You are on page 1of 451

Grand Theft Auto - San Andreas

June 5, 2005
Version 1WWW

Glenster's Glimpse into

.oooooo..o
d8P' `Y8
Y88bo. .oooo. ooo. .oo.
`"YME369. `P )88b `888P"Y88b
`"Y88b .oP"888 888 888
oo .d8P d8( 888 888 888
8""88888P' `Y888""8o o888o o888o

.o. .o8
.888. "888
.8"888. ooo. .oo. .oooo888 oooo d8b .ooooo. .oooo. .oooo.o
.8' `888. `888P"Y88b d88' `888 `888""8P d88' `88b `P )88b d88( "8
.88oooDodo. 888 888 888 888 888 888ooo888 .oP"888 `"Y88b.
.8' `888. 888 888 888 888 888 888 .o d8( 888 o. )88b
o88o o8888o o888o o888o `YMbododo" d888b `Y8bod8P' `Y888""8o 8""888P'

The Glenmeister's Grand Andreas


Playing the Steinway Grand
The Glenman's Gotta Whole Lot o' Auto
San Las Los the cosmos
co-starring the li'l Dodo
Rated just O (for "Oo-oo!")

Don't adjust your sets--I'm the one with the draw distance problem.
(Thanks already to Ernie Kovaks.)
http://en.wikipedia.org/wiki/Ernie_Kovacs

Oriented for the original PC version


with the Mouse and Keyboard Configuration and Mouse Controlled Steering

by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super


Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, and
GameBorder)

glenster (who's at) rediffmail.com

This walk-through, with active links for the web addresses I use, is at:
http://www.freewebs.com/glenster1/index.htm

Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page. To compare pictures of vehicles, you might bring a
page up twice and click a link from each.

While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
http://gtw6437.tripod.com/

Game Revolution has this walk-through, with active links that open web
sites in separate windows (special thanks to Tim!), at:
http://www.gamerevolution.com/faq/pc/grand_theft_auto_san_andreas/17570/pop

Icey, who appears in the "Rockstar support for modding" section, let me run
this walk-through through a parser, so it could have active links not only for
the Internet sites that open in separate windows but the chapter designations,
which makes navigating this daunting thing a lot easier (special thanks to
Icey!). It's at the freewebs site.

It's a G thang.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there. At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.

********

CONTENTS

I Introduction

I.1 Paying tributes and having things in common

I.2 PC Health

I.2.a Clean your disk, disk player, and PC


I.2.b Get your hard drive clean and in order
I.2.c Use the latest updates
I.2.d Turn off unnecessary applications before running the game
I.2.e Take2 Games web site and toll-free phone number
the v 1.01 patch, and v.2 and the Special Edition
I.2.f Tweak guides
I.2.g Volume
I.2.h System requirements

I.2.i PC hardware and software on a budget

I.3 How to save games


I.3.a The convenience of copies of your GTA San Andreas User File
I.3.b Where to find a PC save game for nearly each of the main missions
I.3.c Some advice about saving the game
including using save games from v.1 for v.2 or vice versa
I.3.d An application that tells you your mission completion status, and shows
you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps
you need to tend to
I.3.e A mod that shows you the locations of items left to find on your radar
I.3.f 100% completion guide

I.4 Settings

I.5 Stats
How to check the Stats
STATS .HTML file

I.5.a Criminal Rating


I.5.aa Increasing the Criminal Rating
The fastest way to get "King of San Andreas"
How to make the fastest way available from the start of the game
I.5.b Health in relationship to Stats
I.5.c Player--Muscle and Fat Stats
I.5.d Player--Stamina and Lung Capacity Stats
I.5.e Player--Total Respect and Sex Appeal Stats
I.5.f Player--vehicle Stats
I.5.g Player--Pilot Ranking
I.5.h Player--Gambling and Luck Stats
I.5.i Weapons
I.5.j Crimes--Total number of wanted stars attained and evaded
I.5.k Crimes--Criminals wasted
I.5.l Crimes--Gang members wasted
I.5.m Crimes--Cost of property damaged
I.5.n Gangs
I.5.o Achievements--Flight time
I.5.p Mission--Mission Attempts/Missions Passed
I.5.q Miscellaneous--Progress made

I.6.a Some distinctions between the PS2 and original PC versions


I.6.b Adapters for PS2 and Xbox controllers
I.6.c Gamepad controls

********

I.7 Controls

A couple of instant replays that should have been (and other odd moments)
WTF screenshots

********

I.7.a Foot Controls

Note: I remap Spacebar and Left Shift Foot Controls so each does the job
of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."

I.7.aa Climbing trees

I.7.aaa Taking Photographs

I.7.b Initial fight moves Controls

I.7.bb Having C.J. punch his neighbors to get to know them

I.7.c Swimming Controls


Walking, driving, and flying underwater
Swimming mania hits San Andreas

********

I.7.d Vehicle Controls

Note: I remap Horn from Caps Lock to Left Shift--same reason.

I.7.e Four-Wheel vehicle Controls


The things you can find in the back of trucks

I.7.f Motorcycle or Bicycle Controls

I.7.ff Stunt information


Wallride
Bump
The Wheelie method for a faster bicycle
Airgrab
The San Andreas Superjump
Monster Superjump
Quad front flips
The BMX Stoppie glitch
The Two Wheeler gimmick
Quadruple Insane Jumps

I.7.g Note for all the flying vehicles


Where the three airline entrances are
I.7.h Plane or Jet Controls
I.7.i Hydra Controls
I.7.j Helicopter Controls

I.7.k Parachute Controls


I.7.l Jetpack Controls
I.7.m Crane Controls
I.7.n Boat Controls

********

I.8.a A rundown of some of the vehicles and some of their real names
Flying vehicles
Boats
Hybrids
Land vehicles
I.8.b A rundown of some of the people who drive them

I.9 Wanted Ratings


One wanted star and bribes
Some basics for handling a wanted rating
Things that remove any number of wanted stars
The Stat for how long C.J. can make a five star wanted rating last
Fun with wanted ratings
The off-limits area of Area 69
The off-limits area of Easter Basin Naval Base

I.10 Ghost hell, ghost world, ghost heaven, and Liberty City

Interior heaven
Liberty City
Entrance markers in the sky
How to enter the Bone County "Stowaway" Andromada
by MOrt(at)nius and me
Fireman's, edisoncarter's, and pdescobar's coordinates
Going through the Jefferson Motel skylight by me
Hole in a ceiling of the Prickle Pine safehouse

Ghost World and Blue hell entrances


The ProLaps, Alexander's Toys and Vulgari,
and Mulholland house entrances
Ghost mountain
The_Raven's Mount Chiliad entrance to Blue Hell
Ghost garage entrance
Mxyzptlk's entrance to Blue Hell
W of the LV Turning Tricks Driving School
Ghost 69
How to enter the interior of Area 69 from the start of the game
Ring_of_Fire's way to open the door to Ghost World

Fireman's method to make extra interiors available


at the start of the game

Rough draft/Go through everything world 1


by sum GTA Guy and gamefarter

Ghost land vehicles for travelling into buildings


Ghost Beagle and Mower
"Ghost" Glendales, etc.
Ghost upside-down chili vendor
Ghost house
Ghost 3D office building
Ghost woman in a pawn shop wall
A very minor ghost world find
Ghost Garver Bridge
Ghost walls
Benjimino234's invisible wall behind the Willowfield Cluckin' Bell
bagga rabbit's invisible wall on the porch of Cranberry Station
Ghost fence
The Vinewood cemetery

I.11 Odds and Ends


Rebirth: a suggestion for how to make music in a future GTA,
where to get the 1st two GTA's and "Wild Metal Country" free,
how to see the coordinates on the PC "GTA2,"
how to get Darkel into "III," find Odie's Statue of Liberty mod, the
Wichita-Airport Bridge, the Nakt patch, etc.
let Claude leave Portland early,
use Robert De Niro as Travis Bickle for the lead player of "III,"
how to pick the version of "Mafia: The City of Lost Heaven" you run,
and some GTA clones you might try

I.12 Glitches

I.12.a Problem glitches


Cures for the gym and basketball glitches
Pdescobar's cure for the Taxi mission glitch
The extra gang territory glitch
System error's advice at GTA Forums regarding various other glitches
The Fire Extinguisher glitch
The Xoomer garage and Flips glitches

I.12.b Fun glitches, gimmicks, etc.

Pdescobar's way to explore areas that create a wanted rating without


creating a wanted rating
Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

Invincible C.J. 1 by tommy vercetti guy


Invincible C.J. 2 by ?
Invincible C.J. 3 by most anyone who's observant,
which, at times, includes me
Invincible ped by GTAFAN4LIFE
Invincible gang member by gtamike123 and digimetal
Invisible gang member 1 by xspudx
Invisible gang member 2 by gtamike123 and Drizz
Invisible Vagos
How to make the Flint trailer park photographers appear
Lemmings gimmick 1
Lemmings gimmick 2
Lemmings gimmick 3

Invincible Police Mavericks by spaceeinstein


How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak
How to jack a police helicopter by GTA Phreak
"Stowaway" earthquake glitch by Mike_Toreno
Everything-proof "Black Project" Mothership
by pdescobar, serge, and digimetal
Make any vehicle explosion and bullet-proof by gtamike123
How to cause a Packer toss by Redtier999666 and Webdude06
Rhino glitch by Jérémie Blanc
Boat flinging by Haro
5th Quarry mission Double Insane stat by FlannelMenace
Crane gimmicks

Kill a crowd by killing one of the people in it by spaaceeinstein


Auto-aim the Minigun by Mr Killer
Infinite ammo by 2Shores
Fiery ballistic pool balls

Radio by CubanJetMaX
Burglary ski mask outside of the Burglary mission by The Demon
Burglarizing Freddy's house by lord fido
Basketballs aplenty by gamefarter

I.13 Radio

I.14 Codes

I.15 Video walk-through/people who help with missions/entire games "Done


Quick"

I.16 How to get as much done as possible before starting the main missions
Four star survival guides (and cycle jumps)
by Orion_SR and rubregg
Airborne bribes
How to open the fast food places before doing the main missions
Flying vehicles available early and how to keep them from blowing up

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

II The beginning

II.1 "The Introduction"


II.2 "The San Andreas Theme Song" Lyrics by Young MayLay

II.3 Los Santos 1st main missions


II.4 "In The Beginning" The Johnson garage is free and
immediately available
II.5 "Big Smoke" Carl Johnson
II.6 "Sweet and Kendl" Carl Johnson The Johnson house is available
A Camera is in C.J.'s room
Sweet Johnson calls about local
turf battles

II.7 "Ryder" Carl Johnson The restaurants, barber shops,


and tattoo parlors are open

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III Preliminaries for Los Santos

III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your
radar, and a trainer:
how to control space and time

III.2 Spraying Tags 100 Tags

C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
Cocktails are available in the kitchen of the Johnson house.

III.3 Weapons
8 Ball's Bomb Shop

III.4 Armor and Bribes

III.4.a When Armor, Health, Bribe, and weapon pickups reappear

III.5 Maximum Stats of all kinds in one sitting


and the fastest way to raise weapon Stats on PS2

III.6 Cycling Stat (bicycle) Bicycles reverse faster, C.J. stays on a


bike better, and he can Bunny Hop higher

III.7 The Commerce 24/7 Courier Asset Mission,


aka the Roboi's Food Mart Asset Mission
III.8 BMX Challenge
III.9 The Taxi Driver mission (a Sub-mission) 50 fares unlimited NOS
Boost for Taxis and Cabbies
III.10 "Burglary" (a Sub-mission)

Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.

III.11 Kill Criminals


III.12 Inside Track Betting
The Horse Races gimmick
III.13 Save houses
III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage

III.14 Weapon Stats and Gang Respect


III.14.a Initial weapon gathering
III.14.b What weapon upgrading does
III.14.c Upgrading weapon skills while earning Respect
III.15 Recruiting gang members

C.J. has more moves for all, and can dual wield some, weapons, and, with more
Respect, can recruit up to seven gang members

III.16 Lung Capacity


III.17 Oysters Good for Sex Appeal
III.18 Sex Appeal Oo-oo!
The wardrobe glitch by bamspeedy1298
III.19 Flying Stat The airport opens, flying vehicles
handle better, and C.J. gets a
Parachute if he bails
III.20 Bike Stat (motorcycle) C.J. stays on a motorcycle better
III.21 Driving Stat C.J.'s four-wheel vehicles handle
better

III.22 Pimping Mission (a Sub-mission) level 10 Hookers pay C.J.


GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

III.23 Firefighter Mission (a Sub-mission) level 12 C.J. gets the fire-


proof feature, good
for using Molotovs

III.24 Vigilante Mission (a Sub-mission) level 12 C.J. gets 150 Armor


The N San Fierro Cluckin' Bell Vigilante gimmick

III.25 Paramedic Mission (a Sub-mission) level 12 maximum Health


III.25.a Firetruck, Vigilante, and Paramedic mission pay

III.26 8-Track Los Santos Forum A Hotring Racer and a Monster


Truck are available
III.27 Some non-mission vehicle locations

III.28 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

IV The main story missions of Los Santos continued

The Sweet missions

IV.1 "Tagging Up Turf" Sweet Johnson The basketball game is available


IV.2 "Cleaning the Hood" Sweet Johnson
IV.3 "Drive-Thru" Sweet Johnson Opens all three Gyms

IV.4 Los Santos gym Build Stamina and Muscle fast and
beat the trainer for boxing moves.

IV.5 "Nines and AKs" Sweet Johnson Opens OG Loc and Big Smoke missions
A Pistol is at Emmet's place
IV.6 Clothes Binco, Prolaps, and Sub Urban
clothes stores are open
IV.7 "Drive-By" Sweet Johnson Opens Ryder missions
The earliest opportunity to
enter the off-limits areas
without a wanted rating.
IV.8 "Sweet's Girl" Sweet Johnson
IV.9 "Cesar Vialpando" Sweet Johnson Unlocks Loco Low Co. lowrider
garage, "Lowrider Challenge,"
and Cesar's missions

IV.10 Lowrider Challenge Not required for 100% Use a Lowrider for it
and the next mission

Cesar mission

IV.11 "High Stakes, Low-Rider" Cesar Vialpando

The Ryder missions

IV.12 "Home Invasion" Ryder


IV.13 "Catalyst" Ryder
IV.14 "Robbing Uncle Sam" Ryder

The Big Smoke missions

IV.15 "OG Loc" Big Smoke


IV.16 "Running Dog" Big Smoke
IV.17 "Wrong Side of the Tracks" Big Smoke
IV.18 "Just Business" Big Smoke
The OG Loc missions

IV.19 "Life's a Beach" OG Loc


IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions
IV.21 "Management Issues" OG Loc The "Management Issues" way to
make a copy of C.J.

IV.22 "House Party" OG Loc

The C.R.A.S.H. missions

IV.23 "Burning Desire" C.R.A.S.H. Girlfriend Denise and more Sweet


Johnson missions are available
IV.24 "Gray Imports" C.R.A.S.H.

The Sweet missions continued

IV.25 "Doberman" Sweet Johnson C.J. can take territories


from gangs, but any taken are
lost after "The Green Sabre"

Ammu-Nations are open Body Armor $200, 9mm Pistol $200, Silenced 9mm
Pistol $600, Tec9 $300, Micro SMG $500, SMG
$2,000, Shotgun $600, Sawnoff Shotgun $800, and
Grenades $300, are at Ammu-Nation.

Two of four Ammu-Nation Challenges are avail-


able, but you need four in a row to complete
the mission and the 4th isn't available till
Las Venturas opens up

IV.26 "Los Sepulcros" Sweet Johnson

The last of the 1st batch of Los Santos missions

IV.27 "Reuniting the Families" Sweet Johnson Two opportunities to enter


the off-limits areas
without a wanted rating
IV.28 "The Green Sabre" Sweet Johnson Cesar tips C.J. to the sight
of Big Smoke and Ryder with a
couple of Ballas, officer
Tenpenny, and officer Pulas-
ki, who drives the green Sa-
bre used when C.J.'s Mom was
gunned down.

The Badlands and San Fierro are officially open


The Badlands and Red County save houses are now available

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

V The Badlands and San Fierro Preliminaries

V.1.a Photo Ops 50


Use the camera you're given in IV.28--it has an unlimited amount of film.
The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
Xoomer garage in Doherty, San Fierro

V.1.b Weapon gathering

V.2 Save houses

V.3 Barber and Tattoo shops

V.4 Weapons

V.5 Armor and Bribes

V.6 Oysters
V.7 Mount Chiliad Challenge 7:00 to 18:00 (three races)

V.7.a Race 1 Scotch Bonnet Yellow route


V.7.b Race 2 Birdseye Winder Yellow route
V.7.c Race 3 Cobra Run

V.8 Hippy Shopper Courier Asset Mission (four stages)

V.9 NRG-500 Challenge

V.10 Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)
A Bloodring Banger will be by Corvin Stadium

V.11 San Fierro Gym Get stamina and muscle past the buff stage,
and beat the trainer to get martial arts moves

V.12 Beat the Cock 1st of two triathlons


Not needed for 100% completion

V.13 Some non-mission vehicle locations

V.14 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

VI The main story missions of the Badlands and San Fierro

The Badlands missions

VI.1 Badlands C.R.A.S.H.


VI.2 First Date Catalina cut scene--she wants to rob four places
VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission
The Truth calls
********

The RS Haul Trucking Asset mission (part one)

VI.4.a 1. Timed: 2:15


VI.4.b 2. Fragile cargo
VI.4.c 3. Three star wanted level
VI.4.d 4. Timed: 6:00
VI.4.e 5. Fragile cargo
VI.4.f 6. Three star wanted level

********

The Truth calls and you can meet him for missions

VI.5 "Body Harvest" The Truth The Rifle, $1,000, and Remote Explosives,
$2,000, are at Ammu-Nation
Cesar calls

VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene

Save house:
Fern Ridge C4 free
At the dot just NE of the "O" of "RED COUNTY"

VI.7 "First Base" Catalina Catalonia cut scene


C.J. can rob the three remaining places

VI.8 "Against All Odds" Catalina Cesar calls about street racing
VI.9 "Gone Courting" Catalina Catalina cut scene
VI.10 "Local Liquor Store" Catalina Cesar calls about courier missions
VI.11 "Made in Heaven" Catalina Catalina cut scene
VI.12 "Small Town Bank" Catalina

********

VI.13 Big Smoke's Cash/Yay Courier (not needed for 100% completion of the
game)

********

Cesar calls about street racing in the country. Get a Cheetah, Hotring Racer,
Buffalo, Elegy--something like that--and go to:

VI.14 "Wu Zi Mu" Cesar Vialpando


VI.15 "Farewell, My Love" Cesar Vialpando The Truth calls
C.J. can get five wanted stars

Free save place in Doherty


The Xoomer garage W edge of C2 garage free

VI.16 "Are You Going to San Fierro?" The Truth

A glitch lets you send C.J. to the blocked off areas without a wanted rating.

The San Fierro missions

********

VI.17 Save houses

VI.18 Clothes Zip clothes stores are open

********

The Garage missions

VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero
Buy his RC shop

The Zero RC Store Asset missions

VI.20 "Air Raid" Zero


VI.21 "Supply Lines" Zero
VI.22.a "New Model Army" Zero Completes Zero RC Store asset--
it makes $5,000 a day and max.
********

VI.22.b "Beefy Baron" Not needed for 100% completion of the game

********

The Garage missions continued

VI.23 "555 WE TIP" Carl Johnson The Valet outfit is available


Opens the Valet mission

********

VI.24 Valet Parking Asset Mission (5 Levels) Vank Off Hotel in Financial
The hotel makes $2,000 a day and max.

********

The last Garage mission

VI.25 "Deconstruction" Carl Johnson Jethro calls--Driving School opens

********

VI.26 "Back To School" Turning Tricks Driving School


Have C.J. start dating Michelle before
finishing driving school to avoid the
glitch of her not showing up very often.
VI.26.a "The 360"
VI.26.b "The 180"
VI.26.c "Whip and Terminate"
VI.26.d "Pop and Control"
VI.26.e "Burn and Lap"
VI.26.f "Cone Coil"
VI.26.g "The '90'"
VI.26.h "Wheelie Weave"
VI.26.i "Spin and Go"
VI.26.j "P.I.T. Maneuver"
VI.26.k "Alley Oop"
VI.26.l "City Slicking" "Back to School" is completed

********

The Syndicate missions

VI.27 "Photo Opportunity"


VI.28 "Jizzy" Opens Wu Zi Mu missions, which need to be done
before "Yay Ka-Boom-Boom."
VI.29 "T-Bone Mendez"
VI.30 "Mike Toreno"
VI.31 "Outrider"
VI.32 "Snail Trail" Flying trains
VI.33 "Ice Cold Killa"
VI.34 "Pier 69" Sniper Rifle $5,000 at Ammu-Nation
VI.35 "Toreno's Last Fight"

The Woozie missions

VI.36 "Mountain Cloud Boys" Wu Zi Mu


VI.37 "Ran Fa Li" Wu Zi Mu
VI.38 "Lure" Wu Zi Mu AK-47 $3,500 at Ammu-Nation
VI.39 "Amphibious Assault" Wu Zi Mu
VI.40 "The Da Nang Thang" Wu Zi Mu

The last Syndicate mission

VI.41 "Yay Ka-Boom-Boom" Syndicate M4 $4,500 at Ammu-Nation


Someone calls using an electronic voice disguiser.
Jethro calls and a CV icon appears at Wang's Autos.
The Desert and Las Venturas (and the Miniguns there)
are officially available.
Three save houses can be bought.

The Steal Cars missions

VI.42 "Zeroing In" Cesar Vialpando Wheel Arch Angels mod shop
opens
VI.43 "Test Drive" Cesar Vialpando
VI.44 "Customs Fast Track" Cesar Vialpando Export/Import boards open

VI.45 Exports and Imports for the Cranberry Crane (30 vehicles)

VI.46 "Puncture Wounds" Cesar Vialpando Completes Wang Car asset


$8,000 a day and max.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

VII The Desert and Las Venturas Preliminaries

VII.1 Save houses

VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available

VII.3 Ammu-Nation and weapons

VII.4 Armor and Bribes

VII.5 Oysters

VII.6 Bayside Marina Boat School


VII.6.a "Basic Seamanship"
VII.6.b "Plot a Course"
VII.6.c "Fresh Slalom"
VII.6.d "Flying Fish"
VII.6.e "Land, Sea, and Air"

VII.7 RS Haul Trucking Asset Mission (final two missions)


VII.7.a Mission 7
VII.7.b Mission 8

VII.8 Horseshoes $100 x 50 and $100,000


The Combat Shotgun, Remote Explosive, M4, and SMG
are in front of The Four Dragons Casino

VII.9 Las Venturas Bike School


VII.9.a "360"
VII.9.b "180"
VII.9.c "Wheelie"
VII.9.d "Jump and Stop"
VII.9.e "Stoppie"
VII.9.f "Jump and Stoppie"

VII.10 Burger Shot Courier Asset Mission (4 runs)

VII.11 Kick start and Dirt Track (Black field Stadium)

VII.12 The Freight Train mission $50,000 and free train rides

VII.13 The Ammu-Nation "Shooting Range Challenge"


VII.13.a "Pistol Challenge"
VII.13.b "SMG Challenge"
VII.13.c "Shotgun Challenge"
VII.13.d "AK47 Challenge"

VII.14 Las Venturas Gym Stamina and Muscle should be past the buff stage,
so beat the trainer to get kick boxing moves.

VII.15 Beat the Cock 2nd of two triathlons


Not needed for 100% completion

VII.16 Some non-mission vehicle locations

VII.17 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

VIII The Desert and Las Venturas

The Desert

The Toreno missions

VIII.1 "Monster" Mike Toreno


VIII.2 "Highjack" Mike Toreno
VIII.3 "Interdiction" Mike Toreno
VIII.4 "Verdant Meadows" Mike Toreno Jethro calls about street races--
four checkered flag icons appear

VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission
C.J. can get six wanted stars
Two Rhinos are available at Area 69

The Airstrip missions

VIII.6 "Learning to Fly" (Pilot School)

VIII.6.a "Takeoff
VIII.6.b "Land Plane"
VIII.6.c "Circle Airstrip"
VIII.6.d "Circle Airstrip and Land"
VIII.6.e "Helicopter Takeoff"
VIII.6.f "Land Helicopter"
VIII.6.g "Destroy Targets"
VIII.6.h "Loop-the-Loop"
VIII.6.i "Barrel Roll"
VIII.6.j "Parachute onto Target"
All bronze awards--the Rustler at Verdant Meadows
All silver awards--the Stuntplane at Verdant Meadows
All gold awards--the Hunter at Verdant Meadows and Easter Basin
The Four Dragons Casino is a free save place
Wu Zi calls with work at the Four Dragons Casino

VIII.6.k How to jack a Rhino from Area 69

********

VIII.7 Buy the remaining save houses

VIII.8 Clothes The Victim clothes store is open

********

VIII.9 Los Santos Race Tournaments


VIII.9.a "Lowrider Race"
VIII.9.b "Little Loop"
VIII.9.c "Backroad Wanderer"
VIII.9.d "City Circuit"
VIII.9.e "Vinewood"
VIII.9.f "Freeway"
VIII.9.g "Into the Country"
VIII.9.h "Badlands A"
VIII.9.i "Badlands B"

VIII.10 San Fierro Race Tournaments


VIII.10.a "Dirtbike Danger"
VIII.10.b "Bandito County"
VIII.10.c "Go-Go Carting"
VIII.10.d "San Fierro Fastlane"
VIII.10.e "San Fierro Hills"
VIII.10.f "Country Endurance"

VIII.11 Las Venturas Race Tournaments (Cars)


VIII.11.a "San Fierro to Las Venturas"
VIII.11.b "Dam Rider"
VIII.11.c "Desert Tricks"
VIII.11.d "Las Venturas Ringroad"

VIII.12 Las Venturas Race Tournaments (Aircraft)


VIII.12.a "World War Aces"
VIII.12.b "Barnstorming"
VIII.12.c "Military Service"
VIII.12.d "Chopper Checkpoint"
VIII.12.e "Whirly Bird Waypoint"
VIII.12.f "Heli Hell"

********

The Airstrip missions continued

VIII.13 "N.O.E."
VIII.14 "Stowaway"
VIII.15 "Black Project"
The 1st part of the mission
The layout of the interior of Area 69
The 2nd part of the mission
SAM sites: blowing them up, the blind spot between them,
and fun with SAM sites

the Desert Eagle is at Ammu-Nations $1,200


the Thermal Goggles are available

VIII.16 "Green Goo" the airstrip will make $10,000 a day and max.
the Jetpack is available

The Casino missions

VIII.17 "Fender Ketchup" The Four Dragons Casino


VIII.18 "Explosive Situation" The Four Dragons Casino

Opens The Heist missions and Hunter Quarry missions

********

Hunter Quarry Asset missions

VIII.19.a Mission 1
VIII.19.b Mission 2
VIII.19.c Mission 3
VIII.19.d Mission 4
VIII.19.e Mission 5
VIII.19.f Mission 6
VIII.19.g Mission 7 Hunter Quarry makes $2,000 a day and max.

********

The Casino missions continued

VIII.20 "You've Had Your Chips" The Four Dragons Casino


VIII.21 "Don Peyote" The Four Dragons Casino Combat Shotgun
$1,000 at Ammu-Nations
VIII.22 "Intensive Care" Caligula's Palace
VIII.23 "Misappropriation" C.R.A.S.H.
VIII.24 "The Meat Business" Caligula's Palace
VIII.25 "Fish in a Barrel" The Four Dragons Casino
VIII.26 "Madd Dogg" Madd Dogg
VIII.27 "Freefall" Caligula's Palace
VIII.28 "High Noon" C.R.A.S.H.
VIII.29 "Saint Mark's Bistro" Caligula's Palace

********

VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos

********

The Heist missions

VIII.31 "Architectural Espionage" The Heist


VIII.32 "Key to Her Heart" The Heist Girlfriend Millie
is available
VIII.33 "Dam and Blast" The Heist
VIII.34 "Cop Wheels" The Heist
VIII.35 "Up, Up, and Away!" The Heist A Minigun ammo gimmick
VIII.36 "Breaking the Bank at Caligula's" The Heist Night Vision Goggles
are available
VIII.37 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

IX Return to Los Santos for the final Los Santos missions

The Mansion missions

IX.1 "A Home in the Hills" The Four Dragons Casino

Thermal Goggles are in the bar room, and a heart pickup--the only one in the
game that will always be available--is in the kitchen, of Madd Dogg's crib;
Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is
available.

Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts. If you want to save in the area, save at the mansion nearby.

The basketball doesn't always appear at all courts, and the glitch may come
and go, anyway. You can download a fix for the PC version of it (I.12).

IX.2 "Vertical Bird" Carl Johnson

The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which
has two, and on the E end of the Easter Basin aircraft carrier.

The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket
Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)
ranch.

IX.3 "Home Coming" Carl Johnson


IX.4 "Cut Throat Business" Carl Johnson

The Grove Street missions

IX.5 "Beat Down on B-Dup" Sweet Johnson


IX.6.a "Grove 4 Life" Sweet Johnson

********

IX.6.b Territory takeover

You need 35% (about 19) or more of the gang territories to finish the game.
Get all of them and C.J. won't be attacked by rival gang members again.

********

The Riots missions

IX.7 "Riot" Carl Johnson


IX.8 "Los Desperados" Carl Johnson

IX.9 "End of the Line" Sweet Johnson

100% completion

IX.10 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

X Basic skins, modding (use at your own risk),


music, and screen shot tutorial

Modding section

Special note about "San Andreas" v.2


Rockstar support for modding

X.1 Compressed File Utility

X.2 Web sites for skins and mods

X.3 Mods
X.4 Un-check the green dot 1st
X.5 Make backups (and where to find other SA backup files)

X.6 Tools:
The IMG Tool v.2
IMG
The TXD Workshop
The Rescaler
CFGStudio
The GTA: San Andreas GXT Editor
The San Andreas Ultimate Editor
X.7 Installing most car, bike, or pedestrian mods:
changing .dff and .txd files

X.8 Skin viewing and editing

X.9 Women

X.9.a The Hot Coffee mod

X.9.b Other hidden San Andreas pedestrians


DeeZire's "Things To Do in San Andreas
'Till You're Dead (Volume 1)" mod

X.9.c The Nude Girlfriends mod


X.9.d How to change the way they walk

X.10 Cars and bikes (TGIOPC)

X.10.a How to change their wheels


X.10.b How to change their mass,
ability to stay upright and hug the driving surface,
ability to survive in water,
cornering and braking, top speed, acceleration,
suspension, durability, and miscellaneous jazz
X.10.c Game play advantages
X.10.d Making vehicles weaker or stronger
X.10.e How to create your own "Alloy Wheels of Steel" Freeway
X.10.f How to change their colors
X.10.g How to change their on-screen names
X.10.h How to change the traction of surfaces

X.11 Weapons and Attackers


How to lessen or beef up the severity of attacks

X.12 Helicopters
How to make a helicopter easier to fly

X.13 Miscellaneous mods, etc.

X.13.a The San Andreas Place Manager


X.13.b The Map Teleporter/Vehicle Spawn
X.13.c The GTA SA Control Center
X.13.d The Skateboard mod
X.13.e The No Rust and Dirt mods
X.13.f 2x, 4x, and 10x Draw Distance mods
X.13.g John Lennon's glasses
X.13.h The Horseshoe Help mod
X.13.i The Driver mod
X.13.j The Roberto Clemente shirt
X.13.k The Tommy Vercetti shirt and Tommy's Shirt
X.13.l Pizzadox's Plus 27 Trainer
X.13.m Heli Magnet
X.13.n Darkpact SA
X.13.o Analogue Speedometer
X.13.p Gradius and Gyruss games mod
X.13.q Player Selection Screen
X.13.r MP5 ReSkin and more...
X.13.s rc vehicles (drivable)
X.13.t Spurtster
X.13.u Heavens on Earth
X.13.v The Homie Mod
X.13.w Grove Gang Revision Mod
X.13.x 2 Player Mod
X.13.y Easter Bay Aircraft Carrier Beta 2
X.13.z Jarra Mono Arsenal v1.3
X.13.aa Detailed Radar mod
X.13.bb Holla Back Girl
X.13.cc 1963 Chevrolet Corvette
X.13.dd Half-Life 2 Buggy
X.13.ee SCM Hook
X.13.ff PLPynton's mission mods
X.13.gg Pillager
X.13.hh Audio Toolkit
X.13.ii The All In One Mod
X.13.jj 1957 Chevrolet Bel Air

X.13.aaa Mod requests

X.14 Music
MP3s and wav files
How to save hard disk space with shortcuts

X.15 Screen shots and videos

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

XI. And there's always more


XI.a Unique Jumps
XI.b Girlfriends
and jealous girlfriends
XI.c Basketball
XI.d Video games
XI.e Gambling

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I Introduction

A few things I've noticed about "San Andreas" are different than in "Vice
City." Besides SA being bigger, C.J. needs to use the food system or his Health
will go down. It's gone from being a funny option to being like the Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to make the lead
character get into a shaft of light and make his money goes down. Heart pickups
are only available during certain fighting missions--the only one with a fixed
location is at Madd Dogg's Crib after "A Home in the Hills."

There are gas pumps and birds (white gulls and black buzzards; red hawks?) in
"San Andreas"--you can't make the birds explode by shooting them, but you can
blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street
to let the traffic blow it up). The little Dodo that always flew around in the
sky has been replaced by a variety of planes that sometimes run into the ground
and blow up, but they're just as capable of being blown up by a Rocket Launcher.
You might even have C.J. jack a Police Maverick (spaceeinstein says the Sherman
Dam is a good place to have him try).

Some of the shadows move across the scenery, including at night, even when the
only light source, the moon in the S, doesn't move.

The pedestrians sometimes ran into walls then bent over like they were throw-
ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you
feed C.J. eleven meals in a row, he throws up. When some of the "San Andreas"
women get up from a beach towel or lounging in Glen Park, they may do a little
of the sashay some of the "Vice City" women did.

There are a lot more clothes in SA, although I've usually had Tommy in his de-
fault blue jeans and shirt, and I've had C.J. do something like that in SA. I
guess it replaces being able to use the "stilllikedressingup" code in VC. It
offers some variety,, if not as much novel variety (such as having an old lady,
or sexy young one, beat up a bunch of big thugs in VC). C.J. can't use clothes
to morph to a motorcycle or wear a cop outfit to go onto a military base without
a wanted rating, but a hat, shades, or something for torso or legs can remove
not just two but any number of wanted stars.

If C.J. takes over all the gang territories by the end of the game, you don't
have something like the attacks of Mafia or Haitian gangsters making it hard to
use an area to do stunts afterward. C.J. can swim with the fish, fly through
the clouds, and shoot the ball through a hoop.

C.J. can climb, including the trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club--to have
him do it, have him jump from beyond a corner of the base to the highest of the
bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to
catch them as often. He can swim out if they fall in the ocean, though.

The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers
and undecided jury for a fourth, and the subsequent riots. (In 1994, two offi-
cers were sentenced to 30 months in prison for violating King's civil rights,
and "Rodney" has since gotten into several troubles--drug and spousal abuse,
violence, and motoring offenses--on his own.) (Al Pacino was funnier.)
http://www.rottentomatoes.com/m/menace_ii_society/
http://en.wikipedia.org/wiki/Rodney_King
http://www.courttv.com/archive/casefiles/rodneyking/

The "camera" doesn't look ahead of the lead player or their vehicle as strict-
ly in SA. Where previously you swiveled the standing lead player around, "cam-
era" behind them, with one move of the mouse, you now swivel the "camera" around
the standing lead player, and, as you move him with the keyboard, the "camera"
gets behind him again. This can be interesting in playing at making a movie,
but it isn't as good for aiming, something GTA's Mouse Steering was especially
good for.

Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
trying to aim a fast Banshee while admiring the view behind it during "Burn and
Lap," are a couple of examples of situations I've heard a lot of complaints
about.

The way just a tap of acceleration sent the "camera" looking ahead of the ve-
hicle in "Vice City" was better than pressing acceleration and crashing into
things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of
the vehicle, or having to press the RMB and turn the mouse, or have C.J. look
behind himself for a moment, to aim the "San Andreas" "camera" forward. (Using
the Number Pad "camera" controls in SA won't always point the "camera" ahead of
the vehicle--it may just make it spin in a view that's looking down from above,
for some forsaken reason.)

The ability of the VC vehicle "camera" to aim forward with a tap of accelera-
tion combined with the SA ability to press the RMB to look around the vehicle
would be better than the current SA vehicle "camera" controls.

If either Tommy or C.J. would have a problem from running into something be-
fore they get to a vehicle door, I don't remember Tommy having such a problem
finding the door otherwise. I've seen C.J. run in a circle then go all around
the vehicle before he gets in, which is fun when you're in a hurry....

And if someone made a mod to make the instant replays have the slow motion of
the Unique Jumps and a variety of "camera" angles like the ones in "Vice City,"
I'd grab that right up.

The land vehicles are bouncier and feel flimsier. You might see them run not
only over but under each other, like some strange way worms mate or something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
bike, you can even turn it around by running it into a wall. I guess something
about making the flying vehicles able to go higher and have more to fly over
means the land vehicles become flimsier, like pizza dough that's been spread out
too much. You're going to drive a lot in a GTA, and land vehicle traction was
better in "Vice city."

Because it's supposed to be parts of California and Nevada, the Hermes and all
look like they've been preserved better, but the landscape is so big the shading
got screwed up. Some things, like distant sections of the road, come into focus
as the lead character approaches them like in the PC version of the game "Ma-
fia." Compared to before, vehicles with fixed locations may not show up till
the lead character has gone by the spot two or three times, and his latest ve-
hicle is more prone to disappear.
The spinning propellers don't look as good, the escalators don't work (unless
C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't
revolve, and none of the lighthouses have lights that revolve, as in "Vice
City." The SA pedestrian's mouths move when they talk, but not like in "Ma-
fia"--it's sort of like a 1950's wax museum of the Presidents of the United
States made by an Asian company with a cheap translator.

And the occurrence of enter-able and funny places is more spread out just to
give the flying things more to fly over. An exception is that there are a lot
of bathrooms but they're bland-looking and C.J. can't even interact with the
sinks (but see X.9.b). "North Point Mall" was a funny take on a suburban mall,
but I'd probably just drive past the SA interiors, and a slot machine isn't as
funny as a pinball machine could be. (You could make the ball do insane jumps,
give things on the board rag doll physics, use funny voices and sound effects--
don't get me started.)

More importantly, wherever you go, things are less shaded (some even bleached-
looking, like some of the U.S. flags) and have less of a mixture of hues, or are
so much lighter they seem that way, than in "Vice City." A lot of the things in
"San Andreas" remind me of a colorized black and white movie--one whole wall is
one shade of orange, one whole roof is one shade of brown, etc. Compare the
hues of otherwise identical VC and SA junkyard sheds in screenshots from my por-
tion of I.1: the SA versions look like sketches for what in VC are like impres-
sionist paintings of a variety of richer hues.
http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg

Compare the contrast, therefore depth of dimension created by shine and shad-
ow, and the clarity of the darker things, on a "Vice City" and "San Andreas"
PCJ600 at the next two links. Much of SA looks like the same artwork for out-
lines but a bad Xerox copy of VC for hues.
http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg
http://img259.imageshack.us/img259/6315/sapcj600saoa6.jpg

And that's with a good computer--the SA hues are supposed to look like that.
I like a little unique surreal impressionism with care taken for rich hues bet-
ter than a lot of sloppy bland realism just like I'd rather watch a good Looney
Tune than read Prince Valiant from a paper that's been out in the rain. It's
like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it
looked more like a real rabbit?" More likely, it's due to wanting more to ap-
pear on a bigger map. The rule should be to make the game as big as it can be
and still look good and no bigger.

The SA graphics to me look washed out compared to VC. Some things with mid-
range hues have hues more like their real life counterparts but some light
things are bleached out, dark things are muddy and murky, and there's less clar-
ity of detail and depth created by shading than in real life, let alone VC. If
it were shown on a TV, I'd say the colors in the middle got muted, and the con-
trast is too high on the light things and too low on the dark things. And I
think the TV blew a transister because some things are too light for the sur-
roundings--most of the scenery contains things that glow at night that normally
don't glow. How some people say the graphics look better, I have no idea.

With "Vice City" you can use the Liberty City mod to give it "III" with the
PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that
tried to give SA the hues of VC.

In "San Andreas," you need a better computer--what's currently considered a


moderately good computer--to turn the graphics fancies up to get it to look its
best. I think one reason for lagging PC sales of SA is that some people are
waiting to upgrade their PCs. Another may be that new copies are probably Se-
cond Edition copies, which you can't mod as much.

And it's made the li'l Dodo, always bright red and white, cheerful in the face
of adversity, look gray and sad in the middle of a field on a bright sunny day
(and the li'l mouse isn't thrilled, either). And you can't do that.

And I know why the "camera" and controls changed and the graphics were dimin-
ished--a lot of message board posts complained that the flying vehicles need to
be easier to fly and over a bigger landscape. Compromises were made to make
planes and jets very easy to fly and even more to make the landscape bigger.
Nevertheless, I've read complaints by reviewers about the flying controls for
"San Andreas" and praise for the graphics. These people aren't wired up right.
We need our motorcycle stunts with the slow motion replays and different cinema-
tic angles in scenery that's good to look at--it's one of the coolest things
GTA's ever did. This may be a plot on the part of competing game makers to have
Rockstar ruin the scenery and the handling of vehicles on the ground.

People who can't fly the Skimmer get on the message boards, and Sony and Wal-
Mart money looks at the boards for marketing trends, and Rockstar looks at Sony
and Wal-Mart money. Since Skimmer weenies play an important part in why GTA has
gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's
important to try to understand what they are.

I'll try to depict a Skimmer weenie--you try to figure out what it is:

"I want it real big, like the last two in one. You can have motorcycles and
stunts but you don't have to do them. I want to buy some snacks--you have to
get the snacks. And I want the cars to just rub each other a lot (pause for a
strange smile)...and make little scratchy sounds when they do. And I want the
Minigun to show up late in the game and hum like the blender I make my pancakes
with. And I want to go for a swim. I don't want any sunken subs or boats down
there, they scare me--just little fish, and when you go by them, they swim away
real quick."

"I want as little aiming as possible--it gives me a complex for the game to
make me shoot targets. Let me just press a button for that. The "camera"
doesn't have to stay behind the lead character or their vehicle real good--I
want to be able to turn them around to see if I bought them some nice shorts. I
want him and his girlfriend to be like Barbie and Ken--people get worried enough
if I see that--in case I see that sex thing. The lighting and draw distance
doesn't have to be good, just good enough to show the scenery I watch when I
ride low in the seat in the back of a car. I want the planes to be easy to
fly--you have to force them at the ground to wreck so I can forget that and
watch the clouds. Some old movies light up the lead character in a dark room so
you can see their acting--I want them in shadow in a bright place because I
don't think anyone has done that since Ed Wood....Could you just make The Sims
for Sony with different music?"

Let me read the box again--do you have to be over 18 or under? Who are these
people?

I'll try a suggestion. Even if you didn't know the controls for a Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as a motor-
cycle. Skimmer-weenies aren't 'cycle people. You're gonna have Skimmer ween-
ies, and you should be nice to them, but you don't put them in charge of the
GTA's. I think their favorite thing about "Vice City" was North Point Mall ex-
cept they wished they could shop there more.

By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
cycles onto roofs. I don't mean all 17 year olds, although there's some common
ground with the controversy makers with what I'm saying: if the "Skimmer ween-
ies," at least, among those under 18 years old don't handle the issues the soft
sex cartoon brings up any better than they try to fly the Skimmer, they could
become social aberrants.

I think I've isolated the weirdness of the Skimmer weenies. They actually can
fly the Skimmer but are too quick to complain before giving it the effort to
learn. So Rockstar makes the learning curve lower to accommodate the impression
of a common learning curve this laziness creates. It's not the actual general
learning curve or the Microsoft flying series wouldn't be popular. You can just
push a button to have C.J. ride a jet to another city--you don't have to fly it.
If shopkeepers keep letting Skimmer weenies get this game, get on message
boards, and influence Rockstar, pretty soon no more flying, no driving cars--you
just push a button. And you can buy him some shorts, and some new socks, and
make him deep and sensitive, and it's going to be "The Sims." And, for some
reason, we don't know why--zombies.

A few things in "San Andreas" are the same as in "Vice City," such as the
things I learned before about using copies your User Files to play again with
certain things already done. This isn't usually brought up in reasons to be
partial to the PC version, but I'd put it among things at the top of the list:
if anything is hard or repetitive, the things I learned before about changing
vehicles and weapons with the handling and weapons files, to make racing and
fighting things easier, work for either the original version or second edition
of San Andreas (TGIPC). The programming is basically the same as for "Vice
City" with some added parameters.

Some of the people comparing next generation PC hardware and consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-
on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-
Zire's mod to put a load of deleted missions and dialogue back into the game
(and let C.J. ride the trolley, etc.).

As before, somebody might get back up after C.J. runs over them with a vehicle
if he doesn't do it too fast.

One curious thing about a main plot point is that bad guy Officer Tenpenny
holds it over C.J.'s head that he could frame him for the death of a police
officer. All he's have to do is follow C.J. around with a camcorder for a half
an hour, let alone what he'd have by the time you're nearly through with the
game, and why would he bother threatening to make anything up? You play a guy
who thinks nothing of running down five old ladies to drive down the street to
beat the timer in a race, and the plot resolution is to kill a bad guy. But the
lead character is a bad guy. But a different bad guy.

The guy gets rich and still runs around stealing cars. That's a desperate
poor person thing to do. Who would risk getting shot to get a car when they get
rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a
nicer guy)? Oprah Winfrey and Paul McCartney don't run around stealing cars.

Another curious thing: C.J. spends a lot of the game killing drug people to
clean up the area for Sweet, but in the end at least one, Ken, of his close
friends is still a drug addict. After "End of the Line," his gang members still
buy things from the pushers outside and help finance organized crime. If he
killed them, his Respect Stat would go down. I guess it's who you know.

It's those weenies again--"he's more sensitive and deeper now." Less 'centric
and more sensitive than who--Hitler? Does the phrase "dramatic sense" register
as a blip anywhere on their radar scope?

But as a work of fiction with a sense of tongue-in-cheek humor about finding


a way to come up with an excuse to play with the videogame weapons and vehicles,
it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a
kind of early Mad magazine take on a world of the bad adults of all the groups.
A more serious, ethical approach usually means it's relatively boring, and even
seems kind of silly for the context. You'll probably point and click your way
around to some boring incidental music and with a big sheaf of clerical work
papers to kill big muscle guys with lizard heads. If the shopkeepers won't
keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
they read the message boards--some kind of Hot Weenie mod censor.
http://en.wikipedia.org/wiki/Mad_Magazine
http://en.wikipedia.org/wiki/Harvey_Kurtzman
http://en.wikipedia.org/wiki/Will_Elder
http://en.wikipedia.org/wiki/William_Gaines
http://en.wikipedia.org/wiki/Don_Martin
http://en.wikipedia.org/wiki/Sergio_Aragones

Complaints aside, the GTA series is still a blend of surreal gaming tradi-
tions, the real world, and humor in a blend I like. The most important thing is
that the little Dodo is back--awwwr!

Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-
in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Spenser
Hall of GamerHelp, Tim of Game Revolution, and Emanuele of GameBorder. I can
use all the help I can get--and thanks to everyone for giving so much. (PS:
I've since learned that the letters "IGN" aren't initials for words anymore--
"IGN" just represents the company like "DMA" once did for another company.)
http://www.gamefaqs.com/
http://www.ign.com/
http://www.supercheats.com/
http://www.stuckgamer.com/
http://www.neoseeker.com/
http://www.1up.com/
http://www.mycheats.com/list/hot/0/games
http://www.gamerhelp.com/
http://www.gamerevolution.com/
http://www.gameborder.com

Thanks to freewebs for giving this walk-through a web site where you can click
(most of) the links instead of copying and pasting the web addresses to the URL
bar and clicking "Go." (It won't let me turn off Word Wrap, though, which is
why the vertical columns and lists are out of alignment a bit):
http://www.freewebs.com/glenster1/index.htm
http://members.freewebs.com/

Thanks to Tim at Game Revolution for giving this walk-through a site with ac-
tive links that open web sites in separate windows (which is good for comparing
the real and game cars, etc.) at:
http://grbeta.bolt.com/faq/pc/grand_theft_auto_san_andreas
http://www.gamerevolution.com/

Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for
letting me run this walk-through through a parser, which lets it have active
links for both the Internet sites, which open in separate windows, and for the
chapter designations, so you can click around rather than have to explore around
the huge thing:
http://iceyboard.no-ip.org/

Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again
leading the way (don't go blaming him for where I go running after that) with
his very sensible organization and strategies for the game.
http://www.gamefaqs.com/
http://faqs.ign.com/articles/588/588661p1.html

You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the
same web site. it contains a lot of dialogue he extracted from the PS2 version
of the american.gxt file--dialogue that Rockstar created but didn't use in the
final release of the game.
http://www.gamefaqs.com/

Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of use-
ful maps (except for the screw-ups; I took a pen to some of the dots on the
maps--why couldn't they pinpoint correct locations with darker dots that way?)
and screenshots, and statistics for the percentage of Fat, percentage changed in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of
us would never have known without it. Either Rockstar told them or they figured
it out with the files of the game somehow.
http://www.bradygames.com/index.asp?rl=1

Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with
the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cer-
bera," which is a British sports car.)
http://projectcerbera.com/

Thanks to Spaceeinstein for taking the time from his many, many contributions
to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is
at x.13.ii) to help make this walk-through a better place for the world with a
batch of helpful ideas he wrote to me about. If anyone knows a good strategy
(including the the fastest ways to do "Explosive Situation" and "Black Pro-
ject"), from the information given in the mission to the coding it's based on,
it's him, and I've enjoyed hearing from him.
http://www.freewebs.com/spaceeinstein/grandtheftauto.htm
http://www.gtamodding.com/index.php?title=User:Spaceeinstein
http://en.wikipedia.org/wiki/Einstein

Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air
hardtop has been converted for "San Andreas" twice in separate efforts by Bren-
dan62 and Escandero (see X.13.jj).
http://www.gta-classics.de/
http://gta.com.ua/files_search.phtml?keyword=Chevrolet&game=vc
www.gta-worldmods.de
http://gta.com.ua/klarny/

Thanks for the E-mails and message board responses from the good friends among
my readers who've included:
A.M.S. Siva Ganesh Maharajan, a.k.a. HandsomeRockus (of helpful "Vice City"
walk-through acclaim),
Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-
through),
Ghostchild (for the mighty stunting help, I.7.ff),
Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start
of the game, and the jealous girlfriends section, XI.b, etc.),
Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona
Beach gym is open immediately, the Voodoo license plate can be shot to make the
Voodoo explode, etc.),
Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and
"Los Sepulcros," IV.26),
Gman8 (real names for vehicles, I.8.a),
sonofkorol (the real name of the Windsor, I.8.a),
Peter Jong (the Cargobob fuselage real name help, I.8.a),
Pete Zsolnay (real names of places, I.1),
Shane Wong (people without assigned vehicles and who follow C.J. can swim,
I.7.c),
Steve Harvey ("A Home in the Hills" entertainment references, IX.1),
Kristan McGuinness (who was a Maccer before there was a "San Andreas,"
VIII.21),
Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),
zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),
Tony B (the "Pier 69" exploration glitch, VI.34),
Bryan Lowe (Control Center/Freight train mission advice, VII.12),
Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),
Wolfie2k5 (real names of places, I.1),
fonz808 (the madonna wall painting similarity, I.1),
Garrett Daniels (tip to ensure the Tag spraying registers, III.2),
anOILERSfan (the slot machine tip, XI.e),
Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,
etc.),
Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a),
Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.),
scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,
I.12.a),
Orion_SR (strategies for "Wrong Side of the Tracks," IV.17, getting Photo Ops,
V.1.a, wanted rating tips, I.9, four star survival, I.16, recommendation to stop
the frame limiter for boat school, VII.6, etc.),
Morgoth (N.O.E. videos, VIII.13),
GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"
VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police
helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,
III.22, etc.),
juicce (a map for Orion_SR's Photo Ops shopping strategy, V.1.a),
rubregg (a kind mention of my walk-through in his "Early Side-Missions In
Locked-Off Areas" guide, I.16),
gui (reminded me to give a link to a copy of the paper map, III.1),
pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),
Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),
Hitokri Battusai (Ghost Cops, I.7),
Ring_of_Fire (how to go through doors into Ghost World, I.10),
Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a),
DazzaJay (Linerunner and Packer I.D. help, I.8.a),
Logan King (range of years for the real life versions of the Rancher/Ranger,
F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),
dj_chrismanno (the programming explanation for train derailments, VI.32),
DarkJ5 (you can derail the train and drive it with the Control Center, VI.32),
Colin Attle (emergency vehicle mission pay, III.25.a, and being my correspond-
ent for U.K. references, I.1), and
gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-
ning horse every time you bet after the 1st time, III.12).
Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E-
mails. Sometimes it feels like I'm trying to write a newspaper without a staff,
but it feels a lot more worthwhile when I get friendly help and encouragement.

********

A special thanks to Young MayLay, the trampoline-high jumping, ultra Visine


clarity, call out the Marines-alerting young man about the town, and the star of
the show, for kindly dropping me a note (and he must have a hundred people tug-
ging on his coat sleeve all the time) after I asked him to help when I messed up
his lyrics a little bit.
http://www.youngmaylay.net/

********

Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-
beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)
http://www.gtagaming.com/pafiledb.php?action=file&id=954
http://www.gtaforums.com/index.php?showtopic=194346&st=0
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%
20Tool&st=0

Thanks to pdescobar for the way to explore areas that create a wanted rating
without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h,
advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,
I.12.a, etc.

Thanks to a post by Old School Hustla at GTA Forums for his considerably time-
saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
etc., Stats a lot faster.
http://www.gtaforums.com/index.php?showtopic=202014

Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:


"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude
model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).
http://www.gtaforums.com/index.php?showtopic=194356&st=0
http://www.gtagarage.com/mods/show.php?id=28

Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming


the vowel shortage where he comes from to further Shaft21's formidable list of
"San Andreas" secrets and references...
http://faqs.ign.com/articles/584/584765p1.html

...and oversee the GTA Forum expansion of it, supplying very useful maps for
it as well.
http://www.gtaforums.com/index.php?showtopic=174800&st=0

Thanks to thedude777 for both his contributions to the topic and for taking
the helm of the message board for it since mid-June, 2006:
http://www.gtaforums.com/index.php?showtopic=174800&st=3100

Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me
I could relay his sensibly organized method of doing the NRG-500 Challenge in
the least amount of time. I'd been passing along a few tips I'd picked up from
his web site, which features videos he's made showing how to pass the missions,
but I thought this mission deserved a fuller rendition of his treatment. You
can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"
(which Rusk told me I might think was fun some time ago), and many others at:
http://www.stuckgamer.com/

Thanks to the ASCII Generator web page for the "San Andreas" I used in the
title. (For the freewebs version, which uses a different font, I used Microsoft
Paint, which is not the easiest thing for me to try to draw with.)
http://www.network-science.de/ascii/

Thanks to these web sites for a lot of the, as Forrest would call them, "big,
fat ol'" pictures of vehicles:
http://www.motorcities.com/
http://www.hankstruckpictures.com/
http://www.ford-trucks.com/user_gallery/index.php
http://www.bikepics.com/
http://www.airliners.net/
http://www.helispot.com/

Thanks to imageshack for letting me make copies of a lot of the pictures so


you wouldn't have pop-ups or have the pictures disappear when sales are over.
http://imageshack.us/

Thanks to the Internet Movie Data Base (IMDb) site for much of the information
about the voice actors we're going to spend so much time with.
http://www.imdb.com/

thanks to Merriam-Webster Online and Wikipedia for being my Internet diction-


ary and encyclopedia.
http://www.m-w.com/
http://en.wikipedia.org/wiki/Main_Page

Note: although some have called Wikipedia's accuracy into question recently,
this study by Nature magazine found that their accuracy was at least as good as
that of Britannica:
http://science.slashdot.org/science/05/12/15/1352207.shtml?tid=95&tid=14

Thanks to the Urban Dictionary site for translations of some of the slang.
http://www.urbandictionary.com/

Thanks to the babelfish web site for the translations of some of the Spanish
phrases.
http://babelfish.altavista.com/

Personal info:

I was born about a month after "Roll Over, Beethoven" came out.
http://en.wikipedia.org/wiki/Chuck_Berry

I live in an apartment in Pittsburgh, PA, and was raised in a lower middle-


class house in Bridgeville (which I liked better), PA, about eight miles SSW of
Pittsburgh, where I lived till I was about 35.
http://en.wikipedia.org/wiki/Pittsburgh
http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania

Bill Winstein won the Golden Quill Award for newspaper excellence in 1971,
and his art and cartoons were in the Baseball, Football, and Basketball Halls
of Fame, and a number of local bars and barbershops, like Evangelista's. It
was cool to watch him draw, and he knew a lot more of the cooler comedians and
movie stars than the other kids parents (you have to imagine an eight year old
going around thinking, "Well, they're just kids, they don't know....") And my
Mom, who was a volunteer at the local library and hospital, had such and inven-
tive sense of gentle silliness and sing-song voice delivery I can't imagine any-
one imitating it.

Something about them was passed over by the world it didn't mesh with, and
was passed on to me.

My Dad was born in 1914, and my Mom was born in 1923. Their childhoods lived
on in them, and live on in me. And that's bigger than anything in these two PC-
choking walk-throughs of mine combined.

"Glenster's Glimpse into San Andreas" copyright 2005, 2006, and 2007 Glen T.
Winstein

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
I hope I didn't scare anyone. (What a dope you'd have to be to be scared by
me.)

"Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered trademarks of
Take-Two Interactive Software, Inc.

"San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005.

And all the other Internet things I mention are by people who have their copy-
rights for that stuff (however you're supposed to say that).

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.1 Paying tributes and having things in common

Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden
Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005
(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005. 200,000
voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was
PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess
that's something like the People's Choice Awards in the U.S.A..
http://news.gamewinners.com/index.php/news/3731/

Thanks to Shaft21 for a very healthy-sized list of secrets, references, and


in-jokes of "San Andreas."
http://faqs.ign.com/articles/584/584765p1.html

Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the
GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very
helpful maps for it. Go to the web addresses I give here for the maps and more
secrets like these.
http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle

Thanks to thedude777, given a number of times below as a worthwhile contribu-


tor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006:
http://www.gtaforums.com/index.php?showtopic=174800&st=3100
http://www.gtaforums.com/index.php?showtopic=267401&st=0

Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web


site:
http://www.gamefaqs.com/

A lot of the ideas brought from earlier Grand Theft Autos are described at
this link (to use it, Copy and Paste the 2nd line to the 1st in the Address
bar):
http://en.wikipedia.org/wiki/Crossovers_Between_Grand_Theft_Auto:_San_And
reas_and_previous_Grand_Theft_Auto_games

The locations of San Andreas are described in this article:


http://en.wikipedia.org/wiki/San_Andreas_%28Grand_Theft_Auto%29

In Los Santos there is a wall painting with a heart, Mary, an angel, and the
words "Jesus Saves." (The closest examples initially are in the Ten Green
Bottles bar W of the Johnson house.) In "GTA2," the church where you saved the
game said that in lights with the lights burned out except "U SAVE." (Some of
you may want to go there and ask for forgiveness from the prince of peace for
what you've been doing in the rest of town occasionally. On the other hand,
controlling an interactive movie is a little like playing God yourself, like in
the game "Black and White," so you might just use your prerogative to think of
it as a pun about the saving part.)
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

(There's more about this near the end of this section, in my contributions to
physical likenesses fans have found with things in the game.)
A guy with "Keep out" written on the box on his head, and "God is playing with
us" written on the sign hanging from his neck, can be found in San Fierro near
Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of
the light gray block S of where "DOHERTY" is written on the paper map. It's as
if he rebels against the idea of you playing with him in a game, or like some-
thing out of the movie "The Truman Show," 1998. He and a guy with a sign that
says, "Weel work for pot," also found around there, may say some curious things.
I found another guy with a sign, "Will bet for money," in Redsands East.)
http://img137.imageshack.us/img137/4904/00gta1godis11ll.jpg
http://img100.imageshack.us/img100/4522/00gta1godis25mi.jpg
http://img137.imageshack.us/img137/1275/00gta1screen5404yj.jpg
http://img84.imageshack.us/img84/2017/00gta1screen984pl7.jpg

A church with the Rockstar logo near the top of the designs in the stained
glass window is at the NE corner of the block above "SON" of "JEFFERSON."
http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg

Pedestrians may walk up to the Drive Thru Confessions booth on the SE block
that's surrounded by road of downtown Palomino Creek.
http://img272.imageshack.us/img272/9854/00gta1screen2113ks.jpg

A roller with designs on the face of the roller, S of the Santa Maria save
house and across the parking lot, looks like the one created by Chen Chang in
1988 for Santa Monica Beach, CA. He designed it to be hitched and towed to make
designs in the sand.
http://img204.imageshack.us/img204/4394/00gta1screen772hq.jpg
http://img132.imageshack.us/img132/1006/00gta1screen783mu.jpg
http://img132.imageshack.us/img132/649/00gta1screen795fo.jpg
http://santa-monica.org/seascape/05fall/5.htm
http://www.publicartinla.com/sculptures/sm_art_tool.html

The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,
and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early
1990's, with a PS2-type keypad except with keys lettered C, J, M, and D. The
"C" and "J" probably stand for "C.J."/"Carl Johnson." (Some wonder if the "M"
and "D" stand for "Madd Dogg, whom Carl ends up producing. Mxyzptlk thinks of
it as referring to "Mega Drive.") (Thanks to thedude777.)
http://img272.imageshack.us/img272/4787/00gta1screen2093by.jpg
http://en.wikipedia.org/wiki/Sega_MegaDriv

Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is
in Tucson, Arizona. (Thanks to Shadenfreude.)
http://img118.imageshack.us/img118/5615/saguide19payingtributesgy5.jpg

I'll just add that the part that's similar is the 309th Aerospace Maintenance
and Regeneration Group (AMARG), also called "The Boneyard." It's the main site
for the storage and preservation of decommissioned aircraft in the U.S..
http://www.thepepper.com/tucson_airplane_graveyard.html
http://en.wikipedia.org/wiki/309th_Aerospace_Maintenance_and_Regeneration_Group

Burgher Shots have Freedom Fries--what French Fries were called in the U.S.
Capitol in response to the lack of support from France during the Iraq war of
2003.
http://img324.imageshack.us/img324/6237/00gta1screen2145hy.jpg
http://en.wikipedia.org/wiki/Freedom_fries

(The International Corporation set up by Saddam Hussein to launder money from


his various enterprises was called "Montana Management." Tony Montana is the
name of the title character of "Scarface," 1983, another major organized crime
leader, if not as grand in scope, damage, and fatalities.)
http://www.scarface1983.com/trivia.html
http://en.wikipedia.org/wiki/Montana_Management

The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen-
berg were named after people involved in the trial of Julius and Ethel Rosen-
berg, executed, after a confused trial about spying, in 1953. (Thanks to
thedude777.) Some good articles about the Rosenberg trial are at:
http://www.crimelibrary.com/rosen/rosenmain.htm
http://www.pbs.org/wgbh/nova/venona/intercepts.html
http://en.wikipedia.org/wiki/Harry_Gold
http://www.spartacus.schoolnet.co.uk/USArosenbergT.htm

In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked
anyone over in my life who didn't have it coming to 'em." Tony Montana, played
by Al Pacino, says that in "Scarface," 1983, to which "Vice City" makes a vari-
ety of references. (See "Glenster's Guide to Some of Vice city," section I.2.)
http://www.imdb.com/title/tt0086250/quotes
http://velvet_peach.tripod.com/fpacscarface.html

Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy
Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of
"Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's,
Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the
aircraft carrier at Easter Basin), and trains.
http://img223.imageshack.us/img223/8162/00gta1screen442c8hk.jpg
http://img71.imageshack.us/img71/8814/00gta1screen442b8dg.jpg
http://img394.imageshack.us/img394/5331/00gta1screen442c0de.jpg
http://img71.imageshack.us/img71/2609/00gta1screen442d3vq.jpg
http://img394.imageshack.us/img394/4378/00gta1screen442e0xd.jpg
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof
glass and "Vice City" (gum or candy?) boxes on the counter. Rockstar published
the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne
2: The Fall of Max Payne." The station is featured in "San Andreas" in "Tanker
Commander."
http://img324.imageshack.us/img324/2483/00gta1screen210a8my.jpg
http://img324.imageshack.us/img324/3383/00gta1screen210b8aj.jpg
http://img197.imageshack.us/img197/5735/00gta1screen210c8um.jpg
http://en.wikipedia.org/wiki/Max_Payne

There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA-
LANTE" in Las Venturas. There's a V-Rock building, where Lovefist records,
Downtown in "Vice City." Lovefist is referred to, and seen in pictures in vari-
ous places, in "San Andreas," too.
http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg
http://img223.imageshack.us/img223/9072/00gta1screen561a6xv.jpg
http://img59.imageshack.us/img59/8274/00gta1screen561c9kb.jpg
http://img59.imageshack.us/img59/1826/00gta1screen561b5pq.jpg

A construction site sign, at the S side of Blueberry, Red County, says, "Avery
Construction," referring to crooked realtor Avery Carrington in "Vice City." An
area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he
advertised in "Vice City"). Avery himself appears as the Vegas Vic sign of Las
Vegas on the Old Ventura Strip.
http://img187.imageshack.us/img187/2939/00gta1screen403a6jf.jpg
http://img103.imageshack.us/img103/8451/00gta1screen403b4qf.jpg

"Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III"
is in the dog food section of some of the 24-7 stores. They all sell "Cherry
Poppers" ice cream, the brand made in the place of that name in "Vice City."
One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and
another is on the block N of the block with "O" of "THE STARFISH CASINO," Las
Venturas.
http://img346.imageshack.us/img346/6315/00gta1screen4022ju.jpg
http://img262.imageshack.us/img262/9198/00gta1screen5532id.jpg

A little similar to knocking off a store in "Vice City," C.J. can shoot a cash
register (in a clothes store, 24-7, etc.) apart and make paper money appear
briefly. He can't run through it to make it disappear and add to his cash,
though.
http://img208.imageshack.us/img208/6333/00gta1screen155a6rk.jpg
http://img208.imageshack.us/img208/5937/00gta1screen155b5sn.jpg
http://img428.imageshack.us/img428/7811/00gta1screen155c4ck.jpg
http://img297.imageshack.us/img297/9097/00gta1screen155d8br.jpg

Similar to the Goodfellas nature of the body hanging in the freezer near Sonny
Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re-
frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood
comes out. (Thanks to a post by Jediranger at GTA Forums.)
http://img99.imageshack.us/img99/6923/00gta1screen2185sl.jpg

The Video Poker machines in the Casinos of Las Venturas have cards with pic-
tures of people from "III" and "Vice City."

The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice
City." (Thanks to PresidentKiller.) (It's also used in "Black Project.")
http://img223.imageshack.us/img223/840/00gta1screen560a1be.jpg
http://img99.imageshack.us/img99/4256/00gta1screen560b1yv.jpg
http://img83.imageshack.us/img83/4728/00gta1screen6993if.jpg

"FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain."


(Thanks to Cojanfee; "Winstein" is German, but I didn't know that.) (The bill-
board advertises the factory that's W of lower downtown Blueberry.)
http://img145.imageshack.us/img145/6725/00gta1screen430a5os.jpg
http://img145.imageshack.us/img145/3748/00gta1screen430b3df.jpg

The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI-
CALS," look like a caricature of a woman facing E taking a stream of fluid be-
tween her lips at the "FLINT INTERSECTION." (Thanks to DApeoplezCHAMP).
http://img412.imageshack.us/img412/3022/00gta1screen1697hn.jpg

A graveyard with several tiers in Hashbury has rows of gravestones that have
the Rockstar emblem and say, "RIP OPPOSITION 1997-2004." The stones are easi-
er to read at night when they're lit up by nearby lampposts. Some think "oppo-
sition" refers to competing game developers, but I think it's more likely a ref-
erence to game makers or others who did what they did in opposition to Rockstar.
http://img409.imageshack.us/img409/7911/00gta1screen555a5ps.jpg
http://img429.imageshack.us/img429/9706/00gta1screen555b2pp.jpg

The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who
became infamous, and was hanged, in England in 1910 for murdering his wife and
calculatingly disposing of her remains. (Thanks to Mogyle.)
http://img78.imageshack.us/img78/339/00gta1screen1449mb.jpg
http://en.wikipedia.org/wiki/Hawley_Harvey_Crippen
http://www.crimelibrary.com/notorious_murders/family/crippen/1.html

There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del


Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant
Meadow Aircraft Graveyard. (There's a mostly E-W road below "AIRCRAFT"; there's
a broken circle, representing a rock formation, SW of where the W segment curves
N; the pit with the bags is on the W side of the rock formation.) (In "Vice
City," there are two guys underwater with their feet in cement.)
http://img82.imageshack.us/img82/6519/00gta1screen4155vw.jpg

By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED
COUNTY," there are three mounds of recently filled in graves. (There's a shal-
low open grave in "Vice City" behind Funeraria Romero, which is a reference to
director George Romero, who filmed "Night of the Living Dead," 1968, and several
sequels).
http://img132.imageshack.us/img132/4994/00gta1screen4065zs.jpg
http://img166.imageshack.us/img166/5231/00gta1screen5201jh.jpg
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/George_Romero

There's a biowaste well in a lot in the middle of the block E of the Montgom-
ery hospital. Since there's a Sprunk building on the block to the E, it could
be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in
the U.K. in 2004 after the water was found to contain illegal levels of bromate.
(A controversy making a company recall so many products--did you ever hear of
such a thing?)
http://img234.imageshack.us/img234/305/00gta1screen1438oc.jpg
http://en.wikipedia.org/wiki/Dasani

Shazard saw that Blueberry and Montgomery have shop windows with skeletons as
mannequins. (In Blueberry, the shop is on the S side of the S of the two W
blocks. In Montgomery, the shop is across the street E of the E block.)
http://img346.imageshack.us/img346/9156/00gta1screen1451zf.jpg
The W side of the Los Santos Graveyard in Vinewood contains a crypt with a
TV, a La-Z-Boy chair, and pizza boxes. Spike, seen in the last five years of
the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup. On
the E side of the graveyard, between 20:00 and 6:00, there are several ghost
tags/examples of graffiti on the walls. The graveyard is on the block N of the
one with "WOOD" of "VINEWOOD."
http://img107.imageshack.us/img107/3843/00gta1screen666su.jpg
http://en.wikipedia.org/wiki/Spike_%28Buffy_the_Vampire_Slayer%29

In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA


TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the
game series, 1996 onward, "Resident Evil," which seem influenced by Romero's
zombie movies, too. You can enter the building through the roof or on any cor-
ner but the SW. The statue in the center of it represents a genetic code
strand in the shape of a double helix. (This, and the jet rides you take with
the push of a button, may be a premonition of what's to come if the little Skim-
mer weenies ruin the game--sensitive zombie sims that can't drive. And a smat-
tering of the latest hit songs. It's not right.)
http://img107.imageshack.us/img107/5392/00gta1screen2156zg.jpg
http://img114.imageshack.us/img114/1742/00gta1screen215a5lh.jpg
http://img114.imageshack.us/img114/1403/00gta1screen215b0zc.jpg
http://img114.imageshack.us/img114/7302/00gta1screen215c6ag.jpg
http://en.wikipedia.org/wiki/Resident_Evil
http://en.wikipedia.org/wiki/DNA
http://en.wikipedia.org/wiki/Helix

Mogyle saw that, if you look from far to the E of it, you can imagine you're
looking at one of the big statues of a head (moai) that are found on Easter Is-
land when you look at a shack that's on top of an Arco del Oeste rock formation.
Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which
star the character Solid Snake, likes to hide images of those statues in his
games. And a little to the S of Verdant Meadows is a snake farm.
http://img507.imageshack.us/img507/4906/00gta1screen162a7is.jpg
http://img505.imageshack.us/img505/636/00gta1screen162b4ov.jpg
http://img505.imageshack.us/img505/6869/00gta1screen162c4hg.jpg
http://en.wikipedia.org/wiki/Moai
http://en.wikipedia.org/wiki/Metal_gear_solid

There's a blood stained empty wheelchair at the end of a dock, with a shack
nearby that has a light red glow inside at night, at Fisher's Lagoon. Some
think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few
"Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are
also popular games sold by Konami. Use "Edit" > "Find" with "wheelchair" at
this site:
http://en.wikipedia.org/wiki/Silent_Hill

trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that


wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game
"Manhunt," 2003, although the textures (.txd files) for it are different. The
"Manhunt" version is gray and the two big wheels have spokes, but the shape oth-
erwise is the same. He thinks the textures are from "Manhunt," too, because the
font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM,"
along with some other numbers) is like font used in "Manhunt."

The big wooden spools by the dock say "J ARTHUR CABLE COMPANY CARCER," and
Carcer is the city "Manhunt" takes place in. "J ARTHUR" reminds me of J. Arthur
Rank, who was a movie producer in the early days of movies. It may be a the
reference to a scene in one of his movies, but, according to the Wikipedia arti-
cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to
masturbate (wa*k)," which, in a GTA, is probably all it refers to.
http://en.wikipedia.org/wiki/J._Arthur_Rank

I'll add that the handlebars have a couple copies of a picture wrapped around
them--one around each handlebar. The picture looks to me like the kind of speed
limit sign seen around schools--if it is, it has the times the speed limit is in
effect at the bottom of the sign.
http://img109.imageshack.us/img109/5643/00gta1wheelchair1a3ux.jpg
http://img109.imageshack.us/img109/4961/00gta1wheelchair2a9rs.jpg
http://img511.imageshack.us/img511/6170/00gta1wheelchair3a1wx.jpg
http://img109.imageshack.us/img109/1884/00gta1wheelchair4a3hy.jpg
http://img44.imageshack.us/img44/3726/00gtasaawheelchairmanhunt7vu.jpg
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

(I still think it may be a kind of "Silent Hill" use of an abandoned wheel-


chair. GTA's rib popular games, and context is important. You put a guy with a
sore foot in that wheelchair in a post office, and it doesn't have the same mys-
tery.)

The wall of art in many bars shows a black and white depiction of the upper
body of a soldier wearing red goggles and holding a gun in his hand. It looks
like the concept art you can unlock of one of the Cerberus Foot Officers in
"Manhunt."
http://img153.imageshack.us/img153/140/00gta1screen910cx6.jpg

(According to a Wikipedia article about "Manhunt," the design for the officers
is the same as for the French police in "Mall Shootout" in "Vice City" except
the coloring is different and the officers have a gas mask instead of a regular
helmet.
http://img153.imageshack.us/img153/3168/00gta1screenvc81vq9.jpg

The same article adds:

- a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi-
dy's trailer in "Vice City." It says Cash kills the gang member to get a nail
gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails.
- the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
- Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An-
dreas";
- "San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
- and the use of a cone that points down to a target's head and goes from
green to black to indicate health to death was developed for "Manhunt" before
"San Andreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)

K-Rose features an advertisement for Carcer City, where "Manhunt" takes place.
(Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City
and where a police chief was cleared of corruption charges. It's also mentioned
by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot-
ball.)

The police station in NE Las Venturas has a couple of bulletin boards with
pictures of James Earl Cash and a hood from "Manhunt."
http://img465.imageshack.us/img465/131/00gta1screen5544il.jpg

(Thanks to Wikipedia for this batch:


the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";
"San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
and the use of a cone that points down to a target's head and goes from green
to black to indicate health to death was developed for "Manhunt" before "San An-
dreas.")
http://en.wikipedia.org/wiki/Manhunt_(video_game)

Big Smoke's crack den is on the NE corner of the block that's W of the one
with "F" of "LOS FLORES." The door mat outside the door on the top floor says,
"Not Welcome" and "Rockstar North."
http://img126.imageshack.us/img126/4954/00gta1screen2254ji.jpg

On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or-
ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the
Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most
block of Downtown, and an alley S of the pay phone used at the start of "Loose
Ends" in "Vice City." Sway-4829 showed that the end credits for "San Andreas"
give C-J Dick as an Interior Environment Artist, probably the same person the
"Vice City" booklet calls Map Designer Campbell J. Dick.
http://img56.imageshack.us/img56/9201/00gta1screen433a8dv.jpg
http://img56.imageshack.us/img56/6755/00gta1screen433b9ap.jpg

The windows of the buildings to the E of the five silos NE of Mt. Chiliad have
some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are
shown as reverse images. There are others that aren't reversed on the corner of
the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."
http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg
http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg

On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS
SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden
package. (It's like something you'd see on the shore of Easter Island except
shaped like a royal Asian pelican that flew into a window.) (Fragger, in a dif-
ferent post at the site, says it, without the statue, is in LA on Western at the
corner on Western and Santa Monica.)
http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg
http://img118.imageshack.us/img118/338/00gta1screen224b0yr.jpg

Racso562 saw the resemblance between the Angelyne billboards around Los An-
geles and a Candy Suxxx billboard in Los Santos:
http://img240.imageshack.us/img240/1138/00gta1screen990angelyneir3.jpg
http://img209.imageshack.us/img209/595/00gta1screen991tf6.jpg
http://en.wikipedia.org/wiki/Angelyne

On a phone booth in Bayside (others?), the bottom sex ad sticker has the same
depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto
the side of a Downtown "Vice City" building at night from the end of the "G-
Spotlight" mission and onward. The sticker uses the same depiction of that
which shows up on the posters of Candy that appear in Tommy's Ocean View apart-
ment.
http://img457.imageshack.us/img457/5259/00gta1screen434a6pb.jpg
http://img113.imageshack.us/img113/952/00gta1screen434b6qh.jpg

Across the street from the Angel Pine Cluckin' Bell are three trash cans. You
can knock over the two with open tops to find maps of Vice City inside them.
http://img449.imageshack.us/img449/8342/00gta1screen405a9ap.jpg
http://img132.imageshack.us/img132/9752/00gta1screen405b5lz.jpg
http://img145.imageshack.us/img145/7554/00gta1screen405c0oq.jpg

The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port-
land in "III."
http://img126.imageshack.us/img126/4121/00gta1screen62hu.jpg
http://img126.imageshack.us/img126/312/00gta1screen6a0lc.jpg
http://img126.imageshack.us/img126/2394/00gta1screen72tq.jpg
http://img126.imageshack.us/img126/8088/00gta1screen7a0fb.jpg

ArturP at GTA Forums noticed that the interior of a Transfender mod garage has
some of the same interior features as Joey Leone's garage in Portland in "III."
(The shafts of light are black in "San Andreas" for some weird reason.)
http://img449.imageshack.us/img449/722/00gta1screen516a4fh.jpg
http://img138.imageshack.us/img138/4483/00gta1screen516b4cr.jpg

The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos
vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"
too. (I think the board of wrenches and "Dude" company name appear in all
three, too.) According to the Merriam-Webster web site, a crouton is "a small
cube of toasted or crisply fried bread," so "Kruton" might refer to the small
cube-like shape of the computer.
http://img138.imageshack.us/img138/7606/00gta1screen516c1na.jpg
http://img210.imageshack.us/img210/614/00gta1screen5239oo.jpg
http://img133.imageshack.us/img133/1495/00gta1screen523a5no.jpg

A number of places or things in the game feature the names of people who have
been employed by Rockstar North. Steven Mulholland, one of those who worked on
the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice
City," has his name on a tombstone in the window of Funeraria Romero in "Vice
City" and has a neighborhood and an intersection named after him in Los Santos
in "San Andreas."
(Mulholland is also a wealthy Drive in LA.)
http://img138.imageshack.us/img138/9835/00gta1screen5101df.jpg
http://en.wikipedia.org/wiki/Mulholland_drive

Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who
worked on the countryside art for "San Andreas, is named on a tombstone in the
game (in the SW corner of the SW block of Palomino Creek in NE Red County).
http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg
http://www.mobygames.com/developer/sheet/view/developerId,21721/
http://www.mobygames.com/developer/sheet/view/by_genre/developerId,21721/

thedude777, at the same message board, suggests these possible sources for
names:

Steven Mulholland--Los Santos art--the city "Mulholland";


Lee Montgomery--interior environment art--the city "Montgomery";
Toks Solarin--character art--the PC "Solarin Industries" sign that replaces
the PS2 "Shady Industries" sign in San Fierro;
http://img522.imageshack.us/img522/8342/00gta1screen5159qu.jpg
Nicholas Montgomery--cut scene supervising sound editor--the city
"Montgomery";
Noelle Sadler--voice-over production, the voice of Bettina (also seen as the
blonde lady with her tongue out in a loading screen), a radio commercial voice,
and a pedestrian voice--the "Sadler" truck; and
Tony Romero--pedestrian voice--the "Romero" hearse. (Tony's name might add to
the reason there was a reference to the director of "Night of the Living Dead,"
1968, George A. Romero.)
http://www.mobygames.com/developer/sheet/view/developerId,87509/
http://www.mobygames.com/developer/sheet/view/developerId,50593/
http://www.mobygames.com/developer/sheet/view/developerId,50055/
http://www.mobygames.com/developer/sheet/view/developerId,163633/
http://www.mobygames.com/developer/sheet/view/developerId,87658/
http://www.mobygames.com/developer/sheet/view/developerId,163910/

Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible
loading screens at the start of the game, the screen that shows a blond lady
with a tattoo on her breast,...
http://img313.imageshack.us/img313/6641/00gta1screen952ki0.jpg

...shows Bettina, voice acted by Noelle Sadler. The .txd file of her is Cut-
scene.IMG/CSBettina.TXD
http://img220.imageshack.us/img220/9779/00gta1screen711b1re.png

She's a prostitute abused by Jizzy after talking back to him in "Ice Cold
Killa." Her scene appears after you have C.J. get about halfway across the 1st
floor of Jizzy's place toward Jizzy. ReDeemer made the 1st screen shot below,
and I added another:
http://img133.imageshack.us/img133/1094/00gta1screen711c1pl.jpg
http://img133.imageshack.us/img133/7731/00gta1screen924cu4.jpg

The fuselage of the Hydra jet has "DMA56" printed on it. (Many from DMA De-
sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand
Theft Auto," became part of Rockstar North, the main developers of the GTA se-
ries. Originally, "DMA" didn't stand for anything, leading to a member of it to
joke it stood for "Doesn't Mean Anything." In "GTA III," the big ROCKSTAR jets
that don't fly have "DMAir" on the tail fins.)
http://img82.imageshack.us/img82/9388/00gta1screen4140yk.jpg
http://img218.imageshack.us/img218/3440/00gta1screenvc229px1.jpg
http://en.wikipedia.org/wiki/Rockstar_North

In "Vice City," the Tourist Guide indicated that people couldn't survive the
deep water because of sharks. The shark wasn't employed for "San Andreas," but
the people in it other than C.J. still drown in water that's too deep to stand
in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that
isn't required to use a specific type of vehicle; see I.7.c.). I think I've
figured out an explanation for it--even for the photographer by the Flint Inter-
section trailer park--you can use with confidence if it comes up on the Inter-
net game message boards: they don't swim. They lay forwards with their arms
down, and, of course, drown.
The question then becomes: "Why do they do that?" You look around for some-
thing in the game to explain it in the context of the world the game creates,
and I think it could be the chili dogs. They eat that heavy food just before
going in for a swim, and they develop a cramp. (The ones who walk off of the
roof of the Emerald Isle could be self-destructive, but they sound too surprised
to be doing it deliberately. I think someone may have just given a large party
of nearsighted new tenants the wrong directions to some part of the hotel or
such.) This segues pretty nicely into:

Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben-
ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic-
tion" is called The Cramp. (Samuel L. Jackson plays Jules Winnfield in that.)
http://en.wikipedia.org/wiki/Pulp_Fiction

(The pedestrians who jump into the path of C.J.'s vehicle could be disoriented
as a hypoglycemic reaction to the ice cream. Besides, "San Andeas" 24-7's sell
the "Vice City" Cherry Popper brand, and God only know what they put into that.)

On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is one of 8 Ball's Bomb Shops. It works like the one in
Staunton in "GTA III." You can have C.J. drive a four-wheel (even an emergen-
cy) vehicle into it, which causes the vehicle to have a bomb with a timer in-
stalled in it. Press F or Enter while C.J. is in the vehicle to prime the eight
second or so timer, and have C.J. leg it.
http://img488.imageshack.us/img488/6165/00gta1screen4005yk.jpg

The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb
shop that works the same way.
http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg

BlOoDStReAm101 detected that the last six numbers of the phone number of 8
Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears
in the picture of him on the "GTA III" paper map, and the last five numbers of
it are the zip code of the address of Rockstar Games in New York City, NY.
http://img232.imageshack.us/img232/7118/00gta1screen935tf8.jpg
http://img221.imageshack.us/img221/527/00gta1screenvc231or8.jpg
http://www.take2games.com/index.php?p=global_contacts

ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the
problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in
1995, are parodied on WCTR in "San Andreas," and is probably meant as the one
referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free
Kevin!" before hanging up. The book that comes with the PC "SA" gives "Kevin
Mitnick" as one of the Radio Station callers, and the radio segment seems to
play off the fact that it was rumored (confirmed to be a rumor), while he was
controversially held four years in prison without bail, trial, or charges listed
against him, that he could start a missile crisis by whistling into a telephone
and pressing a few numbers on the keypad. (The four years he was held was
counted towards the five years he got.)
http://www.gtaforums.com/index.php?showtopic=174800&hl=controlling&st=1520
http://en.wikipedia.org/wiki/Kevin_Mitnick
http://www.rotten.com/library/bio/hackers/kevin-mitnick/

pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor-
in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of
the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a
radio caller in "III," "Vice City," and "San Andreas." In the Area 53 section
of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel. I’m really worried
about hackers sending a nuclear bomb after me—-you know, through the phones. Do
you think they could pinpoint my location?"

According to United States District Judge Lewis A. Kaplan:

"2600: The Hacker Quarterly has included articles on such topics as how to
steal an Internet domain name, how to write more secure ASP code, access
other people's e-mail, secure your Linux box, intercept cellular phone
calls, how to put Linux on an Xbox, how to remove spyware, and break into
the computer systems at Costco stores and Federal Express...."
http://en.wikipedia.org/wiki/Eric_Corley
Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the
supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell. I
just thought you should know, because the Emmanuel Goldstein you mention was
only using that name as a pseudonym. It would appear to me that he chose this
moniker because he essentially was doing the same thing." Thank you to Frank
Bernson--I think that's interesting. It's a good ethical point (and a good
book). I read that book years ago, but I forgot about that.
http://en.wikipedia.org/wiki/Nineteen_Eighty-Four

The Mothership van of The Truth has a license plate that says, "OUTTHERE" in
mirror image. The 1993-2002 TV series about UFO's and such, "The X-Files,"
used the slogan: "The truth is out there."
http://en.wikipedia.org/wiki/The_X-files

The license plate of a car in the "Badlands" mission says "ASSMAN," which is
what Kramer, played by Michael Richards, was upset to learn his new license
plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom
"Seinfeld."
http://img154.imageshack.us/img154/118/00gta1screen920rm6.jpg
http://en.wikipedia.org/wiki/Seinfeld
http://frogstar.com/wav/tv-seinfeld.asp

The number on the NRG-500 is 46, the number of MotoGP race champion Valentino
Rossi. You can find the bike by the largely bowl-shaped dry dock shown on the
paper map by the big square NW of the ship that's E of "DOHERTY." (There are
also two in the multi-story parking garage at the S end of the "L"-shaped block
two blocks N of the E side of Los Santos Forum. Valentino used a Honda NSR 500
in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and
be the world champion in 2001.)
http://img157.imageshack.us/img157/7279/00gta1screen5000cp.jpg
http://en.wikipedia.org/wiki/Valentino_Rossi
http://www.dreamgate.ne.jp/nsr/pics/rossi500.html

It's also the number on the nose of the Hydra (probably because its also fast
for the category it's in).
http://img262.imageshack.us/img262/1630/00gta1screen5520pa.jpg

SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing of
a rabbit is a take on the Ferrari logo. (The Cheetah is based on a Ferrari.)
http://img258.imageshack.us/img258/182/aferrari1yf1.jpg
http://img407.imageshack.us/img407/6127/aferrari2hr2.jpg
http://img258.imageshack.us/img258/449/aferrari3ia0.jpg

All I have for the word "grotti" is that it was UK slang for "grotesque" in
the 1960's. Screenplay writer Alun Owen had George Harrison say it in the movie
"A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles
didn't use the word in real life. He had a Ferrari, though.
http://www.peevish.co.uk/slang/g.htm
http://en.wikipedia.org/wiki/A_Hard_Day%27s_Night_%28film%29

Police can be seen beating up someone in the impound lots, such as a pair of
policemen in the garage of the Los Santos police station. The entrance is on
the W side of the building that's at the S end of the pretzel-like intersection
S of the Mulholland intersection. (C.J. can enter without a wanted rating if he
uses a police vehicle. The victim seems to be able to take interminable abuse.
If C.J. drives closer, they all stand still, but the errant policemen don't seem
happy about it.)
http://img361.imageshack.us/img361/1469/00gta1screen401a3rw.jpg
http://img185.imageshack.us/img185/8072/00gta1screen401b5rq.jpg
http://img185.imageshack.us/img185/2030/00gta1screen401c5kn.jpg
http://img361.imageshack.us/img361/3826/00gta1screen401d7cv.jpg
http://img346.imageshack.us/img346/1520/00gta1screen401e0my.jpg

(This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod-
ney" King beating by corrupt LA police men on 3/3/1991. The 4/29/1992 1st
judgement on the officers acquitted three, with jurors undecided about a fourth,
which created a shocked reaction that led, hours later, to the LA riots, which
left 53 people dead, over 7,000 people arrested, and created more than $1 bil-
lion in property damage.)

(The riots at the end of the game seems meant to reflect those LA riots, ex-
cept C.J. goes right to the source, although King's subsequent violence and
driving abuses make him about as likely a nominee for a good-guy hero, and scan-
dals involving some of the other LAPD officers seem to ring a bell with the GTA
officers, too.)
http://www.rotten.com/library/bio/misc/rodney-king/
http://www.pbs.org/wgbh/pages/frontline/shows/lapd/bare.html

(On 8/16/1993, officers Koon and Powell were convicted of violating King's
civil rights and sentenced to 30 months in prison.)
http://jurist.law.pitt.edu/trials24.htm
http://archives.cnn.com/2001/LAW/03/02/beating.anniversity.king.02/

There's a bribe pickup in an underground tunnel. The N opening is lower on


the hill and W of where the winding road to the Big Ear leaves the main road,
and the S opening is about due S of the N opening and by a RR track. I guess
it's for people who are timid about going on a very minor unofficial rampage.
http://img403.imageshack.us/img403/9633/00gta1screen164a5bv.jpg
http://img403.imageshack.us/img403/8349/00gta1screen164b0gg.jpg
http://img437.imageshack.us/img437/2072/00gta1screen164c3bf.jpg
http://img437.imageshack.us/img437/4536/00gta1screen164d4hl.jpg
http://img231.imageshack.us/img231/3144/00gta1screen164e1pj.jpg

A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by
Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991. He wears an orange
shirt but it has a square instead of a round black shirt pocket. His face, like
that of the manager C.J. targets in "Management Issues," looks more like Will
Smith's face.
http://img415.imageshack.us/img415/4118/00gta1screen2193zy.jpg
http://img506.imageshack.us/img506/9224/00gta1screen2052xf.jpg
http://www.rottentomatoes.com/m/boyz_n_the_hood/
http://en.wikipedia.org/wiki/Will_Smith

One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz
Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson
as Tat Lawson. Like O-Dog, the gangster has short dreadlocks, and he wears the
kind of green and black checkered shirt that O-Dog wore at times.
http://img131.imageshack.us/img131/9396/00gta1screen2201py.jpg
http://img512.imageshack.us/img512/6497/00gta1screen2076ny.jpg
http://en.wikipedia.org/wiki/Menace_II_Society

There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport,


like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955,
was filmed. One of the stars, Dennis Hopper, did the voice acting for Steve
Scott in "Vice City."
http://img301.imageshack.us/img301/2333/00gta1screen2731lw.jpg
http://en.wikipedia.org/wiki/Griffith_Observatory
http://www.skylightweb.com/losangeles/gobservatorypan.html

Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than
the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy.
Dennis Hopper was one of the stars and writers, and the director, of the movie
"Easy Rider," 1969. Another star of it, and co-writer (along with Terry South-
ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas."
http://img111.imageshack.us/img111/4877/00gta1screen209a9gp.jpg
http://img312.imageshack.us/img312/144/00gta1screen209b2dp.jpg
http://img111.imageshack.us/img111/5826/00gta1screen209c6nl.jpg
http://img506.imageshack.us/img506/3586/00gta1screen2080ps.jpg
http://en.wikipedia.org/wiki/Easy_Rider

Some think one blonde lady pedestrian in a short white dress looks like Sharon
Stone as Catherine Tramell in the movie "Basic Instinct," 1992. (It must be the
blonde hair and white dress--her face isn't the same to me.)
http://img100.imageshack.us/img100/3860/00gta1screen5686nl.jpg
http://img389.imageshack.us/img389/1415/00gta1screen568a3yb.jpg
http://en.wikipedia.org/wiki/Basic_Instinct
After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid"
mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is
a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark
Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change
given to "Star Wars," 1977). The pilot ratings Briggs and Wedge were taken from
the Star Wars series, too.
http://en.wikipedia.org/wiki/Star_Wars_Episode_IV:_A_New_Hope

Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An-
geles are represented in Jefferson, Los Santos. (Simon is the 2nd person from
the right of the top row of people on the cover of the album "Sgt. Pepper's
Lonely Hearts Club Band," 1967.)
http://img522.imageshack.us/img522/2250/00gta1wattstowers3d8ha.jpg
http://img419.imageshack.us/img419/353/00gta1screen1278br.jpg
http://en.wikipedia.org/wiki/Watts_Towers
http://www.arts.ufl.edu/art/rt_room/watts/tower2.html

The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali-
fornia. (Thanks to Macsandnines.) (GTW note: I'll guess that the canal that
goes N from between Verona and Santa Maria beaches is supposed to be similar to
one of the canals in Venice, CA.)
http://img312.imageshack.us/img312/1523/00gta1screen2704tp.jpg
http://en.wikipedia.org/wiki/Venice,_California
http://en.wikipedia.org/wiki/Muscle_Beach

In San Fierro, the wreckage of some buildings seems to reflect the Oct.17,
1989 magnitude 7.1 earthquake that shook San Francisco. A destroyed section of
paved road along the N side of the onramp to the Garver Bridge reflects the dam-
age the quake did to the San Francisco-Oakland Bay Bridge.
http://img71.imageshack.us/img71/4868/00gta1screen444b2mi.jpg
http://img223.imageshack.us/img223/5990/00gta1screen444a8fs.jpg
http://www.sfmuseum.net/alm/quakes3.html#1989

There's a crack on the ocean floor by San Fierro that's similar to the San
Andreas fault. (It runs E-W N of the two ships that are N of San Fierro. From
the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs
about parallel to the runway on the N side of it. In some spots, C.J. can go to
the bottom of the fault and make the screen go pitch black.)
http://img513.imageshack.us/img513/2717/00gta1screen6719yb.jpg
http://en.wikipedia.org/wiki/San_Andreas_fault

The tallest building in Los Santos, which is on the NE side of the block
that's NW of the intersection that looks like a pretzel S of the Mulholland In-
tersection, has a Parachute at the top. C.J. can enter the building on the NE
side to be transported to the top. C.J. can go on foot or use a two wheel vehi-
cle to enter this building--if C.J. uses a motorcycle, he can take a passenger.
C.J. has the option to return to the spot where he appeared on top to return to
the bottom.
http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg
http://img249.imageshack.us/img249/8273/00gta1screen557d8cl.jpg

The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL,"
has a Parachute at the top and messages about it on signs at the bottom. C.J.
can enter the building on foot on the S side to be transported to the top. C.J.
has the option to return to the spot where he appeared on top to return to the
bottom.
http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg
http://img405.imageshack.us/img405/6315/00gta1screen557c5ed.jpg

The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes
on top, too. C.J. can enter the N side of the base of the 1st tower on foot and
be transported to the top, but he has to fly or Parachute to get on top of the
2nd one.
http://img249.imageshack.us/img249/323/00gta1screen557b8nr.jpg
http://img245.imageshack.us/img245/8052/00gta1screen557a1ko.jpg

Those Parachutes, and others in high places, reflect the BASE jumping that's
illegal at most spots it could be done from in the U.S.A. because many have died
from trying it. BASE (Building, Antenna, Span--bridges, etc., and Earth--
cliffs, etc.) jumping is like sky diving, except it involves jumping from some-
thing tall for the thrill of the rush toward the ground before opening the para-
chute. BASE jumps are usually made from 1,000 ft. or less, and sky divers are
told to deploy their parachutes at no less than 2,000 ft.. At 1,000 ft.or less,
the parachute must be quickly deployed, with less ability to correct movement
once it's deployed, and there would be no time to deploy a 2nd chute if the 1st
one malfunctions.
http://en.wikipedia.org/wiki/BASE_jumping

The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting
items:
http://img198.imageshack.us/img198/4237/00gta1screen233a7fw.jpg
http://img301.imageshack.us/img301/9981/00gta1screen233b0fi.jpg
http://img198.imageshack.us/img198/4301/00gta1screen233c5oy.jpg

There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute
atop the N tower and this sign on the S tower:
http://img301.imageshack.us/img301/9016/00gta1screen2320el.jpg

In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall


building N of the onramp for the Garver Bridge. The windows of it light up at
night to form letters: "C" on one side and "K" on another. Some imagine an "R"
and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag-
inative interpretation or wishful thinking to do so. Mokiesmoky wonders if it
could be related to the CoK cigarette pack found on the floor by Cluckin' Bell
cashiers, and some wonder if it's related to "C"esar and "K"endl.
http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg
http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg

(I dunno. In earlier GTA's, we had the letters just before them: B and J. I
know what they meant.)

The number 69 figures prominently at the Easter Bay airport runway, in shop
windows, Area 69, etc. (The Dodo in "III" and "Vice City" said YME-369. It
might reaffirm my suspicion that the "369" part was a reference to a mutual
oral sex threesome to see that the number 69 figures prominently in the overall
punning and kidding around about sex in "San Andreas.")

Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru-
mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off-
limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas. It's
been the victim of rumors about it harboring evidence of outer space folks from
a Roswell space craft crash, etc. (It's also fictionalized as the Black Mesa
Research Facility in the game "Half Life." The lead character of it, Gordon
Freeman, is popularly known to use a crowbar as one of his weapons, which Area
69 kids by displaying a red and white crowbar on a table in a lab room.)
http://en.wikipedia.org/wiki/Area_51
http://www.csicop.org/cgi-bin/search/search.cgi?q=area+51

(I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken-
style, some dark marks of the side of a cliff to those in Nazca, as being an-
cient yet requiring modern technology to make them. The Cliff is along the N
side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.")

(Serious editorial interlude: Erich Von Daniken got famous with cooked-up,
allegedly compelling, possibilities about flying saucer people being required
to explain various acts of ancient ingenuity, typically picking on darker-
skinned African and South American people and not the makers of Stonehenge or
such. I think he manages to con as many people as he does because the remedy to
his effort is information that's obscure to most, as in his book "Chariots of
the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968.
Look for a lot of "no other reasonable way to explain it"-type persuasive rheto-
ric in it.)

(For a good remedy that's entertaining as well, see your local library, possi-
bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The
Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan. It's
good to remember that in any area of sincere religious or non-religious belief
or speculation, there will be bilko artists who cook stuff up to sell the be-
lievers what they want to hear. Both the sincere believers in the possible and
non-believers should be on the same page that fibbing is unethical and untrust-
worthy, serves neither of them any good, and that making money from that is a
form of stealing.)
http://members.shaw.ca/mjfinley/vondaniken.html
http://www.debunker.com/texts/vondanik.html
http://www.channel4.com/history/microsites/R/real_lives/daniken.html
http://skepdic.com/vondanik.html
http://www.csicop.org/si/7601/daniken.html
http://www.rotten.com/library/imagery/nazca-lines/
http://www.rotten.com/library/bio/mad-science/erich-von-daniken/
http://en.wikipedia.org/wiki/Erich_von_D%E4niken
http://www.astrosociety.org/education/resources/pseudobibprint.html
http://en.wikipedia.org/wiki/James_Randi
http://en.wikipedia.org/wiki/The_Space_Gods_Revealed
http://www.icsahome.com/infoserv_articles/astop_ancient_astronauts.doc.

(In a similar line of concern, there's a representation of a set as imagined


for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference
to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and,
most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as
one of a number of conspiracy ideas he's fallen for.)
http://img138.imageshack.us/img138/15/00gta1screen5123em.jpg
http://www.badastronomy.com/bad/tv/foxapollo.html

The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in
Rachel, Nevada (near Area 51). (The abbreviation for "little" is "li'l," but
the game uses "lil'." I guess someone at Rockstar is fond of someone named Lil-
lian.)

The Lil' Probe Inn and Toreno's cabin each contain a map with markers. The
map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno
would regard certain locations with a significance unknown to the rest of us.
The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall.
http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg
http://img304.imageshack.us/img304/5760/00gta1screen5180gz.jpg
http://img424.imageshack.us/img424/304/00gta1screen5196av.jpg
http://www.littlealeinn.com/
http://users.tkk.fi/~jlakkako/winter_vacation/little_ale_inn.jpg
http://unifiedworlds.com/LittleAleInn.jpg

(Some have wondered if the blinking light that leaves a trail across the sky,
as in "Vice City," is meant as a UFO. I go along with the ones who think you're
supposed to imagine it as a jet flying across the stratosphere. It goes kind of
fast, but some of our jets are fast, and the evidence of the combustion techno-
logy we're familiar with for getting across shorter distances and that leaves a
trail isn't an indication of an advanced kind needed for getting across the cos-
mos. If the idea of an alien origin for it is arbitrarily imaginable, there's
no compelling reason to think so beyond that.)

(If you manage to get close enough to see that it's just a corona of light and
try to imagine what that would be in real life, it could be some kind of testing
device being blown along in a high wind current. Again, the idea of an alien
origin would be arbitrary, not compelling. But I think you're supposed to ima-
gine it as a high flying jet seen from ground level.)

