healing, 50% chance to other target direct damage is nullified, 1 hit 60%, 2 hit 48%, 3 hit 36%, healing effect by 30% (last for 2 worth to invest heavily)
other target healing (healing effect healing (healing effect reduced by 65% 4 hit 24%, 5 hit 12%) (only one effect, [dexterity] OR [non- rounds) Advance Core 1: At the start of the match, all ally gain 100% of charged [tenacious] (absorb
reduced by 45% for 2 rounds) for 2 rounds) crit dmg free] will be activated). When taking fatal damage, direct damage AND extra damage. Does not absorb [DOT], [Injury] etc. [tenacious] effect can be
grant unyielding and heal 40% of self max HP (up to 1 charged up by [tenacity] to maximum of 480% [tenacious] of each individual ally's max HP),
time) (granting effect up to 3 rounds, refreshes 100% [tenacious] per turn)
Requires: 1 duelist, 1 grappler, 1 hi tech, 1 esper

Advance core 2: At the start of the battle, grant all ally 150% max HP [tenacity], and permanently
Bomb
grant 50% DOT rate
(Martial Arts)
Advance core 3: At the start of the battle, grant all ally 150% max HP [tenacity], and permanently
grant 50% injury rate

Advance core 4: At the start of the match, all ally gain 100% of charged [tenacious] (absorb direct
damage AND extra damage. Does not absorb [DOT], [Injury] etc. [tenacious] effect can be
charged up by [tenacity] to maximum of 480% [tenacious] of each individual ally's max HP),
(granting effect up to 3 rounds, refreshes 100% [tenacious] per turn) *Changes Basic Core to
increase all ally block rate by 40% when adv core 4 activated

5 hit backrow 120% ATK, every 5 hit backrow 150% ATK, every layer of When suiryu gain [tenacity], gain 1 layer of [charge-up], up Single target 2 hit 140% atk Sharp Sword, Bastion/Vitality Primal/Knight ATK
layer of [charge up] suiryu has, deal [charge up] suiryu has, deal extra 240% to 2 times. permanently increase 25% atk of allies in dmg and gain tenacity (absorb
extra 160% atk as charge-up dmg atk as charge-up dmg, and when crit on [charge-up], 35% 5*, 45% 5 purple. Suiryu himself dmg of 25% of max hp)
Suiryu (Martial target, weaken their atk by 30% permanently gain 40% [non crit dmg free] (reduce all types
Arts) of dmg, only one effect [dexterity] or [non crit dmg free] will
be activated)
Editor's Note Official OPMTS SEA discord server community - discord.gg/opmts For easy viewing, open in Google Sheets. Scroll right for more info on talent sigils and gear sets based on
so
- Mikha experienced China players' and my recommendations.
Name ULT Ultra ULT Passive Basic Core Talent Sigil Gear Set
5 hits to a single backline target, 5 hits to a single backline target, dealing At the start of the battle, increase own speed by 15%, 3 hits to a single target ,120% Sharp Sword, Vitality Monk/Flash SPD
dealing 600% attack damage, on 750% attack damage, on top of charge gives tenacity (20% of ally's HP) to allies in the same row attack damage
top of charge up damage of 60% of up damage of 80% of the target's max that has no tenacity on them, up to 2 times per battle.
the target's max HP, (capped at HP, (capped at 800% of attack),
Sonic
500% of attack), continuously heal continuously heal for 1 round (up to 60% 5 Stars: At the start of the battle, increase own speed by
(Outlaw)
for 1 round (up to 50% of damage of damage done) 15% and raise ally units in the same row to 90% of his
done) speed (Effect remains even when Sonic dead). Gives
tenacity (25% of ally's HP) to allies in the same row that
has no tenacity on them, up to 2 times per battle.
3 hits AoE for 150% ATK, 100% 3 hits AoE for 180% ATK, 100% chance Whenever any unit moves, detonate all [Force Field] (deals 2 hits to a single target for Pain/Sharp Sword, Vitality Knight ATK
chance to land [Force Field] on all to land [Force Field] on all units for 1 turn detonate dmg as 100% of Force Field dmg and remove 120% attack damage, 100%
Awakened units for 1 turn (deals 150% DOT (deals 230% DOT dmg before that unit Force Fields) (5 star 110%, 5 purple 120%), max 3 times chance to land [Force Field] on
Vaccine Man dmg before that unit moves), if in moves), if in gargantuan mode, increase per round. After detonation, enter gargantuan mode, which that unit for 1 turn (deals 150%
(Dragon) gargantuan mode, increase DOT DOT dmg by 50%. allows Awakened VM to activate Unyielding and restore DOT dmg before that unit
dmg by 50%. 50% (5 star 60%, 5 purple 80%) of max HP whenever moves)
taking fatal damage, up to twice per battle.
Ult only uses 900 points (1 energy). inflict 3 random enemy units with [Stun] 40% NON CRIT DMG Reduction. After any character 2 hits single target, 160% ATK. Sharp Sword, Bastion/Vitality Formal ATK
Cross shape (Same like MG) 4 hits, action, does a [Follow-Up] to the enemy with the highest 100% chance to inflict [Internal
Gale Wind 200% ATK. For the first 2 rounds, ATK (80% of Gale Wind's ATK, up to 3 tims per round) Injury] (155% of Gale Wind's
(Demon) 100% chance to inflict 2 random ATK)
enemy units with [Stun] (Not
effected by Hit%).
3 hits front row for DMG equal to Deal DMG equal to 40% of target MAX At the start of round, grants [Orange Tenacity] (allows Single target 130% ATK. Suit/Primal/Prisoner HP
30% of the Main Target's MAX HP HP not more than 40% of self MAX HP [Tenacity] and [Tenacious] effects to absorb [DOT], [Injury], Increases own MAX HP by
Hellfire (DMG cannot be more than 30% of [Internal Injury] and [Charge Up] type attacks) to self and 20% for 2 rounds.
(Demon) Hellfire's MAX HP). 100% chance surrounding allies for 2 rounds (all allies when 5*). At the
to deal [Burn] on main target for 2 start of every round, absorb up to 20% of Hellfire's MAX
rounds(100% ATK). HP for self and column ally (effect gone if Hellfire dies)
5 hit AOE of 250% ATK and 300% ATK and reduces max HP by 30% At start of battle, increases 25% crit rate to self and same 2 hit single target for 120% ATK Knight/Gunner ATK
reduces max HP by 20% of all row for 2 rounds. Grants permanent immunity to burn/force
enemies for 2 rounds. field/injury/internal injury to self and same row.
Upgraded Child
Emperor Awaken passive - At start of battle, summon robot dog
(100% ATK of CE). After allies take action, robot dog will
followup on lowest HP enemy (200% ATK) as EXTRA
DMG and heal lowest HP allt by 25% HP.
Attacks a column of enemies with 5 1500% ATK and increase CRIT DMG of Passive (Dissolve Restraint): When allies restore HP, Attacks a single target with 2
consecutive strikes for 1300% ATK the ult by 40% Boros is healed for 60% of this value. Triggered up to 6 consecutive strikes that deal
(+10) damage split among targets. times per round. Permanently increases HP by (20). 140% ATK(+10) DMG.
If enemy's Unyielding is triggered, Awakened
ignores Unyielding 1 time. Passive: At start of battle, summons 1 Dark Pirate
Awakened Boros
Member, with HP equal to 1800% of Boros ATK.
Summoned unit shares 80% of damage taken by allies in
the same row (all damage type except Emblem skill atk or
reflect damage). After HP is depleted, deals extra DMG by
summoned unit's 30% max HP to 3 random enemies.
LSSR

SR
4 hit single attack deal 140% 4 hit single attack deal 140% damage First 3 round of the game, all ally will have 50% more 3-hit, 102% damage to one Supporting unit Suit ATK
damage and heal All Ally by 100% and heal All Ally by 120% of her ATK healing rate effect. (60% when 5 star, 70% when 5 purple foe, and 100% chance to inflict
of her ATK Stat. Stat. star) Internal Injury to that foe (deals
Lin Lin 100% of Lin Lin's ATK as
damage when foe is attacked
again - effect disappears after
foe is hit)
Attacks single target in the back row with
Attacks
2 tosingle
5 consecutive
target in strikes
the backthat
rowdeal
with
a max
Whenof 500%
attacking
ATKMonster
damageor Outlaw, it will inflict [Injury] on Attack a single target with 3 [Basic Effect]: Restores 6 Energy when defeating an enemy character. Can only trigger once per Sharp Sword, Vitality Primal ATK
3 to 5 consecutive strikes that deal a the target for 2 rounds (when attacked, grants 50% ATK consecutive strikes for 105% battle.
max of 500% ATK damage extra DMG). Permanently increases HP by (20). ATK +() damage. [Requires]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.