(I don't want to spoil your fun if you want to imagine it's an alien ship.
But if so, they must be little eeny aliens. It is, after all, just a little dot
of light. They must be like bugs.)
http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg

(There have been many fans who wondered if the rumors about a Sasquatch or Ye-
ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil-
derness. There is a Monster truck S of the Flint Intersection, and Bigfoot is
the name of the original Monster truck.)
(Thanks to a post by MrSmiles888 at the Gamefaqs message boards.)
http://en.wikipedia.org/wiki/Bigfoot_%28truck%29
http://www.bigfoot4x4.com/
(Here's the most famous film alleged to be of the nearly human, hairy-type
Bigfoot. The shakiness has been stabilized and reveals the gait of a guy in a
monkey suit.)
http://www.bigfootencounters.com/files/mk_davis_pgf.gif

(Despite nobody bringing to light the live or dead body of a Bigfoot animal,
those determined to look for the creature in a game might like Steve Purcell's
PC game "Sam and Max Hit the Road," 1993.)
http://en.wikipedia.org/wiki/Steve_Purcell
http://pc.gamespy.com/pc/sam-max-hit-the-road/
http://top100.ign.com/2005/061-070.html
http://www.samandmax.net/

(To solve the problems of trying to play it on any version of Windows more re-
cent than Windows 98, you could use the updated .exe file for it.)
http://www.samandmax.net/index.php?section=hittheroad&page=techhelp

(DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which
was created by fans to play many of the Lucasarts 2D adventure games on newer
computers. It let me play the game in full screen mode with all the audio on
Windows Home XP. It also lets Mac OS X and Linux users play the game.)
http://www.scummvm.org

Adding to the similarity of the Garver and Kincaid bridges to ones in Scot-
land, mentioned below, lucho writes that a lot of the license plates in the game
are Scottish or Scottish football-related. "Amato, Gazza, McCoist all played
for" the "Rangers, which, going by previous games cheats ('9inarow' for exam-
ple), are the team of R*'s choice. 'BAW BAG'" (the license plate of an imported
Journey) "is also a Scottish derogatory term. This also applies to some of the
horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing
legend Henrik Larsson had his jaw smashed in a tackle by an opposition player."
http://www.rangers.premiumtv.co.uk/page/Home/0,,5,00.html
http://en.wikipedia.org/wiki/Henrik_Larsson
http://www.henriklarsson.com/index.php?channel=1

At the same forum, pes4rules11 adds these references to Scotland on license


plates that appear randomly (I added a few notes):
R4N G3RS The popular football (soccer) team: Rangers F.C. ("F.C." stands for
"football club"; the Rangers have won more trophies than any other
football team)
http://en.wikipedia.org/wiki/Rangers_F.C.
GL4S G0W a city (the largest in Scotland and home of the Rangers)
AM0 RUS0 a Rangers F.C. player
GA ZZA an ex-English football player (the nickname of Paul John Gascoigne)
MC C01ST Rangers legend (the nickname of Alistair "Ally" Murdoch McCoist)
MR J0BBY "jobby" is slang for feces
BAW BAG slang for scrotum

And thedude777, who's compiled a list of the plates, adds some likely refer-
ences:
ARRAN the Isle of Arran off the west coast of Scotland (noted golf courses)
ZID ANE French international footballer--pdescobar adds that it refers to
Zinedine Zidane
AMAT0 Gabriele Amato, forward for the Rangers from 1998-2000

********

Here are some findings from the gamers at the GTA Forums regarding the real
life names and places of those in the game:
http://www.gtaforums.com/index.php?showtopic=189424&hl=ogf_ak

Thanks to ogf_ak for the names of these casinos:

Pink Swan The Flamingo Hotel and Casino


(The lighting outside the Pink Swan resembles the
lights that look like the plumes of a flamingo over
the entrance of the Flamingo since 1972.)
http://img266.imageshack.us/img266/5260/00gta1screen223rv.jpg
http://img28.imageshack.us/img28/4418/00gta1flamingoneon6mk.jpg
http://img28.imageshack.us/img28/3772/00gta1flamingo1ex.jpg
http://en.wikipedia.org/wiki/Flamingo_Hotel

Caligula's Caesar's Palace Casino and Resort


(I noticed it also features a copy of the Caesar's
Palace copy of the statue Winged Victory.)
(For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://img199.imageshack.us/img199/6569/00gta1screen319zu.jpg
http://www.destination360.com/north-america/us/nevada/las-vegas/caesars-pal
ace.php
http://img28.imageshack.us/img28/6791/s0fo.jpg
http://img464.imageshack.us/img464/2126/00gta1caligulas14fa.jpg
http://img81.imageshack.us/img81/3182/00gta1caligulas23ae.jpg
http://en.wikipedia.org/wiki/Caesar%27s_Palace
http://en.wikipedia.org/wiki/Winged_Victory_of_Samothrace

Four Dragons The Four Queens Hotel and Casino (similar in name, not
appearance--likewise, Franco Dragone)
http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg
http://img252.imageshack.us/img252/3743/saguide328fourqueens2tv8.jpg
http://en.wikipedia.org/wiki/Franco_Dragone

Come-a-lot The Excalibur Hotel and Casino


http://img266.imageshack.us/img266/8227/00gta1screen243bb.jpg
http://img28.imageshack.us/img28/3696/00gta1excalibur7sp.jpg
http://en.wikipedia.org/wiki/Excalibur_Hotel_and_Casino

The Visage The Mirage Hotel and Casino


http://img199.imageshack.us/img199/3037/00gta1screen286mg.jpg
http://img28.imageshack.us/img28/3714/00gta1miragehotel4yr.jpg
http://en.wikipedia.org/wiki/The_Mirage

Pirates in Men's Pants Treasure Island Hotel and Casino (and the Gilbert and
Sullivan operetta "The Pirates of Penzance," 1879)
http://img199.imageshack.us/img199/6091/00gta1screen276pu.jpg
http://www.ankylosaur.com/defcon/treasureisland.html
http://img28.imageshack.us/img28/8391/00gta1treasureisland5nq.jpg
http://img28.imageshack.us/img28/3929/00gta1treasureislandpirate1320.jpg
http://en.wikipedia.org/wiki/Treasure_Island_Hotel_and_Casino

It's advertised in "GTA III" and the Liberty City mod.


http://img142.imageshack.us/img142/4408/00gta1screenvc254xq6.jpg

The Clown's Pocket


and nearby crane Circus, Circus (with the crane nearby to prepare for
the large dome with an amusement park inside put up in
1993-1994) (thanks to milkymilky)
http://img199.imageshack.us/img199/2931/00gta1screen298gv.jpg
http://img199.imageshack.us/img199/9969/00gta1screen307zs.jpg
http://img28.imageshack.us/img28/9920/00gta1circus2rg.jpg
http://img363.imageshack.us/img363/3992/00gta1circuscircussx9wv.jpg

ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism
(referring to a homosexual male or a heterosexual female) based on the idea that
clowns wear baggy clothes with big baggy pockets.
http://www.urbandictionary.com/define.php?term=clown+pocket

matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS" sign,
seen across the street from the Vegas Vic-looking depiction of Avery Carring-
ton, looks identical to the sign that Vegas Vic currently stands on. (There's
more about Vegas Vic in the last section of I.1.)
http://img124.imageshack.us/img124/3086/00gta1screen723nd.jpg
http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg

********

Thanks to those mentioned below at the GTA-SanAndreas web site for some more
real life names. It shows a lot of photographic comparisons, too.
http://www.gta-sanandreas.com/forums/lofiversion/index.php/t6395.html
Thanks to fonz808 for this batch:
A one-floor house in Los Santos (I think fonz808 means the save house NE of
Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called House
No. 22, aka the Stahl House.
http://img409.imageshack.us/img409/8615/00gta1screen111a4fb.jpg
http://img45.imageshack.us/img45/1281/00gta1screen111b7ct.jpg
http://www.usc.edu/dept/architecture/slide/koenig/008/008Km.jpg
http://www.jetsetmodern.com/koenigarticle.htm
http://en.wikipedia.org/wiki/Pierre_Koenig

In one of the wall paintings in LA, the part that depicts the Madonna, with
flame-like shading around her, is like that part of the "Jesus Saves" wall
painting in Los Santos. (There's more on that in my segment near the end of
this section.)
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

The Big Pointy building looks like the Transamerican Pyramid. (It's on the
block E of the one with "AL" of "FINANCIAL.")
http://img198.imageshack.us/img198/9440/00gta1screen2301rh.jpg
http://img46.imageshack.us/img46/204/00gta1screen1195sr.jpg
http://en.wikipedia.org/wiki/Transamerica_Pyramid

Tuff Nut Donuts (and other little shops with big replicas of donuts on the
roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with
a big replica of a doughnut on top.
http://img45.imageshack.us/img45/9058/00gta1screen1161ux.jpg
http://en.wikipedia.org/wiki/Randy%27s_Donuts

The Los Santos City Hall building looks like Los Angeles City Hall.
http://img312.imageshack.us/img312/2337/00gta1screen2727hf.jpg
http://img347.imageshack.us/img347/7618/00gta1screen394ox.jpg
http://img66.imageshack.us/img66/7811/00gta1lacityhall0xq.jpg
http://img66.imageshack.us/img66/1007/00gta1cityhalllosangeles1zc.jpg

(The Cathay building looks like) Grauman's Chinese Theatre in Hollywood.


http://img153.imageshack.us/img153/796/00gta1screen600bl.jpg
http://img28.imageshack.us/img28/5387/00gta1graumanschinese4ff.jpg

(I'll add that it was renamed "Mann's Chinese Theatre" in 1973 after it was
purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of
actress Rhonda Fleming. But many still call it "Grauman's Chinese Theater."
"Cathay" is the Anglicized version of "Catai" and an alternative name for China
in English. The Cathay building is on the S side of the block that's W of the
block with the bottom of "TE" of "TEMPLE.")
http://en.wikipedia.org/wiki/Cathay
http://www.seeing-stars.com/Theatres/ChineseTheatre.shtml

The sidewalk by the Cathay building is like the Hollywood Walk of Fame.
http://en.wikipedia.org/wiki/Walk_of_fame
http://www.hollywoodusa.co.uk/walkoffame.htm

In Los Santos, Blastin' Fools Records, which makes rap records, looks like
The Capitol Records building. (It's on the NE part of the block that's N of
"ARKET" of "MARKET" in Los Santos.) (Thanks to nsupra27.)
http://img519.imageshack.us/img519/4845/saguide228thecapitolrecof6.jpg
http://www.seeing-stars.com/Landmarks/CapitolRecords.shtml
http://en.wikipedia.org/wiki/Welton_Becket

The Los Santos Conference Center looks like The Los Angeles Convention Center,
where The Electronic Entertainment Expo is held. (Thanks to yensed.)
http://img232.imageshack.us/img232/6739/00gta1screen372sh.jpg
http://img66.imageshack.us/img66/805/00gta1conventioncenter6uo.jpg

The San Fierro building with window lights that spell "C" and "K," mentioned
earlier, looks like the Bank of America Center in San Francisco. (Thanks to
krackhead80s.) Some think it refers to "C"esar and "K"endle, and Mokiesmoky
thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin'
Bell cashiers. Ice cold killa, in turn, thinks "CoK Filters" refers to condoms.
http://img221.imageshack.us/img221/6994/00gta1screen1206oj.jpg
http://img66.imageshack.us/img66/4872/00gta1bankofamerica0zg.jpg

The Sherman Dam is like the Hoover Dam.


http://img297.imageshack.us/img297/7298/00gta1screen161a3kd.jpg
http://img302.imageshack.us/img302/1237/00gta1screen161b0qn.jpg
http://img196.imageshack.us/img196/1632/00gta1screen161c3lt.jpg
http://img63.imageshack.us/img63/8758/00gta1hooverdamstatue5ey.jpg
http://img63.imageshack.us/img63/6504/00gta1hooverdamgenerators7co.jpg
http://en.wikipedia.org/wiki/Hoover_dam

The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection)
looks like the one by a road at the edge of Las Vegas.
http://img108.imageshack.us/img108/3749/00gta1screen335af.jpg
http://en.wikipedia.org/wiki/Welcome_to_Fabulous_Las_Vegas

The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe
Hotel and Casino. (The Hard Rock Hotel has a big replica
of a Fender Strato-
caster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson
flying V guitar on the roof.)
http://img347.imageshack.us/img347/3238/00gta1screen429um.jpg
http://en.wikipedia.org/wiki/Hard_Rock_Hotel_and_Casino
http://www.fender.com/home.php
http://www.gibson.com/

The name of the Hippy Shopper store is like the Happy Shopper line of foods,
also some shops, in the U.K.. (Thanks to martinson-line.) (It's on the W side
of the block N of "HASH" of "HASHBURY.")
http://img392.imageshack.us/img392/1485/00gta1screen4465gc.jpg
http://img63.imageshack.us/img63/7650/00gta1happyshopper3ao.jpg
http://en.wikipedia.org/wiki/Happy_Shopper

Rodeo in Los Santos looks like Rodeo Drive. (Thanks to vivatforx.)


http://img354.imageshack.us/img354/1769/00gta1screen3009ga.jpg
http://img188.imageshack.us/img188/6175/00gta1screen3017us.jpg
http://img140.imageshack.us/img140/9048/saguide244rodeorr0.jpg

A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park
(similar bridge or strip of land over a pond, location, and ethnic group)...
http://img388.imageshack.us/img388/1844/00gta1screen306a5wd.jpg
http://img357.imageshack.us/img357/3282/00gta1screen306b1vg.jpg
http://img123.imageshack.us/img123/6854/00gta1screen306c4an.jpg
http://img388.imageshack.us/img388/426/00gta1screen306d4xk.jpg
http://img66.imageshack.us/img66/5425/00gta1macarthurpark8mr.jpg
http://en.wikipedia.org/wiki/MacArthur_Park

... and the N-S highway to the E of Los Santos Forum as like Sunset Boulevard
and the Pacific Coast Highway. (Thanks to Mokiesmoky.)
http://img212.imageshack.us/img212/6579/00gta1screen311a3ow.jpg
http://img210.imageshack.us/img210/5535/00gta1screen311b3ik.jpg
http://img163.imageshack.us/img163/355/00gta1screen311c5hy.jpg
http://en.wikipedia.org/wiki/Sunset_Boulevard
http://img66.imageshack.us/img66/9862/00gta1pacificcoasthighway5vq.jpg

The Avispa Country Club at the S edge of San Fierro is similar to the Olympic
Golf Club on the SE edge of San Francisco. (The 1st photo is by Arnold Palmer.)
http://img108.imageshack.us/img108/4684/00gta1screen2684au.jpg
http://img66.imageshack.us/img66/3277/00gta1olympicgolfclubphotobyar.jpg
http://en.wikipedia.org/wiki/Olympic_Club
http://www.dbonnell.com/golf.htm

Esplanade East in NE San Fierro is like the Embarcadero, which is a water


front. (Thanks to thedudley.)
http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco
http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html

C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in
Kodachrome Basin State Park, Utah. (Thanks to flying fox; I'm not sure which of
us thought of it 1st.)
http://img88.imageshack.us/img88/5796/00gta1screen503a1sn.jpg
http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg
Thanks to -La-RaZa, who came up with a whole batch to thank for (although the
"Haight" part of "Haight-Ashbury" is disputed; I supplemented the information
where I could):

Los Santos Los Angeles


http://you-are-here.com/info/map.html
http://map.cartifact.com/CARTIFACT/DTLA/DTLA4.HTML
http://en.wikipedia.org/wiki/Los_angeles

Ganton Compton
http://en.wikipedia.org/wiki/Compton%2C_California

Idlewood Inglewood
http://en.wikipedia.org/wiki/Inglewood%2C_California

Willow Field Willowbrook


http://en.wikipedia.org/wiki/Willowbrook%2C_California

East Los Santos East LA


http://en.wikipedia.org/wiki/East_L.A.

Vinewood Hollywood
http://en.wikipedia.org/wiki/Hollywood

Mulholland Beverly Hills


http://en.wikipedia.org/wiki/Beverly_Hills%2C_California

Santa Maria beach Santa Monica


http://en.wikipedia.org/wiki/Santa_Monica

Las Colinas El Monte


http://en.wikipedia.org/wiki/El_Monte

Glen Park Morningside Park


http://en.wikipedia.org/wiki/Morningside_Park

Palomino Creek Palmdale


http://en.wikipedia.org/wiki/Palmdale

(Downtown Downtown Los Angeles)


http://en.wikipedia.org/wiki/Downtown_Los_Angeles

San Fierro San Francisco


http://www.virtuar.com/ysf2/
http://en.wikipedia.org/wiki/San_francisco

Easter Basin Naval Docks Hunter's Point Naval Shipyard


http://img64.imageshack.us/img64/5673/00gta1hunterspointnavalshipyar.jpg
http://en.wikipedia.org/wiki/Hunters_Point

Chinatown Chinatown (lol)


http://en.wikipedia.org/wiki/Chinatown%2C_San_Francisco

Hashbury Haight-Ashbury
http://www.rockument.com/links.html
http://en.wikipedia.org/wiki/Haight-Ashbury

Queens Castro
http://en.wikipedia.org/wiki/The_Castro

Paradiso Presidio
http://en.wikipedia.org/wiki/Presidio_of_San_Francisco

Juniper Hollow Pacific Heights


http://en.wikipedia.org/wiki/Pacific_Heights%2C_San_Francisco%2C_California

(Financial The Financial District)


http://en.wikipedia.org/wiki/Financial_District%2C_San_Francisco%2C_California
(Beach SW of Gant Bridge Baker Beach)
http://en.wikipedia.org/wiki/Baker_Beach

Las Venturas Las Vegas


http://www.pbs.org/wgbh/amex/lasvegas/index.html
http://en.wikipedia.org/wiki/Las_Vegas

Blackfield Spring Valley


http://en.wikipedia.org/wiki/Spring_Valley%2C_NV

Rockshore Henderson
http://en.wikipedia.org/wiki/Henderson%2C_Nevada

Redsands Paradise
http://en.wikipedia.org/wiki/Paradise%2C_Nevada

Roca Escalante Winchester


http://en.wikipedia.org/wiki/Winchester%2C_Nevada

Prickle Pine Sunrise Manor


http://en.wikipedia.org/wiki/Sunrise_Manor%2C_NV

KACC Military Fuels (Nellis) Air Force base


http://en.wikipedia.org/wiki/Nellis_Air_Force_Base

(The Strip The Strip)


http://www.oldvegaschips.com/lasvegasmap.htm
http://en.wikipedia.org/wiki/Las_Vegas_Strip

Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more
like MacArthur Park and similarly located, although Morningside Park also looks
very similar, and Grove Street could be Martin Luther King Boulevard (or "The
Jungle" as some in CA call it), Crenshaw Boulevard, or La Brea Street.

********

Reader Wolfie2k5 gets my thanks for telling me he recognized these similari-


ties:

Interglobal Film Studios has two water towers like the one of Warner Brothers
studios. (Interglobal Film Studios in "Vice City" has a tower like it, too.)
http://img140.imageshack.us/img140/8391/saguide259interglobal2dz9.jpg
http://img64.imageshack.us/img64/7/00gta1warnerbrosstudioswaterto.jpg
http://www2.warnerbros.com/main/homepage/homepage.html

The tallest building, the one with a Parachute on top, in Los Santos (it's at
the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-
tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate
World Center)
http://img267.imageshack.us/img267/6197/00gta1screen2504zw.jpg
http://img254.imageshack.us/img254/2165/00gta1screen250a2pn.jpg
http://www.pcf-p.com/a/p/8316/s.html
http://www.glasssteelandstone.com/US/CA/LosAngelesLibraryTower.html
http://en.wikipedia.org/wiki/Library_Tower

Santa Maria pier--Santa Monica pier (The "...SPORT FISHING BOATING...." sign
over the start of the road leading down to it is about identical except it
doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement
rides.)
http://img254.imageshack.us/img254/8020/00gta1screen2694kq.jpg
http://www.santamonicapier.org/
http://www.westland.net/piercam/
http://en.wikipedia.org/wiki/Santa_Monica_Pier

The High Roller--Bally's Las Vegas (It has similar columns lit blue at night,
moving sidewalks, and elevators.)
http://img302.imageshack.us/img302/8226/00gta1screen214mm.jpg
http://www.las-vegas-hotel-tours.com/ballys-hotel.php
http://www.rtldlightyears.com/images/ballysblue.jpg
http://www.vegas.com/resorts/ballys2/

The round tower, covered with windows, with four shorter such towers surround-
ing it, S of the right side of the "A" of the big "LOS SANTOS" letters (it has a
bridge to the E to the Atrium)--the Bonaventure Hotel
http://img254.imageshack.us/img254/2228/00gta1screen2716rt.jpg
http://img342.imageshack.us/img342/5555/00gta1screen367ld.jpg
http://www.usc.edu/dept/geography/losangeles/lawalk/new/bona.html
http://www.seeing-stars.com/Hotels/Bonaventure.shtml

Starfish Casino--the Barbary Coast


http://img216.imageshack.us/img216/3803/00gta1screen715le.jpg
http://img122.imageshack.us/img122/5623/00gta1screen824ph.jpg
http://en.wikipedia.org/wiki/Barbary_Coast_%28hotel_and_casino%29

********

Thanks to my reader Colin Attle, who contributed a number of references to my


"Vice City" walk-through, for finding a reference that's N across a block and
street from the "AR" of "MARKET" (also a couple of blocks W of the Market Ammu-
Nation), where there's a store called "SPACEY!"
http://img379.imageshack.us/img379/5347/0cjspaceyds6.jpg

Colin wrote to me that it probably refers to arcade video games like "Space
Invaders." When he was young, he and some of his friends called such games
"spaceys."
http://www.spacies.co.nz/about.html
http://www.spacies.co.nz/

Colin also wrote to me that he remembers a scene like the one in the chase of
"End of the Line," in which Sweet holds onto the ladder extended behind a fire-
truck, performed before by 007 in the 1985 James Bond movie "A View to a Kill."
http://en.wikipedia.org/wiki/A_View_to_a_Kill

You can find the same "San Andreas" ladder truck used in the mission behind
the San Fierro Fire Dept., which is S of the Doherty garage. (I'll add that the
movie chase takes place in San Francisco, and San Fierro is where you can find
the "San Andreas" ladder truck.)

Thanks to Colin Attle for the next two tips, too. The PIK N' GO MARKET, west
of the Jefferson Hotel, may be a reference to the British Pick 'n' Mix Sweets
method of buying candy. It's to take various candies, each type offered in a
separate bin, and put them in a single bag to have the cost determined by
weight.
http://www.bbc.co.uk/dna/h2g2/A5142520

(It sounds like the way you buy candy at the downtown Pittsburgh Candy-Rama
store at 212 Fifth Avenue.)

To the east of the park with the Watts Towers "there is a shop called 'IDEAL
HOMIES STORE'--this is a reference to a magazine...
http://www.idealhomemagazine.co.uk/

"...and a yearly show."


http://www.idealhomeshow.co.uk/

********

I better slip in a few of the ones I came up with myself (if not necessarily
as the 1st to do it):

Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger
Terminal, "The last of America's great rail stations." It's at 800 N. Alameda
St., Los Angeles, CA.
http://img509.imageshack.us/img509/9162/00gta1unitystation4d5dy.jpg
http://www.parkives.com/famous_union.html
http://www.westworld.com/~elson/larail/laus.html

Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of
the Bandits," is like minor (Pacific Coast) league ball park Cashman Field,
which is N of the main casino area.
http://img373.imageshack.us/img373/7664/00gta1screen193ie.jpg
http://img64.imageshack.us/img64/5447/00gta1cashmanfield0fc.jpg
http://www.minorleagueballparks.com/cash_nv.html

The depiction of an airplane over the entrance to Easter Bay Airport looks a
bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lan-
caster. (Thanks to thedude777 for pointing out the three blade type of propel-
ler.)
http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg
http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg
http://www.ww2guide.com/britishb.shtml#mchester
http://freespace.virgin.net/pbratt.home/Avro%20Manchester.htm
http://www.jaapteeuwen.com/ww2aircraft/html%20pages/avro%20679%20manchester.htm
http://en.wikipedia.org/wiki/Avro_Manchester

Thanks to reader fonz808 for writing that there are similarities between the
Los Angeles and Los Santos wall paintings of a Madonna.

I'll add that the "San Andreas" painting says, "Jesus Saves," which is what
the "GTA 2" save house says with an electric sign that has some of the letters
burned out to read "U SAVE." I also found some real life examples that are
similar to the "San Andreas" wall painting.

As mentioned near the start of this section, in Los Santos there is a wall
painting with a heart, Mary, an angel, and the words "Jesus Saves." Flame-
colored symbolism of holiness emanates from Mary, who wears a robe, with the
hood over her head, that's blue with white stars. It shows her from the up-
per torso and up.
http://img87.imageshack.us/img87/8360/00gta1jesussavessign9vl.jpg

Several outdoor murals in LA show something similar, particularly a couple of


them.
http://home.att.net/~rpmurals/virgin.html

The most similar depiction of Mary, and relevant to overall context, to me is


the traditional depiction of a Madonna and child with an angel nearby on an
outer wall of St. Lucy's Catholic Church in Los Angeles. The depiction of Mary
is part of a mural called "El Tepeyac de Los Angeles" by George Yepes. Mary is
contrasted with a similar image of a Latina mother cradling her slain gang mem-
ber son. "El Tepeyac" is a holy site in Mexico where a 17th century campesino
(Spanish for "farmer") allegedly had a vision of a brown-skinned Virgin Mary.
http://www.grconnect.com/murals/html/pc261069.html
http://www.lamurals.org/MuralFiles/ELA/Tepeyac.html

The middle of the church, and the cross symbol it uses, have shapes similar to
the church and cross symbol (placed differently) in Jefferson, Los Santos, that
has a Rockstar symbol near the top of the stained glass.
http://img422.imageshack.us/img422/9312/00gta1screen19du.jpg

A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks
like Grace cathedral.
http://img224.imageshack.us/img224/5965/00gta1gracechurch1d9jv.jpg
http://img101.imageshack.us/img101/2070/00gta1gracechurch2d7ul.jpg
http://img458.imageshack.us/img458/9978/00gta1gracecathedral9rk.jpg
http://www.gracecathedral.org/
http://www.nobhillassociation.org/GC.asp

The dove in the wall art in San Fierro looks exactly like the peace symbol
used by the Benedictine Sisters of the Monastery of St. Gertrude in Cottonwood,
Idaho.
http://img19.imageshack.us/img19/7808/00gta1screen4494qh.jpg
http://www.stgertrudes.org/Ministry/Peace/peace.htm

Grand Theft Auto/Half Life references:

In GTA III, 2001, Navid Khonsari (who plays Dwaine in VC and SA), as a caller
to Lazlow's Chatterbox FM talk radio station, says that a worse threat than
killer bees are killer ants--"they're like sheep."
http://en.wikipedia.org/wiki/Lazlow_Jones
http://en.wikipedia.org/wiki/List_of_characters_in_Grand_Theft_Auto:_Vice_
City#Dwaine_and_Jethro
http://en.wikipedia.org/wiki/List_of_characters_in_Grand_Theft_Auto:_San_
Andreas#Dwaine_and_Jethro

In the chapter "Sandtraps" of the game "Half-Life 2," 2004, a fellow on a low
rock tells another fellow, who's lying on the sand nearby, "Laszlo, don't
move!" Laszlo moves a bit, some antlions kill him, and the guy on the rock
tells Gordon Freeman, "Dear God! Poor Laszlo! The finest mind of his genera-
tion come to such an end. We were heading to the Vortigaunt camp, hoping to
pick up some bugbait so these damn things would leave us alone. But without
Laszlo what's the point?"
http://en.wikipedia.org/wiki/Half-life_2
http://en.wikipedia.org/wiki/Antlion_%28Half-Life_2%29

As a guy is about to get off a train near the start of HL2, he says, "Well,
end of the line." The last mission in "San Andreas" is called "End of the
Line."

The Black Mesa research facility in "Half-Life," 1998, is similar to Area 69


in SA--both seem to be references to Area 51 and the rumors about it. A crow-
bar, the distinctive melee weapon used by Gordon Freeman, the star of the Half-
Life series, is on a table in one of the lab rooms of Area 69.
http://en.wikipedia.org/wiki/Half-Life
http://en.wikipedia.org/wiki/Black_Mesa_Research_Facility
http://www.nextdimension.org/bmrf/
http://en.wikipedia.org/wiki/Area_51

Expose fans might like "Glenster's Guide to GTJ Brooklyn," which has refer-
ences to "Half-Life 2" and "San Andreas."
http://gtw6437.tripod.com/

I suppose this is kind of obvious, but I don't see it come up much: I think
the reason the name "San Andreas" was picked may be because it's cracked (so a
metaphor for "crazy"). I don't mean the illicit smoke, although that's not an
unlikely thought, either.
http://en.wikipedia.org/wiki/San_Andreas_Fault

"San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice


City." It's on the roof of the Vinyl Countdown at the intersection N of the N
corner of the block that's NE of the "EO" of "RODEO." It says, "Let's go to
Dundee!! The care in the community...." (I can't make out the last word. The
phrase sounds like a Community Care program slogan to me.)
http://img140.imageshack.us/img140/4874/00gta1screen620rh.jpg
http://img240.imageshack.us/img240/7535/00gta1dundeesa4jy.jpg

The sashay some of the women did in "Vice City" lives on in the way some of
the women walk in "San Andreas" when they get up from lounging on a towel at the
beach or the grass in Glen Park.
http://img486.imageshack.us/img486/5794/00gta1screen3079tw.jpg
http://img469.imageshack.us/img469/448/00gta1screen3074yq.jpg
http://img486.imageshack.us/img486/1954/00gta1screen307a0ah.jpg
http://img52.imageshack.us/img52/2614/00gta1screen307b5ej.jpg
http://img469.imageshack.us/img469/7708/00gta1screen307c8cy.jpg
http://img82.imageshack.us/img82/6197/00gta1screen423a8id.jpg
http://img137.imageshack.us/img137/3148/00gta1screen423b2qh.jpg

The Xymposium with a depiction of a "Vice City" hidden package in front, men-
tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard
in Los Angeles.
http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg
http://en.wikipedia.org/wiki/Tiki_Ti
http://www.tiki-ti.com/

Wu Zi, allegedly blind but able to show a high accuracy rate during a drive-by
and possibly drive a car, was preceded by the "Vice City" black fellow who pre-
tended to be blind but could get around without a guide dog or cane and could
fight and drive.
http://img154.imageshack.us/img154/8863/00gta1screen921dt9.jpg
http://img144.imageshack.us/img144/5760/00gta1blindguyvc10vv.jpg
http://img209.imageshack.us/img209/3063/00gta1blindguyvc26cc.jpg
http://img232.imageshack.us/img232/9296/00gta1screen518jh.jpg

This store front has been known about since "San Andreas" came out, but it
took a while before I found it. Across the street to the N of the "RK" of "MAR-
KET" is a store that displays three clocks--for London (11:23 or so), Los San-
tos (2:30), and Liberty City (5:20). All three have been used as settings in
GTA's: "London, 1969," "San Andreas," and "III." (A bit to the W is spaceein-
stein's store. I got a Park named after me, anyway--you see an old bum lounging
around in it now and then.)
http://img528.imageshack.us/img528/912/00gta1screen128pl.jpg
http://img95.imageshack.us/img95/7451/00gta1screen5606wp.jpg
http://img469.imageshack.us/img469/1691/00gta1screen3080kp.jpg

What I think of as a Nutcracker Suite nutcracker face, seen on the straw hut
gazebo with torches, etc., and a Polynesian theme on the N side of the block
that's a block S of El Swanko Casa in "Vice City," also appears on the buildings
of the Hotel Motel on the two blocks of "PILGRIM" in Las Venturas in "San An-
dreas."
http://img149.imageshack.us/img149/2905/00gta1screen962asa3.jpg
http://img149.imageshack.us/img149/5963/00gta1screen962btk8.jpg
http://img149.imageshack.us/img149/4545/00gta1screen962ccu8.jpg
http://img230.imageshack.us/img230/8326/00gta1screen962dgk2.jpg

I think the name of the RC Cam, which appears to be a flower pot till it's
used as a land vehicle (I.8.a), is meant as a reference to surveillance gadgets
hidden in ordinary objects. This is also shown by the trophies of deer heads
with red glowing eyes that, as shazard pointed out, are above the exit door at
Palomino Creek and Blueberry Ammu-Nations. They were preceded by the air condi-
tioner, in Phil's trailer and over the inside of the door of Ryton Aide in "Vice
City," that has a small sign on it that says "george's bug."
http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg
http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg
http://img228.imageshack.us/img228/8056/00gta1screenvc47nu4.jpg

The U.S.S. Numnutz is a solid version of the submarine that's underwater N of


North Point Mall in "Vice City."
http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg
http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg
http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg
http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg

The name of the SA area "Back o' Beyond" comes from the lyric of "Scarface
(Push It to the Limit)" (Giorgio Moroder, Arthur W. Barrow) from "Scarface,"
1983, and Flashback FM in "III."

In "III," catacorner to the SW corner of the multi-story parking garage of


Staunton, one of the messages of an electric sign with moving letters is that
shares of "MADD" are up 76%, which may refer to the success of Madd Dogg contin-
uing beyond the end of "San Andreas."
http://img406.imageshack.us/img406/5660/00gta1secretsiii12th.jpg
http://img139.imageshack.us/img139/3622/00gta1screen916eq4.jpg

You can find Pier 69 where your paper map shows a big gray projection at the
NE end of San Fierro. If C.J. goes into a blackened doorway along the SE side
of it, he appears at a doorway on the roof. If he goes into that doorway, he
appears at the 1st doorway. SE of that, C.J. can swim through underwater holes
in the rock display used in "Amphibious Assault" (VI.39).
http://img262.imageshack.us/img262/732/00gta1screen204a2kf.jpg
http://img262.imageshack.us/img262/2476/00gta1screen204b3jh.jpg

At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray
ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING." But if you
have C.J. go to the top of the ramp, every time he looks away and looks back
you'll see a vehicle appear and drive up the ramp.
http://img118.imageshack.us/img118/1149/00gta1screen227a7cq.jpg
http://img118.imageshack.us/img118/4998/00gta1screen227b7fj.jpg

C.J. can break some of the bottles in a bar.


http://img448.imageshack.us/img448/3029/00gta1screen447a1cj.jpg
http://img448.imageshack.us/img448/4167/00gta1screen447b7pt.jpg

The guy who gets to kiss a woman the most in "San Andreas" appears in a party
about five people are having by a fire on a little island by the Speeder C.J.
can use to chase Ryder's Speeder in "Pier 69." This guy's just nuts about this
lady:
http://img139.imageshack.us/img139/9632/00gta1screen927lv1.jpg

USS Numnutz: I think the name of the submarine at the coast of Esplanade East,
San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz,
who helped design and served in submarines during much of his early naval ca-
reer, was the United States signatory to the surrender terms aboard the battle-
ship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Fran-
cisco community affairs in the last years of his life.
http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg
http://www.history.navy.mil/faqs/faq36-4.htm

The Big Ear looks like one of the 27 antennas of the Very Large Array on the
Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W
of Socorro, New Mexico. Thanks to Leatherface of the GTAGuides.com forum.
http://img526.imageshack.us/img526/3600/00gta1screen202aa6uu.jpg
http://img220.imageshack.us/img220/1880/00gta1screen202b1nr.jpg
http://www.gta-sanandreas.com/forums/index.php?showtopic=6395&st=40
http://gtaguides.com/
http://en.wikipedia.org/wiki/Very_Large_Array

I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observa-
tory, which is aka Ohio State University Radio Observatory (OSURO). The Observ-
atory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope
named after Dr. John D. Kraus, the founder and director of the observatory and
the designer and builder of the telescope. Big Ear covered more area than three
football fields. The telescope was famous for discovering some of the most dis-
tant known objects in the universe, the loud "Wow!" signal, and made the long-
est-lasting search for extra-terrestrial intelligence entered into the Guinness
Book of Records. After nearly 40 years, it was destroyed in 1998.
http://www.bigear.org/

As noted earlier, Scott Wilson, who worked on the countryside art for "San An-
dreas, is named on a tombstone in a graveyard in the SW corner of the SW block
of Palomino Creek in NE Red County. I took the screen shot at the link below
during a flash of lightning to read the tombstone better. I'm not sure if it
actually relates to Scott Wilson or not, but it says, "MEDAL OF HONOR," "CPL"
(Corporal), "US ARMY," and "KOREA."
http://img87.imageshack.us/img87/4439/00gta1screen5059rb.jpg

The blue building with zig zag neon lights at night, on the N side of the
block that's N of the block with "WOOD" of "VINEWOOD," is similar to the Eastern
Columbia Building at 849 S. Broadway in the Broadway Theater District of down-
town Los Angeles.

The Eastern Columbia Building was also the setting for the 1991 movie "The
Last Hour," which featured Danny Trejo as Spider. Danny did the voice acting
for Umberto Robina in "Vice City."
http://img221.imageshack.us/img221/9787/saguide1000easterncolumkk9.jpg
http://img142.imageshack.us/img142/9705/saguide1000easterncolumva1.jpg
http://img142.imageshack.us/img142/6317/saguide1000easterncolumby5.jpg
http://en.wikipedia.org/wiki/Eastern_Columbia_Building
http://www.imdb.com/title/tt0102271/

The Mulholland Intersection looks like the intersection of the Harbor Freeway,
I-110, and the Glenn Anderson Freeway (the Century Freeway), I-105, in Los An-
geles. Steven Mulholland is one of those who worked on the Los Santos art for
"San Andreas."
http://img394.imageshack.us/img394/4179/00gta1screen3084oc.jpg
http://www.donovanmartin.com/roads.html
http://en.wikipedia.org/wiki/Interstate_110_%28California%29
http://en.wikipedia.org/wiki/Century_Freeway
The Xymposium with a depiction of a "Vice City" hidden package in front, men-
tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard
in Los Angeles.
http://img107.imageshack.us/img107/1395/00gta1screen224a2ad.jpg
http://en.wikipedia.org/wiki/Tiki_Ti
http://www.tiki-ti.com/

The Vinewood sign looks like the Hollywood sign. (I know about everybody knew
that the second they saw it, but I forget who claimed it 1st on the message
boards so I put it here.)
http://img188.imageshack.us/img188/5227/00gta1screen3028kx.jpg
http://www.hollywoodsign.org/
http://en.wikipedia.org/wiki/Hollywood_sign

The Vinewood building with pictures of the cover of "Vice City" on the front,
mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in
West Hollywood.
http://img235.imageshack.us/img235/222/00gta1screen413fr.jpg
http://en.wikipedia.org/wiki/Whisky_a_Go_Go

A little building on Santa Maria Beach looks like the Venice Beach Recreation
Center and police sub-station.
http://img447.imageshack.us/img447/1139/00gta1screen680a1mn.jpg
http://img447.imageshack.us/img447/9605/00gta1screen680venicebeachrecr.jpg

The home on a hillside in Mulholland that looks like somebody liked the Lil'
Probe Inn idea of a flying saucer on a stick looks like the Malin residence--the
Chemosphere.
http://img339.imageshack.us/img339/6748/00gta1screen699a0op.jpg
http://img413.imageshack.us/img413/9043/00gta1screen699b3hs.jpg
http://www.waltlockley.com/chemosphere/chemosphere.htm
http://en.wikipedia.org/wiki/Chemosphere

The restaurant in Vinewood that looks like it was converted from an old train
car looks like Carney's Restaurant on the Sunset Strip.
http://img314.imageshack.us/img314/549/00gta1screen7014sg.jpg
http://www.seeing-stars.com/ImagePages/CarneysPhoto.shtml
http://carneytrain.com/

The City Hall building in San Fierro looks like San Francisco City Hall with-
out the spire on top.
http://img147.imageshack.us/img147/8299/00gta1screen4454al.jpg
http://www.sfgov.org/site/cityhall_index.asp
http://en.wikipedia.org/wiki/San_Francisco_City_Hall

The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one
used by Fitzgerald's Casino and Hotel, which is part of a design that symbolizes
the pot of gold at the end of a rainbow of Irish folk stories.
http://img160.imageshack.us/img160/9195/00gta1screen708pu.jpg
http://img160.imageshack.us/img160/9067/00gta1screen692ip.jpg

The light display on the corner of the casino that's a game save place, at the
corner S of the "V" of "OLD VENTURAS STRIP," looks like the bowl-shaped light
display on a corner of The Four Queens Casino.
http://img77.imageshack.us/img77/7140/00gta1screen740zo.jpg
http://img252.imageshack.us/img252/3743/saguide328fourqueens2tv8.jpg

- There's a Disgraceland territory in "GTA2." Disgraceland refers to Grace-


land, which was Elvis Presley's home. There's an Elvis gang in "GTA2"--if you
have Claude Speed run over a batch of them, the screen says, "ELVIS HAS LEFT THE
BUILDING" (shown in the 1st screen shot below which is from the Gouranga web
site). The code to create them is "LASVEGAS."

- One of the discarded newspapers seen blown around by the wind in "III" and
"Vice City" carries the headline "ZOMBIE ELVIS FOUND," which is a front page ad-
vertised as a sign pulled through the sky by the Dodo in "Vice City." It kids
the rumors that Elvis faked his death and had been seen alive since then.

- There's a jukebox with a couple of Elvis-looking performers pictured on it--


one looks like Elvis in a gold suit he wore once--in St. Mark's Bistro and
Robina's Cafe Cubano in "Vice City."

- There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in


Las Venturas.

- And the code "BLUE SUEDE SHOES"--also the name of a Carl Perkins tune Elvis
covered--creates a lot of Elvis impersonators among the pedestrians in "San An-
dreas."

Elvis is also the name of the pet alligator Sonny Crockett, played by Don
Johnson, keeps on his sailboat in the 1984-1989 TV series "Miami Vice," which
"Vice City" makes some references to.
http://en.wikipedia.org/wiki/Miami_Vice

http://img188.imageshack.us/img188/8053/00gta1screen511a1np.jpg
http://img455.imageshack.us/img455/7312/00gta1screen6055xe.jpg
http://img220.imageshack.us/img220/4615/00gta1screen6046mr.jpg
http://img108.imageshack.us/img108/193/00gta1screen990xr4.jpg
http://img176.imageshack.us/img176/9329/00gta1screen5116mc.jpg
http://img212.imageshack.us/img212/1654/00gta1screen511c7io.jpg
http://img147.imageshack.us/img147/2092/00gta1screen440a8wl.jpg
http://img147.imageshack.us/img147/3526/00gta1screen440b4yk.jpg
http://img210.imageshack.us/img210/4370/00gta1screen5210xy.jpg
http://www.youtube.com/watch?v=mc5sDt4ppnE
http://en.wikipedia.org/wiki/Elvis_presley
http://en.wikipedia.org/wiki/Graceland
http://www.elvis.com/graceland/
http://en.wikipedia.org/wiki/Elvis_has_left_the_building
http://en.wikipedia.org/wiki/Elvis_sightings
http://en.wikipedia.org/wiki/Blue_Suede_Shoes

As noted earlier, the windows of the buildings to the E of the five silos NE
of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and
"Vice City" (the pictures are horizontally reversed on some windows). It seems
to me that several also have a blurry depiction of the old RCA logo of Nipper
the dog listening to a Victrola. If so, that would seem to connect with the
idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to
the Elvis impersonators in Las Venturas in "San Andreas.")
http://img528.imageshack.us/img528/8033/00gta1screen145vh.jpg
http://www.stephenbliss.com/
http://www.oldradio.com/archives/hardware/TV/rca_nipper.gif
http://images.misupply.com/products/original/Gifts%20of%20Note/RCA.jpg
http://en.wikipedia.org/wiki/Nipper

The license plate of the Windsor in the "Home on the Hills" mission says "J
LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative
of Vincent Lomax, a voice actor for one of the gangsters).
http://www.jackielomax.com/story.html

(For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in
with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas
a lot?) (If it weren't for them popularizing Mosrite guitars, there might never
have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought
me for a graduation present.)
http://img469.imageshack.us/img469/9915/00gta1mosritefront7yv.jpg
http://img469.imageshack.us/img469/6366/00gta1mosritehead4rd.jpg
http://en.wikipedia.org/wiki/The_Ventures
http://en.wikipedia.org/wiki/Mosrite

"Las Venturas" in Spanish is "the lucks." It also looks like the French
phrase "les aventures" (the adventures).

One license plate that can appear (I had it show up on the back of the Elegant
C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to
jazz composer/musician/band leader Sun Ra, who passed away in 1993. A number of
George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by Sun
Ra.
http://img156.imageshack.us/img156/1655/00gta1elegant4b6lw.jpg
http://en.wikipedia.org/wiki/Sun_Ra

A theater in Angel Pine advertises "Chuffed to Bits" as a horror movie as a


pun--in the U.K., "chuffed" commonly means "pleased" or "proud."
http://www.urbandictionary.com/define.php?term=chuff
http://www.urbandictionary.com/define.php?term=chuffed

A few books are found on the bed in the Angel Pine and Whetstone save places
in SA: "The Space Gem" by G.M.Bertolli, a book by Philip R. Jones, and "A Few
Good Hens" by John Craig.
http://img507.imageshack.us/img507/5584/sabooksel2.jpg

- "Space gem" may be a reference to one of the gem effects in the 1995 Capcom
video game "Marvel Super Heroes."
http://en.wikipedia.org/wiki/Marvel_Super_Heroes_%28arcade_game%29
http://www.arcade-history.com/?n=marvel-super-heroes&page=detail&id=1571
http://www.classicmarvel.com/other_stuff/infinity_gems.htm

- "Philip R. Jones" might be the author referred to at the next links (or a
relative of Lazlow Jones?):
http://www.bookfinder.com/author/philip-r-jones/
http://econpapers.repec.org/article/blascotjp/v_3A33_3Ay_3A1986_3Ai_3A1_3Ap_
3A86-92.htm

Colin Attle pointed out to me that one of the author's books, "Sign and Symbol
Communication for Mentally Handicapped People," seems relevant to the fact that
people in GTA's express themselves with their hands a lot.

- "A Few Good Hens" is a pun based on the phrase "A Few Good Men," which was
part of a slogan of the U.S. Marines Corps ("we're looking for a few good men"),
a play by Aaron Sorkin, then a movie in 1992. "John Craig" may be a reference
to the Scottish John Craig educated at the University of Edinburg who's des-
cribed at the second link below.
http://en.wikipedia.org/wiki/A_Few_Good_Men
http://en.wikipedia.org/wiki/John_Craig

Thanks again to Colin Attle for telling me that "hen" in Scotland is slang for
a woman you know affectionately.
http://www.firstfoot.com/scottish_dictionary/glossword/index.php?a=list&d=1&t
=dict&w1=H

Since some fans imagine a barrage of them, I'll give what I think are safe to
call "Texas Chainsaw Massacre," 1974, or Ed Gein references.
http://en.wikipedia.org/wiki/The_Texas_Chain_Saw_Massacre
http://www.crimelibrary.com/serial_killers/notorious/gein/bill_1.html

- A model of Piggsy of "Manhunt," 2003, is on sale at Berkley's RC Shop.


Piggsy used a chainsaw and animal skin, not human skin, for a disguise, which is
similar to Leatherface in "Texas...." using a chainsaw and human skin for a dis-
guise. Leatherface has the use of the skin of corpses in common with Gein, but
Gein didn't use it for a disguise for murdering people or kill with a chainsaw--
he killed with a gun. A direct GTA movie chainsaw reference is made to "Scar-
face" with Al Pacino" by Apt.3C in "Vice City," and an indirect reference to
"Texas...." is made by the "Manhunt"/Piggsy model in Berkley's RC Shop in "San
Andreas."
http://en.wikipedia.org/wiki/Manhunt_%28video_game%29
http://www.crimelibrary.com/serial_killers/notorious/texas_chainsaw_massa/1_
index.html

- You might wonder if the house at The Farm/Helena's house in Flint Range/the
save place in Whetstone is loosely based on the house in TCM although there are
too many differences to call it a match. (Thanks to mythmaster for the tip to
make the comparison.)
http://img386.imageshack.us/img386/1043/gtasa2007091105460105zp7.jpg
http://img471.imageshack.us/img471/176/gtasa2007091105485934ex7.jpg
http://www.texaschainsawmassacre.net/FilmLocations/House/FrontHouse/Front
House4/index.htm

- Dennis Hopper is Lefty in TCM2 and Steve Scott in "Vice City."


http://en.wikipedia.org/wiki/The_Texas_Chainsaw_Massacre_2

- Hannibal Liquor is on the N block of Montgomery. In "Silence of the Lambs,"


1991, Hannibal Lecter practices cannibalism and "Buffalo Bill" makes clothes
from human skin. Ed Gein may have done the 1st and was known to have done the
2nd.
http://en.wikipedia.org/wiki/The_Silence_of_the_Lambs_%28film%29

I haven't see this in "San Andreas" since the last time I installed it on my
PC, but an earlier installment had a glitch whereby if C.J. looked in a mirror,
the reflection of his face wasn't the same as his real face. The reflection
constantly had an open-mouthed smile with some of the teeth missing--see the
screenshots at the next several links.
http://img157.imageshack.us/img157/213/00gta1club66cr.jpg
http://img84.imageshack.us/img84/4238/00gta1screenshot100b8me.jpg
http://img84.imageshack.us/img84/685/00gta1screenshot100a5fg.jpg

It reminded me of the same sort of famous horror story idea as some of us in-
terpreted to be suggested by the mirror on the 2nd floor of the Malibu Club in
"Vice City." As was true with Dracula as played by Bela Lugosi in the 1931
movie "Dracula," based loosely on the 1897 Bram Stoker novel and following a
European myth about vampires, you couldn't see the reflection of the lead char-
acter, Tommy Vercetti, in the mirror. In C.J.'s case, the mirrors were more
like the portrait in the 1890 Oscar Wilde novel and, most famously, 1945 movie
starring Hurd Hatfield, "The Portrait of Dorian Gray." Like that painting, the
mirrors could be thought to reflect the evil things C.J. had been doing while
his own appearance never got older.
http://img154.imageshack.us/img154/2976/00gta1screenvc96ys3.jpg
http://en.wikipedia.org/wiki/Dracula_%281931_film%29
http://en.wikipedia.org/wiki/Vampire
http://en.wikipedia.org/wiki/The_Portrait_of_Dorian_Gray

The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly
Zone, and not far from Las Venturas, probably came from the idea of the Chicken
Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada,
which is the recent version of the one closed in 1973 in La Grange, Texas, that
the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is
what the song "La Grange" by ZZ Top refers to.
http://img88.imageshack.us/img88/1428/00gta1screen5021ji.jpg
http://www.chickenranchbrothel.com/
http://en.wikipedia.org/wiki/Chicken_Ranch

Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in
syndication. may be the source of the name Fort Baxter in Vice City, Doberman
maybe named after Private Doberman, played by Maurice Gosfield.
http://www.jumptheshark.com/p/philsilvers.htm
http://news.bbc.co.uk/1/hi/entertainment/tv_and_radio/3148934.stm
http://www.nostalgiacentral.com/tv/comedy/philsilvers.htm
http://en.wikipedia.org/wiki/The_Phil_Silvers_Show

The Brown Streak railroad company seems to be a reference to the movie "Silver
Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder.
http://www.rottentomatoes.com/m/1019017-silver_streak/

There are some spherical gas tanks C.J. can climb to the top of in Green Palms
in the desert, and there are others on the E side of the block that's S of the
block with an Ammu-Nation icon that's S of "WILLOW FIELD." But I don't think
the ending of "White Heat," 1949, with James Cagney fits into the context of
anything in the game. C.J. is a gangster, but his love of his Mom seems normal,
not psychotic. I guess you could have C.J. throw down some Molotovs at the top
of one and do a parody of it, though, during a high wanted level.
http://img426.imageshack.us/img426/5728/00gta1screen3a5hx.jpg
http://img54.imageshack.us/img54/6903/00gta1screen3aa3gk.jpg
http://img329.imageshack.us/img329/9378/00gta1screen47bt.jpg
http://img188.imageshack.us/img188/6636/00gta1screen92n4qf.jpg
http://en.wikipedia.org/wiki/White_Heat

The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale


and Hotel. "Casino Royale" is also the name of Ian Fleming's 1st James Bond
book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the
usual James Bond film makers and was largely panned. However, the theme song
for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording
of a Burt Bacharach song.
http://img182.imageshack.us/img182/261/00gta1screen205dg.jpg

Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was
filmed in 1968, and the origin of the flying cars code for the PC "GTA III":
"CHITTYCHITTYBB."
http://en.wikipedia.org/wiki/Ian_Fleming
http://www.herbalpert.com/
http://en.wikipedia.org/wiki/Herb_Alpert
http://en.wikipedia.org/wiki/Burt_Bacharach
http://www.imdb.com/title/tt0061452/

At the Los Santos airport, the unique-looking building with big arches, which
appeared basically the same way in "III," looks like the Theme Building at LA
International Airport. According to the Wikipedia article at the 1st link be-
low, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from the
Theme Building, which in turn was then made to have a "Jetsons" look.
http://img54.imageshack.us/img54/615/00gta1dodo15ox.jpg
http://img91.imageshack.us/img91/2885/00gta1themebuildingbest2yw.jpg
http://en.wikipedia.org/wiki/Los_Angeles_International_Airport

The name of the store "The Pink Oboe" might be a reference to the euphemism of
a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who
is Pink Oboe." The Goon Show was very popular in the U.K. in the '50s and in
reruns since then.
http://img124.imageshack.us/img124/6195/00gta1screen1050wh1.jpg
http://en.wikipedia.org/wiki/The_Goons
http://goonshowscripts.afraid.org/Spy_or_Who_is_Pink_Oboe.html

A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire
department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a
Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to
Mxyzptlk for the San Fierro Fud fact). ("Fud" can also be Edinburgh slang for
anus or vagina.) If Tommy Vercetti morphs to a Caddy, he looks like Fred Flint-
stone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the
block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like
the park Yogi Bear lives in--Hanna Barbera) International.
http://img233.imageshack.us/img233/3108/00gta1screen201a1rt.jpg
http://img233.imageshack.us/img233/826/00gta1screen201b2hr.jpg
http://img263.imageshack.us/img263/1766/00gta1screen201c6xn.jpg
http://www.dsl.ac.uk/dsl/
http://www.peevish.co.uk/slang/f.htm

The name of a horse you can gamble on, Rocinante, is the name of Don Quixote's
horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote,"
which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Man-
cha." "Rocinante" means it was but no longer is a nag.
http://img299.imageshack.us/img299/4319/00gta1screen1460tl.jpg
http://en.wikipedia.org/wiki/Rocinante
http://en.wikipedia.org/wiki/Don_Quixote

The steep winding road in San Fierro, Windy Windy Windy Windy Windy Street,
looks like Lombard St. in San Francisco (which I remember from "Driving in San
Francisco" on the early Bill Cosby record "Why Is There Air?"--it won the 1965
Grammy award for Best Comedy Performance).
http://img122.imageshack.us/img122/5718/00gta1screen2128ka.jpg
http://en.wikipedia.org/wiki/Lombard_Street%2C_San_Francisco
http://en.wikipedia.org/wiki/Bill_cosby
http://parentingteens.about.com/cs/familytime/p/bill_cosby_bio.htm

That may be why the nearby railroad bridge, on the E side of San Fierro, is
called the Kincaid Bridge. On the TV show "The Bill Cosby Show," 1969-1971,
Bill Cosby played gym teacher Chet Kincaid.
http://img147.imageshack.us/img147/847/00gta1screen5173fa.jpg
http://img210.imageshack.us/img210/9009/00gta1screen5228wu.jpg
http://www.imdb.com/title/tt0063871/

At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals,"


which are what George Bailey (Jimmy Stewart) was glad to find were still in the
pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes),
near the end of the 1946 movie "It's a Wonderful Life."
http://img161.imageshack.us/img161/7568/00gta1secretszuzuspetals1a1mk.jpg
http://www.imdb.com/title/tt0038650/

"Chiliad" means "a group of 1,000," which I guess is meant metaphorically due
to the size of it.

Mt. Chiliad looks like....? I vote for El Capitan, aka Agathla Peak in Nava-
Jo, just S of beautiful Monument Valley, Arizona, which director John Ford
showed off in movies including "Stagecoach," 1939, "My Darling Clement,"
1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956. Some of
"Easy Rider," 1969, was filmed there, too.

O.K., it's not an identical match--more of a similar big rock natural monument
with something like paths spiraling down the side. It sure is purity, though.
http://img244.imageshack.us/img244/1145/00gta1screen251a0uh.jpg
http://img341.imageshack.us/img341/2716/00gta1screen251b8fj.jpg
http://img113.imageshack.us/img113/1425/00gta1screen251c3lj.jpg
http://img118.imageshack.us/img118/9388/00gta1screen251d2iw.jpg
http://img118.imageshack.us/img118/1204/00gta1screen251e1aj.jpg
http://imagesoftheworld.org/GrandCircle/capitan.html
http://img458.imageshack.us/img458/6119/00gta1elcapitan9cm.jpg
http://amandajane.org/Album/navajo_nation/

The rock arch on the left, in nearby Grand Circle, Arizona and Utah, shown in
the web site below, looks like the one W of Verdant Meadows.
http://www.imagesoftheworld.org/GrandCircle/GC.htm

The Area W of Las Venturas is like Red Rock Canyon National Conservation Area.
It's about 12 miles W of Las Vegas, can be seen from The Strip, and features
Keystone Thrust--large sandstone peaks and walls.
http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area

Regular Tom--some geyser at Yellowstone National Park that's less impressive


than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which
only sprays 10-15 feet high.
http://img99.imageshack.us/img99/438/00gta1screen504a3id.jpg
http://img99.imageshack.us/img99/3346/00gta1screen504b5ha.jpg
http://en.wikipedia.org/wiki/Yellowstone_National_Park
http://en.wikipedia.org/wiki/Old_Faithful_Geyser
http://en.wikipedia.org/wiki/Box_Spring

Since Yellowstone is NE of Nevada, Regular Tom may refer to one of these


lesser geysers:
http://www.uweb.ucsb.edu/~glennon/geysers/lesser/

Another possibility is the Scaliest, CA, artificial geyser, Little Old Faith-
ful, which sprays 60 feet high through the casing of a well:
http://www.wyojones.com/of_califonia.htm

There are ancient Native American ruins just E of the roads of Los Barracks
(Spanish for "The Ravines") on the side of a cliff across the street from the
cemetery that's behind the church with two bell towers.
http://img185.imageshack.us/img185/8749/00gta1screen165gl.jpg
http://img136.imageshack.us/img136/4392/00gta1screen680xa.jpg

The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with the
Spanish translated, it's called "Evil Village, The Lost Town"). It's at the end
of a dead end road in Tierra Robada (Spanish for "Robbed Earth").
http://img249.imageshack.us/img249/7046/00gta1screen5583mu.jpg

The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indi-
cate they're representative of the ancient ruins of towns around the dam, in-
cluding many, like The Lost City, that were covered by Lake Mead when the Hoover
Dam was completed.

The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwell-
ings, even though their culture was centered in the common borders of Utah, Col-
orado, New Mexico and Arizona--the Four Corners area--to the E.
http://www.library.unlv.edu/early_las_vegas/hoover_dam/lost_city.html
http://en.wikipedia.org/wiki/Anasazi
http://en.wikipedia.org/wiki/Mesa_Verde
http://img141.imageshack.us/img141/3476/00gta1screen815ol.jpg

As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes
to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge
c**k, as do some rocks in Foster Valley, San Fierro. (In "Glenster's Guide to
Some of Vice City," referring to the 11 pm to midnight light display of the WK
Chariot hotel, I wondered if there would be something like that in "San An-
dreas.")

"C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannon-
ville, Utah (also found by flying fox in the group given above). (For the full
WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on
top of it.)
http://img157.imageshack.us/img157/699/00gta1screenshot111a8sp.jpg
http://img220.imageshack.us/img220/1120/00gta1screenshot111b6tu.jpg
http://img101.imageshack.us/img101/8661/00gta1screenshot111c1hj.jpg
http://img157.imageshack.us/img157/5961/00gta1screenshot111d8cc.jpg
http://img469.imageshack.us/img469/1482/00gta1bigstoney26mz.jpg
http://img469.imageshack.us/img469/4230/00gta1bigstoney0ii.jpg

I think the only caption you need for the screen shot at the 1st link above
is: "Hey, when will I know when I get to Bone County?"

(shazard found another "Big Stoney" in Commerce. It's in a raised garden in


an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.")
http://img426.imageshack.us/img426/9458/00gta1screen29iu.jpg

(I don't know about a female version, unless it's the big rock arch SW of Ver-
dant Meadows or the fault under the N San Fierro ship.)

In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of
"Vice City" on the wall.

Since the Hot Coffee controversy has died down, maybe attention can turn to
figuring out the secret of the San Fierro Rockstar baseball player statue (on
the block of "ANC" of "FINANCIAL"). He has an extra invisible bat. (I added
extra screen shots since he's on such a tall pedestal he's hard to see from the
ground, and maybe someone will recognize his face.)
http://img427.imageshack.us/img427/7083/00gta1screen94b9qn.jpg
http://img427.imageshack.us/img427/1378/00gta1screen95c7ol.jpg
http://img395.imageshack.us/img395/5561/00gta1screen96d9dw.jpg
http://img475.imageshack.us/img475/2904/00gta1screen97g4jl.jpg
http://img395.imageshack.us/img395/4858/00gta1screen99b6tw.jpg

With this, my place in the history of GTA's is assured. Stand back so you
don't get hurt. He's across the street and a bit to the E from the San Fierro
gym, and by the S Doherty save place, in "San Andreas," and in several places in
Little Haiti in "Vice City."
It's...it's...WONderboy:
http://img185.imageshack.us/img185/6721/00gta1screen171a7ew.jpg
http://img185.imageshack.us/img185/5371/00gta1screen171b5vr.jpg
http://img220.imageshack.us/img220/535/00gta1screen171c7xz.jpg
http://img233.imageshack.us/img233/3744/00gta1screen171d6bo.jpg

You can treat me like a regular person.

The San Fierro buildings W of the one with "C" and "K" on it seem to have an
upside-down "R," below it an "S," and the little one has what could be an "A."
Taken together, and dropping the upside-down "R," it spells "SACK." Any old
person could have a sack, but this is a secret sack. Well, now.
http://img312.imageshack.us/img312/1908/00gta1screen2610vg.jpg
http://img168.imageshack.us/img168/3936/00gta1screen1209sm.jpg

E of Mt. Chiliad, near the corner where the road meets the river, is Angel
Pines Junkyard. It's NE of the last "E" of "WHETSTONE." There are four big
dirty orange-pink sheds on the N side of the lot, and all of them are copies
of sheds in "Vice City."

The domed building in the middle of the N row of three is a replica of the one
in the Junkyard--Lance Vance is held captive in it in "Death Row." In both cop-
ies of the shed, if you go into the back left of it, there's a window you can
see through, but if you look for the window on the outside of the building, it's
not there. (There's no bloody chair in there, though.)
http://img156.imageshack.us/img156/4161/00gta1screen83sh.jpg
http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg
http://img138.imageshack.us/img138/8075/00gta1screen9a8ln.jpg
http://img156.imageshack.us/img156/7903/00gta1screen9a0yn.jpg
http://img148.imageshack.us/img148/6675/00gta1screen107xl.jpg
http://img67.imageshack.us/img67/9027/00gta1screen10a0qy.jpg

The W shed of the N row of three is a replica of the one with a Hidden Package
at Phil's Place except the entrance is walled shut.
http://img148.imageshack.us/img148/1410/00gta1screen114il.jpg
http://img222.imageshack.us/img222/2183/00gta1screen11a7ze.jpg

The outer two sheds are both replicas of the one Phil uses to store his Patri-
ot.
http://img222.imageshack.us/img222/4143/00gta1screen11b9pz.jpg
http://img108.imageshack.us/img108/452/00gta1screen11bb4vk.jpg

Thanks to thedude777 for pointing out that some other things in the Junkyard
look like ones from the "Vice City" Junkyard, too. As mentioned earlier in this
section, the Angel Pine Junkyard is said to look like a setting in "Manhunt."
This junk gets around.
http://img137.imageshack.us/img137/5451/00gta1screen4228ez.jpg

The big ship in Ocean Docks is basically the same as the one used in "Spilling
the Beans" in "Vice City." You could use it for a unit of measurement if you
want to compare the size of the maps of the two games.
http://img115.imageshack.us/img115/1103/saguide453shiptsp9.jpg
http://img146.imageshack.us/img146/6227/00gta1screenvc29ayl0.jpg

The ship by the Easter Basin crane and the ship by the Gant Bridge have cabin
areas that are similar to the cabin area of the "Vice City" ship, too, except
they're simplified and have two smaller smoke stacks instead of one bigger one.
http://img84.imageshack.us/img84/2479/00gta1screenvc29clo6.jpg
http://img146.imageshack.us/img146/7370/00gta1screenvc29dyj6.jpg

The name of a "San Andreas" set of missions, "Learning to Fly," is on a bill-


board in Staunton in "GTA III." (In the screen shot, look to the right of the
tail of the Maverick.) "Learning to Fly" is also the name of a 1987 tune by
Pink Floyd.
http://img143.imageshack.us/img143/5949/00gta1screenvc256ja1.jpg
http://en.wikipedia.org/wiki/Learning_to_Fly_(song)

As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold
Parkway, Greenglass College, and Ken Rosenberg were named after people involved
in the trial of Julius and Ethel Rosenberg, who were executed after a controver-
sial trial about spying in 1953.

I'll add that this continues a theme from "Vice City" of figures from contro-
versial trials and crime-related matters. The pictures on the walls of Marco's
Bistro include one that refers to Vera Stretz, who was acquitted in the murder
of her husband in 1936, and it and another seem to refer to the execution of
Bruno Hauptmann, for the Lindbergh kidnapping, the same year. I think another
is of Frank Sinatra, a buddy of Chicago Mafia leader Sam "Momo" Giancana, etc.,
from around the same time. Of that same group of four is a (fake?) front page
that is headed "VERCETTI TO DIE." Considering the context, I wonder if "Vercet-
ti" is a variation of "Vanzetti," of the two men, Sacco and Vanzetti, condemned
to die after a very controversial and famous trial, in 1927.
http://img66.imageshack.us/img66/9831/00gta1mobpicts12hp.jpg
http://img66.imageshack.us/img66/7587/00gta1mobpicts28xm.jpg
http://www.crimelibrary.com/notorious_murders/famous/lindbergh/theories_8.html
http://en.wikipedia.org/wiki/Bruno_Hauptmann
http://www.crimelibrary.com/gangsters_outlaws/cops_others/frank_sinatra/1.html
http://www.crimelibrary.com/gangsters_outlaws/mob_bosses/giancana/index_1.html
http://www.crimelibrary.com/notorious_murders/not_guilty/sacco/1.html
http://en.wikipedia.org/wiki/Sacco_and_Vanzetti
http://www.crimelibrary.com/index.html

Looking at an online drug slang dictionary, I've noticed that various names
in the GTA games are also slang words for crack: Xoomer could be pronounced
"Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson
(also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even
rock star, possibly others. Since the subject of cocaine comes up in this and
the last GTA (it's what Vice City hidden packages contained, etc.), and given
the game maker's inclination to punning, it may be more than a coincidence.
http://parentingteens.about.com/cs/cocainecrack/l/blsldiccrack.htm

Some babelfish translations of Spanish:

Avispa Country Club Wasp Country Club


Las Barracks the Ravines
El Quebrados the Fraction
Aldea Malvada Evil Village
Valle Ocultado Hidden Valley
Arco Del Oeste Arc of the West
Las Brujas the Witches
El Castillo Del Diablo the Castle of the Devil
Tierra Robada Robbed Earth
Las Venturas the Lucks (the Good Fortunes, I guess)
Los Sepulcros Cemetery the Tombs Cemetery
http://babelfish.altavista.com/

According to the Merriam-Webster online dictionary, "Esplanade" comes from


Middle French and means "a level open stretch of paved or grassy ground, espe-
cially one designed for walking or driving along a shore."
http://www.m-w.com/

********

I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a


video game in 2002, has some people in common with "Vice City" and/or earlier
GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Hen-
derson, and John Zurhellen.

"Mafia" also has these people in common with "San Andreas:

- Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of


the pedestrian voices in "San Andreas,"

- Bill Buell and Steve Kenezevitch, who did various voices for "Mafia," are
among the pedestrians voices in "San Andreas,"

- Judy Henderson returns as the casting director, and Renaude Sebbane, produc-
er/director of voice overs and Barry Stark in "III" and "Vice City," returns as
a motion capture model.

http://pc.ign.com/articles/369/369550p1.html
http://www.imdb.com/title/tt0338221/
http://www.mafia-game.com/

********

Rusk has at least several real-life similarities to add that I know of, too:

"Body Harvest," the name of a mission for The Truth in "San Andreas," is also
the name of a Nintendo 64 game made by DMA Design (some of whom later helped
form Rockstar North) in 1998.
http://en.wikipedia.org/wiki/Body_Harvest

"Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. How


do I know this? That's because I used to work there at the Namco CyberStation
Arcade which was at the front of the pier (1991-1993). Rockstar did a good job
in recreating the tourist attraction except that they did not put in an arcade
where you can play the arcade mini-games within San Andreas. What's up with
that?."
http://www.danheller.com/sf-piers.html
http://www.virtuar.com/ysf2/pier39.htm
http://arch.ced.berkeley.edu/kap/gallery/gal048.html

("Embarcadero" means "wharf." For screen shots, see the 2nd sub-section be-
low.)

"When I first saw the town of Fort Carson on the enclosed map I had to smile.
You see, there is a real life Fort Carson. It is located on the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in the
US. Fort Carson is also my birthplace (4/24/1967)."
http://img82.imageshack.us/img82/4701/00gta1screen412a8av.jpg
http://img132.imageshack.us/img132/4790/00gta1screen412b8ow.jpg
http://en.wikipedia.org/wiki/Fort_Carson

That's when he was just a li'l baby Rusk. Awwr!

And thanks to Rusk for explaining this glitch:

If you have C.J. follow a hooker to her room at the same motel during "Reunit-
ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission
degree of) full Health. (Before the Paramedic mission, C.J.'s maximum Health is
2/3rds of what it becomes after the Paramedic mission. If C.J. has done the
Paramedic mission, has full Health, and kisses her, his Health goes down to
2/3rds of the maximum.

****

Reader zubier abdullah, aka darkevil, told me he sees a likeness between Offi-
cer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson
of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003.
http://img192.imageshack.us/img192/3214/00gta1screen2225gu.jpg
http://www.sonypictures.com/movies/swat/site/downloads/samuelsize1.jpg

****

Thanks to the International Movie Data Base web site for the next batch:

"Farewell, My Lovely" (1975)


A mission in "San Andreas" has the same name.

"Red Dawn" (1984)


In Ammu-Nation, the Ammu-Nation commercial announcer calls the film a docu-
mentary. (GTW note: this clip is used as an Ammu-Nation commercial in "Vice
City," in which part of the story of "Red Dawn" is also referred to by Pastor
Richards on VCPR.)

"To Live and Die in L.A." (1985)


A chase in "San Andreas" is similar to one in "To Live and Die in L.A." (GTW
note: the car chase in the movie goes past a bridge like the one by C.J.'s
house and part of the car chase is in a big drainage ditch like the one used in
the chase in "Just Business." The movie also has a few things in common with
"Vice City," which I cover in my walk-through for VC.)

"The Color of Money" (1986)


C.J.'s pool opponent asks him to "show me the color of your money."

"New Jack City" (1991)


Big Smoke's crack palace looks like the Carter Apartment Buildings, crack
dealer Nino Brown's headquarters, in "New Jack City."

"South Central" (1992)


Big Bear, the former Grove Street gang member who's become a base head who
cleans the toilet of his supplier, is like Bobby Johnson's (Glenn Plummer) base-
head friend in prison in South Central (1992). Carl Johnson and Bobby Johnson
have similar looks, the same last name, and both experience betrayals, hopeless-
ness, and gang activity. The Grove Street and Deuce gangs have similar strate-
gies.
"GoldenEye" (1995)
C.J. leaps from a dam in "Dam and Blast" similar to a scene in the beginning
of the movie "GoldenEye."

"Con Air" (1997)


"Reuniting the Families" has a similar shot of doughnuts hitting the ground.

"One Eight Seven" (1997)


Cesar played Cesar in "One Eight Seven," in which he looked and talked the
same way.

"Donnie Darko" (2001)


The "Fearitdoit" program is like the program of motivational speaker Jim Cun-
ningham (Patrick Swayze).

"Ocean's Eleven" (2001)


The heist of Caligula's is similar to the casino heist of "Ocean's Eleven."

"The Transporter" (2002)


"The Da Nang Thang" has C.J. save refugees from a container on a ship, which
is similar to a situation in "The Transporter."

"Lost" (2004)
Some of the pedestrians say they watch "Lost."

"Terminator 2: Judgment Day" (1991)


"Just Business" features a scene in which a Packer drops into a drainage ditch
to chase Big Smoke's motorcycle, which is like a scene in "Terminator 2: Judg-
ment Day."

"Reservoir Dogs" (1992)


A movie theater marquee advertises "Reservoir Dregs" which is a parody of
"Reservoir Dogs."

"The Last of the Mohicans" (1992)


The movie poster for "The Last of the Mullets" looks like the movie poster for
"The Last of the Mochicans."

"A Few Good Men" (1992)


The movie poster "A Few Good Hens" is a parody of "A Few Good Men."
http://www.imdb.com/title/tt0402224/movieconnections

The submarine in San Fierro has stabilizers on the sail like a Russian submar-
ine but has a "USS" name.
http://www.imdb.com/title/tt0402224/goofs

The military base called KACC Military Fuels refers to the computer club
KACC--"Kingsway Amateur Computer Club." Some who went there later became part
of DMA Design, and some who were part of DMA Design became part of Rockstar
North.

The Comet looks like it did in the beta version of "Vice City."

Ken Rosenberg is based on David Kleinfeld, Sean Penn's character in "Carlito's


Way" (1993). Sean Penn's brother Chris Penn appears in "San Andreas" as a
C.R.A.S.H. officer. Sean Penn played a C.R.A.S.H. officer in "Colors" (1988).

Big Smoke's license plate is "A2TMFK" which indicates "a two-timing f**k."
http://www.imdb.com/title/tt0402224/trivia

****

Thanks to wikipedia for noting the following similarities between real life
places and places in the game.
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29

Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee.

Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi com-
pany in "Vice City" and "San Andreas," are named after a mental hospital in Mon-
trose, which is near Dundee.

The Grove is like the NWA-era Compton, Inglewood, and E LA.


http://en.wikipedia.org/wiki/Compton%2C_California
http://en.wikipedia.org/wiki/Inglewood%2C_California
http://en.wikipedia.org/wiki/East_Los_Angeles%2C_California

Mulholland is a wealthy neighborhood like Rodeo Drive.


http://en.wikipedia.org/wiki/Rodeo_drive

Richman, Los Santos, is like Bel-Air, LA.


http://en.wikipedia.org/wiki/Bel_Air%2C_Los_Angeles%2C_California

(The Los Santos Conference Center and) The Los Angeles Convention Center
http://img73.imageshack.us/img73/3019/00gta1screen951ln3.jpg
http://www.laavenue.com/convention.htm

(The Cathay building and) Grauman's Chinese Theater


http://img508.imageshack.us/img508/1044/00gta1screen950vs8.jpg
http://daguerre.frejol.org/photos/20040728001/800x600.jpg
http://img295.imageshack.us/img295/6120/00gta1screen938cr0.jpg

The name "Bayside" combines the name "Tayside" with "bay." From 1975 to 1996,
the city of Dundee was one of the districts of Tayside, a local government re-
gion of Scotland. And San Francisco is by a bay. (Dertyjerzian adds that the
name combines "Bay Area" with "West Side." I'm going to go with a combo of
those and "Tayside.")
http://en.wikipedia.org/wiki/Tayside

The Esplanade East docks, Pier 69, and the Esplanade East building with a
clock tower--the Embarcadero, Pier 39, and the Ferry Building
http://img262.imageshack.us/img262/84/00gta1screen122a5qd.jpg
http://img46.imageshack.us/img46/5341/00gta1screen122b5or.jpg
http://img290.imageshack.us/img290/4076/00gta1screen122c0nn.jpg
http://img184.imageshack.us/img184/9770/00gta1screen121a4ol.jpg
http://img184.imageshack.us/img184/3535/00gta1screen121b3hc.jpg
http://img180.imageshack.us/img180/1876/00gta1screen121c0dh.jpg
http://en.wikipedia.org/wiki/Embarcadero%2C_San_Francisco
http://www.inetours.com/Pages/SFNbrhds/Embarcadero.html
http://en.wikipedia.org/wiki/Pier_39
http://www.virtuar.com/ysf2/pier39.htm
http://en.wikipedia.org/wiki/Ferry_Building

(GTW note: I think the interior of the long lower segment of the Ferry build-
ing looks a little like the interior of the train station that's E of the Xoomer
garage save place. I haven't found a good match for the train station yet.)
http://www.inetours.com/images/Snglimg2/Mkt_Place_0921.jpg

The Castro district's gay culture is ribbed by naming the comparable San Fier-
ro section Queens.
http://img71.imageshack.us/img71/4808/00gta1screen4438la.jpg
http://en.wikipedia.org/wiki/The_Castro%2C_San_Francisco%2C_California

The Gant Bridge looks like the Golden Gate Bridge.


http://img119.imageshack.us/img119/7233/00gta1screen217a2yc.jpg
http://img119.imageshack.us/img119/2594/00gta1screen217b8dq.jpg
http://img119.imageshack.us/img119/3716/00gta1screen217c9zr.jpg
http://img126.imageshack.us/img126/4504/00gta1screen941ps8.jpg
http://en.wikipedia.org/wiki/San_Francisco-Oakland_Bay_Bridge

Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of the
Gant Bridge, is based on. (For Jizzy's, it's given a central roof and different
interior paint and furnishings.)
http://img162.imageshack.us/img162/2429/00gta1screen955awy2.jpg
http://img61.imageshack.us/img61/8407/00gta1screen955bbl5.jpg
http://img304.imageshack.us/img304/7800/00gta1screen955cjr6.jpg
http://img304.imageshack.us/img304/1215/00gta1screen955dto9.jpg
http://www.nps.gov/fopo/home.htm
http://en.wikipedia.org/wiki/Fort_Point
Bayside is like Sausalito.
http://img423.imageshack.us/img423/9593/00gta1screen217e6yu.jpg
http://en.wikipedia.org/wiki/Sausalito

The two bridges from Easter Basin to Bone County look like a couple of bridges
in Fife, Scotland. They're W of Edinburgh, the capital city of Scotland and
where Rockstar North is based. (The ones in the game are SE of Esplanade
North.)
http://img423.imageshack.us/img423/8937/00gta1screen2546ew.jpg
http://img527.imageshack.us/img527/8103/00gta1screen165c3ob.jpg

The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type sus-
pension bridge), which is a bit west of the Forth Bridge mentioned below.

(Some say it looks like the Oakland Bay Bridge to San Francisco, too. I think
the resemblance caused Rockstar to want to make a visual pun by putting the Kin-
caid Bridge, which resembles the Forth Rail Bridge, near it.)
http://img322.imageshack.us/img322/9094/00gta1screen165b7hb.jpg
http://img126.imageshack.us/img126/5838/00gta1screen940ag0.jpg
http://www.edinburgh-scotland.net/images/ForthRoadBridge03L.jpg

The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams ar-
ranged in horizontal diamond shapes), which is nine miles west of Edinburgh.
http://img278.imageshack.us/img278/6317/00gta1screen165a3dr.jpg
http://img418.imageshack.us/img418/8540/00gta1screen5598zu.jpg
http://www.edinburgh-scotland.net/images/ForthBridge03L.jpg

Mount Sutro's Sutro antenna tower is like the one on Missionary Hill.
http://img119.imageshack.us/img119/9104/00gta1screen2341tt.jpg
http://en.wikipedia.org/wiki/Sutro_Tower

The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casi-
no.
http://img525.imageshack.us/img525/9816/00gta1screen236lf.jpg
http://en.wikipedia.org/wiki/Imperial_Palace_%28hotel_and_casino%29

The Emerald Isle Casino and Hotel is a bigger but similarly Irish version of
Fitzgerald's Casino and Hotel.
http://img432.imageshack.us/img432/6752/00gta1screen324be.jpg
http://images.hotel-rates.com/hotels/LAS_FITZ-exter-1.jpg
http://renoscasinos.com/fitzgeralds/fitz.jpg

The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid.
http://img266.imageshack.us/img266/4567/00gta1screen252li.jpg
http://img108.imageshack.us/img108/351/00gta1screen265qy.jpg
http://en.wikipedia.org/wiki/Luxor_Hotel

One place on Old Venturas Strip looks like The Pioneer Club (of Fremont
Street) of 1942-1956, and 1983-1995, with Vegas Vic replaced by Avery Carring-
ton.
http://img432.imageshack.us/img432/9199/00gta1screen349ps.jpg

Another display on the same road depicts Candy Suxxx. Across the street from
Vic, over a strip joint, was Sassy Sally, later called Vegas Vicki, who was
posed, and originally raised and lowered one lower leg, the same way at Glitter
Gulch.
http://img144.imageshack.us/img144/4130/00gta1screen355wc.jpg
http://img232.imageshack.us/img232/7057/00gta1screen35a8re.jpg

Today they can be found as part of the Fremont Street Experience, an outdoor
mall with a canopy and a light show.
http://en.wikipedia.org/wiki/Fremont_Street_Experience
http://img231.imageshack.us/img231/999/00gta1screen80vic4tm.jpg
http://img140.imageshack.us/img140/7122/00gta1screen81vickie5fz.jpg
http://img53.imageshack.us/img53/7045/00gta1fremontstreet1nb.jpg

The casinos on Old Venturas Strip have light displays like those of Binion's
Horseshoe Hotel and Casino and The Fremont Hotel and Casino. (See my notes be-
low.)
http://www.bridgeandtunnelclub.com/bigmap/outoftown/lasvegas/downtown/

(GTW note: on the corner near the sign that looks like Candy Suxxx is a
curved plate of lights that's similar to the one on Binion's Horseshoe Hotel and
Casino. The vertical columns of blue lights are similar, too.)
http://img141.imageshack.us/img141/4371/00gta1screen759zv.jpg
http://img100.imageshack.us/img100/8572/00gta1screen79binionsh7ny.jpg
http://img215.imageshack.us/img215/2632/00gta1screen80binionsh20rq.jpg

(GTW note: the lights at the intersection of The Strip and Old Venturas Strip,
on the corner S of the depiction of Avery Carrington, are similar to the lights
of The Fremont Hotel and Casino.)
http://img91.imageshack.us/img91/582/00gta1screen734qs.jpg
http://img99.imageshack.us/img99/2641/00gta1screen77fremont4mr.jpg
http://img134.imageshack.us/img134/6485/00gta1screen5309dh.jpg

The Glory Hole Theme Park references on the radio refer to holes between
stalls in sex joints used for anonymous sex.

"San Andreas" features playable games similar to the arcade games Gyruss (They
Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d).
http://en.wikipedia.org/wiki/Gyruss
http://en.wikipedia.org/wiki/Defender_%28game%29
http://en.wikipedia.org/wiki/Gradius

Thanks to Wikipedia again for the next two examples.


http://en.wikipedia.org/wiki/Sprunk#Easter_eggs

The six body bags in a hole mentioned earlier are probably the result of a
couple of Mafia men in the Introduction video who dump the dead bodies of their
victims in a hole in the desert. (GTW note: the one with a cigarette looks
vaguely like a De Niro character.) In the movie "Casino," 1995, Sam Rothstein
(Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of
their "problems" by burying them in the desert.
http://img138.imageshack.us/img138/35/00gta1screen960bz1.jpg
http://img138.imageshack.us/img138/4029/00gta1screen961vw6.jpg
http://en.wikipedia.org/wiki/Casino_%28film%29

In the Andromada of "Stowaway," some "men in black" act out the myth of aliens
that dress like government agents to silence people who've found evidence of
aliens on Earth. They call C.J. a "carbon-based buffoon" and tell him "You
evolved from shrews."

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.2 PC Health

I.2.a Clean your disk, disk player, and PC

Clean your Play disk and use a CD laser lens cleaner disk in your player.

Turn off your PC and use a can of compressed air and clean out your PC box,
CD/DVD player compartment, and keyboard. If you spill something into your key-
board, disconnect it, flush it thoroughly with water, and let it dry for a few
days.

(I've seen disk cleaners, laser disk cleaners, and cans of compressed air on
sale at department and drug stores.)

I.2.b Get your hard drive clean and in order

After using the Internet go to Start, All Programs, Accessories, System Tools,
and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files,
and Recycle Bin. The Temporary Internet Files can help you surf the web faster,
but I search it fast enough without them and they can build up into a huge batch
of bytes in no time.
Get the free software versions, at least, of Ad-aware and Spybot. You might
like to go to the Downloads section of the Microsoft web site and try their free
beta version of AntiSpyware. Keep them updated and run them regularly.

Spybot
http://www.safer-networking.org/en/download/index.html

Adaware
http://www.lavasoftusa.com/software/adaware/

Buy an anti-virus program, keep it updated, and run it regularly. Disable


auto protect to play games or download drivers. I currently use and recommend
BitDefender9 Standard. (If you do that, don't use similar software like the
kind I mentioned above--it can cause compatibility problems.)
http://www.bitdefender.com/ca/
http://www.pcworld.com/article/124475-1/article.html

At least once a month--even a week--run the Disk Defragmenter. For Windows XP


Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk De-
fragmenter. Run it after crashes and after you make any big changes to your PC,
too, like after installing or removing new graphics card drivers or a big game
demo or such.

Even better is Diskeeper, which is what the Windows defragmenter is a scaled


down version of. I recommend the Professional version--it lets you do a boot
time defragmentation, which defragments the Pagefile and Master File Table.
Your other files run in co-ordination with those, but you can't defragment those
with the Windows defragmenter.
http://www.diskeeper.com/defrag.asp

I.2.c Use the latest updates

On your browser, click Tools and run Windows Update about once a week.

Make sure you have the latest updates for your sound (Creative Labs, etc.) and
graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA
Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi-
crosoft web site Downloads section), mouse, keyboard, and whatever else you use
for the game you can get updates for.

Go to Run, type in "msinfo32," and click OK if you're not sure what your com-
puter specifics are, and see how they compare with the requirements for comput-
ers given on the bottom flap of the box of the game. You might want to upgrade
something.

You could try the same thing except type in "dxdiag," too.

Better yet, try something like SiSoftware Sandra Lite 2005, mentioned below in
the Tweak guides part of this section, and run the various modules it contains.
You can not only learn what your various PC components are, but get helpful rec-
ommendations about changing settings and making upgrades to improve the perfor-
mance of your PC. (I talk the recommendations over with an expert 1st.)
http://www.sisoftware.co.uk/

I.2.d Turn off unnecessary applications before running the game

Run a free utility called End-It-All 2 and use the "Close all" button to shut
down other applications before running the game.
http://www.docsdownloads.com/

I.2.e Take2 Games web site and toll-free phone number

For technical support, check the support section for the PC "San Andreas" at
the Take2 Games web site. Go to Take2 Games, Support, Grand Theft Auto: San An-
dreas (PC). They have a toll free number, too, which connects you to some nice
people who offer personal support: 1-866-219-9839. Help them isolate the source
of your problem by doing the other things recommended in this section 1st.
Try to avoid things that make your game freeze so you have no ability to get
out of the game with the keyboard. Turning your PC off at the main power button
is bad for your computer, so use the reset button (just below the main power
button on my PC) instead at such times.

You may have to remove a mod because you made an installation mistake or it's
corrupted due to a faulty download, etc. My PC has bad reactions to some other-
wise, too, for some reason. Try getting advice from the creator of the mod,
from GTA Forums web site, etc. If worse comes to worse, for whatever reason you
may never learn--some unfortunate combination of the mod with some component or
setting of your PC--you may need to just remove it.

According to the "Read Me" for the game:

For support please visit:


http://www.rockstargames.com/support

The support for each of various countries is given at (you have to Copy and
Paste the last two lines to the 1st line in the address bar):
http://www.rockstargames.com/support/req_support_detail.php?product=191%2C3%2
CGrand+Theft+Auto%3A+San+Andreas%2CPC%2CRockstar_Games%2Cgtasa&submit=Submit

If you prefer to contact tech support via e-mail or phone please use the fol-
lowing:

For US Support
Phone: 1-866-405-5464
E-mail: usa@rockstarsupport.com

For Canadian Support


Phone: 1-800-269-5721
Em ail: canada@rockstarsupport.com

The Take 2 toll-free phone number for support for the game is:
U.S.A.: 1-866-219-9839.
Canada: 1-800-638-0217.
http://www.take2games.com/index.php?p=support

********

The v.1.01 patch

The Take 2 Games web site has a patch for "San Andreas" now.
http://www.take2games.com/index.php?p=support

You might also want to follow the posts on the topic at GTA Forums > GTA Se-
ries > GTA San Andreas > Xbox & PC Chat > PC Patch up...
http://www.gtaforums.com/index.php?showtopic=208932

On the plus side, it helps with DVD streaming, lets vehicles get dirty and
clean, and makes the dance game easier (I'd be more concerned to have "Lowrider
Challenge" made easier). You can use your old save games with the patch in-
stalled. It shouldn't create a problem with .txd and .dff mods you've already
installed.

On the negative side, the game often didn't start for me when I used the
patch, and a menu that says "the original disk could not be found or authenti-
cated" appeared instead. A spokesperson at Take 2 said the cure for that is to
uninstall and reinstall the game without the patch, and that Rockstar doesn't
plan to put out another patch at this time. The patch also can have compatibil-
ity problems with the DVD player/burner you use to play the game, and if your
model has been discontinued and you can't get an update for it, you're out of
luck.

You'll need to check to see if a tool you'd use to make further mod changes
with, or a trainer, is compatible with v1.01 if you use the patch. For in-
stance, the GTA SA Control Center is compatible with both the patched and un-
patched versions, but doesn't have the ability to stop timers that count down
(Sub-missions, "Kick Start") yet. The Pizzadox Plus 27 trainer stops timers
that count down, but isn't compatible with the patch. The unpatched version
would be compatible with the broadest range of modding tools and trainers.

I've kept the patch awhile to see what else I'd see. When C.J. said "Yes" to
Michelle's invitation to go inside to have some coffee, the game screen, black
with "Downtown" in the lower right corner, froze and I had to use the Device
Manager to get out of it. Opius, at GTA Forums, explained that the patch makes
the game react to that by going into an infinite loop instead of loading the
animations and models. If, instead, it censored the indoor coffee scenes with
a variable at the start of the file, it would let the game show the short scene
of the outside of the house jostling, but that wouldn't be as thorough and would
cause problems for modding the SCM file.

So if you use the patch, press "N" for "No" when the girlfriend asks if C.J.
wants some coffee or you may need to press your computer's reset button.

Another glitch I've had with it, which I haven't seen a report of anywhere
else, is that a date with Michelle ended with her giving C.J. a BJ (suggested;
you couldn't see the Johnson Johnson) on the sidewalk. (Update: Katie did the
same thing.)

********

v.2 and the Special Edition

You can use or make more kinds of mods with v.1 than v.2. See the start of
the modding section (see X) to see what kinds of mods you can use or make for
v.1 and v.2, and how to convert v.2 to be able to mod it like v.1.

You need to use the data\script folder of v.1 to use v.1 save games with v.2,
and visa versa (See I.3.c).

The Special Edition on PS2 features "The Introduction" and a documentary di-
rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali-
fornia's low rider car club, The Majestics.
http://ps2.ign.com/objects/773/773077.html

I.2.f Tweak guides

Go to the TweakGuides.com web site, as recommended in the helpful "Tweak


Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos--at Gamefaqs.
http://www.gamefaqs.com/

It makes a good point about the value of the various helpful, informative
guides by Koroush Ghazi at the Tweak Guides web site:
http://www.tweakguides.com/

If you're like me, and have had a glitch or freeze or stuttering frame rate
now and then and couldn't afford to pay dozens of dollars every time you had a
question, it's good to know you're at least using preventative medicine to give
your computer every chance to work as efficiently as it can. You'll get the
best performance out of it for games and maximize the mileage you'll get out of
that expensive computer hardware. And if you do need to hire someone, you'll be
more well-informed when you talk to them.

A couple of such tips I picked up from "The TweakGuides Tweaking Companion"


there:

By using SiSoft Sandra Lite (free software, or freeware), you can not only
find out a lot of information about the components of your computer, but get
useful tips on what might work better with a different setting or upgrade.
Sometimes glitches and freezes are due, at least partly, to poor PC perform-
ance--overheating alone can cause such things.

At the SiSoftware site, click on the icon for the latest version of SiSoftware
Sandra, then click to download the shareware (Lite) version, then, below the
column labeled "Lite," click "Download."
http://www.sisoftware.co.uk/
http://www.sisoftware.net/index.html?dir=dload&location=sware_dl_3264&langx=en

If you want to learn more about your components and how they compare to others
at running games, you could go to the Futuremark web site and download a free
version of 3DMark. It's a popular benchmarking tool that has been used at var-
ious web sites to get test results of new components.
http://www.futuremark.com/download/

I especially recommend you make backups and carefully use the advice given in:

TweakGuides Tweaking Companion


ATI Catalyst
Nvidia Forceware
Simple Antialiasing & Anisotropic
VIA Hyperion FAQ

It especially focuses on getting good performance out of your PC, and a good
frames per second (fps) rate, etc., for games. It has special sections for
"Half Life 2," "Morrowind," "Far Cry," "F.E.A.R.," "Need for Speed: Most
Wanted," several "Battlefield" games, and some others. And there's a section on
"Game Music Extraction" which is a topic someone has a question about now and
then on the Gamefaqs message boards.

Use System Restore (Start, All Programs, Accessories, System Tools, System Re-
store, or Start, Control Panel, Performance and Maintenance, System, System Re-
store) if you screw up and aren't sure how you did it and need to revert to your
old configuration.

I.2.g Volume

If your sound card software is similar to mine (for a Sound Blaster Audigy 2),
you can adjust the volume of the game with your general volume control or the
sound mixer's wav control. (I once had a glitch that caused the game to get
quiet. I thought I needed another sound card update download when I stumbled
onto the fact that the Wave slider of the Surround Sound mixer of the card had
gone to the bottom, for some reason. I just turned it back up.)

I like to keep a volume control icon in the taskbar in the lower right of my
screen as well.

After installing an update for the driver, I have to make sure the "Digital
Output Only" box is unchecked for headphones in Speaker Settings, too. The de-
fault settings make it checked but then I can't hear the sound with my head-
phones.

To use the general Windows way to put a volume icon in your taskbar, go to
Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these
three choices--Adjust the system volume or Change the speaker settings or Sounds
and Audio Devices--to bring up the Sounds and Audio Devices menu. Check the box
by "Place volume icon in the taskbar." You can adjust your system volume from
there, too.

I.2.h System requirements

Minimum System Requirements:

1GHz Intel Pentium III or AMD Athlon Processor


256MB of RAM
8x DVD-ROM Drive
3.6 GB of free Hard Disk space for a minimal install
64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)
DirectX 9 compatible Stereo Sound Card
Keyboard and Mouse

Recommended System Requirements:

Intel Pentium 4 or AMD Athlon XP processor (or better)


384(+) MB of RAM
16x DVD-ROM drive
4.7 GB of free Hard Disk space for a full install
128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)
DirectX 9 compatible Surround Sound Card
Game pad with twin axis analog controls (USB or Joystick Port)
Keyboard and Mouse

Supported operating systems:

Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus


DirectX 9

Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus


DirectX 9
http://www.take2games.com/index.php?p=support

I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium.

Thanks to billhitman for recommending a web site that makes an online check of
your computer to see if it can run any of dozens of games:
www.srtest.com

I.2.i PC hardware and software on a budget

I've gotten some letters from some of the nicest people you'd ever want to
meet who live in India. I get the idea that the latest good graphics cards and
DSL aren't very common there, so I thought I'd add a section about things that
might help you out if you're in the same boat.

From what I can tell, I wouldn't recommend you get a bunch of PC hardware till
after the Vista OS comes out in early 2007. Some new things will be needed to
make full use of it, and who knows what improvements will be made for anything
else by then.

For new computer gear, comparison shop for the best quality at the lowest
price by reading reviews. Check the dates on them because it's a fast-changing
field. Putting the name of a graphics card or such and "review" in the Google
search engine makes a lot of reviews turn up. Some of the review sites include:
http://gear.ign.com/
http://www.neoseeker.com/
http://www.anandtech.com/
http://www.sharkyextreme.com/
http://www.tomshardware.com/
http://www.pcstats.com/
http://reviews-zdnet.com.com/
http://en.wikipedia.org/wiki/PC_Magazine
http://www.pcworld.com/resource/infocenter/0,ctrid,5,ic,Laptops,00.asp

Then use price comparison sites:


http://dmoz.org/Home/Consumer_Information/Price_Comparisons/

Some U.S. sites to check for the lowest price include:


http://www.pricegrabber.com/
http://www.bizrate.com/
http://www.nextag.com/
http://www.shopzilla.com/
http://www.mysimon.com/

If you don't find the PC bargains you want at newegg, zipzoomfly, or tigerdi-
rect...
http://www.newegg.com/
http://www.zipzoomfly.com/jsp/Home.jsp
http://www.tigerdirect.com/
http://en.wikipedia.org/wiki/Newegg
http://en.wikipedia.org/wiki/Zipzoomfly
http://en.wikipedia.org/wiki/Tigerdirect

...and you want a card that's cheaper still, use eBay:


http://www.ebay.com/
http://en.wikipedia.org/wiki/Ebay

I recommend eBay in my walk-throughs as a place I've gotten some of my games


for a real bargain. Make sure to check the dealer's ads for what's included,
maybe even a reputation as being reliable. Be VERY careful about that if you
go for computer gear that way.

If the feet of your mouse wear off, an alternative to buying a new mouse is to
buy new Teflon feet for them:
http://www.slicksurf.com/

For cheap files and software, you could download and use a free file hosting
service (I have Shareaza), which lets you use person to person file sharing.
How fast it is depends on your Internet connection--it doesn't speed it up.
http://en.wikipedia.org/wiki/File_hosting
http://en.wikipedia.org/wiki/Shareaza
http://www.shareaza.com/

To speed up slow dial-up speed, you might download and use a free web acceler-
ator. I haven't used one in a while (I've had DSL for about a year now). (When
I used Proxyconn, which you have to pay for, I didn't use it for photos I wanted
to see clearly--the fast speed messed them up a bit.) A number of web sites for
web accelerators is at:
http://en.wikipedia.org/wiki/Web_accelerator

NVIDIA SLI and ATI Crossfire were in the news a lot when I 1st wrote about
them, so I want to go back and update that part. The earliest reports made it
sound like a way people might use any two cards at once to improve their graph-
ics cheaply, then it sounded like something only a small percent of enthusiasts
(and I mean even in the U.S.) could pay to do with certain cards they'd have to
buy for it. The last I heard at this writing, AMD may finally let a person on a
lower budget get a motherboard and as many as four lower price ATI graphics
cards to be "future-proof" for gaming. I hope some of the technology of the
Cell for PS3 is used to improve PC quality at an even lower price someday, too.
Havok FX sounds like it will help.
http://www.neoseeker.com/news/story/5552/
http://www.havok.com/content/view/187/77/

I forget where I read it recently, but someone reported that a head of NVIDIA
was asked why they charge so much for graphics cards. He basically responded
that as long as people buy them that way, they'll make the price high. (Brawl-
ing will not be restricted to the rules according to Hoyle. "The way they're
meant to be played," huh? Maybe he can get the head of Sony to help him.)

I.3 How to save games

I.3.a The convenience of copies of your GTA San Andreas User File

You can save your achievements--Stats--for a number of efforts at the game in


a number of save game slots at the same time.

It's good to know your whole set of save game statistics for each of your save
game slots are saved in My Documents in "GTA San Andreas User Files."

A very useful gimmick to know is that you can keep a copy of it in My Docu-
ments (I'd right-click one of the folders and rename it something that describes
what's done on it) and continue playing on the other one.

You can open the User Files folder and copy the individual file for a save
game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of
the game done on it. I'd rename it something that tells me what's done on it,
and paste it in a folder I'd create for save game files in My Documents.

Here are a couple of important uses for a copy:

1. If, for whatever reason, you need to reinstall the game, you don't have to
lose your accomplishments. When you uninstall, it doesn't uninstall My Docu-
ments\GTA San Andreas User Files (including User Tracks tunes), which it leaves
for you to uninstall manually. The old User File should serve the new install
and not be replaced by a new one.

(But considering the glitches that can happen, I add "Backup of" or such to
the name of my User file, let the new installation create a new User File by
playing the game a little, delete the new User File it creates in My Documents,
then rename the old "Backup of...." folder by taking "Backup of...." off the
name. It may not be necessary to go through that, but it makes me feel a little
more confident that I'll save my work.)

2. You can save one or more backup copies with parts of the game already done
on them.

For example, I keep a copy for each stage of the game where I've gotten cer-
tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done
certain missions up to a batch of missions I'd like to try again or try new
tricks for. And I keep one copy with 100% completion. This way, I can play
with the game more like one that lets you pick which mission you want to do,
which is a real convenience for a game that has so many missions but doesn't
offer that choice in the menu.

If you want to get certain preliminaries done faster despite the lack of mis-
sion selection, you can speed the Stat building a LOT by changing data\
ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante
vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's
Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50
Photo Ops, etc., easily with one of the teleporters I recommend (see X.13.a and
the two sections after that), save the game, and copy the save file. You'll al-
ways have the choice to play the game with all those missions over with, and
with all the abilities and weapons that come from them, to enjoy everything else
about the game with.

I recommend making a copy of your save game at a few big turning points in the
game in my walk-through, but do it at as many places in the game as you want to.

Make a separate folder in My Documents for such copies and use them as spares
you don't use except to make copies from.

I.3.b Where to find a PC save game for nearly each of the main missions

mikeswi, at GTA Forums > GTA Series > GTA San Andreas > General PC Chat >
Pinned: Save Files - All Storyline Missions, offers a PC save game for each of
the main missions from "Drive-Thru," with 100 tags sprayed, onward.
http://www.gtaforums.com/index.php?showtopic=205856

Certain ones come with extras, like an Oyster, etc., collection or Sub-mission
(Paramedic, etc.) done, or a fireproof Tahoma, indestructible Sabre, or bullet-
proof S.W.A.T. in a garage.

You could also start saving copies of your own in a folder if you like to do
things a little differently. For example, I'd usually get the the health, weap-
on, and vehicle Stats maximized in the beginning.

I.3.c Some advice about saving the game


including using save games from v.1 for v.2 or vice versa

When you save your game at one of those floppy disks, make sure C.J. has his
full Armor (saving and loading the game restores full Health), the weapons he'll
need (each run through a weapon pickup after the 1st adds to the ammo it has),
and the vehicles he'll need saved in his garages, so he's prepared for whatever
he'll need the next time you load the game.

You can't save during a mission--the floppy disks disappear until you either
pass or fail it.

Saving the game advances the game clock six hours. You can use this to pre-
pare the time clock so it's a certain time at a convenient place when you load
the game. This is handy for making multiple efforts from C.J.'s save place for
missions that are only available at certain places at certain times, like the
"Burglary" Sub-mission, "Kick Start," etc.

Saving the game restores all weapon pickups, which can be handy in stocking up
on ammunition. Since weapon pickups reappear in six game hours, you might in-
stead plan a loop for C.J. to make through several weapon pickups to stock up
on ammunition.

You can get rid of a wanted level by saving a game (you don't have to reload
the game, etc., as was the case for "Vice City"). I get rid of wanted ratings
without saving them, though.

Don't save your game at Madd Dogg's mansion after "A Home in the Hills." A
glitch, which Orion_SR has identified as being due to saving near a basketball
court, may cause that to corrupt your Stats and make the basketballs disappear
from all the courts of San Andreas.

Take 2 recommends that you have C.J. get something to eat at least every other
day, preferably every day, to avoid the glitch that causes C.J. to be unable to
use the gym equipment.

See "Glitches" (I.12) for downloads that fix the basketball and gym glitches.

Some PS2 players have reported game Stats corruption by saving your game right
after "The End of the Line," so I'd play it safe for PC and do something else
before saving.

Try to save just one hard to replace vehicle in any one garage. Saving more
than one in a garage has been known to make mods and paint jobs, even whole ve-
hicles, disappear.

Using save games from v.1 for v.2 or vice versa

According to wolf68k, to use the save games with one for the other, you need
to replace the data\script folder (which contains the main.scm file and
script.img) for the other with a data\script folder from the one. He provided a
helpful message about it at GTA Forums:
http://www.gtaforums.com/index.php?showtopic=220746&st=20

You can find some SA backup files and folders at:


http://www.gta-downloads.com/database.php?act=category&id=94

If it doesn't have the version you're looking for, you could make a request
for it at a message board for SA.

Be sure to save a backup copy of a folder before you replace it.

I.3.d An application that tells you your mission completion status, and shows
you, on a map, which Tags, Oysters, Photo Ops, Horseshoes, and Jumps
you need to tend to

gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli-
cation called SAMA--the San Andeas Mission Analyzer. It's available at this web
site:
http://www.gta-sanandreas.com/forums/index.php?showtopic=59013

If you have .NET Framework 1.1, SAMA creates screens with your mission comple-
tion information and maps of the Tags, Jumps, etc., you need to take care of.
If you don't have .NET Framework 1.1, you can use a version of SAMA that gives
you a print out. Since .NET Framework is a resource hog which detracts from the
ability of your PC to run games, you shouldn't install .NET Framework unless
you're a programmer of some kind who already has a need to have it installed.

Thanks to plaka, at GTA Forums, for spreading the word about it:
http://www.gtaforums.com/index.php?showtopic=220426

If you already have .NET Framework installed (if you have Vista, like me, you
do), or are considering installing it, you might want to read the passages about
cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the
Tweakguides web site by Koroush Ghazi.
http://www.tweakguides.com/ATICAT_3.html
http://www.tweakguides.com/

I.3.e A mod that shows you the locations of items left to find on your radar
Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters, Photo
Ops, and Horseshoes left to find in the category you've chosen on your radar.
While you look for Photo Ops, it also puts a green marker by the ones you
haven't taken pictures of yet to make them easier to find.

I.3.f 100% completion guide

You can find a checklist of missions you need to complete for 100% completion
of the game at:
http://www.gtasanandreas.net/checklist/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.4 Settings

Configuration

I use the Mouse and Keys setting.

The Joypad choice is similar to the Classic Controls setting of "Vice City":
you don't get mouse steering but you can use auto-aim by pressing the RMB. The
number of things you can use auto-aim with has been increased for "San Andreas."
In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw,
a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm. I mainly use it
with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or
hear the pedestrians say things they only say when held up by auto-aim. GTA's
are more like interactive movies than other games, and my favorite movies don't
star robots.

In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and
you can use both mouse steering and a gamepad. In the Joypad Configuration,
targeting features auto-aim but you can't use mouse steering along with your
gamepad. The shooting generally isn't the hardest thing to do in a GTA, so un-
less you really need the auto-aim of the Joypad Configuration at the expense of
being able to use mouse steering, I recommend using a gamepad to supplement the
Mouse and Keys Configuration and turning on Steer with Mouse.

For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b.
For gamepad settings, see I.6.c.

Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the
mouse forward, the view will go down, etc. (If you do that, remember to draw
the mouse back to send the cue forward for Pool, too.)

Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four
wheel vehicles, with the mouse. It doesn't disable the keys you can use to
steer, notably to set a tipping four wheel vehicle upright or when using a mo-
torcycle for stunts. I usually don't use it for two wheel vehicles, especially
if I need C.J. to do a forward drive-by with one. You can steer, control Up
and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse
out of the way while you do--the steering for a two wheel vehicle goes out of
control if you try to steer it with the keyboard and bump the mouse.

Fly With Mouse lets you steer aircraft with the mouse, which I usually don't
use.

You can add recordings to the My Documents\GTA San Andreas User Files\User
Tracks folder, then hear them on a User Tracks radio station in the game. The
game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files.
You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for
them. (You have them if you have Windows Media Player 9 or above, a recent Ap-
ple Quicktime Player, or a combined CODEC package installed.)

Audio Setup > Radio EQ On causes the radio to have a different sound quality
depending on what vehicle C.J. drives.

Audio > Radio Audio Tune causes a vehicle to play the same radio station that
C.J. was listening to in his last vehicle.

Audio Setup > User Track Options > Play Mode

Radio Commercials appear between User Tracks


Random User Tracks play without commercials in random order
Sequential User Tracks play in alphabetical order

If you add recordings to the User Tracks folder, have the game scan for them
in order to hear them in the game. The options for that are:

Audio Setup > User Track Options > Automatic Media Scan causes the game to
scan for User Tracks each time you load the game.

Audio Setup > User Track Options > Scan User Tracks lets you choose when to
have the game scan for User Tracks (such as just after adding something to User
Tracks).

(Note: C.J. looks like he's changing the station when you switch stations.)

Display Setup > Store Gallery Photos lets you save pictures taken by the Cam-
era in the game to My Documents\GTA San Andreas User Files\Gallery.

Display Setup > Advanced

For a better frames per second (fps) rate, you'll have to know your graphics
card and PC capabilities. The PC Health section may offer some information
that's useful in getting a good performance out of the game in conjunction with
these concerns. Having a decent fps is so basic to the smooth performance of
the action, I'd start at a low setting and stop at higher ones if they cause
lags, etc., and just try anything higher for a screen shot. A complete instal-
lation is less likely to have performance troubles, too.

The options you can adjust accordingly are:

Draw Distance determines how far away things are visible. If you have a bet-
ter PC setup, there are mods you can download or make that let you increase this
two or four times beyond the original limit (X.13.f).
http://www.gtaforums.com/index.php?showtopic=195185&st=0

Frame Limiter The game plays at 25 frames per second when this is on.

Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count
slower with the frame limiter off. Orion_SR adds that damage (important in some
school tests) happens faster. He recommends leaving the frame limiter on for
"Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent
NPCs from getting killed too soon in timed situations. You can further increase
the fps, and slow down timers, by turning down visual detail (Visual FX Quality,
Mip Mapping, and Anti-Aliasing) and the Draw Distance.

I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted
stars blink a lot faster for probation periods, vehicles don't coast as far, the
Skimmer won't take off from the water, vehicle sirens couldn't be turned off,
and C.J. had a normal reflection in mirrors (not the kind with some teeth mis-
sing I mention in I.1) with the frame limiter off. There weren't as many cases
of things not appearing fast enough to avoid hitting them as I saw with the
frame limiter off in "Vice City," but there were a couple of close calls with
trees that appeared suddenly before C.J. while flying, and some land vehicles
that suddenly appeared backwards or imbedded in the road, so I might like to
turn off the frame limiter to have faster fps occasionally for some of the timed
things.

The fps may be lower if you turn up the antialiasing or anisotropic filtering
or such.

Visual FX Quality (Low/Medium/High/Very High) Changes the number and degree


of effects used, such as shadows and how detailed they are. The shadows of Low
are more like "GTA III" shadows.

MIP Mapping This smoothes out differences in textures, such as the distant
parts of roads that don't fully appear till you near them.

Anti-Aliasing (Modes 1--6). I typically had my graphics card set to Applica-


tion Preference and use the Anti-Aliasing offered by an individual game. With
my recently updated computer, I've set both Antialiasing and Anisotropic Filter-
ing to 2 on my graphics card. If you do something like that, you then set each
one you changed with your graphics card to 0 or 1 in your games, if it isn't
grayed out, to avoid a conflict.

Resolution I've read that it's good to make this the same as you use for your
Desktop to avoid a performance conflict.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.5 Stats

How to check the Stats

Changes in Stats are shown in the upper left corner of the screen. The Res-
pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the
Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen
in the lower left of the screen by pressing Tab. All the Stats can be seen in
the menu by pressing Esc and clicking Stats.