[Advanced Effect]: Your first character to take action each round gains the [Berserk] effect.
[Requires]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
Amai
[Lv 4. Advanced Effect]: Grants 2 Energy at the start of battle
[Lv 10. Advanced Effect]: When any character is defeated, you gain 30% Drain until end of battle
[Lv 17. Advanced Effect]: Your first character to take action each round gains the Berserk effect,
increases the power by 50%

Deals 200% ATK(+XX) damage to If there is an enemy afflicted with [Internal Injury], enter Attacks a single target for 100% [Basic Effect]: Grants 3 Energy at the start of the battle and 1 bonus Energy every round.
a single target. Has a 100% chance [Berserk] state (DMG Increased by 30% when attacking). ATK +() damage. [Require]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech
to inflict [Internal Injury] (when
attacked, takes follow-up extra [Advanced Effect]: At the start of battle, all your characters go [Berserk] for 1 round (DMG +20%).
DMG of Bakuzan 140% ATK, effect [Require]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper
Bakuzan disappears after trigger) on the
target. [Lv 4. Advanced Effect]: Grants 1 Energy if there is [Berserk] allied character. Can only trigger 1
time per round.
[Lv 10. Advanced Effect]: In the 1st round, all your characters' SPD +20% and ULT DMG +20%.
[Lv 17. Advanced Effect]: At the start of battle, all your characters go [Berserk] for 1 round (DMG
+30%).
Cross-Shape 4 hits 150% ATK. After any unit takes action (ally or enemy), allies under any Single target, 2 hits 120% ATK
Lightning Genji Grants [Tenacity] buff for self and type of [Tenacity] buff gets a 25% ATK increase
same column ally (30% HP)
Attacks each enemy in a row with 4 Attacks each enemy in a row with 4 When enemy's [Burn] disappears, one random enemy is Attacks a single target for 100%
consecutive strikes that deal 120% consecutive strikes that deal 120% ATK afflicted with [Burn] for 2 rounds (50% ATK as DoT) ATK +() damage
ATK(+XX) damage with a 100% (+XX) damage with a 100% chance to
Blue Fire chance to make the main target make the main target [Burn] and a 50%
[Burn] for 2 rounds(80% ATK as chance to afflict targets in the same row
DoT) with [Burn] for 2 rounds(80% ATK as
DoT).
Attacks each enemy in a row with 5 Attacks each enemy in a row with 5 Whenever an ally attacks a target afflicted with [Injury], Attacks a single target for 100% Sharp Sword, Vitality Gangster ATK
consecutive strikes that deal 120% consecutive strikes that deal 120% ATK Beast King launches a [Follow-up] (Attack with 80% Basic ATK +() damage
ATK (+XX) damage, with a 100% (+XX) damage, and a 50% chance to ATK DMG and effect, up to 3 times each round).
Beast King chance to afflict the main target afflict the main target's row with [injury] Permenantly increases HP by ().
with [injury] for 2 round(s) (when for 2 round(s) (when attacked, deals a
attacked, deals a follow-up attack of follow-up attack of 50% ATK as extra
50% ATK as extra DMG) DMG)
Editor's Note Official OPMTS SEA discord server community - discord.gg/opmts For easy viewing, open in Google Sheets. Scroll right for more info on talent sigils and gear sets based on
so
- Mikha experienced China players' and my recommendations.
Name ULT Ultra ULT Passive Basic Core Talent Sigil Gear Set
Attacks each enemy in a column Attacks each enemy in a column with 4 If an enemy is [Burning], you enter [Berserk] state (deal Attack a single target with 5 [Basic Effect]: Gain 1 energy per round. When your characters are [Berserk] gain extra 1 energy
with 4 consecutive strikes for 140% consecutive strikes for 140% ATK(+XX) 30% more damage when attacking) consecutive strikes for 100% per round.
ATK(+XX) damage, with a 100% damage, with a 100% chance to make ATK damage [Requires]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.
chance to make the main target the main target and 50% chance to make
[Burn] for 2 rounds (50% ATK as the target in the same column [Burn] for [Advanced Effect]: Increase ally ATK by 10%
DoT). 2 rounds (50% ATK as DoT). [Requires]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
Genos
[Lv 4. Advanced Effect]: When enemies are in the Burn status, you immediately gain 1 Energy.
Triggers once per round
[Lv 10. Advanced Effect]: Increase strength of ally DOT skills by 100%
[Lv 17. Advanced Effect]: Increase ally ATK by 15%