STATS .HTML file

If you pause the game, click on "STATS," and press S, you can save your stats
as an .HTML file. The order of the "CRIMES" and "GANGS" categories are
switched, though. (Thanks to T Money)
http://www.gtaforums.com/index.php?showtopic=242882&hl=

I.5.a Criminal Rating

-10,000 to -6,000 Crackhead Derogatory term like "moron," based on derog-


atory things to call someone who helps fi-
nance organized crime by smoking crack, which
makes you wonder how it got on this side of
the list; rock star not Rockstar; cluckin'
but not at the Bell.
-5,999 to -4,000 Bitch-made Misogynist term for either a man who does
what a woman wants him to do or is like a
woman therefore less than a man.
-3,999 to -2,000 Off-Brand Not the genuine article; faulty; janky; has
no friends or fashion sense.
-1,999 to -500 Scandalous So bad it's liable to cause gossip.
-499 to -1 Player-hater One who hates others for having more than
they do, notably out of jealousy for a
playa who has game; someone critical of
the type of playa given for "playa part-
ner"; a Ph'in' c**k blocker.
0 to 19 Vic Victimizes others or is a victim.
20 to 49 Square Considered boring for not being trendy; a punk
a**.
50 to 74 Civilian A stranger; it may be derogatory.
75 to 99 Rat More derogatory than snitch for someone who
betrays a criminal.
100 to 119 Snitch Doesn't keep a criminal's secrets for them
that allow them to get away with the crime;
busta in the sense of crime-buster.
120 to 149 Dry Snitch Says something critical or incriminating
about someone intending that someone else
overhears it but pretends it's inadvertent;
may be used about a sexually unresponsive
woman (as if "a" were used instead of "i").
150 to 199 Transformer Someone who changes in a negative way:
seems less attractive up close, changes
fashion too often, etc.
200 to 239 Punk-a** Bitch Misogynist derogatory term for a man,
like "pu**y" combined with "punk."
240 to 269 Sucka Generic derogatory term; a hoo rider
mark; a hoe cake.
270 to 299 Poot Butt A stupid, lazy person, often said with "moth-
erfu**er," probably because it sounds silly
by itself.
300 to 329 Buster A youngster trying to be a gangster; generic de-
rogatory term like "fool"; busta; a phoney that
doesn't deserve respect; seems to have nothing
to do with the actual Keaton.
http://www.youtube.com/watch?v=t8XfCvXoN_s
http://www.busterkeaton.com/
http://en.wikipedia.org/wiki/Buster_Keaton
330 to 369 Mark Busta.
370 to 399 Chump Busta, possibly fooled by something.
400 to 449 Trick A woman who's a tease, a whore;
a man who's a client of a whore;
something a whore does to her
client.
450 to 499 Red-headed Stepchild Someone who doesn't fit in, possi-
bly bullied.
500 to 549 Peon Like "peasant" is meant when used conde-
scendingly as an insult; a person of low
standing.
550 to 599 Pee-Wee A young gangster; a small pe*is; $5 of
crack.
600 to 609 Prankster A buster gangster.
610 to 649 Fool Someone who lacks intelligent judgement.
650 to 699 Street Cat Urban (possibly poor)/underground/hip-hop/
gangster culture-oriented person.
700 to 849 Thug Generally a brutal criminal (not simply someone
who's gone through struggles as when meant in
the Tupac Shakur sense).
850 to 999 Hustler In this context probably not just some-
one who's energetically ambitious but one
who will scam and cheat people to obtain
things.
1,000 to 1,049 Playa Partner A sexual partner or friend of a guy who
tries to con a lot of women to have sex
with him; the more his range of influ-
ence, the greater his "game," therefore
respect among those so inclined to re-
spect that.
1,150 to 1,299 Mack A playa in the sense of "playboy"; in this
context, probably even a pimp.
1,300 to 1,499 Pimp Hustles patrons for whores aka ho's.
1,500 to 1,699 Crime Partner The friend or sex partner of someone who
commits offenses against the law and/or
morality.
1,700 to 1,999 Homeboy Homie; folkie; friend
2,000 to 2,099 Homie Homeboy; homeslice; friend
2,100 to 2,299 Road Dawg A loyal friend whether in or out of prison; a
woman who's become less attractive with age:
a d-dub-a.
2,300 to 2,499 Hoodsta A term originated on the W coast for someone
from the 'hood, probably in a gang.
2,500 to 2,749 Hard-a** A tough person; in this context, probably one
who picks on others and starts fights to show
off for whoever is stupid enough to admire
that.
2,750 to 2,999 Banger In this context, probably a gang banger; mari-
juana; cocaine in Dublin, according to one
source.
3,000 to 3,499 Li'l G A little gangsta/gangster/criminal, in this var-
iation often accompanied by crimes against lan-
guage, or at least spelling; a buster.
3,500 to 3,999 Loc Someone who shows a love of crips; a crip (com-
munity restoration in progress) was originally a
member of a gang in LA that wanted to eliminate
crime in their neighborhood; ironically, the
crips became gangsters themselves; a local per-
son or a crazy loco person or both.
4,000 to 4,999 Jacker Thief, especially a carjacker. In a multi-play-
er video game, they shoot someone who was al-
ready shot and claim credit for the kill.
5,000 to 7,499 Shooter Gangsta term of brotherhood for another;
the gambler who is rolling the dice at the
craps table.
7,500 to 9,999 Foot Soldier Standard initial rank of a gang member; in-
fantry gangster.
10,000 to 19,999 Hoo-Rider An annoying person or Mrs. Pete Townsend.
20,000 to 29,999 Soldier A gangster (in this context, not just some-
one who fights through rough times).
30,000 to 39,999 Hawg Acronym for Heterosexual Aging White Guy
(how'd I get up this high on this list?
Hey?!)
40,000 to 49,999 Gangsta Criminal.
50,000 to 69,999 Ghetto Star A popular gangsta.
60,000 to 79,999 Monster A very successful threatening force that's
considered crazy; a truck with very big
wheels; a socially misunderstood person who
meant well but became ostracized and vio-
lent in a sensitive performance by Boris
Karloff.
80,000 to 99,999 Big Homie A well-respected homeboy; A friend character-
ized by the acronym for Business Instead of
Games (Notorious Big--rapper).
100,000 to 149,999 Boss Hawg Someone that's extremely selfish with their
money; a feisty, chubby, rich, and corrupt
politician (thank you imdb) in a TV show I
didn't see.
150,000 to 199,999 Shot Caller Someone who gives orders.
200,000 to 299,999 OG An original gangster--what a gangsta is
considered if they shoot someone. Then
they're no longer a BG--a baby gangster.
300,000 to 374,999 High Roller Someone who wagers large sums of
money at the casino.
375,000 to 499,999 Four-Star General The leader of a gang; Patton.
500,000 to 999,999 Godfather An organized crime leader; an ori-
ginator of extreme motorcycle
stunts; James Brown.
1,000,000 and above King of San Andreas A GTA Master of all they survey

Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and
others for the list given at:
http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/

For definitions, thanks to


http://www.urbandictionary.com/
http://en.wikipedia.org/wiki/Hip_hop_slang
http://www.blackstate.com/allthingsghetto/ghettoslang.html
http://www.gizoogle.com/index.php?translate=false
http://www.scummagazine.com/backissues/issue18/gangstaslang.html
http://www.lvol.com/lvoleg/hist/lvlingo.html
http://www.riceplate.com/rap/rap.php
http://www.rapdict.org/

I.5.aa Increasing the Criminal Rating

Some of the rules are:

$5,000 increase = 1 Point


Getting Busted/Wasted = -3 Points
Completing a mission = 5 Points
Using a cheat = -10 Points
(Thanks to Chase "AggroSk8er" Ansok who credits GTADomain)

Like "Vice City," blowing up a helicopter or plane creates 30 Criminal Rating


points.

Unlike VC, use of any code, not just certain ones, subtracts ten CR points.
You can have C.J. kill pedestrians and destroy non-flying vehicles and rarely
get CR points. I'm not sure if it matters which weapon or non-flying vehicle is
chosen since C.J. infrequently got CR points that way in the little testing I've
done for it. Having C.J. change clothes or use bribes to get rid of a wanted
rating adds nothing to his Criminal Rating.

If doing those things, you're more liable to get points for that, and get more
points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher
wanted rating (three wanted stars or higher may create more CR points than two,
possibly after killing more pedestrians and destroying more vehicles--?).

(You might get more points by having C.J. use a Pay 'n' Spray after using the
method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or
Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?)

The fastest way to use that method to increase CR points is to have C.J. leave
a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher
wanted rating nearby and get into or onto the vehicle. This often creates six
to twelve CR points, sometimes more or less.

The fastest way to get "King of San Andreas" on PC

Use a trainer with a hotkey for the $250,000 and all vehicles explode codes.
The GTA SA Control Center (X.13.c) lets you use codes without creating a record
of using codes. Either click the "Player Data" tab and click "Auto-Clear Status
after inserting cheats" beforehand or click the "Vehicle and Game Data" tab and
click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before
saving.

hesoyam $250,000 and full Health and Armor

allcarsgoboom All vehicles explode As in "Vice City," the vehicles blow up


repeatedly without needing to be repaired.

Use the "hesoyam" code--one point per $5,000 x 50 = 50 points minus ten points
for using a code = 40 points per use of the code--till C.J. has the maximum
amount of money--$999,999,999. (Once C.J.'s cash is maximized, using the code
just subtracts ten points.) (Thanks to pdescobar.) You'll have at least 40,120
CR points--"Gangsta."

(Does C.J. need $10,000,000 as Spuds725 showed is the case for Tommy in "Vice
City?" If so, that's 40 uses of the code.)

The Dodo and Shamal are available at Los Santos Airport from the start of the
game, and, providing you'd rather do this without a wanted rating, the Maverick
is available at San Fierro and the AT400 is available at Las Venturas Airport to
fly, and others at those airports to blow up, during one of pdescobar's wanted
rating free exploits. Put any two near each other and blow them up with the
"allcarsgoboom" code to blow up all vehicles. At 30 points per vehicle minus
ten points for using a code, that's 50 points per use of the code.

Later, but faster at one sitting, you could have C.J. put a lot of flying ve-
hicles into the big hanger at Verdant Meadows and use the "allcarsgoboom" code
to blow up all vehicles (in an SA update to Zarathustra's VC method using the
Hyman Condo and helicopters and the BIGBANG code) at 30 points per vehicle minus
ten points for using a code.

For example, destroying five flying vehicles = 150 points minus ten points =
140 CR points per use of the code. (The vehicles don't need to heal between ex-
plosions but the hanger can keep them corralled in one area and saved that way
if you want to do this again later.) If you use a trainer with a hotkey, that's
140 points added each time you press the hotkey, and they're added as fast as
you can press it.

How to make the fastest way available from the start of the game

Use the vehicle spawner on the bottom left side of the "Vehicle and Game Data"
tab of the GTA SA Control Center (X.13.c) to create a lot of flying vehicles
away from the police. Click the "Keyboard Shortcuts" tab, click "Misc," and
highlight the "Blow Up All Cars" code, which assigns "Ctrl" and "Y" as hotkeys.
Hold down "Ctrl" while repeatedly pressing "Y" to blow the flying vehicles up
over and over for 30 points per vehicle per explosion.

Either click the "Player Data" tab and click "Auto-Clear Status after insert-
ing cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear
Cheated 'Status' and 'Count'" to remove your cheat count afterward.

I.5.b Health in relationship to Stats

Health isn't given in the Stats, just as a red bar in the heads up display
(HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies.

C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet
and Kendl," which is the 1st time you can save the game. All that's available
to eat are snacks and soft drinks (such as in front of the bar a block to the W
of the Johnson house). The Fat burns off slowly, so you can replenish it with
those, keep his red Health bar full, and build up his other Stats.

But his Health can be diminished quickly and C.J. can die after some confron-
tations with traffic or the bullets of policemen and rival gangsters, and snack
and soft drink vending machines aren't shown on the radar or in-game map. So
I'd play the next mission, "Ryder," after which the restaurants open, to give
him various places shown on the radar and in-game map to get the fuel to replen-
ish his Health. He'll get stronger while more quickly doing the various prelim-
inary things that increase his weapon and vehicle skills.

I'd written that once C.J. develops some Muscle, he could get stronger even
faster using the outdoor gym at Verona Beach (the indoor ones open up after
"Drive-Thru"). But reader Timo Hakala told me C.J. can start using the Verona
Beach gym at the start of he game.

(After doing the preliminaries, I'd make a copy of my save game, in case I
want to play it again with all that work already done. I can always start a new
game if I want to see the 1st few main missions, which don't require C.J. to
have any special skills.)

Keep C.J. healthy by feeding him every day or two and using Armor to protect
him from injury. There's an Armor pickup under the W side of the bridge that's
a bit N along the big drainage ditch E of the Johnson house. The amount of
Health and Armor C.J. has is given in the HUD; the amount of Armor is given in
the Player Stats, too.

The Paramedic mission gives you a fast way to increase C.J.'s maximum Health
Stat potential.

The hooker gimmick works like it did in the previous couple of GTA's with a
few changes: The hookers, like the drug dealers and convenience stores, are
open for business 24 hours a day. (In "Vice City," the hookers just showed up
during what is usually sleep time, so I don't think they made as much money.)
If C.J. drives one of most of the four-wheel vehicles (a convertible will work
in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y"
for "Yes," and she'll get into the vehicle. Have him park somewhere secluded
(the back tires don't have to kick anything up like before). If you have the
subtitles on and pick a place where the gimmick works, a subtitle will say,
"This looks like a good spot." The vehicle rocks for about 15 seconds (a little
over 15 minutes in game time), during which she charges $28 while C.J.'s Health
goes up a bit (almost as much as for a Sprunk machine--see below). After the
Pimping mission, she pays him for it.

********

One hooker asks, "Did somebody say 'milkshake'?"

milkshake:

1. Slang - A woman's body and the way she carries it.


http://www.urbandictionary.com/define.php?term=milkshake
The qualities a sh*t woman uses to attract men; whether her body, personality,
face, money etc. Kelis said it means "whatever you do well" on MTV. "My milk-
shake brings all the boys to the yard" -- Kelis featuring Pharrell, Pusha T
(Milkshake (Remix)) [1]
http://www.ohhla.com/anonymous/misc/r_and_b/milk_rmx.kel.txt

I'm with Rusk--I just thought it meant her t*ts.

********

If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en-
ters an Ambulance, too.

I used the Control Center, X.13.c, to check increases in C.J.'s Health:

Entering an Ambulance for the 1st time: up 20


Hooker: up 28
Vending machine (Sprunk or snacks): up 35
Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60

Small meal: up 20
Medium meal: up 40
Big meal (not salad): up 70
Salad meal: up 40

A Heart pickup increases it 100%.

Full Health before completing the Paramedic mission: 100


Full Health after completing the Paramedic mission: 150

If you use the Control Center (see X.13.c), you can have C.J.'s Health set to
176 so he doesn't die if he falls a great distance onto the ground while wearing
a Parachute.

I.5.c Player--Muscle and Fat Stats

Basically, you keep a little Fat there for C.J. to burn off instead of burning
off Muscle. I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too
flabby, he won't run as athletically or jump as high. (If you plump him up in-
stead of pump him up after completing the game, he won't be able to jump high
enough to grab the top of the wall behind Sweet's basketball hoop to get onto
Sweet's roof for the Hydra there.) If both of those Stats are depleted, C.J.
will lose Health and die. But Fat burns off slowly, so it's easy to keep enough
in the Fat Stat.

Take 2 recommends having C.J. eat once a day to avoid the glitch that can ap-
pear late in the game and doesn't let him use the gym equipment at all.

Before the restaurants open, you can increase C.J.'s Fat by having him go to
the human vendors and vending machines for food. Once the restaurants open,
after "Ryder," have him eat the big non-salad meals for the fastest way to in-
crease Fat.

I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat
level:

Vending machine: up 2
Human vendor: up 5
Big meal (not salad): up 27

If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it
off instead of Muscle and not be flabby, you can give C.J. a meal every day or
two, and keep his Health bar full, with salad meals, snacks, and soft drinks,
too.

Have him go running, swimming, or cycling to convert Fat to Muscle (and in-
crease his Stamina).

Once he gets to the Buff stage, the game says he's allowed to use gyms, but
the indoor gym equipment is unavailable because the indoor gyms don't have yel-
low entrance lights in front of the doors until "Drive-Thru." Before that, the
fastest way is to have him lose Fat is to use the stationary bike of the outdoor
gym at Verona Beach.

(You could give him 11 meals in a row to make him throw up and he'll lose a
lot of Fat, too, if not gain Muscle or Stamina.)

To have him use the dumbbells and bench press weights at the Verona Beach gym,
quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the
LMB. He'll develop even more Muscle, which mainly improves the strength of his
melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat.
When he's real lean and muscular, he's built like a contest-ready Arnold
Schwarzenegger.

(Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls
like the ones I use for "Vice City.")

The maximum Stat for Muscle is 1,000 points.

The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds
in one sitting" (see III.5).

I.5.d Player--Stamina and Lung Capacity Stats

Stamina is, with Muscle and Lung Capacity, another health Stat you want to
increase to maximum strength. C.J.'s ability at biking fast, swimming fast,
and running for a longer time is improved by having him do one or more of them.
It doesn't diminish, and it's good to build it up early in the game. (For the
infinite sprint, complete the "Burglary" mission.)

The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under-
water. It's increased by having him swim underwater till his air bar gets low
then surface.

The maximum Stat for Stamina and Lung Capacity is 1,000 points.

The fastest way to raise these Stats is at "Maximum Stats of all kinds in one
sitting" (see III.5).

I.5.e Player--Total Respect and Sex Appeal Stats

Respect

Running Respect: 40%


Mission advancement: 36%
Territories owned: 6%
Amount of money: 6%
Muscle (physical fitness): 4%
Progress with girlfriend: 4%
Appearance: 4%

Running Respect:

Killing a drug dealer: +.005%


Killing a rival gang member: +.5%
Killing one of your gang members: –.0005%
One of your gang members dies: –2%
Territory won: +30% (a major part of the final Los Santos
section of the game)
Territory lost: –3%

Thanks to the Brady guide for those figures. How do they figure out numbers
like -.0005%? There must be math in a file, like the one that determines how
fast stats increase (see III.5), they look at to figure that out.

The main way C.J. can increase his Respect Stat is by killing lots of rival
gang members and corrupt law enforcers, recruiting Grove Street Family gang
members to help him, then by taking over rival gang territories.
Taking over rival gang territories is possible after "Doberman" (see IV.23),
but C.J. loses any territories he gains in Los Santos when he leaves it after
"The Green Sabre" (see IV.28). He keeps the Respect, though, so I'll leave the
choice open.

Mission success is the other big factor that determines Respect, and an impor-
tant mission that's available early is to spray 100 Tags. Respect can also be
increased by having C.J. be healthy and use the better vehicles, clothes, hair-
cuts, and tattoos.

Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat
low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair-
cuts, and tattoos with a big Sex Appeal value. The vehicles with a big Sex Ap-
peal Stat (see III.18) seem to make the biggest contribution of those last four
things.

Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you
want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap-
peal can be increased by having him succeed with dates, too, which is made easi-
er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl-
friends won't care how much C.J. weighs, etc.).

I.5.f Player--vehicle Stats

The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air-


craft--the higher the skill Stat for that type will be till the Stat is maxed
out and the type of vehicle gets the easiest handling it will get in the game.

When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny
Hop higher and reverse faster without falling off.

When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the
gates will open for him at all the airports. (If you have C.J. get this, the
game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight
School success.) When the Stat reaches 100%, C.J. gets a Parachute when he
bails from an aircraft.

The maximum Stat for a vehicle skill is 1,000 points.

The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all
kinds in one sitting" (see III.5).

I.5.g Player--Pilot Ranking

The rankings are the same as in "Vice City" with a lot more aircraft to climb
the list with. The "Vice City" glitch that causes the Stats to consider you an
"Ace" too soon is back. Most importantly, the little Dodo is back. Awwwr!--
the little one....

Pilot ranking

0:00 to 0:04 No Ranking


0:05 to 0:09 Flyboy
0:10 to 0:19 Aircraftman
0:20 to 0:29 Pilot Officer
0:30 to 0:59 Corporal
1:00 to 1:29 Lieutenant
1:30 to 1:59 Sergeant
2:00 to 2:29 Captain
2:30 to 2:59 Biggs
3:00 to 3:29 Wedge
3:30 to 3:59 Red Baron
4:00 to 4:29 Goose
4:30 to 4:59 Viper
5:00 to 5:59 Jester
6:00 to 6:59 Chappy
7:00 to 7:59 Iceman
8:00 to 8:59 Maverick
9:00 to 9:59 Noops
10:00 to 10:59 Air Chief Marshal
20:00 to 30:00 Ace

From what I can tell from the little I've tested it, it looks like the "Vice
City" glitch of "Ace" showing up too fast is back.

See "Glenster's Guide to Some of Vice City" for more about the rankings.

Since the Dodo is of paramount importance, I'll repeat something I wrote in my


walk-through for "Vice City": special mention should be made of Poland's young
Andrew Noops n Gleh, who used to frequent the ign.com message boards. From what
seems most reliable from looking at various web pages, he flew the GTA "III"
Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat-
ing in "Vice City." You still have to be an Air Chief Marshal or Ace to do bet-
ter than that in "San Andreas."

This isn't one of those people that can't fly the Skimmer--this is a two-
fisted, red-blooded, Dodo-flying man. Rockstar, if you read this, this is what
we want. Don't listen to those Skimmer weenies. If you want to make things big
and easy, at least make two versions--one rated M and one rated SW. For SW, you
can push a button, and you don't have to aim, drive, or fly anything, and you
can have the lead character buy some shorts and go for a swim. And leave the
motorcycles and the Dodo the way "Vice City" intended them for the M.

Flight time is given in Achievements.

I.5.h Player--Gambling and Luck Stats

At 1st, the only gambling C.J. did in Los Santos was bet on the horses at In-
side Track (which doesn't have a limit on the amount wagered), and I just saved
the game when he won (about one out of five times) till he was a millionaire.
Otherwise, I tried having him use the horse race machine over and over for ten
minutes to see if he seemed to win more often, and he didn't.

But I noticed C.J.'s Luck go to 1,000 after he found all 50 Horseshoes, and I
saw his Gambling Stat rise once he could play Blackjack, Roulette, and Wheel of
Fortune in Las Venturas. Then, according to the BradyGames Guide, the higher
his Gambling Stat, the more money he can borrow against from a Las Venturas ca-
sino, therefore bet in one when he's poor.

Since Luck in gambling can be increased by collecting all 50 Horseshoes in Las


Venturas, and the Gambling Stat can be increased by those several ways to gamble
there, you might not worry yourself about it till after that.

According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001
points for every dollar spent on casino games--slots, video poker, blackjack,
roulette, and wheel of fortune. C.J. reaches the highest gambling skill, 1000
points, the Whale level, if he spends $1,000,000, regardless of whether he wins
or loses.

I tell you the truth, if I wanted to play card games, I'd have used the ones
that come with Windows XP, and I didn't. I can't see buying a 64 bit processor
and all for a card game or the video version of the lottery tickets at the con-
venience store. Now a pinball game in the bars--that could get me going a lit-
tle bit. A Pro Pinball game might be a lot of megabytes for one aspect of a bar
in a GTA game, but maybe a decent one wouldn't have to be very big. GTA could
do it up good with sound effects and voices--maybe having the ball get a Unique
Jump cinematic as it goes over a ramp.

PS: the Las Venturas gambling is a little more fun for me as something to have
C.J. do in the casinos now and then once his Luck Stat is maximized (see XI.e).

I.5.i Weapons

C.J. can improve the weapon Stats certain weapons have by shooting rival gang-
sters or law enforcers. Shooting the gangsters creates less of a problem with
getting rid of wanted ratings. Likewise, he can improve his various vehicle
Stats by using the vehicles. These are covered more in the "Preliminaries for
Los Santos" section.

The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in
one sitting" (see III.5).

Current Weapon Skill: the skill level of the weapon C.J. is equipped with if
it has a skill level. The highest level is 1,000 points.

I.5.j Crimes--Total number of wanted stars attained and evaded

The total number of wanted stars attained is increased by each wanted star
c.J. gets. They're considered as evaded if he gets rid of them by using a Pay
'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by
putting on a hat, shades, or clothes for torso or legs. They aren't considered
as evaded if they just go away while C.J. stays away from law enforcement.
Wanted stars attained during missions and erased by completing those missions
aren't considered as evaded, either. Unless you're going to reload the game
every time C.J. gets rid of a wanted star one of those two last ways, the best
you can do is keep Attained from getting too much bigger than Evaded.

I.5.k Crimes--Criminals wasted

Criminals wasted refers to the number of times C.J. killed criminals, which
includes four drug dealers (see III.11).

The criminals listed in data\peds.ide are BMYCG, BMYCR, HMYCM, HMYCR,


SWMYCR, SBMYCR, SHMYCR, VBMYCR, VHMYCR VWMYCR, WFYCRK (a lady), WMYCR, MAFFA,
MAFFB, MAFFBOSS, BIKDRUG, BMYDRUG, HMYDRUG, and WMYDRUG.

BMYCG black guy, hospital mask over mouth, dark brimless cap, dark gray jer-
sey with white short sleeves, gray pants, white shoes.

BMYCR black guy, a bit unshaven, silver chain, light and dark vertical
striped short sleeve shirt, green-gray calf-high pants, white sneakers.

HMYCM white guy, hospital mask over mouth, dark gray shorts with a red band
at the end of each leg, brown and black slippers.

HMYCR Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer-
sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and
white shoes.

SBMYCR black guy, bit unshaven, dark shades, white baggy cap like nurses
wear, white jersey with blue unbuttoned shirt, light gray green pants, white
shoes.

SHMYCR Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray
pants, brown and black shoes.

SWMYCR Asian guy, short dark hair, green short sleeve jersey over black long
sleeve jersey, blue jeans, light and dark gray shoes.

VBMYCR black guy, a bit unshaven, short hair w/dreads in back, mostly gray
plaid jacket, gray pants and shoes.

VHMYCR Asian guy, short hair, short mustache and beard, horizontal black and
white striped jersey, blue jeans, gray and black shoes.

VWMYCR white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on
chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots.

WMYCR white guy, short brown hair combed straight back, light beard, silver
chain, black jersey, black leather vest, light brown pants to above the ankle,
gray shoes.

WFYCRK white woman, hospital mask over mouth, white "X" taped on nipples,
white thong bikini bottom, black and see-through gray shoes.
MAFFA white chunky guy, black jersey/suit/shoes.

MAFFB white chunky guy, bald with brown mustache, gray jersey with dark gray
horizontal stripes, brown-gray jacket, pale gray pants, brown shoes.

MAFFBOSS white guy, short dark hair and goatee, pale pink-peach shirt with a
white collar, gray suit with a white handkerchief in the pocket, black shoes.

BIKDRUG white guy, light brown short mustache and beard, black headband and
bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf-
high gray pants, gray shoes.

BMYDRUG black guy, short goatee, black muscle t-shirt, brimless black cap,
silver chain and bracelet, gray pants, black and white shoes, often has his
hands folded before him.

HMYDRUG Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt,
dark gray pants, red-gray bandana, tattoos on arms.

WMYDRUG white guy with a smirk, gray Rockstar hoody pulled up over his head,
dark baseball cap, blue jeans, white sneakers, often has his hands folded
before him.

See X.8 "Skin viewing and editing" for some methods you can use to view them.

See I.8.b for the vehicles they drive.

Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light
blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants,
gray shoes), isn't given a criminal status like the pimp in bold red and black
in "Vice City." And, as before, the prostitutes and gang members aren't given a
criminal status, either, I guess just because the lead character interacts dif-
ferently with them.

I.5.l Crimes--Gang members wasted

The Gang members wasted by C.J. can belong to one of eight gangs. According
to data\peds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family,
the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia,
the Triads, and the Varrio Los Aztecas. See I.8.b for the vehicles they drive.

I.5.m Crimes--Cost of property damaged

The costs of vehicles, shown in column d of data\handling.cfg, go toward cal-


culating this. (Thanks to Ben "Cerbera" Millard.)

I.5.n Gangs

The size of the three biggest gangs is given in the order of the number of
territories held by each.

I.5.o Achievements--Flight time

Flight time in "San Andreas" is created by how long you fly both planes and
helicopters.

I.5.p Mission

Pdescobar says that you might as well ignore the fact that Missions Passed
won't grow to be as large a number as Mission Attempts: "Many things (such as
entering a gym) will increment that stat" (Mission Attempts) "even though they
aren't completable missions."

I.5.q Miscellaneous--Progress made

The percentage of the game you've completed.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
I.6.a Some distinctions between the PS2 and original PC versions

The PS2 version comes out 1st because poor Sony doesn't have enough money.
I'm thinking of starting a telethon. (What kind of PR blurb would that be?:
"The graphics aren't as good, you can't mod it or put in songs, and you get a
limited range of controllers. Buy two!" So they put it out without competi-
tion.)

The graphics aren't diminished for the PC version.

A good article about it, and refinements made to GTA since "Vice City," is an
interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris
Rothwell--which can be found at the Gamespot web site:
http://www.gamespot.com/pc/action/gta4/preview_6126774.html

A good article on the history of Playstation 2 is:


http://en.wikipedia.org/wiki/PlayStation_2

********

A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif-
ferences is at:
http://www.gtaforums.com/index.php?showtopic=214501&st=0

The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for
target practice, at various Ammu-Nations.

In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not
found in the other tattoo parlors, and there are more "objects"--for example,
Grove street for the PC (maybe Xbox) version has things like boxes, garbage
bags, and trees (trees?), etc. (Thanks to tommy vercetti guy.)

The loading times are much faster, and it's a lot easier to mod things, in the
PC and XBox versions. (Thanks to the venerable spaceeinstein.)

Draw Distance (the distance at which the graphics are loaded) is greater for
the PC and Xbox versions, and the graphics can be seen to be better in a lot of
ways--the surface of roads, the look of lightning storms, etc.

********

In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct
CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An-
dreas User Files/User Tracks for your own radio station.

To save space, notably if you want to use the same songs for more than one
GTA, right click the song file, click "Create Shortcut," copy the shortcut, and
paste it in the User Tracks folder. Then Delete the original shortcut.

In the Play Mode section, you can choose "Radio" to have the game play them
with the commercials, etc., provided to make it seem like another of the sta-
tions of the game. Otherwise, "Sequential" plays them in alphabetical order and
"Random" plays them in a random order.

To have them play on the radio station, run "Scan User Tracks" 1st in "Audio
Setup."

Automatic Media Scan will make the radio start with the 1st track after the
game loads.

********

You can use or make a variety of mods (modifications) with the PC version.
Normally, more kinds of mods are possible with v.1 than v.2, but see the start
of the modding section (see X) for jarjar's method to convert v.2 to be able to
mod it like v.1.

The PS2 two player mini-games have been dropped for the PC version. The PC
version has online multi-player mods.
GTA Tournament:
http://www.gtat.org/

SA:MP
http://www.sa-mp.com/

MultiTheftAuto:
http://www.multitheftauto.com/

Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two
player games, soon to be able to be played by two players, on PC (see X.13.x).

Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till


You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San
Andreas" missions and things that aren't in any of the (unmodified) versions of
the game.

********

The moon stays full and doesn't go through phases as pre-release information
said it would. Thanks to Spaceeinstein for telling me it goes through phases in
the PS2 version.

The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a
tire doesn't work for PC. Again, see III.5 for a way to make any Stat climb as
fast as you like on PC.

The basketballs appear at the start of the PS2 version but don't appear in the
PC version till after "Tagging Up Turf."

The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC. (On
PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the
flag, bail a second later and open the Parachute, and soon have C.J. morph to
the bike with the Parachute attached and open above him.) Demarest's Steed mod,
that lets you choose to have the lead GTA player never fall off their motorcy-
cle, has been adapted for the PC "San Andreas," though, including by Spaceein-
stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col-
lection.

The gimmick to have C.J. switch to a Camera and click a photo to unhitch a
trailer from a truck cab doesn't work for PC, either. You could use the GTA SA
Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a
trailer to unhitch it, though.

The gimmick of switching to another radio station and switching back before
the dialing noise is over to skip a song on the radio doesn't work on PC--at
least not the original version.

The song "Woman to Woman" by Joe Cocker has been replaced by "White Room" by
Cream in the later PC and Xbox versions.

Shady Industries has been renamed Solaris Industries for PC. (I'm guessing an
actual Shady Industries didn't like the association with Avery Carrington's
Shady Acres, etc., in "Vice City." Then again, I never figured out that PS2
"Vice Point Langer"/PC "W.K. Chariot" hotel name change.) Some Benson trucks
still say "Shady Industries," though. (Thanks to PresidentKiller at GTA Fo-
rums.)

On PS2, the cars get dirty and you can clean them by using a save garage, Pay
'n' Spray, or by driving in the rain. In the original PC version, they just
stay however dirty they are. The car washes weren't functional for anybody.
There is a mod for the PC version that keeps the dirt off, though: "The No Rust
mod" (see X.13.e). The v 1.01 patch (see I.2.e) for v.1 lets you clean the
dirty cars on PC, too--thanks to Spaceeinstein for telling me you need to set
FX quality to medium or higher, too, to make it work.

One thing that was different about the PC version of "Vice City"--that the
pedestrians taken hostage in jacked vehicles were rarely heard to make funny
screams as they did on PS2--has been fixed for the PC "San Andreas." An easy
way to test it is to have C.J. jack a Hotdog van with a vendor in the back.
********

Thanks to Rusk and his information about the differences between the original
and Second Edition of the PS2 version for helping me make these comparisons:

"Supply Lines" is easier in any version other than the original PS2 version
because the RC Baron doesn't use fuel when it glides.

The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the
original PS2 version, is noted on the in-game map in the PC version and the PS2
Second Edition.

The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be-
tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but
worked in the original PS2 version, isn't noted on the in-game map and doesn't
work for the PC version, and Rusk writes that it was completely removed for the
PS2 Second Edition.

Spaceeinstein told me: "Actually, it's not completely disabled in the PC/XBox
version. It's just the door that doesn't work. You can modify the mission
script or placement file to open that Pay n Spray door. The Pay n Spray works."

The original PS2 version glitch that caused pool to be unavailable after C.J.
aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi-
tion. I don't remember it being reported as a problem for PC.

********

Be wary of reviews of the PC version that start out with the person taking
hours to get used to the controls. Would you want to know if you should buy a
car on the advice of someone who'd never driven before? (If, afterward, they
still find it hard to fly--accelerate, up, down, left, right--this should be a
little hint. Time for: "I can't fly the Skimmer. I'll give you a web site--fly
it for me...." I would not entrust the li'l Dodo to such reckless hands.)

Different games are better on different formats, and people can go with what
they're used to. But when it comes to GTA and I read about people fussing about
which version is better--usually knowing the PS2 version and wondering about the
PC version, I think of this:

Imagine there was a button on your PC monitor. And if you pressed it, your
GTA graphics would be worse, you couldn't add your own music, you couldn't play
with the data files or add models to the game, you were limited in what control-
lers you could use, no more hand held "camera" freedom--who the he** would push
that button?

The only thing I heard that gave me pause about that was when someone said
they liked PS2 better since they liked to watch the game on TV. It was a brief
pause--I used to use an ATI All In Wonder 9800 Pro graphics card.

********

I.6.b Adapters for PS2 and Xbox controllers

If you want to use an adapter that lets you use your PS2 or Xbox controls for
PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can
plug them into:

SmartJoy PLUS - PlayStation 2-USB adapter


SmartJoy X - Xbox-USB adapter
http://pc.gamespy.com/articles/637/637880p8.html

You might also want to see this message board about the San Andreas Advanced
Control:
http://www.gtaforums.com/index.php?showtopic=198093

I.6.c Gamepad controls

I recently got a Logitech Rumblepad 2, which is like a PS2 controller and is


much easier to connect to your PC. It doesn't have a PS2 pressure-sensitive
vehicle acceleration button--acceleration is determined for each vehicle in data
> handling.cfg, and you regulate how much to use with presses or taps of a key
of the keyboard or a button of a gamepad, in PC GTAs.

Turning for sprinting, swimming, and land, water, and flying vehicles (includ-
ing the Jetpack) is done with the left analogue stick instead of with mouse
steering and the keyboard. It makes turning while swimming, falling with the
Parachute deployed, and flying with the Jetpack look different--you see more of
a range of motion, like turning with them was designed more for gamepad use.
The ability of the left analogue stick to combine the keys that tilt a helicop-
ter up, down, left, or right makes it a bit easier to fly one.

Why the game developers didn't utilize the "Vice City" method that ties both
forward movement and forward "camera" aim together, for which a little forward
movement sends the "camera" aim ahead, is beyond me. If anything, I'd have
added that for the helicopters, too.

The tendency of the "camera" to aim somewhere other than forward for a turning
helicopter, and the length of time it takes to aim the "camera" forward by send-
ing a helicopter forward, is the biggest problem of flying a helicopter whether
you use a keyboard or a gamepad. Having the "camera" glimpse backward sends the
aim of it forward, but it's still a disadvantage to have to do that while a he-
licopter is turning and being moved into position to fire at a moving target.

A gamepad isn't as smooth at moving the lead character, and aiming a weapon is
awkward with the left analogue stick. I think the auto-aim feature that comes
with the Joypad Configuration, and the way the "camera" moves around while the
lead character uses auto-aim to fire at targets, is meant to compensate for
that, although auto-aim isn't available for weapons that bring up a scope.

The "camera" movement created by using the right analogue stick is limited in
speed and range and feels clumsy compared to aiming the "camera" with the mouse.

While the left analogue stick controls leaning forward or back on a motorcy-
cle, a gamepad may have more of the control of a keyboard for motorcycle stunts
if you program a couple of buttons for that. But since the keyboard still func-
tions while you use a gamepad, I'd probably use the keyboard for motorcycle
stunts to have a couple more buttons available on the gamepad for more general
things.

If you leave the gamepad attached while you use the mouse and keyboard, you
may get the glitch of the "camera" circling C.J. uncontrollably. If that hap-
pens, unplug the gamepad.

The gamepad works in both the Mouse and Keys and Joypad Configurations, but
Steer with Mouse is only available in the Mouse and Keys Configuration, so I see
the advantage, claimed by some posters on the game message boards, in using the
Mouse and Keys Configuration and having the gamepad available to fly a helicop-
ter or just for enjoying the variety it adds.

Thanks to Orion_SR for telling me the gamepad setup given below:

Foot Controls

Fire Joy3
Next Weapon Joy8
Prev Weapon Joy7
Zoom In Joy1
Zoom Out Joy2
Enter+Exit Joy4
Camera Joy10 (or Joy9)
Jump Joy1
Sprint Joy2
Aim Joy6
Crouch Joy11 (or Joy12)
Action Joy5
Look Behind Joy12 (or Joy11)

Vehicle Controls
Fire Joy3
Secondary Fire Joy5
Accelerate Joy1
Brake Joy2
Enter+Exit Joy4
Horn Joy11
Sub-mission Joy12
Camera Joy10 (or Joy9)
Handbrake Joy6
Look Left Joy7
Look Right Joy8
Look Behind Joy7+8

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7 Controls

F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.

Esc Pause the game and go to the menu. To have a longer look at onscreen in-
structions or dialogue, press Esc and go to Brief. You can go back through ear-
lier instructions and dialogue by pressing Up and go forward through them with
Down.

Prt Scr See X.15 for how to use Prt Scr, etc., to make screenshots.

If you leave the controls alone, the HUD will disappear and the "camera" will
act like a hand held camera operator is getting bored from inactivity and will
zoom in on and back from this and that activity.

F1 Instant Replay
F2 Save replay (press at the end of the replay)
F3 Play back last saved replay. Only one replay can be saved at a time un-
less you want to rename the My Documents\GTA San Andreas User Files\replay.rep
file so it isn't overwritten. If you want to save videos of the game, you might
want to download FRAPS.
http://www.fraps.com/

I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type
instant replay with slow motion for Unique Jumps and a variety of "camera" an-
gles.

Some things are different in GTA instant replays. In "San Andreas" instant
replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point
down on the Hydra even in replays of scenes in which they were pointed back, a
black thing--a landing wheel?--appears below the back end of, at least, some of
the planes, the Jet Pack doesn't appear, train engines face backward, etc.

One of the new differences that's the most unusual, and which I haven't read
any explanation for, is that instead of certain action scene co-stars such as
Big Smoke, Kent Paul, or Maccer appearing, another guy does. It gets more unu-
sual when he replaces both Kent and Maccer at the same time or replaces Catali-
na as he does in the scene at the link below:
http://img216.imageshack.us/img216/9489/00gta1wtfcatalinareplay6qo.jpg

Spaceeinstein sent me this "Explanation: Rockstar became lazy. The replay


didn't load the special actor models. That ped in the picture is the default
ped for the special actor model to replace. Special actor models aren't con-
sidered as peds in the game so it has to replace an existing ped like the one in
the picture."

********

A couple of instant replays that should have been (and other odd moments):

- I had C.J. get a six star wanted level and land his Jetpack on the Ferris
wheel at Santa Maria Beach. A Police Maverick landed beside him, and C.J.
jacked it! Those things take off too slow for him to have gotten away, and
something about the getting busted cinematic screwed up the instant replay so it
didn't register. (If it ever comes up for you, have him shoot the corrupt offi-
cers 1st.)

- C.J. was driving a motorcycle through the oil fields toward Las Venturas,
hit something, the bike kept rolling while C.J. ran to get it, and he got back
on and kept riding like something out of a wild west show or a stunt movie air
grab. I must have hit the wrong button, though, because the instant replay just
showed the last few seconds of him standing somewhere afterwards.

- I'll add something to those two because this is the closest category to put
it in, other than the one for ghost world. C.J., in an SUV, was drive-bying the
attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo. So
I had him try to run into them, and he knocked a couple off their bike. One got
back on the back of the seat of the bike, and C.J. ran the other one down. But
the bike with the person on the back still followed him around. It would run
into him now and then--plomp--but that's about it. If C.J. stopped, it stopped.
It was more like a frisky dog than an attacker.

Hitokri Battusai wrote to me he had a similar experience with what he called


Ghost Cops during a gang fight, too: the police car driver was killed but the
car kept following C.J.'s car.

- Using Molotovs for "The End of the Line" gave me a couple of glitches. One
gangster kept running into the corner of an alcove till he went through it, like
Claude in the "III" gimmick to get a Mafia Sentinel. Another survived the
fire--I guess running into the wall protected him a bit--and said, "You can't do
that to me, man," and resumed firing till he got a moment of another Molotov!

WTF screenshots

http://img119.imageshack.us/img119/7595/00gta1wtf90wk.jpg
http://img50.imageshack.us/img50/3052/00gta1wtf106jn.jpg
http://img85.imageshack.us/img85/9366/00gta1wtf236du.jpg
http://img85.imageshack.us/img85/2158/00gta1wtf30x9ou.jpg
http://img232.imageshack.us/img232/8240/00gta1wtf44d7lm.jpg
http://img265.imageshack.us/img265/1189/00gta1wtf997ai.jpg
http://img129.imageshack.us/img129/6355/00gta1wtf55a6uw.jpg
http://img129.imageshack.us/img129/668/00gta1wtf55b3om.jpg
http://img227.imageshack.us/img227/795/00gta1wtf453up.jpg

Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till
it was bumped again:
http://img50.imageshack.us/img50/1663/00gta1wtf18truckstoppie1qe.jpg

Low flying Rustler:


http://img119.imageshack.us/img119/3168/00gta1wtf113rn.jpg
http://img50.imageshack.us/img50/8329/00gta1wtf123xh.jpg
http://img119.imageshack.us/img119/6421/00gta1wtf143gi.jpg

Flying train:
http://img53.imageshack.us/img53/1346/00gta1wtf33b3lw.jpg
http://img53.imageshack.us/img53/2155/00gta1wtf33c4dv.jpg
http://img53.imageshack.us/img53/6549/00gta1wtf33d7mv.jpg

Invisible motorcycle policeman:


http://img149.imageshack.us/img149/1509/00gta1wtf873ri.jpg
http://img232.imageshack.us/img232/9900/0gta1wtf888yq.jpg

After downing the helicopter in "Toreno's Last Flight":


http://img138.imageshack.us/img138/537/00gta1screen928tm7.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.a Foot Controls

********

Note: I remap Spacebar and Left Shift so each does the job of the other--Jump
is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City."
********

W Forward
S Backwards
Mouse Steering or A Left
Mouse Steering or D Right

You can turn the "camera" with the mouse so to face C.J., then press S to keep
him going in the same direction in the scenery yet now towards you and the cam-
era; a similar thing can be done with A and D.

W,S,A, and D can also be used for the dance game, and A and D can be used to
go through the food selection at a restaurant.

Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di-
rection for pairs of beats, to give C.J. a little dance move paradiddle you can
throw in now and then, like when C.J. sings, for some snazz.

Mouse Look anywhere, though you need to move C.J. to look directly up or
down. When standing still, C.J. doesn't swivel as you move the
mouse as Tommy Vercetti or Claude Speed did. You get a greater va-
riety of views of him that way, but it makes aiming him busier.
While he faces in one direction, you can look in another with the
Mouse; if you want to face him in the new direction, press W,S,A, or
D as needed. I usually press W, which makes him go in the direction
the Mouse is pointed, to turn him.

F or Enter (Return) Enter or get on a vehicle, have C.J. buy a soft drink or
snack, end a transaction at a restaurant or barber shop,
etc., end a phone call, spend $100 for, or quit watching,
a lap dance, open the freezer at the Abattoir, detach a
deployed Parachute, and let go of something he's hanging
from

The camera swirl after C.J. leaves a vehicle can be disorienting for a moment.
When that happens, you may speed things up by pressing W to turn him in the di-
rection you want him to go, then W again to continue.

If two choices are equally near when you press F, C.J. goes in the direction
of the vehicle or vending machine he's pointed toward. Otherwise, he'll turn
and go to the closer one.

********

Left Shift Sprint (I remap it from Spacebar) when added to W. The sprint
lasts longer as C.J. gets stronger, as does the faster sprint
created by pressing it quickly and repeatedly. Complete the
Burglary mission for the infinite sprint. Left Shift is also
used to buy food at a restaurant, preview/buy a haircut, etc.

Spacebar Jump, grab something to climb, or climb something (I remap it


from Left Shift).

********

Left Alt Walk Add Left Alt to W,S,A, or D to make C.J. walk. I mainly use
this because I think it looks funny to have C.J. stop scrambling
and act normal till he's just past a police officer. If you add
Left Alt while C.J. moves in a crouch, he moves slower, too.
If you equip C.J. with a one of the rifles or automatic rifles,
he can walk faster, so you might use that when C.J.'s in a big
house during the Burglary mission.

Tab or \ View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats,
what day it is, and the Weapon Skill C.J. has for an upgradable
weapon if he's equipped with one, in a menu in the lower left
corner of the screen. You can also use it to have C.J. answer a
cell phone, give a gift to or kiss a girlfriend (awwwr!), buy
property, and equip the weapon of the pickup C.J. is standing in
to replace the weapon currently in that slot.

C Crouch Use W,S,A, and D to have C.J. move while crouching, and
tap one of them repeatedly, or add Left Alt, to have C.J. do it
slowly. It can help C.J. sneak up on enemies. End a crouch
with Spacebar, Left Shift, F, Enter, or the LMB. C.J. can't
crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap-
on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or
either rocket launcher).

C and hold the RMB C.J. crouches and can target someone (see "RMB or Caps
Lock" below). Crouching can help C.J. fire a gun with
more accuracy and make him harder to hit. If you press
A or D, he rolls left or right and takes aim again.

LMB Fire, punch, hit with a melee weapon, throw, spray paint, deploy a
Parachute while C.J. is falling, change the "camera" view of a
lap dance, and take a snap shot. As in "Vice City," you can
hold the LMB down to keep a Chainsaw revved up and pointed for-
ward, then move with W,S,A, or D to create fast Chainsaw at-
tacks. Unlike Tommy, C.J. can't jump while he's equipped with
it, though.

RMB or Caps Lock Target someone or bring up the scope of a Sniper Rifle,
Rocket Launcher, or Heat Seeking Rocket Launcher so it can
be aimed and fired. In the case of a Heat-Seeking Rocket
Launcher, it also makes a green reticle appear over the
target, and the green turns to red as the system locks on-
to the target.

To target someone, aim C.J. or his weapon at them and


press RMB or Caps Lock. It makes an arrow point down at
their head. The color of the arrow indicates their
health. It turns from green to red to black and disap-
pears as they weaken and die. If C.J. is equipped with a
Knife and you target someone from behind with the RMB,
C.J. prepares for a stealth kill he'll execute if you
press the LMB. It also creates the potential for C.J. to
see if they can be recruited into his gang (see below).

RMB or Caps Lock,


and G or H When you press the RMB to target someone (see above), and
you want C.J. to recruit them for a gang, you can press G,
and, if they're of a group C.J. can recruit from and C.J.
has enough Respect, they'll follow him as a gang member,
including into a vehicle, swimming, sometimes over walls,
etc., and attack opposing gang members. (They're like
more aggressive versions of the bodyguards at the end of
"Vice City"). The more Respect C.J. has, the more he can
enlist.

Press G to draw them to C.J. if they run away, and press H


to have them wait in place (I remember the keys by
thinking of "G" for "Gang" and "H" for "Hang back"). If
you want one to leave the group, such as when their
health gets low, make the arrow appear over them and
press H. To disband the whole group, hold H or have
C.J. go far away from them.

RMB and LMB To have C.J.'s recruits attack someone, target the victim
with the RMB then press the LMB.

E or Mouse Wheel Down Next weapon/Target


Q or Mouse Wheel Up Previous Weapon/Target

X or Mouse Wheel Up Zoom In


Z or Mouse Wheel Down Zoom Out

Y Conversation "Yes"
N Conversation "No" Besides using these two to have C.J. respond to someone
in a mission or to a hooker or drug dealer, it can let
him respond to some of the things the pedestrians say.

V View: you can pick one of several distances for a 3rd person
view that mainly follows C.J. from behind.

NP1 or MMB Look Behind

********

I.7.aa Climbing trees

C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City."
One tall one is at the N side of the swamp in Back O Beyond.
http://img234.imageshack.us/img234/2523/00gta1screen1297qu.jpg

He can jump from the ground into the kind of trees on square boxes on the
sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the
base at the highest of the bottom limbs. If he jumps on a vehicle 1st, about a
vehicle hood distance from the next to the lowest limb with his head in or by
the leaves, sometimes he climbs up into the same trees.

He can jump up and climb the sort of trees with white trunks that you can find
by one with a thick gray trunk--it's on a grass strip behind a white picket
fence S of the lot that's on the S side of the Fleischberg plant that's SW of
downtown Blueberry.

He can climb the kind, with pale marbled beige bark and gray limbs, you find
an example of across the street and NE of the hospital in Fort Carson.

He can climb onto the trees that look like little squat palm trees, and onto
the cactus (that has the basic shape of Saguaro cactus except with a smooth
skin), in the desert.

On the W side of the park that has a statue of a baseball player, on the block
of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a
tall tree with white bark.

********

I.7.aaa Taking Photographs

Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or
the Mouse Wheel, and snap the photo with the LMB.

Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to
follow C.J., or a girlfriend, and they'll pose for a picture.

With the Camera equipped, press Tab around a GSF gang member recruited to fol-
low C.J. to have them take the Camera. Pose C.J. with W,S,A,D,C, and/or Space-
bar, then either press Tab again for them to take C.J.'s picture, or F or Enter
to have them return the Camera.

You can save the pictures taken with it in your GTA San Andreas User Files in
My Documents if you turn the option for Store Gallery Photos on in the menu.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.b Initial fight moves Controls

Hold the RMB and press the LMB Advances with left and right jabs

Hold the RMB and press F Advances with Right jabs


and right kicks

Hold the RMB and W


and press the LMB Advances at a trot with right jabs

********
Note: I remap Left Shift and Spacebar for Foot Controls so each does the job
of the other.

********

Hold the RMB, W, and Left Shift,


and press the LMB Runs with right jabs

Hold the RMB and press Spacebar Blocks with both arms; this can also
be done while C.J. trots or runs

See the several gym sections for moves C.J. learns later. He needs to beat
all three trainers and learn their fight moves for 100% completion of the game.

Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the
fight moves used by the last instructor he beat, so you could send him to an
earlier trainer if you like their style better, etc.

The fight moves can be supplemented with a melee weapon. Reader Chen Dong
shows this to good effect with C.J. armed with a Knife for "Gray Imports" and
"Los Sepulcros." It's a good combination of C.J. being able to run fast for a
chase, knock the target down, and use a strong weapon on them.

I.7.bb Having C.J. punch his neighbors to get to know them

A couple of pedestrians you might see in Fort Carson:

The cowboy in black with an eyepatch: "Green-blooded abomination!" "Can't let


them take me again," "He's one of them!" "For Earth, man!" "You can't steal my
mind," "You're not probin' me again," and "I know things."

A cowboy with sunglasses, a light beard, and a blue checkered shirt over a
blue jersey: "You won't abduct me--no, you won't."

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.c Swimming Controls

No key Tread water; if underwater, slowly rise to the surface


W Swim forward with a breast stroke
Mouse Steering Turn

********

Note: I remap Left Shift and Spacebar for Foot Controls so each does the
job of the other.

Left Shift Swim forward fast with a crawl;


press it quickly and repeatedly to have C.J. swim faster

Spacebar Jump till the water is about knee high; climb out of water

********

W then add LMB Dive underwater

W then add LMB (dive),


then hold Left Shift Swim underwater

Once he's underwater, you just need Left Shift, with Mouse Steering, to have
him keep swimming there. Press Left Shift quickly and repeatedly to have C.J.
swim faster.

Mind the breath meter, and notice that most of the marine life swims away if
C.J. gets close to them--the way they react to people in real life.

(You might try the Joypad option, which you can't use mouse steering for, to
see what swimming looks like with it. When C.J. is underwater, hold down Left
Shift and alternate between W and S, and C.J. goes forward by waving up and down
like a fish. Turning strokes, with A or D, look more active, too.)

Walking, driving, and flying underwater

Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch
that lets C.J. walk, drive, etc., underwater.

One of the places you can send C.J. to create the glitch is N of the curve in
the highway between Hanky Pank Point and the pretzel-shaped intersection to the
W of it. Have him dive at the S side of the floor of San Andreas Sound and swim
at the place where the floor meets the cliff. His breath bar will rise then
disappear, he'll stand on his feet, and C.J. will be able to explore the under-
water area like he can on dry land.
http://img143.imageshack.us/img143/9420/00gta1screen5258ni.jpg

You can use a code to spawn a vehicle or have C.J. push one into the water
ahead of time. (If C.J. walks onto non-solid ground, like at the edge of the
map, he'll fall then appear on nearby dry land.)
http://www.gtaforums.com/index.php?showtopic=222794

Thanks to Spaceeinstein for sending me a link to his video that shows how to
have C.J. drive underwater:
http://youtube.com/watch?v=3iRt0Glfl30

If you have C.J. push the vehicle to the same spot that lets C.J. walk under-
water, it will show the properties it does on land, too, so C.J. can drive it.

Thanks to Demarest for explaining it as matter of finding a way to put C.J.


underwater without the game considering him as having crossed through the sur-
face of the water--the game won't treat him as if he's underwater and he can
walk along the bottom.

Thanks to GTA_Phreak for recommending that you look for the difference in the
lighting (lighter) waviness (none) and sound (no gurgling or whatever that is)
to find the spot, and if it's hard to put the vehicle in it, you can sometimes
get the same effect by having C.J. enter the vehicle.

He adds several more places where you can use the glitch:

- at the coast S of the 1st "O" of "PANOPTICON," a tiny bit W of due S of the
SW corner of the big brown square,

- in the middle of a NW to SE section of coast that's S of the W edge of the


"O" of "FLINT COUNTY," and

- at the SE coast of Flint County W of the "S" of the compass shown on the
ocean on the paper map. Using the map and radar in the game, going S to N, you
can see the coast has a straight line then a curved one--the spot is most of the
way N along the curve.

Swimming mania hits San Andreas

The general understanding is that C.J. is the only one in the game who can
swim; an exception to that is that Ryder can swim in "Pier 69."
http://img121.imageshack.us/img121/1961/00gta1swimming93vj.jpg

Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives
into the water with her while he has his choice of places to rob and she follows
him. That's the kind of thing that's interesting to me--it shows the depth of
the world Rockstar has created for us to have fun with. So I asked Shane to let
me know what any other testing about that turned up. It turns out all kinds of
people can swim in "San Andreas."

If C.J. leads any GSF gang members who follow him into water, they can swim.

If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water,
Sweet will get out and drown. But if C.J. drives a car that's optional for
Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get
out and swim after C.J..
Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike
Toreno and T-Bone can swim in the mission "Mike Toreno."

Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if
they get into water, but since they are assigned vehicles, I guess they fit the
rest of the idea.

It sounds to me like anyone that follows C.J., including people codes cause to
follow him, can swim if C.J. leads them into water, including ones who get out
of vehicles that are optional for missions. They drown if they get out of a ve-
hicle they must use for a mission.

Thanks to Shane Wong for a real good find!


http://img205.imageshack.us/img205/4631/00gta1swim19jo.jpg
http://img221.imageshack.us/img221/4539/00gta1swim21dw.jpg
http://img221.imageshack.us/img221/2547/00gta1swim37ew.jpg
http://img152.imageshack.us/img152/4476/00gta1swim46iy.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.d Vehicle Controls

Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for
"Vice City."

I.7.e Four-Wheel vehicle Controls

Note for all non-flying vehicles:


turn on STEER WITH MOUSE in the OPTIONS menu.

W Accelerate
S Reverse; activates rear lights

Mouse Steering or A Left


Mouse Steering or D Right

A and D can also be used to correct the tipping of a vehicle, which can be
easier if you do it while accelerating.

Spacebar Brake; four wheel steering for a Monster truck or Rhino

In some cases, such as in front of the barber shop in "Ryder," II.7, having
C.J. drive into a red shaft of light during a mission will stop his vehicle,
too.

Q Look or aim left


E Look or aim right
Q and E
or MMB Look behind
LMB Fire
RMB Look all around using the mouse; auto-aim for Rhino cannon
F or Enter Exit a vehicle (if the vehicle is moving slowly, one press stops
the vehicle and another press makes C.J. exit)

********

Left Shift (I remap it from Caps Lock or H) Horn; Mr. Whoopee jingle; Taxi or
Cabbie Boost Jump after delivering 50 fares; siren and flashing
lights for emergency and law enforcement vehicles.

********

NP+
or 2 Sub-mission

Y Trip Skip: in some missions that start with a long driving section,
if C.J. fails the mission and you have him go back to the shaft of
light to start the mission again, you'll get a prompt asking if
you want to use the Trip Skip to skip past the initial section to
get to the rest of the mission--if you do, press Y.

Some missions that let you skip initial driving section are, at
least, "OG Loc," "Badlands," "Lure," and "Interdiction." ("End of
the Line" does something like that automatically for both the
timed section of getting out of Big Smoke's place and the Fire-
truck chase.)

V Change "Camera" View;


while using Cinematic View--the variety of views--
you can select from among the views it has with NP4
Up "Camera" positioned higher (good for seeing ahead near hilltops)
Down "Camera" positioned lower (good for reading C.J.'s license plate)
NP4 The scene revolves clockwise
NP6 The scene revolves counter-clockwise

F5 User Track Skip--skip a song on the User Track radio station


Mouse Wheel Up
or 4 Next Radio Station
Mouse Wheel Down
or R Previous Radio Station

Left Ctrl
or NP0 Nitro Boost--available for certain vehicles at mod shops
and for Taxis and Cabbies after delivering 50 fares

Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and
Packer ramp:

NP2 Raise
NP8 Lower

The Tractor can pull a Plow behind it. (I've also used it to tow a sedan.)

Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail-


er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile
set of steps, to hitch it. To unhitch it, jackknife the combo (which may throw
the hitched part a distance away, for some reason) or run the front of the back
part into something. A Baggage trailer may be hitched to another Baggage trail-
er or to a tall set of mobile steps.

The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to
find anything that hitches to it.

A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see
"Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not
sure if that trailer is in the unmodified game. So far I've only seen it by
using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

The Forklift, Dozer, and Combine Harvester are steered by turning the rear
wheels, which makes the vehicle steer in the opposite direction than the one
you're used to. It may be easier to get used to steering one if you use the
keyboard and not the mouse. But if you want to make one steer with the front
wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in
the data\handling.cfg file with Ben "Cerbera" Millard's CFGStudio.

Hydraulics:

Left Shift Raise or lower the body;


the body holds this mode after the key is pressed

NP+ Raise or lower the body;


the body holds this mode while the key is pressed

NP4 Raises the left side while pressed when the body is lowered, and
lowers the left side while pressed when the body is raised
NP6 Raises the right side while pressed when the body is lowered, and
lowers the right side while pressed when the body is raised
NP2 Raises the back end while pressed when the body is lowered, and
lowers the back end while pressed when the body is raised
NP8 Raises the front end while pressed when the body is lowered, and
lowers the front end while pressed when the body is raised

You can combine one front or back number pad key with one right or left side
number pad key to raise or lower a corner of the vehicle.

If Left Shift is pressed, and so the mode is changed from raised to lowered or
lowered to raised, while one or two number pad keys are pressed, the effect of
the number pad keys pressed changes accordingly: a lowered front in raised mode
changes to a raised front end in lowered mode, etc.

If NP+ is pressed while one or two number pad keys are pressed, it
raises the lowered part while pressed when the body is in lowered mode, and
lowers the raised part while pressed when the body is in raised mode.

The things you can find in the back of trucks

Barracks
- wooden crates stencilled "AMMUNITION" and "DO NOT EAT!"

Benson
- Discount Furniture: two chairs
- LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave
- Uphill Gardner: a potted flower

Boxville
- boxes

Berkley's Van
- RC toy boxes

Mule
- Shafted Appliances: refrigerators and a microwave
- Semi: boxes with labels that say "SEMI"
- Toy Corner: Toy Corner boxes

Pony
- a sound system (not just in a Pony in "Life's a Beach"--every Pony has one)
http://en.wikipedia.org/wiki/Sound_system_%28DJ%29

Securicar
- a caged-off section containing a cabinet with security deposit drawers

Yankee
- Big Gas: a crate with a Big Gas label
- RS Haul: a crate with an RS Haul label and a microwave

The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any vehicle
C.J. is in.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.f Motorcycle or Bicycle Controls

W Accelerate; for a bicycle, press it repeatedly and quickly


to have C.J. stand and pump the pedals to go faster

S Reverse the front wheel on a bicycle;


Reverse the rear wheel on a motorcycle
Spacebar Brake rear wheel
Spacebar and S Stronger braking by adding a bit of reverse

In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J.
drive into a red shaft of light during a mission will stop his vehicle, too.
Mouse steering or A Left
Mouse Steering or D Right

It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer-


ing alone and use my right hand for the Up, Down, and either Fire button.

********

Left Shift Motorcycle horn or bicycle bell


(I remap it from Caps Lock or H)
********

F or Enter Get off a motorcycle or bicycle (if the vehicle is moving


slowly, one press stops the vehicle and another press makes
C.J. get off)

NP0 or
Left Ctrl C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to
Bunny Hop. The bicycle hops higher as his cycling skill im-
proves. Press the LMB to fire a submachine gun just after
releasing NP0, and sometimes C.J. hops a great deal higher.

2 or NP+ Sub-mission Vigilante for HPV1000

Y Trip Skip: in some missions that start with a long driving section,
if C.J. fails the mission and you have him go back to the shaft of
light to start the mission again, you'll get a prompt asking if
you want to use the Trip Skip to skip past the initial section to
get to the rest of the mission--if you do, press Y.

Some missions that let you skip initial driving section are, at
least, "OG Loc," "Badlands," "Lure," and "Interdiction." ("End of
the Line" does something like that automatically for both the
timed section of getting out of Big Smoke's place and the Fire-
truck chase.)

Up Stand and lean Forward--part of a Stoppie.


Pressing it quickly and repeatedly, without letting C.J. stand up,
makes a motorcycle go faster.
Down Lean back--part of a Wheelie. It can be used for sharper turns, too.

Up and Down can level the wheels for safer landings.

Q Look, aim submachine gun or package left


E Look, aim submachine gun or package right
Q and E Look behind
RMB Look all around using the mouse

LMB or Left Alt Fire SMG (while looking forward, left, or right);
do this just after letting go of NP0 to Bunny Hop and
sometimes C.J. hops real high.

Mouse Wheel Up
or 4 Next Radio Station on a motorcycle
Mouse Wheel Down
or R Previous Radio Station on a motorcycle
F5 User Track Skip--skip a song on the User Track radio station
on a motorcycle

All motorcycles seat two except the Pizza Boy. All bicycles seat one.

The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any vehicle
C.J. is in.

The OUIQDMW code, besides giving C.J. the ability to aim in any direction
while using a land vehicle, makes it easy for him to do airgrabs and less likely
to fall off of his motorcycle.

I.7.ff Stunt information


The 70 Unique Jumps, not needed for 100% completion of the game, are in sec-
tion XI.a.

Also see "Glenster's Guide to Some of Vice City" for some stunt info. For
more, by the big guys, see gtastunting.net:
http://www.gtastunting.net/forums/index.php?act=idx

Another place to try is The GTA Place Forums > Grand Theft Auto Gaming >
Stunting.
http://www.thegtaplace.com/forums/index.php?showforum=67

You can find a lot of GTA Stunt videos at:


www.thegamersalliance.com
http://www.youtube.com/

You might also try http://www.filefront.com/ Then go to "Grand Theft Auto:


San Andreas," "Media," "Videos and Trailers," and see dozens of choices.

"Flight Gear" (the one that starts at the drive-in on the E side of Fort Car-
son) is a snazzy stunt video by Pep and Kr3mlin.
http://www.gtagaming.com/news/comments.php?i=777&saniChar=&saniImage=

"As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme
Stunting Alliance, has good motorcycle and car stunts.
http://www.youtube.com/watch?v=HOYAgdRQ-3Q

"Amped 2" is a real good community stunt video of motorcycle, bicycle, and car
stunts from gtastunting directed by daffy.
http://youtube.com/watch?v=IvoiKAnL26I
http://www.thegtaplace.com/forums/index.php?s=78ba9eb0c86f29ac8192210d73d7813
e&showtopic=8967

"GTA sanandreas bike stunt" by Kaneda and Darkness


http://www.youtube.com/watch?v=MF4H1Ut9jLU

"GTA San Andreas Stunt Show" by Kid007


http://www.youtube.com/watch?v=Y6KRVA3LW1I

"GTA San Andreas Bike Stunts" (Video 4) by AJSTYLESISPHENOMENAL


http://www.youtube.com/watch?v=sVFhTgY2DGU

"Overwatch" by Xtreme Stunting Alliance


http://www.youtube.com/watch?v=K9UQEhQNUL0

"GTA San Andreas Stunts #1" by gelenkigeOma


http://www.youtube.com/watch?v=0bJaIvYWHVo

"GTA SAN ANDREAS - POLICE HELICOPTER JACKING!!!!" by newgame


http://www.youtube.com/watch?v=pwiT47YCC6w

"gta longest stoppie wheelie EVER!! in youtube" by kkingss4 and


"Longer Longest Backwords Stoppie :D" by tayaroki
http://www.youtube.com/watch?v=n_VdvwR0IB0
http://www.youtube.com/watch?v=5pgWsoEI-yw

You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone
on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have
C.J. and his vehicle appear on the roof (where there's a Parachute). It makes a
good jump spot, and C.J., and any GSF gang member he takes on the motorcycle,
won't get hurt if you can have him land while staying on the vehicle.

All the motorcycles and bicycles, like the "Vice City" Sanchez, make it easy
to hold the wheelie position (hold down the Up key) except:

- the Wayfarer (the back fender won't let it),

- the Mountain Bike can do it but you need to pump the Up key and low acceler-
ation a while before you can get the bike to hold the wheelie, and
- the Sanchez, ironically, is too lousy at it to bother. If you pump the Up
key and low acceleration, you can get it to do it a bit.

Wallride

According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming >
Stunting, to do a wallride:

- wheelie before the wall (unless there's already a slope up to it at the base
of it), and

- hit the wall and press and hold right (if the wall is to the right) or left
(if the wall is on the left).

(For SA, he also recommends you hold Lean Forward--NP9.)


http://www.thegtaplace.com/forums/
http://www.youtube.com/watch?v=JNzBX3fy_00

The drainage ditches, including one E of C.J.'s house, can be used for an easy
way to get used to doing wallrides.

Bump

Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has
the motorcycle wheelie so the front wheel hits the top of the ledge 1st. For
small ledges, wheelie just before the ledge; for higher ledges, wheelie higher
from farther back from the ledge and press Lean Forward (NP9) upon impact. For
a curb bump. wheelie at about 80 degrees so the back of the motorcycle hits the
curb.
http://www.thegtaplace.com/forums/

For a double bump, wheelie at least 45 degrees to hit the sidewalk with the
back of the motorcycle at the time of the 1st bump.
http://www.youtube.com/watch?v=w7p4pCs49qo

The Wheelie method for a faster bicycle

According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming >
Stunting, if C.J. makes a bicycle wheelie to about a 45 degree angle as he ac-
celerates, it gives him a higher top speed. A wheelie closer to 90 degrees can
let C.J. go even faster, but if it's too high it will slow him down.
http://www.thegtaplace.com/forums/
http://www.youtube.com/watch?v=7UN01elJmR4

I'll add that you should release Up once C.J. has a wheelie.

Airgrab

Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, has
advice for a few different kinds of airgrabs.
http://www.youtube.com/watch?v=u5RNDT-_qb4
http://www.thegtaplace.com/forums/

Ground Grab

Have C.J.'s motorcycle get airborne (by going over the crest of a hill, doing
a jump, etc.), wheelie/lean back so the back of the motorcycle hits the ground,
at which time you have C.J. bail, and press F/Enter quickly and repeatedly.

Fall Grab

Have C.J. push a motorcycle off the edge of a high place like the roof of a
building. Press F/Enter quickly and repeatedly as it starts to fall.

Ground Grab to Fall Grab


Combine the two methods given above. Have C.J. drive a motorcycle toward the
edge of a roof, wheelie so the back of the motorcycle hits the roof and bail as
it hits, and press F/Enter to have C.J. do the grab as the bike goes off the
edge.

The San Andreas Superjump

Spuds725, at the message board below, gave a good explanation of how to do the
San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web
site message board.
http://www.gtplanet.net/forum/showthread.php?t=40233&page=1&pp=20

You have C.J. drive the motorcycle along the front of the right wing of the
Cropduster or Hydra toward the fuselage and try to drive under the engine or
where the wing meets the body. He's teleported somewhere else, sometimes with a
lot of rotations. So far, on PC, I've only managed to make the plane hover in
mid-air in a wheelie position.

The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't
used in "San Andreas," and certain PS2 codes that have the effect of keeping
C.J. on his motorcycle don't do that for the PC version.

Spuds says to use the PS2 "full weapon aiming while driving" code--on PC,
that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats. I can reaf-
firm that one.

In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle,
put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have
him get on the motorcycle, and put the code in again to disable it.

Bryceroni69 reports that Mxyzptlk's idea--to have C.J. get on a motorcycle


then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle,
works for some collisions for PC.
http://www.gtaforums.com/index.php?showtopic=223369

Monster Superjump

Take a Monster to an intersection where vehicles are stopped at a red light


and park the Monster with the right front tire on the engine hood, up to the
windshield on the driver's side or middle, of a car that's stopped. When the
gimmick works, the driver doesn't try to drive away and stays in the car while
C.J. gets into the car on the passenger side (driver side okay?) in the front.

Various things can happen. The car may become imbedded grill downward in the
street, disappear, or spin off somewhere nearby and explode, before C.J. can get
into it. But when the gimmick works, the car will take off spinning for a super
jump.

sanandrepero333 made a video of it called "GTA San Andreas Stunt Video - Mon-
ster Stunts."
http://www.youtube.com/watch?v=Ch4R7PhC6W0

Quad front flips by EVOLUTIONGSR8

When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up,
while holding down Brake, Spacebar, and Reverse, S--in other words, do what you
do to have him do a Stoppie on a motorcycle--and he'll do a front flip. You can
have him do it down Mount Chiliad for a lot of flips (then fire an SMG like
Samus Aran).
http://www.gtaforums.com/index.php?showtopic=189294&hl=
http://en.wikipedia.org/wiki/Samus_Aran

The BMX Stoppie glitch

The BMX can be used for a long stoppie time, although it's more of a glitch
than a long stoppie. To do it, have C.J. do a stoppie with the BMX and lean so
far forward that the BMX becomes stuck in one spot, which you maintain by hold-
ing Up/Lean Forward.

The Two Wheeler gimmick

A "Vice City" gimmick I learned from Chris of the GTA Place web site...
http://www.thegtaplace.com/vicecity/glitches.php

works in "San Andreas," too. It lets you use a helicopter to get a big Two
Wheeler score. To do it, get C.J. into a Maverick or such and give W a tap to
get the helicopter off the ground. Press S and either A or D to press one land-
ing rail to the ground. When you've got as long a time for it as you want, have
C.J. exit the helicopter and enter a land vehicle. The Two Wheeler score will
appear on the screen. (The score has a glitch of giving you a longer time per-
iod than you used for the stunt.)
http://img102.imageshack.us/img102/6992/00gta1screen936aoa6.jpg
http://img128.imageshack.us/img128/5986/00gta1screen936bpp6.jpg

Quadruple Insane Jumps

PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one
to three of these four things:

-more than 40 meters long


-more than 4 meters high
-2 flips or more
-more than 360 degree of rotation z (around a vertical axis)

He says you can get the game to recognize Quadruple Insane Jumps by changing
the data\main.scm file. You find the heading:

:HJ_238

The 2nd line there is:

0020: $1304 > 4.0 ;; floating-point values

Change it to:

0018: $1292 > 4 ;; integer values

You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to
change the data\main.scm file so you won't have to create a new save game file
for it.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.g Note for all the flying vehicles

You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't).

You might want to remember where the airborne bribes are.

When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al-
timeter appears to the left of the radar.

As in "Vice City," the horizontal traffic light posts aren't solid--the verti-
cal ones are. Candy Suxxx' lifted leg and the big chicken head aren't solid,
either.

A flying vehicle can take some damage and keep flying, although the flying
ability may be impaired and it may smoke. A Hydra can get hit by a missile,
show some flames for a bit, then continue that way.

When C.J. is flying with a wanted rating, have him fly low to avoid attracting
Police Mavericks that fire bullets (three or more stars) and Hydras that fire
heat-seeking missiles (four or more stars). It can let you practice for
"N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to
spaceeinstein for reminding me).
Where the three airline entrances are

- Los Santos International Airport: east of the terminal building that looks
like the Theme Building (similar to the one in "III") is a rectangle of pairs of
roads paired with one over another. The airline entrance is north of "LOS" by
the north side of the upper street of the pair that are the northern east to
west pair.
http://en.wikipedia.org/wiki/Theme_Building

- Easter Bay Airport: it's another case of roads paired with one over another.
The entrance is by the northeast section of the inner part of the upper circular
road south of "ER."

- Las Venturas Airport: the entrance is just south of the middle of the east
side of the basically "X"-shaped terminal building--just southwest of the west
tip of the "V" of the big "LAS VENTURAS" letters.

C.J. can pay a Juank airline $500 to get a ride on an AT-400 from one airport
to another. Each airline office is open from the start of the game but only
makes rides available to territories that are legally available, so rides are
available when C.J. makes at least two territories legally available. An air-
line ride gets rid of any number of wanted stars, too. Thanks to Orion_SR for
telling me that when the Badlands become legally available C.J. can get an air-
line ride from Las Venturas, which clears the wanted rating he got from going
there, to Los Santos.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.h Plane or Jet Controls

W Accelerate
S Reverse

Mouse Steering or A Bank left (right flap down, left flap up)
Mouse Steering or D Bank right (right flap up, left flap down)

Q Rudder--turn left while Q is pressed


E Rudder--turn right while E is pressed
While the craft turns, the "camera" view lags behind it in making the turn.
The "camera" aims ahead while the craft moves forward after the turn.

Down Up
Up Down
F or Enter Exit the vehicle (if the vehicle is moving slowly on the
ground, one press stops the vehicle and another press
makes C.J. exit)
2 or NP+ Raise or lower landing gear--planes and jets go faster
with it raised; start or stop the release of dust from
the Crop Duster and red smoke from the Stuntplane
Left Ctrl
or NP0 Fire the machine gun of the Rustler and RC Baron

Mouse Wheel Up
or 4 Next Radio Station
Mouse Wheel Down
or R Previous Radio Station
F5 User Track Skip--skip a song on the User Track radio station

V "Camera" view
RMB Look all around using the mouse
NP8 Raise and close the hatch on the back of the Andromada
NP2 Lower and open the hatch on the back of the Andromada
NP4 The scene revolves clockwise
NP6 The scene revolves counter-clockwise

Controls for the Dodo:


http://img3.imageshack.us/img3/2661/00gta1dodosacontrols7qu.jpg
Controls for the Skimmer:
http://img3.imageshack.us/img3/8713/00gta1dodocontrols22rr.jpg

Don't turn off the frame limiter when you have C.J. fly the Skimmer or it
won't be able to take off from the water.

Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and
AT-400's have auto-pilot. (I'll add the Hydra and Andromada to the list--in
other words, all the jets have it.) Once you give one of those jets enough al-
titude, you can let go of the controls and it will fly, a bit slower and at the
same altitude, in the same direction.

Banking turns cause a drop in altitude which you can compensate for with ac-
celeration and by turning the vehicle up (the Down key). Rudder turns don't
cause that problem but don't allow as sharp a turn.

Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras
during a high wanted rating.

People who aren't used to the PC controls for planes, and complain that the
controls make planes hard to fly, might want to see this stunt video, "Wichita,"
by Ghostchild:
http://www.thegtaplace.com/pafiledb.php?action=file&id=745

I have his word that he did it on PC with a keyboard and mouse setup and not a
gamepad or joystick. (If you saw his motorcycle stunt videos for "Vice City,"
you shouldn't be too surprised.)

********

According to Rockstar North lead level designer Craig Filshie, early 2005:

"Planes, like the rest of San Andreas, are drawn around CJ as he moves
through the state. In Los Santos, you'll see high-flying commercial jets
thousands of feet in the air. On the beaches of Santa Marina, there might
be the occasional flyby of a biplane. Out in the country, smaller private
aircraft are constantly buzzing around. When we first implemented the
feature, we found that every once in a while a plane would spawn with a
trajectory that led it directly into the side of a mountain or right into
the ground. And we loved it, so it stayed."
http://www.planetgrandtheftauto.com/features/articles/planecrashes/

I'll add that sometimes the planes come trailing smoke down to the ground.
The area near the SW side of the Big Ear is a good spot to see it more often.
http://img76.imageshack.us/img76/4532/00gta1wtfplanecrash17xs.jpg
http://img139.imageshack.us/img139/9293/00gta1wtfplanecrash25ub.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.i Hydra Controls

Hover mode (like controls for a helicopter)

W Up
S Down

Mouse steering, A, or Left Bank left


Mouse steering, D, or Right Bank right

Q Rudder--Pivot left
E Rudder--Pivot right

Up Dip forward
Down Raise back

NP8 Hold until it changes to jet mode--four thruster nozzles pointing back

Jet mode
W Forward
S Reverse

Mouse Steering, A, or Left Bank left


Mouse Steering, D, or Right Bank right

Q Turn left
E Turn right

Up Down
Down Up

NP2 Hold until it changes to hover mode--four thruster nozzles pointing down

Either mode

F or Enter Exit the Hydra (if it's moving slowly on the ground, one
press stops the vehicle and another press makes C.J. exit)

Mouse Wheel Up
or 4 Next Radio Station
Mouse Wheel Down
or R Previous Radio Station
F5 User Track Skip--skip a song on the User Track radio station

V "Camera" view
RMB Look all around using the mouse
NP4 The scene revolves clockwise
NP6 The scene revolves counter-clockwise

2 or NP+ Raise or lower landing gear;


raising it lets the Hydra go faster

Spacebar Target; it causes a green reticle to appear over the target,


and the green turns to red when the system locks onto the
target.

NP0 or
Left Ctrl Fire a rocket

LMB,
Left Alt, or Right Ctrl Drop chaff (strips like aluminum foil, or clus-
ters of fine wire, meant to throw off radar de-
tection) and a flare (to throw off heat detec-
tion). You can use this, and change the path
of the Hydra, to elude missiles, which are in-
dicated on the radar and by a sound effect.

You might like to try flying the Hydra upside-down for a change.

You can point the thrusters at an angle for a slow forward speed. The Hydra
jolts for an instant when you go from hover mode to jet mode or back (Thanks to
GTA_Phreak).

The screen shot at the 2nd link below reflects that I remapped Fire from NP0
to hyphen--"-"--to make it easier to fire while taking a screen shot with F10
with FRAPS.
http://img209.imageshack.us/img209/8835/00gta1hydracontrols11fg.jpg
http://img209.imageshack.us/img209/4533/00gta1hydracontrols37zn.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.j Helicopter Controls

W Up
S Down

Mouse steering, A, or Left Bank left


Mouse steering, D, or Right Bank right

Q Pivot left
E Pivot right

Up Dip forward
Down Raise back

F or Enter Exit the helicopter

Mouse Wheel Up
or 4 Next Radio Station
Mouse Wheel Down
or R Previous Radio Station
F5 User Track Skip--skip a song on the User Track radio station

V "Camera" view
NP4 The scene revolves clockwise
NP6 The scene revolves counter-clockwise

********

Left Shift (remapped from Caps Lock or H) Stop the horizontal movement; turns
the Police Maverick search light
on and off from 19:00 to 6:00
********

2 or NP+ Sub-mission: "Brown Thunder" for the Hunter

Left Ctrl
or NP0 Fire the machine gun (Hunter or Sea Sparrow)

LMB,
Left Alt, or Right Ctrl Fire a rocket of the Hunter; activate or deactivate
the magnet of the RC Goblin in "New Model Army"
and of the Leviathan in "Up, Up, and Away!"

The lag of the turn of the "camera" behind the turn of a vehicle is the worst
for the helicopters. Going to a backward view for a moment aims the "camera"
ahead again.

The Hunter machine gun has auto-aim for the Vigilante mission.

In "San Andreas," C.J. and others sometimes make superhuman jumps to get into
vehicles, which I noticed playing around with the BUBBLECARS code. Law enforc-
ers can do this to bust C.J., too, so avoid flying low to the ground during a
wanted rating.
http://img527.imageshack.us/img527/5831/00gta1hunterhighjumpingswat9aj.jpg

For something a little different to look at more than it's generally useful, a
helicopter can be tilted to use the big spinning blades as a weapon that flings
targets a good distance.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.k Parachute Controls

Select Parachute in the weapon/gift slot

Falling before opening the parachute:

Down/S slow descent, arms and legs spread


Up/W fast forward descent, arms to body and legs together
A or D Twirl

LMB Deploy a parachute while C.J. is falling

Parachute deployed:

S or Down C.J. pulls his knees up, which slows his descent and moves him
forward
A or Right Fly left
D or Left Fly right
F or Enter Detach the parachute (preferably as C.J. nears the ground)
V "Camera" view

Sometimes, with full Armor and Health, C.J. can survive a long fall, but will
die if he falls the same distance but lands wearing an unopened Parachute.

Sometimes it doesn't open if C.J. doesn't fall enough 1st. To avoid that, try
not to cut it close--give him a high altitude where he can deploy it safely.

When C.J.'s Parachute is deployed and it looks like he may overshoot his land-
ing spot, you can have him fly in a circle to delay his advance toward it.

C.J. can jump from a flying vehicle into deep water without harm if the water
is deep enough. If he has a Parachute, it's a way to let him make such a jump
yet keep his Parachute afterward, too.
http://img254.imageshack.us/img254/1337/00gta1screen690e0gp.jpg
http://img254.imageshack.us/img254/9463/00gta1screen690f2xe.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.l Jetpack Controls

Left Shift Up
Spacebar Down
W or Up Forward (overrides Up)
S or Down Backwards
A or Left Left
D or Right Right
Mouse Steering Aim C.J. in any horizontal direction you want him to go
RMB Press to have C.J. immediately go in the direction the mouse
is aimed
LMB
or Left Ctrl Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can
fire a 9mm Pistol; any of them can be dual-wielded with the
Jetpack.

F or Enter Remove the Jetpack--it may not remain where C.J. leaves it if
C.J. uses something else, like a Parachute, in that slot,
or uses a vehicle, and might disappear if C.J. goes into
a building that loads the graphics for the interior. It
often appears in front instead of behind him at removal,
leading to moments more like Maxwell Smart than James
Bond when he's in a hurry.

C.J. can't enter a building that loads an interior while wearing the Jetpack.

C.J. has to remove the Jetpack to switch from one of the several weapons he
can fire while wearing it to another, even if the weapon he's equipped with
while wearing the Jetpack runs out of ammo.

Within limits, the Jetpack will go higher if operated over a higher surface.

An interesting feature for the Jetpack in the Joypad Configuration is to let


you have C.J. hover motionless by pressing the buttons or keys for strafe left
and strafe right at the same time. Combined with the auto-target feature, it
can be handy for having C.J. keep some distance while he shoots human targets.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.m Crane Controls

F or Enter In the red shaft of light near the crane, Enter the crane;
Exit the crane
W or Up Move the magnet farther away
S or Down Move the magnet closer
A or Left Move the magnet left
D or Right Move the magnet right

********

Left Shift
(remapped) Lower the magnet

********

Spacebar Raise the magnet

Tab Deactivate or activate the magnetism of the magnet


V Close or distant "camera" view of the magnet

You use the same controls for the crane in Hunter Quarry except you use the
LMB to activate or deactivate the magnet for it, and V doesn't work to change
the view.

The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar-
ry, Bone County, work on vehicles. (You can have C.J. get into an attached ve-
hicle and make a swing of it. This can also help you get Insane Stunt and Two
Wheeler stats.)

The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on
the boxes in the area. Once the boxes are lifted, they hover in space.

All three have magnets that look a little like they're from "Plan 9 from Out-
er Space" by Ed Wood, 1959.

The wrecking ball crane, in San Fierro at the N end of the big brown block N
of where it says "DOHERTY" on the paper map, can be used to attack pedestrians
and vehicles. It doesn't reach beyond the lot, though, so C.J. has to bring one
into the range of the crane. A wanted rating will bring the corrupt law en-
forcers and their vehicles around. It can kill a pedestrian in one drop of the
wrecking ball, but it takes a number of drops or swings of it to do much damage
to a vehicle. Since it's impractical, it's a sort of Rube Goldberg contraption.
http://en.wikipedia.org/wiki/Rube_goldberg
http://www.rubegoldberg.com/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.7.n Boat Controls

W Accelerate
S Reverse
A Left
D Right

F or Enter Enter a boat and man the steering wheel;


release the steering wheel

Q Look, aim submachine gun left


E Look, aim submachine gun right
Q and E Look behind

LMB Fire

Mouse Wheel Up
or 4 Next Radio Station
Mouse Wheel Down
or R Previous Radio Station
F5 User Track Skip--skip a song on the User Track radio station

V "Camera" view
RMB Look all around using the mouse
NP4 The scene revolves clockwise
NP6 The scene revolves counter-clockwise

The Predator police boat, just as in "III" and "Vice City," has a built-in
machine gun that fires forward or to either side.

C.J. can jack a boat. Have him swim to the front of it and press Spacebar to
have him grab the side, and again to have him climb aboard. As in "Vice City,"
the pilot jumps off and can't swim. If it's a Predator, you may have a police-
man stand on the front and fire at C.J., though.

See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the
speedboats like a flying Rhino.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.8.a A rundown of some of the vehicles and some of their real names

There are pictures of the vehicles at:

http://gtawh.com/sa/vehicles.php
http://www.gta-series.com/it/sanandreas.php?action=auto
http://gtadomain.gtagaming.com/savehicles.html
http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images

I especially thank the gta-series web site for having the screen shots I re-
lied on the most till I came up with my own.
http://www.gta-series.com/

I'm sorry if some of the screen shots have looked look a little murky. For
about half a year, I had to use an old GeForce4 MX 440 graphics card to see the
game vehicle proportions to make real vehicle comparisons. If I put all the
settings low, I could get rid of graphic distortions in C.J.'s immediate area by
switching between a couple of the lowest resolutions. With a shot lined up, I'd
crank it to 1024x768 and medium detail for the shot. Otherwise, it would look
like this:
http://img42.imageshack.us/img42/1292/00gta1geforce4404tz.jpg
http://img4.imageshack.us/img4/7383/00gta1jamesearlcashbadgraphics.jpg
http://img42.imageshack.us/img42/9496/00gtasacjwaitingforanewgraphic.jpg

Going from a graphics card that barely manages to play the game to one that's
moderately good, with a moderately good PC, otherwise, really makes a differ-
ence. It's like the difference between seeing a sketch of something compared to
seeing it with the color shading and little light effects added. A good card,
etc., lets you use a draw distance mod, too, so screenshots look a lot better.
If I go on too much with certain vehicles, it's because the new card makes me
go, "Oo-oo, look at that!" at everything--I'll calm down.

As noted at the start, this walk-through, with active links, is at:


http://www.freewebs.com/glenster1/index.htm

Click "Back" to return from any of the links there--if you "X" it out, you'll
exit the web page. To compare screenshots to photographs of vehicles, you might
bring a page up twice and click a link from each.

The vehicles that return unchanged from "Vice City" are covered in "Glenster's
Guide to Some of Vice City" in sections I.9.B to I.9.E. A few of the new ones
are also covered in this guide at "Exports and Imports for the Cranberry Crane"
(VI.44).

Sometimes, the years I give for a model aren't the entire range of years the
model looked like that. The Wikipedia article that accompanies a model may give
the years of the "generation" of a model. Google Image Search may help me nar-
row the range of years beyond that. It's not a perfect system, so if anyone has
any helpful ideas, please let me know. At this writing, I could use the proper
names for, at least, some of the boats, the Sweeper, and the Dozer.

If a web address I give doesn't work by the time you read this, try using the
beginning of the address and searching the site (or just scouring Google or such
like I did).

********
Flying vehicles

AT-400 Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is
similar The AT-400 is in a big hanger at the SE corner of Las Venturas Airport.
C.J. can also get a ride in one as a passenger at each of the three airports.

If you have C.J. try to go around the surface of it with a Jet Pack, you find
it has some unusual collision files. There are big invisible parts over the
wings, and a bumpy strip of it over the fuselage. C.J. can go through the
wheels, the middle of the tail fin, and fly up into part of the belly of the
fuselage, which can leave it in a wheelie position. I haven't tried the VC su-
perjump, except using an SA AT-400 for the VC Packer, with it, though.

C.J. can enter an AT-400 on the right or left side, but I'm not sure if the
AT-400 seats one or two. I haven't yet tried to get the right door near a plat-
form high enough for one of C.J.'s gang members to enter it, if they can. They
won't go up the steps he can tow to a door.

Thanks to Mxyzptlk for the Airbus A320 tip


http://en.wikipedia.org/wiki/Boeing_737-400
http://en.wikipedia.org/wiki/Airbus_A320
http://img397.imageshack.us/img397/8977/00gta1screen6110qr.jpg
http://img60.imageshack.us/img60/4466/00gta1screen707a0ra.jpg
http://img212.imageshack.us/img212/8761/00gta1at40022dk.jpg
http://img212.imageshack.us/img212/4130/00gta1at40036ze.jpg
http://img212.imageshack.us/img212/5535/00gta1at40040mn.jpg
http://img83.imageshack.us/img83/3856/00gta1screen707x4vj.jpg
http://img83.imageshack.us/img83/1600/00gta1screen707y9du.jpg
http://img83.imageshack.us/img83/1651/00gta1screen708a1sh.jpg
http://img214.imageshack.us/img214/4633/00gta1screen708b2bx.jpg

Andromada The Lockheed C-5 Galaxy is a good match for the wings and engines
and may be the origin of the name--the name of a galaxy. The fuselage has the
right bulge along the lower sides and proportion to the wings and engines, but
the nose is too pointed and the Galaxy is entirely too big and moosey to be the
Andromada.
http://img69.imageshack.us/img69/5090/00gta1andromedalockheedc5a0rs.jpg
http://img51.imageshack.us/img51/1851/00gta1andromedalockheedc57xh.jpg
http://en.wikipedia.org/wiki/C-5_Galaxy

A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the
1992 time frame of the game, and the most similar models (without the upturned
tips on the main wings) have the right round nose. The proportion between fuse-
lage and engines is wrong but it's a good indication of the overall size of the
Andromada.
http://img222.imageshack.us/img222/3258/00gta1andromedaboeingc17globem.jpg
http://en.wikipedia.org/wiki/Boeing_C-17

An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's
too long and thin with too long a fuselage in front of the main wings.
http://en.wikipedia.org/wiki/C-141B_Starlifter

You might say it's mainly a Galaxy reduced to the size of a Globemaster and
given the nose of the Globemaster. It's featured in "Stowaway" and "A Home in
the Hills." On PC, you can also make it appear with the GTA SA Control Center
(X.13.c). You can open and close the hatch in back (but can't get anything in
it) with NP8 and NP2. The Andromada seats two.
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%&st=0
http://img180.imageshack.us/img180/5774/00gta1screen703a4xp.jpg
http://img350.imageshack.us/img350/2232/00gta1andromeda01ol.jpg
http://img482.imageshack.us/img482/4626/00gta1screen703b1zd.jpg
http://img402.imageshack.us/img402/3254/00gta1screen703c4bo.jpg
http://img402.imageshack.us/img402/2921/00gta1screen703d6jz.jpg
http://img165.imageshack.us/img165/9596/00gta1screen703e0jo.jpg
http://img165.imageshack.us/img165/8800/00gta1screen703f7kz.jpg
http://img142.imageshack.us/img142/1514/00gta1andromeda50lt.jpg
http://img216.imageshack.us/img216/8211/00gta1andromeda12a2af.jpg
http://img402.imageshack.us/img402/9080/00gta1screen703g5wx.jpg

Beagle Britten-Norman Islander It's high wing, twin prop plane. If they
made a more stubby-nosed version, it would be perfect. The 1st Islander, the
G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I
found. The name may come via a pun with the name of the C-2 Greyhound, which
has a few similar features, and the fact that the black bulb on the nose of new-
er Islanders, combined with the two big front windows, makes it look a little
like a beagle. The Beagle seats two.
http://www.bnhistorians.co.uk/page4.html
http://img527.imageshack.us/img527/663/00gta1brittennormanbn2t4sdefen.jpg
http://img527.imageshack.us/img527/5928/00gta1brittennorman2b26bulb1ms.jpg
http://www.britten-norman.com/products/bn2t4s/
http://en.wikipedia.org/wiki/Britten-Norman_Islander
http://en.wikipedia.org/wiki/RAF_Aldergrove
http://en.wikipedia.org/wiki/C-2_Greyhound
http://img217.imageshack.us/img217/6963/00gta1beagle17xr.jpg
http://img142.imageshack.us/img142/3438/00gta1beagle27em.jpg
http://img217.imageshack.us/img217/4137/00gta1beagle30me.jpg
http://img217.imageshack.us/img217/1241/00gta1beagle40pp.jpg
http://img142.imageshack.us/img142/7181/00gta1beagle59gu.jpg
http://img142.imageshack.us/img142/1690/00gta1beagle66or.jpg
http://img142.imageshack.us/img142/9751/00gta1beagle72tq.jpg

Cargobob Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage,
and Eurocopter EC135 tail prop. This is sort of the Glendale of helicopters
(and about as much fun to drive). It looks to me like someone took a CH-53 and
smoothed it off and shaped it like a Chinook on the way back to one of those
distinctive Eurocopter tail props. And thanks to photographer Peter Jong, who I
think is right about the Cargobob looking like it has the fuselage of a Boeing
CH47D Chinook. It also makes the name funnier:

The name is, I think, a play on the idea of a shiskebab. You take a Eurocop-
ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo
helicopter on it--and you get a Cargobob. It seats two.

(The 1st several links below show a CH-53, a Chinook, and two Eurocopters.)
http://img527.imageshack.us/img527/9679/00gta1sikorskych53c3lc.jpg
http://img527.imageshack.us/img527/7417/00gta1boeingch47dchinook8zd.jpg
http://img527.imageshack.us/img527/8962/00gta1eurocopterec135samu9ga.jpg
http://img527.imageshack.us/img527/8885/00gta1eurocopterec135wnbc41uw.jpg
http://en.wikipedia.org/wiki/Sikorsky_CH-53
http://en.wikipedia.org/wiki/CH-47_Chinook
http://en.wikipedia.org/wiki/Eurocopter
http://img124.imageshack.us/img124/9620/00gta1cargobob11bi.jpg
http://img124.imageshack.us/img124/5404/00gta1cargobob21zn.jpg
http://img124.imageshack.us/img124/1001/00gta1cargobob38fn.jpg
http://img124.imageshack.us/img124/4184/00gta1cargobob43tn.jpg
http://img124.imageshack.us/img124/3094/00gta1cargobob50ed.jpg
http://img124.imageshack.us/img124/5020/00gta1cargobob78if.jpg

Cropduster Grumman G-164 AgCat Use 2 or NP+ to make the dust start or stop
appearing from the back end. The Cropduster seats one.
http://www.kiwiaircraftimages.com/agcat.html
http://img204.imageshack.us/img204/7299/00gta1cropduster11df.jpg
http://img80.imageshack.us/img80/4152/00gta1cropduster25zm.jpg
http://img80.imageshack.us/img80/4615/00gta1cropduster31xm.jpg
http://img473.imageshack.us/img473/7476/00gta1cropduster47us.jpg
http://img80.imageshack.us/img80/2531/00gta1cropduster59de.jpg
http://img473.imageshack.us/img473/5389/00gta1cropduster68cj.jpg

Dodo Cessna 150--called a 152 since 1978 The Dodo seats two.
http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg
http://img39.imageshack.us/img39/8596/00gta1dodosa1ti.jpg
http://img39.imageshack.us/img39/5449/00gta1dodopanoramaleft9lb.jpg
http://img39.imageshack.us/img39/4695/00gta1dodoonrestaurant9bo.jpg
http://se.cessna.com/
http://en.wikipedia.org/wiki/Cessna_150
http://img395.imageshack.us/img395/7451/00gta1dodoatfarm3gb.jpg
http://img395.imageshack.us/img395/2817/00gta1dodocity05ao.jpg
http://img395.imageshack.us/img395/2777/00gta1dodocity13nd.jpg
http://img395.imageshack.us/img395/6373/00gta1dodogoinghome5wx.jpg
http://img395.imageshack.us/img395/7504/00gta1dodohome18md.jpg
http://img213.imageshack.us/img213/4654/00gta1dodohome8cb.jpg
See? "San Andreas" graphics make it look gray and sad in the middle of a
sunshiny field. Someone should make a mod to throw more light on C.J. and his
vehicles. The Dodo should be lit up more like this (without the fire):
http://img67.imageshack.us/img67/7242/00gta1dodosflamethrower9af.jpg

Easter Bay Airport entrance: the depiction of an airplane over the entrance
looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the
Avro Lancaster. (Thanks to thedude777 for pointing out the three blade type of
propeller.)
http://www.rcaf.com/aircraft/bombers/manchester/index.php?name=Manchester
http://www.jaapteeuwen.com/ww2aircraft/html%20pages/avro%20679%20manchester.htm
http://en.wikipedia.org/wiki/Avro_Manchester
http://img415.imageshack.us/img415/1407/00gta1screen1401ux.jpg
http://img50.imageshack.us/img50/6004/00gta1screen1414qr.jpg

Flying Saucer Could be a replica of a flying saucer. Could be a flying sau-


cer. Could be a promotion for yoyos sold in the lobby. Could be to bring yoyos
into the lobby. I do know this: the real one, at the Little A'Le'Inn (as in
"little alien") in Rachel, Nevada, is on a cable strung through a crane, and
this one is stuck on a stick.
http://img225.imageshack.us/img225/1752/00gta1lilprobeinn7aq.jpg
http://www.littlealeinn.com/

Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92 The Hunter, the


HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce-
ment vehicles to use for the Vigilante mission (III.24). The Hunter seats one.
http://www.1000pictures.com/view.htm?caircraft/helos+fApache-2.jpg+x640+y450
http://en.wikipedia.org/wiki/Apache_helicopter
http://img225.imageshack.us/img225/7664/00gta1hunter1a5ff.jpg
http://img225.imageshack.us/img225/6066/00gta1hunter2a6yu.jpg
http://img139.imageshack.us/img139/986/00gta1hunter3a6wa.jpg
http://img139.imageshack.us/img139/1341/00gta1hunter4a7xm.jpg
http://img139.imageshack.us/img139/3608/00gta1hunter5a2pa.jpg
http://img225.imageshack.us/img225/2707/00gta1hunter6a0ve.jpg
http://img139.imageshack.us/img139/6043/00gta1hunter7a3lg.jpg

Hydra
http://img266.imageshack.us/img266/5248/zzzhydrakf2.jpg

The wings, back of the cockpit, and shorter nose are like a Harrier II verti-
cal/short takeoff and landing (V/STOL) jet.
http://img252.imageshack.us/img252/7503/saguide621harrieriihb9.jpg
http://en.wikipedia.org/wiki/AV-8_Harrier_II

The tailpiece, thinner body, the rest of the cockpit, and the intake on the
bottom (not one on each side as with a Harrier II) are like an F16.
http://img486.imageshack.us/img486/2912/00gta1f16c5fv.jpg
http://en.wikipedia.org/wiki/F-16

The word "Hydra" has had many uses. It began to be associated with something
fierce as the name of a mythical monster with more than one head. In recent
years, a Hydra-like problem, or Hydra, is one that increases in problems as you
as you try to solve it.
http://en.wikipedia.org/wiki/Lernaean_Hydra

The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk
40, "originally used during the Korean and Vietnam wars," "from about 20 differ-
ent firing platforms, both fixed-wing and armed helicopters, by all US armed
forces. Today, the AH-64D Apache Longbow carries the Hydra rocket launcher
standard on its weapon pylons." The relationship of this rocket to the type of
helicopter the Hunter is based on is probably the source of the name of the "San
Andreas" Hydra.
http://en.wikipedia.org/wiki/Hydra_70

The Hydra seats one.


http://img204.imageshack.us/img204/7834/00gta1hydra17xm.jpg
http://img101.imageshack.us/img101/4576/00gta1hydra2a6yd.jpg
http://img204.imageshack.us/img204/6794/00gta1hydra39ob.jpg
http://img204.imageshack.us/img204/1636/00gta1hydra41ou.jpg
http://img101.imageshack.us/img101/9391/00gta1hydra53xj.jpg
http://img101.imageshack.us/img101/3104/00gta1hydra67gt.jpg
http://img204.imageshack.us/img204/6486/00gta1hydra73dr.jpg
http://img204.imageshack.us/img204/4173/00gta1hydra80jz.jpg
http://img204.imageshack.us/img204/8953/00gta1hydra98ax.jpg
http://img101.imageshack.us/img101/2169/00gta1hydra108yh.jpg
http://img136.imageshack.us/img136/2914/00gta1hydra117fk.jpg
http://img101.imageshack.us/img101/3842/00gta1hydra120cx.jpg
http://img302.imageshack.us/img302/4087/00gta1hydra337px.jpg

Jet Pack Jet Pack or Rocket Pack In text\american.gxt, it's called both a
"jet pack" and a "jetpack." Sean Connery used one in the James Bond movie
"Thunderball," 1965. In real life, it's mainly useful in outer space where the
small fuel supply isn't taxed as much.
http://en.wikipedia.org/wiki/Rocket_belt
http://img393.imageshack.us/img393/8954/00gta1jetpack12nh.jpg
http://img393.imageshack.us/img393/4886/00gta1jetpack21vl.jpg

Leviathan Sikorsky H-3 Sea King. The Leviathan can land on water. A "Levia-
than" in the Bible is a large sea creature, possibly a crocodile; the word has
come to have a broader meaning and refer to something big, like a big ship. The
Leviathan seats one.
http://www.ericksonaircrane.com/press/pr112099.html
http://img527.imageshack.us/img527/9378/00gta1sikorskyh3lasheriff5vd.jpg
http://en.wikipedia.org/wiki/H-3_Sea_King
http://en.wikipedia.org/wiki/Leviathon
http://img393.imageshack.us/img393/2430/00gta1leviathon15qb.jpg
http://img393.imageshack.us/img393/3516/00gta1leviathon26fo.jpg
http://img225.imageshack.us/img225/2383/00gta1leviathon39zt.jpg
http://img225.imageshack.us/img225/2117/00gta1leviathon45rj.jpg
http://img212.imageshack.us/img212/9972/00gta1leviathon57fe.jpg

Little dot that flies around in the sky Some say "flying saucer." Cooler
heads prevail and say "jet flying through the stratosphere." But on closer in-
spection, it proves to be a little dot that flies around in the sky. We don't
know about the little dot that flies around in the sky. We like it, but we
don't know. And that's how we like it.
http://img351.imageshack.us/img351/2817/00gta1screen6910zt.jpg
http://img345.imageshack.us/img345/653/00gta1screen2044dj.jpg

Maverick Bell 206L-4 The Maverick seats four.


http://img530.imageshack.us/img530/7412/saguide645maverick1he7.jpg
http://img141.imageshack.us/img141/9342/saguide645maverick2bb1.jpg
http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm
http://en.wikipedia.org/wiki/Bell_206
http://img488.imageshack.us/img488/1996/00gta1maverick19eg.jpg
http://img296.imageshack.us/img296/6461/00gta1maverick27tj.jpg
http://img296.imageshack.us/img296/518/00gta1maverick39im.jpg
http://img296.imageshack.us/img296/1562/00gta1maverick49ym.jpg
http://img488.imageshack.us/img488/6889/00gta1maverick58jc.jpg
http://img488.imageshack.us/img488/8154/00gta1maverick63ry.jpg
http://img296.imageshack.us/img296/7316/00gta1maverick79tn.jpg
http://img296.imageshack.us/img296/4231/00gta1maverick89ph.jpg
http://img488.imageshack.us/img488/6979/00gta1maverick94dy.jpg
http://img488.imageshack.us/img488/3368/00gta1maverick108cx.jpg
http://img488.imageshack.us/img488/8541/00gta1maverick112nq.jpg
http://img296.imageshack.us/img296/5825/00gta1maverick120vj.jpg
http://img296.imageshack.us/img296/4034/00gta1maverick146ch.jpg
http://img296.imageshack.us/img296/4433/00gta1maverick1155zf.jpg

Nevada Douglas C-47 (modified DC-3) Skytrain "Dakota." The Nevada seats one.
http://img222.imageshack.us/img222/8452/00gta1nevada7rg.jpg
http://img51.imageshack.us/img51/6220/00gta1nevada50km.jpg
http://img51.imageshack.us/img51/5687/00gta1nevada49ew.jpg
http://img51.imageshack.us/img51/1493/00gta1nevada33ke.jpg
http://img51.imageshack.us/img51/4409/00gta1nevada26nb.jpg
http://www.vectorsite.net/avc47.html
http://img217.imageshack.us/img217/208/00gta1nevada19uh.jpg
http://img142.imageshack.us/img142/1462/00gta1nevada2a3zk.jpg
http://img217.imageshack.us/img217/5934/00gta1nevada3a1vd.jpg
http://img217.imageshack.us/img217/7585/00gta1nevada4a8an.jpg
http://img142.imageshack.us/img142/2989/00gta1nevada5a2lo.jpg
http://img217.imageshack.us/img217/2040/00gta1nevada65nx.jpg
http://img217.imageshack.us/img217/4976/00gta1nevada70um.jpg

News Chopper Bell 206 B, B2, or B3 JetRanger except with a smaller body in
the back, and the front side window is bigger than the rear side window instead
of vice versa as with most of the models I found. The News Chopper seats two.
http://img89.imageshack.us/img89/8885/saguide675newschopper1fc5.jpg
http://img89.imageshack.us/img89/5431/saguide675newschopper2vkk6.jpg
http://img405.imageshack.us/img405/1550/saguide675newschopper3rc3.jpg
http://img89.imageshack.us/img89/4212/saguide675newschopper4ze1.jpg
http://img153.imageshack.us/img153/8670/saguide675newschopper5onr7.jpg
http://en.wikipedia.org/wiki/Bell_206
http://img212.imageshack.us/img212/8103/00gta1newschopper07yq.jpg
http://img212.imageshack.us/img212/6812/00gta1newschopper15mh.jpg
http://img452.imageshack.us/img452/5017/00gta1newschopper27lh.jpg
http://img452.imageshack.us/img452/2052/00gta1newschopper33ks.jpg
http://img452.imageshack.us/img452/5083/00gta1newschopper49ks.jpg
http://img452.imageshack.us/img452/5287/00gta1newschopper4a3re.jpg

Parachute A parafoil
http://img211.imageshack.us/img211/8986/00gta1parafoil6ni.jpg
http://en.wikipedia.org/wiki/Parachute

Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern. (It
has what we in North America call a plaid pattern, and it signifies a Scottish
clan. It's probably related that Rockstar North is based in Scotland.)
http://en.wikipedia.org/wiki/Tartan
http://img406.imageshack.us/img406/8766/00gta1parachute43he.jpg
http://img439.imageshack.us/img439/5232/00gta1screen690a3ro.jpg
http://img439.imageshack.us/img439/5334/00gta1screen690b3dx.jpg
http://img225.imageshack.us/img225/691/00gta1screen690c5pd.jpg
http://img225.imageshack.us/img225/5067/00gta1screen690d3fl.jpg
http://img256.imageshack.us/img256/8250/00gta1screen602e2hh.jpg

Police Maverick Bell 206L-4 Left Shift can activate the search light from
19:00 to 6:00. The Police Maverick seats four.
http://img141.imageshack.us/img141/7809/saguide686policemavericja1.jpg
http://img141.imageshack.us/img141/8540/saguide686policemavericdc4.jpg
http://en.wikipedia.org/wiki/Bell_206
http://img151.imageshack.us/img151/3765/00gta1policemav15ss.jpg
http://img151.imageshack.us/img151/7370/00gta1policemav25hv.jpg
http://img213.imageshack.us/img213/2290/00gta1policemav33zd.jpg
http://img213.imageshack.us/img213/9598/00gta1policemav40wk.jpg

RC Baron An RC toy biplane version of Manfred von Richthofen's (the Red Bar-
on's) Fokker Dr.I triplane.
http://en.wikipedia.org/wiki/Manfred_von_Richthofen
http://en.wikipedia.org/wiki/Fokker_Dr.I
http://img440.imageshack.us/img440/6860/00gta1rcbaron8za.jpg
http://img51.imageshack.us/img51/6293/00gta1redbaron20bx.jpg
http://img51.imageshack.us/img51/9444/00gta1redbaron32wq.jpg

http://img441.imageshack.us/img441/3255/saguide693rcbaronxz3.jpg
http://img150.imageshack.us/img150/1997/saguide694rcbarongu8.jpg
http://img150.imageshack.us/img150/8706/saguide695rcbaronme2.jpg
http://img150.imageshack.us/img150/869/saguide696rcbarontr7.jpg

The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to
play Beefy Baron longer.
http://img152.imageshack.us/img152/4817/saguide698rcbaronrf0.jpg

Raindance Sikorsky UH-60 Black Hawk. It may be related that GTA stars Bill
Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001
movie "Black Hawk Down." The Raindance seats two.
(For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in
the address bar.)
http://img527.imageshack.us/img527/9206/00gta1sikorskyuh60blackhawk7ve.jpg
http://www.1000pictures.com/view.htm?caircraft/helos+fblackhawk-deck-land
ing.jpg+x1024+y768
http://en.wikipedia.org/wiki/UH-60_Black_Hawk
http://img452.imageshack.us/img452/6899/00gta1raindance12bx.jpg
http://img283.imageshack.us/img283/8968/00gta1raindance28ax.jpg
http://img452.imageshack.us/img452/1576/00gta1raindance35oe.jpg
http://img452.imageshack.us/img452/5449/00gta1raindance42xo.jpg

Rustler Curtiss P-40D Warhawk "Kittyhawk"


http://img183.imageshack.us/img183/5117/saguide700rustlernq0.jpg

Thanks again to GTA Phreak--this time for specifying the D version of the P40.
Like the Rustler, it's stubbier than preceding models, the front end is differ-
ent, and the machine guns were moved from the center to the wings.

P40B (3rd photo down gives a profile)


http://www.p40warhawk.com/Models/Reviews/Models/Trumpeter/P-40B/P-40B.htm

P40D
http://aeroweb.brooklyn.cuny.edu/specs/curtiss/p-40d.htm
http://aeroweb.brooklyn.cuny.edu/database/aircraft/getimage.htm?id=10952
http://home.att.net/~jbaugher1/p40_7.html

The Rustler seats one.


http://www.aviation-history.com/curtiss/p40.html
http://en.wikipedia.org/wiki/Curtiss_P-40
http://img213.imageshack.us/img213/4473/00gta1rustler05ft.jpg
http://img459.imageshack.us/img459/8693/00gta1rustler1a2du.jpg
http://img213.imageshack.us/img213/3839/00gta1rustler26oh.jpg
http://img213.imageshack.us/img213/5454/00gta1rustler3a0hq.jpg
http://img459.imageshack.us/img459/9043/00gta1rustler4a3tb.jpg
http://img213.imageshack.us/img213/61/00gta1rustler6a2fz.jpg
http://img211.imageshack.us/img211/3967/00gta1rustler7a1is.jpg
http://img211.imageshack.us/img211/5003/00gta1rustler82sa.jpg
http://img112.imageshack.us/img112/7156/00gta1rustler92nu.jpg
http://img211.imageshack.us/img211/1466/00gta1rustler103lk.jpg
http://img211.imageshack.us/img211/2225/00gta1rustler111sw.jpg
http://img112.imageshack.us/img112/9656/00gta1rustler145qs.jpg
http://img211.imageshack.us/img211/5813/00gta1rustler164zo.jpg

Sea Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
helicopter with pontoons This looks like the kind the Coast Guard might use.
The Sea Sparrow seats two.
http://www.rotorhead.org/military/h13.asp
http://img444.imageshack.us/img444/3268/00gta1bell478xb.jpg
http://www.rotorhead.org/military/h13.asp
http://img452.imageshack.us/img452/6864/00gta1seasparrow18qp.jpg
http://img127.imageshack.us/img127/6682/00gta1seasparrow2a8ph.jpg
http://img452.imageshack.us/img452/8703/00gta1seasparrow3a1hb.jpg
http://img452.imageshack.us/img452/4396/00gta1seasparrow42ba.jpg
http://img452.imageshack.us/img452/9108/00gta1seasparrow54pi.jpg
http://img124.imageshack.us/img124/2033/00gta1seasparrow6a8gu.jpg

Shamal Bombardier Learjet 55 "Shamal" is the name of the NW wind in the low-
er valley of the Tigris and Euphrates and the Persian Gulf. (Thanks to a post
at the GTA Forums message board by pdescobar.) A "Shamal" is also a Pokemon.
The Shamal seats one.
http://www.airliners.net/info/stats.main?id=128
http://en.wikipedia.org/wiki/Shamal
http://www.urbandictionary.com/define.php?term=shamal
http://en.wikipedia.org/wiki/Pokemon
http://img141.imageshack.us/img141/8168/00gta1dodovc2c9ca.jpg
http://img141.imageshack.us/img141/9038/00gta1shamal15tr.jpg
http://img141.imageshack.us/img141/7868/00gta1shamal22mq.jpg
http://img142.imageshack.us/img142/4688/00gta1shamal33ub.jpg
http://img142.imageshack.us/img142/8260/00gta1shamal49xi.jpg
http://img85.imageshack.us/img85/7029/00gta1shamal50ta.jpg
http://img85.imageshack.us/img85/8936/00gta1shamal69oa.jpg
http://img85.imageshack.us/img85/193/00gta1shamal77kb.jpg
http://img85.imageshack.us/img85/6862/00gta1shamal83je.jpg
http://img35.imageshack.us/img35/6003/00gtasacjintheshamaloverlossan.jpg

Skimmer Cessna 150 on floats The Skimmer seats two. I had to get it on
ground before one of C.J.'s gang members would enter it, so you might try that
in shallow water along a coast to be able to take off afterward.
http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg
http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg
http://flickr.com/photos/doneastwest/71243736/
http://img452.imageshack.us/img452/2889/00gta1skimmer15eo.jpg
http://img124.imageshack.us/img124/7979/00gta1skimmer2a3ln.jpg
http://img124.imageshack.us/img124/6286/00gta1skimmer30ze.jpg
http://img124.imageshack.us/img124/636/00gta1skimmer44fp.jpg
http://img124.imageshack.us/img124/1750/00gta1skimmer54st.jpg
http://img208.imageshack.us/img208/5253/00gta1skimmer60qz.jpg
http://img124.imageshack.us/img124/8905/00gta1skimmer75gi.jpg
http://img208.imageshack.us/img208/8009/00gta1skimmer84mj.jpg
http://img208.imageshack.us/img208/6500/00gta1skimmer97nx.jpg
http://img83.imageshack.us/img83/7186/00gta1skimmervc6h3uc.jpg
http://img83.imageshack.us/img83/929/00gta1skimmer10a3xy.jpg
http://img479.imageshack.us/img479/8647/00gta1skimmer115do.jpg
http://img208.imageshack.us/img208/641/00gta1skimmer125dh.jpg
http://img479.imageshack.us/img479/2555/00gta1skimmer147qw.jpg
http://img208.imageshack.us/img208/7788/00gta1skimmer155ko.jpg
http://img479.imageshack.us/img479/7016/00gta1skimmer169pd.jpg
http://img208.imageshack.us/img208/5125/00gta1skimmer171rt.jpg

Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli-
copter A Bell 47D-1, an earlier model, is suspended for viewers as an example
of excellence in design at the Museum of Modern Art in New York City. The Spar-
row seats two.
http://img141.imageshack.us/img141/1849/saguide759sparrow1vl6.jpg
http://img141.imageshack.us/img141/7550/saguide759sparrow2un7.jpg
http://img147.imageshack.us/img147/2217/saguide759sparrow3qo6.jpg
http://cellmath.med.utoronto.ca/B47/bell_of_month/bom_sp_Sep99.html
http://en.wikipedia.org/wiki/Bell_47
http://img208.imageshack.us/img208/5691/00gta1sparrow19hm.jpg
http://img361.imageshack.us/img361/7873/00gta1sparrow28sq.jpg
http://img361.imageshack.us/img361/1572/00gta1sparrow32fy.jpg
http://img361.imageshack.us/img361/6331/00gta1sparrow43vu.jpg
http://img361.imageshack.us/img361/49/00gta1sparrow59lx.jpg
http://img361.imageshack.us/img361/4932/00gta1sparrow67so.jpg
http://img208.imageshack.us/img208/944/00gta1sparrow71aq.jpg

Stuntplane (Curtis Pitt's) Pitt's Special Use 2 or NP+ to make red smoke
start or stop appearing from the back end. The Stuntplane seats one.
http://img51.imageshack.us/img51/4930/00gta1stuntplane35pp.jpg
http://img69.imageshack.us/img69/6393/00gta1stuntplane56bq.jpg
http://img51.imageshack.us/img51/9041/00gta1stuntplane69ek.jpg
http://img69.imageshack.us/img69/3196/00gta1stuntplane73gz.jpg
http://img51.imageshack.us/img51/482/00gta1stuntplane81nl.jpg
http://img51.imageshack.us/img51/8638/00gta1stuntplane106pr.jpg
http://img51.imageshack.us/img51/1130/00gta1stuntplane110ox.jpg
http://img51.imageshack.us/img51/7079/00gta1stuntplane124xj.jpg
http://img51.imageshack.us/img51/504/00gta1stuntplane90nn.jpg
http://img51.imageshack.us/img51/4969/00gta1stuntplane142qy.jpg
http://www.steenaero.com/PittsS1/history.cfm

http://img208.imageshack.us/img208/8316/00gta1stuntplane16hg.jpg
http://img221.imageshack.us/img221/3733/00gta1stuntplane29dc.jpg
http://img221.imageshack.us/img221/5933/00gta1stuntplane3a0sj.jpg
http://img208.imageshack.us/img208/8733/00gta1stuntplane41te.jpg
http://img208.imageshack.us/img208/9612/00gta1stuntplane5a2rq.jpg
http://img221.imageshack.us/img221/5231/00gta1stuntplane6a6gi.jpg
http://img205.imageshack.us/img205/1835/00gta1stuntplane7a6gr.jpg

Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400,
Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and Stunt-
plane.
http://www.gamefaqs.com/

********

Boats

Coastguard A low flats boat, about 20', with a couple of outboard motors,
good in shallow water, with a rollover bar-looking thing with several antennae
in the back. It's the same as the one used in "Vice City." Whether it is or
isn't based on an actual Miami or San Francisco Coast Guard Response boat, it's
a plausible example of how one could look. It could also pass for someone's
lake and stream fishing boat.
http://img483.imageshack.us/img483/6117/00gta1coastguardtype38uk.jpg
http://img483.imageshack.us/img483/3447/00gta1coastguardtype45pf.jpg
http://en.wikipedia.org/wiki/Coast_guard
http://en.wikipedia.org/wiki/Water_police
http://img131.imageshack.us/img131/8607/00gta1coastguard13oj.jpg
http://img131.imageshack.us/img131/1/00gta1coastguard26gz.jpg
http://img208.imageshack.us/img208/4526/00gta1coastguard39xy.jpg

Dinghy An inflatable fast rescue, landing, diving, or recreational boat. It


looks like an inflatable life raft in the front and sides with a steering wheel
stuck in the front and two motors in the back. It could be used as a dinghy--a
smaller boat used as a utility boat by a larger boat.
http://img134.imageshack.us/img134/1139/saguide789dinghy2kw0.jpg
http://img514.imageshack.us/img514/8588/saguide789dinghy1qw3.jpg
http://powerboat.about.com/cs/boattype1/p/inflatable_boat.htm
http://en.wikipedia.org/wiki/Inflatable_boat
http://img82.imageshack.us/img82/8010/00gta1dinghy2acf8.jpg
http://img82.imageshack.us/img82/5496/00gta1dinghy2bio5.jpg
http://img82.imageshack.us/img82/6791/00gta1dinghy2cdk4.jpg
http://img135.imageshack.us/img135/1014/00gta1dinghy2dlx1.jpg
http://img135.imageshack.us/img135/8607/00gta1dinghy2euq9.jpg

Jetmax A turbine jet boat. A jet boat is propelled by sending water out
through nozzles in the back instead of using propellers. It has a showy inboard
motor with an air scoop and two exhaust pipes.
http://en.wikipedia.org/wiki/Jet_boat
http://www.zaxisracing.com/
http://www.njbaracing.net/gallery/gallery.php
http://img127.imageshack.us/img127/8201/00gta1jetmaxvc10wm.jpg
http://img127.imageshack.us/img127/3788/00gta1jetmax10mc.jpg
http://img127.imageshack.us/img127/7843/00gta1jetmax27gr.jpg
http://img87.imageshack.us/img87/2430/00gta1jetmax31xg.jpg
http://img127.imageshack.us/img127/2395/00gta1jetmax43aa.jpg
http://img127.imageshack.us/img127/6105/00gta1jetmaxiii7qo.jpg

Launch It looks like one of the Police Coast Guard patrol crafts, possibly of
either the New Generation Patrol Craft (PC Class) or Interceptor Craft (PK
Class), that can have a general purpose machine gun fitted in the back.
http://en.wikipedia.org/wiki/Image:Special_Task_Squadron_Boat.jpg
http://en.wikipedia.org/wiki/Police_Coast_Guard

The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and
Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal Na-
tional Lifeboat Institution (RNLI) on the River Thames, looks like a similar
boat. It would need a metal hull, if it doesn't have one, to be more of a
match.
http://img90.imageshack.us/img90/1026/saguide803launchtiger1aca5.jpg
http://img90.imageshack.us/img90/7894/saguide803launchtiger2aqq6.jpg
http://img90.imageshack.us/img90/5899/saguide803launchtiger3akb9.jpg
http://www.the-river-thames.co.uk/police.htm
http://www.the-river-thames.co.uk/riverthames.htm

It's more recent than 1992, the time of "San Andreas," but a USN Mark V Spe-
cial Operations Craft (SOC) is a bigger version of a similar boat. Even more
recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but
would need to be stretched out to have a longer open deck to be a good match.
http://en.wikipedia.org/wiki/Mark_V_SOC
http://www.defense-update.com/products/i/interceptor-DV-15.htm

A "launch" is a motorboat with an open or half open deck. The Launch has a
machine gun fitted on the back but it doesn't work. It's in the 2nd covered
dock S of the 2nd "S" of "Easter Basin."
http://img110.imageshack.us/img110/935/00gta1launch19fp.jpg
http://img110.imageshack.us/img110/2383/00gta1launch22zz.jpg
http://img110.imageshack.us/img110/7185/00gta1launch33vy.jpg
http://img152.imageshack.us/img152/3070/00gta1launch47jl.jpg
http://img152.imageshack.us/img152/980/00gta1launch54hg.jpg
http://img152.imageshack.us/img152/2049/00gta1launch60qh.jpg
http://img82.imageshack.us/img82/9454/00gta1launch78uu.jpg
http://img114.imageshack.us/img114/8903/00gta1launch86ph.jpg
http://img82.imageshack.us/img82/2995/00gta1launch93da.jpg
http://img114.imageshack.us/img114/8844/00gta1launch107gd.jpg
http://img114.imageshack.us/img114/3755/00gta1launch119xp.jpg
http://img82.imageshack.us/img82/1012/00gta1launch124xm.jpg
http://img114.imageshack.us/img114/3798/00gta1launch141gc.jpg
http://img114.imageshack.us/img114/3575/00gta1launch158hg.jpg
http://img82.imageshack.us/img82/7698/00gta1launch163uk.jpg

Marquis 69 It looks like the Endeavour 42 sailboat, a sloop, Crockett had in


the TV series "Miami Vice" except smaller--more the length of an Endeavor 32,
33, or 35. A 35' model is shown at the next link.
http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg
http://www.endeavourowners.com/
http://www.endeavourowners.com/photos.html
http://www.endeavourowners.com/boats/e32/e32specs.html
http://www.endeavourowners.com/boats/e33/e33specs.html
http://www.endeavourowners.com/boats/e35/e35specs.html
http://www.infracity.de/miamivice/ausruestung.html
http://carlgaffney.users.btopenworld.com/miamifacts.html
http://img90.imageshack.us/img90/7765/00gta1marquis17ea.jpg
http://img90.imageshack.us/img90/9004/00gta1marquis23xu.jpg
http://img125.imageshack.us/img125/6884/00gta1marquis35dn.jpg
http://img90.imageshack.us/img90/9348/00gta1marquis40rv.jpg
http://img125.imageshack.us/img125/7613/00gta1marquis52wt.jpg
http://img125.imageshack.us/img125/254/00gta1marquis68gl.jpg
http://img125.imageshack.us/img125/7306/00gta1marquis71dw.jpg
http://img90.imageshack.us/img90/5442/00gta1marquis84rn.jpg

Predator A police boat. I found a couple of basically comparable fast patrol


boats, shown at the 1st two links below. It's a little launch with a radar that
doesn't revolve on top. Like the Predator of "III" and "Vice City," it has a
built-in machine gun that shoots forward or to either side.
http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg
http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg
http://img87.imageshack.us/img87/782/00gta1predatorvc15nt.jpg
http://img87.imageshack.us/img87/8114/00gta1predatorvc26jw.jpg
http://img87.imageshack.us/img87/8057/00gta1predatorvc32wf.jpg
http://img87.imageshack.us/img87/9720/00gta1predator16an.jpg
http://img83.imageshack.us/img83/5084/00gta1predator23mt.jpg
http://img87.imageshack.us/img87/1549/00gta1predator39fy.jpg
http://img87.imageshack.us/img87/3236/00gta1predator43cu.jpg
http://img83.imageshack.us/img83/2237/00gta1predatorghost39bn.jpg

Reefer A sport fisherman boat. It's like a little Orca, the fishing boat
Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"
1975. The radar on top revolves.
http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg
http://img508.imageshack.us/img508/4297/00gta1sportfishermanboat51cd.jpg
http://img508.imageshack.us/img508/9265/00gta1sportfishermanboat4bt.gif
http://img145.imageshack.us/img145/627/00gta1reefer17gb.jpg
http://img212.imageshack.us/img212/4261/00gta1reefer27fz.jpg
http://img212.imageshack.us/img212/5986/00gta1reefer30ex.jpg
http://img212.imageshack.us/img212/5062/00gta1reefer47nd.jpg
http://img212.imageshack.us/img212/4649/00gta1reefer58ke.jpg
http://img145.imageshack.us/img145/1160/00gta1reefer63pj.jpg
http://img145.imageshack.us/img145/5906/00gta1reefer78zw.jpg
http://img145.imageshack.us/img145/1875/00gta1reefer81gz.jpg
http://img145.imageshack.us/img145/2830/00gta1reefer90fk.jpg

Speeder It's a propeller-driven, original-style "cigarette" speedboat (from


the 1960's when Donald Aronow designed that type of speedboat, probably).
http://en.wikipedia.org/wiki/Donald_Aronow
http://img83.imageshack.us/img83/4577/00gta1speedervc16qt.jpg
http://img85.imageshack.us/img85/4594/00gta1speeder13en.jpg
http://img85.imageshack.us/img85/8248/00gta1speeder25lb.jpg
http://img85.imageshack.us/img85/7296/00gta1speeder39oh.jpg
http://img85.imageshack.us/img85/2789/00gta1speeder45ga.jpg
http://img85.imageshack.us/img85/4808/00gta1speeder59sc.jpg
http://img85.imageshack.us/img85/268/00gta1speederiii24yc.jpg

Squalo III As in "Vice City," it looks like a "cigarette" speedboat Crockett


had in the TV series "Miami Vice" (except with a rounded windshield, etc.). In
"San Andreas" it has the railing of the 39' Chris Craft Stinger used in the pi-
lot episode, 1984, and otherwise basically looks like the Wellcraft 38 Scarab KV
used for the 2nd season and on.
The first link below is for a Chris Craft Stinger, and the next five are Well-
crafts, the last three of which show the one Wellcraft made for Don Johnson
(thanks to posts by DJdude at the Miami-Vice.org forum for those five pictures
of Wellcrafts).
http://img80.imageshack.us/img80/2927/saguide858squaloiii1chrtg5.jpg
http://img80.imageshack.us/img80/1808/saguide858squaloiii2welba6.jpg
http://img520.imageshack.us/img520/5478/saguide858squaloiii3welru1.jpg
http://img80.imageshack.us/img80/6027/saguide858squaloiii4welqg5.jpg
http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg
http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg
http://www.fiftiesweb.com/tv/miami-vice-1.htm

http://img131.imageshack.us/img131/6026/00gta1squaloiii01ff.jpg
http://img520.imageshack.us/img520/3052/00gta1squaloiii18wp.jpg
http://img131.imageshack.us/img131/2092/00gta1squaloiii24xb.jpg
http://img520.imageshack.us/img520/788/00gta1squaloiii35tk.jpg
http://img520.imageshack.us/img520/3039/00gta1squaloiii41ow.jpg
http://img55.imageshack.us/img55/8372/00gta1squaloiii54kd.jpg
http://img55.imageshack.us/img55/5745/00gta1squaloiii65bd.jpg
http://img55.imageshack.us/img55/7731/00gta1squaloiii74oo.jpg

Tropic A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown
by the 1st link below.
(For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg
http://www.searay.com/Archives_Manuals/Sea_Ray_Archives/1980/Brochure%20
Pages%20JPG/09%201980%20SRV%20270%20Sedan%20Bridge.jpg
http://powerboat.about.com/cs/boattype1/p/sedan_bridge.htm
http://img91.imageshack.us/img91/6454/00gta1tropic18ww.jpg
http://img91.imageshack.us/img91/9699/00gta1tropic29we.jpg
http://img85.imageshack.us/img85/3358/00gta1tropic40os.jpg
http://img85.imageshack.us/img85/3200/00gta1tropic53mq.jpg
http://img91.imageshack.us/img91/6969/00gta1tropic39uq.jpg

USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a
solid version of the non-solid one that's underwater N of North Point Mall in
"Vice city."
http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg
http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg
http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg
http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg

As mentioned in section I.1, I think the name of the submarine at the coast of
Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester
William Nimitz, who helped design and served in submarines during much of his
early naval career, was the United States signatory to the surrender terms
aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac-
tive in San Francisco community affairs in the last years of his life.
http://www.history.navy.mil/faqs/faq36-4.htm

Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft
carriers, named after the same Fleet Admiral, is the biggest--the aircraft car-
rier at Easter Basin is relatively puny.

Vortex A hovercraft souped up for racing See I.12.b, "Fun glitches, gim-
micks, etc.," for the way to use "The Vortex submarine gimmick" in the PC ver-
sion of "San Andreas."
http://img458.imageshack.us/img458/1708/00gta1hovercrafthoverworld9lc.jpg
http://en.wikipedia.org/wiki/Hovercraft
http://img520.imageshack.us/img520/2696/00gta1vortex10us.jpg
http://img55.imageshack.us/img55/3786/00gta1vortex29ge.jpg
http://img55.imageshack.us/img55/3767/00gta1vortex33ah.jpg
http://img55.imageshack.us/img55/661/00gta1vortex44se.jpg
http://img55.imageshack.us/img55/1280/00gta1vortex58fw.jpg

********

Hybrids

One observation: some people need the Stallion to be a pure Ford Mustang,
which the middle of the Stallion may be a modified version of, but they overlook
the Mustangs of the Hotring Racer, which is a better car, and which they usually
call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B
is.

Bike Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975


Schwinn Sting-Ray.
http://img153.imageshack.us/img153/5352/00gta1bikeschwinnfairlady30plu.jpg
http://img153.imageshack.us/img153/8309/00gta1bike1965schwinnstingray0.jpg
http://www.schwinnstingray.com/history.html
http://www.bicycledesigner.com/lowrider_bicycle_history.html
http://img148.imageshack.us/img148/2507/00gta1bike18fw.jpg
http://img154.imageshack.us/img154/3908/00gta1bike22ij.jpg
http://img79.imageshack.us/img79/5050/00gta1bike35ho.jpg
http://img148.imageshack.us/img148/4651/00gta1bike43wi.jpg
http://img403.imageshack.us/img403/388/saguide888bike2ta8.jpg

Blade Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass

Most of the basic body shape: 1967 Chevrolet Camaro with the front end made
shorter by the changes given below
http://www.motorcities.com/photo/view/04ARB181781185B.jpeg/0/
http://www.motorcities.com/photo/view/04ARB181781185E.jpeg/0/
http://en.wikipedia.org/wiki/Chevrolet_Camaro
http://img208.imageshack.us/img208/1749/00gta1bladesabackang15ql.jpg
http://img164.imageshack.us/img164/9148/00gta1bladesaprof8je.jpg
http://img208.imageshack.us/img208/3494/00gta1bladesatopang7dw.jpg

Front wheel wells, which are repeated in style for the back ones, front of
the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964
Chevrolet Bel Air
http://img239.imageshack.us/img239/5484/00gta1bladesa1964chevbelair3tr.jpg
http://img354.imageshack.us/img354/6530/00gta1bladesa1964chevbelair12p.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice
http://img213.imageshack.us/img213/9095/00gta1bladesa1966chevroletcapr.jpg
http://en.wikipedia.org/wiki/Chevrolet_Caprice
http://img208.imageshack.us/img208/7678/00gta1bladesafrontang9fm.jpg

Brake lights and the similarity of the shape of the body to the metal plate
the Blade has them on: 1963 Chevrolet Biscayne
http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg
http://en.wikipedia.org/wiki/Chevrolet_Biscayne
http://img164.imageshack.us/img164/4153/00gta1bladesabackang3hp.jpg

Front of the engine hood (similar to the Bel Air) and two pairs of headlights
with a space between each pair where a third is placed on the Blade: 1967 Olds-
mobile Cutlass
http://img116.imageshack.us/img116/5985/00gta1bladesa1967oldsmobilecut.jpg
http://en.wikipedia.org/wiki/Oldsmobile_Cutlass
http://img208.imageshack.us/img208/1/00gta1bladesafrontang10zp.jpg

Buffalo 1992 Dodge Daytona


1985-1992 Chevrolet Camaro IROC-Z
1987-1993 Ford Mustang GT

The back is the Daytona with smaller rear side windows (similar to the Mustang
rounded off).
http://www.cardomain.com/ride/808163
http://img202.imageshack.us/img202/6400/00gta1fordmustanggt19924sh.jpg

The middle is the Camaro without the back dividing strip of a rear window.
http://img469.imageshack.us/img469/7724/00gta1chevycamaro19927ri.jpg

In the front, the engine hood has a point in the middle of the front like the
Camaro, and the grill area has the slant of the Mustang. The headlights are
like none of them.

Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea,


CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can-
ada rules at Gamefaqs for the lead on the Mustang.
http://en.wikipedia.org/wiki/Dodge_Daytona
http://en.wikipedia.org/wiki/Ford_Mustang
http://en.wikipedia.org/wiki/Chevy_Camaro
http://img118.imageshack.us/img118/2518/00gta1buffalo1a7wj.jpg
http://img118.imageshack.us/img118/2619/00gta1buffalo2a9fr.jpg
http://img118.imageshack.us/img118/3295/00gta1buffalo3a8bz.jpg
http://img118.imageshack.us/img118/3760/00gta1buffalo4a1xx.jpg

Comet Porsches and Jaguars


http://en.wikipedia.org/wiki/Porsche
http://en.wikipedia.org/wiki/Jaguar_Cars

It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E-


type.
http://img3.imageshack.us/img3/2415/00gta1jaguarxkeconvertible42f1.jpg
http://img3.imageshack.us/img3/538/00gta1jaguarxke1970headlights0.jpg
http://en.wikipedia.org/wiki/Jaguar_E_Type

It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911
Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared
off on the Comet) (the Targa has a removable top and back window)...
http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg
http://img400.imageshack.us/img400/3857/00gta1porsche911targa19670vr.jpg
http://en.wikipedia.org/wiki/Porsche_911
http://en.wikipedia.org/wiki/Targa_top

...except the back of the roll bar is vertical and covered except for a little
horizontal window, smaller than the ones on the back of Jaguar series 2 E-type
convertible roofs (with unfortunately little rear visibility for the driver).
It's different than the back of the cab of the "Vice City" Comet. It's like a
squared-off version of the back window of the GTA Hustler. I haven't found a
real good match for it.

The top of the front of the body of one of those Porsche 911 Targas has been
smoothed flat from side to side and is horizontal over the engine but slants
down from across the back of the headlights to the front bumper.

The bumpers are like those of those 1967-1973 Porsche 911 Targas except that
the bumpers are thicker and the back bumper goes completely across the back end.

The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale
tail."
http://img3.imageshack.us/img3/1192/00gta1porsche911sc19834oh.jpg
http://img3.imageshack.us/img3/7899/00gta1porsche911sctarga19795uy.jpg

The bumpers are thicker like those on those 911's as well, except the two ver-
tical black segments of the rear bumper are slimmer and repeated on the front
bumper, resembling all-blackened versions of the ones found on some of the bump-
ers of the 1967-1973 models mentioned above.

And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S.
http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg
http://en.wikipedia.org/wiki/Jaguar_xjs

http://img125.imageshack.us/img125/4702/00gta1comet10ae.jpg
http://img125.imageshack.us/img125/2543/00gta1comet20vx.jpg
http://img90.imageshack.us/img90/2702/00gta1comet3sa4yd.jpg
http://img125.imageshack.us/img125/6180/00gta1comet48gr.jpg

Esperanto 1978 Cadillac Eldorado Coupe


1980 Lincoln Continental Town Car
1972-1979 Lincoln Continental Town Coupe

It's a stocky version of the "Vice City" Esperanto, which is also mainly a
1978 Cadillac Eldorado Coupe. But for the "San Andreas" version, different
things are used to change the front and back ends.

The long oval vertical brake light housings of the Eldorado have been turned
upside-down and the black pads and the housing for them have been removed.
http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillaceld.jpg
http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillaceld.jpg
http://en.wikipedia.org/wiki/Cadillac_Eldorado

The horizontal brake lights look like those of a 1980 Lincoln Continental Town
Car with the middle horizontal brake light replaced--it looks like it was
painted with a color that nearly matches the one used for the body.
http://img239.imageshack.us/img239/78/00gta1esperanto1980lincolntown.jpg

The grill and headlights look like those on a 1972-1979 Lincoln Continental
Town Coupe but with a flattened grill. A 1978 model is shown at the 1st link
below.
http://img141.imageshack.us/img141/3682/00gta1esperanto1978lincolntown.jpg
http://en.wikipedia.org/wiki/Lincoln_Town_Car
http://img204.imageshack.us/img204/1965/00gta1esperantosa27tn.jpg
http://img151.imageshack.us/img151/5811/00gta1esperantosa34sn.jpg
http://img505.imageshack.us/img505/2568/00gta1esperantosa10fq.jpg

Glendale 1957 Chevrolet Bel Air


1961 Dodge Dart Pioneer four-door
1960 Dodge Dart Phoenix

It has headlights above the grill, which has a round spear-like bumper project
from it on either side, like a smoothed-out, simplified front of a 1957 Chevro-
let Bel Air. For example, Rockstar North removed the horizontal bar that goes
across the middle of the front. (A 1955 Buick is similar and would be simpli-
fied, too.)
http://img240.imageshack.us/img240/9505/00gta1chevroletbelair1957grill.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except
for two things.

One, once at the back of the trunk, the Glendale strange tail fins slope down
to the rear bumper and the 1961 Dodge Dart strange tail fins curl forward in a
horizontal line to the middle of the side of the body.
http://img152.imageshack.us/img152/5033/00gta1glendaledrtad27hk.jpg
http://www.musclecarclub.com/musclecars/dodge-dart/dodge-dart-history-1.shtml
http://en.wikipedia.org/wiki/Dodge_Dart

And two, it has the housing of the brake lights of a 1960 Dodge Dart Phoenix
except smoothed off from front to back.
http://img416.imageshack.us/img416/7463/00gta1glendale1960dodgeqy1.jpg
http://en.wikipedia.org/wiki/Dodge_Phoenix
http://img137.imageshack.us/img137/1547/00gta1glendale1a4bt.jpg
http://img100.imageshack.us/img100/7889/00gta1glendale2a5hb.jpg
http://img137.imageshack.us/img137/4996/00gta1glendale3a7iw.jpg
http://img137.imageshack.us/img137/4752/00gta1glendale4a5ei.jpg
http://img100.imageshack.us/img100/5315/00gta1glendale5a8pw.jpg
http://img91.imageshack.us/img91/784/00gta1glendale5aa9qa.jpg
http://img100.imageshack.us/img100/187/00gta1glendale6a2jf.jpg
http://img100.imageshack.us/img100/4859/00gta1glendale72cd.jpg

The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below).

Hotring Racer (Los Santos Forum after "8-Track")


1983-1986 Ford Mustang LX
1987-1988 Ford Mustang GT hatchback

It has "SUMO" on the engine hood. 1983-1986 Ford Mustang LX (preferably 1986
because it got stronger through that period) with some 1987-1988 Ford Mustang GT
hatchback features.

You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex-
cept each pair of headlights are merged into one rectangular headlight as found
on a 1987-1988 Ford Mustang. You give it the sort of windows of a 1986 LX and
the airfoil found on the back edge of the trunk of some of the 1987-1988 GT
hatchback versions. Then you improvise a few other NASCAR design changes for
the front and back ends. The Wikipedia article at a link below has a section on
popular ways the Mustang has been customized. A couple of 1986 LX models and a
1987 GT hatchback version are shown in the 1st three links below. The 2nd 1986
model has been customized a bit in the Hotring way.
http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg
http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg
http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg
http://en.wikipedia.org/wiki/Ford_Mustang
http://img209.imageshack.us/img209/5168/00gta1hotring13mg.jpg
http://img209.imageshack.us/img209/8406/00gta1hotring28zp.jpg
http://img80.imageshack.us/img80/7254/00gta1hotring38ey.jpg

Hotring Racer A 1984-1986 Chrysler Laser/Dodge Daytona


1973-1975 Vauxhall Firenza
1989-1992 Ford Thunderbird

It has "Panoramic" and "hinterland" on the engine hood. The front end looks
like a 1984-1986 Chrysler Laser/Dodge Daytona...
http://www.cardomain.com/ride/365282
http://daytona.vehmic.com/gallery/
http://en.wikipedia.org/wiki/Chrysler_Laser

...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot."


http://en.wikipedia.org/wiki/Vauxhall_Firenza

It looks like the front end of one of those cars listed was grafted onto a
1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker
divider between the side windows and less body behind the rear side window like
those on a 1989-1992 (more a "San Andreas" time frame though it appeared in
"Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below).
http://en.wikipedia.org/wiki/Ford_Thunderbird
http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg
http://img209.imageshack.us/img209/8985/00gta1hotringa17qf.jpg
http://img209.imageshack.us/img209/1815/00gta1hotringa25aq.jpg
http://img209.imageshack.us/img209/6757/00gta1hotringa36ub.jpg
http://img80.imageshack.us/img80/162/00gta1hotringa42hb.jpg

Hotring Racer B 1986 Chevrolet Monte Carlo Aero Coupe Notchback


1984 Hurst/Olds
1986 Buick Regal T-Type/Grand National

It has "BOBO" on the engine hood. It's a 1986 Chevrolet Monte Carlo Aero
Coupe Notchback. The Aero Coupe model, introduced in 1986, has a shorter trunk,
which is good for the match, but has a rear window that slopes out more from the
back of the cab, which is bad for it. A Notchback doesn't have that big rear
window. Champion Dale Earnhardt is pictured with one below.
http://img487.imageshack.us/img487/294/00gta1hotring19873kf.jpg
http://www.motorcities.com/photo/view/03C68312002211B.jpeg/0/
http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo
http://www.montecarloss.com/archive.html

The grill is longer vertically and is made up of vertical bars, which look
like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in
the middle like on the front end of a 1986 Buick Regal T-Type/Grand National.
http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg
http://en.wikipedia.org/wiki/Oldsmobile_Hurst/Olds
http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg
http://en.wikipedia.org/wiki/Buick_Regal
http://img80.imageshack.us/img80/8590/00gta1hotringb10fe.jpg
http://img209.imageshack.us/img209/518/00gta1hotringb24io.jpg
http://img225.imageshack.us/img225/5629/00gta1hotringb32xt.jpg

The same three Hotring Racers appeared in the Hotring races at Hyman Memorial
Stadium in "Vice City." (Thanks to Ben "Cerbera" Millard for telling me the 3rd
one appeared there.)

Oceanic 1961 Dodge Dart Pioneer


1955 and 1956 Chevrolet Bel Air

It has the grill and front end of a 1961 Dodge Dart Pioneer...
http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm
http://en.wikipedia.org/wiki/Dodge_Dart

It has the wheel wells of a 1955 Chevrolet Bel Air.


http://www.motorcities.com/photo/view/04H33072820934D.jpeg/0/
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

It has the loop of color on the side of a 1956 Chevrolet Bel Air four door
except the loop goes from the middle toward the back instead of the front.
http://img86.imageshack.us/img86/5139/guide462oceanic1956qo3.jpg

It has the back end and brake lights of a 1956 Chevrolet Bel Air except each
red brake light covers the entire back of the metal plate for it.
http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

I haven't found a great match for the cab yet. It's roughly like a cab for a
1957 four door Chrysler Windsor with the little window dividers removed, and
with the back window of a 1956 Chevrolet.
http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jpg
http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see
above).
http://img135.imageshack.us/img135/3263/saguide971oceanic2jj0.jpg
http://img475.imageshack.us/img475/6687/00gta1oceanic35pu.jpg
http://img475.imageshack.us/img475/1803/00gta1oceanic42vt.jpg
http://img95.imageshack.us/img95/2787/00gta1oceanic4f7qs.jpg
http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg

Rancher and Ranger 1983-1988 Chevrolet K5 Blazer and S10 Blazer


1984-1992 Jeep Cherokee

The Ranger is basically a Rancher that's been adapted for police use and is
usually found beyond the main cities. They're both shaped like the "Vice City"
Rancher.

A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
other), the 1st time he enters any of the Police cars or a Ranger

1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the body
with each pair of headlights simplified into one.
Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.
And thanks to reader Logan King for pointing out that the models of this range
of years make a better match for the grill and headlights.
A 1988 model is at the next link.
http://img391.imageshack.us/img391/8277/saguide976rancherk5blazum7.jpg
http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer
http://www.answers.com/topic/chevrolet-k5-blazer

The parking lights on the front corners are like those on a Chevrolet S10
Blazer from the same period. A 1988 model is at the next link.
http://img391.imageshack.us/img391/6858/saguide977ranchers10blact7.jpg
http://en.wikipedia.org/wiki/Chevrolet_S-10_Blazer

The back window and brake lights look like those on a 1984-1992 Jeep Cherokee
XJ but only the lower sections, about the size of those on a Blazer, of the
brake lights light up. A 1992 model is at the next link.
http://img208.imageshack.us/img208/1558/00gta1rancher1992jeepcherokee7.jpg
http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

http://img145.imageshack.us/img145/7356/00gta1rancher45hg.jpg
http://img239.imageshack.us/img239/6329/00gta1rancher53mw.jpg
http://img239.imageshack.us/img239/854/00gta1rancher61bp.jpg
http://img145.imageshack.us/img145/8586/00gta1rancher76mo.jpg
http://img145.imageshack.us/img145/641/00gta1ranger12cc.jpg
http://img145.imageshack.us/img145/1493/00gta1ranger20mk.jpg
http://img145.imageshack.us/img145/2599/00gta1ranger39wt.jpg

Romero Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse It's
not the same as Romero's Hearse in "Vice City."

Front bumper, raised section in the middle of the engine hood, and wheel
wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the
front of the bumper should be removed. A 1985 model is shown at the link below.
http://img93.imageshack.us/img93/9510/00gta1romero1985cadillachearse.jpg
http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham

The front sides of the hood and parking lights are like those on a 1974-1979
Lincoln Continental. A 1977 model is shown at the link below.
http://img93.imageshack.us/img93/9478/00gta1romero1977lincolncontine.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental

Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park
wagon. A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are
shown at the two links below.
http://img299.imageshack.us/img299/1250/00gta1romero1989lincolnmarkvii.jpg
http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_VII
http://en.wikipedia.org/wiki/Mercury_Colony_Park

Back bumper: 1975 Mercury Marquis Colony Park wagon.


http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg

The headlights of any of these examples are replaced with two large square
ones.

The engine hood should come down farther in the front in a straight horizontal
line. The front end, above the bumper, should be customized to be a bit like
that of a 1971 Chevrolet Impala.
http://img90.imageshack.us/img90/5773/00gta1romerogrill1971impala8aq.jpg
http://en.wikipedia.org/wiki/Chevrolet_Impala

The 1974 custom Cadillac station wagon shown at the next link has vertical
bars for a grill that's similar to the one on the Romero.
http://img515.imageshack.us/img515/4606/00gta1romero1974customcadillac1.jpg

http://img388.imageshack.us/img388/4508/00gta1romerogrill4fc.jpg
http://img510.imageshack.us/img510/8505/00gta1romerogirlfriend9jv.jpg
http://img506.imageshack.us/img506/4415/00gta1romerojumpapproach3im.jpg
http://img510.imageshack.us/img510/8223/00gta1romerojump6gh.jpg

Sabre 1971-1972 Buick GSX


1970 Oldsmobile 442
1970 Chevrolet Chevelle

1971-1972 Buick GSX for the pairs of round headlights and the sides of the
front bumper. Of the three cars listed, it also comes the closest to matching
the middle of the grill, although it should be flat and not project to a verti-
cal line in the middle. The 1970 Buick Gran Sport GSX is remembered as the pow-
erful GSX since GM requirements of the next two years--to use low lead gasoline,
etc.--made the GSX less powerful. If we choose the Buick, the "Vice City" Sabre
Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models.

Thanks to nekkidhillbilly at GTA Forums for the Buick GSX


http://www.hubcapcafe.com/ocs/pages01/buic7101.htm
http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg
http://en.wikipedia.org/wiki/Buick_GSX

The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper
right but the grill is less of a match.
Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442
http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg
http://en.wikipedia.org/wiki/Oldsmobile_442

Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come
from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass.

1970 Chevrolet Chevelle for the body It matches the arch at the back of the
side window better than the two listed above. The "Vice City" Sabre Turbo could
be the SS 454 (see the Wikipedia article at the link below).
Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums
http://www.motorcities.com/photo/view/03H49331895815A.jpeg/0/
http://www.motorcities.com/photo/view/03H49331895815B.jpeg/0/
http://en.wikipedia.org/wiki/Chevrolet_Chevelle

The back end looks like that of a 1970 Oldsmobile 442 convertible, with the
hard top cab of one of the Chevelle given a window squared off to be a bit
smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile
442.
http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg
http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg

http://img122.imageshack.us/img122/9391/00gta1sabre1a6gu.jpg
http://img122.imageshack.us/img122/7826/00gta1sabre2a2ba.jpg
http://img232.imageshack.us/img232/8940/00gta1sabre3a4xo.jpg
http://img122.imageshack.us/img122/7171/00gta1sabre4a1js.jpg

Sandking 1984-1992 Jeep XJ Cherokee


1993 Jeep Grand Cherokee, aka a Jeep ZJ

The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen-
sion and wheels, a hood vent, an air foil on the back of the roof, and the head-
lights made the same vertical length as the grill.

A 1986 and 1992 model, and three models of unknown years, are shown at the
links below.
http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg
http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg
http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg
http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg
http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg
http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

The body looks a little fatter in relation to the windows and upper cab area.
The body, except the front end, has been rounded like a 1993 Jeep ZJ to look
more aerodynamic.
http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee
http://www.jedi.com/obiwan/jeep/misc/models.html

It's about the same as the "Vice City" Sandking. It could be used off road,
such as for Baja racing. (This isn't to be confused with one of the San Andreas
pedestrians calling someone a "baha." "Baha" is pronounced the same but is a
derogatory term for a hippie that doesn't bath or such.)
http://www.urbandictionary.com/define.php?term=baha

The bigger suspension makes it credible that it could raise so much when it
has hydraulics, which it has about one in ten-fifteen of the times it appears by
the Big Ear.
http://img103.imageshack.us/img103/7132/00gta1sandking16sv.jpg
http://img103.imageshack.us/img103/1639/00gta1sandking23jm.jpg
http://img234.imageshack.us/img234/7719/00gta1sandking33ro.jpg
http://img103.imageshack.us/img103/760/00gta1sandking43um.jpg

Stallion 1978 Oldsmobile 442


1971-1973 Ford Mustang Mach 1
1987-1992 Ford Mustang LX
Early 1970's/1978 Oldsmobile 442

It has the head lights and grill of a 1978 Oldsmobile 442.


http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg
http://en.wikipedia.org/wiki/Oldsmobile_442
http://img344.imageshack.us/img344/1513/00gta1stalliongrill12av.jpg

It has a pair of hood scoops similar to those seen on some 1971-1973, at


least, models of the Ford Mustang Mach 1. A 1973 model is shown below.
http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm.jpg
http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1
http://img418.imageshack.us/img418/5518/00gta1stallionhoodventszp6.jpg

Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with
the back rounded off and the wheel wells squared off. A 1988 and 1989 Ford Mus-
tang LX, and the profiles of the "Vice City" and "San Andreas" Stallions, are
shown below.
http://img136.imageshack.us/img136/3317/saguide1019stallion1988qy7.jpg
http://img458.imageshack.us/img458/382/00gta1stallion1989fordmustangc.jpg
http://img105.imageshack.us/img105/218/00gta1stallionvc8oooar2.jpg
http://img231.imageshack.us/img231/1567/saguide1019stallionamk8.jpg
http://en.wikipedia.org/wiki/Ford_Mustang

The Ford Mustang LX rear side windows have been covered with vinyl so the
front side edge is above the back of the doors. The rear side window dividers
are slid forward to make little nearly triangular rectangular front side windows
except the dividers are vertical. The back windows look like those on the Mus-
tang convertible. A 1992 Ford Mustang LX is shown below.
http://img212.imageshack.us/img212/9839/00gta1stallion1992fordmustangl.jpg
http://img107.imageshack.us/img107/3366/saguide1019stallionbuj7.jpg
http://img231.imageshack.us/img231/2600/saguide1019stallioncum0.jpg

It has a back bumper and brake lights like a simplified version of those on an
early 1970's Oldsmobile 442/"Vice City" Stallion. It's as though compressing
the "Vice City" Stallion to make the "San Andreas" Stallion made the brake
lights bigger, like those on the back of a later Oldsmobile. Thanks to Prodi-
gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip. A 1972 Olds-
mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and
"San Andreas" Stallions, are shown at the 1st four links below.
http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg
http://img511.imageshack.us/img511/6441/00gta1stallion1981oldsmobilede.jpg
http://img515.imageshack.us/img515/702/00gta1stallionvc11adw3.jpg
http://img152.imageshack.us/img152/976/00gta1stallionbackturning8lv.jpg
http://en.wikipedia.org/wiki/Oldsmobile_442
http://en.wikipedia.org/wiki/Oldsmobile_Delta_88

If I had to simplify all that, I'd say it looks like a Mustang with a modified
cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff
on the ends.
http://img225.imageshack.us/img225/4039/00gta1stallionpacker009az.jpg
http://img225.imageshack.us/img225/9537/00gta1stallionpacker36ob.jpg
http://img225.imageshack.us/img225/7523/00gta1stallionpacker43ax.jpg

Stretch Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin-
coln) stretch limousine--possibly some Ford Mercury limos thrown in for good
measure It's not the same as the "Vice City" Stretch.

Most, not all, limousines are customizations of cars by Cadillac or Lincoln.


Some features are better indications of the customizer than of the original car.
Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or
more, and identifying the original car could get tricky. I mainly used photo-
graphs of Cadillac and Lincoln Town Car limousines to identify a few things
about the Stretch.
http://en.wikipedia.org/wiki/Limousine
http://en.wikipedia.org/wiki/Cadillac_Fleetwood
http://en.wikipedia.org/wiki/Lincoln_Town_Car

Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across
like the one on the Stretch, but the bumpers should wrap around the sides like
the ones on the Ford Mercury limo given a few paragraphs below. The two verti-
cal pieces that are on the bumper in front of the grill should be removed, too.
http://img220.imageshack.us/img220/8195/00gta1stretch1989lincolntownca.jpg

Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac
Fleetwood limo.
http://img217.imageshack.us/img217/5244/00gta1stretch1992lincolntownca.jpg
http://img210.imageshack.us/img210/1856/00gta1stretch1993cadillacfleet.jpg

Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without
the little horizontal reflector strip (?) just above the bumper. It's the same
as on the "Vice City" Stretch.
http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg
http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg

Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and
other Cadillacs. At the link below, a regular Deville is shown. I'd like to
see how good a match the limo version is, but I didn't find one the last time I
checked the Internet.
http://img213.imageshack.us/img213/4083/00gta1stretch1992cadillacdevil.jpg

Another good match for the wheel wells is the Ford Mercury limo (year?) shown
at the link below. The black line on the sides, and wrap around bumpers, are
similar, too. Unfortunately, this is the only picture of it I found the last
time I checked the Internet.
http://img207.imageshack.us/img207/7069/00gta1stretchyearfordmercuryli.jpg
http://en.wikipedia.org/wiki/Mercury_%28car%29

http://img368.imageshack.us/img368/1017/00gta1stretch1a5vo.jpg
http://img368.imageshack.us/img368/8760/00gta1stretch2a8lp.jpg
http://img368.imageshack.us/img368/344/00gta1stretch3a0dy.jpg
http://img185.imageshack.us/img185/9774/00gta1stretch4a6fv.jpg
http://img368.imageshack.us/img368/1083/00gta1stretch5a0fj.jpg
http://img368.imageshack.us/img368/1031/00gta1stretch6a9md.jpg

Walton Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd
Series 3100 "Task Force" pickup '55 and a wooden cargo bed.
http://www.pickuptruck.com/html/history/chev_segment6.html
http://img47.imageshack.us/img47/1135/00gta1walton18ny.jpg
http://img47.imageshack.us/img47/7433/00gta1walton25il.jpg
http://img113.imageshack.us/img113/2518/00gta1walton38rk.jpg
http://img47.imageshack.us/img47/2589/00gta1walton44qd.jpg

********

Land vehicles

http://img49.imageshack.us/img49/5015/00gta1austinhealeysprite19606d.jpg

The car shown at the link above is a 1960 Austin Healey Sprite. Isn't it
cute? Imagine it with hydraulics bouncing along to some tunes.
http://en.wikipedia.org/wiki/Austin_Healey_Sprite

Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the ones marked with an asterisk.
http://www.gtaforums.com/index.php?showtopic=157661&st=0

I thank FORDSUCK for the ones marked with two asterisks. FORDSUCK's "Real
Life Car List" can be found at:
http://faqs.ign.com/articles/574/574107p1.html

I thank PRB051 for the ones marked with three asterisks. PRB051's "Real Car
Names List/FAQ" can be found at:
http://faqs.ign.com/articles/565/565990p1.html

Admiral 1976-1985 Mercedes Benz E-Class (W123)


http://img57.imageshack.us/img57/7538/00gta1mercedesbenzw123300dturb.png
http://en.wikipedia.org/wiki/Mercedes-Benz_W123
http://img134.imageshack.us/img134/1111/00gta1admiral17bq.jpg
http://img134.imageshack.us/img134/4782/00gta1admiral25ep.jpg
http://img134.imageshack.us/img134/2848/00gta1admiral39dk.jpg

Alpha 1991-1996 Dodge Stealth*


http://auto.consumerguide.com/auto/used/reviews/full/index.cfm/id/2143/
http://img228.imageshack.us/img228/6476/00gta1alpha17ly.jpg
http://img110.imageshack.us/img110/5325/00gta1alpha26ph.jpg
http://img110.imageshack.us/img110/1248/00gta1alpha39zv.jpg

Ambulance 1992 Ford E350 type 3 Ambulance (cube style), a newer model of the
kind found in "Vice City." It's used for the Paramedic mission, III.25. If
C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu-
lance, he gets a little Health.
http://img443.imageshack.us/img443/7148/saguide1072ambulancehd3.jpg
http://en.wikipedia.org/wiki/Ford_E-Series
http://img132.imageshack.us/img132/7906/00gta1ambulance1a5mh.jpg
http://img132.imageshack.us/img132/7961/00gta1ambulance2a3cw.jpg
http://img54.imageshack.us/img54/594/00gta1ambulance3a3pq.jpg
http://img132.imageshack.us/img132/3884/00gta1ambulance4a1vl.jpg
http://img132.imageshack.us/img132/7238/00gta1ambulance5a3qb.jpg

BF Injection A Volkswagen Beetle-based, or similar, fiberglass, street reg-


istered beach buggy.

Thanks to pdescobar at GTA Forums for seeing the reference in the name to the
phrase "hot beef injection," which is used as a reference to hot dogs in the TV
cartoon show "The Simpsons," 1989-present, and is also used as a euphemism.
http://www.manxclub.com/
http://en.wikipedia.org/wiki/Beach_buggy
http://www.urbandictionary.com/define.php?term=hot+beef+injection
http://img161.imageshack.us/img161/1668/00gta1bfinject12yl.jpg
http://img54.imageshack.us/img54/8541/00gta1bfinject24tq.jpg
http://img54.imageshack.us/img54/8606/00gta1bfinject36wu.jpg
http://img161.imageshack.us/img161/2629/00gta1bfinject44kf.jpg
http://img54.imageshack.us/img54/8264/00gta1bfinject59ba.jpg

BF-400 Honda VFR 400 The BF-400 may or may not have a windshield but always
has two separate round headlights. A "B" may have been added to the "F" of
"VFR" to refer to the same thing as the "BF" in the listing above.
http://img388.imageshack.us/img388/4008/00gta1hondavfr40019921nw.jpg
http://img56.imageshack.us/img56/7773/00gta1hondavfr40019913ry.jpg
http://img56.imageshack.us/img56/2489/00gta1hondavfr4001991too0rx.jpg
http://www.essexbikers.co.uk/galleries/vfr400r.htm
http://dot.com.ph/uncle/vfrhist.html
http://en.wikipedia.org/wiki/Honda_VFR400
http://img125.imageshack.us/img125/5708/00gta1bf40013lp.jpg
http://img220.imageshack.us/img220/7339/00gta1bf40026jh.jpg
http://img354.imageshack.us/img354/9756/00gta1fcr9007h5vw.jpg
http://img159.imageshack.us/img159/2782/00gta1bf40066gf.jpg
http://img220.imageshack.us/img220/2734/00gta1bf40036wz.jpg
http://img220.imageshack.us/img220/2496/00gta1bf40041rd.jpg

BMX Schwinn (?) BMX (BMX stands for Bicycle Moto-cross(X))


http://www.cycle-info.bpaj.or.jp/english/ride/fbmx.html
http://www.schwinnbike.com/products/bikes_category.php?id=83
http://img99.imageshack.us/img99/8683/00gta1bmx01wv.jpg
http://img455.imageshack.us/img455/8694/00gta1bmx19gl.jpg
http://img455.imageshack.us/img455/328/00gta1bmx2a9zk.jpg
http://img99.imageshack.us/img99/4025/00gta1bmx3a7kq.jpg
http://img455.imageshack.us/img455/3653/00gta1bmx4a3ax.jpg
http://img455.imageshack.us/img455/1795/00gta1bmx54hj.jpg
http://img99.imageshack.us/img99/6822/00gta1bmx6a7os.jpg
http://img99.imageshack.us/img99/8421/00gta1bmx8a5hy.jpg

Baggage 1985 Equitech M40 baggage tractor is close. (As with the same vehi-
cle of "Vice City," an Equitech for another year is probably the match, but I
couldn't find it. Some models by other companies are nearly matches, too.)
http://www.mercurygse.com/images/2001_Equitech_M40_webpage.htm
http://img518.imageshack.us/img518/9867/00gta1baggage11kv.jpg
http://img518.imageshack.us/img518/2184/00gta1baggage26hi.jpg
http://img515.imageshack.us/img515/2333/00gta1baggage37tu.jpg
http://img518.imageshack.us/img518/8178/00gta1baggage40ao.jpg
http://img518.imageshack.us/img518/9853/00gta1baggage59sj.jpg
http://img515.imageshack.us/img515/4350/00gta1baggage69kd.jpg
http://img515.imageshack.us/img515/2127/00gta1baggage73kq.jpg
http://img515.imageshack.us/img515/1778/00gta1baggage84wy.jpg
http://img515.imageshack.us/img515/9781/00gta1baggage95ty.jpg

Bandito It's a pipe frame dune buggy, sometimes called a sand rail. Gordon
Freeman drives one in the game "Half Life 2," 2004, which is also referred to
with the crowbar in Area 69.
http://www.dunegoon.org/photoindex1.html
http://en.wikipedia.org/wiki/Sand_rail
http://pc.gamespy.com/pc/half-life-2/566212p2.html
http://img496.imageshack.us/img496/1063/00gta1banditosandrail32cm.jpg
http://img494.imageshack.us/img494/5684/00gta1banditoaskclksandrail7cv.jpg
http://img202.imageshack.us/img202/7743/00gta1banditoz400lesandrailpho.jpg
http://img142.imageshack.us/img142/2158/00gta1bandito16sw.jpg
http://img142.imageshack.us/img142/6715/00gta1bandito26ng.jpg
http://img142.imageshack.us/img142/7006/00gta1bandito39xa.jpg
http://img103.imageshack.us/img103/6964/00gta1bandito45zp.jpg
http://img103.imageshack.us/img103/3199/00gta1bandito55dh.jpg
http://img142.imageshack.us/img142/7969/00gta1bandito61rt.jpg
http://img142.imageshack.us/img142/9209/00gta1bandito72bf.jpg
http://img126.imageshack.us/img126/6383/00gta1bandito80yi.jpg
http://img142.imageshack.us/img142/205/00gta1bandito90po.jpg

Banshee 1992 Dodge Viper*** with variations mainly to the front and back ends
(For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://www.motorcities.com/contents/01/1992-Dodge-Viper-RT-10-No.14-Mule-re
d_01HMG124758212.html
http://www.motorcities.com/photo/view/01HMG124758212A.jpeg/0/
http://en.wikipedia.org/wiki/Dodge_Viper

I'll add that the brake lights look more like those on the 1995 model shown at
the next link.
http://img135.imageshack.us/img135/2775/saguide1124banshee95vippr9.jpg
http://img137.imageshack.us/img137/8426/00gta1banshee18nl.jpg
http://img137.imageshack.us/img137/2588/00gta1banshee23eo.jpg
http://img137.imageshack.us/img137/4869/00gta1banshee39dk.jpg
http://img83.imageshack.us/img83/3667/00gta1banshee43zg.jpg

Barracks M923 U.S. military transport truck.


http://www.globalsecurity.org/military/systems/ground/m923.htm
http://img83.imageshack.us/img83/3021/00gta1barracksvc17tc.jpg
http://img83.imageshack.us/img83/4505/00gta1barracks17an.jpg
http://img137.imageshack.us/img137/9655/00gta1barracks28qm.jpg
http://img137.imageshack.us/img137/2591/00gta1barracks33cm.jpg
http://img137.imageshack.us/img137/6946/00gta1barracks47vu.jpg
http://img80.imageshack.us/img80/5808/00gta1barracksiii11kg.jpg
http://img80.imageshack.us/img80/9362/00gta1barracksiii21uf.jpg
http://img80.imageshack.us/img80/9809/00gta1barracksiii36ce.jpg
http://img80.imageshack.us/img80/1254/00gta1barracksiii40ur.jpg
http://img137.imageshack.us/img137/9118/00gta1barracksiii55fa.jpg
http://img19.imageshack.us/img19/5057/00gta1barracksiii68aa.jpg

Benson 1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van. U-
Haul attaches prefabricated truck boxes to Ford and GMC trucks.

A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th genera-
tion), which is a later model but which is shown in use as a U-Haul truck, are
at the next two links.
http://img525.imageshack.us/img525/9725/saguide1141benson11986fyg9.jpg
http://img525.imageshack.us/img525/6535/saguide1141benson2uhaulrl9.jpg
http://en.wikipedia.org/wiki/Ford_F_Series
http://www.uhaul.com/trucks/
http://en.wikipedia.org/wiki/U_Haul
http://img527.imageshack.us/img527/3010/saguide1142bensonik8.jpg
http://img147.imageshack.us/img147/1796/saguide1143bensondh8.jpg
http://img147.imageshack.us/img147/8373/saguide1144bensonya4.jpg
http://img147.imageshack.us/img147/4615/saguide1145bensonlz9.jpg
http://img119.imageshack.us/img119/1613/saguide1146bensonjh0.jpg

Berkley's RC Van 1971-1974 Honda Life with some minor design changes The
windows should be a bit smaller, but it's the best match for the body size and
shape I've seen. The 1986 GMC Vandura and Dodge Ram van or B series van are too
fat, etc., to be matches, but the headlights look like those on one of the Dodge
vans. Berkley's RC van is little--he only has nine model kit boxes in the back.

The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the
same.

A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be-
low.
http://img90.imageshack.us/img90/987/00gta1berkleys1972hondalife4cj.gif
http://img90.imageshack.us/img90/9726/00gta1berkleyshondalifestepvan.jpg
http://img90.imageshack.us/img90/3262/00gta1berkleyshondaliferear7my.jpg
http://en.wikipedia.org/wiki/Honda_Life
http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg
http://en.wikipedia.org/wiki/Dodge_B_Series
http://en.wikipedia.org/wiki/Dodge_Ram_Van
http://img375.imageshack.us/img375/5838/00gta1berkleysrcvan16me.jpg
http://img375.imageshack.us/img375/513/00gta1berkleysrcvan22cz.jpg
http://img375.imageshack.us/img375/8256/00gta1berkleysrcvan34ra.jpg

Bike See the section above on Hybrids.

Blade See the section above on Hybrids.

Blista 1983-1987 Honda CR-X with a front bumper guard.


http://en.wikipedia.org/wiki/Honda_CR-X
http://www.musclecarclub.com/other-cars/imports/honda-crx/honda-crx.shtml
http://img99.imageshack.us/img99/1299/00gta1blista18zj.jpg
http://img99.imageshack.us/img99/4350/00gta1blista21az.jpg
http://img455.imageshack.us/img455/8121/00gta1blista35cf.jpg

Bloodring Banger It's a Glendale customized for demolition derby. The de-
scription of a Glendale is in the Hybrids section above.
http://en.wikipedia.org/wiki/Demolition_derby
http://img137.imageshack.us/img137/839/00gta1bloodring18sg.jpg
http://img137.imageshack.us/img137/6035/00gta1bloodring21ck.jpg
http://img137.imageshack.us/img137/369/00gta1bloodring35sc.jpg
http://img137.imageshack.us/img137/7991/00gta1bloodring42ny.jpg

Bobcat 1982-1988 Ford Ranger (the models of the last couple of those years
have a similar horizontal black band on the bumpers) with rounder wheel wells,
like those on a Chevrolet S-10 pickup truck
A 1988 Ford Ranger is shown at the 1st link below.
http://img150.imageshack.us/img150/5402/00gta1bobcat1988fordranger9we.jpg
http://en.wikipedia.org/wiki/Ford_Ranger
http://en.wikipedia.org/wiki/Chevrolet_S-10
http://img132.imageshack.us/img132/7835/00gta1bobcat1a6qd.jpg
http://img132.imageshack.us/img132/4262/00gta1bobcat2a2yx.jpg
http://img54.imageshack.us/img54/6071/00gta1bobcat3a9rg.jpg
http://img54.imageshack.us/img54/9153/00gta1bobcat4a3zs.jpg
http://img54.imageshack.us/img54/4614/00gta1bobcat5a8fp.jpg
http://img54.imageshack.us/img54/1097/00gta1bobcat6a4mm.jpg
http://img356.imageshack.us/img356/6265/00gta1bobcat7a2hg.jpg
http://img54.imageshack.us/img54/2424/00gta1bobcat8a8gn.jpg
http://img356.imageshack.us/img356/416/00gta1bobcat9a3pb.jpg
http://img54.imageshack.us/img54/5734/00gta1bobcat10a6sd.jpg
http://img100.imageshack.us/img100/1975/00gta1bobcat11a7ti.jpg

Boxville 1988 (range of years?) Chevrolet Step Van P-30 except the roof
slants down a bit from back to front over the cab (a little bigger than a Mr.
Whoopee van).
http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg
http://img57.imageshack.us/img57/3277/00gta1boxville2a6ef.jpg
http://img57.imageshack.us/img57/9995/00gta1boxville41pe.jpg
http://img143.imageshack.us/img143/6520/00gta1boxville68am.jpg
Bravura 1985 Oldsmobile Calais* (with a different slant of the rear window)
If C.J. stands on the roof, his feet go though it and into the cabin.
http://www.fedrelandsvennen.no/amcar/brochures/olds/85calais.html
http://img57.imageshack.us/img57/8400/00gta1bravura14np.jpg
http://img57.imageshack.us/img57/6931/00gta1bravura26dl.jpg
http://img143.imageshack.us/img143/1308/00gta1bravura33lu.jpg

Broadway 1947 Cadillac Series 62 convertible with a shorter top bar on the
grill, some of the features stripped off, and the rear wheels uncovered.
http://img524.imageshack.us/img524/9923/00gta1broadway1947cadillacseri.jpg
http://img59.imageshack.us/img59/8206/00gta1broadway106pn.jpg
http://img59.imageshack.us/img59/5064/00gta1broadway92vg.jpg
http://www.imcdb.org/vehicle_9899-Cadillac-Series-62-1947.html
http://www.car-nection.com/yann/Dbas_txt/Phocad47.htm
http://www.100megsfree4.com/cadillac/cad1940/cad47s.htm

The back of the back fenders are vertical like they are on a 1941 Cadillac
Series 62, and it has brake lights in a variation of the ones on the back of
some 1939 Cadillacs. A 1941 Series 62 and a 1939 Cadillac are shown at the 1st
two links below.
http://en.wikipedia.org/wiki/Image:Cadillac.series62.750pix.jpg
http://img61.imageshack.us/img61/1906/00gta1broadway1939cadillac1ad.jpg
http://img484.imageshack.us/img484/9938/00gta1broadway100qq.jpg
http://img143.imageshack.us/img143/7963/00gta1broadway9a8jc.jpg

C.J. can use any Broadway for the Pimping mission, III.22. One Broadway is
parked by a gas station in the NE area of the block of the Idlewood 24/7.
Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
sion gives the Broadway 200% Health--the extra endurance is gone after the car
is saved in a garage, but it's easy to start and stop the mission anytime.

The Broadway is also the vehicle represented over Michelle's garage door.
http://img409.imageshack.us/img409/7172/00gta1broadway17oh.jpg
http://img93.imageshack.us/img93/1299/00gta1broadway3a0ic.jpg
http://img409.imageshack.us/img409/9296/00gta1broadway49nn.jpg
http://img409.imageshack.us/img409/1387/00gta1broadway5a0oz.jpg
http://img93.imageshack.us/img93/7315/00gta1broadway6a7zr.jpg
http://img409.imageshack.us/img409/5566/00gta1broadway8a6ov.jpg

Brown Streak Amtrak F40PH made by General Motors Electro-Motive Division


since 1976. The Brown Streak and the Freight can be used for the Freight Train
mission, VII.12.
http://users.sisna.com/jimbobnay/CCCanyon84/AmtkCZ_2.JPG
http://en.wikipedia.org/wiki/EMD_F40PH
http://en.wikipedia.org/wiki/General_Motors_Electro-Motive_Division
http://img93.imageshack.us/img93/7694/00gta1brownstr12nj.jpg
http://img93.imageshack.us/img93/6804/00gta1brownstr23dj.jpg
http://img460.imageshack.us/img460/6748/00gta1brownstr39vd.jpg
http://img93.imageshack.us/img93/7051/00gta1brownstr48wi.jpg
http://img93.imageshack.us/img93/1796/00gta1brownstr58yn.jpg
http://img158.imageshack.us/img158/9857/00gta1brownstr63kb.jpg
http://img19.imageshack.us/img19/4238/00gta1brownstr74bv.jpg
http://img158.imageshack.us/img158/2529/00gta1brownstr89vt.jpg
http://img158.imageshack.us/img158/8962/00gta1brownstr91lr.jpg
http://img439.imageshack.us/img439/64/00gta1brownstr105lq.jpg

Buccaneer Chevrolet Monte Carlo** of the 1970-1972 1st generation with the
roof squared off a bit at the back of the top, the back window squared off and a
little smaller, and the rear side window dividers changed to slant forward from
bottom to top.
The models for 1970, 1971, and 1972 are shown at the links below.
http://img480.imageshack.us/img480/3083/00gta1buccaneer1970chevmonteca.jpg
http://img382.imageshack.us/img382/6809/00gta1buccaneer1971chevmonteca.jpg
http://img382.imageshack.us/img382/7223/00gta1buccaneer1972chevmonteca.jpg
http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo
http://img250.imageshack.us/img250/9762/00gta1buccaneer1a0aq.jpg
http://img306.imageshack.us/img306/6312/00gta1buccaneer2a8tj.jpg
http://img404.imageshack.us/img404/6788/00gta1buccaneer3a2xe.jpg
http://img339.imageshack.us/img339/8058/00gta1buccaneer4a8mq.jpg
Buffalo See the section above on Hybrids.

Bullet 2005-2007 Ford GT** supercar with a smaller hood vent. It's based on
the GT40's of the mid and late 1960's. Of those GT40's, I think it most resem-
bles an MkII with the angles smoothed out and a few design simplifications--a
1966 model is shown at the next link.
http://img259.imageshack.us/img259/2950/saguide1216bullet11966fho3.jpg
http://en.wikipedia.org/wiki/Ford_GT
http://www.me.mtu.edu/~prater/GT40/GT40.html
http://en.wikipedia.org/wiki/Ford_GT-40
http://img439.imageshack.us/img439/5844/00gta1bullet19fp.jpg
http://img439.imageshack.us/img439/5349/00gta1bullet2a4bq.jpg
http://img439.imageshack.us/img439/7006/00gta1bullet33mz.jpg
http://img158.imageshack.us/img158/2247/00gta1bullet42ze.jpg
http://img158.imageshack.us/img158/5466/00gta1bullet56bt.jpg
http://img158.imageshack.us/img158/6364/00gta1bullet60uu.jpg

Burrito 1981-1992 Dodge Ram Van except the fenders flare out a bit and the
flare of the front fenders continues around the bottom of the front a bit simi-
lar to Pimp Daddy Snapp's customization of a 1987 model It looks like the "Vice
City" Burrito. Three 1983 models, one from 1985, the front of Snapp's 1987 cus-
tomization, and a 1992 model are shown at the links below.
http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg
http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg
http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html
http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg
http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg
http://www.cardomain.com/ride/478459
http://en.wikipedia.org/wiki/Dodge_Ram_Van

As Mxyzptlk showed with some funny videos at GTA Forums, get a black version
of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre-
tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team." It
comes close to looking like the 1983 GMC G-15 of the show.
http://en.wikipedia.org/wiki/The_A_Team
http://www.classictvcars.com/gmc-van.php

I changed the subtitles for a couple of the screenshots because the walk-
through sites aren't M-rated.
http://img69.imageshack.us/img69/8898/00gta1burrito11el.jpg
http://img138.imageshack.us/img138/5781/00gta1burrito2c0oj.jpg
http://img138.imageshack.us/img138/7429/00gta1burrito3c1vx.jpg
http://img138.imageshack.us/img138/659/00gta1burrito47sj.jpg

Bus Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan-


dard Coach but with wheel wells that are more squared-off.

A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12
are shown below.
http://img487.imageshack.us/img487/927/00gta1busmcimc819786yn.jpg
http://img48.imageshack.us/img48/6614/00gta1busmcimc81978too3cj.jpg
http://img486.imageshack.us/img486/7894/00gta1bus1981mcimc90av.jpg
http://img131.imageshack.us/img131/2095/00gta1busmcimc12early1990s6af.jpg
http://www.geocities.com/njt4148/greyhound.html
http://en.wikipedia.org/wiki/Greyhound_Lines
http://en.wikipedia.org/wiki/Motor_Coach_Industries
http://img477.imageshack.us/img477/8938/00gta1bus11tr.jpg
http://img477.imageshack.us/img477/5992/00gta1bus21ot.jpg
http://img477.imageshack.us/img477/2274/00gta1bus31yw.jpg

Colin Attle wrote to me (and thanks again for all his help!) that the Bus that
displays a drawing of a Scottish thistle and the word "Canny" may refer to (be-
sides possibly "cannibis," as many of us thought) the Scottish slang word
"canny" as in "shrewd, cautious, or crafty"--see the next link.
http://www.firstfoot.com/scottish_dictionary/glossword/index.php?a=list&d=1&t
=dict&w1=C
http://en.wikipedia.org/wiki/Cannabis

Cabbie 1956-1982 Checker Cab The Cabbie and the Taxi can be used for the
Taxi Driver mission, III.9. The 1st time C.J. enters a Taxi or Cabbie he gets
$12 (as Tommy did in "Vice City").
http://en.wikipedia.org/wiki/Checker_Cab
http://img210.imageshack.us/img210/1766/00gta1cabbiedccab4bp.jpg
http://img158.imageshack.us/img158/8018/00gta1cabbie16zd.jpg
http://img477.imageshack.us/img477/8536/00gta1cabbie28jk.jpg
http://img158.imageshack.us/img158/5076/00gta1cabbie36xc.jpg

Caddy: Golf cart/car/buggy. It looks like a stripped-down version of the EZ-


GO Clay's Car, so they may have had an earlier model that matches. A Western
400 is similar--a more squared-off earlier version might match.
http://www.ezgo.com/trail/clays.html
http://raincustom.zoovy.com/category/westerngolfcarts/
http://img69.imageshack.us/img69/6247/00gta1caddy12op.jpg
http://img69.imageshack.us/img69/5526/00gta1caddy22yb.jpg
http://img138.imageshack.us/img138/7449/00gta1caddy35oe.jpg

Cadrona 1988-1994 Chevrolet Cavalier** with the back side windows of the
Chevy Cavalier Coupe.

Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop.
(I did the Coupe part.)
http://en.wikipedia.org/wiki/Chevy_Cavalier
http://www.motorcities.com/photo/view/03BC7490086871F.jpeg/0/
http://img477.imageshack.us/img477/2466/00gta1cadrona16oa.jpg
http://img477.imageshack.us/img477/7586/00gta1cadrona26cg.jpg
http://img158.imageshack.us/img158/1402/00gta1cadrona32hc.jpg

Camper 1963-1966 Volkswagen Type 2 T1c 11 window Camper, aka a VW-Bus, Bully,
or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried-
out Kombi ..."). The Truth's model is custom painted.
http://www.hubcapcafe.com/ocs/pages01/vbus6601.htm
http://en.wikipedia.org/wiki/Volkswagen_Type_2
http://img438.imageshack.us/img438/5723/00gta1camper13cp.jpg
http://img438.imageshack.us/img438/6113/00gta1camper26bx.jpg
http://img438.imageshack.us/img438/619/00gta1camper32zs.jpg
http://www.gta-series.com/it/sanandreas/veicoli/furgoni/camper.jpg

Cement Truck 1986?-1991 Ford L8000 or 9000 Concrete Mixer The wide rectangu-
lar arc-shaped grill of the Ford is similar but should be widest at the base
instead of the middle, and the Ford headlights should project from the front of
the fenders a bit instead of being recessed into them. The L of the Ford L
series is more common than the LT or LTS, which look similar.

The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is
a 1988 LT8000.
http://img472.imageshack.us/img472/8527/00gta1cementford900019864ln.jpg
http://img207.imageshack.us/img207/6750/00gta1fordl8000cementmixer1990.jpg
http://img207.imageshack.us/img207/3083/00gta1fordlt8000cementmixer198.jpg
http://img81.imageshack.us/img81/8765/00gta1cement11dp.jpg
http://img438.imageshack.us/img438/7093/00gta1cement23zs.jpg
http://img81.imageshack.us/img81/2061/00gta1cement32cd.jpg
http://img204.imageshack.us/img204/7131/00gta1cement49zo.jpg
http://img438.imageshack.us/img438/2439/00gta1cement53tn.jpg

Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.


("Ferrari" means "red head.")
http://www.motorcities.com/contents/05/1992-Ferrari-512-TR_05J7G505410754.html
http://en.wikipedia.org/wiki/Ferrari_Testarossa#Testarossa
http://img80.imageshack.us/img80/3130/00gta1cheetah13sl.jpg
http://img80.imageshack.us/img80/4528/00gta1cheetah28ed.jpg
http://img80.imageshack.us/img80/3595/00gta1cheetah34jw.jpg
http://img80.imageshack.us/img80/1200/00gta1cheetah41fk.jpg
http://img80.imageshack.us/img80/5671/00gta1cheetah56nv.jpg
http://img80.imageshack.us/img80/50/00gta1cheetah62tn.jpg
http://img137.imageshack.us/img137/2792/00gta1cheetah75rr.jpg

Clover 1973-1976 Plymouth Duster but with a pair of headlights instead of one
on either side of the front, like the ones on a 1973-1974 Plymouth Roadrunner,
and with the side window dividers moved forward.

Thanks to Jimbo44311 at GTA Forums for the Plymouth Duster tip.


A 1973 and 1974 Duster, Roy Hill's 1975 Duster influenced by racing champion
Richard Petty, and a 1974 Roadrunner are shown below.
http://img393.imageshack.us/img393/9192/00gta1clover1973plymouthduster.jpg
http://img393.imageshack.us/img393/2408/00gta1clover1974plymouthduster.jpg
http://img353.imageshack.us/img353/5030/00gta1cloverroyhillspetty1975p.jpg
http://img353.imageshack.us/img353/1072/00gta1clover1974plymouthroadru.jpg
http://en.wikipedia.org/wiki/Plymouth_Duster
http://img69.imageshack.us/img69/15/00gta1clover15jx.jpg
http://img138.imageshack.us/img138/8444/00gta1clover2a7tb.jpg
http://img69.imageshack.us/img69/3065/00gta1clover31yg.jpg

Club Volkswagen Golf GTI Mk1 or Citi Golf. (Thanks to FORDSUCK for the
Volkswagen Golf tip.) The brake lights and rear window of the Club look more
like those on early 1990's Golfs. The Volkswagen may have two pairs of head-
lights like the Club except the Club has the larger of the two pairs of head-
lights as the inside pair. The body of the Club is more squared off. A 1992
Golf GTI is at the next two links.
http://img407.imageshack.us/img407/9747/saguide1283club1golfgtiae8.jpg
http://img407.imageshack.us/img407/3433/saguide1283club2golfgtilo9.jpg
http://en.wikipedia.org/wiki/VW_Golf
http://en.wikipedia.org/wiki/Volkswagen_Citi
http://img155.imageshack.us/img155/2056/00gta1club19nf.jpg
http://img155.imageshack.us/img155/9799/00gta1club25df.jpg
http://img141.imageshack.us/img141/3273/00gta1club39on.jpg
http://img155.imageshack.us/img155/9425/00gta1club42ix.jpg
http://img155.imageshack.us/img155/3493/00gta1club52ae.jpg
http://img157.imageshack.us/img157/213/00gta1club66cr.jpg

Coach Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
the front of the roof to show destination (see the Motor Coach Industries arti-
cle below), MCI C3 European Style Coach (see the richfieldbus article below--I
think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or
102DL3.

Thanks to robin24k at GTA Forums for the tip about adding the 102DL3.

A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3
are shown below.
http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg
http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg
http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg
http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30sj.jpg
http://www.richfieldbus.com/page4.html
http://www.geocities.com/njt4148/greyhound.html
http://en.wikipedia.org/wiki/Greyhound_Lines
http://en.wikipedia.org/wiki/Motor_Coach_Industries
http://img69.imageshack.us/img69/343/00gta1coach18rm.jpg
http://img138.imageshack.us/img138/7143/00gta1coach24mt.jpg
http://img138.imageshack.us/img138/6561/00gta1coach30cu.jpg
http://img138.imageshack.us/img138/1450/00gta1coach47uo.jpg

Combine Harvester A combine with a straw chopper attached to the front. Some
of the John Deere combines I saw are the most similar to the GTA one in shape.
Many of them have a cab with a yellow roof like the GTA one, too.

A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John
Deere 8820, and a 1984 8820 are shown at the links below.
http://img112.imageshack.us/img112/2861/00gta1combine1982johndeere7720.jpg
http://img224.imageshack.us/img224/9100/00gta1combinejohndeere77208an.jpg
http://img213.imageshack.us/img213/4187/00gta1combine1983johndeere8820.jpg
http://img213.imageshack.us/img213/894/00gta1combine1984johndeere8820.jpg

Aside from the cab, the GTA combine is mainly gray-red. The closest matches
in color I found so far are bright red Massey Ferguson and Case International
combines like the ones shown at the web addresses below.
http://img213.imageshack.us/img213/5025/00gta1combine1978masseyferguso.jpg
http://img213.imageshack.us/img213/7382/00gta1combine1980masseyferguso.jpg
http://www.toytractorshow.com/caseinternational_axial-flow_combines.htm

All the real ones I saw were different in having thicker front, and usually
thicker back, wheels.
http://img82.imageshack.us/img82/963/00gta1combine15nc.jpg
http://img82.imageshack.us/img82/2594/00gta1combine24qi.jpg
http://img85.imageshack.us/img85/1912/00gta1combine30yy.jpg
http://img82.imageshack.us/img82/27/00gta1combine48kn.jpg
http://img82.imageshack.us/img82/4374/00gta1combine51qb.jpg
http://img82.imageshack.us/img82/8739/00gta1combine63ae.jpg
http://img85.imageshack.us/img85/6798/00gta1combine76rv.jpg
http://img82.imageshack.us/img82/161/00gta1combine80ie.jpg
http://img82.imageshack.us/img82/8385/00gta1combine96rz.jpg
http://img82.imageshack.us/img82/7932/00gta1combine101wg.jpg
http://img85.imageshack.us/img85/9664/00gta1combine116ch.jpg
http://img82.imageshack.us/img82/6207/00gta1combine127vo.jpg

Comet See the section above on Hybrids.

DFT-30 A late 1980's to late 1990's (range of years?) Ford Cargo CF8000 Ford
Cargo is a Ford of Europe truck. The "FT" may stand for "Ford Truck." I don't
know how you designate the kind with the 3rd window on each side. It's a good
match for cab shape, fenders, and side windows. Thanks to Mxyzptlk at GTA For-
ums for showing that it's a better match if, like similar Mitsubishi cargo
trucks, it's given a horizontal black band below the windshield. The bottom of
the band should be the height of the bottom of the front side window.

The DFT30 is a six wheel truck that's missing the middle wheel on the left
side. The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631. If
the DFT30 is thought to look like a 4x4 on the left side, it matches a number of
1980's Ford Cargo 4x4s.

The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the next
four links.
http://img515.imageshack.us/img515/2449/saguide1317dft301987em8.jpg
http://img504.imageshack.us/img504/6335/saguide1317dft301988vr0.jpg
http://img515.imageshack.us/img515/6413/saguide1317dft301990bm6.jpg
http://img504.imageshack.us/img504/997/saguide1317dft301997uf0.jpg
http://en.wikipedia.org/wiki/List_of_Ford_vehicles
http://img459.imageshack.us/img459/9420/00gta1dft3017ex.jpg
http://img141.imageshack.us/img141/5827/00gta1dft3028jc.jpg

Dozer ? Wheel loader


It's called a Dozer, which has tracks like a tank. But, like the Rhino, it
has wheels instead, so it's a near match for a number of (late 1980's?) Cater-
pillar, Case, Ford, Komatsu, etc., wheel loaders. I haven't found a good match
for the fenced platform in front of the cab. I wonder if that's from another
vehicle and this is another example for the Hybrids section.
http://img54.imageshack.us/img54/6562/00gta1dozer0a2bz.jpg
http://img54.imageshack.us/img54/4551/00gta1dozer1a6dt.jpg
http://img100.imageshack.us/img100/9323/00gta1dozer2a0mf.jpg
http://img54.imageshack.us/img54/9936/00gta1dozer3a9gh.jpg
http://img54.imageshack.us/img54/3350/00gta1dozer4a7nq.jpg
http://img54.imageshack.us/img54/7530/00gta1dozer5a3hw.jpg
http://img213.imageshack.us/img213/3420/00gta1dozer6a7sm.jpg
http://img54.imageshack.us/img54/6357/00gta1dozer7a1ds.jpg
http://img54.imageshack.us/img54/4928/00gta1dozer8a7wv.jpg
http://img54.imageshack.us/img54/6848/00gta1dozer9a6hs.jpg
http://img486.imageshack.us/img486/1935/00gta1dozer10a9qa.jpg
http://img486.imageshack.us/img486/9688/00gta1dozer11a5dk.jpg
http://img512.imageshack.us/img512/2024/00gta1dozer12a4on.jpg

Dumper (Iveco) Astra Rigid Dump Truck, an articulated dump truck.


An "articulated" vehicle is built in sections that are hinged or connected in
some way to allow flexibility of movement (thanks to my Webster's unabridged).

Like the Monster trucks, the Dumper is good for running over other vehicles--
it sends one flying now and then, too.
http://img63.imageshack.us/img63/5640/00gta1dumptruck3vh.jpg
http://140.99.29.8/azi/gal/galdur.htm
http://www.aiad.it/dettagliRepertorio.asp?language=en&ID=159
http://img102.imageshack.us/img102/2774/00gta1dumper11dy.jpg
http://img369.imageshack.us/img369/606/00gta1dumper25ro.jpg
http://img397.imageshack.us/img397/7610/00gta1dumper38bc.jpg
http://img369.imageshack.us/img369/1153/00gta1dumper46tx.jpg
http://img369.imageshack.us/img369/3768/00gta1dumper54kk.jpg
http://img102.imageshack.us/img102/4339/00gta1dumper63ty.jpg
http://img369.imageshack.us/img369/5729/00gta1dumper79qb.jpg
http://img369.imageshack.us/img369/3963/00gta1dumper80pq.jpg
http://img369.imageshack.us/img369/1096/00gta1dumper93of.jpg
http://img71.imageshack.us/img71/3295/00gta1dumper106is.jpg
http://img369.imageshack.us/img369/9353/00gta1dumper111bk.jpg
http://img71.imageshack.us/img71/439/00gta1dumper128go.jpg
http://img502.imageshack.us/img502/2079/00gta1dumper148dh.jpg

Dune 1991 Mercedes-Benz AK 4x4. It's one of the kinds of trucks that might
be used in the Paris-Dakar Rally. The Mercedes-Benz SK is similar but I didn't
find a version of it as a 4x4. There are similar trucks by MAN (LE2000, ME2000,
TG-A, etc.).

Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the
trucks used in the Dakar

The 1st link shows a 1991 Mercedes-Benz AK 4x4.


http://img418.imageshack.us/img418/9189/00gta1mercedesbenzak4x419915jo.jpg
http://www.man.fr/news/archives/news%2001.htm
http://www.yourcontact.co.za/Press/press200254.html
http://www.answers.com/topic/paris-dakar-rally
http://en.wikipedia.org/wiki/Paris-Dakar
http://img85.imageshack.us/img85/7461/00gta1dune19gk.jpg
http://img85.imageshack.us/img85/7025/00gta1dune27vz.jpg
http://img96.imageshack.us/img96/6743/00gta1dune32uq.jpg
http://img85.imageshack.us/img85/9301/00gta1dune41cc.jpg

Elegant 1992 Buick Roadmaster*** with the grill upside-down and a vertical
bar in the center of it as on a 1992 Buick Roadmaster wagon
http://img117.imageshack.us/img117/876/00gta1elegant1992buickroadmast.jpg
http://img378.imageshack.us/img378/876/00gta1elegant1992buickroadmast.jpg
http://en.wikipedia.org/wiki/Buick_Roadmaster
http://img156.imageshack.us/img156/7736/00gta1elegant5b3wi.jpg
http://img55.imageshack.us/img55/5101/00gta1elegant10mg.jpg
http://img55.imageshack.us/img55/3205/00gta1elegant24lz.jpg
http://img55.imageshack.us/img55/7977/00gta1elegant33jm.jpg

Elegy 1981--1985 Nissan Skyline DR30***


A 1982 model is shown at the 1st link below. Half-a**ed effort with Microsoft
Paint (not my favorite medium) by GTW removed the epithet about Japanese people
from the license plate.
http://img161.imageshack.us/img161/3364/00gta1elegy1982nissanskylinedr.jpg
http://img126.imageshack.us/img126/5159/00gta1elegy16zt.jpg
http://img123.imageshack.us/img123/1589/00gta1elegy29pv.jpg
http://img19.imageshack.us/img19/6572/00gta1elegy36rw.jpg
http://img19.imageshack.us/img19/1981/00gta1elegy41yb.jpg
http://img19.imageshack.us/img19/3286/00gta1elegy54fw.jpg
http://img128.imageshack.us/img128/3382/00gta1elegy64lq.jpg
http://img19.imageshack.us/img19/1408/00gta1elegy73hr.jpg

Emperor 1990-1992 Infiniti Q45


Thanks to Gman8 at GTA Forums
A 1991 model is shown at the 1st link below.
http://img51.imageshack.us/img51/2410/00gta1emporer1991infinitiq459a.jpg
http://en.wikipedia.org/wiki/Infiniti_Q45
http://img502.imageshack.us/img502/4205/00gta1emporer10tq.jpg
http://img336.imageshack.us/img336/8297/00gta1emporer22kg.jpg
http://img336.imageshack.us/img336/1081/00gta1emporer31hv.jpg
http://img336.imageshack.us/img336/9383/00gta1emporer44ny.jpg

Enforcer It could be in the heavy rescue, armored car, or crowd control cate-
gory. Except for the front fenders, it looks similar to the 1986 Freightliner
Heavy Rescue truck shown at the 1st link below. It could be modified to be an
armored law enforcement vehicle like the ones in the 2nd link below.
http://img422.imageshack.us/img422/175/00gta1enforcer1986freightliner.jpg
http://www.alpineco.com/armored/swat/trucks.htm

The front fenders look similar to those on a 1988 or so Mack Superliner.


http://img440.imageshack.us/img440/6734/00gta1enforcer1988macksuperlin.jpg

C.J. gets full Armor the 1st time he gets into an Enforcer. If C.J.'s Armor
is knocked down by law enforcement, you might have him jack an Enforcer.
http://img96.imageshack.us/img96/1148/00gta1enforcervc13mz.jpg
http://img96.imageshack.us/img96/838/00gta1enforcer10zh.jpg
http://img154.imageshack.us/img154/1196/00gta1enforcer27bh.jpg
http://img96.imageshack.us/img96/540/00gta1enforcer35tu.jpg
http://img154.imageshack.us/img154/8976/00gta1enforcer44sx.jpg
http://img154.imageshack.us/img154/9238/00gta1enforcer52rx.jpg
http://img136.imageshack.us/img136/7081/00gta1enforcer66cv.jpg
http://img136.imageshack.us/img136/3359/00gta1enforceriii14ha.jpg

Esperanto See the section above on Hybrids.

Euros 1989-1992 Nissan 300ZX*


A 1990 model is shown at the 1st link below.
http://img476.imageshack.us/img476/5475/00gta1euros1990nissan300zx7jg.jpg
http://en.wikipedia.org/wiki/Nissan_300ZX
http://img463.imageshack.us/img463/5914/00gta1euros14qm.jpg
http://img463.imageshack.us/img463/8296/00gta1euros28zq.jpg
http://img511.imageshack.us/img511/4002/00gta1euros33rd.jpg
http://img474.imageshack.us/img474/7695/00gta1euros44pp.jpg
http://img463.imageshack.us/img463/6945/00gta1euros51au.jpg
http://img511.imageshack.us/img511/4499/00gta1euros62cq.jpg
http://img463.imageshack.us/img463/9792/00gta1euros77lj.jpg
http://img463.imageshack.us/img463/4336/00gta1euros86el.jpg

F.B.I. Rancher 1983-1988 Chevrolet Suburban except each pair of headlights


has been simplified into one and the parking lights have been moved to the front
corners. Thanks to reader Logan King for pointing out that it's like the Subur-
ban of the handful of years (1983-1988) around the "Vice City" era (1986).
One picture of a 1985 model and two pictures of 1986 models are at the links
below.
http://img520.imageshack.us/img520/6559/guide345fbirancher1985cvx8.jpg
http://img455.imageshack.us/img455/2264/guide347fbirancher1986cnl2.jpg
http://img459.imageshack.us/img459/2893/guide346fbirancher1986cbj6.jpg
http://en.wikipedia.org/wiki/Chevy_Suburban
http://img420.imageshack.us/img420/5968/00gta1fbirancher06gh.jpg
http://img314.imageshack.us/img314/6371/00gta1fbirancher16gc.jpg
http://img314.imageshack.us/img314/8797/00gta1fbirancher22ef.jpg
http://img420.imageshack.us/img420/8148/00gta1fbirancher35km.jpg
http://img310.imageshack.us/img310/6369/00gta1fbirancher48dg.jpg
http://img310.imageshack.us/img310/3851/00gta1fbirancher52mb.jpg
http://img310.imageshack.us/img310/1857/00gta1fbirancher64eb.jpg

F.B.I. Truck 1984-1992 Jeep Cherokee It looks to me like somebody took the
Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop,
then rubbed off a couple of patches on the front windshield with the elbow of
their shirt sleeve to look through.

This truck is in the game files but not activated for the game. In the PC
version, you can use a mod, or a vehicle spawner like the GTA SA Control Center
(X.13.c) has, to put it in the game if you like a gloppy Jeep.
http://www.imcdb.org/vehicle_4386-Jeep-Cherokee.html
http://en.wikipedia.org/wiki/Jeep_Cherokee
http://img91.imageshack.us/img91/6604/00gta1fbitruck1a4cq.jpg
http://img91.imageshack.us/img91/1757/00gta1fbitruck2a2ky.jpg
http://img91.imageshack.us/img91/9831/00gta1fbitruck3a0wj.jpg

FCR-900 Honda CBR 900 RR Fireblade It looks like a PCJ-600/Honda CBR 600 ex-
cept with a bigger engine (900cc). "RR" stands for "race replica." The FCR-
900, with a windshield, has two bulbs in the headlight; without the windshield,
it has a single headlight. The "F" may come from "Fireblade" and the "CR" may
come from "CBR."
http://img455.imageshack.us/img455/5964/00gta1hondacbr900rr1992firebla.jpg
http://img455.imageshack.us/img455/3774/00gta1hondacbr9001992too4az.jpg
http://img455.imageshack.us/img455/5071/00gta1hondacbr900199227hr.jpg
http://img455.imageshack.us/img455/7402/00gta1hondacbr9001992smore7iw.jpg
http://img455.imageshack.us/img455/8028/00gta1hondacbr90019928mm.jpg
http://en.wikipedia.org/wiki/CBR900RR
http://en.wikipedia.org/wiki/Honda_Fireblade
http://img336.imageshack.us/img336/7972/00gta1fcr90015kk.jpg
http://img502.imageshack.us/img502/5161/00gta1fcr90020za.jpg
http://img502.imageshack.us/img502/120/00gta1fcr90033af.jpg
http://img98.imageshack.us/img98/1383/00gta1fcr90041av.jpg

Faggio 1984-1986 Piaggio Vespa PX 200


http://img379.imageshack.us/img379/9633/00gta1piaggiovespa19866pe.jpg
http://en.wikipedia.org/wiki/Vespa
http://img136.imageshack.us/img136/1889/00gta1faggio06yz.jpg
http://img136.imageshack.us/img136/6825/00gta1faggio11pj.jpg
http://img159.imageshack.us/img159/6262/00gta1faggio24ky.jpg
http://img136.imageshack.us/img136/1407/00gta1faggio30jh.jpg
http://img159.imageshack.us/img159/6574/00gta1faggio46ll.jpg

Feltzer 1972-1988 Mercedes Benz SL-Class convertible***


http://img57.imageshack.us/img57/2170/00gta1mercedesbenz380sl19820eh.png
http://en.wikipedia.org/wiki/Mercedes-Benz_SL
http://img354.imageshack.us/img354/5746/00gta1feltzer14xx.jpg
http://img354.imageshack.us/img354/3073/00gta1feltzer20qr.jpg
http://img354.imageshack.us/img354/1989/00gta1feltzer35ke.jpg
http://img98.imageshack.us/img98/1487/00gta1feltzer45mv.jpg
http://img98.imageshack.us/img98/654/00gta1feltzer53gm.jpg
http://img411.imageshack.us/img411/127/00gta1feltzer62js.jpg
http://img411.imageshack.us/img411/4073/00gta1feltzer72ak.jpg

Fire Truck (on the NE corner of the block due E of "COMMERCE," in the middle
of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight-
er Submission, III.23)

1992 Spartan (Crimson Fire since merging with Luverne Fire Apparatus and Qual-
ity Manufacturing in 2003) fire truck
http://img527.imageshack.us/img527/5751/00gta1firetruckls1992spartanre.jpg
http://img216.imageshack.us/img216/7383/00gta1firetruckls1992spartan4g.jpg
http://img100.imageshack.us/img100/8113/00gta1firetruckls14th.jpg
http://img100.imageshack.us/img100/4404/00gta1firetruckls24fc.jpg
http://img411.imageshack.us/img411/2185/00gta1firetruckls32ry.jpg

Fire Truck (on the block S of the save place that's on the brown block E of
"GARCIA," and in the "End of the Line" mission) I think it's one of the cuter
vehicles in San Andreas (and not bad for getting through traffic). I think it's
a late 1980's Maxim Aerial Ladder fire truck. A 1983 model is shown at the 1st
link below.
http://img66.imageshack.us/img66/6383/00gta1maximaerialladder19838jj.gif
http://img100.imageshack.us/img100/5560/00gta1firetrucksf18ah.jpg
http://img91.imageshack.us/img91/6619/00gta1firetrucksf2z9fz.jpg
http://img91.imageshack.us/img91/7523/00gta1firetrucksf3d5dt.jpg

Flash 1990-1992 Nissan Pulsar GTi-R


Thanks to pinky at GTA Forums
http://www.cardomain.com/ride/236329
http://en.wikipedia.org/wiki/Nissan_Pulsar
http://img100.imageshack.us/img100/231/00gta1flash40ky.jpg
http://img374.imageshack.us/img374/5128/00gta1flash54xh.jpg
http://img100.imageshack.us/img100/8803/00gta1flash69uf.jpg

Flatbed 1983-1992 M-939 military truck.


http://www.globalsecurity.org/military/systems/ground/m939.htm
http://img374.imageshack.us/img374/930/00gta1flatbed16gq.jpg
http://img100.imageshack.us/img100/8105/00gta1flatbed21st.jpg
http://img100.imageshack.us/img100/5650/00gta1flatbed37na.jpg

Forklift The 1996 Hyster E100XL electric forklift shown at the 1st link below
is similar. The Hyster E100XL (year?) shown at the 2nd link shows that the seat
is on a box that opens up (to access the battery or store tools in, I guess).
http://img391.imageshack.us/img391/8124/00gta1forklift1996hystere100xl.jpg
http://img130.imageshack.us/img130/497/00gta1forklifthystere100xl9cr.jpg
http://en.wikipedia.org/wiki/Forklift
http://img390.imageshack.us/img390/4564/00gta1forklift18yj.jpg
http://img390.imageshack.us/img390/1998/00gta1forklift24lp.jpg
http://img390.imageshack.us/img390/5274/00gta1forklift34vr.jpg
http://img100.imageshack.us/img100/2971/00gta1forklift47ox.jpg
http://img100.imageshack.us/img100/3274/00gta1forklift57ex.jpg
http://img390.imageshack.us/img390/1319/00gta1forklift64ud.jpg

Fortune 1989-1997 Ford Thunderbird***


http://en.wikipedia.org/wiki/Ford_Thunderbird
http://img209.imageshack.us/img209/8608/00gta1fortune2a4kh.jpg
http://img390.imageshack.us/img390/2893/00gta1fortune23jf.jpg
http://img100.imageshack.us/img100/7059/00gta1fortune35ae.jpg
http://img390.imageshack.us/img390/7810/00gta1fortune40im.jpg

Freeway 1966-1985 Harley Davidson Shovelhead The best matches I found were
made in 1976. Freeway exhaust pipes are only on the right side in "San An-
dreas."At the 3rd link, for which you have to Copy and Paste the 2nd line to the
1st in the address bar,you can look at hundreds of Harley Davidsons to choose
from (I hope you don't have the slow speed, dial-up modem).
http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg
http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg
http://www.bikez.com/brand/harley-davidson_motorcycles.php?brand=11&sort=&s
how_pictures=true
http://en.wikipedia.org/wiki/Harley_Davidson
http://img390.imageshack.us/img390/8676/00gta1freeway08fv.jpg
http://img100.imageshack.us/img100/1953/00gta1freeway12ax.jpg
http://img100.imageshack.us/img100/6444/00gta1freeway2a1of.jpg
http://img390.imageshack.us/img390/8422/00gta1freeway35qj.jpg
http://img390.imageshack.us/img390/8299/00gta1freeway47ji.jpg
http://img100.imageshack.us/img100/3997/00gta1freeway57qe.jpg
http://img390.imageshack.us/img390/1151/00gta1freeway62gl.jpg

Freight Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972
to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo-
tive Division. The Freight and the Brown Streak can be used for the Freight
Train mission, VII.12.

You can put the name of one of the locomotives, and other preferences, in the
search engine at the 1st site given below for photos.
http://www.railpictures.net/index.php
http://img281.imageshack.us/img281/4790/00gta1freight21wb.jpg
http://img281.imageshack.us/img281/3680/00gta1freight33nh.jpg
http://en.wikipedia.org/wiki/EMD_SD40
http://en.wikipedia.org/wiki/EMD_SD40-2
http://img100.imageshack.us/img100/2180/00gta1freight16yp.jpg
http://img485.imageshack.us/img485/4865/00gta1freight2a4zg.jpg
http://img485.imageshack.us/img485/9541/00gta1freight3a0av.jpg
http://img100.imageshack.us/img100/9608/00gta1freight4a9sv.jpg
http://img485.imageshack.us/img485/7717/00gta1freight57fa.jpg
http://img485.imageshack.us/img485/9333/00gta1freight6a2mh.jpg
http://img100.imageshack.us/img100/282/00gta1freight73se.jpg

Glendale See the section above on Hybrids.

Greenwood A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981-
1989 Dodge Diplomat.

Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer-


69, for the Dodge Diplomat tip

A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below.
http://img127.imageshack.us/img127/7688/00gta1greenwood1985chryslerfif.jpg
http://img223.imageshack.us/img223/7688/00gta1greenwood1985chryslerfif.jpg
http://img208.imageshack.us/img208/3420/00gta1greenwooddodgediplomat19.jpg
http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue
http://en.wikipedia.org/wiki/Dodge_Diplomat
http://img432.imageshack.us/img432/9470/00gta1greenwood21dp.jpg
http://img432.imageshack.us/img432/3163/00gta1greenwood33if.jpg
http://img432.imageshack.us/img432/5919/00gta1greenwood42ec.jpg
http://img234.imageshack.us/img234/9836/00gta1greenwood53fi.jpg
http://img432.imageshack.us/img432/7057/00gta1greenwood65ua.jpg

HPV1000 Kawasaki KZ1000-P21 Thanks to Mxyzptlk for explaining that "HPV"


could stand for "Highway Patrol/Police Vehicle," and can could also be thought
to refer to a form of genital warts.

The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of
the law enforcement vehicles to use for the Vigilante mission, III.24.

1987 and 1992 Kawasakis are at the next two links below.
http://www.bikepics.com/pictures/087594/
http://motordoctor.net/
http://img87.imageshack.us/img87/6402/00gta1hpv10001a3mb.jpg
http://img87.imageshack.us/img87/5184/00gta1hpv10002a4kd.jpg
http://img101.imageshack.us/img101/9560/00gta1hpv100011qj.jpg
http://img101.imageshack.us/img101/7076/00gta1hpv100020pf.jpg
http://img204.imageshack.us/img204/757/00gta1hpv100039rf.jpg

Hermes 1949 Mercury two-door with uncovered rear wheel wells and two pairs of
brake lights instead of one pair

The 1st one given below was driven by James Dean in "Rebel Without a Cause,"
1955, which also starred Dennis Hopper, who does the voice of Steve Scott for
"Vice City," and which features Griffith Observatory, which is what the one in
Verdant Bluffs in "San Andreas" is modeled after.
http://our.tentativetimes.net/dean/49merc.html
http://www.motorcities.com/photo/view/04H5N373009855A.jpeg/0/
http://www.motorcities.com/photo/view/04H5N373009855B.jpeg/0/
http://www.motorcities.com/photo/view/04H5N373009855C.jpeg/0/
http://img213.imageshack.us/img213/4291/00gta1hermes18ec.jpg
http://img213.imageshack.us/img213/7337/00gta1hermes23gn.jpg
http://img213.imageshack.us/img213/2753/00gta1hermes34ol.jpg
http://img213.imageshack.us/img213/1131/00gta1hermes49eu.jpg
http://img208.imageshack.us/img208/1428/00gta1hermes56mi.jpg
http://img208.imageshack.us/img208/4046/00gta1hermes60tn.jpg
http://img208.imageshack.us/img208/9090/00gta1hermes72do.jpg
http://img213.imageshack.us/img213/2008/00gta1hermes8a9xp.jpg
http://img208.imageshack.us/img208/8498/00gta1hermes90ih.jpg

Hotdog A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a


mobile concession stand.
http://en.wikipedia.org/wiki/Volkswagen_Type_2
http://img86.imageshack.us/img86/741/00gta1hotdog0a8co.jpg
http://img204.imageshack.us/img204/4125/00gta1hotdog01pa.jpg
http://img204.imageshack.us/img204/4043/00gta1hotdog13yg.jpg
http://img101.imageshack.us/img101/5039/00gta1hotdog25pi.jpg
http://img204.imageshack.us/img204/3236/00gta1hotdog33pp.jpg
http://img98.imageshack.us/img98/2433/00gta1hotdogedwarddwoodjr0xm.jpg
http://img111.imageshack.us/img111/2586/saguide1516hotdogplan9qz8.jpg
http://img111.imageshack.us/img111/6508/saguide1516hotdogtorxe6.jpg
http://img101.imageshack.us/img101/5108/00gta1hotdog43wh.jpg

Hotknife 1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't
counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders,
and front side exhausts. The most popular cars from this era to customize as
hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three
window coupe customized that way.

It looks like the original grill was removed and a smaller grid and a couple
of bars partly cover the hole. But the hole indicates the grill isn't from a
Ford. The closest comparison I know for it is with a 1933 Hudson Pacemaker 8
Coupe. (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same
grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear
side windows when the hood for the cab is created.)