Attacks all enemies with 5 Attacks all enemies with 5 consecutive After taking action, if there is a [Shattered] enemy, deal Attacks a single target for 100% Ruining/Piercing/Sharp sword, Knight ATK SPD
consecutive strikes for 80% ATK strikes for 80% ATK(+XX) damage with a 10% ATK as extra DMG to the target just attacked. Each ATK +() damage Vitality
(+XX) damage with a 100% chance 100% chance to afflict 3 random targets additional [Shattered] enemy results in 10% ATK as extra
Golden Ball
to afflict 2 random targets with with [Shatter] for 2 rounds.(damage DMG. Permanently increases HP by ().
[Shatter] for 2 rounds.(damage received increased by 30%).
received increased by 30%).
Attacks a single target with 5 Attacks a single target with 5 consecutive When attacked, if the last hit is is a Crit, Hammerhead has Attacks a single target for 100%
consecutive strikes for 200% ATK strikes for 200% ATK(+XX) damage with a 50% chance to enter [Tenacity] (absorb damage equal to ATK(+10) damage
(+XX) damage with a 50% chance a 50% chance to afflict the target with 20% Max HP)
Hammerhead
to afflict the target with [Stun] for 1 [Stun] for 1 round (cannot take action Otherwise, 50% chance to enter [Berserk] (deal 30% more
round (cannot take action and this and this effect is not affected by Hit). Has damage when attacking)
effect is not affected by Hit). a 50% chance to inflict [injury].
Attacks all enemies with 5 Attacks all enemies with 5 consecutive After taking action, grants the ally with the lowest HP Attacks a single target with 3
consecutive strikes for 85% ATK strikes for 85% ATK(+XX) damage and percentage (including self) [Tenacity] (absorb damage of consecutive strikes for 105%
Hellish Blizzard (+XX) damage. Recovers 20% HP directly heals you for 20% HP. In 20% of own HP). Permanently increases HP by (20) ATK () damage
in [Berserk] state. addition, the attacks of adjacent allies
ignore 60% DEF for 2 rounds.
Attacks all enemies with 2 Attacks all enemies with 2 consecutive When a [Corroded] enemy takes action, heal self for 10% Attacks a single target with 2
consecutive strikes for 80% ATK strikes for 80% ATK(+XX) damage with a of max HP (max 3 times per round) consecutive strikes for 100%
(+XX) damage with a 100% chance 100% chance to afflict the main target ATK damage
Konbu Infinity to afflict the main target with with [Corrosion] and a 50% chance to
[Corrosion] for 2 rounds(20% ATK afflict targets around the main target with
as DoT). [Corrosion] for 2 rounds(20% ATK as
DoT).
Deals 200% ATK(+XX) damage to Deals 200% ATK(+XX) damage to a Attacking [Burning] enemy deals 100% ATK as extra DMG Deal 100% ATK damage to a
a single target with a 100% of single target with a 100% of afflicting the single target
afflicting the burning target with burning target with [Stun] for 1 round. Afflitcs target with [Burn] for 2
Lightning Max [Stun] for 1 round.(cannot take (cannot take action and this effect is not rounds (40% ATK as DoT)
action and this effect is not affected affected by Hit) and a 50% chance to
by Hit) afflict target with [Burn] for 2 rounds
(50% ATK as DoT).
Attacks all enemies with 3 Attacks all enemies with 3 consecutive [Corroded] enemies are [Weakened] (for 1 round, ATK is Attacks a single target with 2
consecutive strikes for 81% ATK strikes for 81% ATK(+XX) damage with a decreased by 20%) consecutive strikes for 100%
Messenger of the (+XX) damage with a 100% chance 100% chance to afflict the main target ATK damage
Seafolk to afflict the main target with and has a 50% chance to inflict [Corrode]
[Corrosion] for 2 rounds(20% ATK on enemies surrounding the main target
as DoT). for 2 rounds(20% ATK DoT).
Attacks enemies in a cross-shaped Attacks enemies in a cross-shaped area After taking action, heals the ally with the lowest % HP for Attacks a single target with 2 [Basic Effect]: Grants 3 energy at the start of round 2. Sharp Sword/Piercing, Vitality Knight ATK
area with 3 consecutive strikes that with 3 consecutive strikes that deal 120% 100% of Mosquito Girl's ATK consecutive strikes for 100% [Requires]: Deploy 1 Duelist, 1 Grappler, 1 Esper.
deal 120% ATK(+XX) damage. The ATK(+XX) damage. The last hit drains ATK damage
last hit drains 100% of damage as 100% of damage as HP. The first and [Advanced Effect]: At the start of the third round, a defeated ally character returns to battle with
HP. second attacks has a 100% chance to 60% HP.
drain 100% of damage as HP. [Requires]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
Mosquito Girl
[Lv 4. Advanced Effect]: When your characters restore HP, immediately gain 1 Energy, trigers
once per round
[Lv 10. Advanced Effect]: At the start of round 2, team SPD increases by 30%. ULT DMG
increases by 20%
[Lv 17. Advanced Effect]: At the start of third round, defeated ally returns to battle with 90% HP