A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a


regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four
links below. The 1st Hudson and 1st Ford look about identical except for the
grill--the Ford grill is shown better on the Ford hotrod.
http://img452.imageshack.us/img452/2473/00gta1hotknifehudsonpacemaker8.jpg
http://img494.imageshack.us/img494/4740/00gta1hotknife1933essexterrapl.jpg
http://img212.imageshack.us/img212/3172/00gta1hotknifeford3windowcoupe.jpg
http://img212.imageshack.us/img212/6366/00gta1hotknifefordcoupe19323wi.jpg
http://en.wikipedia.org/wiki/Three_window_coupe
http://en.wikipedia.org/wiki/Hudson_%28automobile%29
http://en.wikipedia.org/wiki/Terraplane
http://img101.imageshack.us/img101/6528/00gta1hotknife1g7mf.jpg
http://img204.imageshack.us/img204/1913/00gta1hotknife2g6io.jpg
http://img204.imageshack.us/img204/3098/00gta1hotknife3g5rf.jpg

Hotring Racer See the section above on Hybrids.

Huntley 1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights
look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the
one on a 1989-1992 Ford Bronco. The 1st two links below show a 1989 and 1990
Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a
1989 Ford Bronco. A link below that shows a LRRR used by a main character in
the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station
Master Sounds 98.3 at I.13.
http://img64.imageshack.us/img64/3355/00gta1huntley1989rangerover6fh.jpg
http://img396.imageshack.us/img396/3474/00gta1huntley1990rangerovergri.jpg
http://img396.imageshack.us/img396/2378/00gta1huntley1991gmcsierrahead.jpg
http://img64.imageshack.us/img64/5959/00gta1huntley1989fordbroncogri.jpg
http://www.imcdb.org/vehicle_3478-Land-Rover-Range-Rover.html
http://en.wikipedia.org/wiki/Land_Rover_Range_Rover
http://www.rangerovers.net/modelspecs/1989.html

http://img517.imageshack.us/img517/8340/00gta1huntley1a3xy.jpg
http://img517.imageshack.us/img517/8492/00gta1huntley2a0gk.jpg
http://img512.imageshack.us/img512/9596/00gta1huntley3a4do.jpg
http://img512.imageshack.us/img512/296/00gta1huntley3aa1tq.jpg
http://img512.imageshack.us/img512/5265/00gta1huntley4a9kg.jpg
http://img117.imageshack.us/img117/9984/00gta1huntley4aa0fb.jpg
http://img517.imageshack.us/img517/151/00gta1huntleygrill4co.jpg

Hustler 1933-1935 or so five window (the windshield isn't counted) coupe with
some hot rod customization: the roof is lower than on the typical coupe of the
time. A lot of cars of this period have similar features as one another, and
the roof and windows of a lot of them, even pickup trucks, from this period have
gotten the same sort of hot rod treatment, the most popular choices for it being
1932-1934 Fords. This isn't a Ford, though.

The grill isn't very wide, doesn't flare forward at the bottom as some grills
from this period do, and the sides of it are parallel instead of getting closer
together from top to bottom. The closest comparison for the grill I've found so
far is a 1935-1936 Willys (pronounced "willis").
http://img138.imageshack.us/img138/6473/00gta1hustler1935willysoverlan.jpg
http://img138.imageshack.us/img138/1773/00gta1hustler1935willysstandar.jpg

For comparison, it looks like a 1935 Chevrolet three window coupe that's had
the back of the doors and cab moved back a bit and has been made into a five
window coupe.
http://img106.imageshack.us/img106/5845/00gta1hustler1935chevrolet2doo.jpg
http://img106.imageshack.us/img106/619/00gta1hustler1935chevrolet2doo1.jpg
http://img106.imageshack.us/img106/7303/00gta1hustler1935chevrolet2doo2.jpg

Either due to body customization or the model it is, the back of the back
fenders curl down more than most of the cars of the time, and the trunk curls
down father back than the fenders. The fenders of most cars of the period
flare back beside the flare of the trunk, all at the same 135 degree or so an-
gle.
http://img138.imageshack.us/img138/2041/00gta1hustler16ii.jpg
http://img124.imageshack.us/img124/2303/00gta1hustler20vo.jpg
http://img138.imageshack.us/img138/3630/00gta1hustler34mu.jpg
http://img124.imageshack.us/img124/517/00gta1hustler40va.jpg
http://img138.imageshack.us/img138/1472/00gta1hustler54nb.jpg
http://img124.imageshack.us/img124/9329/00gta1hustler66qb.jpg

Infernus 1991-2001 Honda Acura NSX


Thanks to the Real Car Name List by PRB051
http://en.wikipedia.org/wiki/Acura_NSX
http://img505.imageshack.us/img505/4356/00gta1infernus13lb.jpg
http://img505.imageshack.us/img505/6885/00gta1infernus26zg.jpg
http://img505.imageshack.us/img505/2981/00gta1infernus34th.jpg
http://img505.imageshack.us/img505/7552/00gta1infernus43sn.jpg
http://img106.imageshack.us/img106/9026/00gta1infernus55dw.jpg
Intruder 1989-1994 Subaru Legacy (with the headlights and grill squared off)
Thanks to Gman8, reaffirmed by kpeters, at GTA Forums

Models from 1989, 1992, and 1994 are shown at the next three links.
http://img166.imageshack.us/img166/199/saguide1553intruder1989ux0.jpg
http://img166.imageshack.us/img166/8675/saguide1553intruder1992nj7.jpg
http://img515.imageshack.us/img515/1139/saguide1553intruder1994bz4.jpg
http://en.wikipedia.org/wiki/Subaru_Legacy

http://img87.imageshack.us/img87/8500/00gta1intruder11ga.jpg
http://img87.imageshack.us/img87/3860/00gta1intruder29gc.jpg
http://img87.imageshack.us/img87/8026/00gta1intruder38gx.jpg
http://img87.imageshack.us/img87/8861/00gta1intruder43cm.jpg

Jester 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*


http://en.wikipedia.org/wiki/Toyota_supra
http://www.cardomain.com/ride/690930
http://img161.imageshack.us/img161/4370/00gta1jester1a9dk.jpg
http://img161.imageshack.us/img161/9886/00gta1jester2a0bv.jpg
http://img511.imageshack.us/img511/3889/00gta1jester3a2nt.jpg
http://img161.imageshack.us/img161/9720/00gta1jester4a5fq.jpg

Journey Winnebago with a GMC grill and headlights. It's a recrea-


tional vehicle used as a motor home.
http://en.wikipedia.org/wiki/Recreational_vehicle

The next link shows a comparable 25' 1978 Class C Winnebago with a GM engine.
It would be a better match if it had two pairs of headlights.
http://img217.imageshack.us/img217/3762/saguide1564journey1978cvm0.jpg
http://img140.imageshack.us/my.php?image=saguide1565journey1pv2.jpg
http://img217.imageshack.us/img217/3369/saguide1565journey2kx0.jpg
http://img119.imageshack.us/img119/7413/saguide1565journey3fo2.jpg
http://img217.imageshack.us/img217/1777/saguide1565journey4fx1.jpg
http://img139.imageshack.us/img139/8375/00gta1journey28im.jpg
http://img225.imageshack.us/img225/9185/00gta1journey39yj.jpg
http://img140.imageshack.us/img140/5730/saguide1567journey2qc7.jpg

Kart Kart. A go cart--in particular, the kind of kart that's a racing kart.
For more on the races with the kind of go carts called karts, the Association of
British Kart Clubs (ABkC). etc., see these web pages:
http://www.nkn.com/home.asp
http://www.karting.co.uk/ABkC/
http://en.wikipedia.org/wiki/Kart_racing

I see some similarity between the Kart and some Tony Kart karts shown at the
1st two links below.
http://en.wikipedia.org/wiki/TonyKart
http://img482.imageshack.us/img482/1686/00gta1karttonykartextremevorte.jpg
http://img494.imageshack.us/img494/8875/00gta1karttonykartkart1zq.jpg
http://img388.imageshack.us/img388/6468/00gta1kart08gv.jpg
http://img367.imageshack.us/img367/9018/00gta1kart1a3zi.jpg
http://img388.imageshack.us/img388/8093/00gta1kart2a3yw.jpg
http://img367.imageshack.us/img367/4950/00gta1kart37ah.jpg
http://img388.imageshack.us/img388/4638/00gta1kart41ad.jpg

Landstalker 1991-1994 Ford Explorer


I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and
was used in "Vice City," which takes place in 1986, and if you need it to be
something from the right time period, I'd say 1986 Chevrolet Suburban but with
the windows, grill, and wheel wells of a Ford Explorer. Personally, I'd just
say the model is based on a 1991 to 1994 Ford Explorer. (See below; brawling
will be restricted to the rules according to Hoyle.)
http://en.wikipedia.org/wiki/Ford_Explorer
http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm
http://www.cardomain.com/ride/487172/2
http://en.wikipedia.org/wiki/Jeep_Cherokee
http://img71.imageshack.us/img71/462/00gta1landstalker03he.jpg
http://img215.imageshack.us/img215/3479/00gta1landstalker14gv.jpg
http://img71.imageshack.us/img71/3715/00gta1landstalker21qc.jpg
http://img71.imageshack.us/img71/1974/00gta1landstalker34wz.jpg
Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has the
right level engine hood but the headlights aren't built into the front fenders.
http://img517.imageshack.us/img517/8180/saguide1589linerunner2pqx6.jpg
http://en.wikipedia.org/wiki/Peterbilt

DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for
the way the headlights are built into the fenders; it otherwise looks similar to
the Peterbilt but the engine hood is slanted.
http://www.devilliertrucks.com/freight.htm
http://en.wikipedia.org/wiki/Freightliner_LLC
http://img87.imageshack.us/img87/9762/00gta1linerunner12zy.jpg
http://img393.imageshack.us/img393/1491/00gta1linerunner23nw.jpg
http://img87.imageshack.us/img87/6953/00gta1linerunner30ry.jpg
http://img87.imageshack.us/img87/4889/00gta1linerunner46po.jpg

Majestic 1982-1987 Buick Regal***


http://en.wikipedia.org/wiki/Buick_Regal
http://img367.imageshack.us/img367/3865/00gta1majestic10pw.jpg
http://img367.imageshack.us/img367/8905/00gta1majestic27xu.jpg
http://img362.imageshack.us/img362/8338/00gta1majestic30jz.jpg
http://img302.imageshack.us/img302/2405/00gta1majestic49yo.jpg
http://img302.imageshack.us/img302/2530/00gta1majestic52xq.jpg
http://img367.imageshack.us/img367/8275/00gta1majestic69mi.jpg
http://img302.imageshack.us/img302/6061/00gta1majestic70ig.jpg

Manana 1987-1992 Dodge Shadow/Plymouth Sundance (Prior to "San Andreas" it


was a 1981-1984 Dodge Aries coupe.)

Thanks to Tornado_2 for the tip about the Manana being a slightly modified
1987-1992 Dodge Shadow/Plymouth Sundance. 1991 and 1987 models are shown below.
http://en.wikipedia.org/wiki/Dodge_Shadow
http://en.wikipedia.org/wiki/Plymouth_Sundance
http://img211.imageshack.us/img211/7497/vcdodgeshadow1991nm3.jpg
http://img265.imageshack.us/img265/2859/vcdodgeshadow1987if0.jpg
http://img87.imageshack.us/img87/8807/00gta1mananavc17hg.jpg
http://img127.imageshack.us/img127/2959/00gta1manana15nc.jpg
http://img127.imageshack.us/img127/3267/00gta1manana23ct.jpg
http://img127.imageshack.us/img127/4377/00gta1manana35vv.jpg
http://img87.imageshack.us/img87/8946/00gta1manana43ff.jpg
http://img87.imageshack.us/img87/3999/00gta1mananaiii12qc.jpg
http://img127.imageshack.us/img127/6123/00gta1mananaiii25gw.jpg

Merit 1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9)


The 1992 and 1993 (a year after the time of the game, but the style is the
same) models are shown at the links below.
http://img369.imageshack.us/img369/8844/00gta1merit1992mazda9293tm.jpg
http://img369.imageshack.us/img369/423/00gta1merit1993mazda9290xq.jpg

The headlights, grill, and brake lights are more like the boxier ones on the
1986-1992 Mazda 929 (Mark 3). (The years of the Mark 3 and 4 overlap). The
Merit has a few variations of those--for example, the inner edges of the brake
lights are slanted parallel to the slant of the light divider in the middle of
them. And the outside edges of the parking lights are slanted a little differ-
ently.
A 1987 and 1990 model are shown at the links below.
http://img240.imageshack.us/img240/2342/00gta1merit1987mazda9299mv.jpg
http://img240.imageshack.us/img240/8279/00gta1merit1990mazda929back3mo.jpg

Thanks to Gman8 at GTA Forums for the Mazda 929 tip


http://en.wikipedia.org/wiki/Mazda_929
http://img199.imageshack.us/img199/2155/00gta1merit1a6gd.jpg
http://img417.imageshack.us/img417/7248/00gta1merit2a6ro.jpg
http://img417.imageshack.us/img417/7744/00gta1merit3a7zd.jpg
http://img417.imageshack.us/img417/9286/00gta1merit4a1ky.jpg
http://img417.imageshack.us/img417/8643/00gta1merit5a7yf.jpg
http://img417.imageshack.us/img417/7982/00gta1merit6a2in.jpg
http://img417.imageshack.us/img417/2928/00gta1merit7a2bm.jpg

Mesa 1987-1996 Jeep Wrangler


(It's the "Mesa Grande" of "Vice City.")
http://en.wikipedia.org/wiki/Jeep_Wrangler
http://en.wikipedia.org/wiki/SUV
http://img296.imageshack.us/img296/7690/00gta1mesa19zt.jpg
http://img213.imageshack.us/img213/2166/00gta1mesa20ll.jpg
http://img213.imageshack.us/img213/7653/00gta1mesa33ih.jpg
http://img213.imageshack.us/img213/7831/00gta1mesa46xt.jpg
http://img213.imageshack.us/img213/2472/00gta1mesa55ev.jpg
http://img296.imageshack.us/img296/3917/00gta1mesa65ld.jpg

The next three are monster truck modifications--pickup trucks given large
wheels and suspension.
http://en.wikipedia.org/wiki/Monster_truck

Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck
glitch: if you drive a front wheel of a Monster truck up to, or a bit over,
another vehicle, then use acceleration and brake at the same time, you can send
the other vehicle flying. (Just run over other vehicles enough with the Dumper
and you'll see it happen, too.)

Monster A (Los Santos Forum after "8-Track")


1984-1986 Ford F-series truck with sharply angled wheel wells and horizontally
narrower headlights and parking lights
(A 1985 model and a 1986 monster truck version are shown at the 1st two links
below.)
http://img525.imageshack.us/img525/2235/00gta1monster1985fordf1501tk.jpg
http://img213.imageshack.us/img213/6152/00gta1monster11986fordf250mons.jpg
http://en.wikipedia.org/wiki/Ford_F_Series
http://img240.imageshack.us/img240/8315/00gta1monstera12jh.jpg
http://img240.imageshack.us/img240/6882/00gta1monstera21id.jpg
http://img64.imageshack.us/img64/885/00gta1monstera34rg.jpg
http://img240.imageshack.us/img240/3503/00gta1monstera43ey.jpg

Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup
truck A 1982 Datsun 720 is shown at the next link.
http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg
http://en.wikipedia.org/wiki/Datsun_720
http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck

http://img240.imageshack.us/img240/910/00gta1monsterb16bl.jpg
http://img240.imageshack.us/img240/298/00gta1monsterb27nx.jpg
http://img240.imageshack.us/img240/8065/00gta1monsterb37jy.jpg
http://img221.imageshack.us/img221/2483/00gta1monsterb46rv.jpg
http://img115.imageshack.us/img115/8486/00gta1monsterb52mg.jpg
http://img392.imageshack.us/img392/8760/00gta1monsterb68eo.jpg

Monster ("Monster" and "Exports and Imports" missions; Flint Intersection


trailer park) 1994 Chevrolet S-10 with an extended cab and the grill of a 1983-
1992 Ford Ranger (Other vehicles made after the 1992 time period of the game
are the matches for the Slamvan and Bullet. The vehicle match for the Trashmas-
ter and Yankee was made in 1992 though they appear in "Vice City," which takes
place in 1986. See "Yankee.")
http://img20.imageshack.us/img20/1048/00gta1monster3front1994chevrol.jpg
http://en.wikipedia.org/wiki/Chevrolet_S-10
http://img212.imageshack.us/img212/3883/00gta1monster3grill1992fordran.jpg
http://en.wikipedia.org/wiki/Ford_Ranger
http://img213.imageshack.us/img213/4233/00gta1monster09ty.jpg
http://img296.imageshack.us/img296/6376/00gta1monster1a7wf.jpg
http://img213.imageshack.us/img213/6223/00gta1monster24nf.jpg

Moonbeam 1985 to 1992 Chevrolet Astro Van.*


http://en.wikipedia.org/wiki/Chevrolet_Astro
http://img392.imageshack.us/img392/3387/00gta1moonbeam17rt.jpg
http://img392.imageshack.us/img392/9459/00gta1moonbeam21bc.jpg
http://img392.imageshack.us/img392/6064/00gta1moonbeam33ii.jpg

Mountain Bike Schwinn Mesa Mountain Hardtail?


http://www.schwinnbike.com/products/bikes_category.php?id=78
http://img319.imageshack.us/img319/3760/00gta1mountainbike1a7wz.jpg
http://img319.imageshack.us/img319/2425/00gta1mountainbike2a5vd.jpg
http://img319.imageshack.us/img319/2637/00gta1mountainbike3a6sg.jpg
http://img319.imageshack.us/img319/9939/00gta1mountainbike4a9ap.jpg

Mower John Deere 455 Garden Tractor, aka a diesel Compact Tractor The model
of another year than whatever the one I show is might have the right headlights.
http://img56.imageshack.us/img56/3760/00gta1mowerjohndeere455diesel8.jpg
http://img56.imageshack.us/img56/2969/00gta1mowerjohndeerecenterdeck.jpg
http://img55.imageshack.us/img55/1682/00gta1mower11co.jpg
http://img55.imageshack.us/img55/9808/00gta1mower28be.jpg
http://img55.imageshack.us/img55/9089/00gta1mower37sw.jpg
http://img55.imageshack.us/img55/7933/00gta1mower4a3mp.jpg
http://img297.imageshack.us/img297/8799/00gta1mower5a9uw.jpg
http://img55.imageshack.us/img55/5176/00gta1mower61id.jpg

Mr. Whoopee 1986-1992 (wide range of years) GMC Grumman Step van and Chevro-
let Step Van P-10 (a little smaller than a Boxville) modified to be a mobile
concession stand
http://www.imcdb.org/vehicle_6340-Grumman-Delivery-Truck.html
http://mclellansautomotive.com/photos/B28207.jpg
http://img392.imageshack.us/img392/8577/00gta1mrwhoopee13nt.jpg
http://img115.imageshack.us/img115/3977/00gta1mrwhoopee24jo.jpg
http://img115.imageshack.us/img115/8403/00gta1mrwhoopee34lh.jpg
http://img161.imageshack.us/img161/7609/00gta1mrwhoopee41kw.jpg

Mule 1983-1991 Ford E-350 cube/box truck except the windows have sharp cor-
ners The box is similar to ones used by U Haul, which makes their moving trucks
by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks.
The roof of this box slants down a bit from back to front over the cab. ("Vice
City" Mule and Spand Ex trucks have the same basic shape except the roof of the
box is flatter.)
A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links
below.
http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg
http://img511.imageshack.us/img511/8430/00gta1mule1990forde3506li.jpg
http://img511.imageshack.us/img511/6789/00gta1mule1990forde350boxvan5d.jpg
http://en.wikipedia.org/wiki/Ford_E-Series
http://en.wikipedia.org/wiki/U-Haul
http://img161.imageshack.us/img161/1911/00gta1mule10tq.jpg
http://img161.imageshack.us/img161/8474/00gta1mule2a7gr.jpg
http://img161.imageshack.us/img161/7725/00gta1mule30st.jpg
http://img115.imageshack.us/img115/5162/00gta1mule49sn.jpg

NRG-500 2001 Honda NSR 500 A 1992 model is similar enough and suits the time
frame of the game. The Honda NSR 500 was used in the 500cc class of motorcycle
Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world
champion in 2001. The NRG-500 often has the only number he uses: 46, the racing
number of his father. "NRG" sounds like "energy" and it's also the name of a
model of scooter by Piaggio.
http://img87.imageshack.us/img87/3171/00gta1hondansr50020011ik.jpg
http://img87.imageshack.us/img87/7788/00gta1hondansr5002001too1mc.jpg
http://img87.imageshack.us/img87/858/00gta1hondansr5002001rossi7ab.jpg
http://www.rossifiles.com/
http://en.wikipedia.org/wiki/Valentino_Rossi
http://img117.imageshack.us/img117/1879/00gta1nrg500aqy0.jpg
http://img117.imageshack.us/img117/5028/00gta1nrg500but1.jpg
http://img117.imageshack.us/img117/2985/00gta1nrg500ckm5.jpg
http://img157.imageshack.us/img157/114/00gta1nrg500dun0.jpg
http://img112.imageshack.us/img112/8759/00gta1nrg500eqv1.jpg
http://img124.imageshack.us/img124/2248/00gta1nrg500fsi0.jpg
http://img77.imageshack.us/img77/5530/00gta1nrg500gbx6.jpg
http://img77.imageshack.us/img77/2664/00gta1nrg500hco5.jpg
http://img124.imageshack.us/img124/7364/00gta1nrg500iss6.jpg
http://img124.imageshack.us/img124/8016/00gta1nrg500jtn2.jpg
http://img124.imageshack.us/img124/5350/00gta1nrg500kpo6.jpg
http://img124.imageshack.us/img124/5669/00gta1nrg500lrw9.jpg

To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage-
ment Issues"--"The 'Management Issues' way to make a copy of C.J."
http://img56.imageshack.us/img56/3760/00gta1screen9057qk.jpg
http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg
http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg
Nebula 1982-1988 Oldsmobile Cutlass Ciera
The back end of the coupe and sedan were changed, and the roof of the sedan
was changed, in 1989; the last year for it was 1996.
Thanks to Captain Holland at GTA Forums
A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below.
http://img235.imageshack.us/img235/6823/00gta1nebula1987oldsmobilecutl.jpg
http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Ciera
http://img483.imageshack.us/img483/8988/00gta1nebula17hk.jpg
http://img483.imageshack.us/img483/9837/00gta1nebula22lg.jpg
http://img483.imageshack.us/img483/1407/00gta1nebula32gs.jpg

Newsvan 1986-1991 Ford Econoline cargo van with the front end of a 1986-1992
Dodge Ram or B series van except the little section below the headlights and
main front corner backup lights of the Dodge should be removed. It has an an-
tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your
save place, though).
A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below.
http://img472.imageshack.us/img472/6114/00gta1newsvan1989forde3500fr.jpg
http://en.wikipedia.org/wiki/Ford_Econoline
http://img366.imageshack.us/img366/4583/00gta1newsvan1990dodgeramvan3c.jpg
http://en.wikipedia.org/wiki/Dodge_Ram_Van
http://img87.imageshack.us/img87/5163/00gta1newsvan10pw.jpg
http://img95.imageshack.us/img95/6581/00gta1newsvan21cy.jpg
http://img87.imageshack.us/img87/6951/00gta1newsvan35mv.jpg

Oceanic See the section above on Hybrids.

PCJ-600 1992 Honda CBR 600 The headlight has a smaller, less demented-look-
ing smile than it did in "Vice City," but it still has, along with the Wayfarer,
one of the biggest smiles of any motorcycle headlight in the game, and earns its
keep the most of the two. The engine has an exhaust pipe on either side. The
only guess I have for the initials is that "PC" may come from the favored format
for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with
"Vice City."
http://img490.imageshack.us/img490/1255/00gta1hondacbr6001992marcoalva.jpg
http://img388.imageshack.us/img388/48/00gta1hondacbr6001992too7ja.jpg
http://img490.imageshack.us/img490/5254/00gta1hondacbr6001992shiny3sp.jpg
http://img490.imageshack.us/img490/9236/00gta1hondacbr6001992joerichar.jpg
http://img490.imageshack.us/img490/8537/00gta1hondacbr6001992wheelie4t.jpg
http://img490.imageshack.us/img490/7492/00gta1hondacbr6001992racing0lr.jpg
http://img459.imageshack.us/img459/2691/00gta1hondacbr6001992abouttobl.jpg
http://img490.imageshack.us/img490/3424/00gta1hondacbr6001992dusk1hg.jpg
http://www.sportbikez.net/pictures/mod/cbr600f2/9
http://en.wikipedia.org/wiki/Honda_CBR_series

http://img490.imageshack.us/img490/8240/00gta1pcj60017lo.jpg
http://img490.imageshack.us/img490/7412/00gta1pcj60026ab.jpg
http://img80.imageshack.us/img80/209/00gta1pcj60033sf.jpg
http://img490.imageshack.us/img490/2038/00gta1pcj60043jh.jpg
http://img490.imageshack.us/img490/8257/00gta1pcj60054rm.jpg
http://img80.imageshack.us/img80/7515/00gta1pcj60064sj.jpg
http://img80.imageshack.us/img80/6027/00gta1pcj60074ob.jpg
http://img490.imageshack.us/img490/75/00gta1pcj60083sy.jpg
http://img253.imageshack.us/img253/2571/00gta1pcj600166wx.jpg

Packer It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379
but with headlights built into the fenders like those on a 1994 Freightliner
Classic XL (thanks DazzaJay), with headlights even more like those on the
Freightliner because the headlights are round, except the Packer fenders are
angled in the back more like those of a Ford LT9000 or Mack Superliner.

The 1st link shows a Peterbilt 379 with a car hauler ramp. The picture at the
2nd link doesn't have a matching truck but shows a ramp similar to the one a
Packer has. The 3rd link shows a 1990 Peterbilt (model?) car hauler. The 4th
and 5th links show a 1987 Ford LT9000 and a Mack Superliner to show the fenders
that are similar to those on a Packer.
http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.jpg
http://img459.imageshack.us/img459/492/00gta1carhauler0lv.jpg
http://img483.imageshack.us/img483/6063/00gta1peterbiltcarhauler19900p.jpg
http://img147.imageshack.us/img147/3849/saguide1724packer1987fotw6.jpg
http://en.wikipedia.org/wiki/Image:Mack_super_liner_189.jpg
http://en.wikipedia.org/wiki/Peterbilt
http://en.wikipedia.org/wiki/Freightliner_LLC
http://en.wikipedia.org/wiki/Mack_superliner

Whichever it is, it's attached to a four or five vehicle transport trailer--a


car hauler--with a straight rigid upper ramp. It's the same as the Packer in
"Vice City," but the back of the upper ramp can now be raised and lowered (NP8
and NP2) so it can haul vehicles as well as serve as a jump ramp.

Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained
how to do something that was mentioned in an earlier post by Webdude06--how to
get an Insane Stunt bonus with a Packer. Have C.J. raise the ramp of the Packer
and back it up to a pedestrian--if they walk under the ramp, the Packer may fly.
http://img80.imageshack.us/img80/3456/00gta1packer19sl.jpg
http://img80.imageshack.us/img80/3232/00gta1packer24qn.jpg
http://img490.imageshack.us/img490/2733/00gta1packer32eb.jpg
http://img80.imageshack.us/img80/8691/00gta1packer44qo.jpg
http://img403.imageshack.us/img403/330/saguide1728packer1vx2.jpg
http://img405.imageshack.us/img405/7581/saguide1728packer2yi4.jpg
http://img80.imageshack.us/img80/699/00gta1packer58ed.jpg
http://img490.imageshack.us/img490/5641/00gta1packer6aa8pz.jpg

Patriot 1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian
Hummer)
http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehicle
http://en.wikipedia.org/wiki/Hummer
http://img19.imageshack.us/img19/3766/00gta1patriotvc1c3ae.jpg
http://img87.imageshack.us/img87/8748/00gta1patriotvc2c1py.jpg
http://img87.imageshack.us/img87/4290/00gta1patriot1a4uw.jpg
http://img87.imageshack.us/img87/3805/00gta1patriot2a1nl.jpg
http://img19.imageshack.us/img19/5237/00gta1patriot3a3ic.jpg
http://img87.imageshack.us/img87/8871/00gta1patriot4a4sr.jpg
http://img19.imageshack.us/img19/3363/00gta1patriotiii14oz.jpg
http://img19.imageshack.us/img19/5464/00gta1patriotiii20pv.jpg
http://img19.imageshack.us/img19/1290/00gta1patriotiii33vd.jpg
http://img19.imageshack.us/img19/8066/00gta1patriotiii44xu.jpg

Perennial 1962-1965 Chevrolet Nova (or "Nova II") station wagon


http://www.geocities.com/MotorCity/Downs/2779/
http://en.wikipedia.org/wiki/Chevrolet_Nova
http://img490.imageshack.us/img490/4417/00gta1perennial09xi.jpg
http://img126.imageshack.us/img126/6664/00gta1perennial10os.jpg
http://img126.imageshack.us/img126/1875/00gta1perennial25pe.jpg
http://img126.imageshack.us/img126/3826/00gta1perennial33kh.jpg
http://img142.imageshack.us/img142/7694/00gta1perennial48ff.jpg
http://img126.imageshack.us/img126/1012/00gta1perennial55bb.jpg

Phoenix 1979-1981 Pontiac Firebird Trans Am


The separating strip was removed from between each pair of headlights, and the
optional engine hood vent was enlarged. The dividing strip between the side
windows was narrowed and made vertical, and the side windows were made more nar-
row horizontally--seen in profile, the "San Andreas" version looks like the ends
of the "Vice City" version were pushed to make the car shorter and fatter. It
has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor-
vette.

(C.J. can get one by failing the "San Fierro Hills" Street Race or by taking
Big Poppa's in "A Home In The Hills." You can also make one appear with the GTA
SA Control Center, X.13.c.)

A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are
shown at the 1st three links below.
http://www.motorcities.com/photo/view/03GGB224141393B.jpeg/0/
http://img71.imageshack.us/img71/5899/00gta1phoenix1980pontiacfirebi.jpg
http://www.motorcities.com/photo/view/05AC1222913333B.jpeg/0/
http://en.wikipedia.org/wiki/Pontiac_Trans_Am
http://en.wikipedia.org/wiki/Pontiac_Firebird
http://img406.imageshack.us/img406/2056/00gta1phoenix14oh.jpg
http://img58.imageshack.us/img58/6286/00gta1phoenix25by.jpg
http://img58.imageshack.us/img58/6335/00gta1phoenix37wt.jpg
http://img58.imageshack.us/img58/4392/00gta1phoenix40zv.jpg

Picador 1971 Chevrolet El Camino/GMC Sprint


http://img51.imageshack.us/img51/7790/00gta1picador1971chevroletelca.jpg
http://img51.imageshack.us/img51/6614/00gta1picador1971elcaminoback5.jpg

The El Camino/Sprint body would need to be shorter from front to back--more


like a 1964-1967 El Camino. A 1965 Chevrolet El Camino is shown below.
http://img399.imageshack.us/img399/127/00gta1picador1965chevroletelca.jpg

Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners.
Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip. A 1974
model is shown below.
http://img51.imageshack.us/img51/8514/00gta1picador1974chevroletelca.jpg

The upper back of the cab should be squared off a bit, too.
http://en.wikipedia.org/wiki/Chevrolet_El_Camino
http://img211.imageshack.us/img211/1523/00gta1picador14nx.jpg
http://img151.imageshack.us/img151/9643/00gta1picador22bh.jpg
http://img151.imageshack.us/img151/2289/00gta1picador30qc.jpg

Pizza Boy 1984-1986 Piaggio Vespa PX 200 customized


http://img379.imageshack.us/img379/4070/00gta1piaggiovespapx20019869db.jpg
http://img474.imageshack.us/img474/2420/00gta1piaggiovespapx2001986res.jpg
http://www.vespausa.com/
http://img406.imageshack.us/img406/2686/00gta1pizzaboy07rj.jpg
http://img406.imageshack.us/img406/8013/00gta1pizzaboy10ec.jpg
http://img209.imageshack.us/img209/1724/00gta1pizzaboy28xo.jpg
http://img209.imageshack.us/img209/7337/00gta1pizzaboy3a8ns.jpg
http://img209.imageshack.us/img209/1525/00gta1pizzaboy4a3wf.jpg

Police (Los Santos and San Fierro) See Taxi. (Though these three are based
on the same car, the data\handling.cfg file is a little different for each.)
http://img221.imageshack.us/img221/9136/00gta1policels16pt.jpg

A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
other), the 1st time he enters any of the Police cars or a Ranger (a police ve-
hicle seen more often in the country or desert).

Police (Las Venturas) Mid-1980's-1990 Chevrolet Caprice without the little


divider strip on the back side windows. Thanks to Tornado_2 for the tip. A
1990 model is shown below.
http://img356.imageshack.us/img356/1773/sachevcaprice1990backeb7.jpg
http://en.wikipedia.org/wiki/Chevrolet_Caprice
http://en.wikipedia.org/wiki/Image:Chevrolet_Caprice_Classic_1985.jpg
http://img215.imageshack.us/img215/7939/00gta1policelv10hr.jpg
http://img122.imageshack.us/img122/3070/00gta1policelv22dk.jpg
http://img215.imageshack.us/img215/8969/00gta1policelv34vu.jpg
http://img20.imageshack.us/img20/3288/00gta1policelv42ge.jpg
http://img122.imageshack.us/img122/3658/00gta1policelv56fz.jpg
http://img20.imageshack.us/img20/638/00gta1policelv62ic.jpg

Pony See Berkley's RC Van


http://img148.imageshack.us/img148/4605/00gta1pony16ym.jpg
http://img154.imageshack.us/img154/1458/00gta1pony27oz.jpg
http://img154.imageshack.us/img154/2973/00gta1pony30pm.jpg
http://img79.imageshack.us/img79/3356/00gta1pony42ly.jpg
http://img148.imageshack.us/img148/6567/00gta1pony50gi.jpg

Premier 1991-1994 Chevrolet Caprice* with the top of the cab squared off a
bit and a horizontal bar put in the middle of the grill
http://en.wikipedia.org/wiki/Image:1991chevroletcaprice.jpg
http://en.wikipedia.org/wiki/Chevrolet_Caprice
http://img19.imageshack.us/img19/7695/00gta1premier1a0rg.jpg
http://img19.imageshack.us/img19/8817/00gta1premier2a7gp.jpg
http://img19.imageshack.us/img19/3319/00gta1premier3a7sc.jpg
http://img19.imageshack.us/img19/435/00gta1premier45td.jpg
http://img212.imageshack.us/img212/1169/00gta1premier53wt.jpg
http://img212.imageshack.us/img212/5342/00gta1premier63es.jpg
Previon 1982-1990 Honda Prelude
Thanks to Gman8 at GTA Forums
http://en.wikipedia.org/wiki/Honda_Prelude
http://www.motorcities.com/photo/view/01DQA063803573B.jpeg/0/
http://img362.imageshack.us/img362/299/00gta1previon17xv.jpg
http://img174.imageshack.us/img174/4817/00gta1previon23ca.jpg
http://img362.imageshack.us/img362/1643/00gta1previon30lu.jpg
http://img362.imageshack.us/img362/3852/00gta1previon46xb.jpg
http://img362.imageshack.us/img362/9456/00gta1previon58tr.jpg

Primo 1986-1991 Toyota Camry*


http://en.wikipedia.org/wiki/Toyota_Camry
http://www.motorcities.com/photo/view/02LCN444201744A.jpeg/0/
http://img151.imageshack.us/img151/2430/00gta1primo13nh.jpg
http://img151.imageshack.us/img151/8515/00gta1primo21vf.jpg
http://img151.imageshack.us/img151/4605/00gta1primo32zh.jpg

Quadbike 1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle) The
GTA version has a running board on either side for C.J. to rest his feet on.
The data\american.gxt file refers to it as both "Quad" and "Quadbike," so take
your pick. (I once gave a Quad hydraulics, but I forget how I did it. It may
have just been a glitch.) The Quadbike seats two.
http://img301.imageshack.us/img301/8731/00gta1hondatrx250x19876qx.jpg
http://img301.imageshack.us/img301/8295/00gta1hondatrx250r19863qa.jpg
http://www.puddingsworld.com/New%20Zealand/ATV/ATV_images_1.htm
http://www.hondanews.com/CatID7624?mid=2004112258212&mime=asc
http://img137.imageshack.us/img137/3523/00gta1quad39al.jpg
http://img137.imageshack.us/img137/65/00gta1quad46aw.jpg
http://img137.imageshack.us/img137/5764/00gta1quad54zl.jpg
http://img137.imageshack.us/img137/8008/00gta1quad19tj.jpg
http://img84.imageshack.us/img84/2337/00gta1quad23bw.jpg

RC Cam Light orange-brown clay flower pot without a bottom. It travels si-
lently like a futuristic hovercraft with the handling of an inflatable punching
toy that's weighted at the bottom and rights itself after it's hit. It has the
appearance of being mostly filled with dirt, but only if viewed from above, and
C.J. passes through it and parts of the pot to sit in it. It's round but leaves
a square shadow. C.J. opens an invisible door before he sits in it, and steers
with an invisible steering wheel. It has headlights and brake lights and passes
through other vehicles.

The name may come from the idea of surveillance gadgets hidden in ordinary
things like flowerpots (or the trophies of deer heads with red glowing eyes that
shazard pointed out are above the exit door at Palomino Creek and Blueberry Am-
mu-Nations; there's another in Toreno's ranch but the eyes don't glow).
http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg

The name may also be due to it letting C.J., in the 1st person view, pass
though other vehicles to see the people inside them.
http://img379.imageshack.us/img379/4247/00gta1screen6027jm.jpg

It also seats two and can be used with the speedfreak, wheelsonlyplease,
ripazha, and bubblecars codes.
http://img181.imageshack.us/img181/1798/00gta1screen640c3gd.jpg
http://img167.imageshack.us/img167/1703/00gta1screen640d5xp.jpg
http://img167.imageshack.us/img167/8205/00gta1screen640e3ej.jpg
http://img181.imageshack.us/img181/2712/00gta1screen640f2ao.jpg
http://img167.imageshack.us/img167/3598/00gta1screen640g8pm.jpg
http://img379.imageshack.us/img379/6463/00gta1screen640h8vn.jpg

You can use something with a vehicle spawner, like the GTA SA Control Center,
X.13.c, to make the RC Cam appear.
http://img154.imageshack.us/img154/8575/00gta1rccam1aa0mz.jpg
http://img151.imageshack.us/img151/5844/00gta1rccam12yl.jpg
http://img117.imageshack.us/img117/1600/00gta1rccam29ft.jpg
http://img447.imageshack.us/img447/8679/00gta1rccam34po.jpg
http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg
http://img428.imageshack.us/img428/788/00gta1screen5629bg.jpg

Rancher See "Rancher and Ranger" in the Hybrids section above.


Ranger See "Rancher and Ranger" in the Hybrids section above.

Regina 1985-1992 Volvo 740 wagon except for some changes including some to
the front and that the bottoms of the rear windows are a little higher. A 1988,
1987, and 1988 model are shown at the links below.
http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg
http://img215.imageshack.us/img215/8562/00gta1regina1987volvo740back5i.jpg
http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg
http://en.wikipedia.org/wiki/Volvo_740

The front of the engine hood is higher and curves down to the grill in a look
some Cadillacs have. It has a small version of the grill and front bumper of a
1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward
to give it a Cadillac look. The "Vice City" Regina is the same.
Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.
A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be-
low.
http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg
http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg
http://en.wikipedia.org/wiki/Pontiac_Parisienne

The closest I found for a definition for "Regina" in Urban Dictionary are a
couple of phrases it's part of that use the word to mean a woman who thinks
they're better than they are--I cleaned that up a little. This could be symbol-
ized in the Regina with the customized Cadillac front though the rest isn't a
custom Cadillac. The name could also be due to the fact that "Volvo" sounds a
little like "vulva."
http://www.urbandictionary.com/browse.php?word=regina
http://img154.imageshack.us/img154/8485/00gta1regina1a9ue.jpg
http://img208.imageshack.us/img208/1713/00gta1regina2a6pm.jpg
http://img208.imageshack.us/img208/9785/00gta1regina3a6hu.jpg

Remington Mid-1970's Lincoln Town Coupe with custom fenders


One example I found, which doesn't feature the same curve on the back of the
fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider:
http://www.layitlow.com/members/slamn78/

Unless a better match comes along, I'm going to figure the fenders may be
meant as a sight gag to rib the 1958-1962-era Cadillac fenders. A good web site
to look around in to see what I mean is Hubcap Cafe at the 1st link below:
http://www.hubcapcafe.com/ocs/cadillac.htm
http://img174.imageshack.us/img174/6464/00gta1remington14su.jpg
http://img174.imageshack.us/img174/1417/00gta1remington2a8pi.jpg
http://img362.imageshack.us/img362/5756/00gta1remington3a9nc.jpg
http://img408.imageshack.us/img408/4117/00gta1remington4a0yg.jpg
http://img507.imageshack.us/img507/2892/00gta1remington5a9kw.jpg
http://img408.imageshack.us/img408/9379/00gta1remington67iu.jpg

Rhino An M1 Abrams tank The Rhino, the HPV1000 motorcycle, and the Hunter
helicopter are the most popular of the law enforcement vehicles to use for the
Vigilante mission, III.24.
http://www.globalsecurity.org/military/systems/ground/m1-pics.htm
http://en.wikipedia.org/wiki/M1A1_Abrams
http://img142.imageshack.us/img142/1864/00gta1rhino16ur.jpg
http://img142.imageshack.us/img142/171/00gta1rhino1a0if.jpg
http://img239.imageshack.us/img239/3579/00gta1rhino26zo.jpg
http://img239.imageshack.us/img239/1452/00gta1rhino30nv.jpg
http://img142.imageshack.us/img142/8531/00gta1rhino47wq.jpg
http://img239.imageshack.us/img239/78/00gta1rhinobridge2um.jpg
http://img142.imageshack.us/img142/858/00gta1rhinodenise13rl.jpg
http://img115.imageshack.us/img115/6103/00gta1rhinodenise38cc.jpg
http://img145.imageshack.us/img145/9364/00gta1rhinodenise49hv.jpg

Roadtrain 1986-to-1990 (?) International 9370 truck


http://www.hankstruckpictures.com/pix/trucks/tom_ritchie/2004/apr/03_03.jpg

The grill covering and fenders look more like the kind on other heavy duty In-
ternational trucks, like the (year?) S-F2500 or the 1980 1900 shown at the next
two links. Several such trucks, such as some models of Ford LTL 9000, have sim-
ilar headlights.
http://img526.imageshack.us/img526/7385/00gta1roadtraininternationalsf.jpg
http://img231.imageshack.us/img231/6184/00gta1roadtrain1980internation.jpg
http://img145.imageshack.us/img145/7690/00gta1roadtrain15jn.jpg
http://img115.imageshack.us/img115/1434/00gta1roadtrain20rv.jpg

Romero See the section above on Hybrids.

Rumpo 1981-1986 Dodge Ram Van Conversion, aka Hi-Top. A Dodge Camper Van, if
the same size, looks similar. The owners gave these vans special religious
hats. Don't curse them out in traffic--you'll die. If God doesn't get you, the
owner--no, no, no...
I added a later model to show one with the same Hi-Top shape.
http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg
http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png
http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg
http://en.wikipedia.org/wiki/Dodge_Ram_Van
http://img145.imageshack.us/img145/6851/00gta1rumpo10zz.jpg
http://img115.imageshack.us/img115/5817/00gta1rumpo21mw.jpg
http://img115.imageshack.us/img115/2402/00gta1rumpo30jj.jpg

S.W.A.T. van Cadillac Gage V-100 Commando It's also like an OT-65 Otter
(FUG) Scout Car.
You can activate a vigilante mission with it, but it's better at just having
good handling for a moderate speed vehicle, and for having a working water can-
non on top to squirt people with now and then, which is some fun.
http://en.wikipedia.org/wiki/V-100
http://img87.imageshack.us/img87/2129/00gta1ot65otterfug9fg.jpg
http://www.globalsecurity.org/military/world/europe/ot-65.htm
http://img207.imageshack.us/img207/7682/00gta1swat14fc.jpg
http://img161.imageshack.us/img161/8282/00gta1swat26vj.jpg
http://img161.imageshack.us/img161/4214/00gta1swat32xo.jpg
http://img223.imageshack.us/img223/1996/00gta1swat48ey.jpg
http://img161.imageshack.us/img161/1156/00gta1swat51ht.jpg
http://img162.imageshack.us/img162/3379/00gta1swat69ny.jpg
http://img161.imageshack.us/img161/8669/00gta1swat74rj.jpg

Sabre See the section above on Hybrids.

Sadler 1976-1977 Ford F-series pickup truck.


http://img206.imageshack.us/img206/7686/00gta1fordf2501977c9bv.png
http://img489.imageshack.us/img489/3596/00gta1fordf2501977a1ac.jpg
http://en.wikipedia.org/wiki/Ford_F_series
http://img132.imageshack.us/img132/6954/00gta1sadler13hb.jpg
http://img132.imageshack.us/img132/8537/00gta1sadler23xn.jpg
http://img132.imageshack.us/img132/8742/00gta1sadler31ym.jpg

Sanchez 1989-1992 Yamaha DT 200 dirt bike


The 1989 and 1992 models are shown at the links below.
http://img118.imageshack.us/img118/8039/00gta1sanchez1989yamahadt2007d.jpg
http://img215.imageshack.us/img215/7334/00gta1yamahadt20019929jr.jpg
http://img457.imageshack.us/img457/7052/00gta1sanchez1aa4mt.jpg
http://img522.imageshack.us/img522/5830/00gta1sanchez16ro.jpg
http://img20.imageshack.us/img20/4324/00gta1sanchez07fc.jpg
http://img224.imageshack.us/img224/815/00gta1sanchez1a7qy.jpg
http://img125.imageshack.us/img125/4449/00gta1sanchez26hq.jpg
http://img125.imageshack.us/img125/4246/00gta1sanchez34qv.jpg
http://img522.imageshack.us/img522/2447/00gta1sanchez45us.jpg

Sandking See the section above on Hybrids.

San Fierro trolley California Street line San Francisco cable car. A cable
car is pulled by a cable in a conduit underneath a slot between the rails. San
Francisco has the only permanently operational manually-operated cable car sys-
tem.
http://en.wikipedia.org/wiki/San_Francisco_cable_car_system
http://img87.imageshack.us/img87/2808/00gta1trolleybyfishermanswharf.jpg
http://img84.imageshack.us/img84/7472/00gta1trolleyunionsquare3jy.jpg

I used the Camera on a two car San Fierro trolley that wasn't moving and read
the triangular sign that's inside it--it says "Powell & Mason Sts."
http://img151.imageshack.us/img151/3858/00gta1trolley53ol.jpg
Thanks to imut_knight at GTA Forums for telling me it's a reference to real
life and is referred to on this toy trolley:
http://img48.imageshack.us/img48/5084/00gta1trolley9m3lj.jpg

According to the next link, the Powell and Mason Streets line is one of the
oldest cable car lines still operating in San Francisco:
http://www.cablecarmuseum.org/archive/Today/index.html

Normally, nothing stops the San Fierro trolley, so some people at the "San An-
dreas" message boards have dubbed it "the trolley of doom." At one link given
below, a screenshot shows a car stuck sideways in the back car of a two car
trolley. A better example of that is near the end of the "San Andreas" stunt
video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck
sideways in there to wreak havoc down the street.
http://img142.imageshack.us/img142/9664/00gtasacjdrivingbyasanfierrotr.jpg
http://img55.imageshack.us/img55/6411/00gta1trolley03uw.jpg
http://img234.imageshack.us/img234/4601/00gta1trolley11uj.jpg
http://img221.imageshack.us/img221/186/00gta1trolley22bm.jpg
http://img225.imageshack.us/img225/8541/00gta1trolley35xv.jpg
http://img225.imageshack.us/img225/633/00gta1trolley46et.jpg

Savannah 1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of
three brake lights). As with the Blade, all I have for the shape of the plate
around the brake lights is that it's a bit like the shape on the back end of a
1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be-
low).
http://img247.imageshack.us/img247/3203/00gta1savannah1964belaike0.jpg
http://img217.imageshack.us/img217/9301/00gta1savannah1964chevrjg8.jpg
http://img292.imageshack.us/img292/9752/00gta1savannah1964belair2ov5.jpg
http://img292.imageshack.us/img292/2299/00gta1savannah1964belair4eg9.jpg
http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg
http://en.wikipedia.org/wiki/Chevrolet_Biscayne
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air
http://img362.imageshack.us/img362/9851/00gta1savannah37uw.jpg
http://img507.imageshack.us/img507/452/00gta1savannah13ht.jpg
http://img408.imageshack.us/img408/5116/00gta1savannah22st.jpg

Securicar International Navistar 4900 Truck modified like the SWAT Truck
"Bulldog" II sold by Alpineco.
http://www.alpineco.com/armored/swat/trucks.htm
http://img221.imageshack.us/img221/4247/00gta1securicar15ve.jpg
http://img221.imageshack.us/img221/9172/00gta1securicar29gt.jpg
http://img221.imageshack.us/img221/664/00gta1securicar34ke.jpg
http://img225.imageshack.us/img225/2878/00gta1securicar47ro.jpg

Sentinel 1984-1987 BMW E28 M5 four door sedan without the little rear side
window divider, with the grill and headlights made rectangular...
http://www.motorcities.com/photo/view/01F69521417701A.jpeg/0/
http://www.motorcities.com/photo/view/01F69521417701B.jpeg/0/
http://www.motorcities.com/photo/view/05FE0181707001B.jpeg/0/
http://en.wikipedia.org/wiki/BMW_M5

...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW
M635CSi, aka M6, coupe The mix of the two is a little different than is used in
"Vice City." Two 1988 models are shown at the 1st two links below.
http://img204.imageshack.us/img204/4084/00gta1sentinel1988bmwm6agsin3q.jpg
http://img204.imageshack.us/img204/1958/00gta1sentinel1988bmwm6too8dn.jpg
http://en.wikipedia.org/wiki/BMW_M6
http://img55.imageshack.us/img55/8361/00gta1sentinel12oj.jpg
http://img55.imageshack.us/img55/1187/00gta1sentinel28pf.jpg
http://img55.imageshack.us/img55/3612/00gta1sentinel31bf.jpg
http://img156.imageshack.us/img156/4682/00gta1sentinel40ul.jpg
http://img55.imageshack.us/img55/1161/00gta1sentinel59po.jpg
http://img55.imageshack.us/img55/8269/00gta1sentinel63oj.jpg

Slamvan 1994-present Dodge Ram body and cab modified to be a lowrider and a
bit squared off with rounded wheel wells. I know the time frame is off for a
1992 GTA setting, but I think this is it.
http://img84.imageshack.us/img84/8681/00gta1slamvandodgeramblackwido.jpg
http://en.wikipedia.org/wiki/Dodge_ram
http://img221.imageshack.us/img221/5594/00gta1slamvan17sk.jpg
http://img221.imageshack.us/img221/3848/00gta1slamvan2a3zv.jpg
http://img221.imageshack.us/img221/9280/00gta1slamvan3a5as.jpg
http://img204.imageshack.us/img204/2570/00gta1slamvan4a5tc.jpg

Solair 1986-1991 Ford Taurus station wagon***


http://www.stationwagon.com/gallery/1990_Ford_Taurus.html
http://en.wikipedia.org/wiki/Ford_Taurus
http://img182.imageshack.us/img182/5061/00gta1solair10fs.jpg
http://img182.imageshack.us/img182/5276/00gta1solair22ak.jpg
http://img362.imageshack.us/img362/3449/00gta1solair36zi.jpg

Stafford 1971-1981 Rolls Royce Corniche


Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead
http://en.wikipedia.org/wiki/Rolls_Royce_Corniche
http://img205.imageshack.us/img205/3919/00gta1stafford15wm.jpg
http://img205.imageshack.us/img205/1977/00gta1stafford25kr.jpg
http://img129.imageshack.us/img129/6687/00gta1stafford31ai.jpg
http://img362.imageshack.us/img362/3161/00gta1stafford40mw.jpg

Stallion See the section above on Hybrids.

Stratum 1991-1992 Honda Accord station wagon***


http://clubs.hemmings.com/clubsites/dropsicles/bitmaps/rides/edm_kirby.jpg
http://www.epinions.com/auto_Make-1992_Honda_Accord_Wagon
http://www.edmunds.com/insideline/do/Features/articleId=46009
http://img221.imageshack.us/img221/6779/00gta1stratum14oq.jpg
http://img204.imageshack.us/img204/1377/00gta1stratum25wn.jpg
http://img204.imageshack.us/img204/2885/00gta1stratum35wq.jpg
http://img221.imageshack.us/img221/6629/00gta1stratum42or.jpg

Stretch See the section above on Hybrids.

Sultan 1990-1994 Subaru Legacy


http://www.motorcities.com/photo/view/02J0G500532431A.jpeg/0/
http://en.wikipedia.org/wiki/Subaru_Legacy
http://img55.imageshack.us/img55/5923/00gta1sultan13ie.jpg
http://img55.imageshack.us/img55/7610/00gta1sultan28wm.jpg
http://img55.imageshack.us/img55/2682/00gta1sultan31rm.jpg
http://img156.imageshack.us/img156/731/00gta1sultan45do.jpg

Sunrise 1990-1991 Honda Accord sedan


Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the late
'80's Honda sedan lead.
http://img100.imageshack.us/img100/7917/saguide1934sunrise1ee0.jpg
http://img100.imageshack.us/img100/6753/saguide1934sunrise2gl2.jpg
http://en.wikipedia.org/wiki/Honda_Accord
http://img362.imageshack.us/img362/4019/00gta1sunrise12mn.jpg
http://img129.imageshack.us/img129/6825/00gta1sunrise27tb.jpg
http://img129.imageshack.us/img129/7286/00gta1sunrise33ro.jpg
http://img461.imageshack.us/img461/7358/00gta1sunrise43km.jpg

Super GT 1991-1992 Mitsubishi 3000 GT***


http://www.motorcities.com/photo/view/00H8C220901120J.jpeg/0/
http://en.wikipedia.org/wiki/Mitsubishi_3000GT
http://img362.imageshack.us/img362/8228/00gta1supergt17xw.jpg
http://img182.imageshack.us/img182/1362/00gta1supergt27wd.jpg
http://img322.imageshack.us/img322/6634/00gta1supergt30td.jpg

Sweeper I haven't found a real good match for it. It's really more of an en-
closed compact ride on litter vacuum sweeper made to handle a small neighbor-
hood, beach, or park. The sloped front reminds me a little of the front of an
Elgin Pelican, a big street sweeper I'm more familiar with.

A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin
Crosswind, just given as basic examples of a compact sweeper truck, are shown at
the 1st five links below. An Elgin Pelican is shown at the sixth link.
http://img530.imageshack.us/img530/8651/00gta1sweepermadvac231d5ms.jpg
http://img388.imageshack.us/img388/6949/00gta1sweeperscarabminor203qi.jpg
http://img530.imageshack.us/img530/6210/00gta1sweeperschmidtukcompact9.jpg
http://img130.imageshack.us/img130/3914/00gta1sweeperjohnston5000compa.jpg
http://img204.imageshack.us/img204/945/00gta1sweeperelgincrosswind9cl.jpg
http://img74.imageshack.us/img74/3793/00gta1sweeperelginpelican6oi.jpg
http://en.wikipedia.org/wiki/Street_cleaner

It looks like a little electric vehicle, an EV, possibly an electric truck,


converted into a street sweeper or floor scrubber or such. A few examples of
electric trucks are shown at the next three links.
http://img70.imageshack.us/img70/1201/00gta1sweepercanadianelectrict.jpg
http://img70.imageshack.us/img70/5409/00gta1sweeperevmeltic0sc.jpg
http://img70.imageshack.us/img70/2629/00gta1sweeperevtruck20044gz.jpg
http://img236.imageshack.us/img236/9360/00gta1sweeper13re.jpg
http://img236.imageshack.us/img236/2700/00gta1sweeper26ph.jpg
http://img236.imageshack.us/img236/2541/00gta1sweeper33dg.jpg
http://img49.imageshack.us/img49/2299/00gta1sweeper46ig.jpg

Tahoma 1990 (range of years?) Chevrolet Caprice Brougham with a flattened


1981-1982 Chevrolet Monte Carlo back end. The Monte Carlo is also better for
the front end in the pictures I found for not having parking lights on the front
corners (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero
Coupe Notchback.)

The 1st six links below show two pictures of a 1981 Monte Carlo, two of a 1990
Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham),
and five of a 1990 Chevrolet Caprice Brougham.
http://img412.imageshack.us/img412/9900/00gta1tahoma1981chevmontecarlo.jpg
http://img422.imageshack.us/img422/9900/00gta1tahoma1981chevmontecarlo.jpg
http://img146.imageshack.us/img146/9069/saguide1957tahomazccap1vs2.jpg
http://img412.imageshack.us/img412/6189/saguide1957tahomazccap2xs0.jpg
http://img146.imageshack.us/img146/9619/saguide1957tahomazccapblg8.jpg
http://img412.imageshack.us/img412/815/saguide1957tahomazccapbbt4.jpg
http://img146.imageshack.us/img146/5082/saguide1957tahomazccapbfu3.jpg
http://img146.imageshack.us/img146/5016/saguide1957tahomazccapbpq8.jpg
http://img146.imageshack.us/img146/1852/saguide1957tahomazccapbez0.jpg

http://img362.imageshack.us/img362/448/00gta1tahoma19sh.jpg
http://img322.imageshack.us/img322/4608/00gta1tahoma26mi.jpg
http://img182.imageshack.us/img182/9104/00gta1tahoma35ge.jpg
http://img182.imageshack.us/img182/3968/00gta1tahoma47ro.jpg
http://img322.imageshack.us/img322/699/00gta1tahoma50bk.jpg
http://img362.imageshack.us/img362/2086/00gta1tahoma68wt.jpg
http://img322.imageshack.us/img322/530/00gta1tahoma78be.jpg
http://img457.imageshack.us/img457/5052/00gta1tahoma89rd.jpg

Tampa 1965-1969 Chevrolet Corvair body styling that's been made longer and
flatter--the size of the body below the cab roof seems more like that of a 1965
Chevrolet Chevelle Malibu.

It's also been given a flatter front end with a six-sided grill. The grill
looks like the inside edges of the Corvair headlight plates have been reversed
for the outside edges of the Tampa grill, and it's a little smaller than the
grill of a 1965-1966 Ford Mustang. It might be a clue to a longer, flatter car
the Corvair is a blend with, and it just be there to throw people off when they
try to guess the real car comparison for it--I haven't seen a match for it yet.

Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro-


let Corvair tip.
A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford
Mustang are shown at the links below.
http://www.hubcapcafe.com/ocs/pages01/chev6503.htm
http://www.hubcapcafe.com/ocs/pages01/chev6501.htm
http://www.hubcapcafe.com/ocs/pages01/must6501.htm
http://en.wikipedia.org/wiki/Chevrolet_Corvair
http://en.wikipedia.org/wiki/Chevrolet_Chevelle
http://en.wikipedia.org/wiki/Ford_Mustang
http://img152.imageshack.us/img152/9689/00gta1tampa19re.jpg
http://img152.imageshack.us/img152/5708/00gta1tampa24yo.jpg
http://img221.imageshack.us/img221/7658/00gta1tampa33fh.jpg
http://img152.imageshack.us/img152/171/00gta1tampa49jk.jpg

Tanker 1980-1989 (range of years?) Mack R or DM 10-wheeler truck


http://www.hankstruckpictures.com/apa_tribute.htm
http://www.hankstruckpictures.com/james_hurley_construction.htm
http://en.wikipedia.org/wiki/Mack_truck
http://img221.imageshack.us/img221/6339/00gta1tanker13wb.jpg
http://img152.imageshack.us/img152/9982/00gta1tanker20vk.jpg
http://img152.imageshack.us/img152/8171/00gta1tanker36nt.jpg
http://img221.imageshack.us/img221/1197/00gta1tanker41lx.jpg
http://img221.imageshack.us/img221/9813/00gta1tanker57ma.jpg

Taxi It's a 1984-1986 Holden VK Commodore, or some other variety of Holden


Commodore, except without a slant to the grill and with a smaller triangular
rear side window. The grill is more like the one on a 1990's Chevrolet Ca-
price.* (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at
least, 1985.) The Taxi and the Cabbie can be used for the Taxi Driver mission,
III.9.

The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice
City").
Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989
Holden VR Commodore tip.
http://www.users.on.net/~nweber/commodore/vk/index.html
http://members.home.nl/godriespijkers/holden23.html
http://www.avonhill.com/thumbnails/taxi/1992_Chev_NYC_taxi.jpeg
http://en.wikipedia.org/wiki/Holden_Commodore
http://en.wikipedia.org/wiki/Chevrolet_Caprice
http://img44.imageshack.us/img44/5573/00gtasacjandtaxi1tc.jpg
http://img221.imageshack.us/img221/4316/00gta1taxi05bm.jpg
http://img221.imageshack.us/img221/9901/00gta1taxi18ns.jpg
http://img217.imageshack.us/img217/310/00gta1taxi29rd.jpg

Tornado 1958 Chevrolet Bel Air Thanks again to FORDSUCK for noticing the
grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air
(shown at the 3rd link). The front of the front bumper is shaped more like the
one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th
link).
http://img515.imageshack.us/img515/4674/00gta1tornado58belair2bb1.jpg
http://img110.imageshack.us/img110/248/00gta1tornado58belairwl8.jpg
http://img156.imageshack.us/img156/9216/00gta1tornado57chevy1mb4.jpg
http://img102.imageshack.us/img102/4862/00gta1tornado57plymouthob3.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air
http://en.wikipedia.org/wiki/Plymouth_Savoy
http://img156.imageshack.us/img156/8436/00gta1tornado02is.jpg
http://img81.imageshack.us/img81/8446/00gta1tornado11el.jpg
http://img81.imageshack.us/img81/9721/00gta1tornado27vi.jpg
http://img81.imageshack.us/img81/1631/00gta1tornado31jh.jpg

Towtruck 1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the
horizontal bars on the grill The F550 has a thicker engine area than the hand-
ful with lower numbers in the F series, so the back of the engine hood and bot-
tom of the windshield is higher, so they're higher than the bottoms of the side
windows. At the third link below, the Holmes unit on the back of the F350 looks
similar except for the back of the top of it. (For the "holmes wrecker" that
wants to wreck it with a truck, I guess.) It has bumpers that began appearing
in the later 1980's.

I had a hard time finding an F550 for the time period, let alone one that's a
wrecker, on the Internet, so you'll have to imagine it pieced together from what
I could find.

The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re-
cent, styled differently, but you can see it's moosier), then a 1988 Ford F450
wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes
wrecker), then a (year?) Ford F350 with a Holmes wrecker.
http://img501.imageshack.us/img501/6629/00gta1towtruck1985fordxlt4x46c.jpg
http://img106.imageshack.us/img106/912/00gta1towtruck1999fordf5509vn.jpg
http://img501.imageshack.us/img501/6460/00gta1towtruck1988fordf450wrec.jpg
http://img102.imageshack.us/img102/339/00gta1towtruckfordf350holmes5e.jpg
http://en.wikipedia.org/wiki/Ford_F_Series
http://en.wikipedia.org/wiki/Tow_truck
http://img217.imageshack.us/img217/5674/00gta1towtruck17jt.jpg
http://img217.imageshack.us/img217/8387/00gta1towtruck29sn.jpg
http://img113.imageshack.us/img113/6613/00gta1towtruck30qh.jpg
http://img113.imageshack.us/img113/881/00gta1towtruck42dx.jpg
Tractor 1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor This Ford
tractor was part of a product line that extend by 1000's from 2000 to 9000 and
ran from 1965-1975 (see the history of it at the 3rd link below). In the range
of it I 1st listed, some matched the headlights (built into the front instead of
on either side of it), the body over the front sides of the motor, and fenders,
but I didn't find all of that with as slim a body covering along the top of the
sides.
A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified
year, are shown at the 1st two links below.
http://img307.imageshack.us/img307/4556/00gta1tractor1970ford20007uy.jpg
http://img307.imageshack.us/img307/8504/00gta1tractorford2000too6to.jpg
http://www.ssbtractor.com/features/Ford_tractors.html
http://img486.imageshack.us/img486/1977/00gta1tractor1a0qq.jpg
http://img486.imageshack.us/img486/4486/00gta1tractor2a5xo.jpg
http://img486.imageshack.us/img486/259/00gta1tractor3a2sh.jpg
http://img486.imageshack.us/img486/7173/00gta1tractor4a0xy.jpg
http://img152.imageshack.us/img152/4127/00gta1tractor5a3fm.jpg
http://img152.imageshack.us/img152/6249/00gta1tractor6a4yk.jpg

Trashmaster 1992 Ford F800 ten-wheeler used as a rear loader garbage truck
It's the same truck as the Yankee, and both are the same as the same-name trucks
in "Vice City." For more about this model, a 9th generation (1992-1996) F
series truck, appearing in the time period of that game, 1986, see "Yankee."

A 1995 Ford F800 and a 1992 International DT360, just shown to show the big
trash box on the back, are shown at the 1st two links below. A 1997 Ford F800--
10th generation, but it looks the same to me--with a similar trash box is shown
at the 3rd link.
http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg
http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg
http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg
http://en.wikipedia.org/wiki/Ford_F-Series
http://en.wikipedia.org/wiki/Garbage_truck
http://img105.imageshack.us/img105/5567/00gta1trashmaster15xw.jpg
http://img105.imageshack.us/img105/8384/00gta1trashmaster25sk.jpg
http://img105.imageshack.us/img105/3870/00gta1trashmaster39rq.jpg
http://img105.imageshack.us/img105/1451/00gta1trashmaster49qh.jpg
http://img105.imageshack.us/img105/4113/00gta1trashmaster56ti.jpg
http://img105.imageshack.us/img105/3104/00gta1trashmaster67wm.jpg
http://img488.imageshack.us/img488/7016/00gta1trashmaster77do.jpg

Tug Baggage tractor. As with the Baggage, there are a lot of similar-looking
models but I couldn't find an exact match. The one shown at the web address
given below, a Harlan Baggage Tow Tractor Model HTAG-30/40, basically looks like
a Tug. Although the Tug has a hitch on the back as a Baggage vehicle does, I've
yet to find anything that can be hitched to it.
http://img523.imageshack.us/img523/9846/saguide2020tugharlanzl2.jpg
http://img362.imageshack.us/img362/9895/00gta1tug12ea.jpg
http://img457.imageshack.us/img457/9808/00gta1tug28mc.jpg
http://img385.imageshack.us/img385/8519/00gta1tug34sf.jpg
http://img457.imageshack.us/img457/8460/00gta1tug44jm.jpg
http://img385.imageshack.us/img385/9779/00gta1tug50yu.jpg
http://img385.imageshack.us/img385/31/00gta1tug61tj.jpg

Turismo 1987-1988 Ferrari F40**


http://en.wikipedia.org/wiki/Ferrari_F40
http://img385.imageshack.us/img385/4525/00gta1turismo00pn.jpg
http://img385.imageshack.us/img385/262/00gta1turismo11hn.jpg
http://img457.imageshack.us/img457/4328/00gta1turismo2a1ps.jpg
http://img385.imageshack.us/img385/5058/00gta1turismo3a7dx.jpg
http://img362.imageshack.us/img362/434/00gta1turismo47mi.jpg
http://img268.imageshack.us/img268/6397/00gta1turismo5a2id.jpg
http://img268.imageshack.us/img268/813/00gta1turismo6a3st.jpg
http://img268.imageshack.us/img268/1605/00gta1turismo7a5we.jpg

Uranus 1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser*


http://en.wikipedia.org/wiki/Mitsubishi_Eclipse
http://img113.imageshack.us/img113/3245/00gta1uranus10jv.jpg
http://img181.imageshack.us/img181/7300/00gta1uranus27px.jpg
http://img113.imageshack.us/img113/3992/00gta1uranus38mw.jpg
Utility Van mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a Ford
F-series front
A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown
at the 1st two links below.
http://img212.imageshack.us/img212/241/00gta1utilitytrucktoorecentche.jpg
http://img205.imageshack.us/img205/3576/00gta1utility1989fordf2500ar.jpg
http://img113.imageshack.us/img113/9065/00gta1utilityvan10fn.jpg
http://img113.imageshack.us/img113/7540/00gta1utilityvan24ts.jpg
http://img47.imageshack.us/img47/8789/00gta1utilityvan32gb.jpg

A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm
not sure if it's in the unmodified game. So far I've only seen it by using the
GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."
http://img135.imageshack.us/img135/4808/00gta1utilityvan8a5qc.jpg

Vincent an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip


to divide off the little rear side windows and a squared off cab) with BMW 5
Series (round) headlights
Thanks to NSX of the GTA Forums site
http://en.wikipedia.org/wiki/Audi_5000
http://img207.imageshack.us/img207/9484/00gta1vincent17zu.jpg
http://img103.imageshack.us/img103/8783/00gta1vincent21me.jpg
http://img207.imageshack.us/img207/474/00gta1vincent36rv.jpg

Virgo 1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977-
1979 Lincoln Continental Mark V. It's like the "Vice City" Virgo except it
doesn't have the horizontal brake lights of the Lincoln.

Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip.
A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at
the links below.
http://www.motorcities.com/photo/view/00G9B571206962D.jpeg/0/
http://www.motorcities.com/photo/view/00G9B571206962A.jpeg/0/
http://en.wikipedia.org/wiki/Mercury_Cougar
http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V
http://img84.imageshack.us/img84/6391/00gta1virgo1a3wy.jpg
http://img84.imageshack.us/img84/9554/00gta1virgo2a9oq.jpg
http://img84.imageshack.us/img84/3417/00gta1virgo3a3eg.jpg

Voodoo 1960 Chevrolet Bel Air coupe low-rider The 1960 Chevrolet Biscayne
Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-
pala had three per side. The Biscayne Fleetmaster was the least expensive, with
some parts painted instead of being chrome-plated. The regular Biscayne had
less "brightwork," as the Wikipedia site describes it, than the Bel Air.

Some of the small number of Biscaynes and Bel Airs I found with the Google
search engine have been fixed up and painted, and I can't be sure which, if any,
of the Biscaynes I saw are Biscayne Fleetmasters.

The Voodoo has a chrome plate across the back that the brake lights are set
in. The Bel Air had that chrome plate or a chrome ring around the same area.
Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne
didn't have the chrome plate or ring.

The Voodoo doesn't have chrome-plating on the edges of the tail fins. All the
Biscaynes I found had that chrome plating on them, so the lack of it could be a
detail of a Biscayne Fleetmaster or just a detail that was left off.

The chrome stripe on each side of the Voodoo looks wider than the one on the
Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or
a customization.

The "Vice City" Voodoo is similar.


http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg
http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg
http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg
http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg
http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg
http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air
http://en.wikipedia.org/wiki/Chevrolet_Biscayne

Thanks to reader Timo Hakala for writing to me that Rockstar designed it so


you can blow it up by shooting the license plate in the back because the gas cap
is behind the license plate on an Impala. (So I guess it's the same for a Bis-
cayne or Bel Air.)
http://img47.imageshack.us/img47/7205/00gta1voodoo10np.jpg
http://img113.imageshack.us/img113/640/00gta1voodoo24in.jpg
http://img113.imageshack.us/img113/1289/00gta1voodoo37dd.jpg
http://img113.imageshack.us/img113/9443/00gta1voodoo47oj.jpg
http://img47.imageshack.us/img47/553/00gta1voodoo52hk.jpg

Walton See the section above on Hybrids.

Washington 1984(?)-1987 Lincoln Continental The body looks like a model from
the latter part of the 1982-1987 generation--more rounded. It doesn't have the
round raised section, where the spare tire goes, on the trunk. The outside
edges of the parking lights have been made vertical and the top of the grill is
a bit lower. In addition to the vertical brake lights, it has the horizontal
brake lights of a Lincoln Town Car except the middle section is replaced by a
license plate. (The "Vice City" Washington and FBI Washington have a body and
grill more like a Lincoln Continental from the 1982-1983 part of the time
range.)
A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987
Lincoln Town Car is at the fourth link.
http://img66.imageshack.us/img66/8886/00gta1washington1986lincolncon.jpg
http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg
http://img66.imageshack.us/img66/3585/00gta1washington1986lincolncon2.jpg
http://img405.imageshack.us/img405/8213/00gta1washington1987lincolntow.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental
http://en.wikipedia.org/wiki/Lincoln_Town_Car
http://img103.imageshack.us/img103/5758/00gta1washington16fd.jpg
http://img103.imageshack.us/img103/6592/00gta1washington27uu.jpg
http://img103.imageshack.us/img103/9858/00gta1washington38hp.jpg

Wayfarer 1988-1992 Honda Goldwing GL1500 suits the time period, but the back
end, seen in profile, looks more like a 2001-2004 model.
http://img84.imageshack.us/img84/3704/00gta1hondagoldwinggl150019892.jpg
http://img84.imageshack.us/img84/5406/00gta1hondagoldwing19903qz.jpg
http://img84.imageshack.us/img84/1073/00gta1hondagoldwing1990too7nr.jpg
http://www.gwtatexasb.com/wing_history.html
http://en.wikipedia.org/wiki/Honda_Goldwing
http://img207.imageshack.us/img207/8448/00gta1wayfarer16aj.jpg
http://img113.imageshack.us/img113/6564/00gta1wayfarer23pk.jpg
http://img113.imageshack.us/img113/1662/00gta1wayfarer33xy.jpg
http://img207.imageshack.us/img207/5036/00gta1wayfarer44qv.jpg
http://img113.imageshack.us/img113/9353/00gta1wayfarer58ia.jpg

Willard 1988-1989 Dodge Dynasty* or Chrysler New Yorker.


http://www.cardomain.com/ride/294951
http://www.allpar.com/model/dynasty.html
http://en.wikipedia.org/wiki/Dodge_Dynasty
http://img156.imageshack.us/img156/6636/00gta1willard17rm.jpg
http://img125.imageshack.us/img125/3987/00gta1willard27eh.jpg
http://img125.imageshack.us/img125/3971/00gta1willard35je.jpg

Windsor 1966 Alfa Duetto (later models, a bit different, are called Alfa
Romeo Spider) It was made popular as the car Dustin Hoffman's character, Ben-
jamin Braddock, drove in the movie "The Graduate," 1967. Thanks to a post at
the Gamefaqs message boards by sonofkorol who nailed this one.
http://img220.imageshack.us/img220/7976/00gta1windsoralfaromeoduettoto.jpg
http://en.wikipedia.org/wiki/Alfa_Romeo_Spider
http://www.autozine.org/Classiccar/html/Alfa/Duetto.html
http://img207.imageshack.us/img207/3039/00gta1windsor10fl.jpg
http://img207.imageshack.us/img207/6753/00gta1windsor28au.jpg
http://img207.imageshack.us/img207/5172/00gta1windsor30tt.jpg
http://img207.imageshack.us/img207/2231/00gta1windsor42fy.jpg

This is the glitch that happens if C.J. lets the lady in the screenshots for
the Launch, Reefer, Maverick, and S.W.A.T. van drive:
http://img205.imageshack.us/img205/5409/00gta1windsortitglitch1df.jpg

Yankee 1992 Ford F800 used as a box truck


It's the same truck as the one used as a Trashmaster. The earliest matching
picture I found was from 1994, so it's probably from the F series 9th generation
(1992-1996) described in the Wikipedia article below. If so, since it appeared
in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life
counterpart that appeared after the time frame of the game. (The Yankee 1st ap-
peared, and looked about like it does in "San Andreas," in "GTA III," which has
a 2001 or so time frame.)

I try to pick vehicles that appeared within the time frame of the game when I
can, but to adhere to that too strictly is impossible. Many of the vehicles,
like the Glendale, are mixtures that never appeared in that combination in any
period in real life at all. I only have a hard and fast rule that if a vehicle
has a real life counterpart, it has to appear before the game was created--af-
terward is right out...unless someone mods a Mercury to look like the Cuban
Hermes after "Vice City" comes out or such.

A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are
shown at the 1st two links below.
http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg
http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg
http://en.wikipedia.org/wiki/Ford_F-Series
http://img84.imageshack.us/img84/8444/00gta1yankeevc12zx.jpg
http://img154.imageshack.us/img154/8479/00gta1yankee10gv.jpg
http://img154.imageshack.us/img154/6119/00gta1yankee25an.jpg
http://img88.imageshack.us/img88/2493/00gta1yankee35sn.jpg
http://img88.imageshack.us/img88/1554/00gta1yankeeiii14pe.jpg

Yosemite 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup truck It's
like the Monster B except the wheel wells are squared off. Thanks again to
reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a
similar body and make a better match for the wheel wells, and about the Monster
B/Yosemite similarity.
A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links.
http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg
http://img487.imageshack.us/img487/5283/saguide2100yosemite1988sy9.jpg
http://en.wikipedia.org/wiki/Datsun_720
http://en.wikipedia.org/wiki/Nissan_Hardbody_Truck
http://en.wikipedia.org/wiki/GMT400
http://img80.imageshack.us/img80/7824/00gta1yosemite19oz.jpg
http://img213.imageshack.us/img213/2291/00gta1yosemite23hj.jpg
http://img213.imageshack.us/img213/8384/00gta1yosemite39fe.jpg
http://img80.imageshack.us/img80/3158/00gta1yosemite46tp.jpg

ZR 350 1989-1991 (1992?) Mazda RX-7*** with an air foil on the trunk
http://www.motorcities.com/photo/view/01IA9404734396A.jpeg/0/
http://en.wikipedia.org/wiki/Mazda_Rx-7
http://img362.imageshack.us/img362/8435/00gta1zr3501a3oo.jpg
http://img362.imageshack.us/img362/8909/00gta1zr3502a9em.jpg
http://img362.imageshack.us/img362/5456/00gta1zr3503a6ch.jpg
http://img114.imageshack.us/img114/5076/00gta1zr35033fv.jpg

********

Some performance notes so far:

Fast motorcycles with good handling:


NRG-500, FCR-900, and PCJ-600.

Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam-
age:
Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and
Banshee (SA).

Fast cars with Sex appeal but frail:


Infernus, Turismo, and Comet.

Fast bicycle:
Mountain bike (I like the CJPHONEHOME code for it, too).

Moderate speed with good handling:


Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve-
hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and
Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune.

SUV's:
Sandking (fast and durable), FBI Rancher, and Rancher.

Little, light, fast cars:


Comet (SA but not real durable), Blista, and Flash (SA).

Burly bruisers:
Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck
with a ladder, and Dumper.

Fast boats with Sex Appeal:


Squalo III (SA) and Speeder (SA).

Roll over--
things: Dumper, Monster truck, and various vehicles when given hydraulics;
people: Combine Harvester.

Roll around with a--


hostage: Hotdog van or some jacked vehicles;
gang member or prostitute: car, truck, motorcycle except the Pizzaboy, Andro-
mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter or
Leviathan.

********

I'll see if I can find out more later; in the meantime:

I.8.b A rundown of some of the people who drive them

The criminals, gangs, and hookers of "San Andreas" have their own automotive
preferences. According to data\cargrp.dat:

The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials,
Blades, and Clovers.

Drug dealers are among those who drive Ranchers.

The hookers are among those who drive Perennials.

These gangs are among those who drive the vehicles following their names:

The Ballas Majestics and Tahomas


The Grove Street Family Greenwoods, Savannahs, and Voodoos
The Los Santos Vagos Oceanics, Tornados, and Hermes
The San Fierro Rifa Sabres, Stallions, and Blades
The De Nang Boys Buccaneers, Mananas, and Tampas.
The Italian Mafia Sentinels, Admirals, and Feltzers
The Triads Sultans, Stratums, and Elegys
The Varrio Los Aztecas Hermes, Broadways, and Glendales

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.9 Wanted Ratings

- One star causes a policeman or two to chase on foot or in one or two Police
Cars, Rangers, or HPV1000s, and attack with 9mms or Nightsticks; if C.J. is in a
boat or in the water, or flying low enough over water, travelled by boats, po-
lice may attack with a Predator or two, firing 9mm guns and the machine gun of
the Predator,

- two, the police chase and attack more aggressively,


- three, the police chase and attack with 9mm pistols and sometimes Shotguns,
roadblocks of destructible sawhorses and Police cars with police men who attack
with 9mm pistols, and occasionally Shotguns, are put up, and a Police Maverick
firing a machine gun joins to chase and attack.

The police on the ground are mostly replaced for the three higher wanted rat-
ings, and the replacement for each of the three is unique to that wanted rating.
Otherwise, Predators of police still fire 9mm pistols or the machine gun of the
Predator if C.J. is in a boat or in the water, or flying low enough over water,
travelled by boats, and a Police Maverick still fires a machine gun in each
case. In addition, a Hydra that fires missiles may appear if C.J. is flying
high enough in each case.

- four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T.


agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in En-
forcers, rappel from another helicopter, and attack with Mini-SMGs,

- five, roadblocks of destructible sawhorses and FBI Ranchers with FBI agents
who attack with SMGs are put up, four FBI agents per FBI Rancher chase and at-
tack with SMGs, and a News Chopper, and a second Police Maverick that attacks
with a machine gun, may appear near the Police Maverick that attacks with a ma-
chine gun, and

- six, roadblocks of destructible sawhorses and Barracks with Army soldiers


who attack with M4s and Shotguns are put up, the Army soldiers chase in Barracks
and Rhinos and attack with M4s and Shotguns, and a News Chopper, and a second
Police Maverick that attacks with a machine gun, may appear near the Police Mav-
erick that attacks with a machine gun.

C.J. can get five wanted stars after "Farewell, My Love" (VI.15).

C.J. can get six wanted stars after "Buy Verdant Meadows Aircraft Graveyard"
(VIII.5).

In San Fierro, social worker policemen, who tell C.J. they offer counseling
and understanding as an alternative but attack just like the other policemen,
appear among the policemen.

Thanks to Orion_SR for the extra information about what triggers the game to
create law enforcement, etc. During a one star wanted level, only one police
man on foot will chase C.J. at a time--the one that's closest to C.J.. If a
second one joins in shooting at him, the one farther away stops when they're
through with their current round of shots. They get confused someetimes,
though, as when Orion_SR had C.J. get behind a police man who didn't take up the
attack on C.J. and a second police man kept shooting the first one.

And the map has hundreds of spawn points for the appearance of law enforce-
ment, so you can remember some of them and plan C.J.'s crime spree routes ac-
cordingly.

****

One wanted star and bribes

For one star, I think having C.J. get away from a pedestrian area, get on
foot, and crouch helps end it. Otherwise, you can just have C.J. keep driving,
flying, or sailing, fast enough that the police can't bust him till the star
goes away.

Unlike "Vice City," where only one star might go away in time, I've had higher
numbers of stars do that in "San Andreas." Rusk says up to four might do that
depending on what C.J. did to get them.

A bribe gets rid of one wanted star.

Once a bribe is used, another appears in the same location in five hours of
game time (a little over five minutes) if C.J. is at least 20 feet (?) from the
spot it usually appears in at the time it can reappear.

Some airborne bribes, or ones near the ground with enough clearance around
them, can help if C.J. is flying. For the locations of the airborne bribes, see
"How to get as much done as possible before starting the main missions" (I.16).
http://img296.imageshack.us/img296/4818/00gta1newschopper58wi.jpg
http://img488.imageshack.us/img488/8843/00gta1newschopper67oe.jpg

********

Some basics for handling a wanted rating

Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex-
plorations into the off-limit areas with a four star wanted level--tips that
have good general application in having C.J. survive a high wanted level (I.16):

For a higher wanted rating, the firing at C.J. increases, and knocks down his
Armor and Health if he's on foot, so try to keep him driving. Have C.J. drive
fast enough to keep the Police from being able to bust him, but drive slow
enough to be able to brake to avoid Police cars that drive in front of him.
Have him try to drive off-road, even away from where pedestrians appear, and
cross the street in the middle of blocks instead of at intersections, as much
as possible to cause the Police to lose track of him.

If he's flying, have him fly low to the ground to try to avoid some of the
shots fired from Police Maverick helicopters. Flying low can also cause any Hy-
dras, which fire heat-seeking missiles at him, to lose track of him (as in
"N.O.E.").

C.J. gets full Armor the 1st time he gets into an Enforcer. If C.J.'s Armor
is knocked down by law enforcement, you might have him jack an Enforcer.

C.J. will probably be shot at if he's on foot or swimming when he's wanted.
Sometimes he's busted instead if he's in a vehicle that's on the ground, or a
flying vehicle hovering near the ground, when the corrupt law enforcers attack
him. Law enforcers like to ram his vehicle with their land vehicles, so it's
frequently a good evasive maneuver to have C.J. brake instead of accelerate when
that's about to happen.

********

Things that remove any number of wanted stars

Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's
garage, or a mod shop, having him put on a hat, shades, or clothes for torso or
legs, get a haircut, get a ride on an airline from one of the three airports to
one of the other ones, and sometimes end a mission, can get rid of any number of
wanted stars.

Having C.J. take off and put on the same torso, etc., clothes works, too, so
you can have him do that at the very start of the game when he only has one out-
fit, or later if you don't want to change his look.

Each of the three airport airline offices (I.7.g) is available for rides when
its territory is legally available--C.J. has to make at least two territories
legally available to use the airlines for rides. Thanks to Orion_SR for telling
me that when the Badlands become legally available C.J. can get an airline ride
from Las Venturas, which clears the wanted rating he got from going there, to
Los Santos, too.

(Having C.J. get wasted or busted clears a wanted rating, too, but I don't
save the game after that. Saving the game can do it, but I don't save the game
while C.J. has wanted stars, either.)

(At the other extreme, having C.J. drive a law enforcement vehicle makes a
wanted rating last at least as long as he drives it.)

****

The Stat for how long C.J. can make a five star wanted rating last
One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S
Idlewood, Los Santos. Leave a vehicle in it so C.J. can get rid of the rating
before getting killed. A save place with a wardrobe closet that has clothes in
it will work just as well, especially one with an awning, like the Clown's Pock-
et, that also lets C.J. run for cover from helicopter fire.

Another good place is the mid-N side of Corvin Stadium in San Fierro. The low
ground between the stadium and the road the law enforcers show up on makes a
kind of moat. There's a chili dog vendor and a soft drink machine on the porch
if C.J.'s Health gets low.

****

Fun with wanted ratings

As with the last couple of GTAs, it can be fun to lead the law enforcer's ve-
hicles over Unique Jumps.

Another gimmick is to cause their vehicles to fall down slopes, such as the
side of Mount Chiliad.

Another spot like that is Fisher's Lagoon, mostly S on the beach under the
"L," in Red County. When I tried it, the law enforcement vehicles kept coming
over the guard rail of the road to the W. They couldn't handle the slope from
it very well, and they usually either tried to get back up the slope, ignoring
C.J., or slid right past the beach into the water. At that stage, I didn't see
any helicopters, for some reason. Before helicopters showed up, C.J. had little
to shoot--the biggest worry is he would die of starvation from how long he could
stand around and watch this. Then I flew him to a vehicle left in a Pay 'n'
Spray.

A similar spot you might like for C.J. if he gets a wanted rating during a
rain is an area of Chinatown with steep streets on three sides. The law en-
forcement vehicles slide back down those streets when they try to drive up to
him.

In one test I did, a police car would fly down from a roof onto the E part of
the E to W street of the N side of the "wine glass" shape of the Emerald Isle
area while C.J. drove E to W on it. It's sort of a Lemmingsmobile. Orion_SR
wrote to me that the proper place for the Police car to come from is through the
gate of the LVPD garage to the E, but there's no Z axis figure (vertical place-
ment) for the car, so it may come from the roof. (He also said pictures by GTA
Phreak and zmoonchild of the falling car are what prompted Orion_SR and pdesco-
bar to try to figure out trigger zones.)

He said a similar Police Lemmingsmobile may fly from the roof of the LV Court
House garage instead of through the gate for the same reason. The gate is N of
the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE." If you have C.J.
drive E then S around that corner, you might see the Police car crash on the
road farther S (in the area of the garage with a Minigun).

voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a


weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's
easier if he shoots at the front of the propeller motor box on the roof.

A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot-
ing them down with missiles, can be exciting. One gimmick which might help you
target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s
Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes
slowly.

****

The off-limits area of Area 69


http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

From the start of the game till "Farewell my Love" (VI.15), having C.J. go
over the off-limits section of Area 69 causes a four star wanted level. After
that mission, it causes a five star wanted level till C.J. leaves the area, when
it drops down to four.

The fenced-in sections of Area 69 give the best reference for the off-limits
areas of it--it's a smaller area within the one surrounded by the dirt path
shown on the map and radar in the game.

The boundaries of the off limits areas are:

- W: about four feet outside the W fence, and extending straight south to a 90
degree angle with the S boundary.

- N: in the NW, straight E from the middle of the SAM missile launcher and
along the inside of the W half or so of the N fence, and a couple feet outside
the E half or so of the N fence.

- E: a couple of feet outside the E-most E fence, and extending straight S to


a 90 degree angle with the S boundary.

- S: a couple of feet outside the S-most S fence, and extending E to a 90 de-


gree angle with the E boundary, and extending W to a 90 degree angle with the W
boundary.

For more about the blind spots of the SAM sites in Area 69, see the end of
"Black Project," VIII.15.

The four SAM sites at Area 69 are active throughout the game.

****

The off-limits area of Easter Basin Naval Base


http://img143.imageshack.us/img143/7480/00gta1screen996tx8.jpg

From the start of the game till "Farewell my Love" (VI.15), going over the
off-limits area of the Easter Basin Naval Base causes a four star wanted level.
After that mission, it causes a five star wanted level till C.J. leaves the ar-
ea, when it drops down to four.

Below the SW corner is a set of steps, not indicated on the map, that lead up
E from a low pier, which is shown as a small square. The N-S border line I drew
is N of the base of the steps.

The off-limit area extends about two feet N of the entrance--from there, E to
the shore and W to about halfway along a little section of fence.

The SAM sites on the ship are only active during "Vertical Bird" (IX.2.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.10 Ghost hell, ghost world, ghost heaven, and Liberty City

To explore the interior world of "San Andreas," go to the GTA Forums web site,
GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton
Gym! Go to page one, etc., and the various links offered:
http://www.gtaforums.com/index.php?act=ST&f=116&t=166773
http://www.geocities.com/carpetdweller2000/ints4begs.html

For PC teleportation devices, see:


The San Andreas Place Manager (X.13.a)
Map Teleporter/Vehicle Spawn (X.13.b)
The GTA SA Control Center (X.13.c)

Make sure it works with v1.01 if you use the patch for the game. The GTA SA
Control Center works with the unpatched or patched version of the original game.

****

Interior heaven
Most of the hidden interiors are rendered separately from the exterior SA
world and are grouped in "heavens," high above the usual height limit of the
game, which include commonly available places on the ground, like Cluckin'
Bell. Entering a commonly available one gives you access to the others of the
group. See this message board, "Hidden Interiors via the Ganton Gym!" at GTA
Forums:
http://www.gtaforums.com/index.php?showtopic=166773
http://www.gtaforums.com/index.php?showtopic=166773&st=1760

If you want to teleport C.J. to one, make sure you send him somewhere he can
get there from 1st--an interior of the same interior heaven group. For example,
from the inside of the Prickle Pine save house, C.J. can teleport to the Andro-
meda interior used in "Stowaway." If you don't do that, you may just watch C.J.
fall a long way to invisible ground.

Which interiors to use to get into the others of the group:


http://www.gtacentral.com/carpetdweller/interiorwishlist01.html

The places in each heaven:


http://www.gtacentral.com/carpetdweller/heavgro02.html

You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a
safe landing if he falls. The Jetpack code is ROCKETMAN. I've had C.J. fall
and it didn't give him a Jetpack till he hit the ground, which wasn't much use,
yet the Parachute appeared in time for the same fall.

A GTA Forums message posted by Fireman gave a list of the coordinates for the
PC version of the hidden interiors:
http://www.gtaforums.com/index.php?showtopic=214434

A number of the interiors are listed in the data\maps\Audiozon.ipl file.

Have C.J. enter a place that loads the graphics for the interior, then tele-
port him to an interior of the same group.

Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy to


have C.J. go to the hidden interiors, too.

The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors
appear inside their exteriors, but only the last two interiors appear at the
same time as the outside world. The Verdant Meadows safehouse, Welcome Pump
truck stop, and Lil' Probe Inn interiors are all below ground in basically the
same area as their exteriors.

The Atrium and the Doherty garage are distinctive hidden interiors in that
their interiors appear with some exterior elements added. You can compare ex-
terior things seen from outside and inside to see the difference. The Jetpack
works in the Atrium so you can use it to look through the upper windows.

Opius says that the reason most interiors are created separately from their
exteriors is that many are larger than the exteriors and, since some use a lot
of polygons, it saves the game from having to render a batch of them unnecessar-
ily.

****

Liberty City

I'll give you a multiple choice of ways to see Marco's Bistro, from the easi-
est to the hardest.

- Install the Liberty City mod for "Vice City," which uses the interior and
back lot and yard of Marco's Bistro from "San Andreas" except for the snow, and
send Claude there to look at it. He can use a helicopter to look at the rest of
Liberty City, too.
http://www.gtaforums.com/?showforum=104

- Teleport.
According to Fireman:
http://www.gtaforums.com/index.php?showtopic=195114&st=0

Send C.J. into any interior that has a yellow entrance cone (C.J's house, a
fast food place, etc.), then use these coordinates to send C.J. to the inside of
a warehouse:

x 1416.725
y 2.203633
z 1000.926

Then have C.J. teleport from the warehouse to Liberty City:

My coordinates for the street in front of Marco's Bistro:

X -737.7181
Y 492.2733
Z 1371.977

Fireman's coordinates for the back lot of Marco's Bistro:

x -819.465
y 504.4395
z 1362.436

From there, C.J. can use the back door to see the interior.

You can have C.J. shoot a gun and see what causes a ricochet to see what's
solid.

Downhill from the front of Marco's, the street and sidewalks are solid until
beyond the first intersection. N from Marco's at the top of the hill, the
street and sidewalks are solid up until past the first gray door on the left.
In front of Marco's, the building N of Marco's isn't solid, and the darks walls
of the S part of Marco's aren't solid.

The Jetpack won't help C.J. fly in Liberty City, but you can use the "kanga-
roo" code so he can jump over a wall from the highest patio in front to the back
lot.

The back lot, yard, and walls that enclose them are solid. You can have C.J.
do a "kangaroo" jump to the N over a couple of walls and walk on a couple of al-
leys.

If you use the SCM Hook (X.13.ee), you can remove the height limit for the
Jetpack and let C.J. fly to get a better look at the scenery. More of Portland
can be seen than you might have expected, although the graphics are mostly pret-
ty plain.
http://www.gtaforums.com/index.php?showtopic=222397

According to edisoncarter, "You can teleport straight to LC if you go into


SubUrban or Caligula's Casino, although the sky color probably won't be right."

If you have C.J. teleport to the warehouse, you can have him use the Jetpack
to fly to the Doherty garage since approaching it this way causes the N garage
door to be open. The "camera" views used while C.J.'s inside the garage aren't
the best for exploring, but you can have C.J. use his Camera to get a close look
at everything.

- Ben Fleming at GTA Forums explains how you can send C.J. to Liberty City on
PS2 and Xbox, also a long method that works for all versions of "San Andreas,"
at the next link.
http://www.gtaforums.com/index.php?showtopic=184944&st=0

****

Entrance markers in the sky

A yellow inverted cone of light, the kind used by C.J. to enter and exit
buildings, for the interior of the Cluckin' Bell hovers high above the ground
level exterior of the Cluckin' Bell in Fort Carson, Bone County. It's on the E
side of the stem of the "Y" formed by two roads E of the main residential sec-
tion of blocks. (To get to the cone of light, you might use the "SCM Hook" mod,
X.13.ee, to remove the height limit for the PC Jetpack, or you might try the
method rwesterh used for the next example.)

rwesterh found a yellow entrance marker for a 24-7 high above the middle of
the E side of the brown oval of Blueberry Acres. He used the GTA SA Control
Center, X.13.c, to teleport C.J. up to it. The coordinates he used to get C.J.
up there in a flying Dinghy are:
X: 1.277
Y: -31.309
Z: 990.962

Fireman says there are a lot of them high above Catalina's place, too.

****

How to enter the Bone County "Stowaway" Andromada


by MOrt(at)nius and me

MOrt(at)nius writes that the coordinates for the interior of the Andromada
used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88.

I'll add that you could have C.J. enter the Prickle Pine save house in NW Las
Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to
teleport C.J. to this Andromada interior.

The exterior of the jet, with a red windshield, isn't solid, so you can't have
C.J. teleport up about 10 feet more and walk around on it. You could use the
SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height
limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out
the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have
a look at it.

****

Fireman's, edisoncarter's, and pdescobar's coordinates

Thanks to Fireman for these coordinates (I found the return trip ones):

Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or
Caligula's, then teleport him to:
X 2524.27, Y -1679.94, Z 1015.497
(Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.)

Fireman says if C.J. isn't equipped with a weapon, the light in Sweet's living
room is off, but if he's equipped with a weapon, the light is on.

Ryder's place--send C.J. into The Pig Pen, then teleport him to:
X 2464.109863, Y -1698.659912, Z 1013.509949
(Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.)

Thanks to edisoncarter for these coordinates (I found the return trip ones):

Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then tele-
port him to:
X -1863.149902, Y -19.6598, Z 1061.149902
(Send him back to the Johnson house clothes closet: X 255.137, Y -41.5322,
Z 1002.023, Angle 270.)
http://img174.imageshack.us/img174/1450/00gta1screen999xg4.jpg

Brothel (Fanny Batter's whore house)--send C.J. into Zero's RC Shop, San Fier-
ro gym, or the Las Venturas Sex Shop, then teleport him to:
X 744.54, Y 1437.6, Z 1102.7.
(Send him back to Zero's RC Shop: X -2238.686, Y 130.9023, Z 1035.414.)

Brothel 2--send C.J. into the Johnson house, Prolaps, Inside Track Betting,
Big Spread Ranch, Las venturas Sex Shop, or Las Venturas Tattoo Parlor, then
teleport him to:
X 964.106995, Y -53.205498, Z 1001.179993.
(Send him back to the Johnson house: X 2495.9, Y -1707.45, Z 1014.742.)

The lights of Brothel 2 turn on if C.J. is equipped with a gun and turn off if
he isn't, as Fireman noticed about Sweet's house.

Rusty Brown's Donuts--send C.J. into the San Fierro Tattoo Parlor or Sherman
Dam, then teleport him to:
X 377.098999, Y -192.439987, Z 1000.643982.
(Send him back to the Tattoo Parlor: X -202.3096, Y -8.056161, Z 1002.273.)

Thanks to pdescobar for these coordinates (I found the return trip ones):

The RC Battleground--send C.J. into the Four Dragon's casino or any Burger-
shot, then teleport him to:
X -1042, Y 1060, Z 1345.9.
(Send him back to either the Four Dragon's casino: X 1994.244, Y 1018.036,
Z 994.8906, or Burgershot: X 369.9607, Y -72.40347, Z 1001.508.)

Wuzi's Betting Shop--send C.J. into any interior, then teleport him to:
X-2159, Y 643.1, Z 1052.4.
(Send him back to any interior accessible from the exterior world except those
only accessible during missions.)

****

Going through the Jefferson Motel skylight by me

One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a
floppy disk, like the ones you save games with, hovers in it. (Between the Mul-
holland Intersection and the E coast, the radar and in-game map show a thick N-S
section for the railroad where it's between two streets. The Jefferson Motel
faces it on the W side of the N end. In a waiting room on the 3rd floor,
there's a pitch black rectangle where a skylight would be. Stand C.J. on the N
end of the room and look S up into it to see a revolving floppy disk just past
the S edge.)
http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg
http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg

About anything I read had C.J. do that Kangaroo jumping jazz. Nuh-uh. Send
C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Mo-
tel. There's a rectangular skylight in the ceiling, and above and beyond the S
edge of it is a save game cassette revolving in a black sky. You could teleport
C.J. from within the motel onto the ledge by the marker with the GTA SA Control
Center (X.13.c). One possible set of coordinates: X: 2244.554; Y: -1185.505;
Z: 1040.797; Angle: 75.9.

Once he's up there, you can see there are five save game cassettes revolving,
each above and beyond one side or another of the surface C.J. can walk on. If
C.J. drops off the side of of the motel, he falls through Black Hell, I guess
it's called, and ends up near the rest of the motel in scenery that has most of
the graphics missing. You may want to use the SCM Hook (X.13.ee) with this gim-
mick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around
the game save cassettes above an interior that's higher than the usual height
limit of the game. You might otherwise want to use the Parachute code,
AIYPWZQP, to give C.J. a safe landing if he falls.
http://www.gtaforums.com/index.php?showtopic=247971&hl=

****

Hole in a ceiling of the Prickle Pine safehouse

On PC. you can enter the high jump code, KANGAROO, send C.J. into the house,
have him turn right, and have him jump through the ceiling onto the solid plate
above the ceiling of the next room. (It's part of the same interior heaven as
the inside of the safehouse.) (The PS2 glitch of having C.J. jump from outside
into a window to enter blue hell doesn't work on PC.)
http://www.gtaforums.com/index.php?showtopic=235051&hl

********

Ghost World and Blue hell entrances

What I called "Ghost World" in my "Vice City" walk-through is more commonly


known as "Blue Hell." (For example, one way there in VC is to fly a helicopter
up into the porch roof of the WK Chariot hotel. You could see parts of it in
many places with the Rocket Launcher gimmick, which doesn't work in SA.) (Never
mind it isn't always blue and doesn't seem to have anything Hellish about it).

The easy thing about leaving the big underground type of Blue Hell is the same
as it's been since "GTA III." You don't have to find a missing collision file
to leave. Pick a spot of the regular game world you'd like C.J. to appear in,
then let C.J. sink so far down below that spot that the game puts him above the
ground there.

If C.J. wears the Jet Pack, he can fly around the ghost world under San An-
dreas and get a view similar to the one you could get of Vice City with the gim-
mick of sending the Sea Sparrow up through the porch roof of the WK Chariot
hotel. There's an additional concern in the San Andreas version: solid river
and sea beds, which you may need to do some maneuvering to get around. When you
think C.J. has seen enough of it, send him low enough and he'll appear on the
land above.

The main game use for Ghost World is to use it to get into Area 69. Since
some things are there from the start of the game, and especially since some
things are only there from "Black Project" on or afterward, I think Rockstar ex-
pected us to find a way to get inside it using Ghost World.

Several ways to do that are given below. Mxyzptlk's spot I call "Ghost wall"
is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J. a
way to get to the interior of Area 69 while meant to be restricted to Los San-
tos.

The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is
an easy, fast way to enter it, too, if requiring a cheat code and more dangerous
other than during a glitch that lets C.J. explore without a wanted level, as he
can use during "Drive-By." Other than by using the GTA SA Control Center to
teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to have
C.J. go to the interior of Area 69 without using a cheat code. Otherwise, it's
still something to play with if you think it's fun to explore and like the
change of scenery.

****

The ProLaps, Alexander's Toys and Vulgari,


and Mulholland house entrances

Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to get
to Ghost World from Los Santos. His FAQ is also shown with screenshots at:
http://gtadomain.gtagaming.com/index.php?id=sanan/secrets

Mangymonki found a way to send C.J. to Ghost World at the Los Santos Prolaps.
Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex-
tends over the front door/yellow entrance marker, then have him go forward. As
The Duff Man says, "The whole block is pretty messed up, as you can also get in-
to blue hell through Alexander's Toys and Vulgari."

Alexander's Toys and Vulgari is next door to Prolaps to the S, has a bigger
front porch to fly up into, and it doesn't have some invisible solids inside to
get C.J. past as Prolaps does.

ArturP found that C.J. can see a little of Ghost World at the site of a Sniper
Rifle in Mulholland. It's the big light beige house with a dirty pink surround-
ing wall at the SW end of the block that's N of the Pay 'n' Spray. Have C.J.
Jetpack against the middle of the lower, more enclosed balcony, and he can walk
inside the balcony. (If you send him further back in and down through the
house, more of the house becomes invisible, but you may have a hard time finding
the way out through the invisible barriers.)

****

Ghost mountain
The_Raven's Mount Chiliad entrance to Blue Hell

On the in-game map, there are three small green splotches NW of the brown spot
that represents the peak of Mount Chiliad. The blue hell entrance is a strip of
ground at the base of the cliff on the S side of the path S of the W end of the
E green splotch. On the paper map, it's on the S side of the 2nd crossing of
the path N of the "C" of "CHILIAD."

In the screenshot at the next link, the entrance is indicated by the white
blob at the base of the cliff beyond C.J.'s head.
http://img338.imageshack.us/img338/5338/saguide2117ghostmountaiwb3.jpg

If you have C.J. enter it with his Jetpack and have a hard time finding the
way out for him, just let him drop far enough and he'll appear above land but
without the Jetpack.

****

Ghost garage entrance

A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world.


Have C.J. go to the San Fierro Airport, go right instead of going through the
gate, go around to the parking garage, enter it on the right lane, and go ahead
to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling. C.J. can go
through the 3rd pillar ahead, fall through ghost world, and land on the ship
used for the Export/Import mission.

****

Ghost cliff entrance

A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that


kind of ghost world. Have C.J. Jetpack against the cliffs, a little higher than
the water level, E of Sobell Rail Yard in Las Venturas. The Duff Man, in his
Secrets FAQ at the Gamefaqs web site, recommends going N from the Jetmax to
where that section of cliff ends in a ledge, then turning left into the ledge to
send C.J. through the cliff. C.J. can then make his way N through a little
channel of invisible stuff, and go on a surreal exploration.

*****

Mxyzptlk's entrance to Blue Hell


W of the LV Turning Tricks Driving School

This entrance to Blue Hell is conveniently close to Area 69. Beside the Las
Venturas Turning Tricks Driving School (for motorcycles) to the W (and S of
Blackfield Stadium) is an opening to a big lot. The opening is made of two
curved walls. The Blue Hell entrance is the inside of the straight length of
wall beside the E curved part. Have C.J., equipped with the Jetpack, go forward
into it then go down.
http://www.gtaforums.com/index.php?showtopic=190590&hl=blue%20hell&st=20

Ghost 69
How to enter the interior of Area 69 from the start of the game

Mxyzptlk also showed a way to enter or leave the interior of Area 69 using
Blue Hell: the ceiling isn't solid above the grate against the wall by the en-
trance to the shallow W trench. See the map I made (VIII.15) for the location.
Mxyzptlk's video is at this link:
http://www.zippyvideos.com/4384278432935426/mxyzescape69/

Mxyzptlk has C.J. descend below Hunters Quarry until he appears above the
ground there.

Another way to have C.J. get out of Blue Hell at Hunters Quarry is to send him
up under the crane till you get the prompt to press F or Enter to have him use
the crane. Press it twice to have him enter and exit the crane and be in the
regular world. Wherever you send C.J. low enough into Blue Hell, he'll appear
in the game world above that.

You can send C.J. to the Ghost World entrance of the interior of Area 69 from
the start of the game with the Ghost World entrance in the porch ceiling of
Alexander's Toys and Vulgari, which is beside the Los Santos Prolaps and men-
tioned above, with the ROCKETMAN code, and get a Minigun earlier than usual.
Beforehand, you might use the Never Wanted button of the GTA SA Control Center,
X.13.c. The Control Center lets you use either the "Auto-Clear Status after in-
serting cheats" button before you use any codes or the "Clear Cheated 'Status'
and 'Count'" button before you save the game.

****

This pair of examples lets C.J. enter and leave Area 69 from the exterior
world.

The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007.

Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531.

You can use the GTA SA Control Center (X.13.c) to send C.J. there from any-
where in the exterior SA world. Press the Locations tab, the "Read from GTASA"
button, and write down the coordinates.

Then put in a set of coordinates for the inside of the air vent entrance and
press Teleport. After getting the Minigun or such, put in the coordinates you
wrote down and press Teleport.

C.J. gets a four star wanted level for entering the part of Area 69 shown on
the map of it I made (I.9) (VIII.15). Once the Badlands and San Fierro are
freely available, C.J. gets five stars that goes down to four once C.J. leaves
that part of Area 69.

****

Ring_of_Fire's way to open the door to Ghost World

Ring_of_Fire, whose glitch finds include ways of using the PCJ600 and Skimmer
to send Tommy to Ghost World in "Vice City," found a way to use a BMX or motor-
cycle to send C.J. to Ghost World in "San Andreas."

In certain circumstances, you can equip C.J. with a Jetpack and have him push
a bicycle or motorcycle to hold open the doors with entrance markers of safe-
houses and stores, not those for gyms, and go through the entrance box of some
into Ghost World.

According to Ring_of_Fire, it works:

- at the Johnson house (and some others) after the screen prompts you to "Go
get the SWAT Tank" in "End of the Line."

- during "Customs Fast Track."


http://www.youtube.com/watch?v=a2ZMInhQBFA

- during a mission if it has a mission vehicle (like the Black Boxville of the
Burglary mission or the BMX of a Courier mission) which C.J. can put nearby.
http://www.gtaforums.com/index.php?showtopic=304538

- during a mission with a lead character that has a blue cone pointing down at
them whom you can put nearby.

****

Fireman's method to make extra interiors available


at the start of the game

Another way to see interiors of the game is described in this message board,
started by Fireman, at GTA Forums:
http://www.gtaforums.com/index.php?showtopic=192857&hl=area%2069&st=0

To see the interiors, start a new game. After the scene in which C.J.'s head
is bumped while he's being put into a Police car, the screen goes black for a
moment. During the scene in which C.J. is being driven N, you enter the code to
spawn a Jetpack: "ROCKETMAN." The "Cheat activated" message lingers till the
end of the scene. C.J. gets "Wasted" and appears by the hospital but without
the text that usually appears when that happens. Type "ROCKETMAN" again so C.J.
can fly somewhere else, the text appears, then the yellow entrance cones appear
for many of the interiors that you normally only see during missions.

The interiors include:

- the Vagos Gang house ("Burning Desire") is on the N side of the block that's
E of the thick N-S line on the map, indicating a RR track with a road on either
side of it, by "JEFFERSON,"
- Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S
end of the Gant Bridge,
- the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block
of the bottom of the "EST" of "WHITEWOOD ESTATES," and
- the City Planning Department ("Architectural Espionage") is N of the "L" of
"COME-A-LOT."

Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations,
and clothes stores open, too.

A special thanks to Fireman for contributing one of the reasons that I like
exploring in GTA's more than in other games.

********

Note--places that load interior graphics and that are already open without the
glitch:

- Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd
block N of the "B" of "EAST BEACH" and on the same road as the "B,"
- the Atrium ("Just Business"), which has two doors and is on the block W of
the martini glass icon that's N of "LITTLE MEXICO,"
- the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N
of "SON" of "JEFFERSON,"
- "Generator Hall," which has an entrance on the N side of the E tower of the
Sherman Dam by the road that goes over the dam (it's a different entrance than
the one used in "Dam and Blast"),
- Caligula's Palace, which has two roof doors and a Penthouse door below them
inside ("Breaking the Bank at Caligula's"), and
- the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of
"Redsands East.

On PC, you can't knock open Big Smoke's crack den before "End of the Line."

C.J. can also enter these places for which the interior graphics are a part of
the outside world:

- the liquor store that's across the street to the E of the N block of down-
town Blueberry,
- an abandoned diner on the E side of the biggest block of Palomino Creek,
- until you've done the mission that uses it--"Small Town Bank" with Catalina,
a bank at the S end of the W side of the block that the Palomino Creek Cluckin'
Bell is on (you can't break down the door later on PC),
- a shack, with a red glow inside at night, on the NE shore of Fisher's La-
goon,
- the "Truck Terminal" truck shop on the S block of Blueberry,
- a shack in Shady Creeks where the path from Angel Pine bends N,
- Wang Cars, NE across the street from the Xoomer garage save place, on the
border of Doherty and Downtown in San Fierro,
- Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San Fi-
erro,
- and various barns in Red County and Flint County.

****
Rough draft/Go through everything world
by sum GTA Guy and gamefarter

Have C.J. get on the ledge above the skylight of the Jefferson Motel (see the
entry above). Use the in-game Map and put a marker at the Bayside Boat School.
Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there.

(There's a long drop through Black Hell 1st. The radar shows what direction
the marker is in but nothing else. Use the in-game map to check your progress.)

Have C.J. get into the red marker for the school mission. (You may need to
have him run against the school awhile to find the door on the E side of the
little building. Look at it in the regular game to see that the door is partly
surrounded by a couple of little low walls that make an opening on the S end.)

Start any mission and fail it with the "blow up all vehicles" code: ALLCARSGO-
BOOM or CPKTNWT. C.J. is dropped into the water--have him swim to shore and
give him a Jetpack with which he can explore this world of non-solid partial
graphics. The graphics are often the blurry kind used for things when seen from
a distance.

To exit this world without exiting the game, have C.J. fly to the Atrium in
Los Santos--there's a solid section by a door on the side with escalators. The
Atrium is E of the building that looks like four vertical blue glassy cylinders.
When he exits, he'll be in the regular world.
http://www.gtaforums.com/index.php?showtopic=195935&hl=

****

Ghost land vehicles for travelling into buildings

You can spawn a vehicle halfway into the Sindacco plastics (counterfeit chip)
factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69,
to enter it. Their interiors are rendered with the outside world.

The only skyscraper in Los Santos with a 3D interior (at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"),

the Gasso station with Max pane glass with bullet holes (on the SW block of
Dillimore; the S wall worked for me; the floor is solid except for the hall be-
hind the counter),
http://img184.imageshack.us/img184/9576/00gta1screen998iz7.jpg

and Big Smoke's crack den (on the NE corner of the block that's W of the one
with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den be-
fore "End of the Line" on PC),

are easy to enter that way, too.

****

Ghost Beagle and Mower

xox_vanzant_xox saw that an airplane called a Beagle may appear with the left
side embedded in, or laying on, a house in Fort Carson (on the N side of the SE
block). (In the PS2 version of the game, the Mower appears in a tree trunk in
Dillimore. Thanks to Cube623.)
http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg
http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg

****

"Ghost" Glendales, etc.

On PS2, a scratched-up, discarded Glendale appears and coasts downhill near


the NW side of the S of two horse shoe-shaped hills in Back O' Beyond. (On PC,
the couple of Glendales I see there are just sitting there.) It's been nick-
named the Ghost Car, and it's useful in providing a ride out of the wilderness.
(I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and
I've never seen anyone inside the trolley.)
http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg
http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg

(The dented Glendale also appears elsewhere in the game, as does a scratched
and dented Sadler pickup truck.)

****

Ghost upside-down chili vendor

If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the
Santa Maria pier, it appears upside-down in the water under the pier. If he
swims into the red shaft of light by it to buy a chili dog, he'll eat it if you
have him climb onto the stand. The vendor stays nearby in the drowned position
as long as C.J. stays there. (That was known when somebody posted it, but I
can't remember where I read it originally.)
http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg
http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg
http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg
http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg

****

Ghost house

A GTA Forums post by imut_knight showed an unorthodox way to enter a house


that's N and across the street from the 2nd "O" of "IDLEWOOD." Have C.J. jump
at the garage door on the S side of the house, and he can hang on to the top
edge and climb in. When he's inside, the ceiling is invisible. He can climb
out where he climbed in.
http://www.gtaforums.com/index.php?showtopic=218657

****

Ghost 3D office building

The one skyscraper in Los Santos with a 3D interior is at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS." As Fireman ex-
plained at GTA Forums, you can point C.J. at the building (from the sidewalk
edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hot-
ring Racer A appear with one side imbedded in the building, and have C.J. enter
the car and go out the other side to enter the building.
http://img505.imageshack.us/img505/8450/00gta1screen207a2fx.jpg
http://img505.imageshack.us/img505/5206/00gta1screen207b7vk.jpg
http://img309.imageshack.us/img309/6773/00gta1screen207c8pf.jpg

Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can
look around--the things inside it aren't solid. You might also use the GTA SA
Control Center, X.13.c, and use coordinates to transport him into and out of it.

A possible pair of sets of coordinates I came up with are:

Inside:
X: 1819.59300
Y: -1287.79900
Z: 13.600860
Angle: 92.935470

Outside:
X: 1839.620000
Y: -1280.601000
Z: 13.545330
Angle: 128.297200

(It's not the only 3D building in Los Santos. For one example, the shopping
center S of the E block of Glen Park has 3D windows, too.)

****

Ghost woman in a pawn shop wall


I found this one:

If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house
and look SW at the yellow pawn shop, you can see a woman, shown from about waist
up, with brown hair and a red dress. She's in the rectangle-shaped indentation
on the near yellow wall of the shop. C.J. can get closer to see her if you turn
the draw distance down.
http://img509.imageshack.us/img509/2862/00gta1wtfsecretlady1a1ya.jpg

If you have C.J. go closer to her,she's covered over with a lighter or darker
color (depending on the time of day) than the wall.
http://img509.imageshack.us/img509/17/00gta1wtfsecretlady2a8ox.jpg

The Rocket Launcher gimmick that let you see through walls in the last two
GTA's doesn't work in "San Andreas," so I don't know how to get a closer look.

The same yellow building except with a barber shop appears on the SW corner of
the block of "S" of "PLAYA DEL SEVILLE." You can see the ghost woman on the W
side of the S wall if C.J. is far enough away. I couldn't get the woman to ap-
pear on the wall of the yellow pawn shop behind the Johnson house.

****

A very minor ghost world find

I'm on a roll here for your ghost excitement--I found this, too.

Go S from the little loop of road in Mulholland to the T intersection, go S


from the end of the double yellow line in the middle of the street and across
the intersection to the tan stucco house with a dirty white picket fence. C.J.
can walk into the non-solid grass in the lawn at the SE side of the house till
the grass is over his head. He gets the best view of Ghost World from the spot
by looking N.
http://img484.imageshack.us/img484/6301/00gta1ghostw19xe.jpg
http://img484.imageshack.us/img484/3610/00gta1ghostw24xk.jpg
http://img104.imageshack.us/img104/5733/00gta1ghostw37mz.jpg
http://img104.imageshack.us/img104/3281/00gta1ghostw49sr.jpg

At the top of the driveway, you may find a couple of garbage pails that have
"Vice City" maps inside them (as found across from the Angel Pine Cluckin'
Bell).
http://img116.imageshack.us/img116/1752/00gta1ghostw51vb.jpg

****

Ghost Garver Bridge

Zmoonchild showed a way to get into the underside of the Garver Bridge, which
was also found earlier by pdescobar and others.

At the SW end of the Garver Bridge, just past the N end of the length of
earthquake damaged highway, have C.J. go up the gray embankment. If you send
him out along the edge of the bridge while pushing to his right, he'll find the
entrance to the underside of it. He can go to the other end of the bridge,
where there's a gray wall.
http://www.gtaforums.com/index.php?showtopic=301648

****

Ghost walls

Benjimino234's invisible wall behind the Willowfield Cluckin' Bell

Benjimino234 found an invisible block--as punknoodle described, it's "beside


the orderbox...looks to be about a 1 foot wide by 3 foot long wall at a diagonal
to the back wall"--behind the Cluckin' Bell that's S of C.J.'s Mom's house.
http://img66.imageshack.us/img66/3432/zsaghostwalljx8.jpg
http://www.gtaforums.com/index.php?showtopic=298697

bagga rabbit's invisible wall on the porch of Cranberry Station


bagga rabbit found an invisible wall on the front of the porch of the street
entrance to the Cranberry train station.
http://www.gtaforums.com/index.php?showtopic=299102

More names on the mantle of explorers of ghost world--good finds!

****

Ghost fence

Masterkraft found a section of fence without a collision file. It's the SW to


NE section of fence along the coast W of the S end of the Gant Bridge.

punknoodle found that the W end of it isn't solid, either.


http://www.gtaforums.com/index.php?showtopic=299102

****

The Vinewood cemetery

C.J.'s Mom's grave is at the NE corner of the graves in the Vinewood cemetery,
which is on the N side of the block N of the block with "WOOD" of "VINEWOOD."
The top couple of feet of dirt is missing from the grave, which is covered with
a solid invisible plate with a few tufts of grass on it. It's given rise to
rumors of her having left the grave to haunt C.J.'s house. Besides it and a
similar grave (except covered with a dark plate that's easier to see through at
night) a few plots W creating a couple of places for the "camera" during "Sweet
and Kendl," it just looks like the top couple of feet of the hole of each were
filled in with polyurethane topped with a few tufts of artificial grass, so it
doesn't suggest anything to me if I had to think of a real life or movie refer-
ence explanation (ghost dirt?).

Likewise, some rumors of the place being haunted have arisen from gang graffi-
ti appearing on the cemetery walls from 20:00 to 6:00. Since Sweet tells C.J.
several gang members are buried there, you might imagine C.J. remembering the
late spirits of gang members killed in gang wars for that.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.11 Odds and Ends

At the start of the game, before all the railroad tracks are free to travel,
you might see the Brown Streak diesel locomotive, which has two cars hitched to
it, or a Freight train with several flat cars. When one stops at a train sta-
tion, C.J. can jack it and go back and forth over the length of the track in the
legally allowed Los Santos and Red County areas. The view while driving a train
is the cinematic view, in which you can pick a view with NP4. There are barri-
ers at either end of the allowed section, and, with the train travelling at a
moderate speed, the game makes the train come to a stop before either of them.

But if the train goes fast enough, it can go through the barriers and travel
the whole circuit around San Andreas. When I did this, I had the train go from
the NE Red County end at full acceleration, only releasing acceleration a bit in
SE Los Santos when I could see the train shake a bit (if you floor it long
enough, you can derail the train). The train went through the barriers in Rich-
man. C.J. got a four star wanted rating but the law enforcers can't stop the
train. (You can do it without the wanted rating if you use the "Reuniting the
Families" glitch). The game made the train stop on the Frederick Bridge before
going through the NE Red County barriers again, though--I don't know if the
train would have gone through them if I'd floored it again.

(My Dad was a brakeman on the railroad in the 1930's before he became an art-
ist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes
1st. There aren't any 30's steam engines in "Mafia," so I'll take what I can
get.)

You can drive into the full size trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and
knock them over. C.J. can climb them, and several other kinds of trees, too.
(For more examples, see I.7.aa.)

C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground--
there's one, a tall pine tree, leaning over the N end of the big pond of Back O'
Beyond.

You might have already seen this in stunt videos--you can drive a motorcycle
up the cables of the Garver Bridge. Going down the cable on the other side is
trickier, especially twice.

The Alhambra is a dance club. It has flaming torches in front, and is tan by
day but is lit up red and blue at night, along the middle of the W side of the
block with "IDL" of "IDLEWOOD" in Los Santos. The locations of the other dance
clubs are given at "Life's a Beach" (IV.19). If you have C.J. go inside one and
walk into the shaft of light, he dances with a lady while you press W,S,A, and
D for up, down, etc., in time with the music at the time each arrow rolls into
a stationary circle in the middle of the screen. He dances better if you get
it right. You get a Stat for your highest score.

The Pig Pen strip club is on the W side of the block that's N of the one with
a martini glass symbol that's W of "LOS FLORES." C.J. can throw money down by
the strippers for them to do one of those Jane Fonda aerobics moves they do. He
can also pay $100 when in a shaft of light to go into a room to be seated while
one of several strippers does a private dance for him. You can use the LMB to
pick from several views to watch it.

The other strip clubs can be found between the W side of Las Venturas and the
E side of the No Fly Zone, at the NE corner of the block S of the one with "VEN-
TURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of
the block with "OT" of "COME-A-LOT."

********

Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the
other posters in expansion of Shaft21's "San Andreas" secrets--for the next
couple of tips.
http://faqs.ign.com/articles/584/584765p1.html
http://www.gtaforums.com/index.php?showtopic=174800&hl=EP+vehicle

In the original versions of "San Andreas":

The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game map.
On PS2, you can see the inside of it as your vehicle is sprayed and the floor
has a non-solid spot. On PC, it's non-functional. To get there, go N from the
S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd
left, then turn right and look for it on your left.

There's also an unmarked barber shop in El Quebrados (Spanish for "The Frac-
tion"), in the N area of Tierra Robada, that isn't on the map.

********

Apropos of nothing more than that they're GTA-related concerns, and I wanted a
place for the Internet to have them:

Rebirth: a suggestion for how to make music in a future GTA

If anyone from Rockstar North reads this, I have a suggestion for an extra
feature for the next GTA. The lead player could go into a music store and play
with something like ReBirth 2.0.1 by Propellerhead. Previously sold for about
$160, it's been discontinued and is now freeware. The game player doesn't need
to know how to play an instrument to have fun with it, and Rockstar North could
give the lead player and the pedestrians some moves to do to the rhythm. It's
easier to play with, and more fun, than the dance game, and it's only a little
over 4 MBs.
http://www.freefunfiles.com/software/audiovideo/musiccreation/re
birth-2.0.1.html
http://www.rebirthmuseum.com/
A good article about it is here:
http://en.wikipedia.org/wiki/ReBirth

The article shows a picture of the interface--you can click the picture to see
an enlargement of it. The article mentions a CD you need to play the full free
version, but you don't need the CD to play the demo version I gave a "freefun-
files" link for above that.

If you try it, there are two bass synthesizers and two drum machines. Each of
them has four sets--A to D--of eight buttons each on the left side of the dis-
play. Any one combination--C6, A4, etc.--represents a one measure pattern of
music. You don't need good timing--the combo you pick will start playing at the
start of the next four beat measure; if you don't make a selection, the pattern
keeps repeating. You can change the notes, bend them, adjust the tones, of the
bass lines with the keyboard, etc., displays. You can pick the percussion in-
struments and adjust their tones on the two bottom displays. You can choose
from two overall sets--Pattern or Song mode--at the top of the screen.

********

Where to get the 1st two GTA's and "Wild Metal Country" free

You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic
shooter between futuristic Rhinos) for free at:
http://www.rockstargames.com/classics/

How to see the coordinates on the PC "GTA2"

"GTA2" doesn't have a radar or in-game map. The walk-throughs for it give the
location of weapons, mission concerns, etc., with coordinates, and the PS2 "wug-
gles" code doesn't make the coordinates appear on PC. To see the coordinates on
PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power
Manager" by Harry Denholm, aka Ishani.
http://www.gouranga.com/

Click the "Debug" tab at the top and check the box for "Do Bebug Keys." Dur-
ing the game, press C to see the coordinates.

********

How to get Darkel into "III"

Darkel is a tramp created for "III" then edited out of the game before it was
released. His name and voice actor--Bill Fiore--are listed in the credits,
though, and his .dff and .txd files and some others are still in the game.

It was widely rumored that he led a group of bums, now found among the other
pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland
bomb shop, and he sent Claude Speed to do missions that later became the Ram-
pages and the "I Scream, You Scream" mission for El Burro. Some think Claude
was to meet Darkel in the tunnel.

Here's an excerpt from an article about the then-upcoming "GTA III" at the
Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about
the article):

Another mission source is a street urchin named Darkel (according to Game


Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2).
Darkel is a rather odd addition who asks you to commit various random acts
of violence. One such act mentioned in the IGN preview is to steal an ice
cream truck, load it with dynamite, and then set off the bomb after attract-
ing a large enough crowd. Sounds pretty dark but I'd imagine that its just
the tip of the iceberg.
http://www.gouranga.com/nf-info-gta3.htm

Some rumors have it that he was edited out of the game because he had Claude
create destruction that was somehow similar to the Sept.11, 2001 tragedy which
happened not long before the game was released. (One rumor has it Darkel had
Claude fly a plane into the tallest skyscraper, the one Donald Love lives in,
and that the fast deletion of Darkel caused the disappearance of Donald Love to
be abrupt and unexplained.)

This Wikipedia article has some more about it. It makes it sound possible
that Darkel was removed, among other changes, due to the tragedy, but says there
weren't any plane missions to remove:
http://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Cuts_and_changes

You can put Darkel into "III" with Notepad. Un-check the green dot 1st (X.4).
Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\de-
fault.ide and data\pedgrp.dat.

(Don't try it by renaming their .txd and .dff files with each other's names or
you end up with a white Darkel ghost. This just changes which .dff and .txd
files the game calls for.)

You might try using him as your lead character a bit with the "ifeellikedress-
ingup" code.

How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt
patch, etc.

Mods for "III" are getting harder to find. But I just saw a lot of mods for
"III," including Odie's Miss Liberty (the Statue of Liberty), at the GTA Place
and gta-downloads web sites:
http://www.thegtaplace.com/pafiledb.php?action=category&id=21
http://www.thegtaplace.com/pafiledb.php?action=file&id=1020
http://www.gta-downloads.com/website.php

The Wichita-Airport Bridge by MrMilti connects Wichita Gardens to Francis In-


ternational Airport, and makes Sub-missions around there a lot easier:
http://www.gta-downloads.com/database.php?act=view&id=5777

The Naktpatch by Sveni didn't cause such a scandal back when GTA prostitute
mods just dared show half of each niblet:
http://www.gta-downloads.com/database.php?act=view&id=607

How to let Claude leave Portland early

To let Claude Speed leave Portland the fastest, easiest way, un-check the
green dot (X.4), go into data\handling.cfg--where you might go, anyway, to soup
up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and
give a vehicle a -1 in column I: percent submerged. Then, when Claude drives it
off one end of the destroyed Callahan bridge and it falls into the water, it
will appear on the other end of the bridge. This works to get across the lift
bridge before it's working, too, to get to Shoreside Vale.

Besides the popular choice--typing "chittychittybb" and having Claude fly a


Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods
I learned from Rusk's PS2 testing work on PC, too:

If you send Claude W along the N side of the destroyed Callahan Bridge, down
to about 5' (?) from the end of the 2nd straight length of a bent red girder
that projects beyond the end of Claude's side of the bridge, Claude can jump
over to the thick silver-gray pipe of the other side of the bridge. He can en-
ter the subway at the S end of Staunton and use it to get to Shoreside Vale.

Another way is to have Claude back the back wheels of the Easy Autos Banshee
out over the water from the concrete tunnel roof in NW Portland, backing out to
about where the middle of the road below is and until the Banshee teeters on the
verge of falling. Have Claude exit and he lands on the tunnel roof. Send him N
while aiming the view with the mouse to see the tunnel roof below the blue
stuff. He has to jump over an obstruction then can go over the middle of the
tunnel roof to Staunton, where some invisible solid stuff won't let him continue
to Shoreside Vale unless he uses the ledge at the side of the roof. When you
want Claude to appear in either town, have him jump from below the town into the
blue stuff and he'll appear on the land above.

Thanks to variable veracity verifier Orion_SR for some creative gameplay that
leads him to add that you can send Claude from Staunton to Shoreside by having
him drive a Yankee into the subway in S Staunton, onto the far side of the same
upper platform, and having Claude jump from the Yankee roof through the subway
ceiling onto the roof over the tracks. Unlike the case in "Liberty City Stor-
ies," the roof nearby is invisible, though, so it isn't easy to navigate even if
you have Claude shoot it to see where the ricochets appear. Claude can also
make the trip by bailing from a Fire truck he tips into the water over the tun-
nel by NW Staunton (W of the stadium). The radar doesn't show the tunnel there
in "III," so send him into the tunnel 1st to see where it is on the radar.
(Copy and Paste the 2nd halves to the 1sts in the Address Bar for the next two
links to Orion_SR's videos.)
http://video.google.com/videoplay?docid=-302702346800932511&q=liberty+
city+stories
http://video.google.com/videoplay?docid=7165373602840521860&q=liberty+
city+stories

How to use Robert De Niro as Travis Bickle for the lead player of "III"

gtadude1 has come up with a mod that looks so much like Robert De Niro as
Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked
it out from there. If you ever wondered what it would be like to have De Niro
as a lead player, you won't get a better chance than this. gtadude1 wrote that
he'd work on it more if there was support for it, so I encourage you to show him
some.
http://www.gtagarage.com/mods/show.php?id=1932
http://en.wikipedia.org/wiki/Taxi_Driver

(The 1st screen shot also shows the one electric sign I've found so far in
"III" that tells the correct time.)
http://img85.imageshack.us/img85/3854/00gta1screen975lg0.jpg
http://img147.imageshack.us/img147/2364/00gta1screen976kx8.jpg
http://img147.imageshack.us/img147/6269/00gta1screen977qx4.jpg
http://img120.imageshack.us/img120/909/00gta1screen978gl7.jpg
http://img85.imageshack.us/img85/8421/00gta1screen979ti0.jpg
http://img147.imageshack.us/img147/2271/00gta1screen980pi0.jpg
http://img147.imageshack.us/img147/1269/00gta1screen981fm4.jpg

********

Where to get the "Liberty City" mod for "Vice City"

Also apropos of nothing more than it's a GTA concern: the Liberty City mod,
used with a copy of "Vice City," and which I describe in "Glenster's Guide to
Some of Vice City," can be found at the GTA Forums web site:
http://www.gtaforums.com/index.php?showtopic=268361

It has an automatic installer now that worked smoothly for me. The "Vice
City" modding, trainer, etc., concerns apply because it's built on the VC engine
(and has the VC PCJ-600, helicopters, etc., too.)

To use a trainer with it, un-check the green dot (X.4), go to the Liberty City
folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to
"ChangeTaskBar=0" then Save and exit.

********

How to pick the version of "Mafia: The City of Lost Heaven" you run

The solution for the problem of being unable to use mods or trainers that are
only compatible with certain versions of "Mafia"

Even more tenuously apropos than the sections above: you can go to...
http://www.mafiamods.org/index.php

...click "Downloads," and put "Mafia Swap Program" in the search engine.

You can also get the Mafia Swap Program at:


http://mafiascene.com/modules.php?name=downloads&cat_id=3&last_id=0

The instructions have you change a file of the game, then you run the program
at the start of the game. It asks you to enter a number to indicate which mod
you want to use--I enter the number that means I don't have a mod installed.
Then it lets you pick which version of Mafia you want to run.

My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which
lets you use the +19 trainer, the detour gimmick for the race, and give some of
the mods a try.
http://pc.ign.com/articles/369/369550p1.html
http://www.gamespot.com/pc/action/mafia/review.html
http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven
http://www.mafia-game.com/
http://mafiascene.com/

You might also try Mafia II:


http://www.2kgames.com/mafia2/home.html
http://en.wikipedia.org/wiki/Mafia_ii

********

Some GTA clones you might try

Here's an article about GTA clones that might help you decide on a GTA-type
game to try:
http://en.wikipedia.org/wiki/GTA_clone

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.12 Glitches

I.12.a Problem glitches

Cures for the gym and basketball glitches

Artem Khassanov has a web site that offers fixes for the PC version of the
gym and basketball glitches.
http://www.artemkh.com/gtasa.php

Thanks to silentexistence for the tip that Artem's web site is now at:
http://www.artemkh.com/

According to System error, at the GTA Forums web site, you shouldn't save
your game at Madd Dogg's mansion or the game may not produce any basketballs.

Orion_SR has confirmed, by modding the location of the save cassette, that the
glitch is due to saving near a basketball court.

And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember,
before you decide that you have the glitch) that the basketball doesn't always
appear at all of the courts, and the glitch that causes it not to appear at all
may come and go, anyway. The fix for it resets the counters in the save files.

(GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.")

According to SuGGaK, at the GTA Forums web site, Take 2 suggests that you have
C.J. eat a couple of meals at least once every two days, preferably once a day,
to prevent the glitch of C.J. being unable to work out at the gyms.

(If you get the gym glitch, it often appears late in the game and causes C.J.
to be unable to use the exercise equipment in the gyms. Instead, he gets the
message telling him he's worked out enough for today--come back tomorrow.)

Ring_of_Fire's cure for the gym glitch is to exit the game completely and
start it again, or save the game six times in a row.

****

Pdescobar's cure for the Taxi mission glitch


Rusk has reported to me that there's a glitch for this in the original ver-
sion on Xbox and was told it's true for the original PC version, too: it seemed
that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before com-
pleting the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi and
C.J. couldn't find the location of Toreno in "Mike Toreno."

Thanks to scorpion_great for recommending this cure:

Pdescobar isolated the problem as commonly caused by corruption of zone infor-


mation. One thing that causes that cause is to send C.J. to the edge of the
map, so try to avoid sending him to the border of the map (which could happen
while you have C.J. fly to get a Pilot's license). The map zone information for
the save game becomes corrupted that way--when the Taxi mission needs a pedes-
trian to be the customer, the game doesn't know what to do. If you save the
game, the glitch appears on new games you start, too. He used a hex editor to
make the map zone information what it should be.
http://www.gtaforums.com/index.php?showtopic=257759
http://www.gtaforums.com/index.php?showtopic=257968

Orion_SR adds that he's gotten the glitch after doing the Firefighter and
Paramedic missions without flying or going to the edge of the map, but not if he
did the Taxi mission 1st.

I'd play it safe and avoid whatever all may cause the map zone information
corruption by having C.J. do the Taxi mission early. But if you got the glitch
and want to cure it, drag and drop pdescobar's file, found at the link below,
over the .exe file found in the main folder of the game:
http://pdescobar.home.comcast.net/gta/taxi_fix.rar

****

The extra gang territory glitch

Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site:

To cover all of San Andreas, including the country areas, with gang turf, have
C.J. fly or sail to a corner of the map in a constant direction for at least 30
minutes. The longer you do, the more gang turf there is, with San Andreas com-
pletely covered with it in two to three hours.

On PS2, you then hold X, pull out the controller, and reinsert it to get con-
trol back. Have C.J. jump out of the plane, land in the sea, and drown. Be-
sides creating a lot of gang territory, it causes drug dealers to appear in San
Fierro and Las Venturas, and each turf war is only one wave. It's not really
worth it because the more turf C.J. wins over, the less percentage he attains
for it in the Stats.
http://www.gtaforums.com/index.php?showtopic=174800
http://www.gtaforums.com/index.php?showtopic=161643&st=1120

(Planet grand theft auto also discourages it by adding that winning that turf
causes Grove Street Family gang members to appear everywhere, and their cars
aren't fun to drive at all.)
http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/

****

System error's advice at GTA Forums regarding various other glitches

Don't store any other vehicles in a garage where you save a vehicle with a
special look, like the Mothership, or the special paint job may disappear.

Give a modded car it's own garage so the garage door doesn't take a long time
to open.

If a girlfriend isn't home for a week from the day of a missed date, save the
game repeatedly till a day in game time passes to get her to show up.

Date Michelle before C.J. finishes Driving School or she'll show up a lot less
often.
Get a permanent haircut then get tattoos, or remove all tattoos before getting
a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos
disappear.

A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disap-
pear. (GTW note: two player games aren't used in the PC version.)

Don't save your game right after "End of the Line"--complete another mission
1st or your save game may become corrupted.

The Longest 2 Wheels Distance Stat may become very big while the Longest 2
Wheels Time Stat remains normal. (GTW note: this happens in the PC version,
too.)

There's a glitch that causes C.J. to retain his money and weapons after being
busted or wasted even though he hasn't successfully dated Katie or Barbara.
(GTW note: since I never save the game after C.J. gets busted or wasted--I press
Esc before the game can show the cut scene about it--I might never know the dif-
ference.)

****

The Fire Extinguisher glitch

According to tommy vercetti guy at the GTA Forums web site:

Starting a new game from the start menu after playing another game can make
all the fire extinguishers disappear. (GTW Note: I haven't run into this prob-
lem with the PC version.)

****

The Xoomer garage and Flips glitches

The San Fierro Xoomer garage has a reputation for eating cars, so don't put
anything hard to replace in it.

In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly
given in degrees. In one save file I have one degree for that, and in another
save file I have five degrees for it.

********

I.12.b Fun glitches, gimmicks, etc.

Thanks to GTA Forums, mainly:


the Glitch Index compiled and contributed to by Fireman, and
http://www.gtaforums.com/index.php?showtopic=218917

the Glitch list compiled and contributed to by Cubanjetmax,


http://www.gtaforums.com/index.php?showtopic=186022&hl=

for the glitches in this section.

I recommend the GTA SA Control Center (X.13.c), which lets you use hotkeys for
codes, to do some of these gimmicks for which time is of the essence. You can
use the Control Center to erase the cheat count, too.

I've divided it into sections for missions, people, vehicles, weapons, and
other things.

Pdescobar's way to explore areas that create a wanted rating without creating
a wanted rating

"No wanted level" mission exploits by pdescobar unless otherwise noted. His
explanations are at the GTA Forums message board at this link:
http://www.gtaforums.com/index.php?showtopic=232358&hl=

Loop removal mission The wanted level occasionally flashes and disappears.
Police appear but ignore C.J.. Police vehicles appear, and Rangers, Enforcers,
and FBI Ranchers appear on the dirt road around Area 69.

Ignored by police mission C.J. can get a wanted level but police ignore him.
The two exceptions are that Hydras will shoot at him if he has four or more
wanted stars and he's flying, and that if C.J. enters an interior with a wanted
level, a few police will appear and attack. But if C.J. evades or shoots the
police, there won't be more.

Los Santos Missions

"Drive By" Send C.J. anywhere but into Sweet's Greenwood.

"Just Business" by srg Send C.J. away when he and Big Smoke leave the Atrium.
To best avoid the ways this can fail, srg recommends having C.J. kill the three
Russians closest to Big Smoke then having C.J. jump off the Atrium in the oppo-
site direction (toward the airport).

"Los Sepulcros" by srg Ignored by police mission After C.J. jumps the wall
and talks to Sweet, don't have C.J. attack the Ballas. Have him tell his gang
to stay put and he can go exploring.

"Reuniting the Families" contributed to Rusk's walk-through by "The Chadness"


C.J. can safely explore either after he gets into the red marker at the motel,
or after he shoots down the helicopter on the roof if you don't have him follow
Sweet.

Badlands Missions

"Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er Loop removal mission


C.J. can safely explore after shooting down the helicopter and getting into the
Mothership.

San Fierro Missions

"Mountain Cloud Boys" by srg Ignored by police mission The police will ig-
nore C.J. once he goes through the alley to the open gate and triggers the cut-
scene. Have C.J. kill all but the last guy, and try but fail to enter the
locked Sentinel. Wu Zi will be able to open it and will get in--have C.J. leave
him there and explore, getting rid of any wanted rating before returning to kill
the last guy and continue.

"Lure" by srg Loop removal mission The wanted level is kept to zero once the
Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher.
(Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want
to dunk it to fail the mission and store the Rancher.)

"Amphibious Assault" The wanted level is frozen when C.J. enters the marker
at the pier. Have him swim through the rocks then explore. Have C.J. Use
stealth to reach the pier steps or have him blow up the boats, or snipe the men
on them, 1st.

The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's
walk-through/srg Loop removal mission C.J. can safely explore once he's in the
water.

"Mike Toreno" by srg Ignored by police mission When it's time to destroy the
van, don't have C.J. do it. Instead, he can drive away in the Premier he ar-
rived in.

"Outrider" Send C.J. to the gas station, watch the cutscene, have him drive
to the marker, and possibly get the weapons, but don't have him get on the bike.

"Pier 69" by srg Loop removal mission As soon as you have control of C.J.,
he can explore. Don't send him onto the roof.

Desert Missions
"Learning to Fly" C.J. can fly over Area 69.

"N.O.E." by srg Flying overe military bases won't create a wanted level but
SAM sites still operate.

"Black Project" by srg After C.J. gets the Jetpack he can safely explore.

Las Venturas Missions

"You've Had Your Chips" C.J. can safely explore after going near the factory
and being told the gates are guarded. This is the 1st time C.J. can get a Rhino
without any trouble.

"A Home in the Hills" Have C.J. lead the 2nd set of Triads from the roof to
the door, but don't send him inside. Have him hop the wall and explore.

Finale Missions

"Vertical Bird" C.J. can roam the naval base (and get the two nearby Oysters
or the Patriot) without a wanted rating.

"Los Desperados" by srg Loop removal mission Send C.J. somewhere other than
the train station. It's easy for him to jack an FBI Rancher from the dirt road
near where the vehicles are parked at Area 69.

"End of the Line" Either don't have C.J. get in Sweet's Greenwood, or take
Sweet to Big Smoke's place 1st so the car becomes indestructible.

Pdescobar adds that some of the missions that drop the setting for "sensitiv-
ity to crime" (opcode 03C7) from 1.0 to to 0.0 (making it harder to raise a
wanted level) for at least part of the mission are "Stowaway," "Burning Desire,"
"Catalyst," "Just Business," "Madd Dogg's Rhymes," and "Deconstruction." "555
We Tip" uses a setting of -1.0 for part of the mission.

Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

When Sweet leaves C.J. in Ballas turf to spray a few Tags, have C.J. do all
100. (Until C.J. sprays those several Tags , you can find Sweet in his car by
C.J.'s house. The car is locked, but you can have C.J. kill him, which causes
Sweet to fall out the door. C.J. can use the damage-proof Greenwood.)
http://www.gtaforums.com/index.php?showtopic=191187

****

Invincible C.J. 1 by tommy vercetti guy

C.J. can make a standing jump from touching the N fence on top of the tallest
building in San Fierro and won't get hurt.
http://www.gtaforums.com/index.php?showtopic=186022&hl=

Invincible C.J. 2 by ?

C.J. can fall from any height onto the flat surface of a vehicle and won't get
hurt. (An exception to the above is if C.J. jumps out of the Andromada of
"Stowaway" too early, which causes him to land on the top of an Admiral.)

Invincible C.J. 3 by most anyone who's observant,


which, at times, includes me

C.J. can fall from any height in a vehicle and won't get hurt. An exception
is if he's in one that blows up, so try to get him to bail to avoid the fast
crash of a flying vehicle. Leveling the wheels of a two wheel vehicle usually
makes for a safe landing.

C.J. can fall from any height into water, and, if it's deep enough, he won't
get hurt. If he has full Health and Armor and isn't equipped with a Parachute
when he lands, he can fall from any height onto ground and survive with a lit-
tle Health, but if he falls even a fraction as far with an unopen Parachute, he
dies. (I forget where I 1st read about those two examples. If you use the Con-
trol Center and have C.J.'s Health set at 176, he won't die from the unopen
Parachute fall.) He won't get hurt if he falls without opening the Parachute
provided near the end of "Breaking the Bank at Caligula's."

Invincible ped by GTAFAN4LIFE

Leave a vehicle in a Pay n' Spray, have C.J. punch a ped and run to the vehi-
cle so the ped is in the Pay 'n' Spray as the door closes, and the ped is invin-
cible.
http://www.gtaforums.com/index.php?showtopic=189832&hl=

Invincible gang member by gtamike123 and digimetal

Gtamike123's method is to skip the opening cutscene of "Saint Mark's Bistro"


(VIII.29) to see C.J. talking to Maccer by a car Ken is in. Type in the "blow
up all vehicles" code, ALLCARSGOBOOM or CPKTNWT. Use one of the "recruit any-
one" codes, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket
launcher), and have C.J. recruit Maccer.

Digimetal's plan is about the same except he has C.J. take the Jetpack to The
Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you"
code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses a
"recruit anyone" code and enters the "peds hate you" code again to disable it.
(Don't save the game with a "peds hate you" cheat enabled.)
http://www.gtaforums.com/index.php?showtopic=229625&hl=

Basically, the more general idea to take from both plans above is to fail a
mission and have C.J. recruit Cesar, Sweet, etc., before they walk away.

The next three examples could go in the Ghost World category, too.

Invisible gang member 1 by xspudx

Have C.J. recruit a gang member to follow him, and have him get them to take
his picture with the Camera (press Tab when prompted). Have C.J. aim a gun at
the "camera" (at you) and fire. This kills the gang member and there's blood on
the ground but no homie. If an Ambulance comes, the paramedic brings the invis-
ible homie back to life. You can put put Satchel Charges on the gang member to
see where he is.
http://www.gtaforums.com/index.php?showtopic=203168&hl=

Invisible gang member 2 by gtamike123 and Drizz

Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM


(recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs
from in "End of the Line." When the Firetruck goes left over a bridge, have
C.J. get out of his car, get a safe distance from it, then enter the "blow up
all vehicles" code, ALLCARSGOBOOM or CPKTNWT. Have C.J. rush to recruit him--
target the back of the ladder where Sweet was hanging. You could use a code to
spawn a vehicle to rush C.J. to Sweet quicker. (VROCKPOKEY spawns Hotring Racer
A.)

Drizz adds that the same gimmick can be used at the end of "Home Invasion."
After the last cutscene, Ryder fades from view as he walks away. Quickly get
C.J. to recruit Ryder before he's gone.
http://www.gtaforums.com/index.php?showtopic=217991&hl=

I'll add that using the Control Center (X.13.c), which lets you use hotkeys
for codes, can make it easier to do this gimmick.

Invisible Vagos

If C.J. gets too far ahead of the train in "Wrong Side of the Tracks" (IV.17),
you fail the mission but Vago ghosts, with only their SMGs visible, will go by
on the train. (I had C.J. jump on the train to get them, anyway.)
http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg

How to make the Flint trailer park photographers appear

By the W coast of Los Santos inlet, S of the S-most bridge across it, is a
trailer park. One of various pedestrians may appear as a photographer at the
coast S of the entrance. They thoughtfully survey the scenery for subjects for
photos, take one or a few photos, then they walk into the water and drown. (Ap-
parently, they're more upset by a few aspects of the graphics than me.)

If you send C.J. into the park enough to change the location name shown at the
bottom right corner of the screen, then send him toward the entrance enough to
change it back, a different pedestrian appears as the photographer.
http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg
http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg
http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg

Lemmings gimmick 1

On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is
a telephone pole pedestrians appear from. Have C.J. stand where it says "RE-
SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot
and look S at the pole.
http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg
http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg
http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg

Another spot to watch from is by the little brick pile E of the Tag that's
above the porch roof of the shopping center S of the Cluckin' Bell parking lot.
http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg
http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg
http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg

The pedestrians appear about 15' up, slide down part of the way, fall the
rest, and keep walking. You can turn C.J. away and back to help them spawn.

Lemmings gimmick 2

Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians,
seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a
building and walk off.
http://en.wikipedia.org/wiki/Lemmings
http://en.wikipedia.org/wiki/Rockstar_North

To see them, have C.J. go to the alley on the W side of Welding and Weddings,
which is on the SE section of the block that's W of "ISLE" of "THE EMERALD
ISLE," and go N in that alley to where it intersects an alley that goes W from
it. Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle
skyscraper (by day, the upper W part of the building looks gray-blue with dark
gray-blue horizontal stripes).
http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg
http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg

If you have C.J. stand in the right several foot-wide spot, the pedestrians
appear on that corner of the ledge and walk off, falling out of view behind a
beige--light gray lit by daylight--wall. I've also seen some pedestrians appear
a bit below the ledge and fly up to it 1st, then walk off, which is strange. I
think it helps spawn them to have C.J. go a bit S to change the name of the lo-
cation, shown in the lower right corner of the screen, and change it back again.
http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg
http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg

You might hear a scream as they fall, and maybe a crunching sound, possibly
followed by the sound of other pedestrians screaming and running away in a pan-
ic.

You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you
get the best idea of what's happening there by having C.J. go up a bit with the
Jet Pack.
http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg
http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg
http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg
http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg

It just looks like someone may have made a typo in programming the ped path
for the sidewalk below along a corner of the building.
http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg

It might even have been left in deliberately, like the flying vehicle wrecks.
Most of the ones that fall get up and walk away. I've even seen some disappear
into the side of the building before they hit the ground.

Lemmings gimmick 3

Thanks to Freeform mixer for reporting to GTA Forums what I think is the most
dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming
that it works on PS2 but not PC. It may cause 2-80 peds a minute to rain from
the sky, so -/TNT\- named it "Pedrain" (a variation of the name of the title
character of the game "Bloodrayne," 2002). At the start of "Breaking the Bank
at Caligula's," send C.J. to the front of Caligula's to trigger the warning
message to "Avoid attracting attention in the casino...." but don't send him in-
side. Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped
section, remove the Jetpack, and stand still. In a minute or two the peds start
falling from the sky and landing near C.J..

Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W,
of the tall middle section, or a bit more S on the apex of the base of the T,
facing S. It's okay to move the "camera" while C.J. is still, but moving him
stops the rain for a minute or so. Once the rain starts, have C.J. get on the
apex of the roof if he isn't already and wait for the rain again for big num-
bers. It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too.

****

Invincible Police Mavericks by spaceeinstein

If you have C.J. shoot Police Mavericks down into water and it's deep enough,
they accumulate on the ocean or river bed without looking blown up. You might
try this about 500 meters S of Los Santos Airport. If you can use Satchel
Charges or such to push one to the shore, it may fly away. If so, it won't reg-
ister with targeting as a live target and you can't shoot it down.
http://www.gtaforums.com/index.php?showtopic=205061&hl=Glitches

(I'll add that I wonder if you're able to have C.J. jack one. Also, Police
Mavericks do something similar in the pool by Pirates in Men's Pants except they
keep exploding.)

How to enter the Verdant Meadows "Stowaway" Andromada by El Petone

Send C.J. into the red marker to begin "Stowaway." Toreno says, "I'm too hip,
I've got to go; I'm outta here, okay?" and, a few moments later, that scene
ends. Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or
"CPKTNWT" as men in black load crates into the back of an Andromada and the
screen turns black. Finish typing it as C.J. is on his way to the motorcycle--
don't let him get close to it or he'll be hurt by the explosion. Have him kill
the government agents or they'll kill C.J..

Send C.J. below the door of the Andromada and press F or Enter. C.J. can en-
ter it but can't exit, and it doesn't move. The back hatch can be made to go up
and down with NP8 and NP2.
http://www.gtaforums.com/index.php?showtopic=186481

"Stowaway" earthquake glitch by Mike_Toreno


Just when the cutscene starts and the Andromada is about to land on C.J.'s
airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM."
(Press the LMB to end the pause that creates.) The screen goes black then C.J.
appears on the motorcycle. Have him kill all the men in black, go away for a
bit, such as into the desert, then come back. If the Andromada wasn't gone al-
ready, it will be gone. Send C.J. to the W end of the runway, and you may get
the glitch in which the whole scene shakes the way it does when C.J. is in the
Andromada in the mission--it's like an earthquake. (When I had C.J. stay there
for a minute, the effect lasted while C.J. went anywhere else in the game.) You
can have C.J. fly a normal plane to get the impression of the turbulence that
can happen during plane flight.
http://www.gtaforums.com/index.php?showtopic=221165

The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak

Orion_SR and GTA Phreak came up with some more good finds--ways to get the PS2
gimmick of having C.J. drive a Vortex like a submarine to work on PC.
http://www.gtaforums.com/index.php?showtopic=280997&st=120&#
http://www.gtaforums.com/index.php?showtopic=300524

GTA Phreak wrote that the game regards the Vortex as a plane and a car, so you
can have C.J. do Unique Jumps with it, get the unique "camera" view for them
though not get the game to count the jumps as accomplished, and having C.J.
drive it adds to his driving experience yet Hydras fire missiles at C.J.'s Vor-
tex during a high wanted rating.

"Vortex Submarine" by GTA Phreak:


http://www.youtube.com/watch?v=loLk4owk_a0

GTA Phreak showed that you can have C.J. use the Vortex as submarine on PC by
having him use the Vortex for some, not all, of the Unique Jumps that allow C.J.
to land in water, such as from the concrete ramp at the west edge of Easter Bay
Airport, at the jump over a garage and small house toward water or a narrow dock
at Valle Ocultado (the jump is at the E end of the bridge that's at the N end of
the water N of the dam), and the ledge of the coast west of the T intersection
in the southwest section of the Panopticon, and have him land in water. (I'll
add that you might want to use the GTA SA Control Center, X.13.c, to spawn Vor-
texes since you might only get the jump to work a small percent of the time.)

Being careful not to let the Vortex hit anything, using the radar to drive if
necessary, have C.J. drive it into the distance while maintaining acceleration
and leaning forward (holding down the Up key). The Vortex will submerge, and
you regain the normal "camera" view for driving once it hits the ground underwa-
ter.

While having C.J. drive it underwater, maintain speed or the Vortex will rise
to the surface. Try not to have it hit anything, which sometimes causes C.J.
and the Vortex to return to normal operation. Have C.J. slow down and keep the
Vortex level to rise to the surface.

If C.J. exits the Vortex (such as to get an Oyster), C.J. and the Vortex re-
turn to normal.

Orion_SR got the gimmick to work sending C.J. west to east over the broken
bridge northwest of Palomino Creek, too.

How to jack a police helicopter by GTA Phreak

GTA Phreak made a video to show one way that "Jacking a Police Helicopter" can
be done. Have C.J. run up and down a steep hillside or such to draw the heli-
copter to the top of it, then have him run up and jack it.
http://www.youtube.com/watch?v=BspEMqBGZjQ

Everything-proof "Black Project" Mothership


by pdescobar, serge, and digimetal

You might want C.J. to take The Truth's everything-proof van, the Mothership,
at the end of "Black Project," but the doors are locked. Once C.J. is equipped
with the Jetpack in this mission or the next one, C.J. can't remove it, and use
vehicles to push the Mothership to a garage with, unless you have him use the
San Fierro Import/Export crane first, or first use the crane behind the Clown's
Pocket to get rid of the Jetpack then use a slot machine to be able to use vehi-
cles.
http://www.gtaforums.com/index.php?showtopic=227819&hl=

As pdescobar explains in the same GTA Forums message board, you can then send
C.J. to Area 69 for a Rhino (this is another no wanted level mission) and use it
to push the Mothership, which is everything-proof, to the Verdant Meadows hanger
or garage. Store it upright if it hasn't been destroyed. But C.J. has to die
to fail and end the mission with this gimmick, so I don't use it. You could get
an explosion-proof Mothership from "Are You Going to San Fierro," too, and the
Control Center makes any vehicle of C.J.'s everything-proof.

Make any vehicle explosion and bullet-proof by gtamike123

Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it
bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to make
the vehicle explosion and bullet-proof but not blow up other vehicles. It re-
tains the durability if you save it in a garage.
http://www.gtaforums.com/index.php?showtopic=223081

How to cause a Packer toss by Redtier999666 and Webdude06

Redtier999666, on a PS2 message board, explained how to do the Packer gimmick


that was mentioned in an earlier post by Webdude06. Have C.J. raise the ramp of
the Packer and back it up to a pedestrian. If they walk under the ramp, the
Packer may be tossed in the air. (I'll add that you might get the same result
by having C.J. recruit a gang member to follow him under the ramp of the Pack-
er.)

Rhino glitch by Jérémie Blanc

Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted,
"AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT,"
which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s
four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the
ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a Rhino,
"AIWPRTON." Do this in a big open area like the W area of Verdant Meadows.
Have C.J. accelerate, look behind, or at least sideways, which causes the cannon
to aim that way, and keep shooting the cannon rapidly. Turn hard--add Brake,
which for the Rhino (or Monster truck) lets it make sharper turns, and try to
flip it upside down--when it is, keep firing. The Rhino spins, bounces off
things, and flies high into the air at tremendous speed, even warping to other
areas.
http://www.gtaforums.com/index.php?showtopic=190003&hl=

Boat flinging by Haro

Haro came up with a good find--a way to make a boat do something similar to
the Rhino glitch. While C.J. drives a boat forward, use the code that spawns a
Rhino: AIWPRTON. Don't have C.J. drive too fast because you want the Rhino to
fall on the bow of the boat, not the middle. When it works, the boat spins
away, and might even fly across the map!
http://www.gtaforums.com/index.php?showtopic=296249

5th Quarry mission Double Insane stat by FlannelMenace

The 5th Quarry mission, delivering explosives to Verdant Meadows, may count
the whole mission as one big Insane Stunt and give you a stat for it.

Crane gimmicks

In San Fierro at Easter Basin, at the N end of the dead end road on the pro-
jection of land N of Easter Bay Airport, you can attach the magnet of the big
yellow crane to a car, take the slack out of the cable, then drive the car to
make a swing out of it. It can also help you get an Insane Stunt or Two Wheeler
score. There's another crane like that in Hunter's Quarry.
http://img224.imageshack.us/img224/4738/00gta1screen934ajr0.jpg
http://img82.imageshack.us/img82/5923/00gta1screen934bmj3.jpg
http://img82.imageshack.us/img82/5128/00gta1screen934cnt5.jpg

The crane in the lot by the Xoomer garage save place in Doherty has a wreck-
ing ball. The ball doesn't reach beyond the lot, but having C.J. get a wanted
rating before he enters it will draw some of the corrupt law enforcers and their
vehicles to it. The wrecking ball doesn't have much effect if you have C.J.
brush it against them. But since the corrupt law enforcers tend to run against
the base of the crane with their vehicles parked nearby, you can have C.J. get
some results by sending the wrecking ball out as far as it will go then drawing
it back in, dropping it as it gets near them.
http://img82.imageshack.us/img82/6664/00gta1screen935agw1.jpg
http://img147.imageshack.us/img147/9224/00gta1screen935bcp0.jpg
http://img338.imageshack.us/img338/1947/saguide2171cranegimmickuh9.jpg
http://img140.imageshack.us/img140/5935/saguide2171cranegimmickna9.jpg
http://img141.imageshack.us/img141/8716/saguide2171cranegimmicklo9.jpg

The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven-
turas, can't lift vehicles. But if you use it to lift the nearby boxes and re-
lease them above the ground, they hover in place.
http://img81.imageshack.us/img81/4558/00gta1screen933akk9.jpg
http://img144.imageshack.us/img144/1894/00gta1screen933bbk5.jpg

****

Kill a crowd by killing one of the people in it by spaaceeinstein

Have C.J. throw Tear Gas into a crowd inside a dance club and kill one of the
people in it from behind with a Knife using auto-aim and the others will all die
in synchronization.
http://www.youtube.com/watch?v=NwsKnKXg7wg

Auto-aim the Minigun by Mr Killer

C.J. should have a Tec9 or Micro SMG (one of the machine pistols) for this
gimmick. Have C.J. equip the Minigun. Have C.J. equip the Jetpack (type the
Jetpack code, ROCKETMAN, if necessary) and C.J. will hold the machine pistol.
Have C.J. go to someone you want him to auto-aim at and press F/Enter. C.J. can
auto-aim with the Minigun.
http://www.gtaforums.com/index.php?showtopic=218893&hl=

Infinite ammo by 2Shores

Have C.J. walk into the red marker for the shooting contest at Ammu-Nation,
cancel the mission immediately, and the ammo doubles (or increases to some de-
gree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun, Combat
Shotgun, and M4. You can repeat this and have unlimited ammo. (It makes the
regular Shotgun disappear, though.) A similar gimmick works for VC, too.
http://www.gtaforums.com/index.php?showtopic=243590&hl=

Fiery ballistic pool balls

If you start a game of pool then exit the game, the balls stay on the table
and you can have C.J. shoot them with the Sniper Rifle. (The balls can go a lot
faster and create sparks. Occasionally, one creates sparks from within the
table or ends up on the floor, where C.J. may be able to move it around by just
approaching it.)
http://img291.imageshack.us/img291/8939/00gta1screen931ach3.jpg
http://img98.imageshack.us/img98/451/00gta1screen931bgd6.jpg

****
Radio by CubanJetMaX

The radio not only announces weather changes but is supposed to influence the
weather (for example, Radio X makes it more likely to rain).
Mod shops play your favorite radio station.
Radio station CSR is written as being 103.2 but in audio it's called 103.9.
http://www.gtaforums.com/index.php?showtopic=186022&hl=

Burglary ski mask outside of the Burglary mission by The Demon

Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on the
head (glasses, hats, etc.). Have him wear whatever clothes otherwise you'd like
him to wear while he wears the Burglary mask, because changing clothes makes it
disappear. (This also means you can't have him change clothes to get rid of a
wanted rating while you want him to wear the Burglary mask.)

(It's the top of the Gimp outfit, I think. It's probably Rockstar's sense of
humor again: "You look like you're ready to rob someone's house.")

Start the Burglary mission outside of a safe house with a wardrobe closet
around 5:00 so you don't have to wait a long time. Send C.J. inside to the
closet. Select Remove Items and highlight Special (don't press Run/Left Shift
for it yet). When the timer for Daylight runs down to 00:00, press Left Shift.
The screen freezes for a couple of seconds. C.J. will come out looking normal.
Press F/Enter and he goes back into the closet and comes out wearing the Bur-
glary mask. Press F/Enter to get him out of the clothes closet screens.

It has a Respect and Sex Appeal value of 2. C.J. hunches forward when he
walks. He walks through doors sometimes--otherwise, you can see him do it by
adding Left Alt to W.
http://www.gtaforums.com/index.php?showtopic=192084&hl=Ski+mask

Burglarizing Freddy's house by lord fido

In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG
Loc are put on a motorcycle. If you have C.J. get off, OG will, too. If you
have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front door.
If C.J. goes inside, he gets a scene like one from the Burglary mission, com-
plete with somebody--not Freddy--sleeping in Freddy's bed, except without a
noise meter or wanted rating for waking the person up. C.J. can take some-
thing (when I tried it, there was a Desert Eagle in the living room), but once
he leaves, the yellow entrance marker doesn't reappear.

The various glitches of zooming the Camera to look through mirrors of clothes
stores and tattoo parlors to see other interior heaven things, like the inside
of Ammu-Nation, don't work on PC.

Basketballs aplenty by gamefarter

Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs." When Big
Smoke gets in the car, have C.J. damage it so it's about to blow up. Before it
blows up, send C.J. to Sweets's basketball lot. When the car blows up, a bas-
ketball appears by the usual one. If C.J. stays in the immediate area, starts
the mission again, and repeats this enough times, it's possible to make at least
24 basketballs appear.
http://www.gtaforums.com/index.php?showtopic=242789&hl=

****

Also see:

I.7.c Walking, driving, and flying underwater


I.7.ff The BMX Stoppie glitch and The Two Wheeler gimmick
I.16 How to open the fast food places before doing the main missions
II.13.a Storing a Sea Sparrow on top of the N. Mulholland garage
III.12 The Horse Races gimmick
III.18 The wardrobe glitch
III.22 GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
III.24 The N San Fierro Cluckin' Bell Vigilante gimmick
IV.21 The "Management Issues" way to make a copy of C.J., and
VI.32 Flying trains.

Some of the listings for I.10, "Ghost hell, ghost world, ghost heaven, and
Liberty City" are similar.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.13 Radio

There's a lot of information about the songs and DJs, and about the connec-
tions with earlier GTAs, at:
http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas_soundtrack

Thanks to Joe Dawson for this tip about phone numbers given in the game. The
following phone numbers have recorded messages. At the end of each, you're told
to press your area code and FAX number, then the pound sign, #, to have some-
thing sent to you.
http://www.planetgrandtheftauto.com/gtasa/guide/extraneous/

1-866-FUN-CULT 1-866-386-2858 The Epsilon Tract


1-866-FACE-FEAR 1-866-3223-3327 Inversion Therapy

Thanks to Spaceeinstein for the links to copies of what they send you:
http://img.photobucket.com/albums/v41/spaceeinstein/inversion_large.png
http://img.photobucket.com/albums/v41/spaceeinstein/crimson_large.png

There's a blank slot you can use to turn the radio off. But sometimes you'll
do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will
start with a song you don't want to hear. To save time, you can turn the sound
for the radio off in the Audio options for the duration of the mission.

This list is subjective--there's no right or wrong about that aspect of music.


Some that have grown on me include:

bounce FM Funk DJ: the mighty Funktipus--George Clinton. "Loopzilla,"


George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hud-
son.
http://www.youtube.com/watch?v=LlXCcrPmG8Q
http://www.youtube.com/watch?v=txhIrE99HMc

CSR 103:9 Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins (of Bell
Biv Devoe).

K Jah Radio West Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and
Johnny Lawton--Robert "Robbie" Shakespeare. I'm giving some things I'm not
used to a chance to grow on me with some of the things on the soundtrack, but
so far nothings growing here.

K-DST Old Rock DJ: W. Axl Rose. "Some Kind of Wonderful" by Grand Funk
Railroad, "Green River," Creedence Clearwater Revival, "Woman to Woman" by Joe
Cocker is bouncy. (I'd have preferred his cover of Ray Charles'"Unchain my
Heart." It was replaced in later PC and Xbox versions with Cream's "White
Room"--I'd have picked "Crossroads."). Flying vehicles that don't use the po-
lice radio station have this station selected when C.J. enters them.
http://www.youtube.com/watch?v=Wr-XlnZalWQ
http://www.youtube.com/watch?v=Dg1pHeYmaQE

K Rose Country DJ: Mary-Beth Maybell--Riette Burdick. "Hey, Good Lookin'"


by Hank Williams (Sr.), "Amos Moses" by Jerry Reed. (I remember my Mom doing
the title line of "Make the World Go Away" as a parody of melodrama.)

Master Sounds 98.3 Old R&B DJ: Johnny "The Love Giant" Parkinson--Ricky Har-
ris. "The Payback" and "Funky President" by James Brown, "Green Onions" by
Booker T. and the MGs, "Low Rider" by War. Thanks to Mogyle, at the GTA Forums
web site, for noticing that two of the songs of this station are also heard in
both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000,
in which the lead character runs a casino.
http://www.youtube.com/watch?v=GLHyT1kzTYg
http://www.youtube.com/watch?v=Y6c3emqC6aw

Play Back Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a
coffee commercial) vocal timbre flavorings of Chuck D. "The Godfather" by
Spoonie Gee has a bouncy rhythm track. The radio of C.J.'s vehicle switches to
this station if he uses his vehicle to activate any of the mod shops.
http://www.youtube.com/watch?v=Ry-o4DwEoFY

Radio Los Santos New Hip-Hop DJ: Julio G as himself. "Nuthin' But a 'G'
Thang,'" Dr. Dre (partly because my 1st initial is "G").
http://www.youtube.com/watch?v=vsMUnCqHSGk
http://en.wikipedia.org/wiki/Hip_hop

Radio: X Alternative (New Rock) DJ: Sage--Jodie Shawback. Sometimes you


hear this stuff in stunt videos. It's a little (little?!) over the top. "Pre-
tend We're Dead" by L7 is a nice, peppy song about pretending you're dead.

SFUR House DJ: DJ Hans Oberlander--Lloyd Floyd. House music is the one
that's drum, etc., machine and sampled music with a repetitive rhythm, and some
words you don't understand, but it's not gangsta Hip-Hop. The German host
sounds like he's using a bad babelfish.altavista web site translation to speak
English. So it's, y'know...different. Thanks to Silent Claude for noticing
that Hans is referred to on the radio in the Medieval Millennium Fair commercial
in GTA "III" as "a mysterious prancing German named Hans."
http://en.wikipedia.org/wiki/House_music

WCTR Talk Radio Lazlow Jones, a little naive, is back in the "Entertaining
America" segment, and Fernando Martinez: Frank Chavez, a little too experienced,
is back in the "Lonely Hearts Show" segment. It's like a John Ford welcome cast
of regulars. (Turn the mouse to get a lot of sky in the picture--John liked
that in shots.) One caller reprises a reference to the lunar landing hoax hoax,
used as a sight gag in the movie studio in "Vice City."
http://www.lazlow.com/
http://frankchavez.voice123.com/

Here's a picture of Lazlow from his web site (thanks to the tip by Sherlock at
the Gamefaqs web site), an interview, and an article:
http://lazlow.com/lazlowshow/show_pictures_files/image004.jpg
http://www.lazlow.com/interview.html
http://en.wikipedia.org/wiki/Lazlow

Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox
on "GTA III," as one of the callers (on WCTR?). Renaud Sebbane, who was the
nudist guy, a motion capture actor, and produced the pedestrian chatter in the
last two GTA's, is in the models section of the credits, so you might look for a
secret naked guy to take over when the Hot Coffee controversy dies down.
http://www.mobygames.com/developer/sheet/view/developerId,50649/

User Tracks (TGIPC)

You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the
right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My Documents\GTA
SA User Files\User Tracks, run one of the scan tracks functions (automatic when-
ever you load the game or manual), and have your own radio station.

My changing list includes: "San Andreas Theme Song" by Young MayLay, "Viva Las
Vegas," "La Grange," "Tush," and "Sharp Dressed Man" by ZZ Top, "The Power of
Love" by Huey Lewis and the News, "California" by Joni Mitchell, "Dr. Wu" (for
Wuzi) and "Chain Lightning" by Steely Dan, a different take of "Roll Over, Bee-
thoven" by Leslie West and Mountain than I used for "Vice City," "Pack Fair and
Square" by the J. Geils Band live, "I Will Be There" by Van Morrison, "(What's
So Funny, 'Bout) Peace, Love, and Understanding?" by Elvis Costello, "Escapade"
by Janet Jackson, "International Feel" and "Le Feel Internacionale" by Todd
Rundgren, "And She Was" by Talking Heads, "Montana" by Frank Zappa and the Moth-
ers, "I Touch Myself" by Divinyls (a Fernando favorite), "Cucumber Slumber,"
"Black Market" and "Teen Town" by Weather Report, "Chameleon" and "Hang Up Your
Hangups" by Herbie Hancock, "Ruby Ruby," "Runaround Sue," and "The Wanderer" by
Dion, "Montego Bay" by Bobby Bloom, "King of the Road" by Roger Miller, "The
Magnificent Seven" by Elmer Bernstein, "Take the 'A' Train" (Billy Strayhorn)
by Clark Terry and Red Mitchell and by Duke Ellington with Ray Nance, and a Bee-
thoven Sonata Parody (the "Colonel Bogey March" from "The Bridge on the River
Kwai," 1957) by Dudley Moore.
http://www.youtube.com/watch?v=kxnd9_N-d6Q
http://www.youtube.com/watch?v=KLUl8xkKSTk
http://www.youtube.com/watch?v=zHwY-zgIvhk
http://www.youtube.com/watch?v=ofhDF9ltv0M
http://www.youtube.com/watch?v=8va4CTAZK6k
http://www.youtube.com/watch?v=D7fOetV0ha4
http://www.youtube.com/watch?v=hXhXoIq-IQE
http://www.youtube.com/watch?v=mnTpQ1dWIWM
http://www.youtube.com/watch?v=AEX1az8bjcs
http://www.youtube.com/watch?v=7bk4Ho5hc6w
http://www.youtube.com/watch?v=YTU2VQgx7oM
http://www.youtube.com/watch?v=GazlqD4mLvw
http://en.wikipedia.org/wiki/Bridge_on_the_River_Kwai

For no particular musical reason: George Carl:


http://www.youtube.com/watch?v=sEHCE-vLh5U
http://www.youtube.com/watch?v=3E3_SpDo7Wg
http://www.youtube.com/watch?v=dIxP5gV-m8A
http://en.wikipedia.org/wiki/George_Carl

Another option I'm trying is Young MayLay's "The Original Mix Tape," 2005.
Sometimes you get some funny co-incidences with what's going on in the game in
a way I like with that, too.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

I.14 Codes

To enter as code, type it in during the game. Thanks to Swordsman Kenshin for
correcting me with his Gamefaqs post saying that you can't can't enter a code
while the game is paused (Esc) as I was used to doing (usually with "aspirine"
and a PCJ-600) for "Vice City."

Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA
San Andreas, Cheats and Tricks, PC Cheats, Page 1.
http://www.gtaforums.com/index.php?showtopic=194192&st=0

I experimented with some codes with a copy of a save file. If you go to save
a game you used a code for, you get a warning saying one or more cheats have
been used, and a recommendation to not save the game. If you save a game you
used a code for, you get a Stat showing the number of times you cheated. Even
if you don't use another code, there's a glitch that makes the warning show up
when you go to save subsequent games, for some weird reason.

Various posts at GTA Forums indicate that while a code can lower your Criminal
Rating title, it won't lower or hold back your percentage of completion of the
game. Saving after a "pedestrians riot"-type cheat, though, can make some or
all of the effects of it linger in your game. One of the missions said to be
ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J.
can get the truck beneath him.

The GTA SA Control Center (X.13.c) has a "Clear Cheated 'Status' and 'Count'"
function on the right side of the "Vehicle and Game Data" page. It will reset
your cheat count to zero.

Lead player codes

HESOYAM C.J. has $250,000, full Health, and Armor; any vehicle C.J. is in
is repaired (as with the effect of the Health code on the lead
player's vehicle in the last two GTA's)
BAGUVIX C.J. has sturdier Health: fire and melee attacks don't hurt and
the effect of bullets is diminished; C.J. can still be hurt by
drowning or the strong physical impact from explosions, getting
run over, etc.; it must be subtle, because I haven't seen it
add anything to C.J's Health bar or heal a vehicle he's using
CAINEMVHZC C.J. has infinite Health but can still be hurt by explosions and
falls.

KVGYZQK C.J. is skinny with no Muscle or Fat


BTCDBCB C.J. has maximum Fat
BUFFMEUP C.J. has maximum Muscle
AEDUWNV C.J. never gets hungry
WORSHIPME C.J. has maximum Respect
HELLOLADIES C.J. has maximum Sex Appeal
GOODBYECRUELWORLD C.J. commits suicide; please send him for help 1st.

CVWKXAM C.J. has an infinite ability to stay underwater; to disable,


type it again
KANGAROO C.J. can jump real high but loses a little bit of Health when
he lands; C.J. can make some surprising grabs of things he
can climb onto like Tom Cruise as Ethan Hunt at the start of
"Mission: Impossible," 1996; to disable, type it again
ANOSEONGLASS Slow motion and sound and C.J. has a more powerful punch, simi-
lar to the effect of an Adrenaline pill in "Vice City" except
the punch doesn't send people flying so far; like it, it can
be cancelled by doing a Unique Jump; for a more powerful
punch than that "Vice City" one (but pedestrians have it,
too), use "IAVENJQ"

AEZAKMI C.J.'s wanted level won't increase but it also won't decrease
with bribes or cheats, and he can still be arrested; this
can be disabled by typing it a 2nd time
TURNDOWNTHEHEAT
or ASNAEB C.J.'s wanted level is cleared
TURNUPTHEHEAT C.J.'s wanted level is increased by two stars
BRINGITON C.J. has a six star wanted level

********

If you miss the "Vice City" stilllikedressingup code, you might like AdTec
224's Player Selection Screen mod (X.13.q). You can pick your lead character
quickly because AdTec 224 assigns a key for each one. It's not finished, and
isn't integrated with the game missions yet, but you might give it a try.

********

Lead player and pedestrian codes

For the next five codes, pedestrian changes don't effect the emergency vehicle
drivers, fast food workers, gang members, bartenders, etc. The effect on pedes-
trians and vehicles is disabled by typing the code again, but C.J. retains the
new outfit or Katana.

BEKKNQV prostitution style: a lot of the pedestrians are pimps in brown


fur coats and prostitutes; C.J. attracts the prostitutes, who
have sex toys; if C.J. is attacked, a prostitute may beat the
attacker with her sex toy; C.J. is given the Gimp suit
CRAZYTOWN carnival style: a lot of pedestrians are fast food workers and
clowns, and many street vehicles are Mr. Whoopees, Pizza Boys,
BF Injections, Hotdog vans, Hotknifes, Tugs, Quads, etc.; C.J.
gets red hair and his apparel changes to the (Groucho Marx car-
icature) joke mask, white boxer shorts with red hearts, and
some kind of gray boots
LIFESABEACH beach style: a lot of the pedestrians are ones found at the
beach; when I tried it, a lot of the vehicles were BF Injec-
tions, Mr. Whoopees, Mesas, and Glendales; the women in swim
suits that drive vehicles have the pulled up breasts glitch;
beach towels appear on the sidewalks and the beach people may
sunbathe on them; C.J. wears no shirt and has shorts, sun-
glasses, and flip flops
FVTMNBZ country style: a lot of the pedestrians and vehicles are ones
found in the country and include Ranchers, big trucks like
Tankers, and bikers on Freeways; C.J. gets bib overalls, a
plaid shirt, and a "Born 2 Truck" baseball-type cap
NINJATOWN ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's
gang--with Katanas; vehicles are black and include more motor-
cycles; C.J. get a Katana

STINGLIKEABEE
or IAVENJQ C.J. and pedestrians have a very powerful punch; to disable, type
it again (thanks to Spaceeinstein for the STINGLIKEABEE tip).
Before heavyweight boxer Muhammad Ali fought Sonny Liston, Mu-
hammad claimed he would "float like a butterfly and sting like
a bee."
http://en.wikipedia.org/wiki/Muhammad_Ali

********

To disable either of the next two codes, type it again

SJMAHPE C.J. can recruit anyone except someone that's attacking him; if
the recruit doesn't have a weapon, they get a 9mm Pistol (so
FBI, Army, etc., recruits have stronger weapons) and may at-
tack those C.J. shoots at (especially if they fire back), law
enforcers, sometimes anyone outside the gang that fires a gun,
and others (criminals, I think).
ROCKETMAYHEM C.J. can recruit anyone except someone that's attacking him; if
the recruit doesn't have a weapon, they get a Rocket Launcher
and may attack those C.J. shoots at (especially if they fire
back), law enforcers, sometimes anyone outside the gang that
fires a gun, and others (criminals, I think). This can very
easily get the recruit and C.J. wasted.

If C.J. recruits a prostitute, his regular gang members may try to jack her
from a vehicle and kill her. When I tried having C.J. recruit policemen, C.J.
would get a wanted star whenever he got them into a Police car, and the police-
men would get out--presumably to bust him, so I had him drive away.

Pedestrian codes

BLUESUEDESHOES a lot of pedestrians, except, at least, policemen, gang


members, fast food workers, etc., are Elvis Presley wan-
nabes in black, white, or blue outfits like Elvis wore
onstage in Vegas in the 1970's
ONLYHOMIESALLOWED gangs appear in any area including ones which are normally
territories of other gangs; a combination of members of
different gangs can appear in a vehicle; the gang members
fight the members of other gangs; no other pedestrians
appear except the police, fast food workers, etc.
BIFBUZZ gangs fight; no other pedestrians appear except police,
fast food workers, etc.; the traffic only appears in gang
territories.
********

To disable one of the next five codes, type it again (don't save the game af-
ter activating one of these codes or you'll have to start a new game to get rid
of it?):

BAGOWPG pedestrians attack C.J. with their usual weapons--Fists, if no oth-


er
FOOOXFT pedestrians have, at least, Rocket Launchers, M4s, Shotguns, Pis-
tols, and Bats, and will fire back if attacked
AJLOJYQY pedestrians armed with, at least, Rocket Launchers, M4s, Shotguns,
Pistols, and Bats attack each other and may attack C.J. if he at-
tacks one of them
BGLUAWML pedestrians have, at least, Pistols, Rocket Launchers, etc., and at-
tack C.J.; the pedestrians include Army men, country guys in cow-
boy hats, and construction workers; there are a lot of abandoned
vehicles on the road

STATEOFEMERGENCY pedestrians riot, loot TVs (which disappear as soon as the


pedestrian does anything else, like fight or run in
fright), attack each other and C.J., and smoke appears
in many places (it's like the situation during "End of
the Line" except all over San Andreas)
********

Time and weather codes

YSOHNUL the clock and weather are very fast, but motion and sound are nor-
mal; to disable it, type it again
SPEEDITUP fast clock, weather, and motion; sound is normal; disable with
SLOWITDOWN
SLOWITDOWN slow clock, weather, motion, and sound; disable with SPEEDITUP

PLEASANTLYWARM sunny
TOODAMNHOT very sunny
CFVFGMJ fog
ALNSFMZO overcast
SCOTTISHSUMMER thunderstorm (AUIFRVQS does this, too)
OFVIAC it's always 21:00; to disable it, type it again
NIGHTPROWLER it's always midnight--00:00; to disable it, type OFVIAC twice
CWJXUOC sandstorm

Vehicle codes All but NATURALTALENT and VKYPQCF disabled by typing again

NATURALTALENT C.J. has maximum vehicle skill Stats


RIPAZHA C.J.'s cars fly and can be controlled like planes; you can
also get some incredible Insane Stunt Stats with this
JCNRUAD C.J.'s vehicle makes other vehicles blow up when it bumps
them
CJPHONEHOME C.J. can do a VERY high bunny hop on a bike; use Q or E for
a side view, and try the multi-view with V; if the bike
nicks something and spins, C.J. can get some pretty good
Insane Stunt statistics--using A or D helps; he can also
do some skyscraper jumping; level the wheels for a safe
landing and C.J. won't lose any Health; to disable it,
type it again
FLYINGFISH C.J.'s boats can fly; I give one of the several fast speed
boats a side view with Q or E, then make the front end
tip a little above and below horizontal with Up and Down;
once the boat gets some altitude, you can fly it without
doing that and fly pretty high (like with the flying
Rhino gimmick of the last two GTA's); you could also use
this with the BUBBLECARS code, have C.J. bump one boat
with another, then jetpack to the flying boat.
BUBBLECARS C.J.'s vehicle makes other vehicles float in the air when
it hits them; then they continue to float, possibly
bouncing off things, till they float away; by shooting at
them, C.J. can change their direction and scare passen-
gers out of them; C.J. and pedestrians can make extra
high jumps to get into a floating vehicle; C.J. can bump
one vehicle with another that's by the garage door in one
of his garages, then get in the floating one for some-
thing like a balloon ride.
STICKLIKEGLUE C.J.'s four-wheel vehicles have strong road grip and the
taxi boost jump ("PGGOMOY" does this, too)
VKYPQCF C.J.'s Taxis get nitro and the boost jump

Traffic codes All but CPKTNWT disabled by typing again

SPEEDFREAK all pedestrian cars have nitro


ZEIIVG traffic lights are always green
YLTEICZ aggressive drivers
IOWDLAC black vehicles except, at least, the Hunter, Shamal, Hydra,
Barracks, FBI Truck, SWAT van, Rhino, Baggage, Bandito,
Combine Harvester, Hotknife, Kart, Monster trucks, Patri-
ot, and RC Cam
LLQPFBN pink vehicles (same exceptions as above)
GHOSTTOWN few pedestrians and little traffic; parked vehicles appear;
instant replays are longer (thanks to Buzzsaw at GTA
Stunting for the replays tip)
EVERYONEISPOOR cheap cars (data\cargrp.dat calls them "s**t cars")
EVERYONEISRICH fast cars
WHEELSONLYPLEASE only the wheels of four-wheel vehicles are visible
ALLCARSGOBOOM or
CPKTNWT blow up all four wheel vehicles, motorcycles, flying vehi-
cles, boats, and RC vehicles

Vehicle spawning codes

You can spawn a vehicle, like a Hotring Racer, so it appears with one side im-
bedded in a door or wall, and have C.J. enter it on the near side and get out on
the far side. This can be useful as a way to let him get past the big locked
door, locked beyond the "Black Project" mission, of the interior of Area 69, or
get into the only skyscraper of Los Santos with a 3D interior, etc. Don't ask
me why he goes out the other door for the gimmick, all I know is it works. The
Trashmaster and Hotring Racer are popular choices for that.

ROCKETMAN Jetpack
AIYPWZQP Parachute

OLDSPEEDDEMON Bloodring Banger


RZHSUEW Caddy
ITSALLBULL Dozer
OHDUDE Hunter
JUMPJET Hydra
MONSTERMASH Monster the one available after beating "8 Track"
FOURWHEELFUN Quadbike
VROCKPOKEY Hotring Racer A "Panoramic" and "hinterland" on the engine
hood
VPJTQWV Hotring Racer B "Bobo" on the engine hood
JQNTDMH Rancher
AIWPRTON Rhino
WHERESTHEFUNERAL Romero
CELEBRITYSTATUS Stretch
FLYINGTOSTUNT Stuntplane
AMOMHRER Tanker truck
TRUEGRIME Trashmaster
KGGGDKP Vortex hovercraft

Weapon codes

PROFESSIONALKILLER C.J. has Hitman level in all weapon Stats


OUIQDMW C.J., using the positions his recruits use when they do a
drive-by, shoots forward with an SMG with the "camera"
aimed ahead of him whatever position his vehicle is in;
you can aim his fire otherwise if you press the RMB and
aim with the mouse, though it's hard to aim that way
when the vehicle is moving because the "camera" quickly
turns the view back to forward--it's easier do it if you
1st stop and aim C.J.'s weapon and the "camera" with
NP2, NP4, NP6, or NP8, but it's more of a novelty than
convenient. The best thing about it is it makes it easy
for C.J. to do airgrabs on a motorcycle and makes it
less likely for him, or a passenger he takes, to fall
off of it--it's the "San Andreas" variation on "Vice
City" morphing; C.J. can also hold a Stoppie on a BMX
for a long time even after his BMX has stopped
FULLCLIP C.J.'s weapons have infinite ammo and no reload time; the
rifles and rocket launchers can be fired as fast as you
can fire them; to disable, type it again

LXGIWYL C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, Micro SMG,
AK-47, Rifle, Rocket Launcher, Molotovs, and a Spray Can.
PROFESSIONALSKIT C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Tec9, M4,
Sniper Rifle, Flame Thrower, Grenades, and a Fire
Extinguisher.
UZUMYMW C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, SMG, M4,
Sniper Rifle, Heat Seeking Rocket Launcher, and Remote
Explosives.

I.15 Video walk-through/people who help with missions/entire games "Done


Quick"

You might find it helpful to see videos of the missions.

You can find some mission videos by Plaka at GTA Forums:


http://www.gtaforums.com/index.php?showtopic=218085&hl=nrg-500+challenge

And helpful strategies for nearly all (possibly all by the time you read
this) of the missions are offered on video by Kevin Walter, aka savior, at the
Stuckgamer web site:
http://www.stuckgamer.com/index.shtml

(Kevin told me the nickname "savior" was originally a name he came up with for
the web site of the DexDrive, a PS2 product that let people upload and download
game saves with their PCs. He ended up working for the company that made it,
Interact, and writing for their GameShark.com site and GameShark Magazine, and
somewhere along the line the nickname stuck.)

Thanks to Spaceeinstein for telling me that the "gtamissions.com" site "con-


tains youtube video walkthroughs of almost all GTAs":
http://www.gtamissions.com/

You might try the "Save N Play" message board at GTA Forums to look for some-
one who can take your save game file and pass a mission you're stuck on:
http://www.gtaforums.com/index.php?showforum=200
http://www.gtaforums.com/index.php?showtopic=206267

For some of the videos that show an entire game ("San Andreas" and dozens of
others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at:
http://speeddemosarchive.com/GameList.html

They can be admirable and sometimes funny. (I never get tired of the joke of
the gamer having Gordon Freeman, etc., respond to questions by nodding the "cam-
era" up and down, I guess because I do that sometimes in games. No matter how
serious a science fiction drama or shoot-'em-up it is, my lead player tends to
be a big goofy kid, for some reason. I think that's part of the reason I gravi-
tate to GTA's.)

If you like them done quick, you might also like the Speed Run videos (among
all the other helpful ones mentioned above) and enjoy the frenetic finesse of
Kevin Walter at:
http://www.stuckgamer.com/

I.16 How to get as much done as possible before starting the main missions

Four star survival guides (and cycle jumps)


by Orion_SR and rubregg

Orion_SR's "GTA San Andreas--4 Star Survival Guide" has advice and instructive
videos that can help you get everything done that's available at the start of
the game aside from the main missions.
http://www.gtplanet.net/forum/showthread.php?t=88099

Rubregg's "Early Side-Missions In Locked-Off Areas" guide can help you like-
wise. You can learn how to have C.J. survive a four star wanted rating and
create a save game with the earliest available side missions done.
http://www.gtaforums.com/index.php?showtopic=280997&st=0

As a cycle stunt fan, I'll make a special note of rubregg's easy way to make a
cycle jump to Las Venturas: go NNE from due N of the "O" of "MONTGOMERY."
http://www.youtube.com/watch?v=8IVqe6pfuOA

Thanks to rubrick for telling me to check out his GTA Forums message board for
more findings on the subject.

Orion_SR's cycle can get past the roadblocks and out of Los Santos by using
the lip at the N edge of the bridge to the S side of the Flint Intersection.
The coast on the far side is steep and it's easy to lose your cycle there, so it
would't hurt to use an NRG-500 and tap Up repeatedly to give it a lot of speed.
It can make it back the other way, too.

"In Like Flint" by Orion_SR.


http://video.google.com/videoplay?docid=9003354552777119574

Another cycle jump he may use is N to S from the Panopticon (S of the "CO") to
Fallen Tree, another one with a steep landing area. The runway is hilly, so
"wait until you've got good traction before gunning it." The video below shows
the jump and GTA Phreak's way to cross the Panopticon Bridge on the outside
ledge. (Going N from Easter Bay chemicals, he crosses onto the bridge from the
E side and goes N, and, before he get to the barriers, he gets onto the ledge on
the outer W side and continues N.)

"Panopticon Playground" by Orion_SR


http://video.google.com/videoplay?docid=4962165154254066140

Orion_SR also jumps a cycle from the road that goes S from Blueberry to a
grassy hill near the train tracks. And if you take Katie on a date on a cycle
then go stunting with it, she "will remain on the back of the bike for 6 minutes
before she bails and runs off." "Katie's passenger comments can be fun in slow
motion" (during Unique Jumps).

Airborne bribes

The airborne bribes referred to earlier in the section on wanted ratings or in


later sections on Bribe locations:

- over the steep incline of the northmost east to west road in northeast Las
Colinas,

- over the bridge that's N of the "OC" of "OCEAN DOCKS,"

- over the bend in the dirt path that's N of the E to W road that's W of Blue-
berry,

- over the rock ledge at the N side of the bend in the river W of Hilltop
Farm--just SW of the "C" in "COUNTY" on the paper map,

- in the NW corner of the block E of where the Strip divides in the N,

- a bit W of the jump ramp of the pirate ship in front of Pirates in Men's
Pants,

- over the concrete highway divider where the "A" is of "JULIUS THRU WAY
SOUTH," and

- over the S end of the building that's N across the street from the NE corner
of the block of The Camel's Toe pyramid.

GTA Phreak's video "Bribe Skimming" shows a useful way to collect four of
those bribes with the Skimmer:
http://www.youtube.com/watch?v=bi-rZa2-qOs

GTA Phreak adds that Hydra missiles "...do work underwater! They just move
ridiculously slow, like walking pace."

How to open the fast food places before doing the main missions

zmoonchild showed us that the fast food places can be opened (though the icons
for them don't appear) before "Big Smoke" by having C.J. initiate a date (let
it fail due to the wanted rating) with one of the three girlfriends available
from the start of the game: Katie, Michelle, or Barbara.

(I'll add that, unless you have C.J. collect all the Oysters first, those
three are fussier than Denise about C.J.'s muscle and/or fat. Katie likes mus-
cle, Michelle likes fat, and Barbara likes C.J. fat but in good shape. You can
have C.J. use the gym at Verona Beach to build muscle, have him go to the out-
door fast food stands to get fat, and have him stand by a car with greater sex
appeal--see section XI.b--when he meets one of them.)

The tattoo parlors in Las Ventures and San Fierro (not Los Santos) are open
from the start of the game.

Flying vehicles available early and how to keep them from blowing up

Flying vehicles available from the start of the game (thanks again to
zmoonchild):

- the Dodo and Shamal (at all three airports but only open at Los Santos In-
ternational and Las Venturas Airports),

- the AT-400 (in the big hanger in the SW section of Las Venturas Airport),

- the Skimmer (by the coast across the Sherman Reservoir N of the dam),

- the Maverick (in the SE section of Easter Bay Airport),

- the Seasparrow (at a dock SE of the dam and at the coast by the valley N of
Verdant Meadows), and

- the CargoBob (Area 69).

GTA Phreak adds that both Cropdusters are available from the start of the
game. (One is on the hilltop at the end of the dirt road W of The Farm, and one
is NW of the bend in the road that's NW of Greenglass College.)

Orion_SR says that a good tactic to use to have C.J.'s flying vehicle evade
the missiles from Hydras that attack during a high wanted rating, besides his
advice given in the section about wanted ratings, I.9--to have C.J. fly low, is
to fly close to cliffs and buildings when possible, and to constantly alternate
your view with the "look-behind" view then "cut hard to one side to avoid almost
all the missiles." He found that it's usually a new Hydra that spawns behind
C.J. when you look there--the old one usually disappears unless C.J. doesn't
move.

(I'll add that for those who want to try one of these things, notably have
C.J. date the girlfriends, without the wanted rating, you could use the GTA SA
Control Center--X.13.c. Click the tab for "Player Data" then click the buttons
for "Auto-Clear Status after inserting cheats" and "Never Wanted.")

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

II The beginning

II.1 "The Introduction"

A prelude to the sequel (to "Vice City") prequel (to "III"):

A synopsis of the bonus DVD that you get with either the two CD's of music
from "Grand Theft Auto: San Andreas" or the Special Edition of the game.

In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've
threatened someone to do things their way, and will need to do the same to the
officer assigned to work with them, Hernandez, if he doesn't play along. Ten-
penny is more concerned about Pendlebury (probably the one Tenpenny talks to on
the phone a bit later).
The Ballas gang is dealing drugs and wants to hold power over Grove Street.

Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street
back from the Ballas by competing in the drug trade.

In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez,
gives the orders and makes the deals of a vicious big time drug dealer.

At a game of craps in Los Santos, Jeffrey says he wants to be considered a


gangster named OG Loc; the others tell him to forget it, and Sweet tells him
to go to college. Big Smoke seems to want Sweet Johnson to think of the big
money they could make by competing in the drug trade. Sweet doesn't go for the
idea. He says his brother Brian has been dead five years and his brother Carl,
who can rot in hell, is running around on the east coast.

C.J. steals a car for someone in Liberty City.

Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion.


Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore
to invest five million dollars into a Sindacco gambling casino. Salvatore will
go along with it if Johnny can get rid of the guy currently controlling the
books and replace him with someone Salvatore and Johnny can control.

Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has
been disbarred and is struggling stay off of cocaine.

Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?)


he's paid to commit a murder if they don't carry out the hit.

Ken can't get Tommy Vercetti on the phone.

Kent Paul, in a recording studio in Salford, England, becomes the manager of


the Gurning Chimps, led by drug addict Maccer.

C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J.
hits him on the head with it.

A couple of men in the desert in San Andreas bury the body of the man who used
to control the books for the Sindacco casino.

Johnny agrees with Salvatore's proposal that they get Ken to take their orders
about controlling the books for the casino.

Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined
them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run
by Officer Tenpenny), to do things their way--a lot tougher a way than he ex-
pected.

In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun
on Ken Rosenberg and orders him to get his investment back.

Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez
to kill the downed officer. Hernandez objects at 1st, but Tenpenny threatens to
kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him.
Hernandez shoots the officer. (Early in the game, Tenpenny and Pulaski will
threaten C.J. that they'll blame him for the murder if he doesn't do as they or-
der him.)

A couple of Ballas do a drive-by past Sweet's house and kill his mother.
Sweet runs into the house, sees what happened to his mother, then prevents his
sister Kendl from going inside. Later, as she sits on the porch, Sweet calls
C.J.. He tells him the bad news and that he better come home.

C.J. bows his head in grief.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

II.2 "San Andreas Theme Song"


Lyrics by Young (and famous) MayLay

from "San Andreas: 'The Original Mixtape.'"

Here's the web address that let's you hear it:


http://www.youngmaylay.net/

Go to "Audio" and click "MySpace.com/YoungMayLay" and "SAN ANDREAS THEME


SONG."

This is kind of a big deal, for me, anyway; I never got a letter from a big
celebrity before. I sent a letter to Young MayLay, through the Contact part of
his web site, explaining that I couldn't get some of the lyrics he wrote for the
"San Andreas Theme Song." I got an e-mail from him today (Mon., July 25, 2005)
with the lyrics attached (I hope he doesn't mind--I broke it down into qua-
trains):

********

MR.Winstein,

Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with
them..Hope this solved the problem..

Thanks,

Young MayLay..GLEN WINSTEIN

********

SAN ANDREAS THEME SONG

Verse 1)

Welcome to San Andreas I’m CJ from Grove St.


Land of the heinous gang bangers and cold heat.
In Los Santos neighbors get no sleep
beefing with anybody competing even police.

Four deep in a green rag wit gold feet


blast with the flag on the strap that’s OG.
Stay in shape hit the gym lift the weights
get super cut or big and buff nice and straight.

You got stats respect, weapon skill


stamina muscle fat and sex appeal.
You get clothes from Bincos and Prolaps
Suburban Zip Victom and D Sach.

Watch your back when you in rival hoods


they’ll test just to guess if your survivals good.
Ducking shells at the Cluck’n Bell
jump out busting gunning till they tuck they tail.

It seem like I’m on impossible missions


twisted predicaments hostile positions.
Tennpenny and Polaski harass me
cop cars been on our ass the last past week.

Because the Dreas for the gangsters homeboy


hands is the language for the bangers homeboy.
And its dangerous homeboy
get your brains blew for how you do your fingers homeboy.

Heat cocked we popping them


hot one’s dump them out bend the block shaken before the cops come
listen for sirens but they don’t got none
back another lap catch a straggler with a shotgun.

Hittin them up what that Grove St. like


in a dirty sling shot and old Levi’s.

********

Boy oh boy, huh? That's something. Now that's straight from C.J. himself. I
think that was very nice of him to do that. I'll have to save that.

********

O.G.

1. Original gangster, which you become when you "advertise" a gang. People
should talk about you and link your name with the things you done in the past.
This includes killings, drive-by shootings, spending time in jail, and living up
to your name. O.G. Original Gangster--Ice-T (Original Gangster [1991]).
2. True; original.
3. Someone who is true to the game, who never sold out.
http://www.westlord.com/rapdictionary/letter-o.html

"Gangster," as in "gangsta" or "G" of gangster rap, can refer to gang related


things, in an extreme case being ruthless or cut-throat in doing whatever it
takes to get something done. (Now that sounds more like a lead player in a GTA
than the idea those "he's so sensitive" people give.)

More generally today in America, it's a word of ebonics (I think you need to
at least have a semester of Calculus to take that; don't you kids try it at
home--you call a professional) to refer to a friend with street smarts.
http://en.wikipedia.org/wiki/Gangster
http://en.wikipedia.org/wiki/African_American_Vernacular_English

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

II.3 Los Santos 1st main missions

Written by Dan Houser, James Worrall, and DJ Pooh.

DJ Pooh is a film and Hip Hop producer. Dan Houser (Official U.S. PlaySta-
tion Magazine, November, 2004) said, "He’s amazing for what we wanted. We
thought we were looking for someone to help us with writing. But you look at the
films he’s made ("Friday," "Next Friday"), and you see he’s so multi-skilled,
plus he has ridiculous hip-hop credibility."
http://www.findarticles.com/p/articles/mi_zdoup/is_200411/ai_n7180935

II.4 "In The Beginning" Carl Johnson

Carl Johnson, aka C.J.: Young MayLay


http://en.wikipedia.org/wiki/Young_Maylay

Young MayLay, aka Chris Bellard, is a 26 yr. old (in 2004) West Coast rapper
who was suggested for the part of C.J. by film and hip hop producer DJ Pooh, but
Dan Houser seems to have gone for Young MayLay as soon as he overheard a phone
call between him and DJ. Young MayLay was featured on compilations and under-
ground mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe
Cooley's "Summer Heat," 2002. He wrote most of the tracks on King T's album
"Ruthless Chronicles," 2004, DJ Warrior's "Coast Control," 2004, and released
his own album in July, 2005 (see below).

You can visit his web site, hear some tracks from his 2005 album "San Andreas
'The Original Mixtape,'" and contact him, at:
http://www.youngmaylay.net

He also kindly helped me out by sending me a copy of his lyrics to "San An-
dreas Theme Song" (see II.2) and has the job I particularly envy as the star of
the latest GTA.

Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992,
(which was co-written by DJ Pooh, who played Red), one of the Jam Boys in "Fear
of a Black Hat" (1994) (sort of a rap "Spinal Tap") and the voice of the late
comedian Robin Harris in "Bebe's Kids" (1992).
http://en.wikipedia.org/wiki/Faizon_Love

Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in
their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Puri-
fy in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II So-
ciety," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fic-
tion," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in
"Changing Lanes," 2002, etc., and probably has a handful being prepared for re-
lease as we speak. Now this guy has a resume. And he's starring in a Grand
Theft Auto, even if it is as a bad guy.
http://en.wikipedia.org/wiki/Samuel_L._Jackson
http://www.samuelljackson.com/

Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J.
Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy
Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993.
(Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006. He was
only 40 years old, which is way too young for that. The coroner's report said
that he was 300 lbs. and had a history of drug abuse. May his friends and fam-
ily find sympathy and heal in time.)
http://en.wikipedia.org/wiki/Chris_Penn
http://news.bbc.co.uk/2/hi/entertainment/4649390.stm

Officer Hernandez: Armando Riesco, who voice acted as the Supplier in "Vice
City," 2002 (who was the Supplier? I'd recognize it if I heard it; was that
the one who Tommy went to for an ingredient for Lovefist and who took the money
and tried to speed away?), Hector in "Midnight Club II," 2003, and played Phelan
in Spike Lee's "25th Hour," 2002, and Jesse in "Garden State," 2004.
http://www.armandoriesco.com/
http://www.imdb.com/name/nm1269976/

"San Andreas" takes place in 1992, some time between "Vice City" (1986) and
"III" (2001?). In "Wear Flowers in your Hair," The Truth refers to the mob
(Tommy Vercetti) having bought the Boatyard from Duane and Jethro. Claude Speed
and Catalina have gotten together in "Farewell, My Love," and Maria begins being
Salvatore Leone's mistress in "Freefall," so it would be about another nine
years before Claude is shot by Catalina, Maria leaves Salvatore for Claude, and
Catalina and Salvatore are killed by Claude, in "III." Claude's silence shrouds
unfathomable, if not infinite, patience.

C.J., at Francis International Airport, Liberty City, remembers his brother


Sweet telling him that their Mom died.

When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered
out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez. They
hit and harass C.J., then take him for a ride in their police car to make sure
C.J. knows they think the worst of him and need him to do things their way.

Tenpenny frames C..J. for the murder of a dead policeman. Why he bothers
holding this over C.J.'s head when he could just follow C.J. around for ten min-
utes with a camcorder is never explained.

They throw C.J. in an alley (of the block overlapped by the E side of the save
place icon that's N of "JEFFERSON"). C.J. knows it's hostile Balla gang terri-
tory; Ballas are the guys in purple who'll attack C.J. if you don't keep him
away from them. Reminiscent of the booklet that came with "III" calling Liberty
City "the worst place in America," C.J. says he's in the "worst place in the
world. Rollin Heights Balla country."

Have C.J. get on the BMX bike in front of him. Be careful just up ahead--
there's always moving traffic just beyond the alley at 1st. Have C.J. ride to
the Johnson house, "C.J." on the radar, a few blocks SE. Now and then, press W
quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have
him stay off to the side of the train tracks if you have him use the railroad
bridge.

C.J. starts out with $350. He can't recruit gang members yet. He can get a
four star wanted level.

The Grove Street gang voices are: Solo, A da Business, Vincent Lomax, Gregory
Johnson, and Ricky Harris.
The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris, Dar-
rock Burns, and Derrick Edmond.

The Johnson garage, at the house icon in Ganton on the paper map that comes
with the game, is free and immediately available.

C.J. can explore but can't get into the Johnson house for you to save the game
till he walks into the red shaft of light in front of the front porch and does
the next couple of missions:

II.5 "Big Smoke" Carl Johnson

C.J.'s Mom Beverly: ?

Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about fe-
male empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more
recently, "Ebony," 1998. She had a top 40 hit in 1991 with "You Can't Play with
My Yo-Yo." She played Yo-Yo in "Boyz n the Hood," 1991, and a Girl at Party
(with Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in
"Menace II Society," 1993.
http://en.wikipedia.org/wiki/Yo-Yo_%28rapper%29
http://www.imdb.com/name/nm0926469/

Kendl has to try to be level-headed and bring her brothers and boyfriend to
work with one another.

Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played
Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie
"Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by DJ
Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker,"
2002, and Jeff Brown in "Ray," 2004.
http://en.wikipedia.org/wiki/Clifton_Powell
http://www.blackfilm.com/20041022/features/cliftonpowell.shtml
http://www.imdb.com/name/nm0694066/

While C.J. looks around the Johnson house in mourning, he remembers his Mom
and sister talking with him years ago, and takes a picture of his Mom to hold
and look at as he sits at the living room table. Big Smoke, the chubby fellow
with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a
baseball bat, thinking C.J. is a burglar. He recognizes him and they hug.

(Like C.J., I don't know what book Big Smoke is talking about, either--Eccle-
siastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time
of love, a time of hate..."? I don't know--that one doesn't mean to have each
pair at the same time.)

Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the
cemetery.

II.6 "Sweet and Kendl" Carl Johnson

Sean "Sweet" Johnson


Lance "Ryder" Wilson: MC Eiht was a lead rapper of Compton's Most Wanted, then
a solo rapper with a loyal following, and played A-Wax in the movie "Menace II
Society," 1993, which featured his recording "Streiht up Menace." He starred as
T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005. "Hood Took
Me Under" by Compton's Most Wanted, with MC Eiht, is on Radio Los Santos.
http://en.wikipedia.org/wiki/MC_Eiht
http://www.imdb.com/name/nm0563810/

At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a
cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a
cigar filled with marijuana). Sweet, Ryder, and Big Smoke all wear green, the
Grove Street Families gang color. Sweet is PO'ed: he doesn't like that C.J. ran
off for five years so he gives him a hard time. Kendl walks off to see Cesar,
and Sweet gives her a hard time about that and berates Cesar as unprincipled.
He points to several nearby graves of people they knew, like their brother
Brian, and tells C.J. the local fighting put them there.
As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on
it and blow it up.

Have C.J. get on a bicycle and follow Sweet then Ryder. The one to follow has
a blue cone pointed down at his head and is represented by a blue dot on the ra-
dar.

C.J. will probably run into less trouble from the pursuing red Voodoo, from
which a Balla tries to shoot him, if he rides at a regular pace, ready to brake,
on the left side of the road, leading the Voodoo into telephone poles, etc., on
the left. Once Sweet splits off from them, the Voodoo won't be following C.J.
till after he goes through the bicycle park and makes the jump down to the high-
way. (If C.J. makes the jump before Ryder and Big Smoke, you can have him pause
and look backward, Q and E, to see they have a remarkable acrobatic ability to
do flips and rolls when they land and keep going.)

Ryder wants C.J. to dress in green (which C.J. can do a few main missions lat-
er).

C.J. can enter the Johnson house to save the game at a floppy disk from now
on, and there's a Camera in the bedroom.

Sweet Johnson calls to warn C.J. that their old gang has split up into warring
factions.

II.7 "Ryder" Carl Johnson

A rider is someone who'll buddy with you and might join your gang or clique:
"I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah").
(The next link didn't work the last time I tried it.)
http://www.rapdict.org/Rider

Basically, a rider is a person who's committed to being your friend, no matter


what (which is ironic given how Ryder turns out).
http://www.urbandictionary.com/define.php?term=rider

Ryder has C.J. agree to help him get even with the owner of a pizza place that
keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang). He
has C.J. drive to get a haircut at a barber shop, then chides him he looks
"jacked up" (not quite right).
http://www.urbandictionary.com/browse.php?word=hit+up
http://www.urbandictionary.com/define.php?term=jacked+up

Reader Timo Hakala wrote to me that Ryder takes back his words about the bar-
ber being bad at his job if C.J. gets a "cool" haircut like a Cornrow (or Afro,
Afro & 'stash, Afro & Goatee, Afro & Beard, or Jheri Curl).

Then Ryder has C.J. get food at the pizza place. Ryder holds a handgun on the
owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is
so small and he feels sorry for his Dad. When they get outside, the owner comes
out to fire a Shotgun at them. Ryder runs for the car; have C.J. drive him home
if you're not prepared to have C.J. shoot down the owner.

Ryder tells C.J. to see Sweet about Tags.

The restaurants, barber shops, and tattoo parlors are open and shown on the
radar and in-game map.

The barber shop used in this mission, Reece's, has an icon that's obscured on
the radar and in-game map by the icon for the tattoo shop it's beside. Reece's
is on the E side of the block that's the 2nd block S of the one with "OD" of
"IDLEWOOD."

Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex
Appeal points go away. You might play it safe and get him a haircut before get-
ting him a tattoo. If you already had him get a tattoo before getting him a
haircut, the tattoo parlor can have it removed for $400.

Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't wor-
ry about the Sex Appeal points of tattoos.

Send C.J. to Gay Gordo's for a Groove Cut: $500 (or a blonde cornrow, if you
like: $550), or to Old Reece's for a Cornrow: $500. All are 30 points each for
both Sex Appeal and Respect Stats. I got him a Groove Cut.

Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for
both Sex Appeal and Respect, which are any of them for the back and lower back.
I got him an Angel for $450.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III Preliminaries for Los Santos

I did the 1st few missions, saving the game after each one. You need to have
C.J. eat or drink, or save the game, for his Health bar. But if he doesn't eat
to keep something in his Fat bar, the Muscle then Health bars will diminish
quickly. Snack and soda pop machines charge $1 and are available from the start
of the game, but the fast food places open up and appear on the radar and in-
game map after "Ryder," so I work on the Stat building preliminaries after that.
Especially if you're new to the game and eager to get going, that's a bit less
you have to try to remember.

I might fill about a 3rd of C.J.'s Fat bar, which starts at about a 6th and
burns off slowly, and feed him a handful of big Fat meals every day or two.
Take 2 Games has said that feeding him every day can prevent the glitch of C.J.
being unable to use the gyms, a glitch that may appear near the end of the game.

I'd written that once C.J. develops some Muscle, he'd be allowed to use the
outdoor gym at Verona Beach. But reader Timo Hakala told me C.J. can use the
Verona Beach gym from the start of the game.

The treadmill is the fastest way to lose Fat that turns into Muscle (feeding
him 11 times at once to make him vomit just makes him lose about all of his
Fat). And using the weights is the fastest way to turn the Fat into Muscle.

Keeping C.J. busy doing the things given below seems to be enough otherwise to
raise the Stats he needs to improve his strength, weapon, and vehicle abilities.
Then (a week or two later) I'd make a copy of my save game of my GTA San Andreas
User Files in My Documents. Doing them all at once takes a looooooong time, but
look at it this way: once you copy the save file, you'll never have to do them
again--at least not all at once.

See "Maximum Stats of all kinds in one sitting" (III.5) for a fast way to
build Stats in the PC version of the game.

As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off
areas, he'll get a four star wanted rating that the law enforcers won't let go
of, even if you use a code, till C.J. can get back to the allowable areas to get
rid of it. Later in the game, when C.J. can get five wanted stars, sending him
over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a
five star wanted level while he's there, but right now it just gives him four
stars.

You can get more done early on that way, but it takes a lot of time and effort
that doesn't always pay off if you're like me and don't save the game if C.J.
gets busted or wasted.

(I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is
right about girlfriend Katie showing up at Avispa golf course in San Fierro at
the start of the game as a help for people who want to have C.J. risk the high
wanted level attack of going to the areas that are off-limits. A benefit of
having C.J. date her is that he keeps his money and weapons if he gets wasted.)

If you want to save time on certain vehicle missions you're not crazy about
that are available in the unwelcome areas, it takes less time to do them when
those areas 1st open then make a copy of your save game. So hazarding the un-
welcome areas isn't convenient or easier, but you might enjoy the different ex-
perience and the challenge.
(You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria
Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J.
when he gets back.)

Rusk also explains that you can send C.J. to them to complete the Oyster col-
lection and get some weapons, like a Minigun or Combat Shotgun (which then has
whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a lit-
tle into the 1st missions--see "Reuniting the Families."

The easiest way to get to those things in the PC version is to start the game
then click "Never Wanted" in the GTA SA Control Center (X.13.c).

In the meantime, I'll just explain how to have C.J. primed to make the most of
it when he goes to them.