Attacks each enemy in a row with 5 Attacks each enemy in a row with 5 When Smile Man is in your lineup, every time he heals Attacks a single target for 100%
consecutive strikes that deal 120% consecutive strikes that deal 120% ATK himself, he ehals allies in his column for 80% of the ATK(+10) damage
Smile Man ATK(+XX) damage and heals (+XX) damage and heals himself for 30% amount healed, Permanently increases HP by (20)
himself for 20% of his Max HP. of his Max HP. Also has a 50% chance
to heal allies in the same row.
Attacks all enemies in a column Attacks all enemies in a column with 2 Spring Mustachio receives 40% less damage if his attacker Attack a single target with 2
with 2 consecutive strikes that deal consecutive strikes that deal 140% ATK is in the [Shattered] state. consecutive strikes for 100%
140% ATK(+XX) damage with a (+XX) damage with a 100% chance to Permanently increases HP by (20). ATK(+10) damage.
Spring Mustachio 100% chance to afflict [Shatter] to afflict [Shatter] to targets in column for 2
target in the back row for 2 rounds rounds(damage received increased by
(damage received increased by 35%).
35%).
Heals an ally for 250% ATK as HP Heals an ally target for 250% (+x) ATK Increases ATK of healed allies by 20% Attack a single target for 120% [Basic Effect]: Gain 1 energy per round. Gain extra 1 energy when ally recovers HP. Supporting unit Suit HP
and increases their SPD by 20% as HP, and increases their SPD by 30%. ATK damage [Requires]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.

[Advanced Effect]: Whenever front row characters are defeated, summon a clone. Up to 2 clones
can be summoned to each character position.
[Requires]: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
Dr Genus
[Lv 4. Advanced Effect]: Immediately grant 5 Energy at the start of the second round
[Lv 10. Advanced Effect]: Heals all alliesfor 10% of their max HP at the end of each round
[Lv 17. Advanced Effect]: Whenever front row characters are defeated, a clone is summoned. Up
to 3 clones can be summoned to each position

Attacks enemies in a cross-shaped Attacks enemies in a cross-shaped area Every Grappler ally in your team will increase Armored Attacks a single target for 100%
area for 120% ATK (+10) damage. for 120% ATK (+x) damage, with a 100% Gorilla's DMG Reduction Rate by 10%, stacks up to 3 ATK(+10) damage
With a 100% chance to grant chance to grant yourself with [Tenacity] times.
Amoured Gorilla
yourself with [Tenacity] (absorb (absorb damage 20% of self HP). After Permenantly increases HP by (20).
damage 20% of self HP). taking action, cleanses all of your
abnormal statuses.
Attacks a single target for 200% After an ally of the same column has attacked, launch a Attacks a single target for 120%
Subterranean ATK damage and deals 15% of [Follow-up] (Attack with 80% Basic ATK DMG) ATK damage
Max HP as extra DMG
Attack all enemies with 3 Attack all enemies with 3 consecutive Makes [Injured] enemies [Weaken] (for 1 round, ATK is Deal 100% ATK(+10) damage
consecutive strikes for 81% ATK strikes for 81% ATK (+9) damage, decreased by 20%). Permanently increases HP by (20). to a single target, Critical hit
(+9) damage, with a 100% chance to afflict the main has a 100% chance to inflict
with a 100% chance to afflict the target and a 50% chance to afllict the [Corrode] on the main target for
Fukegao
main target with [Injury] for 2 main target's row with [Injury] for 2 2 rounds (15% ATK DoT)
rounds (when attacked, deals a rounds (when attacked, deals a follow-up
follow-up attack of 50% ATK as attack of 50% ATK as extra DMG).
extra DMG).
Editor's Note Official OPMTS SEA discord server community - discord.gg/opmts For easy viewing, open in Google Sheets. Scroll right for more info on talent sigils and gear sets based on
so
- Mikha experienced China players' and my recommendations.
Name ULT Ultra ULT Passive Basic Core Talent Sigil Gear Set
Attacks each enemy in a column Attacks each enemy in a column with 5 When defeating enemies, deals 100% ATK extra DMG to Attack a single target with 2
with 5 consecutive strikes for 150% consecutive strikes for 150% ATK(+XX) the enemy target with the lowest % HP. Can trigger up to 2 consecutive strikes for 100%
ATK(+XX) damage with a 100% damage with a 100% chance to afflict the times. Permanently increases HP by (20). ATK(+10) damage.
Stinger chance to afflict the main target main target and a 50% chance to afflict
with [Shatter] for 2 rounds(damage target in the same column with [Shatter]
received increased by 35%). for 2 rounds(damage received increased
by 35%).

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