III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your
radar, and a trainer:
how to control space and time

The in-game map

Move the cursor over the in-game map to see the names of the neighborhoods in
the lower right corner. Use the Mouse Scroller to make the in-game map zoom in
and out. When zooming in on a part of the in-game map, you can orient your view
of it with the side scroller and by pressing the LMB to have the "camera" move
to where you click the cursor.

Map markers

If you right click a spot on the in-game map, it creates a marker (a black
circle with a red cross in it that has a black circle in the middle of it). Un-
like icons for fast food places, etc., it will appear at the border of your ra-
dar to indicate relative direction even if C.J. is far from it. Right click it
again to make it disappear. Since it can help you stay on course during travel,
it's used with some methods to get to the hidden interiors, etc.

My directions mainly refer to your paper map; once you see the spot I des-
cribe, I recommend clicking the spot on your in-game map with the RMB to make a
marker so the marker on the radar can guide you right there.

Thanks to gui for reminding me that not everyone has a copy of the paper map.
A map just like it, except some of the words are in Italian, is at the next
link:
http://img176.imageshack.us/img176/4043/00gta1screen1000qa3.jpg

********

Other maps

The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pic-
tures, information, and strategies which can be used while playing the game.
But for Tags, etc., use the combination of descriptions, maps, and screenshots
because the descriptions may be vague, the dots on the map may be off-target in
various directions (or even just wrong: the description correctly gives Oyster
10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the
Ferris wheel; I made corrections on the maps with ink) and numbered in a haphaz-
ard manner, and the screenshots are tiny--and the radar on them is even tinier.
http://www.bradygames.com/index.asp?rl=1

Some amazingly good maps are by Ian Albert at:


http://www.ianalbert.com/misc/gtasa.php

They range from less than a MB to over seven MBs, so you might want to save
them in My Pictures if you have a dial-up connection.

There are some accurate maps at:


http://www.gta-sanandreas.com/

Some other good maps can be found at the Gamefaqs and GTA Forums web sites.
At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by
GamerLady and dark52. At GTA Forums, go to GTA Series--GTA San Andreas--Game
play, Maps of San Andrea, page 7, and find some by Smithers and others.
http://www.gtaforums.com/index.php?showtopic=153561&st=120

Another link on p.7 takes you to some other good maps. Beside maps for weap-
ons, etc., some also give the locations of 2 player free roam missions/rampages,
Unique Jumps, and school/asset locations, with screenshots and pictures of the
radar for each location.
http://hem.bredband.net/708145/

I'd save them in "My Pictures" and print them if you can spare the ink.

********

An interactive map called SAM (San Andreas Map) is at:


http://www.gtasanandreas.net/sam/

To find all the locations for a vehicle, for example:

Click the "Vehicle" box, and all the vehicle locations appear.

Click the "Set Filter" button, then type the name of the vehicle in the "Enter
filter string" box, and click the "Done" button. Just the vehicle locations
you're looking for are left on the map.

Left click the icon used to show the location to have some information about
the vehicle appear.

You can use the LMB cursor arrow to draw a yellow box around a location to
make that area fill the screen, then make it larger or smaller with the + and -
buttons, and move around the map with the side and bottom scrollers.

Pdescobar has a number of corrections for it which haven't been implemented


yet (Aug., 2007). For example, one I've also found is that if you right click
the icon for the Sparrow on top of the Zombotch building, it's mistakenly called
a Sea Sparrow.
http://www.gtaforums.com/index.php?showtopic=257548

********

Teleportation
All items (Tags, etc.) shown on your radar

The fastest way to find the Tags, Oysters, Photo Ops, and Horseshoes, and look
at Liberty City and the hidden interiors, etc., is by using The San Andreas
Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Tele-
porter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Con-
trol Center (X.13.c), which works for either the patched or unpatched version of
the original game and lets you use hot keys.

You might combine that with Demarest's Pillager (X.13.gg), which puts markers
of all the Tags, Oysters, Photo Ops, and Horseshoes left to find in the category
you've chosen on your radar. While you look for Photo Ops, it puts a green
marker by the ones you haven't taken pictures of yet to make them easier to
find. It works with v.1 or 2 and previous saves.

********

Trainer

To freeze the mission timer that counts up, with either the patched or un-
patched version of the original game, get The GTA SA Control Center (X.13.c).
(If it's ever updated, it may stop mission timers that count down.) A trainer
that stops mission timers that count down, that works with the unpatched version
of the original game, is Pizzadox's Plus 27 Trainer (X.13.l).

I'd like to recommend a philosophy about using trainers or such and codes.
They let people get over mission difficulties, sometimes found with a mission of
one port of a game and not another. Due to the fact that some people aren't as
able as others in certain ways, ways that are matters of strengths but not char-
acter determinants, these aids can broaden the range of people that can enjoy
the game. (And some things, like the CJPHONEHOME code, you might just like to
screw around with.) If we all agree on that, consider this choice:

One, we get the regular game and people can use those aids if certain things
are difficult for them.

Two, the programmers look at the message boards and make planes you push a
button to have fly for you, and great big maps bad for stunts but good for zom-
bies.

The last time I looked, you could push a button for a ride at the airport,
there was a huge map where driving felt like guiding pieces of tissue paper and
the stretched-out graphics could make something look like it's in the shade when
it's in the sunshine, and there was a Zombotech building. Keep in mind that
GTA's often give you a glimpse of things to come.

The Little Dodo, bright red and white and cheerful in the face of adversity,
could look gray and sad on an otherwise bright, sunny day. And that's a barome-
ter of the whole thing.

So the next time someone asks for a trainer or such, please remember that
choice and tell them how to get one in the spirit of helpfulness--don't give
them a hard time. Then we can have the regular game, and helpful people provid-
ing aids for those having trouble with missions, the way the good Lord intended.

III.2 Spraying Tags

The easiest way to find them all (and easier for me than describing all the
locations) is to use a teleportation device (see X.13.a and the two sections af-
ter it).

You could also use Demarest's Pillager (X.13.gg), which marks all the Tags
left to find on your radar.

A good map of all the Tag locations is at:


http://www.ianalbert.com/misc/gtasa.php

After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47,
Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the
Johnson house. This is one of the ways to increase Respect for C.J., and that
allows his gang members to get better weapons--an SMG appears for every several
9mms. The six Tags C.J. needs to spray for "Tagging Up Turf" will appear un-
sprayed during that mission so C.J. can spray them again.

Have C.J. go behind the Johnson house and jump on the E end of the wall (so he
doesn't keep trying to go to the other side of it), then on the roof, then onto
the roof of the Pawn Shop to get a can of spray about eight or ten times to
build up a good supply of paint, remembering to feed him every day or two. (You
could make it a habit for C.J. to get more paint each time you start the game.)

A very grateful thanks to Garrett Daniels for offering the following advice
(I've condensed) on the Gamefaqs message boards when I was worried about which
Tag was the one I'd missed:

A second after the message saying you sprayed the Tag appears, the new graph-
ics appear and the "blink" sound is made indicating the game counted it in your
Stats. It's possible to run out of paint during that second with the graphics
partly completed. Before you get confused about which Tags you did and worry
that you won't get 100% for the game because of a non-existent Tag glitch, get
more paint and spray it again. You won't get the message, just the completed
graphics, "blink," and credit in your Stats.

III.3 Weapons
8 Ball's Bomb Shop

A good map of the weapon and item locations is at:


http://www.ianalbert.com/misc/gtasa.php

Note: if I give the name of a place in capital letters and quotes, I'm refer-
ring to the name as printed on the paper map that comes with the game.

The attackers in SA seem a little more responsive to what part of their bodies
the lead character shoots, but he can still kill them by shooting any part of
them. As before, a head shot does the job the fastest.

If you use the Mouse and Keys Configuration and you've gotten C.J. within fir-
ing distance of a target, especially if there's just one or a few targets and
C.J. doesn't have to move around so much, you can pause the game (Esc), switch
to Joypad Configuration, and return to the game to use the auto-aim feature for
the duration of the fight. I've played through this game a number of times
without doing this, but it might help someone or at least provide a little vari-
ety. It's easier to use the mouse to aim weapons that bring up a scope, and
auto-aim doesn't always pick the target you want, though.

Hand:

Fist You forgot to get Brass Knuckles.

Brass Knuckles

Better than a bare fist. They're found:

- under the S side of the bridge over the lot W of C.J.'s house,

- and in alley by the Commerce 24/7 (on the N side of the block at the S end
of Commerce).

Melee weapons:

Baseball Bat

- some pedestrians get out of a vehicle to fight with one.

Nightstick

- in the security booth at the entrance to the movie studio at the E side of
the block with "WOOD" of "VINEWOOD," and a policeman may have one.

Chainsaw

C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast
Chainsaw attack. But you can have C.J. run with Fist/Brass Knuckles to a tar-
get, have him trot and add Fire to get the Chainsaw revved up and pointing for-
ward, then aim it in whatever direction with the mouse. You can find a Chain-
saw:

- beside the W log shelter (in the brown rectangle W of the big brown square
on the paper map) in the Panopticon,

- in Ocean Docks on a pier at the W side of the island,

- between a bin of junk and some piles of tires in a Willow Field scrap yard
that's at the W side of the place where the road that loops through the Ocean
Docks island curves N on the mainland,

- and by a little house at the W side of the S end of the brown dirt road that
goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T in-
tersection.

Golf Club

- beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and
some pedestrians get out of a vehicle to fight with one.
Katana

- behind the corner of the wooden fence E of the 24/7 that's on the block
where the "O" of "LITTLE MEXICO" is printed on the paper map.

Knife

- in front of the E "LOADING BAY" garage door behind the corner of little
stores on the SW corner of the block that has "MARKET" printed on it on the pa-
per map, a GSF gang member occasionally has one, and some pedestrians get out of
a vehicle to fight with one.

You can also have C.J. teleport there with the GTA SA Control Center (X.13.c):
X 1124.0, Y -1331.0, Z 13.2, Angle 184.0

Pool Cue

- in front of the restaurant at the S end of the W side of the SE block of


Blueberry,

- and from a game of pool at some of the bars in San Andreas, such as the Ten
Green Bottles bar W of the Johnson house.

Shovel

- available behind Ryder's house--the one with holes in the yard to the W of
the Johnson house (I don't know how you get shovelfuls of dirt to come out so
neatly, and bigger than the holes they're from, like that; I think Ryder is
bringing home buckets of sand from the beach for the chipmunks to play with),

- under the S porch of an old shack a bit W of middle of the brown square of
the Panopticon,

- over three unmarked fresh graves by an old house at the light gray dot
(a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some
pedestrians get out of a vehicle to fight with one.

Pistols:

9mm ("Pistol" in data\weapon.dat)

Some gang members and policemen carry them.. As Rusk notes, it and Machine
Pistols can be used with the Jetpack. C.J. has to remove the Jetpack to switch
from a 9mm to a Machine Pistol and vica versa. You can find one:

- in a back yard NE of the Johnson house,

- at the S end of the empty lot on the N side of the narrow block S of the 1st
"S" of "LAS COLINAS,"

- at the S side of a life guard hut W of Santa Maria pier,

- at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug


dealers, and hookers carry one; Ammu-Nation clerks dual wield them.

Silenced 9mm ("Pistol Silenced" in data\weapon.dat)

- on the S porch of the E block of the Conference Center in Conference,

- and at any Ammu-nation after "Doberman."

Desert Eagle
Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli Mili-
tary Industries) for Magnum Research, Inc. Their guns include the Desert Eagle,
Baby Eagle, and others. The Desert Eagle is also called a "Deagle" or "50."
"Deagle" is a term to hide/shorten the name of the gun, and "50" is a reference
to a 50 cal. Desert Eagle. It's available as a .357, .50, or .44 caliber gun,
but converting it from one caliber to another is easy.
http://en.wikipedia.org/wiki/Desert_Eagle
http://www.urbandictionary.com/define.php?term=Deagle

The strongest handgun in the game. You can find one:

- by a billboard S of the SE bend in the main road through Playa Del Seville.

If you want to have C.J. collect ammo by teleporting into the areas that nor-
mally give him a wanted rating, you could do it during one of the missions, like
"Drive-By," with a glitch that lets C.J. explore without a wanted rating. An-
other option is to use the GTA SA Control Center (X.13.c), go to the "Player
Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
Wanted" buttons. You could also finish the weapon gathering by teleporting
C.J. to the Johnson house, where he can change clothes to get rid of any wanted
rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

Ocean Docks (on beach at N end of N-S border at S end of SE strip of beach)
X 2770.0, Y -2184.0, Z 11.1, Angle 50.0

Angel Pines scrapyard (in the dimly-lit corner of a big shed)


X -1868.0, Y -1622.9, Z 22.0, Angle 138.0

Hashbury (below the "A" of "GARCIA")


X -2214.0, Y 109.0, Z 35.0, Angle 271.0

Bayside (inside corner of low light brown brick wall W of N end of wooden
fence on the E shore)
X -2354.0, Y 2456.0, Z 6.0, Angle 271.0

Lil' Probe Inn trailer park (under the middle solar panel of three)
X 33.0, Y 1372.0, Z 9.0, Angle 271.0

Shotguns:

All three types use the same ammo, so the ammo for one is added when C.J. gets
another. (Thanks to Rusk for the info.)

If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-
er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing
that adds five shells to the ammo for it.

Shotgun

Gangster at 20%. You can find one:

- on the top floor of the Los Santos and Dillimore Police Departments,

- at an Ammu-Nation after "Doberman," it's occasionally used by the police


(who usually use 9mms) at four wanted stars or higher, and it's used by the Army
(with M4s) after C.J. buys Verdant Meadows (a Desert mission).

Sawnoff Shotgun

Can be dual wielded for one hit kills (use the Sniper Rifle for longer dis-
tance one hit kills). Gangster at 20%. You can find one:

- in Ocean Docks in a train car in the blue building shown on the paper map as
a dark rectangle on the E side of the block that's at the NE corner of Los San-
tos International Airport (have C.J. run across a platform at the door to get
inside the box car; if you have him jump, he'll keep trying to grab the upper
ledge of the car and hang from it; there's Armor in the car with a wooden plank
used for a ramp to the door of it),

- S of the A Stage building in the movie lot in Vinewood (on the block that
says "WOOD" on the paper map),

- on the back porch of the 2nd house from the S end of the E block of the two
big rectangular blocks in Palomino Creek,

- in East Los Santos on the roof of the Pig Pen, which is on the SE corner of
the nearly square block N of the martini glass symbol, shown on the paper map,
in N East Los Santos (look at the N side of the building for a section C.J. can
jump up to, then onto a higher roof),

- and at Ammu-Nations after "Doberman."

Combat Shotgun ("SPAS12" in data\weapon.dat)

A S.P.A.S. 12 semi-automatic shotgun. Gangster at 20%. You can find one at


an Ammu-Nation after "Don Peyote" (a Las Venturas mission).

C.J. can get one sooner in Las Venturas. You can have him use it to upgrade
his skill for it to Hitman pretty quickly by changing the stat file for it (see
III.5).

You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7). You can
also click "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons
on the GTA SA Control Center (X.13.c). If you use it to teleport C.J. when it
give him a wanted rating, you can then teleport him to a place where he can get
rid of his wanted rating.

As Rusk notes, all three Shotguns use the same ammo, so you can stock up on
ammo with any of them and that ammo is added to the round that comes with which-
ever Shotgun you get next.

For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W of
where "LVA FREIGHT DEPOT" is printed on the paper map. Go S into the N entrance
of the compound, past the garage with a lot of doors on your left, to the rect-
angular divider with plants and trees growing in it. The Combat Shotgun is in
the shrub in the middle of it.

You can also teleport C.J. to it:


X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913

If he has a wanted rating, you can teleport him to the Johnson house to change
clothes to get rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

Submachine guns:

Submachine guns are needed to do drive-bys.

The 1st two are in the Machine Pistol category. Those two and the 9mm Pistol
can be used with the Jetpack. C.J has to remove the Jetpack to switch from a
Machine Pistol to a 9mm and vica versa.

All three use the same ammo, so the ammo for one is added when C.J. gets
another. (Thanks to Rusk for the info.)

Tec9

The weakest SMG. Gangster at 10%. It can be dual wielded, used for drive-
bys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks,"
and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a
weapon to strengthen as described at "Weapons and Attackers" (X.11). You can
find one:
- at the Johnson house after spraying 100 Tags,

- under the E end of the S highway ramp of the two that end in loops W of the
terminal building that looks like the LA Airport Theme Building (also seen in
"GTA III"),

- at the N side of a little warehouse at the SE corner of the intersection of


N Blueberry,

- behind the big white house with lots of brown trim on the hill surrounded
by a loop of road in Mulholland,

- by a chain link fence in a lot S of "NAS" in "LAS COLINAS,"

- and at an Ammu-Nation after "Doberman."

Micro SMG ("Micro Uzi" in data\weapon.dat)

Gangster at 10%. It can be dual-wielded and used with the Jetpack. You can
find one:

- on a lower ledge in the big drainage ditch E of the Johnson house,

- on the top floor of the spiral multi-floor parking garage that's on the S
side of the "L"-shaped block two blocks N of the E side of Los Santos Forum,

- at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms),


Varrio Los Aztecas (with 9mms), and S.W.A.T. agents.

SMG ("MP5" in data\weapon.dat)

An MP--the strongest SMG available. Gangster at 30%. You can find one:

- at Unity Train Station, which is N of the two prongs of track that extend
from the main RR track before the RR tunnel in El Corona,

- in the walled-in area at the W side of the building (with a fire-blackened


SE corner) on the NE side of the N block of downtown Montgomery,

- on the roof of the Jefferson Motel, which is on the block W of the N end of
the thick area shown on the radar and in-game map for where the train track has
a street on either side of it in Jefferson (the motel stairs are on the S side),

- on an upstairs outdoor patio at the E side of an off-white stucco house with


a red-orange roof--it's along the N-most road in Las Colinas and W of the gray
N-S line indicating a RR tunnel on the paper map,

- at Ammu-Nations after "Doberman," it's used by GSF gang members (less often
than a 9mm but more often than a Knife) after C.J. can recruit three or four,
and it's used by FBI agents after "Farewell, My Love" (a Badlands mission).

You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:

El Corona (SW corner of walled small lot at SE side of Unity station)


X 1766.0, Y -1930.0, Z 14.0, Angle 90.0)

Jefferson (roof of Jefferson Motel)


X 2199.0, Y -1170.0, Z 33.5, Angle 90.0)

Las Colinas (patio at top of stairs where gray line of underground RR goes N
from the road W of "LAS COLINAS")
X 2268.0, Y -1028.0, Z 59.0, Angle 90.0)

Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W


street of downtown Montgomery)
X 1297.0, Y 395.0, Z 19.5, Angle 160.0)
Assault Rifles:

Both use the same ammo, so the ammo for one is added when C.J. gets another.
(Thanks to Rusk for the info.)

AK-47

Note: data\american.gxt refers to this as both "AK47" and "AK-47," so take


your pick.

Gangster at 30%. A good general purpose weapon. You can find one:

- at the Johnson house after spraying 100 Tags,

- in the SW area of a big warehouse with a band of red around the top of the
outside walls in the W section of the block in Ocean Docks that's at the NE cor-
ner of Los Santos International Airport,

- in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD";
enter on the E side of the block,

- and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mul-
holland Intersection.

M4

Gangster at 20%. A better general purpose weapon. There's one:

- between two of a trio of ramps at the SW end of the airport tarmac (have
C.J. jump on a vehicle then jump up and climb over the fence by the front gate
if he hasn't gotten his pilot's license to have it opened for him),

- they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and


it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert
mission).

If you're having C.J. teleport, you could do it during one of the missions,
like "Drive-By," with a glitch that lets C.J. explore without a wanted rating.
Another option is to use the GTA SA Control Center (X.13.c), go to the "Player
Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
Wanted" buttons. You could also teleport him to the Johnson house, where he can
change clothes to get rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

Los Santos Airport (between two concrete ramps at the W end of the tarmac)
X 1382.0, Y -2547.75, Z 14.0, Angle 83.0.

Palisades (W of 3rd white line from the S in N-S series of lines in NW SF)
-2905, Y 784.0, Z 35.0, Angle 261.0

Area 69 (under the steps of the SW guard tower)


X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0

Pilgrim (E of bldg. at "M" of "PILGRIM')


2577.0, Y 1562.0, Z 16.0, Angle 96.0

Rifles:

Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and
fire with the LMB.

Rifle ("Country Rifle" in data\weapon.dat)

Good for long distance two hit kills. There's one:

- by the pool in the back yard of a house in the NE area of the block that's
N of the block that says, "MULH" of "MULHOLLAND" on the paper map.
Sniper Rifle

Good for longer distance one hit kills.

Thanks to voodoochild19 for the tip, reaffirmed by TheTank and GTA Phreak,
that C.J. can shoot down a helicopter with one shot from a Sniper Rifle. Ac-
cording to GTA Phreak, "It only works with helicopters in flight like news and
police choppers (not sure about heli's in missions). And you need to shoot it
from the front on the cowling just below the rotor."
http://www.gtaforums.com/index.php?showtopic=297951&st=20&#entry1057254570

You can find a Sniper Rifle:

- in Vinewood at the top of the ramps on the outside of Stage 25 at Interglob-


al Television (on the block N of the "M" in "Marina" on the paper map),

- in Mulholland on a high balcony of the S branch of a big light beige house


with a dirty pink surrounding wall at the SW end of the block that's N of the
Pay 'n' Spray

To get it, have full Health for C.J.; have him go NW from the house with the
Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel
vehicle at the N side of that house, then climb onto the roof of the house.

Have him make a fast run and jump from the SE corner of that roof to the NW
corner of the 2nd balcony below the roof of the house with the Sniper Rifle;
jump down to the balcony lower than that on the S side of the house, get the
Sniper Rifle, jump to the next lower balcony, then jump to the ground.

He should still have most of his Health, but I'd get him something to eat.

- and the roof of the Jefferson hospital (on a 25' by 25' or so area of the
tallest section of the beige hospital, just SW of the hospital tower of satel-
lite dishes, which is a couple bocks S of the E end of the pond in Glen Park;
you need to have C.J. bail, preferably with a parachute, or Jetpack to get
there).

You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:

Jefferson (on top of tallest part of County General Hospital)


X 2044.0, Y -1402.5, Z 68.4, Angle 215.0

Vinewood (on outside walkway of Studio 25 at Interglobal Television)


X 736.0, -1356.0, Z 23.0, Angle 100.0)

Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND")


X 936.0, Y -930.0, Z 58.0, Angle 3.0)

Heavy weapons:

Rocket Launcher

While restrained to Los Santos, you can get one at the start of the game.
Have C.J. get a Parachute (see below). Then have C.J. jump on a vehicle and
climb over the fence by the front gates of the airport, and fly the Dodo to the
roof of the building that's on the E side of the 2nd block W of the S tip of
Mulholland Intersection. Release acceleration during your approach and use re-
verse as you land (crash it into the antenna there if you need to). Then C.J.
can fly or Parachute from the roof.

(If you don't have C.J. get the Parachute and wreck the plane, or have C.J.
use the Parachute to fly to the Rocket Launcher, he'll have to jump to the
ground afterward, and, if he had full Health, will have his Health reduced to a
tiny amount.)
It's good for taking down helicopters. Hold the RMB to bring up the scope and
fire with the LMB.

If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to gather
his weapons, you might as well have him go for the Heat-Seeking Rocket Launcher:

Easter Bay Airport


X -1129.0, Y -150.0, Z 14.0, Angle 230.0.

Afterward, you could teleport C.J. to the Johnson house if he needs to go in-
side and change clothes to get rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

Minigun

As Demarest (X.13.m) (X.13.n) said, it's the "Vice City" version of the "GTA
III" M-16. (It still is in "San Andreas.")

It's good for quickly taking out anything except Rhinos, and you don't have to
upgrade the skill for it. C.J. can get a wanted rating easier with it than with
most weapons if he's shooting rival gang members, but it makes it easy to do
certain missions that clear the wanted level when you complete them. You can
generally use this slot for a Rocket Launcher otherwise, since a Rocket Launcher
is more commonly available early on.

To make up for that, you can modify a file to make a Tec9 as powerful as a
Minigun (see X.11).

Besides the Minigun not being as accessible as in "Vice City," my main com-
plaint about it is that the sound effect for it has been changed to a whir. It
may be more realistic, I don't know, but now it sounds like a blender. Thanks
to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas"
when they're used from within an aircraft they're installed on. But C.J.'s
Minigun sounds muffled that way though he's using it on foot.

How to send C.J. to all three available Minigun locations while meant to be
restricted to Los Santos and Red County

You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7). You could
also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status af-
ter inserting cheats" and "Never Wanted" buttons. The "Auto-Clear...." button
also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get
him into and out of Area 69.

If you teleport C.J. to get weapons when it gives him a wanted rating, you
could then teleport him to the Johnson house, where he can change clothes to get
rid of any wanted rating:
X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and out
of Area 69 when it gives him a wanted rating, you could have him go beneath the
front of the Johnson house (or any other place where he can change clothes or
get a haircut), descend into Ghost World till he appears above ground, then go
inside to get rid of his wanted rating.

Roca Escalante parking garage Minigun

To have C.J. get the Minigun in NE Las Venturas, you can have him enter the
alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the
garage, go to the N side, down the ramp, and go N to the Minigun by the elevator
doors. You can also have him teleport there:
X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

Rockshore East scaffolding Minigun

Another Los Venturas Minigun is on the next-to-the-top level of the scaffold-


ing at the "OC" of "ROCKSHORE EAST." Thanks to pez2k_ for the tip that C.J. can
climb it to the Minigun--have him do a jump across a bit of an inner 90 degree
corner to grab the next level up and repeat as needed. You can also have C.J.
reach it with the Jetpack, a Parachute, landing the San Fierro Airport Maverick
across the rails by it and dropping down near it (C.J. can jump higher than
you'd think to get back up into the Maverick), or by teleporting there:
X 2682.145, Y 835.74, Z 21.766, Angle 85.88

How to get the Area 69 Minigun while meant to be restricted to Los Santos and
Red County

Other than in the ways to avoid it described above, C.J. gets a four star
wanted level for entering the part of Area 69 shown on this map:
http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

If C.J. does that once the Badlands and San Fierro are freely available, he
gets five stars that go down to four once C.J. leaves that part of Area 69.

As explained at "Ghost 69" in the section on Ghost World (I.10), you could
have C.J. use The Duff Man's gimmick of using a Jetpack to up through the porch
ceiling of Alexander's Toys and Vulgari, next door to the S of the Los Santos
Prolaps, then use Mxyzptlk's gimmick to get into the interior of Area 69 through
the non-solid ceiling over the W shallow trench...
http://www.zippyvideos.com/4384278432935426/mxyzescape69/

...to get the Area 69 Minigun. This map of the interior of Area 69 shows the
W shallow trench and Minigun locations:
http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg

Then have him leave through the same ceiling.

Have C.J. go beneath the front of one of his save places with a clothes clos-
et, or beneath the front of a barber shop, and descend into Ghost World until he
appears above the ground. He can go inside to change clothes or get a haircut
to get rid of his four star wanted rating.

You could also teleport him to the Area 69 Minigun:


X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

If he has a wanted rating, you could teleport him to the Johnson house to
change his clothes (see above).

"Mini mini mini mini, mini


Some people got to have it
Some people really need it
Listen to me y'all, do things, do things, do bad things with it
You wanna do things, do things, do things, good things with it...."
(variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by
The O'Jays)

Thrown:

Grenades

- behind a pizza stand on the Santa Maria pier,

- in East Beach in the NE corner of the 3rd floor of the parking garage on the
S side of the big "L"-shaped block two blocks N of Los Santos Forum,

- in Las Colinas behind the brown wooden fence and shed at the E side of a
house over the head of the cartoon duck swimming E-shaped block N of the thick
N-S line, indicating a section of the RR track with a street on either side of
it, on the paper map,

- and at Ammu-Nations after "Doberman."

Tear Gas

Good for detaining police officers when C.J. gets a one or two star wanted
level while fighting rival gangsters. It's good for getting out of various such
tight spots. Jheath recommends that you temper that understanding with the fact
that it can raise C.J.'s wanted level like a Molotov, so you might reserve Tear
Gas for a more difficult situation created by a four star or higher wanted lev-
el.

- in Ocean Docks in a train car in the blue building shown on the paper map as
a dark rectangle on the E side of the block that's at the NE corner of Los San-
tos International Airport (the same big blue warehouse that has a Sawnoff Shot-
gun in a railroad car),

- and at the top of the steps of the Opera house (a big granite block building
with red-orange and yellow-orange vertical banners hanging in front of it) S of
the W branches of the Mulholland Intersection.

Molotov Cocktails

Good for taking out the attackers that emerge when you hit a vehicle--like a
Rhino, FBI Rancher, or rival gang car--with one. The spread that helped them
attack around corners in "Vice City" is even greater now. They can also get
through some walls and floors, as in "End of the Line." You get a Stat for
fires started. You can find Molotovs:

- in the Johnson house after spraying 100 Tags,

- in an alley on the N side of Rodriguez Iron Works, which is at the SE corner


of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of
the Johnson house,

- on the Library roof at the S end of the SW block of Palomino Creek,

- and in Mulholland N of the main E-W road next to Hobo's old fashioned light
brown wood and gray diner with a RR crossing-type sign out front.

Remote Explosives ("Satchel Charge" and "Detonator" in data\weapon.dat)

Have C.J. throw one or a number of them, which stick to the surface they hit
(a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them.
A batch of them are good for taking out Rhinos when no attackers are on foot
nearby. C.J. can get a wanted rating just for throwing one.

Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a
time. After that, he just goes through the throwing animation empty-handed and
the count for them doesn't go down. Although he says it's been disputed by
some, it holds as true on my original PC version. He also told me Satchel
Charges pass through mirrors. Thank you, Anurag, for helping me again.

You can find one:

- in an alley on the N side of the Inside Track which is on the E side of the
biggest block in Montgomery.

Handheld Items:

Spray Can

Used to spray the 100 Tags in Los Santos. He can also immobilize or even kill
people with the spray.

- on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on
the E end of the wall (so he won't keep trying to get to the other side of it),
jump on the roof, then run onto the Pawn Shop roof for a Spray Can,

- and in Las Colinas behind a little one story light gray house with a stone
enclosed porch about where the "C" in "COLINAS" is on your paper map that comes
with the game.
Camera

See I.7.aaa Taking Photographs.

- in C.J.'s bedroom at the Johnson house.

Fire Extinguisher

It can put out fires, and immobilize or even kill people by not letting them
breathe.

- in most fast food places, which open up after "Ryder."

Gifts for girlfriends:

Gifts can also be used as melee weapons, so C.J. can knock someone to the
ground with some posies, which is different.

Cane

We're not sure which one uses this--probably C.J. on Millie (the one that
likes the Gimp outfit). But I haven't heard of anyone being able to give it to
a girlfriend in the game, so it's figured to be a melee weapon in the wrong
weapon slot. There's a cane:

- at the W side of a lot in the middle of the houses on the block E of the
block with the bottom of "PLE" of "TEMPLE,"

- in front of Didier Sachs clothes store catacorner SE from the "O" of "RO-
DEO,"

- and behind the "N" of the VINEWOOD sign.

Flowers

The gift that's also the unlikeliest melee weapon C.J. has. Thanks to reader
Hameyadea (which means "the information bringer") for correcting me: flowers do
reappear at a site after they're taken from it and the game is saved. Maybe
it's just a glitch that sometimes causes them not to--I don't know. There are
flowers:

at the S side of the flower bed that's at the E side of the pond in Glen Park,
at the E end of Verona Beach,
in the garden S of the front door of Verdant Bluffs Observatory,
in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD"
printed on it on your paper map,
in Mulholland at the NE side of the loop of road,
in El Corona in the front yard of the 2nd house from the W on the S side of
the block N of the RR track E of where two short tracks veer from it,
in Idlewood by the Sprunk machine at the gas station on the NE corner of the
same block,
and in Las Colinas in front of the off-white stucco house on the N side of the
N-most E-W road W of where a gray line extends N from it to indicate a RR tun-
nel--it's the 2nd house W of the gray line.

Double-Ended D**do

C.J. can give it to a girlfriend as a gift or beat somebody over the head with
it. (It must not be made of those new flexible polymers). You can find one:

- in the shower of the Los Santos and Dillimore police stations. Go in the
front door, don't have C.J. draw a weapon, and he should be okay getting this.

Apparel Items:
Parachute

- on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS." Enter the
building on the NE side.

Jetpack

This is available at the bottom of the launch bay during and after "Black
Project" and by the Verdant Meadows abandoned AC tower after "Green Goo,"
a couple of Desert missions. For the way to enter the interior of Area 69
through Ghost World, see I.10.

It's useful for getting around the regular scenery and Ghost Hell, Ghost
World, Ghost Heaven, and get to Liberty City (I.10), too. The code for it is
"ROCKETMAN"--I wouldn't save the game after using it, but it could help you
scope out the confusing bunch of locations for weapons, items, etc., of the
game. Better, you can also use the GTA SA Control enter (X.13.c) to get rid of
your cheat count status automatically or after using the code and save the game
without worries.

C.J. can use 9mms and either of the two Machine Pistols while flying with it.
He has to remove it to change from one of those weapons to another of them.

8 Ball's Bomb Shop

On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is 8 Ball's Bomb Shop. It operates like the ones in Staun-
ton in "GTA III." You can have C.J. drive a four-wheel (even an emergency) ve-
hicle into it for the vehicle to have a bomb with a timer installed in it.
Press F or Enter while C.J. is in the vehicle to activate the eight second or so
timer, and have C.J. leg it.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III.4 Armor and Bribes

Health pckups only appear during certain missions and territory battles except
for the one in Madd Dogg's kitchen after "A Home in the Hills."

Land vehicles are a kind of armor, too, in that they take the punishment for
a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or
Health going down at all--if you land right.

The real body armor looks like this:


http://www.securityprousa.com/bodyarmor.html

A very good map for Body Armor and Police Bribes is at:
http://www.ianalbert.com/misc/gtasa.php

Armor

Ammu-Nations after "Doberman."

Ganton: in the big flood control ditch E of C.J's house, on the W side of the
ditch under a bridge a bit N of the Johnson house.

NE Red County: N, across San Andreas Sound, from the W loop of the two of the
intersection E of Montgomery Intersection. On the radar and in-game map,
there's a pier on the N bank with two gray segments that extend S. The Armor is
between the stairs on the W segment. C.J. won't get a wanted rating for climb-
ing onto the piers.

Red County: in the N area of the brown area, on the paper map, at the NE side
of Hampton Barns, under the porch of the little blue one story house.
Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S
block of Montgomery.

Red County: on top of the ramp by the doors at the N side of the big Fleisch-
Berg building, which is on the S side of the road that goes W from lower down-
town Blueberry.

Palomino Creek: between the light pink one story house and the blue two door
garage of the 2nd house from the W of the houses N of the NE block of Palomino
Creek.

East Beach: from the point the "S" of "LOS FLORES" is printed on the paper
map, go N past the 1st right and, just before the bridge, turn right into an al-
ley, make the 90 degree turn of it, and the Armor is in front of you.

Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the
W end of the part shown as gray on the radar and in-game map.

Mulholland: on the same high balcony as the Sniper Rifle you probably need to
fly to.

Pershing Square: a Los Santos police cell.

Verdant Bluffs: among picnic tables on the patio at the N side of the block
that's S of the one that says "HALL" of "CITY HALL" on the paper map.

Conference Center: on the porch of the W side of the W block of the Conference
Center building.

Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is
the Atrium. Have C.J. enter on the N or W side; the screen says "Attrium" if
he enters on the W side. The Armor is inside on the S side. (In the middle of
the 1st floor is a statue of part of a guy miming masturbation; around the out-
side of the room are statues of guys covering their eyes.)

Los Santos International: on the right end of the little horizontal rectangle
of roads is a square of roads: the Armor is by the N side of the lower of the
two N roads (one is over the other).

Willow Field: behind the gray steps of the 2nd building N of the SE corner of
the block that says "WIL" of "WILLOW" on the paper map.

Willow Field: on the block E of where it says "EL CORONA" on the paper map.
Going E on the S side of the RR tracks that veer S, it's on the E side of the
2nd big dirty orange container of scrap, and W of the big pile of black scrap.

Ocean Docks: in the office on the 2nd floor in the W end of the warehouse
with a red band around the top of the out side walls in the W section of the
block in Ocean Docks that's at the NE corner of Los Santos International Air-
port.

Ocean Docks: in the train car with a plank as a ramp for the door (by the
train car with a Sawnoff Shotgun) in the blue building in the SE section of the
block in Ocean Docks that's at the NE corner of Los Santos International Air-
port.

Bribes:

(**** could be a useful airborne bribe for a helicopter)

Ganton: from the Johnson house, go W, turn S, then go W into the alley and
past the foliage in it.

East Los Santos: at the W edge of the big flood control ditch E of the Johnson
house, N of the bridge overpass to the N, and between a building and the edge of
a fence.

Ocean Docks: over the N arch of the little bridge that's W of the S end of the
E block of the island.****
Ocean Docks: next to crates SW across a lot from the end of the dead end road
of the island.

Glen Park: N of the pond, in the tunnel that goes through the stone bridge
that goes over the pond.

Market: in a clearing between the beige, green/blue, and purple apartments at


the SE corner of the block N of the block that says "ARKET" of "MARKET" on the
paper map.

Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper
map.****

Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe
is in a narrow alley, over the RR tunnel, between two houses.

Mulholland: at the SE corner of the block E of the little loop of road, by the
N side of a garage of a house.

Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up
the W side of the street of the W street of the block that says "MARI" of "MARI-
NA."

Verona Beach: in the NW corner of the gray alley shown on the radar and in-
game map, on the block N of the block that says "RENCE" of "CONFERENCE" on the
paper map.

Montgomery Intersection: on a dirt road under the E end of the S loop.

Blueberry: in an alley between a fence and a building; it's in the middle of


the rectangular block E of the upside-down "L"-shaped block.

Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of


downtown Blueberry.

Red County: on some rocks by the N bank of an E-W river, at a crook in the
river just SW of the "C" in "COUNTY" on the paper map.****

III.4.a When Armor, Health, Bribe, and weapon pickups reappear

An Armor pickup will reappear in six hours of game time (a little over six
minutes). It will also reappear if you save the game.

The Health pickup in Madd Dogg's Crib after "A Home in the Hills" (IX.1)
doesn't reappear after it's been used, so I don't save the game after using it
(or after using Thermal Goggles, which also don't reappear after they're used).

A Bribe will reappear in five hours of game time or if you save the game.

A weapon pickup will reappear in six hours of game time or if you save the
game.

A pickup won't reappear if C.J. is too close to the spot--within about 20 (?)
feet from it--at the time it would otherwise reappear.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III.5 Maximum Stats of all kinds in one sitting

Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way,"
2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina
wasn't your favorite thing about it.
http://pc.ign.com/articles/372/372825p1.html

This is the fastest way to get the maximum for all vehicle, weapon, and what-
ever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the
original or second edition of the game.

Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" fold-
er (X.5) and make a backup copy (X.6) of the file data\ar_stats.dat.

Go to data\ar_stats.dat with Notepad.

An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill.

At line 5, the STAT_INC_FLYING_SKILL is 50.

At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300.

That means you increase the skill for using the vehicle by 50 points when you
fly it for 300 seconds. Old School Hustla says he changed them to 500 incre-
ments of skill for every two seconds of flying and maxed out his flight skill in
one very short flight. So you make the number for the line from 0 to 11 bigger
and the one from lines 33 to 45 smaller.

I didn't increase the amount added to driving skill, 20 points, just lowered
the time taken to get a skill increase message to 1 second, and maximized driv-
ing skill in a drive around Los Santos with a new message appearing about as
fast as it took for the last one to fade from view.

An example regarding weapon skill:

At line 12, the STAT_INC_PISTOL_SKILL is 0.8.

At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50.

That means you get a 0.8 increase in skill for using the weapon for every 50
accurate shots made with it. As in the 1st example, make the 1st number bigger
and the 2nd one smaller. I changed it to 500 points added per 1 accurate shot
and made Hitman for Pistol in a few shots.

For a weapon you can upgrade the Skill for, you could also pick small numbers,
like 0, 1, and 2, for column Q for the weapon in data\weapon.dat. Those numbers
represent the Stat number required for each Skill level: poor, standard (Gang-
ster), and pro (Hitman) (see X.11).

The last time I did this, I changed lines 0 to 22 to have numbers in the hun-
dreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3.

Do the same and save yourself one he** of a whole bunch of time. Thanks to a
post by Old School Hustla at GTA Forums for this considerably time-saving tip.
http://www.gtaforums.com/index.php?showtopic=202014

A Stat is maximized at 1,000 points; it continues to grow afterward, but your


Skill doesn't increase. So if you're really in a hurry, you might try changing
the figures to create 1,000 points in one second (thanks to Ben "Cerbera"
Millard).

The one exception to getting them all done while restricted to Los Santos
would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either have
C.J. brave the high wanted level he'll get for entering the off-limits areas, or
load up on Shotgun shells and use a glitch that lets C.J. go into the off-limits
areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW
Las Venturas for the Combat Shotgun, then maximize the skill for it, too. If
you do, see III.3 for the location of the Combat Shotgun.

All shotguns, submachine guns, and assault rifles use the same ammo as any
other in the same category, so the new round for one is added to any previous
such ammo--thanks to Rusk for the tip.

The Sniper Rifle and Boat skills given in data\ar_stats.dat have been dis-
abled.

The fastest way to raise weapon Stats on PS2

The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat
doesn't work for PC. For PC, I'd change the data file as explained above, but
I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2,
was sent to me by reader Anurag Sinha.
Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc,"
IV.15, is allowed to end, Freddie gets off his bike and taunts C.J.. Freddie
can't be killed yet but the shots count extra, like headshots, for raising
C.J.'s weapon Stat. He tells me it increases the Stat faster than shooting a
tire over and over does on PS2.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III.6 Cycling Stat (bicycle)

The skill for this Stat grows quickly. Have C.J. ride a bike, pumping W to
make him go fast, using the Bunny Hop, NP0, now and then, to build up his Bike
Stat, Muscle, and Stamina. When it gets strong, C.J. can reverse faster, be
less likely to fall off the bike, and use the Bunny Hop like the Jump Boost for
Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play with
stunt jumps.

The fastest way to increase the Stat is at "Maximum Stats of all kinds in one
sitting (III.5).

********

The gimmick of having C.J. use a Freight train to raise his Cycling Stat works
for PC. To do it, have C.J. Bunny Hop a bicycle onto one of those low flat cars
pulled by a Freight train, and have it face in the direction the train goes in.
When the train starts moving, press W just enough to get the wheels going, and
the bicycle will stay in place on the car while the wheels turn at the speed of
the train.

The bike can slide back if the train goes uphill, such as in some places in
Red County; if it does, press W as you need to so the bicycle stays in about the
same place on the car till the train gets up the hill. It's easy to handle, but
you might have him do this on the front car as a safeguard for that.

When I tried this, I also had C.J. and his bicycle disappear for a bit after
going through a dark tunnel and reappear when I turned the "camera" for a side
view, which I've read has happened when others tried it.

A downside to this is that C.J. will get a high wanted rating if he tries this
in the blocked-off areas early in the game. Still, it's one of those interest-
ing side things I like about GTA's. Sure, "Half Life 2" has some good graphics,
but can Gordon Freeman ride a bike on a freight car without pedaling? Can he
fly through the ceiling of a gym and go to a lovely restaurant? No.

********

There's always a BMX bike (that doesn't trigger a mission) at the S end of the
long pier at Verona Beach, and another at the NE section of the block that's the
2nd block S of the W block of the two that the Glen Park pond is on. A conveni-
ent place to let C.J. practice his biking and swimming is the big concrete
drainage ditch east of his house--the S end slopes into the water. After C.J.
can ride a bike fast and jump high with it, have him do:

III.7 The Commerce 24/7 Courier Asset Mission,


aka the Roboi's Food Mart Asset Mission

This is a bit like the "Vice City" pizza delivery mission. It's a set of four
consecutive drive-by delivery missions using a BMX bike.

Three loops, six packages, three minutes


Four loops, six packages, five minutes
Five loops, seven packages, five minutes
Six loops, eight packages, eight minutes

Have C.J. pause beside each several foot-wide glowing red loop, press Q or E
then W or S to make sure it's beside C.J., then have him throw the package
(which looks like a "GTA III" hidden package) into the loop, which then disap-
pears, by pressing the LMB. There are more packages than loops, but each wasted
package takes $100 off C.J.'s pay, so if he misses you can have him drive into
the package to get it back and try again.

In "San Andreas," the vehicles you can use Mouse Steering for include bicy-
cles. It can make drive-bies difficult, though, so I'd just use the Mouse to
throw the package with the LMB. I reach from A and D to Left and Right to steer
when I need the bike to jump or level out afterward, which I need to use Up and
Down for. And press W quickly and repeatedly to have C.J. stand and pump the
pedals to go very fast. Check the in-game map a lot for the locations of deliv-
eries.

The Stats record how many deliveries were made whether or not they were made
while doing the four sets of deliveries in a row, but you have to do all four
in a row for 100% completion of the game. If you have to try it several times,
at least, if you keep him fed, you can soon level up Carl's biking ability and
let him progress to the buff stage.

C.J. gets $10,000 and the pickup in front of the store generates $2,000 a day,
the maximum value it can have at any one time.

III.8 BMX Challenge

You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100%
Cycling Stat 1st to make this easier. The BMX bike used for it is by one of the
half-pipes at the skate board park in Glen Park. It's on the NE side of the
block which is the 2nd block S of the W block of the two that show the pond on
the radar and in-game map.

There are 19 glowing red loops, and C.J. gets ten seconds added to his allow-
able time for each loop he touches and causes to disappear.

Several of the glowing red loops you have C.J. cycle through were a little
tricky for me to get: a couple, each positioned high over the middle of the
sloped concrete chasm, and one positioned on a platform at the side of a half
pipe.

To get one of the two that are over the chasm, you have to get a good run at
the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the
loop.

For the other loop over the chasm, concrete walls on either side of it prevent
handling it the same way. I had C.J. park the bike on the shadow under the
loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump
extra high. (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I
might never have guessed it!)
http://www.gamefaqs.com/

For another way to get the same loop, thanks to the stuckgamer web site, where
I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back
at the loop.
http://www.stuckgamer.com/index.shtml

Dr. Tornado gets my thanks for help by recommending that you put a car under
that loop beforehand. You can have C.J. do a little Bunny Hop onto the car,
then do a full size one up to the loop.

And while C.J. can use one of the half pipes the regular way to get the two
disks at either top side of the pipe (I used Left and Right for sharper turns at
the apex of C.J.'s efforts to let him make sharp turns back downward), that
won't work for the loop on the ledge beside the top of one side of the other
half pipe. I had C.J. get that one by getting a good run at the on-ramp (I had
C.J. start it from across the street) and doing a Bunny Hop at the on-ramp to
(with a bit of luck) go through the loop on the ledge. (I just managed to get
him on the ledge with the back wheel barely on it, and, fortunately, got C.J. up
there to complete the mission.)

The stuckgamer site mentioned before recommends having C.J. go from one slope
of the half pipe to the other and Bunny Hop with enough forward momentum to go
up to the loop.
Another way to get that one is to park a Packer nearby beforehand so the ramp
leads up to it. (Thanks to a post by Reborn Darxtorm at Gamefaqs.) You might
find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block E
of "EL CORONA."

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III.9 The Taxi Driver mission (a Sub-mission)

Do the Taxi mission by delivering 50 fares. You might not wait till his Driv-
ing Stat is high because the 50 don't have to be done in a row. You'll make
money, increase your driving Stat a bit so improve the handling ability of four-
wheel vehicles (which is awful initially), and get to know the area better. The
Taxi is the best vehicle to do this with.

When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission,
it makes the little Taxi light on top light up. Have C.J. drive to someone
that's hailing a taxi and let them in. The game tells you their destination,
shows it on the radar and in-game map, and a timer counts down the time left to
deliver them.

C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump acti-
vated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS
Boost, NP0, for Taxis and Cabbies as his rewards. When the NOS Boost runs out,
you can have C.J. exit and enter the vehicle to replenish it.

Rusk told me some told him about a glitch for this in the original version on
Xbox that some said they had in the original PC version, too: if C.J. got his
Pilot's License, 20%, for his flying skill Stat before completing the Taxi mis-
sion or "Mike Toreno," fares might not appear for the Taxi and C.J. might not
find the location of Toreno in "Mike Toreno."

See I.12 for Pdescobar's cure for the Taxi mission glitch. Pdescobar found
that the glitch is brought on by corruption of zone information. One way to
cause that is to send C.J. to the edge of the map, so try to avoid that.

If you go along with the order I offer in this walk-through, you'll avoid the
Taxi glitch by having C.J. get the Taxi mission done before going to the edge of
the map for "Freefall" or "St. Mark's Bistro."

III.10 "Burglary" (a Sub-mission)

"I never stole anything in my life. I've purloined a few things."--Jackie


Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen
anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in
the 1st few years of the 1980's.

Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a
reward.

This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is
in a black Boxville truck. C.J. has to steal the TV, VCR, game controller,
cash, etc., from houses and/or apartments, put the loot in the truck, and get
the truck to the lockup garage.

There's a so-called "black" Boxville, with a corresponding lockup garage, in


each of the three main territories of the game. (Actually, the upper part is
dark gray, and the shading of the bottom part is a bit different and moves up
and down as C.J. drives.)

To find the Los Santos truck, go W from C.J's late Mom's house, go left at the
1st intersection (the one by the bar--don't be fooled by the bridge overpass on
the map) to a T intersection, then go right to find the truck by the last blue
two-story apartment building on the left side of the road. The lockup garage
for it is W of the "S" of "PLAYA DEL SEVILLE."

The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the
lockup garage for it is on the E side of the same block.

I found some SF places C.J. could burglarize on the E side of the block E of
the block with "OC" of "OCEAN FLATS."

The Las Venturas black Boxville is in a lot on the N side of the block that's
S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for
it is a bit E in the same lot.

I found some LV places C.J. could burglarize on the S side of the block that's
E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S
blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST."

(I found a place C.J. could burglarize in Bayside Marina, but that's a long
drive from the SF lockup.)

Start at eight p.m.--20:00--to give yourself the most time. Once you find an
area you like, have C.J. drive the truck there ahead of time to activate the
mission.

Residences that can be burglarized each have a yellow inverted cone of light
at the entrance door. The Gamefaqs message boards have recommended that you
find two such houses beside each other in Playa Del Seville among the apartment
buildings by the lockup. That way, C.J. can park the black Boxville between
them and put all the loot from one in the truck, then from the other into the
truck, then the 1st one again, etc.

When you send C.J. into a 2nd house, the items to loot reappear in the 1st
one. So even if the 2nd house has a tenant awake in the living room, you can
have C.J. go into and right back out of it every time he's finished stealing the
loot from the 1st house to load up the 1st house again.

The fastest way to do this mission early in the game is to use a pair of
houses in the section of little houses of the block of Playa Del Seville that
has a dead end road at both the E and W sides. Orion_SR found some small houses
in El Corona, too. I backed the truck toward two houses at a dead end and had
C.J. steal two things from one house, two from the other house, etc.

(Beyond that, you might want have C.J. try this in different neighborhoods,
like the street the Johnson house is on, or N Mulholland, for the variety.)

(A few of the less expensive Los Santos places had a dark alcove. I don't
think they're the kind pedestrians spawn from like the ones in the Washington
Beach Police Station, the two in the biker gang compound in "Hogtied," or on the
1st deck of the ship used in "Spilling the Beans," in "Vice City." They're
probably just there so C.J. can become unseen by others when he's in shadow,
which is a new feature for a GTA lead character, not that I found any need for
a dark alcove when testing this.)

There's someone sitting on the front porch in front of some of the doors.
C.J. can walk right past them.

The easiest residences to burglarize don't have any occupants standing or sit-
ting in them. They have one or two occupants in bed.

There's a bar on the screen that measures C.J.'s noise level indoors.

- You can have him crouch, C, while he moves, which he can do slower and qui-
eter if you tap W at a certain rhythm.

- You can also add Alt to W to make C.J. walk--in this mission, he does it a
little hunched over compared to the way he usually walks. He can walk faster
when equipped with a rifle or automatic rifle.

- Even faster, Orion_SR noticed that you can even have C.J. sprint at the
loot and hit F just as he gets to it without waking the tenant in small apart-
ments or houses. It also makes C.J. less liable to dawdle before he picks up
the loot.
If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant
exclaim something to C.J. and see the message that he's been detected. When
that happens, C.J. has to get out of the house in ten seconds to prevent a three
star wanted rating. If he gets the wanted rating, the police will be waiting
outside to attack C.J., and they'll appear inside if C.J. doesn't go out.

If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV,
etc. Fancier houses might have something in the kitchen. Hit F to get him to
pick up a valuable (twice if he's crouching to get him to stand up 1st), and
send him right back to the door.

If C.J. fills the noise bar but you get him outside in less than ten seconds,
the burglary can continue like the noise detection never happened, even if you
have C.J. return to the same house. So you can rush him to the door when you
know he can do it quick enough, which is a good reason to pick small apartments
or houses.

Have C.J. go back outside immediately if he sees anyone there that isn't in
bed. If there are gangsters inside, they might shoot at C.J.. If he turns and
goes right back out, there won't be a wanted rating.

Violent burglary

Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head
if they're turned away or in bed, then not worry about noise.

The easiest way to do that without getting a wanted rating is to have C.J. use
a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant
alone in bed and facing away from him. For some reason, even just targeting the
Silenced 9mm at their face, or targeting the occupant--even from behind--with
any other weapon, will cause them to detect C.J.. C.J. can't use a Knife for a
stealth kill because you can't get the RMB to target the occupant when they're
lying in bed.

Have him shoot them once in the head, or several times in the body, with the
Silenced 9mm. If there's nobody else there, the noise bar will disappear. If
the noise bar remains and the only other occupant is in bed in another room,
C.J. can do the same thing there. If there are two in the bed, have C.J. crouch
without facing either of them, or stand at the foot of the bed, and have him
shoot one in the head and immediately shoot the other one several times in the
head or body. (Welcome to the Boris Karloff school of Burglary.)

If he needs to use two or three bullets, the police may be alerted. If two
are in bed, shooting one could wake up the other and cause a wanted rating, too.

In some cases, there's a weapon inside. I saw a Knife and a 9mm in a couple
of living rooms, and a Shotgun revolve into a living room from a bedroom. Since
only the Silenced 9mm can be used without getting a wanted rating during some
burglaries, I didn't have C.J. use them. If you try a weapon other than a Si-
lenced 9mm, have C.J. get outside fast to keep the wanted rating down to one
star. If C.J. re-enters the place, the occupant is back in bed or whatever like
nothing happened. I have gotten lucky and had C.J. crouch and use the Silenced
9mm to do a head shot at the front of an occupant sitting in the living room
without causing a wanted rating, but I wouldn't count on it.

Other than when testing ideas for this walk-through, I didn't have C.J. use a
weapon on the home owner. This mission is more of a stealth test, it's easy
enough without having C.J. kill anyone, and I didn't want to risk having C.J.
create a three star wanted rating. The fastest way is non-violent, anyway--
have C.J. pick a small house or apartment, sprint to the loot, hit F as he gets
to it, and have him rush to the door.

Send C.J. to the back of the truck with each stolen item and press F to have
him make the stuff disappear there.

It isn't hard to get the hang of Burglary (glitches like C.J. walking too long
into a piece of furniture without picking the loot up from it, or the stolen
item leaving C.J.'s hands to hover if C.J. hops down from something, notwith-
standing). I just reload the game if C.J. creates a three star wanted rating,
but it's easy to do the mission without creating one.

The value of the TV, clock radio, etc., isn't based on what type of item it
is, but increases as the number of things stolen increases. The formula for
this is M=20 times N squared, with "M" being "Money" and "N" being the "Number"
of things stolen. Thanks to Quincunx' Burglary Guide:
http://www.moonatnoon.com/misc/gtasa-burglary.html

Therefore, the 1st item stolen with each attempt at the mission is worth $20,
the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th
$980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc.

If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game
lets him have five minutes to take the loot to the lockup. You can also end the
mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he
hasn't delivered to the lockup won't be counted.

C.J. has to steal at least $10,000 worth of loot, which can be accumulated
over a number of efforts on a number of nights, to complete the mission.

If you want to get it all done in one night, you could use the code that makes
the clock stop at 21:00: "OFVIAC." To disable it, type it again. When you dis-
able it, the clock rushes to the time it would have if you hadn't used the code,
so disable it after C.J.'s last trip to the garage with the loot. You can use
the GTA SA Control Center (X.13.c) to erase your cheat count before you save.

C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and
the infinite sprint. C.J.'s sprint can last several blocks near the end of this
mission, but it doesn't become infinite till he completes it.

Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infi-
nite sprint reward is given the same way on PS2 as well.
http://www.gtaforums.com/index.php?showtopic=196982&st=20

Thanks to Orion_SR for finding that if you have C.J. use a small house, you
can have him sprint to the loot and press F as he gets to it without waking the
tenant.

(Thanks to reader Timo Hakala for his friendly letters which caused me to test
this mission more and describe it more clearly.)

III.11 Kill Criminals

Have C.J. run down or shoot criminals and take their loot. They're the San
Andreas version of the "Vice City" Downtown parking meters, and they may have a
lot of ill-gotten money on them. There are sixteen of them listed at "Crimes"
(I.5.k). Criminals are among those who drive Perennials,Blades, and Clovers
(I.8.b).

One ped says they have to find some "chronic." Chronic is a potent form of
marijuana.
http://www.urbandictionary.com/define.php?term=chronic

There are four drug dealers among the criminals, too. They're among those who
drive Ranchers. Two commonly seen in Los Santos each have their hands hanging
down and overlapped before them. One is a young black guy in dark gray pants, a
sleeveless black jersey, black sneakers and brimless cap, a silver chain on his
wrist and neck, and a goatee...
http://img157.imageshack.us/img157/3915/00gta1screen501b2oq.jpg

...and one is a young white guy in blue jeans, a light gray hooded jersey that
says "Rockstar," has his hood pulled up over a black cap, and has light gray
sneakers.
http://img150.imageshack.us/img150/6995/00gta1screen501a3ie.jpg

If C.J. gets a verbal reaction (sometimes only written in the subtitles) from
a drug dealer, the only difference I've noticed between pressing Y or N is that
N has them fire a gun into the air when they run away if C.J. approaches them.
They make one of the worst deliberate and on-going contributions to organized
crime. Even after you complete the game, and if you have C.J. take over 100% of
the gang territories so Ballas and Vagos don't appear, the drug dealers still
show up, and the pedestrians--even C.J.'s own gang members, will still go to the
drug dealers to make transactions and help finance organized crime. They're
part of the main problem C.J. wants to fix with his neighborhood in the game.
(I don't know why he doesn't at least fire the gang members--Frank Zappa would.
Even Paulie Cicero in "Goodfellas," 1990, would.) Clean up the neighborhood and
have C.J. kill the drug dealers and relinquish their funds. It goes into your
Crimes Stats as Criminals Wasted.

Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bi-
cycle missions money, etc., and go to:

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III.12 Inside Track Betting

Inside Track Betting is available on the E-W road that goes across the S tip
of the Mulholland Intersection, Los Santos, and at the S end of the E side of
the biggest block of Montgomery, Red County.

Use the directional keys and Left Shift to get the most out of the amount you
can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100
five times, etc.), then place the bet. As Rusk notes, the message boards say
that the odds are about one in five for any of the horses, so bet it all on the
long shot at the bottom of the list to get the biggest multiple for your payoff.

Save the game if you win, and press Esc to reload the game instead the second
you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again.
To be on the safe side, do it till you have a few million dollars--that should
be more than enough.

The Horse Races gimmick

Bet a small amount and remember the name and color of the winning horse. Have
C.J. stay there and keep initiating races and exiting them when the horse does-
n't appear (press F then W then F a lot) till it appears again--preferably on
the bottom of the list, which is the horse that pays off the most if you win.
Bet the farm on it because it will win. (Thanks to gtahoodlum, aka Wajid.)
http://img137.imageshack.us/img137/6458/00gta1screen964tu8.jpg
http://img201.imageshack.us/img201/8472/00gta1screen965fd1.jpg
http://img201.imageshack.us/img201/8595/00gta1screen966qe3.jpg
http://img201.imageshack.us/img201/3684/00gta1screen967bg5.jpg
http://img201.imageshack.us/img201/3598/00gta1screen968on7.jpg

Take the money and buy the available:

III.13 Save houses

Buy all the save houses shown by green house icons on your in-game map and ra-
dar. The coordinates given below are for the paper map that comes with the
game.

All save houses have closets. Have C.J. enter the shaft of light at the clos-
et door and follow the directions onscreen to change his clothes.

Until you've completed "Nines and AKs," you can just have him take off and put
on the Bincos white tank, blue jeans, and black low-tops he started out with,
but even doing that can get rid of any wanted rating. (Take them off if you
want the novelty of hearing the pedestrians say different things in reaction to
him going around in his shorts.)

Willow Field E6 $10,000


S of C.J.'s house

Jefferson E6 $10,000
NE of the County Hospital in Jefferson
El Corona E5 garage $10,000
N of Los Santos International Airport

Verona Beach E4 $10,000


N of Verona Beach

Santa Maria Beach E4 garage $30,000


W of the Santa Maria Beach Pier

Mulholland D5 garage $120,000


N Mulholland

III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage

zmoonchild found that you can store four vehicles at the garage of the N Mul-
holland save place (not Madd Dogg's--the place NE of that)--two inside and two
on top. A Packer makes it easy to put land vehicles on top, which is an advan-
tage for those who collect special vehicles, and you can also store a Sea Spar-
row or Sparrow on it. It doesn't work with the other flying vehicles, which are
larger. The vehicles on top disappear while the garage door is closed (as do
the ones inside the garage).
http://www.gtaforums.com/index.php?s=389f68696673887a575b598eac9cea6e&showtop
ic=291308&st=0

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III.14 Weapon Stats and Gang Respect

The fastest way to collect the best weapons is by teleporting (and possibly
using Ghost World) (see III.3).

The fastest way to raise the Stats for these things is given in "Maximum Stats
of all kinds in one sitting" (III.5).

If you're going to take the loooong way there, this is one plan you could use
to have C.J. collect the ammo for the weapons that are close to each of several
save places.

III.14.a Initial weapon gathering

At the Johnson house

I'd save the game at the Johnson house between each of about ten or twelve
sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. ev-
ery one or two days, then have him use the weapons on the rival gang members E
of the flood control ditch.

Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the
Armor under a bridge to the N. There are Brass Knuckles in the front yard a
couple houses W of his.

There's a Pistol (9mm) in the back yard of the house four houses counterclock-
wise from his.

There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house.

Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun,
and Molotov Cocktails will be available in the kitchen of the Johnson house.
(And C.J.'s gang members will have SMGs added to their 9mms if they haven't al-
ready.)

See X.11 for how to change data\weapon.dat to make the Tec9 more like a Mini-
gun.

There's a police bribe in the alley a block W of his, and another at the upper
W edge of the same drainage ditch about a block to the N of the Armor. Having
him go to a wardrobe closet and take off and put on his white tank top or blue
jeans can get rid of any wanted rating.

At the El Corona save house

I'd save the game between each of about ten or twelve sweeps through the weap-
ons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and
SMG), feeding C.J. every one or two days, then send him N to save at the Johnson
house to use the weapons on the gangsters E of the flood control ditch.

At the S end of a block in Conference, on the porch at the S side of the Con-
ference Center, is a Silenced Pistol.

There's a Desert Eagle under a billboard S of the SE bend in the main road
through Playa Del Seville.

There's a Tec9 under the E end of the S highway ramp of the two that end in
loops W of the terminal building that looks like the LA Airport Theme Building
(also seen in "GTA III.").

The SMG (an MP) is S of Unity (train) station N of the three prongs of track
at the end of the railroad track in El Corona. There's another on top of the
Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is
on the block W of the N end of the thick area shown on the radar and in-game map
for the section of train track with a street on either side of it in Jefferson.

There's a Sawnoff Shotgun in a freight train car in a big building on the cor-
ner across the street to the N of the dead end road that goes over a bridge in
the Ocean Docks area. Have C.J. run across a platform at the door to get inside
the box car; if you have him jump, he'll keep trying to grab the upper ledge of
the car and hang from it. (There's Armor in the car with a wooden plank used
for a ramp to the door of it.)

The AK-47 is in the SW area of a big warehouse with a band of red around the
top of the walls in the W section of the same block as the 1st Sawnoff Shotgun
given above.

There's an M4 between two of the concrete ramps (the kind found in sets of
three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then
jump up and climb over the fence by the front gate).

You might also have C.J. use the Dodo or Shamal of the airport (or the para-
chute of the top of the tallest building of Downtown Los Santos--the round one
shown as an oval on your radar and in-game map NW of the big intersection that's
S of the Mulholland Intersection; enter on the NE side) to get to the roof of a
tall Downtown building (it's on the W side of the block that's the 2nd block E
of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket
Launcher.

At the Mulholland save house

The Remote Explosives in Montgomery are a change of pace.

There are also Molotovs along the N side of the road that goes W from the Mul-
holland Intersection after the 4th left. Until C.J. gets the Fireproof feature
by completing the Fire truck mission, it might be more convenient to fill that
weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any
policeman that chases him when he hunts Ballas and Vagos. There's Tear Gas on
the front porch of a building on the N side of the T intersection that's SW of
the middle of the SW side of the Mulholland Intersection.

At the Verona Beach save house

There's a Sniper Rifle at the top of the outdoor ramps used for stairs of In-
terglobal TV in Vinewood. I'd have C.J. collect a lot of ammo for that.

C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47 assault
rifles to upgrade his skills for them to the Gangster, then Hitman, level.
Shots that connect upgrade the skill. The Tec9 and Micro SMG are both Machine
Pistols, so using either one upgrades the Machine Pistol skill for both.

While in Los Santos, C.J. can upgrade the skills for any of the weapons he can
upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is
available later in the game. You can get around that exception if, like Rusk,
you load up on the ammo of either Shotgun available then send C.J. to get the
Combat Shotgun during a glitch that lets C.J. explore the off-limits areas with-
out a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or
just have C.J. brave the high wanted level.

The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and
SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo
for those after that, although that's nearly at the end of the missions for Los
Santos.

III.14.b What weapon upgrading does

Gangster (percentage of Skill Level required depends on the weapon; see be-
low):

Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol. For
all the others, those things increase plus C.J. can move in the aiming stance
and strafe speed increases.

Gangster level reached:

9mm: 10%; Silenced 9mm and Desert Eagle: 20%.

Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%.

Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%.

AK-47: 30%; M4: 20%.

Hitman (100%):

C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and
strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat
Shotgun, MP5, AK-47, and M4.

The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shot-
gun, Tec9, and Micro SMG.

III.14.c Upgrading weapon skills while earning Respect

It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect
for him from the Grove Street Families gang, to have him to shoot rival gang
members. I usually start out by sending him to attack the gangster that show up
E of the big concrete drainage ditch just E of his house. It's a short run from
the Johnson house to a ramp that goes down to the bottom of the ditch, and
there's another ramp across the ditch to the NE that goes up to the street.

If you do this, send C.J. up to the street to run around shooting gangsters
that aren't in green (Grove Street Family gang members of Ganton and a bit of
East Los Santos). Have him shoot the ones with yellow bandanas, Vagos, or, to
the W of that part of the ditch, wearing purple, Ballas (except for a young
black lady in black and purple jersey--don't have him shoot her), and try to
avoid having him shoot other pedestrians or do it near the police.

********

"Ballas" probably comes from:

Baller
1. (n) Ballplayer, someone who is good at playing basketball, and has moved up
to earning a lot of money and getting a lot of girls from that. "I wish I was a
little bit taller, I wish I was a baller" -- Skee Low (I wish [??]).
2. (n) Someone who has established himself in the hood, who is making much
money (be it illegitimate or not), and who is good with the ladies; it is a
Blood term. The Crip version of this word is "highroller".
http://www.westlord.com/rapdictionary/letter-b.html

-n.- a high-roller, a money-maker. Hence also the verb ballin'


('balling'), which refers to someone who is doing very well for himself, livin'
it up, in terms of money, etc.
http://en.wikipedia.org/wiki/Hip_hop_slang

1. A pimp.
2. Someone skilled at sports (not necessarily basketball).
http://www.urbandictionary.com/define.php?term=Balla

********

C.J. says, "I'll take those duckets."

duckets
Cash, money or bills, from "ducats": various gold coins formerly used in cer-
tain European countries. Often Mispronounced as "Dunkets" with an "N" instead
of a "C". "He's gettin' juiced for his duckets" -- N.W.A. (I ain't the one
[1988]).
http://www.westlord.com/rapdictionary/letter-d.html
http://www.urbandictionary.com/define.php?term=duckets

********

The Vagos bring the word "puta" back from VC and call C.J. one:

puta/puto
1. (n) Prostitute.
2. (n) A**hole. "How you like me now, puto"--Cypress Hill (Locotes [??]).
http://www.westlord.com/rapdictionary/letter-p.html

"Puta" is Spanish for female prostitute and "puto" is Spanish for male prosti-
tute.
http://www.urbandictionary.com/define.php?term=puta
http://www.urbandictionary.com/define.php?term=puto

********

I think head shots make a weapon skill increase faster. It can be easier to
do if you have C.J. move while crouching to sneak up on them 1st. An easy way
to get head shots is to send C.J. in front of vehicles to stop them, run back
along the traffic looking for gangsters, and get a head shot of any gangster
that's a driver or passenger--they usually sit still while C.J. aims. The Vagos
of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and
the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics.

If C.J. gets a one star wanted level, he can run back into the ditch till it
disappears (I think crouching may speed that up), sometimes getting Armor or a
Micro SMG while he waits. If he gets two stars, you can send him to the bribe
that's about a block N at the upper edge of the W side of the ditch between the
end of a fence and a building, or send him to the car that usually appears in
front of a house by his and have him get the bribe in the alley to the W of the
block his house is on.

C.J. will probably be shot at if he's on foot when he's wanted. Sometimes
he's busted instead if he's in a vehicle when the corrupt law enforcers attack
him.

Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and
take off and put on his white tank top or blue jeans, can get rid of any wanted
rating.

Get him some food every day or two at one of a couple of nearby Cluckin'
Bells, then have him drive back and run through the ditch to the street again
and shoot more gangsters, etc.
********

The unofficial rampage at a Pay 'n' Spray method to increase weapon skills

Another fast way to upgrade the skill level for a weapon, other than having
C.J. kill rival gangsters, is to have him kill some of the corrupt law enforce-
ment officers with it. You might have him load up on the ammo of the weapon you
want him to upgrade, get full Armor and Health, then park a vehicle (not a bicy-
cle or emergency vehicle) in a Pay 'n' Spray. It's activated when C.J. gets
into or onto the vehicle, so you can have C.J. go on an unofficial rampage
there.

(I've read that the PS2 C.J. can exit the vehicle before the garage door
closes and rampage from within it undetected by the police, but you can't see
from behind the PC C.J. to aim till he gets out of the garage, and then the po-
lice can detect him.)

There's a Pay 'n' Spray in S Idlewood by a pizza store. In the SE to SW range


S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in
the locations given above.

(Another PS2/PC difference?: I don't think the PS2 method Rusk describes to
maximize the Stat for each weapon--having C.J. use one to fire at the tire of a
vehicle in some remote place like the big drainage ditch E of his house--works
for the PC version. One source said to use the backs of the tires--it still
didn't work for me. The method at III.5 does, though.)

********

Having C.J. kill rival gangsters is one way to build up his Respect, which
enables him to recruit Grove Street Family gang members.

III.15 Recruiting gang members

Since shooting opposing gang members or corrupt law enforcers, and spraying
Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect
to recruit a couple of gang members. Have him approach someone in green--a
Grove Street Family gang member--and press the RMB. When an arrow points down
to their head (green if they're in good health), you can press G to have C.J.
try to recruit them.

The recruits follow C.J. around, even into or onto a four- or two-wheel vehi-
cle, to help him shoot at opposing gang members, sometimes going off in their
own direction or yanking gang members from vehicles to do it. They may also
fire at attacking policemen and keep them distracted from C.J.. They also have
a tendency to shoot at opposing gang members who are in cars, which gets the
traffic driving wildly, sometimes running over the recruits. Press G to draw
them to C.J. or H to have them stop (if they live that long).

To have C.J.'s gang members attack someone, target the victim with the RMB
then press the LMB.

Holding down H, or going far away, will disband the group. You might try to
save a gang member whose health has gone bad by targeting them and holding H.

As things go on, C.J. can recruit bigger numbers of them into his gang. At
80% Respect, C.J. can recruit the most gang members--seven. You may want to use
a Coach or Bus to transport that many of them.

A Coach may appear by the N end of the W side of the "Tosser--The Welcome
Pump" gas station--the little rectangle on the map--that's W of the Dillimore
Pay 'n' Spray. You may have to send C.J. by the spot several times to have that
be the vehicle that appears there.

As mentioned before (I.7.c), C.J.'s gang can swim. They can also climb onto
and over things.
http://img108.imageshack.us/img108/7270/00gta1screen310a6im.jpg
http://img108.imageshack.us/img108/5458/00gta1screen310b6bp.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
III.16 Lung Capacity

Build this up when you have C.J. swim by having him dive until the bar indi-
cating his air is mostly gone and then surface. The easiest way to build this
Stat is at "Maximum Stats of all kinds in one sitting" (III.5).

A convenient place to let C.J. practice his swimming is the big concrete
drainage ditch east of his house. It goes S to a section that slopes into the
water.

There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats
going by.

III.17 Oysters

Have C.J. swim to find 39 of the 50 Oysters. Collecting all 50 will increase
his Sex Appeal, make it easier for C.J. to be accepted for dates, and also in-
crease his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of
them still need it.

You might hold off on collecting any Oysters if you want to see what happens
when a jealous girlfriend shows up when C.J. is dating another woman. I'm not
sure, but not having any Oysters collected might be among the things that makes
that more likely to happen. For more about that, see "Girlfriends" (XI.b).

A good map of all the Oyster locations is at:


http://www.ianalbert.com/misc/gtasa.php

One easy way to find them is to use a teleportation device (see X.13.a and the
next two sections). If you use the Control Center (X.13.c), which already has
the coordinates of the Oysters, you might want to add the coordinates of the ar-
ea just outside a Los Santos save place with a wardrobe. That would make it
easy for C.J. to get rid of his wanted rating after getting the ones in areas
that are off-limits--six in San Fierro and five in Las Venturas.

You might combine that with Demarest's Pillager (X.13.gg), which puts markers
of all the Tags, Oysters, Photo Ops, and Horseshoes left to find in the category
you've chosen on your radar. While you look for Photo Ops, it also puts a green
marker above each one you haven't taken a picture of yet to make them easier to
find. It works for v.1 or 2 of the game.

If you use the directions of the BradyGames Guide for Xbox and PC like I did
for the 1st 39, remember that the description correctly gives Oyster 10 as S of
the Los Santos lighthouse, but the map puts the dot for it S of the Ferris
wheel. The BradyGames maps and directions are on pp.127, 132, 133, 136, 137,
and 139.

The BradyGames guide gives 15 to find in and around Los Santos. Rusk's PS2
idea to get 39 of the 50 works for PC, too--it includes all but the ones that
are inland in the blocked off and unwelcome areas, the one at the Easter Basin
aircraft carrier, BradyGames number 17, and the one SW of that, 24. C.J.
doesn't get a four star wanted rating as long as he doesn't touch ground in a
blocked off and unwelcome area. (C.J. gets a wanted rating if he goes near a
blocked off and unwelcome area in a boat, too, which the game considers as C.J.
being on land.)

If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going
for 23, and go near the wall of the landing strip going to and from 18. And
stay on the west side of the Los Santos Inlet around the two bridges at the S
end of it to avoid the shallow section. Going N from there in that stream, move
the view with the mouse often to check the area below C.J. to make sure he
doesn't touch anything in a shallow section.

I went for the 39 Oysters obtainable without creating a wanted rating, which
just leaves 11 Oysters to get during a mission with a glitch that lets C.J. en-
ter the off-limits areas without a wanted rating, the earliest such mission be-
ing "Drive-By" (IV.7).
For some variety, you might use the glitch that lets C.J. explore underwater
without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of
the Oysters. You can find this suggestion, and a formidable list of glitches
and ghost world entrances, etc., in the "Secrets FAQ" by The Duff Man at the
Gamefaqs and IGN web sites.
http://www.gamefaqs.com/
http://faqs.ign.com/articles/657/657327p1.html

To do that in the original PC version, patched or unpatched, I'd use the GTA
SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Pro-
ject." Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J
Have Jetpack." You can then use Alt and J simultaneously as hotkeys during the
game to make a Jetpack appear. I haven't tried it, but I'd imagine you might
have C.J. swim through the river of the Badlands instead since some parts of it
are shallow and C.J. will get a wanted rating if he touches the river bed.

(I use a save game with no Oysters collected to see the jealous girlfriend ap-
pearances. Having no Oysters collected might contribute to the likelihood of
them happening--sorry I'm not more certain.)

III.18 Sex Appeal

The best thing C.J. can do for Sex Appeal for now, besides building his body,
and before the clothes stores open and he gets all the Oysters, is choose what
he drives. Some say it counts for more than clothes (which the BradyGames guide
gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while
C.J. is in or near the vehicle. You can press Tab to see a big drop in C.J.'s
Sex Appeal when he gets a certain distance away from one of his cars that have a
lot of Sex Appeal.

According to the Auto Trader section of the BradyGames guide, the ones with
the most Sex Appeal are certain cars and boats:

Cars (you might save some of these in your garages):

Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,


Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,
Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,
Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350.

For a fast car with good handling, durability, and Sex Appeal, I'm partial to
the Cheetah. You can make one appear with the GTA SA Control Center (X.13.c).

You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or
smaller depending on whether or not he's within a certain distance from his car
if it's sexy car.

Boats:

Launch, Reefer, Speeder, and Squalo III.

(Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them,
and he can't take girlfriends for rides in boats, who's this supposed to im-
press--the fish? They swim livelier or what?)

The wardrobe glitch by bamspeedy1298

Thanks to bamspeedy1298's "GTA: San Andreas STATS" FAQ (and thanks to Orion_SR
for the tip about it) for the wardrobe glitch. If C.J. takes off and puts on
clothes, the wardrobe doesn't subtract Sex Appeal points but keeps adding them.
C.J. can take off and put on the same shirt, etc., to increase his Sex Appeal.
As Orion_SR pointed out, C.J. can maximize his Sex Appeal by doing this with his
t-shirt about 35 times at the start of the game. It works with tattoos, too,
by adding them without removing them, but they're expensive and it takes a lot
longer.
http://www.gamefaqs.com/computer/doswin/file/924362/47686

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
III.19 Flying Stat

This one, like the Bike and Driving Stats, takes a long time to maximize nor-
mally. The fastest way is at "Maximum Stats of all kinds in one sitting"
(III.5). Otherwise:

Send C.J. in a four-wheel vehicle to the airport gates at the S end of the
map. At the NE corner of the airport area is a square block, an almost square
block, and a thin bent rectangle of a block between them. The airport tarmac
entrance is at the S end of the W side of the thin block. Have him park along
the fence, climb on top of the vehicle, then climb over the fence (Spacebar).

Send him to the W end of the tarmac to fly the Shamal, a small private jet,
around the skies over the available areas (so the authorities don't try to blast
him out of the sky with missiles). (Rusk might also go S off the map then
around all of San Andreas. I'd stay over Los Santos and Red County to avoid the
possibility of flying so far out to the edge of the map that I'd get the extra
gang territory glitch and ending up with some confusing Stats about what per-
centage of gang territory is taken over.)

Raise the landing gear with 2 after takeoff so it flies, and maximizes the
Stat, faster. Lower the landing gear, and press S, Reverse, to slow down the
vehicle for landing, too.

********

The dual regard for increasing Flying Skill to 20% for a Pilot's License:

The game has a dual regard for Flying Skill and getting a Pilot's license--
the regard of efforts for both prior to Pilot School, and the regard of efforts
for both during Pilot School (VIII.6).

Flying Skill, which can be increased by flying a flying vehicle except the Jet
Pack from the start of the game, increased to 20% gives C.J. a Pilot's License.
This causes any airport gates to open for C.J. (and makes flying vehicles easier
to handle?). Increasing Flying Skill to 100% makes flying vehicles easier to
handle and causes C.J. to get a Parachute when he bails from a flying vehicle.

For some reason, if you've already had C.J. get a Pilot's license, even maxi-
mize his Flying Skill, before Pilot School, during Pilot School the game recog-
nizes C.J. as getting a Pilot's license again.

Flying Skill, getting a Pilot's license, recognized from doing the Pilot
School mission, will cause the gates of the airports to open for C.J. if they
didn't already, etc., cause all the locked flying vehicles at San Fierro Airport
to become unlocked (except the Maverick, which remains unlocked from the start
of the game), and cause a lot of flying vehicles to appear around the rest of
San Andreas (see VIII.6).

The only way to get those vehicles to become unlocked or appear (without using
a code or mod) is to have the game recognize that C.J. has a Pilot's License
during Pilot School.

The last time I played the game, I maximized C.J.'s Flying Skill near the
start of the game. After I made the 1st attempt at the 1st test for Pilot
School (and got 96% or so), the game gave me the message that C.J.'s Flying
Skill had been increased and he had a Pilot's License (again). Then the game
caused the unlocking and appearing of the flying vehicles as explained at
VIII.6.

********

The Taxi and "Mike Toreno" mission glitches:

Robert Rusk told me some people with the original Xbox or PC versions of the
game may get a Taxi mission glitch that causes fares not to show up, and they
may also get a glitch that causes the player to be unable to find the van with
Mike Toreno in "Mike Toreno." Fortunately, Pdescobar has a cure for the Taxi
mission glitch (see I.12).
Pdescobar found that the glitch is a matter of map zone corruption, and one of
the things that can bring that on is going to the edge of the map, so try to
avoid that. Get the Taxi mission done before going to the edge of the map with
"Freefall" and "St. Mark's Bistro," and avoid the edge of the map while having
C.J. fly to build his flying skill.

Orion_SR has joined pdescobar in testing this, and wrote to me that having the
map display areas ahead of time is another likely cause of the Taxi mission
glitch. So it's safer to plan the Taxi mission for the start of the game, just
fly around Los Santos and Red County for a pilot's license, and use pdescobar's
cure if you get the glitch.

III.20 Bike Stat (motorcycle)

Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and
drive a bike/motorcycle to improve his Bike Stat. Why this wasn't made more
clear and simple, I have no idea. I think one of our friends at Rockstar North
has been hittin' the hidden packages.

C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat in-
creases.

To help upgrade C.J.'s motorcycle ability, including the ability to stay on


the motorcycle, you could have him use the NRG-500--there are two in the parking
garage with spiral ramps (like the one for Washington Mall in "Vice City") in
the middle of the S end of the "L"-shaped block that's the 2nd block N of the E
side of Los Santos Forum.

The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats of
all kinds in one sitting" (III.5). Otherwise:

The Bike Stat takes longer to raise than the Cycling Stat. One way to raise
it faster with a lot of open spaces and some jumps is to speed it around at Los
Santos International Airport after C.J. gets a pilot's license and the front
gates are opened for him. One of the yellow triangle-shaped markers is a Unique
Jump, so you get a cinematic shot for doing it. It normally takes about half a
day to get to the maximum for the Stat.

C.J. gets real good at staying on a motorcycle as the Stat increases.

III.21 Driving Stat

Have C.J. drive a four-wheel vehicle to raise this. The fastest way to build
this Stat is at "Maximum Stats of all kinds in one sitting" (III.5). Otherwise:

Like the Bike Stat, this one takes longer to raise. You might drive around
and look at the stuff in the Odds and Ends section, etc. You can speed up the
process by taking a sports car around the tarmac at the airport. It normally
takes about half a day to maximize the Stat.

Once it's raised enough for you to handle a four-wheel vehicle as good as you
like, it will be easier do the missions given below.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

III.22 Pimping mission (a Sub-mission)

Do this to level 10 so prostitutes pay C.J. for his services instead of him
paying them for their services. Use a car called the Broadway to activate the
mission. There's one parked by a gas station in the NE area of the block of the
Idlewood 24/7, but any Broadway can activate the mission. It's the gang car of
the Varrio Los Aztecas gang of Little Mexico, who wear blue (turquoise?) head-
bands.

It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks,"
if any kids are reading this; "fornicators" is synonymous if any religious
people are). C.J. has to transport one rentable lady to one of her customers,
then another, then the 1st one again, etc.
If the customer is abusing her, have C.J. literally beat the f**k out of him
(that's "flak" if any kids are reading this, "fornication" is synonymous if
you're religious). If he tries to run off without paying, have C.J. chase him
and do the same to him to get the money, but get him back to the Broadway in
time to continue whether he gets the money or not.

C.J is paid for each customer served, which starts at $300 and increases as he
serves more customers.

GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
sion gives the Broadway 200% Health. The extra endurance is gone after the car
is saved in a garage, but it's easy to start and stop the mission anytime. A
variation of this gimmick works for a Vigilante vehicle, too.

Thanks to Orion_SR for adding that initiating the Pimping mission (or Vigil-
ante or some other side missions) won't add to your Mission Attempt count if
you've already completed it.

One possible way to mod the Broadway in data\handling.cfg (see X.10.b) is


H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.01.

III.23 Fire truck mission (a Sub-mission)

Do this to level 12 so C.J. gets the fireproof feature, good for letting him
use Molotovs safely.

Red County is an easier place to do it. As it says in an article of Wikipe-


dia (click on "FAQ" a few lines down from the top of the middle of this page):
http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index

Some like the E coast road there for keeping the targets in one area. (I
tried it there once and got to level eight or so, despite the fast, rough traf-
fic, and only stopped because a couple of people on fire, in their panic, ran to
an unreachable spot halfway down a coastal cliff.)

C.J. has to shoot water from the turret. I position the truck near the target
and hold down the RMB while I use the mouse to aim the turret, which is easier
to aim, and has a greater range of motion, than the one on the Firetruck in
"Vice City."

As in "Vice City," C.J. has to put out the fire of a burning vehicle on the
first level, then one vehicle and the passenger on fire who comes out of it on
the second level, then one vehicle with two burning people on the third level,
etc. The maximum is reached on the last level with three vehicles which each
have three passengers for a total of nine people to save. When you see white
smoke/steam rise from the target, you know you're spraying the right spot of the
front of the vehicle. It's easier if you spray the people as they get out of
their vehicles--the water knocks them down so they don't run around like nuts.

S of Mulholland Intersection is a pretzel-looking intersection. There's a


Firetruck on the NE section of the block that the E side of the pretzel over-
laps.

Water Turret

LMB Shoot water


RMB Hold it down and the turret points wherever you aim the "camera" view.

Num 4 Left
Num 6 Right
Up Up
Down Down

Thanks to GTA_Phreak for the tip that you can increase the Health of the Fire
truck above the normal amount by completing a couple of levels of the mission
and quitting a few times before doing the mission to level twelve. It works
better if C.J. completes each level inside the vehicle. The endurance increase
isn't as much as this gimmick creates with a Vigilante vehicle, though. The ex-
tra endurance is lost once C.J. saves the vehicle in a garage.

One possible way to mod the Firetruck in data\handling.cfg (see X.10.b) is


H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.01.

III.24 Vigilante mission (a Sub-mission)

Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is
especially handy for all the territory acquisitions he needs to fight for and
bike stunts I like to do. The number for Armor is shown in the Stats in the
Player section.

The easiest setting for this is a country setting like Red County.

There's a police station on the block of "NG" of "PERSHING SQUARE," and anoth-
er in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he
might find one on most any street due to the frequent traffic jams and fights
that break out.

If you have C.J. jack one, have him drive it away from the officer a bit then
get out to get rid of the wanted rating or it will last interminably. It's eas-
ier for me to do a forward drive-by with a motorcycle than do a sideways one
from a car.

Save your choice in a garage, and have a lot of submachine gun ammo and full
Armor. You can go back and forth between the El Corona save house and, a bit to
the N, the SMG by the railroad station to build up a lot of ammo.

The easiest way, if you don't mind changing a few numbers, is to make the Tec9
like a Minigun as described in X.11. You could also use the GTA SA Control Cen-
ter (X.13.c) and use the One Hit Kill button. I'd combine the modified Tec9
with an HPV1000.

One possible way to mod the HPV1000 police motorcycle in data\handling.cfg


(see X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.01.
But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps
with other missions, too.

You might change a Police car in data\handling.cfg to have a lot of mass,


high speed, and 0.00 durability, and just bat the criminal's cars to he** and
gone like the silver ball in a Pro Pinball game. See the modding section for
the procedure if you want to do that, and change the vehicle back when you're
through so you don't have super police vehicles chasing C.J. down now and then.

Another gimmick that may help--not a huge help, but a help--is to have C.J.
take a gang member with him to do some of the shooting.

The N San Fierro Cluckin' Bell Vigilante gimmick

The gimmick of sending C.J.'s Police car or motorcycle to a building he can


enter, such as a Cluckin' Bell, sending him into the building for about ten or
twenty seconds to cause the criminal to be considered dead, then sending him
back to the police vehicle, etc., works. In the last few levels, you may need
to send him inside two or three times for it to work. But in Los Santos, too
many criminals appear in places like Red County that let them elude the police,
so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if
you don't mind waiting that long for C.J. to get increased armor. (Thanks to
the on-line encyclopedia Wikipedia.)
http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Missions/Vigilante
Click on "FAQ" a few lines down from the top of the middle of this page:
http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index

Rusk reports that it failed him in later levels of the mission, though. I
won't hazard an estimate of what percentage of times it works to level twelve.
If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the
unpatched original version of the game to stop mission timers that count down
and prevent any wanted rating.

A pizza store gimmick might fail, but Pizzadox won't.

Without using "OHDUDE" and getting a "times cheated" Stat, you normally have
to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a
Hunter. But you can use the GTA SA Control Center and spawn one anytime.

The Hunter flies like c**p through molasses, and the camera keeps showing you
C.J. when you need it to stay locked from behind to see the target, but it still
provides an easy way to do this mission due to the auto-aim the machine gun has
for this mission. You might try it with a gamepad in Joypad Configuration, too.

Thanks to GTA_Phreak for the tip that you can increase the Health of the Vig-
ilante vehicle above the normal amount by completing a couple of levels of the
mission and quitting a few times before doing the mission to level twelve. It
works better if C.J. completes each level inside the vehicle. Once the mission
is started in the vehicle, the tires can't be popped, too. The extra endurance
is lost once C.J. saves the vehicle in a garage.

The GTA SA Control Center (X.13.c) works with the patched and unpatched ver-
sions of the original game, and an update may come along to let it stop mission
timers that count down.

III.25 Paramedic mission (a Sub-mission)

Do this to level 12 to give C.J. 150 for Health. The Ambulance can hold three
patients. The number of patients to deliver to the hospital is the same as the
number of the level, and the last level is twelve. Stop the Ambulance with the
patient on the right so they don't cross in front of the Ambulance on their way
to get into it. Use a country setting like Red County to make it easier--
there's an Ambulance at the hospital in Montgomery.

The general agreement is that this is the easiest in Angel Pine, which also
has a hospital and an Ambulance, because the patients all appear right around
town. (The downside to that is you'll have to wait till the Badlands are open
to get C.J. the maximum for Health.)
Click on "FAQ" a few lines down from the top of the middle of this page:
http://en.wikibooks.org/wiki/Grand_Theft_Auto:_San_Andreas/Index

One possible way to mod the Ambulance (TGIPC) in data\handling.cfg (X.10.b) is


H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.01.

III.25.a Firetruck, Vigilante, and Paramedic mission pay

Thanks to Colin Attle for writing to me that the pay for the 12 levels of the
Paramedic mission and first twelve levels of the Vigilante mission is the same
as in "Vice City": $50 x (the number of the level) x (the number of the level),
which is $50 times the number of the level squared: $50, $200, $450. $800,
$1,250, etc. Completing level twelve pays $7,200.

But the pay for the Firetruck mission is different in "San Andreas" than in
"Vice City" in that the pay for the first level is $200--what the pay for the
second level was in "Vice City." Otherwise, the pay for the "San Andreas" Fire-
truck mission increases similarly: $200, $450, $800, $1,250, etc.

Colin adds that beyond level 12 of the Vigilante mission, the pay formula is
the amount for the previous level plus (the previous level number times 100)
plus 50. So for level 13 of the Vigilante mission, the formula is: $7,200 +
(12 x 100) + 50 = $8,450.

III.26 8-Track

Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City,"
on a figure eight course. You need 20% of the Driving Stat to enter, but I'd
let it maximize 1st.

The course is slippery and the car isn't very durable. Don't go so fast you
hit the walls, which slows you down (and I think they're electromagnetic from
the way they spark and grip the car). But you can try to nudge the backs of the
competing cars to spin them out. Once you get the lead, just go quickly but
safely, avoiding wrecks as best you can, like in a careful Taxi mission.

As Rusk recommends, stay on the right as you approach the bridge that goes
overhead, and be careful not to hit a spot where the left wall juts out when you
turn left going onto the bridge. These are a couple of good spots to use for
passing some of the other cars.

Kevin Walter, aka saviour, at the stuckgamer web site recommended before,
agrees and advises that you shouldn't use what I call the Brake--Spacebar--and
instead use what I call Reverse--S--to slow down or you'll make the car spin out
too much.

Since I use the PC version of the game (TGIPC), I'll recommend one possible
way to change the Hotring Racer in data\handling.cfg: uncheck the green dot,
etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50. I didn't like
how the car slid around so much before. This lets you have it bang into the
other cars a bit more, too.

After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the
Monster truck will be available by the NW side of Los Santos Forum.

III.27 Some non-mission vehicle locations

(You may need to try an area several times to see some of them. Thanks to
pdescobar for his list of PS2-only spawn spots):

Trains Train stops (not the only spawn points): Market Station is at the NW
corner of the block S of "WOOD" of "VINEWOOD," and Unity Station
is N of the "EL" of "EL CORONA" (see the paper map).

Dodo SW of the entrance to the tarmac of LS airport.

Shamal where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is.

Baggage trailer/
mobile stairs either one can be hitched to a Baggage vehicle, and an exam-
ple of each is found on your way from the Dodo to the Sha-
mal. A Baggage cart looks like a child's open-topped wag-
on and has one of several amounts, including none, of lug-
gage on it. (I'm not sure if the closed box-type Baggage
trailer appears in Los Santos.) A Baggage trailer may be
hitched to another Baggage trailer or to a tall set of mo-
bile steps. You can have C.J. use the stairs to get back
aboard the AT-400. I couldn't get C.J.'s gang to follow
him up the stairs, though.
http://img396.imageshack.us/img396/6844/00gta1at4008aa6sh.jpg
http://img162.imageshack.us/img162/729/00gta1at4008bb8qx.jpg

NRG-500 two are in the garage with spiral ramps at the S end of the "L"-
shaped block that's N of the E side of Los Santos Forum: there's
one NRG-500 on the second floor and one on the top floor.

Sanchez where the SW corner of Palomino Creek meets the beach.

Freeway in the SW corner of the big brown square S of "TICON" of "THE PANOP-
TICON."

BMX Bike at the end of the Verona Beach pier, on the N side of the block
that's two blocks E of "EN" of "GLEN PARK"; and at the SE side of
the martini glass symbol W of "LOS FLORES." I've seen one in a
yard across from the Johnson house infrequently, too. (PS2 only:
in an open garage on the N side of the N road of the block that's
W of the two E- most blocks of Palomino Creek.)
Mountain Bike N of the W side of the N road of the block W of the Blueberry
pizza place. (PS2 only: in an open garage at the SE corner
of the block that's W of the two E-most blocks of Palomino
Creek.)

Quadbike by the "R" of "HILLTOP FARMS." (PS2 only: E of the "S" of "BLUEBER-
RY ACRES.")

Flash about in the middle of the SE quadrant of the Mulholland Intersec-


tion.

Caddy/
Sentinel in the film studio on the block of "WOOD" of "VINEWOOD."

Admiral at the SE corner of the block N of "CONF" of "CONFERENCE"--it han-


dles okay, and Denise won't care about the lack of Sex Appeal.

Rancher at the S end of the oval by "BLUEBERRY ACRES."

Towtruck you have to have C.J. jack one.

Hotdog (PS2 only: at the N coast of the Panopticon, at a T intersection


in Hampton Barns, and at an intersection NW of "DILLIMORE.")

Sweeper under the highway where it goes S of the block of "ALL" of "CITY
HALL"; N of the Willow Field Save house on the N side of the same
block; and on the beach SE of the block of Los Santos Forum.

Mower E of the curve in the road E of the 2nd save place N of "MULHOL-
LAND," near the N curve of the block W of the same save house; and
S of the two E blocks of Palomino Creek. (PS2 only: in an open
garage about where the 1st or 2nd little rectangular dot is N of
the Palomino Creek Ammu-Nation symbol; and N of the E block of
Dillimore--I think this is the one I've read about that appears
imbedded in a tree.)

Trailer there are several closed box-shaped trailers in the game to hitch to
a truck cab:

- two are on the S side of the lower E-W road of the two at the
top of the "Y"-shaped block E of "EL CORONA,"

- another two are E of the middle of the dead end S segment of the
road that, several blocks N, goes through the 2nd "L" of "WILLOW
FIELD,"

- another is E of where the main highway goes S of the block with


"LL" of "CITY HALL," and

- several are along the N side of the block N of the entrance to


the LS airport tarmac.

(The oil tank trailer shown at the 4th link below doesn't spawn in
Los Santos, but I used it to show that any of the several big
truck cabs can pull any of these kinds of trailer.)
http://img423.imageshack.us/img423/2346/00gta1trailer11yp.jpg
http://img141.imageshack.us/img141/8487/saguide2193trailerlz0.jpg
http://img338.imageshack.us/img338/3053/saguide2194trailerzs3.jpg
http://img163.imageshack.us/img163/7083/00gta1trailer1a0sz.jpg

Plow It's a tiller to hitch to the back of a Tractor. The plow revolves
as it's pulled and it has a headlight and brake light.

(PS2 only: one is SE of the Montgomery Intersection on the E side


of the section of the path that's divided into two paths, and
another is a bit SE of the brown oval by "BLUEBERRY ACRES.")

On PC, if you don't see a farmer using a tractor to pull one, you
can make one appear anywhere with the GTA SA Control Center
(X.13.c).
http://img154.imageshack.us/img154/7277/00gta1tractorplow19aw.jpg
http://img208.imageshack.us/img208/6905/00gta1tractorplow24lo.jpg

Rundown Sadler (PS2 only: N of the "O" of "HAMPTON BARNS," and another ap-
pears, though I've only seen it once on PC, at the E side
of the TOSSER gas station that's N of the T intersection
that's NE of Montgomery.)

Rundown Glendale (PS2 only: in a big open-ended shed on the E end of the S
side of the big brown square of the Panopticon.)

Impounded vehicles Have C.J. use a police vehicle to be allowed into a police
impound garage without creating a three star wanted level. I'd read that it's
where C.J.'s vehicles go after he's been busted, but a message at Gamefaqs by
Rudy_Kadett said it was just a rumor. I didn't see the last vehicle C.J. had
when he was busted appear in an impound lot any more than random chance would
have it when I tested it at the impound garages for all three major cities of
the game. There's an impound garage on the block of "NG" of "PERSHING SQ."

The Las Venturas (some add San Fierro) impound lot is the one in which a fly-
ing vehicle occasionally appears. Rusk's "Hidden Text FAQ" for SA indicates an
impound lot was used for an idea for a mission that didn't make it into the fi-
nal game. DeeZire has a mod that puts the mission back in (X.9.b).

********

Hustler have C.J. date Denise to 50% success.

Ranger have C.J. date Helena to 50% success.

Hotring Racer/
Monster NW side of Los Santos Forum after success with "8 Track."

Combine Harvester after "Body Harvest" (San Fierro missions): several are E
of the brown oval by "BLUEBERRY ACRES."

Raindance with Pilot School success (meaning success at VIII.6 of the


Desert missions, not flying till you get 20% of your Flight
skill): on the beach by the 1st "A" of "SANTA MARIA BEACH."

Maverick with Pilot School (Desert missions) success: on top of the


oval building (with a Parachute on the roof) S of "LOS" of
"DOWNTOWN LOS SANTOS." Enter the building on the NE side.

Police Maverick with Pilot School (Desert missions) success: on S end of roof
of Pershing Sq. police station.

Sea Sparrow after "A Home in the Hills" (final Los Santos missions): at the E
side of the gray patch the Mulholland save house is on.

Kart after "Cut Throat Business" (final Los Santos missions): at the E
side of the gray patch the Mulholland save house is on, and where
the road W of Los Santos Forum meets the drainage ditch.

Vortex after "Cut Throat Business" (final Los Santos missions): at the
"MA" of "MARINA."

S.W.A.T. See IX.9 "End of the Line" for a way to get one during the last
main story mission of the game.

Rhino under the overpass W of the Johnson house with 100% completion.

Hydra on Sweet's roof with 100% completion.

Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-
pearances of the vehicles given above:
http://www.gtasanandreas.net/sam/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
III.28 Make a copy of your save game

This would be a good time to make a copy of your save game found in My
Documents\GTA San Andreas User Files: GTASAsf*.b, with * being the number of
the save slot, a number you can change to use it for a different save slot.
Keep a copy you use just to make copies from. You can always start a new game
to see the 1st few missions, and you can replay the Sub-missions or vehicle
challenges any time.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

IV The main story missions of Los Santos continued

The Sweet missions

IV.1 "Tagging Up Turf" Sweet Johnson

Poppin' tags: here it means to take someone else's tag--graffiti, meant in


this case to stake out a territory--away from them by covering it with a new
tag. (C.J. can get a lot of new clothes later, though.)
http://www.urbandictionary.com/define.php?term=poppin+tags
http://www.urbandictionary.com/define.php?term=Tag

Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him
spray over some Balla's tags. (Spray with the LMB. Sprayed ones become un-
sprayed again for the mission.) C.J. sprays a couple of Ballas, too, while he's
at it.

We also learn that C.J. can jump up and grab onto a ledge, then climb up onto
the roof, or climb over a fence, by pressing the climb/Jump key. (Note: the de-
fault Jump button is Left Shift, but I remap my controls to use Spacebar for
Jump and Left Shift for Run, which is more like the controls I use for "Vice
City.")

Sweet gives C.J. $200 and Respect. Officer Hernandez calls and tells C.J. not
to leave town. C.J. curses him for just doing what Tenpenny and Pulaski tell
him to do. There's a Spray Can in C.J.'s bedroom, and the basketball game is
available (XI.c).

If you haven't had C.J. do the preliminaries I went on about, he can now re-
cruit two gang members.

IV.2 "Cleaning the Hood" Sweet Johnson

Big Smoke, Sweet, and Ryder, C.J.

Mark "B-Dup" Wayne: The Game, aka Jayson Taylor of the mixtape "JT The Bigga
Figga Presents: Nas and The Game: QB 2 Compton," 2002, "The Documentary," 2005,
and "West Coast Resurrection," 2005.
http://en.wikipedia.org/wiki/The_Game_%28rapper%29

Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Jabba Lady/
Fluisa/Naomi in "Deuce Bigalow: Male Gigolo," 1999, and he's been on a number of
TV shows, but he's probably the most famous for being the popular host of the
Hip-Hop and R&B radio show Los Angeles' Power 105.9 FM. Happily, he's not so
big anymore: in response to a bet by Will Smith, he's lost 270 pounds in the
last few years. (For the 1st web address, you have to Copy and Paste the 2nd
line to the 1st line in the address bar.)
http://billboardradiomonitor.com/radiomonitor/search/article_display.jsp?
schema=&vnu_content_id=1000903351
http://en.wikipedia.org/wiki/Big_Boy_(radio_host)
http://www.king-mag.com/05jul-aug/real/real.html

Big Smoke sounds like he's trying to talk Ryder into crack dealing. C.J.
wants his gang the way they were before and to get old gang members B-Dup and
Big Bear back in the fold. After C.J. uses the nearby Greenwood to drive Ryder
to B-Dup's place, they see Big Bear has become a subservient crack addict to
B-Dup, who tells C.J. to get lost.
C.J. gets a Baseball Bat and learns a fight move: while pressing the RMB,
press F or Enter to have him attack or Spacebar to have him block. Blocking
diminishes the number of attacks on C.J. that can lower his Armor or Health.

C.J. and Ryder find the crack dealer. Have C.J. clobber him with a baseball
bat. C.J. sees he was a member of the Ballas and lived nearby, so he takes
Ryder to the house to kill another drug dealer and other Ballas who put up a
fight about it there (at the start of this segment, a prostitute seems to be
giving a Balla a BJ in a room at the far right). Then have C.J. drive Ryder
home.

C.J. earns some more Respect.

To help C.J. clean the crack dealers out of the neighborhood otherwise, see
I.5.k for their descriptions. Drug dealers are also among those who drive
Ranchers.

IV.3 "Drive-Thru" Sweet Johnson

Make sure C.J. has a lot of SMG ammo.

Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken.
On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to
shoot Sweet, and that some people say they saw a green Sabre drive away from the
drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so.
While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're
driving toward Grove Street, and Sweet calls for a drive-by.

Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the
side with Q or E, and press the LMB), which the others, except Big Smoke, will
help with, till it starts to burn, then drive away from the explosion. Once
he's taken care of any Ballas who manage to survive that, have C.J. drive the
others to Sweet's and Big Smoke's places.

(Thanks to reader Timo Hakala for writing to me that Rockstar designed it so


you can blow up a Voodoo by shooting the license plate in the back because the
gas cap is behind the license plate in the car the Voodoo is based on. I just
want to correct an easy mistake to make that many people have made: he thought
the Voodoo was based on a 1960 Chevrolet Impala. It's really a Bel Air, which
has two pairs of brake lights--an Impala would have two sets of three.)

(I guess we should figure Big Smoke is trying to sound like he's using the Bi-
ble as an authoritative source, but he hasn't read it in a long time and is im-
provising, to put it nicely, about what it says. Big Smoke, as C.J. kids him,
talk a lot of B.S..)

Improving the strength of the Tec9 as explained at X.11 makes this go a lot
easier.

C.J. gets more Respect and $200.

IV.4 Los Santos gym

Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him
to fall out of shape. Have C.J. use the equipment at the Ganton Gym. The
treadmill and stationary bike are quick ways to lose Fat, and the weights are a
good way to build Muscle (alternate between Left Shift and the LMB to have him
use the weights). If he's past the Buff stage, have C.J. fight and defeat the
boxing trainer.

I typically use the Mouse and Keyboard configuration. With that, it's easier
for me to do this if I don't bother with targeting but just have C.J. advance
with W, punch with the LMB, and steer him with the mouse. If you use a gamepad
in Joypad configuration, you'll see that this GTA allows you to use targeting
for punches, so I'd use targeting if you use a gamepad.

When C.J. beats the trainer, he's taught some boxing moves:

- Running attack: while running, lock onto the target with the RMB and press
Enter or F.
http://img110.imageshack.us/img110/2668/00gta1fighttrainer1ahy5.jpg

- Ground attack: lock onto a downed opponent with the RMB and press Enter or
F.
http://img118.imageshack.us/img118/6278/00gta1fighttrainer1bsq3.jpg

- Combo attack: lock onto the target with the RMB and press Enter or F repeat-
edly.
http://img110.imageshack.us/img110/9039/00gta1fighttrainer1cnp5.jpg
http://img110.imageshack.us/img110/5607/00gta1fighttrainer1ddg7.jpg

(To have a longer look at onscreen instructions or dialogue, press Esc and go
to Brief. You can go back through earlier instructions and dialogue by pressing
Up and go forward through them with Down.)

All three indoor gyms are open (but the other two are in areas that are off-
limits). (A 4th indoor gym, the private one in Madd Dogg's mansion, is avail-
able after "A Home in the Hills," IX.1.)

C.J. uses the last fight moves he was shown after beating a trainer, so you
can send him to an earlier one if you want to change his fighting style.

IV.5 "Nines and AKs" Sweet Johnson

Emmet: Eugene Jeter Jr. This is the only role I found for him on the Inter-
net, and he only appears once, but if it is his 1st role, a GTA is a pretty good
place to start.

Ryder doesn't like losing to Big Smoke and ends the game of dominoes they were
having. C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Se-
ville Blvd. gang that's become estranged from theirs, to get some weapons, even
if they are old weapons. Emmet is a little confused at 1st and thinks C.J. is
C.J.'s late brother Brian. We also learn from Emmet that C.J,'s Mom was called
Beverly. C.J. and Big Smoke take a couple of 9mm Pistols.
http://en.wikipedia.org/wiki/Dominoes

Following Big Smoke's examples, C.J. learns (and we learn) some shooting
moves:

- Press the RMB to target, then add the LMB to fire.

- While locked on, you can cycle through targets by rolling the Mouse Scroller
up or down (note: I couldn't get that to do anything for my Keyboard and Mouse
configuration).

- Crouch (C) to increase accuracy.

- Manually aim for, and shoot at, the cap of the gas tank of a car to blow the
car up.

We also learn that while C.J. is crouching you can hold down the RMB and press
A or D to have him roll to the left or right.

The OG Loc and Big Smoke missions are available.

Emmet's gun store is open and a Pistol is available there; it's in the lot
along the N-S alley of the block S of the "OW" of "WILLOW FIELD."

The Binco, ProLaps, and Sub Urban clothes stores are open. The clothes C.J.
buys will be added to the Bincos clothes he started out with and be available in
the wardrobe closet of any of his save houses. If he puts on a hat, shades, or
something for torso or legs, it removes any wanted rating. He can take off and
put on the same ones to do that if you want him to keep the same look.

Sweet wants C.J. to get some green clothes to show his solidarity with the
Grove Street Families.

IV.6 Clothes
Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if
it comes to a choice between the two, favor the article with better Sex Appeal.

Although the Bradygames guide gave the 50% figure, I didn't see clothes make
nearly as big a difference to Sex Appeal as cars. Maybe it's a typo and they
meant 5%.

I'd probably have C.J. get the Oysters then have him dress any way I wanted.
The 1st girlfriend, Denise, isn't very fussy about those things, anyway.

Having C.J. put on a hat, shades, or something for the torso or legs, even
having him take off and put on the same ones, can get rid of any wanted rating.

Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants
(R:5; SA:5) for $70 (the same R and SA as the various track pants at Prolaps but
cheaper); and a green rag back hat (R:3; SA:2) for $25;

Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17;
SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain
(R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120;

and ProLaps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5;
SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the
things with the highest points for Respect and, especially, Sex Appeal available
for now.

Fortunately, the green jeans and green rag back let C.J. show the Grove Street
Families' color, too.

IV.7 "Drive-By" Sweet Johnson

Have a lot of SMG ammo.

Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for
a drive-by they want to do on the Ballas.

********

Thanks to Rusk's walk-through for the tip from pdescobar, srg, and Mxyzptlk,
who found a batch of missions in which you can have C.J. go to the off-limit ar-
eas without a wanted rating. This is the earliest mission in which you can have
C.J. do that. Instead of having C.J. get into Sweet's car, you can have him
collect Oysters, etc., in the off-limits areas.

For a complete list of the missions you can do this with, see Fun Glitches
(I.12.b).

During this mission, you can have C.J. explore San Andreas with no police rat-
ing no matter what you have him do or where you have him go. He can get the re-
maining Oysters, the Combat Shotgun, and the Minigun or Heat-Seeking Rocket
Launcher.

As Rusk recommends, have C.J. prepare by getting a Camera from the Johnson
bedroom so he can get a Photo Op that's easier to get without the threat of a
wanted rating. The remaining Oyster locations are shown below. Since the
shells of any shotgun C.J. gets are added to any shotgun he already has, you
might have C.J. collect Shotgun and Sawnoff Shotgun ammo in Los Santos (III.3)
before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the
exploration glitch of this mission, before having C.J. get the Combat Shotgun.

If you want to maximize the Stat for the Combat Shotgun fast in a way that
works for either the original or second edition of the game, you can change the
data\ar_stats.dat file for it (see III.5). It's called the SPAS12 in the file.
One way to change the stat data for all the shotguns is to change it from 0.6
points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hit-
man in a few shots. If you want to get the Hitman skill level for the Combat
Shotgun but don't change the file, it takes a lot longer, so make sure to get a
dozen or more rounds of ammo for either other shotgun 1st.
Of the two heavy weapons considered, you can get the most ammo for the Mini-
gun if you use the teleporter of the GTA SA Control Center (see X.13.c). It
comes with a list of teleport locations that includes the Oyster locations, but
you might rather go sightseeing so early in the game.

Rusk likes to start by having C.J. fly from LS airport to use the Camera to
shoot the bridge of the aircraft carrier to get a Photo Op. On PC, press the
RMB to see the Photo Op--violet and blue with a white camera in the middle--then
shoot the picture with the LMB.

If you got 39 Oysters during the Los Santos preliminaries, you might at least
get the two Oysters by the Easter Bay aircraft carrier while it can be done
without a wanted rating. But I'd get all 11 remaining ones because it boosts
C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who
doesn't like him buff and who doesn't like him fat when he starts dating women
that are fussier about that than Denise, which makes dating less complicated.

There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa
Country Club, three are in the Sherman Reservoir, and five are in pools in Las
Venturas.

1. under the E end of the aircraft carrier that's N of the "N" of "EASTER
BASIN."

2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the
middle dock of three.

While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from
the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer
gas station garage for the Export/Import mission later. The garage is on the
lower E side of the brown block N of "DOHERTY."

If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket
Launcher (instead of the Minigun), it's between two of three container tanks at
Easter Bay Airport NE of the "T" of "AIRPORT."

A few more Oysters:

3. in the little pond, S of the big arc of road and the country club building,
S of the "PA" of "AVISPA COUNTRY CLUB."

4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of
the two (shown on the radar and in-game map) that project N from the dam.

5. under the bridge over the entrance to the gulf on the W side of the reser-
voir.

6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of
the wooden pier.

You might be sure you have the Hitman level for the Shotgun, then get the Com-
bat Shotgun next.

The SW Las Venturas Combat Shotgun location: in SW Las Venturas, send C.J. S
into the N side of the compound on the block W of where "LVA FREIGHT DEPOT" is
printed on the paper map. Send C.J. past the garage with a lot of doors on his
left to the rectangular divider with plants and trees growing in it. The Combat
Shotgun is in the shrub in the middle of it.

The remaining Oysters:

7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the


entrance walk.

8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in


the pond, and by the big skull display.

9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by


a waterfall in the middle.

10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool.
11. E across the street and just past the RR track from the middle of the rec-
tangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the
upper patio pool of the VROCK Hotel.

You might get the Minigun next.

As an alternative, or addition, to the Minigun, you could make your favorite


available weapon as strong as you want (X.11). I recommend the Tec9 for that
since it can be dual-wielded, used for a drive-by or with a Jetpack, is more
commonly available than a Minigun in the early part of the game, and isn't used
by law enforcement.

The NE Las Venturas Minigun location: send C.J. into the alley on the E side
of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N
side, down the ramp, and go N to the Minigun by the elevator doors.

You can teleport C.J. to it with the GTA SA Control Center (X.13.c).

Las Venturas parking garage Minigun:


X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

The SE Las Venturas Minigun location: at the left side of the "O" of "ROCK-
SHORE EAST" on scaffolding. It's on the next to the highest level on the E end
of the N side. Here are a few ways to get it:

- pez2k_ supplies some helpful advice with the tip that C.J. can climb each
level of the scaffolding that he needs to by jumping across a bit of the inside
90 degree corners of it to grab the next higher ledge.

- You can use the Maverick from the SE area of SF airport. If the gate is
locked, C.J. can climb on the booth nearby then drop into the airport. He can
rest it across two beams of the scaffolding, drop down to get the Minigun, then
jump up higher than you might think if you press F or Enter to have him get back
into the Maverick.

- You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA
Control Center (X.13.c) after getting the Minigun to get rid of the cheat count.

Las Venturas scaffolding Minigun:

X 2682.145, Y 835.74, Z 21.766, Angle 85.88

To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and
one of the entrances to Ghost World/Blue Hell, including the non-solid spot
Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10).

Area 69 Minigun:

X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

To have C.J. leave Area 69, you could have use the Ghost World route or use
the GTA SA Control Center to teleport him to one of the places listed on the Lo-
cations page under GTA SA Locations, or click the map on that page to leave a
blue dot on the destination you want, click Read from Map, then Teleport.

You might use this or a later such exploration glitch to have C.J. collect the
Horseshoes or the rest of the Photo Ops, or try GTA_Phreak's Blackjack strategy
found near the end of this walk-through. You might be thoughtful enough to have
him enter a police station, too, and find Denise a lovely gift.

Then have C.J. return to Sweet's car for our regularly scheduled program al-
ready in progress.

********

Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do
drive-bys on them. Ryder is cynical about C.J's ability to do this and keep
them from getting killed and Sweet's Greenwood from being ruined, so I'd have
C.J. keep the car at least across the street from each group of Ballas and help
with the shooting. If the car damage bar gets low after a few groups have been
shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the
Ballas.

After they get the last group of Ballas in Glen Park, C.J. has at least a two
star wanted level. You can send the Greenwood through the bribe in the pedes-
trian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS
SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in
the block that's across the street S of the Ten Green Bottles bar.

If you send the Greenwood to the Pay 'n' Spray to get rid of the two star
wanted level, as the game suggests, and you've never done it before, remember to
wait till the wanted stars stop flashing. If another crime is committed during
the suspension period, the full wanted level is reinstated, and just scraping a
lingering police car could do that.

Then take C.J.'s group back to Sweet's place.

Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch
out for the Ballas now that they know C.J. is back helping the Grove Families.

Sweet gives C.J. more Respect and $500.

The Ryder missions are available.

IV.8 "Sweet's Girl" Sweet Johnson

C.J. can't find Sweet or Big Smoke in Sweet's house. Sweet calls: he's
trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Se-
ville) families. (These gang members look the same as the Grove Street gang
members--I guess Sweet sowed his wild oats a little too close to the house.)
Send C.J. to help in a four-door car, like Sweet's Greenwood. The game suggests
that you get C.J. a Pistol at Emmet's place and have him crouch behind walls
across from the girlfriend's house for cover between shots, but you can do it
any way you want. I once had him use a Rocket Launcher from about five houses
away to get most of the gangsters, then get into a closer position to snipe the
one left.

When you have C.J. pick up Sweet and his girlfriend (the same woman who's be-
hind the counter in the lobby in "Architectural Espionage," VIII.31) to take
them to Sweet's house, Sweet says the Seville Blvd. families are trying to start
a war. Seville gang cars try to ram C.J.s car on the way (in one mission ef-
fort, when they spun it around backwards into the opening to the back yards by
Sweet's house, I had C.J. drive backwards through the yards to get there).
Sweet says this set trippin' (violence in the name of a gang)...
http://www.urbandictionary.com/define.php?term=set+trip)

...is killing the families.

Sweet gives C.J. more Respect.

IV.9 "Cesar Vialpando" Sweet Johnson

Cesar Vialpando: Clifton Collins, Jr. played Vato #2 in "Menace II Society"


1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995, played
another Cesar--Cesar Sanchez--under the name Clifton González González, with
Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, and was in the
comedy "Hip, Edgy, Sexy, Cool," 2002. He's building on a notable family tradi-
tion since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with John Wayne
in nearly a dozen movies. (Note: the imdb also shows "Gonzalez-Gonzalez" as
"Gonzales-Gonzales.")
At the 1st link, put "Clifton Collins Jr." in the search box and click "Go."
The direct link didn't work the last time I tried to use it.
http://en.wikipedia.org/wiki/Main_Page
http://www.gilmarc.com/cliffc/welcomeframe.html
http://www.imdb.com/name/nm0004286/

C.J. finds Sweet giving their sister Kendl a hard time because she's dating
Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant in
the derogatory sense of U.S./Mexican half-breed).
http://www.urbandictionary.com/define.php?term=cholo).

After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl
are going to.

C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big,
so he gives C.J. a lowrider. The mechanic says it's the kind used to compete
with by "eses."

(An "S" could be a "Spaniard" but it probably means a "South Sider," meaning
"Hispanic," since Sweet used the phrase; it's also like the "n" word for black
people in that it's used in a friendly way between Hispanics and is a racist
word as used about them by others).
http://www.urbandictionary.com/define.php?term=es%E9

(In a GTA, the language like that may be used more loosely than I'd recommend
you throw around in real life, though.)

When you drive it into the garage to learn about car modding, you can get it
modded if you want to.

You can choose to gamble up to $1,000 at the competition, which is like the
dance game for lowriders. A hooker gets into the car. Press NP2 for down, NP8
for up, NP4 for left, NP6 for right, and whichever two of those are the closest
for diagonal arrows, in rhythm to the music to make the corresponding direction-
al arrows light up as they pass in front of the circle in the middle of the
screen. I had the best luck the last time I tried by lagging behind the rhythm
a bit sometimes to press the keys when the arrow was in the middle of the cir-
cle.

Cesar's gang is hostile toward C.J. but Cesar has them back off. He especial-
ly needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to
accept each other.

The Transfender garage of Temple, Los Santos, is open for modding cars. The
garage is on the S side of the block that's W of the block of the top of the "T"
of "TEMPLE."

It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,
Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-
vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,
Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-
er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-
ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,
Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-
ington, and Willard.

Loco Low Co, which specializes in customizing the Blade, Broadway, Remington,
Savanna, Slamvan, Tahoma, Tornado, and Voodoo, is open for car modding in Wil-
low Field, Los Santos. The garage is on the S side of the W end of the dead end
road that's the eastern of the two dead end roads of the block that's S of the
block of the "ELD" of "WILLOW FIELD."

Both places are indicated on the in-game map and radar by a red wrench. (In
case you're wondering why I described where each is in detail above, it's for
anyone who tries to find the garages with the paper map, which misplaces the
wrench icons.)

A good reference guide to which cars can be modded and how at each mod shop is
in the BradyGames guide. Even more detail is provided by the "In-Depth Car Mod-
ification Guide" by Mastermind73 at the Gamefaqs web site.
http://www.gamefaqs.com/

A paint job at a modding shop will take care of any wanted rating.

The "Lowrider Challenge" mission is available, and Cesar calls to invite C.J.
to a race, which opens the Cesar missions (the CV icon).

********
IV.10 "Lowrider Challenge" Not required for 100%

Have C.J. enter the red shaft of light by the guy standing just outside the E
wall by Unity Station. It's the same as the musical game with a bouncing low-
rider of "Cesar Vialpando." I like a happy lowrider--get that thing bouncing
along, singing a song.

(I haven't noticed if anyone else has reported this, but I occasionally got a
glitch where one or two arrows appeared just before the center circle instead of
sliding in from the right side of the screen. Also, it ought to be the same as
the dancing game, which I can do easily, but for some reason, it's not. I think
it's because the process of pressing the key or keys in a compromise of the beat
of the music and graphics instead of pressing them to a beat that's in sync with
the graphics is not something you want someone to speed up.)

I've read that a Voodoo is easier to do this with. (You use one for the next
mission, too.) The last time I did this, I had the lowrider raised so that it
lowered during key presses, which made it seem easier, too.

Depending on how much you bet, C.J. can win up to $2,000.

A lowrider has had the suspension lowered to ride as low as possible; some-
times the roof or body is lowered, too. 1961-1964 Chevrolet Impalas were often
used, and in cholo culture, originally. If the vehicle has hydraulic suspen-
sion, you can raise the body for bumpy roads. A "jumpcar" or "hopper" can be
used for bouncing and even jumping: "hitting switches."
For a good article on the basics of low riders, see:
http://en.wikipedia.org/wiki/Lowrider

There's also a documentary by Carol Strong, "Sunday Driver," about it in the


Special Edition of "San Andreas."

********

Cesar mission

IV.11 "High Stakes, Low-Rider" Cesar Vialpando

Get a Voodoo, which has the best handling of the lowriders, and take it to
Loco Low Co. for 10x Nitrous. (The lowriders that aren't Voodoos handle like
cra*. Try not to hit anything if you use one of those, because they spin around
easily. Without Nitrous, the Slamvan has the best acceleration of the lowrid-
ers, but it has poor cornering ability.)

I've often seen a Voodoo in the driveway of a house three houses E of the El
Corona save house.

Lowriders handle better when they're low to the ground. Use the pit maneu-
ver--nudge the back of the side of the car ahead of you to spin it out--whenever
you get the chance.

It can't be that hard. I did it with a Blade--some lowrider that's slippery


for racing--got spun out a couple of times, was sure I'd lost at the finish
line, and was surprised to see the mission success message.

C.J. gets $1,000.

PS: special cars

This is a mission that makes Cesar's bullet-proof, at least, Savannah avail-


able. One way to get it is to get him out of it at the finish line--I got him
to come out by having C.J. hit the driver's door with a knife--have C.J. finish
him off, then push it to a garage. Normally, to get a super car on PC, you can
pick your favorite car, soup it up with the data\handling.cfg changes explained
at X.10 Cars and Bikes, notably X.10.b, then get X.13.c The GTA SA Control
Center, and make it whatever-proof (C.J. too, if you want).

The Ryder missions


IV.12 "Home Invasion" Ryder

This mission is available at Ryder's house (next door to the W of the Johnson
house) between noon and 20:00. It's like the "Burglary" mission at III.10
(which the BradyGames guide says becomes available after this mission but which
is really available from the start of the game).

("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd
Dogg.)

Ryder is looking for water in those holes in his back yard. I don't know why
he'd hide liquor that way, so I wondered if it was something to cook crack with.
Ryder wants to upgrade their weapons by stealing crates of weapons from Col.
Fuhrberger's house.

C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has
eight minutes to steal at least three crates and drop them at (load them into)
the back of the black Boxville. C.J. has to be quiet in the Col.'s house--if
the Col. wakes up, C.J. gets two stars, and if the Col. sees him, the Col. uses
a Shotgun. Every time C.J. enters the Col.'s house, have him Crouch, C, and
press W to have him sneak; you can press W repeatedly at a rhythm that has C.J.
sneak slowly, if you want. Use F or Enter to have him pick up a crate, then tap
W quickly and repeatedly so C.J. walks forward in wiggles without raising the
noise meter except when he opens a door. C.J. got all five crates when I tried
it that way.

One crate is in the far right corner, a 2nd is through the doors opposite the
stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the
end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the
end of the same hall.

Thanks again to a GTA Forums message by pdescobar who figured out that normal
police appear if C.J. wakes up the Colonel unless C.J. has stolen three to five
crates, in which case police in a car with the license plate "TH3 P1G5" appear.

Then drive Ryder in the truck to the lockup in Playa Del Seville. I think
he's called "Ryder" partly because he's always testing C.J.'s patience by "rid-
ing" him--chiding and insulting him.

Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a
ghost. You type a "recruit anyone" code during the mission, and as Ryder starts
to fade after the last cut scene, you have C.J. quickly recruit him before he
fades from view.

It's on page 2 of this message board:


http://www.gtaforums.com/index.php?showtopic=217991&st=0

Despite Ryder's attempts to belittle him, C.J. gets more Respect.

IV.13 "Catalyst" Ryder

C.J. can get this mission at Ryder's house between 20:00 and 6:00.

Ryder is cooking that water now (I think I was right about him cooking crack),
unconcerned that C.J. wants him to knock it off. Tenpenny, Pulaski, and Hernan-
dez come in without asking and accept what Ryder is doing--Tenpenny wants some
of the water for his wife. Tenpenny tells C.J. to check out something that's
arriving by train.

(In "Vice City," one of the things Lawyer Ken was heard to say, if Tommy got
busted, was: "Get Sgt. Pulaski down here--that fat chump owes me a favor.")

Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I
had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I
chose an M4).

C.J., with the 1st person view, has to throw ten crates of weapons from a flat
car of the train to Ryder, who stands in the bed of the Picador which follows
the train, in a minute and a half. The longer you hold down the LMB before re-
leasing it, the farther C.J. throws; aim with the Mouse.

Then have C.J. make a U-turn in the tunnel, drive S to the Pay 'n' Spray to
get rid of three wanted stars, and drive Ryder home.

Thanks to reader Anurag Sinha (who helped in the "Swimming mania...." section)
who wrote to me that C.J. can continue driving in the direction of the train
and, once the train is in the tunnel W of Unity Station, turn around and take
Ryder home without any police on the street.

C.J. gets more Respect.

IV.14 "Robbing Uncle Sam" Ryder

C.J. says Ryder has been a drug dealer since he was ten (and likely getting
high on his own supply like he is currently, too). Ryder thinks a local Nation-
al Guard Depot would make a good place to steal weapons (see what I mean?).
Have C.J. drive Ryder down there in a truck, which is quickly supplied by some-
one Ryder only identifies as "LB."

Once there, don't open the main gate as prompted. As Rusk instructs, have
C.J. go clockwise around the big building to the left, shoot (I chose a Sniper
Rifle) the couple of guards by the warehouse and one by the gate, shoot the lock
box of the warehouse door to open it, and shoot the two guards inside. As the
BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2
to lower it) to put six boxes to the side of the inside of the warehouse door.
This will let C.J. load the boxes into the truck faster, and with fewer attack-
ing soldiers for him and Ryder to contend with, in the next section.

Have C.J. shoot the lock off the main gate. Ryder backs the truck to the
warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot (I
chose an M4) any soldiers that shoot at Ryder (about one per crate). The sol-
diers spawn from the top of the steps of two little buildings nearby; you might
put something at the base of each of the two sets of steps to block their paths.

Reader Anurag Sinha gets my thanks again for telling me that the soldiers
eventually push the Mesa out of the way. He recommends using crates at the base
of each set of steps--Rusk recommends a row of three crates for each--because
the soldiers can't get past them. I've still had a soldier appear nearby and
shoot. (Does he manage to get over the crates? You might put a vehicle in
front of each row.)

Rob also noticed that C.J. can break open the crates and find weapons and
Health inside. I haven't seen the Health yet. but I've had C.J. find armor that
way, too.

Spaceeinstein told me "there are 17 boxes in all. Breaking the boxes randomly
creates a pistol, armor, grenade, health, micro uzi, chrome shotgun, and noth-
ing. You can break all but six boxes. Break too much and you fail the mis-
sion."

If Ryder's Health is shot away, you fail the mission.

Once six crates are loaded into the back of the truck, have C.J. drive it to
Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD." On
the way, Ryder will toss a crate from the back of the truck, to deter the pursu-
ing Patriots of Guardsmen, every time you honk the horn.

C.J. gets more Respect.

The Big Smoke missions

IV.15 "OG Loc" Big Smoke

Jeffrey "OG Loc" Cross: young Jonathan Anderson, who played a student in "The
Source," 2002, and has a co-starring role in the new Fox 5 television show
“Jonny Zero."
http://www.imdb.com/name/nm1750624/
According to Wikipedia: "As 50 Cent was originally intended to provide the
voice for Carl Johnson, OG Loc is thought to be modeled after rival rapper Ja
Rule (aka Jeffery Atkins) as a sign of mockery. It should also be added that
both Ja Rule and OG Loc bear similar first names."
http://en.wikipedia.org/wiki/OG_Loc#Jeffrey_.22OG_Loc.22_Cross

The article says 50 Cent turned the part of C.J. down because he would only
perform in a game in which he played himself, which he eventually did with "50
Cent: Bulletproof." (Personally, I'd have grabbed the chance to play C.J. in
a Grand Theft Auto in a minute.)
http://en.wikipedia.org/wiki/OG_Loc#Carl_.22CJ.22_Johnson
http://en.wikipedia.org/wiki/50_Cent:_Bulletproof

Thanks to a post by original gangster at GTA Forums for the tip that 50 Cent's
real name initials are "C.J." (Curtis James Jackson III).
http://en.wikipedia.org/wiki/50_Cent

"Loc" could refer to "love of CRIPs," a "local," or a "loco" person; look at


context to see what applies.

Freddie: ?

Big Smoke and Sweet want C.J. to pick up Jeffrey, just released from prison
and now calling himself OG Loc, from a police station. He wants Freddie killed
for raping him in prison. At Freddie's home, Big Smoke and Sweet leave C.J.
alone to help OG Loc.

Freddie makes a getaway on a motorcycle. C.J., with OG Loc on board, gives


chase on another; have C.J. do a forward drive-by while OG helps. The game is
forgiving if you make some wrong turns, but you fail the mission if Freddie gets
too far away for too long. If the chase lasts till the end of the run, Freddie
stops by three Vagos who open fire. Have C.J. help OG shoot all four of them,
then take him to Burger Shot.

Reader Anurag Sinha has more helpful advice, which I thank him for. This
helps with raising weapon Stats. If C.J. gets off of his bike, Freddie taunts
him from the corner. If C.J. shoots him before the game lets the chase end,
Freddie can't be hurt but the shots count extra, like headshots, toward raising
C.J.'s skill Stat for the weapon. He says it's faster than the PS2 gimmick of
shooting tires, too. (So if you use a PC, change the Stat data, and if you use
PS2, have C.J. unload a bunch of ammo on Freddie.) (Rusk warns that C.J. can
get a wanted level doing this.)

When I tried this, I had C.J. drive OG Loc to the S end of the 1st street
Freddie stopped on, then had C.J. get off the motorcycle. Don't have C.J. get
closer than about half a block from Freddie or he drives away.

This mission features the Trip Skip feature. If Freddie gets away so you fail
the mission, and you start it again without exiting or saving the game, you can
press "Y" when prompted to skip the drive to OG's house.

The OG Loc missions are available. C.J. gets Respect.

IV.16 "Running Dog" Big Smoke

Tenpenny and Pulaski, arrogant again, leave Big Smoke's home. Big Smoke
wants C.J. to take him to meet his cousin Mary--marijuana--from Mexico. The
deal goes sour--Big Smoke hits one Vago with a bat and C.J. chases the other.
Add the fast repeated tapping of Left Shift to W so C.J. can catch him and kill
him.

C.J. gets Respect.

IV.17 "Wrong Side of the Tracks" Big Smoke

Tenpenny and Pulaski leave Big Smoke's place again. Big Smoke says Three Deep
gave him a good lead and has C.J. use Big Smoke's Glendale to drive him to Unity
Station. There, he tells C.J. he's looking for a meeting between some San Fier-
ro Rifa and some Vagos, who are making a deal. When Big Smoke sees the Vagos,
without the Rifa, standing on a ledge over a train tunnel, he tells C.J. the
Vagos "clocked us": beat them there...
http://www.urbandictionary.com/define.php?term=clocked

...and the Vagos jump on a moving passenger train to make a getaway.

The game wants you to have C.J. take Big Smoke on a Sanchez to speed along the
locomotive so Big Smoke can shoot them with a Tec9. The BradyGames guide and
most others say to stay just to the right of the track to the right of the
train, avoiding the car the train hits, the oncoming train, and taking the high
road by the track when Big Smoke says to.

I've had good luck lately, like reader Sean Dugan, by keeping the bike along
the outside rail to the right of each Vago, back to front, till they fall. (I
wonder if something about having my computer upgraded recently helps this come
off more smoothly.)

If Big Smoke doesn't finish them off before the Red County blockade, he com-
plains about C.J.'s driving; I'm not partial to that.

Rusk has a particularly cool method of having C.J. speed ahead without Big
Smoke to the top of the 24 Hour Motel, jump on the train, and shoot the Vagos
himself with an M4. I like that.

Have C.J. armed with lots of ammo and speed off, without Big Smoke, on the
left side of the track, around the left turn, across the street, up the little
concrete ramp and siding on the left, over the bridge siding, and over the con-
crete siding and ramp to the roof of the 24 Hour Motel.

Have him jump onto the train car behind the Vagos. (I don't add W for this
jump because it might make C.J. tumble off the far side of the train. I have
him jump from about one to one and a half feet back from the edge of the roof.)
Have him move right up on them because these Vagos take a lot to take out and
time is limited by the overpass which will knock C.J. from the train; the game
won't let him crouch under it, nevermind the Vagos being able to stand and go
through it.

(I once succeeded by having C.J. get into the glitchy area between the engine
and the following car, so C.J. managed to pass through the overpass like a Vago.
Unfortunately, he might also react to the glitchy area by going into a strange
suspended jumping routine, during which he can't fire a weapon, till he jumps
off the side of the train.)

Have C.J. fortify the steel of these Vagos with ammo aplenty, moving right up
on the next one when the preceding one goes down.

If you really want to speed this up for the PC version, you can use the "Tog-
gle One Hit Kill" function of The GTA SA Control Center (X.13.c) with the
patched or unpatched game. It lets C.J. kill with one bullet per target. Com-
bine that with an M4, SMG, or a Shotgun.

See X.11 to see how to change data\weapon.dat to make Big Smoke's weapon, the
Tec9, as powerful as a Minigun, if where Big Smoke handles it you'd like to see
Big fire.

Orion_SR gets my thanks for recommending a few strategies you might use any-
time:

- the train goes faster when C.J. is near it (like a Vigilante target's vehi-
cle). If C.J. lags just a bit behind it, it may help to have him stop for a
second or two, let the train slow down, then speed to the targets.

- once Big Smoke picks a target, he keeps shooting at it till it's down unless
C.J. drives far enough away from the targets and back that Big Smoke picks an-
other one.

- don't waste shots on the Vago in the back of the four--he falls off the
train at the first turn. Don't waste time on Vagos hanging from the train, ei-
ther, since they don't take damage.
I also enjoyed and recommend Orion_SR's creative videos: "Very Wrong Side of
the Tracks" (featuring "Folsom Prison Blues" by the Carpet Munchers) with fan-
cier jumps, and "Wrong Foot," which has the jumps you're more likely to try. He
shows about half a dozen places where he had C.J. drive the Sanchez, with Big
Smoke on it, onto the train to do a forward drive-by on the Vagos. Besides
driving or using the Minigun from the motel roof mentioned before, he shows you
can have the Sanchez jump from steps onto the train, have C.J. jump from the
roof of the Glendale on the tracks the moment before impact to land on the
train, drop down from the near or far side of the first tunnel (he has to shoot
the Vagos before the overpass knocks him off) or overpass, drive from the dirt
path above either side of the tracks, or drop from either end of the second tun-
nel to land on the train.
http://video.google.com/videoplay?docid=5812522022015366112
http://video.google.com/videoplay?docid=6442024316393433154

Of those methods, one of the easiest ways you can pass this mission is to have
C.J. get on foot to jump from the far side of the overpass onto the train.

This was reported soon after the game came out: if you get too far ahead of
the train, you fail the mission but you can see the SMGs, carried by Vago
ghosts, go by on the train. I had C.J. jump from the far side of the overpass
to get them, anyway.
http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg

When the gangsters are Vago memories of the past (sorry), have C.J. get back
to the Sanchez to pick up Big Smoke and take him home where he can just complain
that he doesn't have enough food.

C.J. gets Respect.

IV.18 "Just Business" Big Smoke

Big Smoke has C.J. drive him to the Atrium to kill some Russians, one of whom
killed a cousin of his (but remember, he says everyone is his cousin). The Rus-
sians are dressed in black and fire at them. Have C.J. help Big Smoke fire at
them and get them before Big Smoke's Health is gone. I had C.J. move in a
crouch and do side rolls with an M4. The Russians leave behind SMGs C.J. can
use if you don't want him to use the Micro-SMG provided, and there's Armor near-
by.

Then C.J. is driven on a BF-400 by Big Smoke. Have C.J., in the 1st person
view, shoot at the shooting pursuers, who use BF-400's and Sultans. (It's like
the 2nd half of "Supply and Demand" in "Vice City" but with a bigger production,
which is exciting). Each motorcycle has a driver and a shooter, so C.J. can
either take out the shooter or disable him by taking out the driver, which makes
the bike flip out. If C.J. can't take out the driver of a car, at least have
him set the shooter's Sultan on fire so it will blow up. There are a couple of
blockades, each made of three cars, that appear at a corner at one point; if
C.J. can blow up the middle car of a set of three, as by hitting the gas tank
cap, it takes out all three. C.J. can't take out the big Packer (hey, you
kids--settle down), so don't waste time having him shoot at it.

When Big Smoke instructs, have C.J. shoot ahead to remove the grate from the
drainage ditch tunnel. He can shoot the two shooters in front of it 1st since
the grate can be shot off in an instant. Time it so when C.J. fires back at the
explosive barrels, it helps take out the remaining motorcycles.

C.J. gets Respect. If you used the Micro-SMG provided, it just has 80 rounds.
I'd have C.J. go to Ammu-Nation for a lot of either SMG ammo or ammo for a modi-
fied Tec9.

The OG Loc missions

IV.19 "Life's a Beach" OG Loc

This mission is available by the Marina Burger Shot, which is by the Verona
Beach save house, from 22:00 to 6:00. OG Loc wants C.J. to steal a sound system
for him.
Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the
lady at the sound system, which is in the open back of a van, then play the
dance game with her (press one of the directional arrows, or W,S,A, or D, as the
corresponding arrow rolls before the circle in the middle of the screen and in
rhythm to the music).

Have C.J. jack the van--the lady gets in but is thrown from it--elude some
shooting by party-goers, and park it in a garage.

All the Pony vans in the game have the same sound system in the back.

C.J. gets some Respect.

The v1.01 patch is supposed to make the dance game easier. That probably
comes up more as a concern if you want to beat your old time at a dance club as
an option, because it's not hard to pass here.

The BradyGames guide says this opens the Dancing odd jobs, but the dance game
is always available:

- in the Alhambra Club at the mid-W side of the block of "IDL" of "IDLEWOOD,"
Los Santos,

- in a club at the S end of the block that the top of the martini glass icon
overlaps N of "HASHBURY," San Fierro, and

- in a club at the NE corner of the block with "TOE" of "THE CAMEL'S TOE," Las
Venturas.

IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions

********

dog (also dogg) -n.- 1. a close & trusted friend.


http://en.wikipedia.org/wiki/Hip_hop_slang

Dog: Dog can mean a range of things, it just depends on the context in which
it’s used. As an insult… “I caught him cheating on me, he’s such a dog!” As a
term of endearment…"I love him, he's my dog." It can also mean to criticize or
annoy someone…”Quit dogging me.”
http://www.nzgirl.co.nz/articles/2608

Dog: Entry 1.-Manly man. Handsome and virile. Part of the "well endowed"
species. Natural habitat in the southern US.
http://www.urbandictionary.com/define.php?term=Mad+Dawg

mad dawg
1. v. (pronounced "mad dog") To stare someone up and down from head to foot as
if to initiate a fight. "You best not be mad dawging me boy...I'll bust you
up!"
http://www.thesource4ym.com/teenlingo/index.asp?Letter=M

********

When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG
Loc get amplified--he was just helping a friend), OG Loc wants him to steal rap-
meister Madd Dogg's rhyme book (Barnes and Noble and the public library were
closed?). C.J. goes to Madd Dogg's mansion.

C.J. has to use stealth on the guards there. I had him crouch, C, while tap-
ping W to edge him along quietly, had him pause in the shadows, and used the
mouse to have the "camera" look around corners. His icon on the radar is white
when C.J. is in the light, and is blue when he's in shadow and hard for others
to see.

The guards are shown as red icons on the radar, and point in the direction the
guards face.

Have C.J. sneak up behind each guard, armed with the Knife provided, target
them with the RMB, and press the LMB for C.J. to treat their neck like something
unfortunate at Perdue Farms. Once C.J. has the rhyme book, have him get out the
same way except using the Silenced 9mm Pistol he can take from fallen guards.

One man, sitting on a sofa playing a video game, says, "This sucks. I mean,
how could Refractions mess up so bad? Tanner, you suck a**!" "Vice City" fans
might remember that the "Autocide" assassination mission featured six targets
with names like those of characters in other video games. One of the names was
Dick Tanner, which referred to the Tanner of "Driv3r," 2004, which was designed
by Reflections Interactive. Tanner in "Driv3r" is voice acted by Michael Mad-
sen, who provides the voice of Toni Cipriani in GTA's "III," 2001.

(This can't be too hard. The 1st time I tried it, C.J. alarmed a guard who
yelled by the pool--fortunately, a forward slash by C.J. had them fall in the
pool; C.J. alerted three guys on the way out, so I hurried up and had him use
the double Sawnoff Shotguns, I think, on them--he still got out with half his
Health. The 2nd time I tried it, C.J. got all the targets with stealth.)

Have C.J. use the BMX bicycle outside and get the book to OG Loc.

C.J. gets some Respect. The game recommends that C.J. use the stealth skills
used in this mission to avoid the police and gang members. Tenpenny calls and
wants C.J. to meet him at the donut place in Market, where a "C" with a red,
white, and blue stripe in the opening--the C.R.A.S.H. icon--appears. The
C.R.A.S.H. missions are available.

IV.21 "Management Issues" OG Loc

OG Loc has this mission for C.J. from 12:00 to 17:00.

OG Loc tells C.J. that Madd Dogg's manager Scipio is trying to drive OG out of
the music industry by telling everybody that OG is whack (nuts or horrible) (as
about anyone with decent perception has noticed about OG). As C.J. drives off
to take care of it, OG Loc calls: the manager's limo driver is going to pick up
the manager.

If you have C.J. bump the limo with his vehicle, just give it a little bump.
Thanks to spaceeinstein for another good tip: "It's a whole lot better to just
park your car in front of the manager and jack him. The car won't be damaged
that way." (Thanks for telling me the manager's car is an Elegant, too!)

Have C.J. kill the driver who gets out of it (the 1st time I did this mission,
the traffic stirred up by a policeman's shot killed the driver for C.J.), jack
the limo, take it to a Pay 'n' Spray if needed--the limo must not be damaged,
and park it between two limos, parked in the same direction they face. C.J. has
to stay between the two limos as they go to park in front of the music awards
show building.

The manager--the Will Smith look-a-little-alike, gets into the limo. Have
C.J. drive fast, shaking his pursuers, S to the Verona Beach pier and bail just
before the end of it. (Have C.J. destroy the pursuers if they show up; whenever
I've done this mission, I didn't see them.)

C.J. gets some Respect.

********

The "Management Issues" way to make a copy of C.J.

including his clothes, haircut, etc. (Thanks to GTA Smart Dude at GTA Forums
for a gimmick I like very much):

Have C.J. follow the black Elegant OG Loc calls him about without bumping it
at all--bumping it makes the usual driver get out. The usual driver looks like
this:
http://img119.imageshack.us/img119/3308/00gta1screen903b0vr.jpg
http://img156.imageshack.us/img156/7474/00gta1screen903c5bl.jpg

This gimmick doesn't always work because the black Elegant may not drive to
the space between the other two Elegants in the time limit, and that way of
failing the mission doesn't let you try the gimmick. But if the black Elegant
gets between the other two in time yet C.J. doesn't bump it to get the driver
out, C.J. fails the mission the way you want for this to work, and you see this
screen:
http://img156.imageshack.us/img156/5207/00gta1screen903a9be.jpg

Then have C.J. get the driver out of the middle black Elegant. The driver
looks just like C.J., although my C.J. copy was a little bigger just as the reg-
ular driver is a little bigger. GTA Smart Dude suggests making a recruit of
him. I recommend using the "recruit anyone" code that gives the recruit a 9mm
Pistol--SJMAHPE on PC--for that. When I did it, the C.J. copy ran away very
fast and I didn't think C.J. could catch him--fortunately, the copy slowed to a
walk after a few blocks.
http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg
http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg
http://img301.imageshack.us/img301/307/00gta1screen905c9zk.jpg
http://img115.imageshack.us/img115/6465/00gta1screen905dqb6.jpg
http://img115.imageshack.us/img115/9937/00gta1screen905ddzv5.jpg
http://img148.imageshack.us/img148/1601/00gta1screen905e2el.jpg
http://img145.imageshack.us/img145/3240/00gta1screen905fay4.jpg
http://img148.imageshack.us/img148/5840/00gta1screen905g9yc.jpg
http://img148.imageshack.us/img148/7648/00gta1screen905h3su.jpg

IV.22 "House Party" OG Loc

OG Loc quits his job at the Burger Shot; it's a parole violation, so he throws
a last party. C.J. agrees to go there when OG Loc says his microphone is bro-
ken. Send C.J. to the party across the street from the Johnson house from 20:00
to 6:00 (with new clothes and a haircut if C.J. needs the upgrade). But when he
gets there, the mike's been fixed, so he steps outside to find and Sweet and
Ryder have been driven outside by OG Loc's enthusiastic but untalented act, too.

Sweet organizes a defense against a Balla attack--a blockade of cars is formed


in the street. Using the radar to help locate targets, have C.J. help attack
eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave),
then shoot twelve that approach from various directions (3rd wave).

C.J. gets Respect.

The C.R.A.S.H. missions

IV.23 "Burning Desire" C.R.A.S.H.

Have the Fire truck mission done so C.J. has the fireproof feature.

Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and
Hernandez. Tenpenny wants C.J. to kill a Vago--"a drug-dealing, cop-killing
bi**h--just like you"--who doesn't like the corrupt officers. It sounds like
C.J. is being ordered to kill someone just like C.J.--someone being manipulated
by Tenpenny the same way.

The game tells you to have C.J. get some Molotovs, go to the Vago's house, and
throw them through the five windows indicated. Have C.J. throw them at any
Vagos around, too. The longer you hold the LMB before releasing it, the farther
C.J. throws. There are Molotovs nearby if you run out. This is one act that
will never play Vagos again (sorry).

A woman cries for help from a 2nd floor window. Have C.J. go in the front
door, up the stairs in the back, and down the hall to the last door on the left.
She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire
Extinguisher, go back to her room, and shoot the Extinguisher at the base of the
flames. Have C.J. go to her.

Some of the house caves in and blocks the hall. Check occasionally to make
sure she follows while C.J. puts out the fires in the room across the hall, goes
out the other end of the room (past the blocked part of the hall) to put out
fires by the stairs, puts them out in the kitchen, etc., and goes out the front
door. Then have C.J. drive her home. She tells him to call.
The game says she's his girlfriend--"Keep her happy and she'll love you."
(It's a good thing he didn't say she was as dumb as a horse in a burning barn
for not hanging from the sill and dropping to the ground.) She's Denise Robin-
son, and her place is indicated with the Girlfriend icon--a heart (awwr!). See
XI.b Girlfriends.

Having C.J. use Molotovs in the mission can reduce his Molotov supply, so I'd
have him stock up on Molotovs.

Sweet calls: a Grove Street gang member has been buying crack from the Ballas
and selling it to Grove Street Family gang members. He's hiding out in Glen
Park, so Sweet wants C.J. to attack the gang there and drive him out. This
Sweet mission is available at the Downtown Ammu-Nation.

IV.24 "Gray Imports" C.R.A.S.H.

Gray imports are ones made legally but without the agreement of the manufac-
turer.
http://en.wikipedia.org/wiki/Gray_import

You recruit a couple of gang members for this (III.15). They don't help for
the way I do this, though--they just get in the road.

Tenpenny doesn't want any one gang getting too powerful for him to control.
He heard the Ballas are getting strong weapons from Russian arms dealers, so
sends C.J. to an Ocean Docks warehouse.

Have C.J. go through the blue warehouse on the left, use the M4 on guards and
the explosive barrels carried by Forklifts, get the Armor by the other warehouse
door if he needs it, and shoot the lock to open the door. I've used the M4 or
Molotovs for C.J. to get the three men revealed when the door opened and for any
guards encountered on the way through the warehouse. You can have him shoot a
pallet that's suspended near the ceiling to have it fall on one. Clear out all
the Russian guards till all that's left to handle are the two Ballas and the
Russian arms dealer in the room at the top of the stairs.

If C.J. enters the room, the Russian tries to run to a Banshee to make a geta-
way. Have C.J. shoot the two Ballas from outside the room. (Thank you, Brady-
Games guide.)

The 1st time I tried this mission, the Russian, the guy in black, got in the
near right corner. I'm not sure if C.J.'s bullets had any effect on what might
have been a sliver of the guy I saw from outside the door. C.J. was out of Mo-
lotovs--the ability of Molotovs to burn through walls might have come in handy.
I had C.J. get a safe distance from the outside wall of the corner and send
rockets through the door then at the wall. When C.J. went where he could see
through the door again, the Russian had moved (vibrated?) from the corner to
stand in the middle of the room...briefly.

The 1st time I tried this mission, in a hurry to get through the missions to
get a walk-through out for a big game that had been recently released for PC, I
wondered if someone could figure out a way to take the Russian's car to 8 Ball's
1st and get the guy like Chunky Lee Chong in "III" or such. That someone, un-
surprisingly, turned out to be Rusk, and his method works for PC. With that
strategy, after C.J. kills the two Ballas, have him run in and out of the room
to trigger the reaction by the Russian. Then have C.J. run out through the door
he came in, and the Russian's Banshee will be just beyond it. Have C.J. drive
it forward to the end of the lot, do a 180 degree turn, and run down the Rus-
sian, who comes running from around the far side of the building.

Reader Chen Dong has my thanks for coming up with what might be the fastest
reliable way to get the Russian arms dealer, provided C.J. has a Knife. Have
C.J. chase him and do his fight moves on him, armed with a Knife. Have C.J.
knock him down and gut him like a pig. If the Russian gets up, have C.J. do it
again, etc. (Chen Dong told me his method is good for "Los Sepulcros," too, and
it is.)

I've also done this mission with C.J. able to fire through the door at enough
of the side of the Russian arms dealer to kill him.
The Sweet missions continued

IV.25 "Doberman" Sweet Johnson

A Doberman is often used for what it was originally bred to be--a guard dog.
http://en.wikipedia.org/wiki/Doberman

Since I think the name Fort Baxter was chosen for "Vice City" due to the place
of the same name in the 1955-59 TV series "The Phil Silvers Show," known in syn-
dication as "Sergeant Bilko," starring Phil Silvers, it may be related that one
popular character of the show was Pvt. Doberman. It's enjoyed popularity in the
U.K. like "I Love Lucy" or "The Honeymooners" in the U.S.
http://www.jumptheshark.com/p/philsilvers.htm
http://www.imdb.com/title/tt0047763/#comment

Sweet calls, following up on the previous call, to send C.J., alone, to Ammu-
Nation, then to take over Balla territory and drive out the ex-Grove Street guy
there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Dober-
man"--C.J. learns that Glen Park is the Balla territory to attack. Stock up on
whatever upgrades C.J.'s arsenal.

********

C.J. learns about turf wars.

Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised
of three waves of attackers. If C.J. shoots a policeman, he gets one star.
(I'd avoid that, but there's a bribe in the N tunnel of the two that go through
the stone bridge if it happens.) The other pedestrians and traffic disappear
and Heart and Armor pickups appear.

On the radar and in-game map:

The attackers, Ballas this time, are seen as red blips.

Another gang's territory is covered in translucent purple.

A territory under attack has a Families icon--a little person--and the terri-
tory flashes translucent red.

A Grove Street Families territory is covered in translucent green.

A territory can be owned by C.J. but jointly with one or more other gangs if
C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a
territory is pale gray-green until C.J. does a full takeover for it.
For the next link, Copy and Paste the 2nd line to the 1st in the Address bar.
http://strategywiki.net/wiki/Grand_Theft_Auto:_San_Andreas/Frequently_Asked_
Questions

A GSF territory will have GSF gang members that C.J. can recruit.

C.J. can get the money from a takeover from the gold dollar symbol in front of
the Johnson house.

A fenced-in yard with a gate, or whatever such situation that provides protec-
tion for C.J. and forces the attackers to enter one at a time, makes the attack-
ers easier for C.J. to handle. A rooftop can be a good vantage spot, too. (But
the 1st time I tried it, I just had C.J. use an M4 in the park, and it wasn't
hard to do.)

********

C.J., having drawn out the gang member gone bad, has to kill him. (The game
calls him a "grass," which is someone who alerts the authorities about crime,
which is a good thing, actually, and he calls out "Tenpenny set me up," which
is ironic, so it's a little confusing when you want C.J. to be a hero. The eas-
iest way is to remember Sweet said the guy is really a crack dealer, and crimi-
nals are liars. Then again, all these guys are committing crimes, so...let's
skip past this part.)
C.J. gets Respect and however much money shows up at the dollar symbol in
front of the Johnson house.

This unlocks the ability to take territories from gangs. But C.J. will lose
any he gains, if not the Respect made while doing it, in Los Santos in the
events after "The Green Sabre," so it's not an immediate concern.

But have C.J. defend his territory when it comes under attack. There's just
one wave to handle when that happens, and a Molotov or two usually does the
trick. If, like me, you already had C.J. do the Fire truck mission to get the
Fireproof ability, you don't have to worry about him losing Health if he runs
through the flames.

Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of
the four Ammu-Nation Challenges, found in some Ammu-Nations, are available. But
since you need to do all four challenges in a row to complete the mission, you
can just practice the 1st two for now.

Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600,
Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000,
are at Ammu-Nation.

IV.26 "Los Sepulcros" Sweet Johnson

Sweet wants the Ballas to be attacked at a funeral for a Balla called Little
Weasel, whom C.J. and Big Smoke killed.

C.J. learns about recruiting gang members (or learns about it again, if you've
followed this walk-through). Target a prospect with the RMB so an arrow (green,
if they're in good health) points down at them, and press G. Draw recruits near
with G and have them wait in place with H. Holding G or H, or going far away,
will disband the group.

After making a couple of recruits, C.J. drives them and Sweet to the funeral
at the graveyard in Los Sepulcros (Spanish for "The Tombs"). Kane is considered
to be Balla "front yard" (a euphemism for hair around a pu**y--Urban Dictionary)
"royalty," and he'll try to make a getaway if there's trouble. Once there, have
C.J. jump the wall to join the others, then go after Kane, killing the other
Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle
chase. Kane is wearing Armor, so have C.J. move in with something strong.

Reader Chen Dong's method returns from "Gray Imports" to work more melee magic
here: have C.J. chase Kane and use his Knife and fight moves on him, knock him
down, and give him a belly ache.

Have C.J. drive the Grove Street guys back to Sweet's place.

C.J. gets Respect.

Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section
408 for the information about the return from "Vice City" of the "EP" Admiral:

After the game explains how to have C.J.'s gang members draw near to him,
etc., and Sweet tells C.J. to kill Kane, have C.J. kill Sweet with Molotovs or a
Flamethrower. The Admiral is locked--it's the car Sweet normally waits inside
for C.J.. C.J. can push the Admiral S to a garage by the beach.

As an alternative available on PC, you can use the data\handling.cfg changes


explained at X.10 Cars and Bikes, notably X.10.b, then get The GTA SA Control
Center, X.13.c, and make your favorite vehicles whatever-proof.

The last of the 1st batch of Los Santos missions

IV.27 "Reuniting the Families" Sweet Johnson

During the mission, there are a couple of opportunities for C.J. to leave the
Jefferson Motel and explore San Andreas without a wanted level. (Thanks again
to Rusk for the tip.)
********

The "Reuniting the Families" mission, part 1

Sweet wants his Grove Street gang to meet with the other GSF leaders at the
Jefferson Motel. Have C.J. drive them there.

On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it."
Ryder says he's as "cool as a Shaolin monk." Shaolin temples are an order of
Chinese Buddhist monasteries famed for association with Japanese Buddhism and
martial arts.
http://en.wikipedia.org/wiki/Shaolin

Once there, Sweet goes inside alone--one representative per family can attend.
The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicop-
ters, and get into a shoot out with the gang members. Big Smoke and Ryder
leave while C.J. stays to help Sweet.

********

The "Reuniting the Families" glitch I don't use

C.J. can leave after the cut scene and go all over San Andreas without a
wanted rating before returning to the mission, as Rusk notes and as reader Carl
Johnson told me in a helpful letter. It's up to you, but I don't save the game
after C.J. gets killed, and I can just imagine how I'd feel if that happened
during the upcoming fight in the Jefferson Motel after a long search through Las
Venturas. So I get C.J. through the upcoming battle then use the later oppor-
tunity to use an exploration glitch.

********

C.J. is given a Shotgun by the game, but I'd move him into the door nearby and
have him switch to something powerful with a steady burst, like an M4 or SMG, or
switch to Molotovs, which are good for getting around corners.

Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel
to Sweet. The S.W.A.T. agents may appear on upper balconies, come through a
skylight, bound out of rooms up ahead, etc. When C.J. gets to the sign on the
wall that says the next hall has "Rooms 5-8," have C.J. go down that hall,
around the corner, down the hall to the 2nd room on the right, and into the
room, where Sweet is waiting.

In a couple of places a prostitute runs into a room on the left. You're sup-
posed to be able to have C.J. fill his Health bar by kissing her. But when I
had C.J. let her kiss him, she was thankful, yet it made his Health lower each
time. Rusk says the kiss raises or lowers C.J.'s Health to the maximum it
would have if he hadn't completed the Paramedic mission. I think the Jefferson
prostitutes aren't going to their social disease checkups; I hope he didn't pay
for that. If C.J.'s done the Paramedic mission and his Health is somewhere be-
tween 2/3rds and full, C.J. won't be shot at if he goes back through the areas
he's cleared to raise his Health with the Sprunk machine in the lobby.

Once he joins Sweet, they go to the roof, where a helicopter makes repeated
passes with four S.W.A.T. agents standing on the landing rails or dangling from
ropes (probably not actual S.W.A.T. MO).

The rest of the proper mission is continued after the next section.

********

The "Reuniting the Families" glitch I use

The game always makes this happen at night when the glare of the helicopter
light may make this hard to do, but have C.J. shoot the S.W.A.T. agents without
destroying the helicopter. Have C.J. try different spots to shoot from and use
the RMB targeting to make green arrows point down at the S.W.A.T. agents if need
be. Then have him leave Sweet alone to shoot down the helicopter. Whenever
I've tried this, Sweet shoots it down after C.J. leaves the roof, then Sweet
waits patiently for his brother.
C.J. can go anywhere without a wanted rating. The traffic and pedestrians,
except for fast food workers (Rusk adds bouncers in casinos and police in police
stations), don't appear, but parked vehicles do. When I 1st tried this glitch,
I heard the helicopter blow up when C.J. was about a block away; throughout
C.J.'s adventure away from the mission, the screen said Sweet's Health was full
and that C.J. ought to go to him.

If you did any of the things I suggested for the similar glitch during "Drive-
By" (IV.7), you might use this opportunity to have CJ. get the rest of the Photo
Ops (V.1.a) or the Horseshoes (VII.8). You could collect ammo for the next mis-
sion (the Minigun makes it pretty easy), but C.J. loses his weapons after that.

When you've done all that, get full Health and Armor for C.J. and send him
back to Sweet to finish the mission.

********

The "Reuniting the Families" mission, part 2 and closing

Have C.J. shoot down the helicopter if it's still there (it wasn't whenever
I've tried this).

Sweet is still on the roof and showing all the patience of an even-tempered
leader. Have C.J. follow him downstairs, where they get into the car with Big
Smoke, who drives, and Ryder.

C.J. is given a 1st person view and an AK-47. Have him shoot pursuing shoot-
ers and their Police cars and motorcycles, taking heed of where Sweet says to
look. I don't want to give it all away. When the "K" jams, you can watch the
cut scene.

This chase is the one part of the game where a car wash is filled with a pale
blue mist. When Big Smoke drives them through it, C.J. complains he gets soap
in his eyes.

C.J. gets Respect.

IV.28 "The Green Sabre" Sweet Johnson

Sweet is proud of C.J. and wants him to join the GSF gang in hitting the
Ballas under the Mulholland Intersection. But Cesar persuades C.J. to meet him
1st. Have C.J. get there fast then transfer to Cesar's car.

Cesar, going on tips he knew would be important to C.J., has C.J. watch in
secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green
Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a
building. (Thanks to Hameyadea for reminding me about Pulaski.)

C.J. thanks Cesar, and realizes that Sweet is going to an ambush. He has
Cesar put Kendl in safe place. Have C.J. get back to his car and speed to
Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out
going on, and that Sweet has been shot. C.J. tells him about Big Smoke's du-
plicity, etc. Sweet wants C.J. to leave before the police arrive, but C.J.
wants to fight off the Ballas until they do.

Have C.J. get the several cars of Ballas that attack as with a turf war. The
Minigun could come in handy here; otherwise, I'd have C.J. move in a crouch and
do side rolls with the M4. Then C.J. surrenders to the police.

The screen is dark as C.J. awakens with a hood over his head and says it's
hard to breathe. A police man pulls it off--it's Tenpenny, who's with Pulaski
and Hernandez. Tenpenny says Sweet is alive but in a prison hospital awaiting
trial. Pulaski says Big Smoke does what he's told and C.J. better stay away
from him.

Tenpenny says an ex-partner of theirs has been caught at something, will talk
to Internal Affairs, and is hiding at Mount Chiliad. C.J. gets a Camera (with
unlimited film) and is told to destroy any evidence that person might have
(against Tenpenny, etc.) and to bring them evidence that C.J. did it (a photo of
the ex-partner after C.J. kills him) or Sweet will be in prison in the Ballas
section.

Save the game in S Angel Pine for free at the floppy disk that's by the red
shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park.

C.J. gets Respect.

Save the Camera, which has unlimited film, for both V.1.a, taking 50 Photo
Ops, and VI.1, the C.R.A.S.H. mission "Badlands."

C.J. is in Angel Pine with no weapons


Any territories taken over in Los Santos are lost
(C.J.'s Respect doesn't diminish, though)
The Badlands and San Fierro are officially open
The Badlands and Red County save houses are now
available

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

V The Badlands and San Fierro Preliminaries

V.1.a Photo Ops 50

Have C.J. use the Camera given to him in IV.28 for Photo Ops--it has an unlim-
ited amount of film.

Photo Ops are shaped like round thin pillows, are blue with pink-violet shad-
ing on the front edges, and have a white movie camera symbol in the middle.
They appear in San Fierro. When C.J. is about a third of a block away from one,
you can see a throbbing white glow there instead from midnight to 5 am; if he
uses the Camera viewfinder (press the RMB and Zoom with Z and X or the Mouse
Wheel), you can see the revolving Phtot Op 24 hours a day.

Have C.J. take a picture (press the LMB) of one, even from so far away you
can't see the glow or see the Photo Op in the viewfinder, to get credit for it.

A few I know you can get without being close enough to see them in the view-
finder include:

- one by the middle of the top of the N support column for the Gant Bridge,

- one C.J. can move a few steps E of the previous shooting location and aim E
to get--it's near the top of the mast of the ship,

- and the one on top of the 2nd silo from the N of the five big silos of Fos-
ter Valley--shoot that from up on a nearby hill.

A good map for the locations of Photo Ops is:


http://www.ianalbert.com/misc/gtasa.php

See III.1 for more maps.

The fastest way to find them is to use one of the teleportation devices at
X.13.a, b, or c, but they're easy to get otherwise if you'd rather have C.J. ex-
plore and take in the sights.

You might combine that with Demarest's Pillager, X.13.gg, which puts markers
of all the Tags, Oysters, Photo Ops, and Horseshoes left to find in the category
you've chosen on your radar. While you look for Photo Ops, it also puts a green
marker above each one you haven't taken a picture of yet to make them easier to
find. It works with v.1 or 2 of the game.

(If you use the BradyGames guide for Xbox and PC, pp.133-135, remember that 14
is at the Garver Bridge support, not the Kinkaid Bridge support given on p.134.)

Orion_SR, of the variety of solutions for "Wrong Side of the Tracks," shows
how you can shoot Photo Ops through buildings (which I hadn't heard of before),
and get groups of them from on top of buildings, in "Full Zoom":
http://video.google.com/videoplay?docid=3400919476121480254
Juicce kindly provided a map for Orion's strategy:
http://img254.imageshack.us/img254/6171/snapshotrouteit6.jpg

For general purposes, Orion_SR recommends not risking the Hydra fire by using
a helicopter for all four spots shown during a four star wanted rating. If done
then, use a helicopter for the hotel in Queens and possibly the hospital. And a
4x draw distance mod makes it easier to see where to aim for the targets, but it
can be done without the mod.

After getting 50 Photo Ops, the Micro SMG, Shotgun, Sniper Rifle, and Grenades
are available at the Xoomer garage in Doherty, San Fierro.

V.1.b Weapon gathering

I'd scarf up that Sniper ammo at the Doherty Xoomer garage and get the Heat-
Seeking Rocket Launcher at Easter Bay Airport. I'd get the Silenced 9mm and
SMG at Ammu-Nation, the Molotovs, AK-47, and Sawnoff Shotgun at the Johnson
house, and the Brass Knuckles in the lot to the W of it.

Instead of SMG ammo, you might get a lot of Tec9 ammo (added to the ammo of
either of the other submachine guns, as Rusk noticed) at Ammu-Nation if you
beefed up the power of the Tec9 as described at X.11.

I like the M4 better than the AK-47, but until the M4 is available at Ammu-
Nations--after "Yay Ka Boom-Boom," it's only in two places: between two of a set
of three ramps at the W end of the Los Santos Airport, and in the backyard of a
house on the W side of the road W of "PALISADES." If you gather ammo for the
M4, you might try flying a Dodo back and forth to speed that up. The strip of
land S of the dock S of the Palisades M4 makes a decent landing strip.

V.2 Save houses

Palomino Creek C6 garage $35,000


NW part of Palomino Creek (Red County)

Dillimore D4 garage $40,000


NE part of Dillimore (Red County)

Blueberry D4 $10,000
on the 2nd floor in the ring of apartments in Blueberry (Red County)

Angel Pine F2 free


by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the
trailer park in the S part of Angel Pine (Badlands)

Angel Pine F2 $20,000


in the NE section of Angel Pine (Badlands)

Whetstone E2 $100,000
in Whetstone NW of "LEAFY HOLLOW" (Badlands)
Go to and from the N side to avoid the cliffs.

V.3 Barber and Tattoo shops

The San Fierro barber has the same deals as the Marina, Los Santos barber, and
the San Fierro tattoo parlor has the same deals as the Los Santos tattoo par-
lors.

Having C.J. get a haircut can get rid of any wanted rating.

V.4 Weapons And Other Items

A good map of the weapon and item locations is at:


http://www.ianalbert.com/misc/gtasa.php

In addition to the weapons previously available in Los Santos and at Ammu-Na-


tions, you can find:
Hand:

Brass Knuckles

- at the S end of a lot; enter it from the N, where "TON" is of "CALTON


HEIGHTS."

Melee weapons:

Baseball bat:

- at home plate in the baseball field S of the "G" in "GARCIA."

Shovel

- at the W end of the big dirty pink box of scrap in the Angel Pine Junkyard,
which is E of the top of Mt. Chiliad and close to where the road meets the riv-
er,

- and in the front yard of the 3rd house S from the NW corner of the block of
"OC" of "OCEAN HEIGHTS."

Golf Club

- in the open garage of the little house on the N side of the NW side of the
W block of downtown Angel Pine,

- at the NE side of the front porch of Avispa Country Club, and some golfers
carry one.

Night stick:

- on the N ramp of the two used to get up to the elevated walk over the street
at the SW corner of the big block E of "AVISPA COUNTRY CLUB," and some policemen
have one.

Pool Cue:

- under the fallen 2nd floor of the building wreckage at the mid-W side of the
brown block N of "DOHERTY," and in a pool room.

Katana:

- at the bottom of a public stairway; enter it at the S end of the block N of


"HASH" in "HASHBURY,"

- and by a Kart at the end of an alley of the block E of "CHINA TOWN"; enter
on the W side of the block and make the 1st left (C.J. can jump a motorcycle
from the nearby ramp through the 2nd floor corridor in the wall; there are five
noodle stands in another nearby alley if C.J. is hungry).

Chainsaw:

- on the wreckage of a building at the N end of the brown block N of "DOHER-


TY,"

- at the NW end in the Final Build Construction area, in the 2nd block S of
the "G" in "GARCIA,"

- at the S edge of the tennis courts in the NW area of Avispa Country


Club, and

- in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection).

Pistols:

9mm:

- in a corner in the S side of a N-S alley of the block with "CIA" of "GAR-
CIA,"

- in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection),

- and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Na-
tion clerks dual wield them.

Desert Eagle

- at Angel Pines Scrapyard, which is where the three squares are E of Mt.
Chiliad on your map, at the near left inside corner of the 2nd big shed from the
E,

- in the back of a lot enclosed by a light gray wall at the W side of the
block that says, "CIA" of "GARCIA," about 1/3rd S from the N end,

- and at Ammu-Nations, $1,200, after "Black Project."

Shotguns:

All three types use the same ammo, so the ammo for one is added when C.J. gets
another. (Thanks to Rusk for the info.)

If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-
er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing
that adds five shells to the ammo for it.

Shotgun:

- on a roof with a top structure that's connected by big pipes to the S end of
Solarin Industries, which is a couple of blocks W of the freight liner; walk on-
to the roof at a little area at either the E or W side,

- at the Xoomer garage in Doherty after getting 50 Photo Ops, it's occasional-
ly used by the police (who usually use 9mms) at four wanted stars or higher, and
it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mis-
sion).

Submachine guns:

Tec9:

- in Battery Point E of "T" in "POINT" at the base of the NE support of the


four tall gray bridge supports at the S end of the Gant Bridge,

- and by the big tree S of the building at the NW corner of the block with
"DO" of the "DOWNTOWN" of N San Fierro,

- and at Ammu-Nations.

Micro SMG
- behind a trailer at a trailer park near the E corner of the area surrounded
by road S of downtown Angel Pine,

- in Esplanade North at a door along the NW side of a pale blue building on


the gray area that extends NE from the NE corner of San Fierro,

- at Ammu-Nations, at the Xoomer garage in Doherty after getting 50 photo Ops,


and it's used by Ballas (with 9mms) and S.W.A.T. agents.

SMG:

- in a backyard with an old wooden fence behind a partly bright green house in
the middle of the W side of the block that's E of the block with "TS" of "OCEAN
FLATS,"

- at Ammu-Nations, and it's used by FBI agents after "Farewell, My Love" (a


Badlands mission).

Assault rifles:

AK-47

- at ground level behind the big landscaping decoration rocks that are on the
E side of the mall that's E of the five big silos of Foster Valley; the rocks
are E of the S end of the 2nd silo from the S.

- and at any Ammu-Nation, $3,500, after "Lure" (a San Fierro mission).

M4

- in the backyard of a house on the W side of the road W of "PALISADES,"

- at any Ammu-Nation, $4,500, after "Yay Ka-Boom-Boom" (a San Fierro mission),


and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a
Desert mission).

Rifles:

Country Rifle

- on a mound WNW of, and across the brown line from, "BACK O' BEYOND,"

- and at Ammu-nations, $1,000, after "Body Harvest" (a Badlands mission).

Sniper Rifle

- on the roof of the building at the NE corner of the block S of "EAST" of


"ESPLANADE EAST,"

- in a wooden shed on the little brown square at the N end of a winding dirt
path that's W of the big brown rectangle of "The Farm" Cult Location,

- at the Xoomer garage in Doherty after getting 50 Photo Ops,

- and at Ammu-Nations, $5,000, after "Pier 69" (a San Fierro mission).

Heavy weapons:

Minigun:

- on top of the big concrete support column at the SW end of the Kincaid (RR)
Bridge, inaccessible till the invisible barrier there is gone when the Desert
and Las Venturas become available.

Heat Seeking Rocket Launcher

If you lock onto a target, the missiles seek out the heat of vehicles. To
lock onto a target, press the RMB till the target finder symbol appears over the
target you want and turns from green to red, then press the LMB to fire. Keep
the view finder on or near the target till the missile finds it. It tends to
pick the nearest target in the direction the view finder is pointed in, so if
you want a different one, release and press the RMB again while aiming at the
one you want.

- S of the two little rectangles at the E edge of Easter Bay Airport, and NE
of "AIRPORT."

Flame Thrower

It's good for taking out crowds of attackers at close range when C.J. has the
fireproof feature.

- in a group of trees at the inside of the right end of the brown loop that's
N of "SHADY CABIN,"

- by the two cabins at the S end of a line of six cabins NW of "BEACON HILL"
and N of where the RR goes over the road,

- under the fallen 2nd floor of the building wreckage at the mid-W side of the
brown block N of "DOHERTY,"

- at the S end of the big N deck of the freight liner of S Easter Basin, and

- in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection).

Thrown weapons:

Tear Gas:

- on the E side of the bottom cargo hold of the aircraft carrier at Easter Ba-
sin.

Grenades:

- at the Xoomer garage in Doherty after getting 50 Photo Ops.

Molotov Cocktails:

- in the shed across from Helena's front door after starting to date her (her
farm is W of the Flint Intersection).

Handheld items:

Fire Extinguisher

- by the Xoomer gas station on the N side of the two main roads of the S coast
where they 1st become the closest together going SE from Angel Pine,

- and at the S end of the Xoomer station at the W side of the road W of "EAS-
TER BASIN."

Remote Explosive
- on the front porch of the house at the SE corner of the block S of "DISO"
of "PARADISO,"

- in a corner along the short S side of Avispa Country Club,

- and at any Ammu-Nation, $2,000, after "Body Harvest" (a Badlands mission).

Camera

See Taking Photographs (I.7.aaa).

Use the Camera to take 50 Photo Ops in San Fierro.

at the NW corner of the big light blue building on the gray section that ex-
tends NE at the NE corner of San Fierro,
on the roof of the multi-story parking garage NW of the 90 degree curve in the
road N of the "TO" of the N "DOWNTOWN" of San Fierro,
at the W side of the church that's at the NE corner of the block that says,
"DO" of the N "DOWNTOWN" of San Fierro,
by the garage door S of the middle of the curvy Lombard-like street just W of
the "F" in "FINANCIAL,"
at the NW corner of the Big Pointy Building on the block E of the block with
"L" of "FINANCIAL,"
behind Tuff Nuts Donuts, where "L" of "PALISADES" is,
in the E end of an alley of the block N of "CHINA TOWN,"
at the back of the indoor garage by the hospital; enter from the S end of the
block with "FLORA" of "SANTA FLORA,"
in the W side of the Zombotech building; enter at the NW or NE side of the
block with "DOWN" of the S "DOWNTOWN" of the two "DOWNTOWN"s of San Fierro,
on the N sidewalk of the SW end of the Garver Bridge, a bit W of due N of the
"E" in "EASTER,"
in the middle of the courtyard of City Hall,
in a lot behind the Cluckin' Bell that's at the S end of the small rectangular
block a couple blocks S of City Hall,
behind the tickets and information booth in the N end of Cranberry (RR) Sta-
tion, which is E of the S half of the brown block N of "DOHERTY,"
just past the N end of the RR track that runs parallel to the nearby freight
liner at Easter Basin,
at the S side of the Burgher Shot at the S end of the Garcia neighborhood,
on the front porch of Avispa Country Club,
at the NW corner of the parking lot at the end of a dead end road S of "MIS-
SIONARY HILL,"
and on the lawn by the T intersection where the E-W road veers NE into the en-
trance (with a big 3D airplane) of Easter Bay Airport.

The Camera can also be taken from the photographer that appears, takes a
couple photographs, and walks into the water S of the Flint Intersection and SE
of the trailer park. You can send C.J. into the middle of the trailer park and
back to make another photographer appear and get another Camera, etc. Don't
target the photographer with a weapon--if they raise their hands, the Camera
disappears.

Gifts for girlfriends:

Flowers

by the red Trash-O dumpster by Lovin' A Loan on the SE side of the W block of
Angel Pine,
behind the 69 building at the most SE curve in the road of Flint County,
on the grassy median strip, at the SW end of the concrete median, of the Flint
Intersection.
in front of the gas station on a gray rectangle just N of the Flint Intersec-
tion,
among the big trees S of the N tip of the gray streak shaped like a big "C"
that's E of "THE FARM" CULT LOCATION,
on the N side of the N hairpin turn of the two W of "FLINT RANGE,"
at the SW end of the destroyed section of paved road along the N side of the
onramp to the Garver Bridge,
over the N planter at the N end of the mall E of the five silos of Foster
Valley,
in the E hairpin turn of the road that goes N from "HILL" of "MISSIONARY
HILL,"
by the green garbage dumpster at the S end of the alley of the block E of the
block with "TS" of "OCEAN FLATS,"
in a grave yard (with grave stones that have the Rockstar logo and "RIP OPPO-
SITION 1997-2004" on them) on the W side of the block with "HA" of "HASHBURY"
on it,
in front of a light beige duplex; if you look at the road that goes N from the
"S" of the big "SAN FIERRO" letters, and bends S of "PALISADES," you'll find the
duplex W of that road just before it bends,
in the E-most little fenced in back yard of the duplexes at the S side of the
block with "DES" of "PALISADES"; enter the block at the N end,
a couple curves up from the S, lower, end of the Lombard-like winding street;
just over the "F" of "FINANCIAL;
at the N side, by the soda machine, of the Xoomer gas station on the E side of
the block E of "PARADISO,"
and NE of the pond with a fountain in the middle of it at the NW section of
San Fierro.

Cane

It can be used for a melee weapon but can't be given to a girlfriend as a


gift.

inside the walls of RS Haul on the E side of the bend in the road N of the
Flint Intersection,
by a shack just NW of a windmill that's N of the "CO" of "BEACON HILL,"
outside the Victim clothes store in NE San Fierro,
at the front doors of the hospital above the "T" in "SANTA FLORA" (look care-
fully--it's light gray and the surroundings are colored similarly),
in the backyard of the 3rd house S from the NW corner of the block of "OC" of
"OCEAN HEIGHTS,"
in the SW end of the paved park with a chili vendor at the SW side of the
block with "SH" of "HASHBURY,"
and in front of the green garage door of the house at the NE corner of the
block that's E of the block with "TS" of "OCEAN FLATS."

Apparel items:

Parachute:

- on top Mount Chiliad,

- on top of the Big Pointy Building on the block E of the block with "AL" of
"FINANCIAL"; enter it on the S side,

- and near the top of the N tall support column of the two at the SW end of
the Garver Bridge.

Night Vision Goggles:

- at the mall that's E of the five big silos of Foster Valley after "Breaking
the Bank at Caligula's" (Las Venturas mission); the goggles are E of the middle
silo on the E-W brick walk through the middle of the ground level of the mall.

V.5 Armor and Bribes

A very good map for Armor and Police Bribes is at:


http://www.ianalbert.com/misc/gtasa.php

The Badlands
Body Armor

- at the top of Mt. Chiliad,

- and E of the Angel Pine hospital behind a restaurant wall.

Bribes

- by the 2nd place NE of "SHADY CABIN" where the brown line--a half water-cov-
ered dirt path--crosses the little stream,

- and in an alley behind the sheriff station on the block SW of the N block of
downtown Angel Pine.

San Fierro

Body Armor

- in Ocean Flats on the block of "TS" of "FLATS," go into the S end of the al-
ley and into the 1st yard on the right,

- in Doherty, at the NW corner of Solaris ("Shady" on PS2) Industries, which


is a couple blocks W of the aircraft carrier,

- on the block S of "GAR" in "GARCIA," in an alley behind the buildings that


are on the the SW corner,

- on a pier at water level by a Dinghy just S of the "AD" of "ESPLANADE EAST,"

- W of the bend in the road formed by the two roads N of "PAL" in "PALISADES,"
by the grass at the base of a gray cliff that's E of the Reefer boat,

- between the "IP" and "LL" of "JUNIPER HILL" in a W lot of the Supa Save,

- and at Easter Bay Airport, at the E end of the green badge-like section,
along the lower street, in a corner of a lot S of the entrance to the parking
garage. the entrance to a parking garage.

Bribes

- in Easter Basin on the block W of "EASTER" on the train tracks between tun-
nels,

- behind a yellow construction fence at the SE corner of the block that's E of


"KINGS,"

- in an alley S of the row of apartments that are in the middle of the N end
of the block that's N of "SANTA" of "SANTA FLORA,"

- at the W end of the narrow semi-loop of road N of "SS" in "MISSIONARY HILL,"

- in the middle of the N-S alley of the block E of "TS" of "OCEAN FLATS,"

- in an alley--enter the alley on the E side of the block S of "BURY" of


"HASHBURY,"

- in an alley N of "DO" of the N "DOWNTOWN" of San Fierro,

- in Foster Valley under the main road at the S end of the pretzel-like inter-
section,

- in a tunnel; in the Avispa Country Club area, you can enter one end of the
tunnel at the end of the road shown under the "Y" of "COUNTRY,"

- and in a lot behind RS Haul, which is on the little block SE of Doherty and
W of the S end of the long airport runway.
V.6 Oysters

If you didn't polish them off during "Reuniting the Families" (IV.27), get the
three of the Badlands and San Fierro.

Since getting the two by the aircraft carrier means getting a four star wanted
level, you could use the GTA SA Control Center (see X.13.c) and add the coordi-
nates of a Pay 'n' Spray. You might leave a vehicle in it beforehand, too.

But it would be easier wait a little bit to get them all, including the ones
in the Desert and Las Venturas, with the "Are You Going to San Fierro?" (VI.16)
glitch that lets you explore forbidden areas without a wanted rating.

V.7 Mount Chiliad Challenge

Have C,J. get on the bicycle on the top of Mount Chiliad from 7:00 to 18:00 to
start one of the three bicycle races.

Fast Mount Chiliad climbing

A fast way to the top is to right click the peak to make a marker on it on the
in-game map, then have C.J. run at it on the NW side of Mount Chiliad, from
about where the Whetstone Bridge is, making side tracks to avoid a couple of
cliffs he can't climb. It can be a pretty fast run to the top--faster than a
motorcycle could do it. You'd be surprised at how sheer some of the cliffs are
he can run up. He's a mighty mountain man (and must have incredibly muscular
toes, like a mighty mountain goat).

The PS2 bike morphing gimmick doesn't work on PC.

The gimmick of having C.J. stay at least ten or fifteen feet back from the
last red shaft of light before the finish line (any closer and the shaft of
light disappears), snipe the ones that crossed the finish line until C.J. is in
1st place, then cross the finish line, works on PC. I've seen it glitch so only
two of the other five appear for C.J. to snipe, though. Rusk says he sometimes
found them N of Angel Pine at the scrapyard, and C.J. might snipe them from near
the trees outside of it (if he goes in the entrance, he's disqualified).

You could modify data\handling.cfg (see X.10) to give the Mountain Bike a
lower center of gravity, better acceleration and weight, etc., and just have
C.J. bang the others out of the way.

If you're stumped anyway, the GTA Control Center (X.13.c) teleporter has the
coordinates for the markers, which might please a few of you who'd like C.J. to
warp speed past the other poor contestants.

V.7.a Race 1 Scotch Bonnet Yellow route down a winding trail with guard
rails.

V.7.b Race 2 Birdseye Winder Yellow route down a winding trail without so
many guard rails; if C.J. goes wide on one of the several sharp turns and falls
down the cliff, the game puts him back where he fell.

V.7.c Race 3 Cobra Run includes a section along a wooden walk, a jump, and
riding off-trail.

V.8 Hippy Shopper Courier Asset Mission (four stages)

This is like the Commerce 24/7 Courier Asset mission (III.7) except you start
it by having C.J. get on the Freeway parked by the Hippy Shopper in Queens, San
Fierro. It's on the W side of the block that's N of "HASH" of "HASHBURY."

Three loops, six packages, three minutes


Four loops, six packages, five minutes
Five loops, seven packages, five minutes
Six loops, eight packages, eight minutes

You have to do drive-bys, throwing packages through red loops, and do four
runs of them in a row. C.J. can pick up dropped packages and try again, and
each package missed and abandoned takes $100 off your score. Look at the in-
game map before going to each red loop to plan your course to it.

Press Up quickly and repeatedly, without letting C.J. stand up, to make the
motorcycle go faster. I'd just use the mouse to throw the packages with the LMB
because using it to steer makes drive-bies difficult.

The Hippy Shopper makes $2,000 a day and max.

V.9 NRG-500 Challenge

This is like the BMX Challenge, except you start it by having C.J. get on an
NRG-500, and you use it in and around the largely bowl-shaped dry dock--the big
square NW of the ship that's N of "EASTER" of "EASTER BAY AIRPORT," and there
are seven red loops you have to jump up high to get--not just one.

You start with ten seconds on the timer, and passing through each loop makes
the loop disappear and adds ten seconds on the timer.

The PS2 gimmick of going through a red loop just about the time the timer runs
out to make the timer disappear works for PC. It took me a few tries to time it
right. The game gives the player a chance to be a fraction of a second late and
still get ten seconds on the timer, so you have to go through the loop just a
bit after that.

If you want to rough it, the BradyGames guide recommends looking for the tar-
gets on the radar and using a "camera" view that lets you see shadows from the
loops to aim with. Hold the RMB and turn the view with the Mouse to line up
your shots.

********

Thanks to Kevin Walter, aka savior at the stuckgamer web site, for sending me
an E-mail allowing me to to describe his strategy that just can't be beat for
doing this mission in the least amount of time:

There are eleven loops you can get at ground level--three are ahead and to the
right from where you start, and six are around the bottom of the dry dock. You
can get the remaining two, on the slope that goes down the NW side of the dry
dock, while getting the airborne loops.

To get one of the three loops over the SW end of the dry dock, take aim from
the bottom of the NE end. For the middle loop, drive through the middle and
veer up at it near the SE end. For each of the other two, drive along the bot-
tom of the side that's opposite to the loop till you're near the SE end, then
cross to the other side and go up through the loop.

To get the two over the NW side, aim from right across from them on the floor
above the SE side of the dry dock. To get the two over the SE side, aim from
right across from them on the slope that goes down into the bowl on the NW side.
You can get the two remaining ground level loops driving down that slope, stop
after the 2nd one, then turn to aim across at the most NE of the two loops on
the SE side.

While you're getting the airborne loops of the two paragraphs above:

When you're on the bottom of the bowl, go to the NE end to begin a run at one
of the three loops over the SW end. When you're above the bowl, go for one of
the four loops over the sides.

Thanks to Kevin (noted before for his BMX Challenge prowess) for making an in-
structional video of the mission that shows these methods in action:
http://www.stuckgamer.com/

********

You might watch another video that shows how it's done--"NRG Challenge Too
Easy" by ballofsnow--if you can find it. It used to be available from the
www.thegamersalliance.com web site, if you'd register there, from midnight to
noon EST. (Thanks to Plaka at the GTA Forums web site.) Unfortunately, I
haven't seen it anywhere for months now.

If you're up for some two-loops-at-once efforts, you might like the video by
stuntman Plaka at this GTA Forums message board:
http://www.gtaforums.com/index.php?showtopic=216755&hl=nrg-500+challenge

After you click on the link and pick the mission video you want to see, scroll
down the next page to click that you want the free download for it. (You might
get a page that makes you wait a bit for a timer to count down to zero, so check
for that so you don't mistakenly think you didn't get through to what you
wanted.)

Thanks again to Orion_SR for the advice that the NRG-500 starts this mission
with 300% Health, and, as with several other mission (Paramedic, etc.) vehicles,
if C.J. has accomplished the corresponding mission it won't count toward mission
attempts if C.J. starts the mission and abandons it to take the vehicle for gen-
eral use. The 300% Health isn't diminished by using a Pay 'n' Spray but the
Health reverts to normal if C.J. stores the vehicle in a garage.
http://www.gtaforums.com/index.php?showtopic=280997&st=100

V.10 Blood Bowl (Corvin Stadium)

The Bloodring Banger C.J. gets is a modified Glendale. The competitors use a
variety of other vehicles; I didn't see any of them use the modified Oceanic
used for the other Bloodring Banger in "Vice City."

Have C.J. enter Corvin Stadium, the big rectangle with curved sides W of Eas-
ter Bay Airport, to start this mission.

This is like Bloodring in "Vice City" except with the traffic jam causers,
road rage drivers, and drive-bys you run into out on the San Andreas streets.
You start with 30 seconds; if any car runs through the red shaft of light, that
makes it reappear elsewhere in the ring--if C.J.'s car runs through it, that
adds ten seconds to the timer. Going through a wrench pickup repairs his car.
It's a long drive from the S, and I don't like to save after C.J. gets killed,
which will happen sometimes with this. Keep the trainer running.

A Bloodring Banger (modified Glendale) will be by Corvin Stadium.

V.11 San Fierro Gym

If you've been keeping C.J. strong like I have, he's been past the buff stage
for a good while now, so he can beat the trainer in a fight at Cobra Marital
Arts to get martial arts moves and do an impression of "Oni": "Hee-YAH." C.J.
just has to get the trainer to move off the mat to win. The trainer says some
funny things (repeated later by Snakehead during "The Da Nang Thang") during the
fight, so you might want to drag it out a bit to listen to them.

- Running attack (jump to left kick): while trotting or running at the intend-
ed victim, lock onto them with the RMB, and press F or Enter.
http://img118.imageshack.us/img118/5808/00gta1fighttrainer2alk9.jpg

- Ground attack (right kick a standing opponent; stomp on a downed opponent):


lock onto the opponent with the RMB and press F or Enter.
http://img118.imageshack.us/img118/5606/00gta1fighttrainer2bcm7.jpg

- Combo attack (three different kicks): lock onto the opponent with the RMB
and press F or Enter repeatedly.
http://img118.imageshack.us/img118/8810/00gta1fighttrainer2cch6.jpg
http://img57.imageshack.us/img57/2048/00gta1fighttrainer2dps8.jpg

The "lock on" phrase is from the game. C.J. can do these moves without a tar-
get, and when there is one, pressing the RMB just makes an arrow point down to
their head that indicates their health--it doesn't keep C.J.'s punches aimed at
them in the Keyboard and Mouse configuration I use. If you want to see how it
works with targeting, use the Joypad option instead. You don't need to use a
Joypad to try it out, but you can't use Steer with Mouse for it.
Also, holding the RMB and pressing Spacebar has C.J. use a more martial arts-
looking block now, like he's ready to use a karate chop.

C.J. will use the fighting style of the last trainer he beat, so you can
change it to an earlier or later style if you want to.

V.12 Beat the Cock Not needed for 100% completion

The 1st of two triathlons--swimming, bicycling, and running--is available on


Saturdays and Sundays. (Press Tab to see what day it is.) This one is from
Santa Maria Beach in Los Santos to Missionary Hill in San Fierro. One of the
eight competitors is the cashier from the Cluckin' Bell in his outfit that fea-
tures a chicken head his face shows through. The hardest thing about it is
pressing Sprint or Forward quickly and repeatedly through the whole thing.

The reward is $10,000. You don't get a record of this in your Stats.

V.13 Some non-mission vehicle locations

Trains Cranberry Station, E of the save place on the brown block N of


"DOHERTY" (see map).

Maverick above the E rectangle of the row of rectangles along the S coast
of Easter Bay Airport tarmac. It's the only flying vehicle un-
locked at Easter Bay Airport before having a Pilot's License
recognized by the game during Pilot School (VIII.6); C.J. can
take three people that follow him for rides in it.

Before C.J. gets his Pilot's license, he can get into Easter Bay Airport by
climbing onto the booth by the gate and dropping in.

Getting a Pilot's License recognized at Pilot School (VIII.6) unlocks these


Easter Bay Airport flying vehicles:

- the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT,"
- the Beagle on the N end of the W side,
- the Nevadas at the "Y" of "BAY" and most of the way W of the big circle,
- the Rustler SE of the big circle,
- and a bunch of Dodos and Shamals.

It also makes available in San Fierro:

- a Raindance and Maverick on the roof of the Santa Flora hospital,


- a Sparrow on the roof of a skyscraper at the S end of the block of "DOWN" of
the "DOWNTOWN" that's E of "CHINA TOWN,"
- and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor-
ner of the block E of the S "DOWNTOWN" of the two DOWNTOWN"s.

Getting all gold awards in Pilot School (VIII.6) makes a Hunter appear S of
the little square S of the 2nd "A" of "EASTER BASIN."

Cropduster/
Sanchez at the dead end of the path W of "THE FARM...." Press NP+ or 2
to start or stop releasing the dust of the Cropduster.

Cheetah in the driveway of the house at the SW corner of the block N of


the Prickle Pine save house (sometimes another car or a locked
Cheetah is there instead), and as an Import after Exporting it.

Hotknife at the Driving School after getting all gold awards (if you can't
do that, use a 100% save game, the "Save N Play" help mentioned
at I.15, or the "EVERYONEISRICH" code).

Turismo as an Import after delivering the ten vehicles of the 2nd Export
list.

Bullet in a lot on the S side of the little thin rectangular block E of


big "J"-shaped block that's S of "DOHERTY," at the corner W of
the "H" of "CALTON HEIGHTS," at Driving School after getting
all silver awards, and as an Import after completing the Export
deliveries.

Uranus on the W side of the block that's E of the N side of the brown
block N of "DOHERTY," and at Wang Cars after "Zeroing In."

Super GT at Driving School after a bronze award, and as an Import after


delivering it as an Export.

Jester behind "Wheel Arch Angels" in a lot by the N-S alley of the block
N of the block with "OC" of "OCEAN FLATS."

Banshee as an Import after delivering it as an Export, and N of the gym


on the E side of the block that's the 2nd block S of "GA" of
"GARCIA" with success in Driving School, for some reason.

Infernus S and across the street from the 1st "A" of "PARADISO," and as an
Import after delivering it as an Export.

Bandito on the S side of the pier NW of City Hall, and at Helen's place W
of the Flint Intersection after C.J. has 50% success in dating
her.

Comet by the "P" of "AVISPA COUNTRY CLUB," and as an Import after Ex-
porting it.

Blista Compact at the dot S of the E to NE curve of the road to Easter Bay
Airport, and as an Import after Exporting it.

Rancher as an Import after delivering it as an Export.

Fire Truck on the block S of the save place that's on the brown block E of
"GARCIA"; it's a little Fire Truck which, for some reason,
doesn't have a water nozzle but has a long ladder which waggles
side to side.

Monster S of the Flint Intersection, and at Michelle's place in NE San


Fierro after C.J. has 50% success in dating her.

Hotdog at the dot by the coast E of "FLINT COUNTY," and in the middle of
the 2nd block S of the "GA" of GARCIA."

NRG-500 between the two E squares on the S coast of the tarmac of Easter
Bay Airport.

Sanchez N of the "N" of "FALLEN TREE," in the SE area of the square N of


"BA" of "EASTER BAY CHEMICALS," at the end of the path W of
"'THE FARM'....," by the dot SW of the save place symbol that's
NW of "LEAFY HOLLOW," one N and one E of the SE block of Angel
Pine, one W and one S of Mt. Chiliad, and one on the block N of
the "B" of "HASHBURY."

Mountain Bike at the S side of Mt. Chiliad, at the upper left and bottom
right of the 1st "N" of "FLINT COUNTY," at the NW corner of
the block of "OC" of "OCEAN FLATS," and at the NW corner of
the side by side rectangles W of "GARVER BRIDGE."

Quadbike by the "H" of "SHADY CABIN"; most of the way E of "CABIN" to-
ward the path; further E, N of where that path crosses the
road; most of the way E on the same path toward a T intersec-
tion with another path; at the S end of the brown lake N of
"BACK O' BEYOND"; and at the path at the SE side of Mt. Chil-
iad SW of the hairpin turn.

Roadtrain at the NE rectangle SW of the ship that's E of "DOHERTY."

Trailer to hitch to a truck cab: in the brown area N of the "AN" of


"ANGEL PINE," W of the little rectangular block that's E
of the big "J"-shaped block S of "DOHERTY," another is N
of that trailer and E of "DOHERTY," and another is near
the coast E of that trailer.

Oil tank trailer to hitch to a truck cab: on the E side of the road that
goes SW from downtown Angel Pine, two are in the NW sec-
tion of the rectangle of "TRE" of "FALLEN TREE," and one
is at a gas station across the street W of "EASTER BA-
SIN."

Beat up Glendale one is a bit W of "BACK O' BEYOND" and one is S of the "K";
a 3rd is about 2/3rds N from the road N of the "L" of
"FLINT COUNTY" and the dirt path N of that; one is near
the N end of the N-S path that runs through the 2nd "T"
of "FLINT COUNTY"; and one is by the E shed of Angel
Pines Junkyard--on the map, it's where the several small
squares are E of Mount Chiliad.

Beat up Sadler one is SW and across the stream from the intersection where
the gray road crosses the dirt path NNW of the "F" of
"FLINT COUNTY"; and another is at a small farm with a
windmill N of the "O" of "BEACON HILL."

Jetmax on the N side of the pier NW of "CITY HALL."

Tropic/
Squalo III on the coast between the Garver and Kinkaid bridges.

Launch in the S dock of the three in the rectangle of "BASIN" of


"EASTER BASIN."

Speeder W of the "P" of "BATTERY POINT" and E of the N end of the


2nd tall thin rectangle S of the block with the 2nd "E"
of "ESPLANADE EAST."

Impounded vehicles at the E side of the block of "TOWN" of the "DOWNTOWN"


that's E of "CHINA TOWN." It's no more likely a place to find the vehicle C.J.
was last busted in than is any other place where random vehicles appear, though.
(The Las Venturas impound lot is the same except I've read reports of a flying
vehicle occasionally appearing in it, too.) Have C.J. enter the lot in a Police
vehicle to enter without creating a three star wanted level.

********

Combine Harvester after "Body Harvest" (A San Fierro mission): two are in
the square of "THE FARM....," another two are on a farm
W of the upper loop of the Flint Intersection, and
there's one on a farm W of that. It grinds people into
"Sweeny Todd" pie filling that flies out of a pipe in
the back. On PC, at least, you have to have C.J. shoot
the driver to jack it.

Hydra after "Vertical Bird" (final Los Santos missions): on the E end of the
Easter Basin aircraft carrier.

Kart after "Cut Throat Business" (final Los Santos missions): across the
street from the SW side of the S block of downtown Angel Pine, at
the NW area of the block of "TS" of "OCEAN FLATS" and the W side of
the block E of that, in an alley W of "DOHERTY," in an alley by the
China Town save place, and at the top of the windy street W of "FI-
NANCIAL."

Vortex as an Import after delivering five vehicles of the 3rd Import list,
and on the W end of the Easter Basin aircraft carrier after "Cut
Throat Business" (final Los Santos missions).

Thanks to SAM, the San Andreas Map, for some of the locations and times of ap-
pearances given above:
http://www.gtasanandreas.net/sam/

V.14 Make a copy of your save game


&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

VI The main story missions of the Badlands and San Fierro

The Badlands missions

VI.1 "Badlands" C.R.A.S.H.

C.J. has to kill, and get photographic evidence he's killed, the person that
could inform on Tenpenny's group. We're shown how to use a Camera: press the
RMB to use the view finder, zoom with the Scroll Wheel (I use X and Z), and
shoot the picture with the LMB.

The BradyGames guide has a good tip about killing the guy from behind the cab-
in before he leaves it and turns this into a chase. Rusk found a good vantage
point NW of the cabin; since C.J. approaches from the S, keep him out of view
along the W side of the plateau until you can see the red glow--one of those in-
verted cones over the target's head, I guess--just inside the back door. After
you snipe his body (if you shoot his head, he won't be able to be identified),
have C.J. snipe the four FBI men who run, practically single file, at C.J..
Then have C.J. photograph the target.

(This is the mission with a license plate that says "ASSMAN" as mentioned in
section I.1. The vanity plate is on a Washington by the shed the target is in.)

Cesar calls. He knows Sweet is in jail and assures C.J. that Kendl's safe.
(C.J. said "ese" in an earlier mission, and now Cesar calls C.J. one, so I guess
C.J didn't mean anything dumb by it. This is a GTA, though, and I don't recom-
mend you try this at home.) Cesar says he's sending C.J. help, including his
cousin, and wants C.J. to meet them in the diner in Dillimore.

Sweet calls from the prison hospital. C.J. says he has to make sure Kendl's
okay 1st, but he's going to help Sweet get out of jail.

VI.2 "First Date" Catalina cut scene

Cynthia Farrel makes a spirited return from "III" to create the voice of de-
manding, demented Catalina.
http://www.imdb.com/name/nm1067487/
http://www.mobygames.com/developer/sheet/view/developerId,50660/

Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin.
(I'd stop at the TV studio to get some Sniper Rifle ammo on the way.) Cesar's
cousin is Catalina from "GTA III," a very abusive nutcake that likes armed rob-
bery, murder, and being the S of S and M, yet C.J. has important concerns that
preclude introducing her to Denise. Poor C.J.--this is Cesar's help C.J. has to
rely on? She gives him four locations she wants to rob. He (and we) can pick
the order.

C.J. gets Respect.

Four "$" icons appear.

You don't see Catalina in instant replays of her scenes--she's replaced in


them by this guy:
http://img215.imageshack.us/img215/7665/00gta1wtfcatalinareplay3rv.jpg
http://img215.imageshack.us/img215/4830/00gta1wtfcatalinareplay21es.jpg
http://img215.imageshack.us/img215/316/00gta1wtfcatalinareplay412wq.jpg

I'd seen him around Ganton and had no idea who he was. But considering how
involved C.J. gets with Catalina, and this guy's her stand-in, he's definitely
got to be one of the homies (no, no, no--sorry). He might be there for the
Skimmer Weenies, too, I don't know: "And I want him great big with sneakers."

Reader Shane Wong tells me Catalina can swim, too, if C.J. drives into the
water with her while he has his choice of places to rob.
VI.3 "Tanker Commander" Catalina

The building of the nearby Dillimore gas station can't be broken into; it has
Max Payne unbreakable glass. Catalina has C.J. hitch the Tanker truck to the
gas tank trailer (hold the RMB to change the "camera" view and back the truck
into the trailer) and drive her to someone she knows that will buy them. Try
not to jackknife the combo or the trailer will unhitch and you'll fail the mis-
sion.

The two station attendants give chase. When I 1st tried it, the pursuers
bumped into things so much, their vehicle blew up halfway there. The last time
I did it, the pursuers made it to the end of the chase. When that happens,
their car runs into the gas pumps at the station beside RS Haul and blows up,
then the two men run away.

Mr. Whittaker pays Catalina and offers C.J. work with his RS Haul company.
Catalina drives away.

Thanks to the "Special Vehicle FAQ" by Thashoka89, Blane and Section 408 for
the way to get an "Everything-Proof" Sabre in "San Andreas":

After this mission is initiated, a locked EP Sabre appears in the gas station
parking lot. Don't have C.J. connect the trailer to the Tanker. Have C.J. kill
Catalina, so the Sabre doesn't disappear, push the Sabre to the street, and use
the Tanker to push it down the street to a garage.

As an alternative available on PC, you can use the data\handling.cfg changes


explained at X.10 Cars and Bikes, notably X.10.b, then get The GTA SA Control
Center, X.13.c, and make your favorite vehicles whatever-proof.

C.J. gets $5,000.

The RS Haul trucking missions are available (the box truck icon).

The Truth calls. Due to how his friend Tenpenny characterized C.J. to him as
a friend and business partner who killed a policeman, he wants C.J. to meet him
at a motel in Angel Pine (the "TT" icon, with one bar across the top similar to
the symbol for pi).

********

The RS Haul Trucking Asset mission (part one)

Thanks to Spaceeinstein for telling me the name sounds like RS "hole." It's
like "R.S. and L. Bows" in VC, so I don't know why I hadn't thought of it be-
fore. Now that he made me think of it, I think the name probably comes from
"haul a**"--to "hurry up." It's a double pun because if you change "haul RS"
to "RS haul," it sounds like "a** hole."

Thanks to Spaceeinstein for the lists of possible destinations for each mis-
sion, too. With each mission attempt, the game selects a destination at random.

VI.4.a 1. Timed: 2:15.

Destinations:

Red County
Blueberry, Red County
Blueberry Acres, Red County
Dillimore, Red County

Getting to the Dillimore location on time was pretty easy. You can have C.J.
blow up the truck and restart the mission till you get it. Go N, make the 1st
right, 2nd right, and go into the lot on the right.

C.J. gets $1000 if he's on time. Thanks to Spaceeinstein for telling me C.J.
gets $500 if he's late, $250 if he's later, and fails if he's too late.

VI.4.b 2. Fragile cargo.

Go N, make the 1st right, 1st right, 1st left, through two intersections to a
T intersection, go right, and, just after the 2nd right, go into the lot on the
right in Montgomery, Red County.

C.J. gets $1,500.

VI.4.c 3. Three star wanted level.

Destinations:

Ocean Docks, Los Santos


Willowfield, Los Santos
El Corona, Los Santos

For the Willowfield destination, go S, continue to Los Santos and E-W along
the S side of it. Where the road makes a 90 degree curve E to S, turn left onto
the E-W road. Take the 2nd right to a T intersection, go left, and take the 1st
left.

C.J. gets $2,000.

VI.4.d 4. Timed: 6:00.

Destinations:

Whetstone, SW San Andreas


Angel Pine, SW San Andreas

Have C.J. blow up the truck and restart the mission till he gets the Angel
Pine destination. Go S, go left to loop at the Flint Intersection and continue
S, go along the S coast making the right forks, turn NW into Angel Pine, and
follow the radar to the red shaft of light in the street.

C.J. gets $3,000.

VI.4.e 5. Fragile cargo.

Destinations:

Easter Bay Airport, San Fierro


Battery Point, San Fierro
Easter Basin, San Fierro

Easter Bay Airport is the closest. Go N all the way to San Fierro and turn
left into the lot.

C.J. gets $4,000.

VI.4.f 6. Three star wanted level. The Tanker/Trailer combo has an admira-
ble ability to continue while vehicles not only go over it but under it (like
some strange way worms mate), but it could use some work in being able to stay
hitched.

Destinations:

El Quebrados, NW San Andreas


Bayside Marina, NW San Andreas
Tierra Robada, NW San Andreas

Don't use any of those northern locations. Blow up the truck and restart the
mission until you're assigned to drive to the same Angel Pine location used for
4. Drive on the left side of the road so the police SUVs run into telephone
poles or such 90% of the time. (A very relieved thanks to the Gamefaqs web site
walk-through by Chase "AggroSk8er" Ansok.)
http://www.gamefaqs.com/

(Driving N to the Gant Bridge for mission 6 is only advised for people who
want to use themselves as examples, for the politicians making too much over the
Hot Coffee controversy, that doing this mission for that long a run has a far
greater potential for causing dangerous mental illness.)

C.J. gets $5,000.


********

The Truth calls and you can meet him for missions

VI.5 "Body Harvest" The Truth

Tenpenny, using a bong and President Clinton-like inhales to get stoned on


herb, introduces C.J. to The Truth, voice acted by the handsome and very intel-
ligent Peter Fonda, who produced, co-wrote, and co-starred--as Wyatt--in "Easy
Rider," 1969, was nominated for an Academy Award and won a Golden Globe for
starring as Ulysses "Ulee" Jackson in "Ulee's Gold," 1997, starred as Terry Val-
entine (with Luis Guzman of "Vice City") in "The Limey," 1999, and wrote the au-
tobiography "Don't Tell Dad," 1998. He's also the son of Henry, brother of
Jane, and father of Bridget.
http://en.wikipedia.org/wiki/Peter_Fonda
http://www.imdb.com/name/nm0001228/

The Truth is a marijuana farmer and dealer of various kinds of street drugs.
Tenpenny tells C.J. to pay The Truth for marijuana to deliver, then he leaves.
C.J. won't do the drugs The Truth offers him. The Truth needs to know he can
trust C.J., so he tells C.J. to steal a Combine Harvester from The Farm for him
before C.J. can pay him and get the job. The Truth says "Amaste" as a farewell,
which babelfish translated as "You loved" for me. (Awwr!)

Maybe you don't have to go this far, but once at the path to The Farm, I had
C.J. crouch and sneak his way N over to the spot on the S side of the E wall of
the field the Combine Harvester is going around in, and a good distance from any
guards. As it drew close, I had C.J. jump the wall and jack it.

It shreds any guards it crosses, but you may have some trouble steering it;
the wheels used to steer not only use a small radius like a Tractor but are the
back wheels, so it goes in the opposite direction from the one you're used to
when steering cars. I just said the he** with it and drove straight for The
Truth's place, over a cliff, and onto a RR track. The two vehicles that tried
to pursue C.J. blew up.

If you'd like a more conventional ending, you can follow the course that Rusk
took: go S to the road, go E a bit, then turn S onto the winding dirt road that
leads to The Truth's farm. (It's just NW of "LEAFY HOLLOW.")

The Truth will get a shipment together while C.J. makes sure he can pay for
it.

C.J. gets Respect.

Cesar calls. The Azteca gang has broken up violently. There's a price on his
head--maybe Kendl's, too. His friends are dead or hiding. C.J. tells him to
rent a trailer in Angel Pine and he'll meet them there immediately. A CV icon
appears there.

The Rifle $1,000, and Remote Explosives $2,000, are available at Ammu-Nation.

VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene

C.J. goes to the trailer at the CV icon to see Kendl and Cesar. Cesar wants
to kill any "chota" ("police")
http://www.urbandictionary.com/define.php?term=chota

drug dealers: Tenpenny, Pulaski, and Big Smoke. C.J. can't believe that about
Big Smoke, but Cesar says Big Smoke sends a car to San Fierro twice a week to
get cocaine. C.J. says he'll watch the highway to San Fierro for it.

Catalina calls and angrily insists that C.J. has to help her rob places. A
pink "C" icon appears in Fern Ridge.

C.J. gets another save house:

Fern Ridge C4 free


At the dot just NE of the "O" of "RED COUNTY" (Red County).

VI.7 "First Base" Catalina cut scene

Catalina doesn't answer her door for so long that C.J. implores her to come
out. She surprises him from behind and angrily puts a gun to his head. He pac-
ifies her by saying they'll rob places, etc. She thinks she loves him. C.J.
isn't sure if he's thrilled. Have C.J. drive her to one of the three "$" icons.

VI.8 "Against All Odds" Catalina

Catalina wants C.J. to help her rob Inside Track in Montgomery. Have C.J.
throw a Remote Explosive on the red door, get far away, then switch to the Deto-
nator and blast the door off. Then have him do the same to the door of the
safe. C.J. gets a wanted star that can turn into three. Have him take Catalina
to the Dillimore Pay 'n' Spray--he has to get rid of his wanted rating for the
red marker to appear at Catalina's shack.

C.J. gets $2,000 from the robbery.

Cesar calls: there's street racing--no "chota choppers" (police guns?)--at the
"CV" icon (available after any two robberies with Catalina) S of Montgomery.

VI.9 "Gone Courting" Catalina cut scene

From outside Catalina's house, we can hear that she whips C.J., playing the S
and M dominatrix to get her coffee percolating. C.J. seems to be weathering
this alright, but seems worried that this helper is always on the verge of going
completely nuts. Catalina takes C.J. robbing again.

VI.10 "Local Liquor Store" Catalina

Catalina has C.J. drive her to a Blueberry liquor store, but four cowboys with
a Quadbike (a little four-wheeler that drives a bit like a motorcycle) apiece
rob it just ahead of them. She calls them "maricon" (derogatory term for homo-
sexual; http://www.urbandictionary.com/define.php?term=maricon) bast**ds and
kills one of them.

Have C.J. drive her on the Quad and chase the other three so she can shoot
them. C.J. can help with an SMG, but you'll probably have your hands full keep-
ing up with them. Her shots have more of a chance of hitting something if you
go after the two who occasionally split off to the left from the other one.
Part of the chase is the Los Santos Unique Jump 28 over the broken wooden bridge
at Palomino Creek. As each dies, they leave behind a briefcase of money; wait
till all three are dead before collecting them.

To make the chase easier, you could drive Catalina to the bank on a Sanchez.
At the end of a cutscene, the game puts C.J. and Catalina on a Quad. Have C.J.
get off it and get on the nearby Sanchez, and Catalina will get on it, too.
(Thanks again to AggroSk8er.)
http://www.gamefaqs.com/

Take Catalina back home.

C.J. gets a $1,000 cut of the take.

Catalina calls and insists that C.J. go to her.

VI.11 "Made in Heaven" Catalina cut scene

Catalina hates men in a simple-minded us vs. them way, and yells at C.J. She
just wants to rob places with C.J. now and not have a relationship beyond that.
She has C.J. drive her (use her Buffalo) to the last "$" icon.

VI.12. "Small Town Bank" Catalina


At the Palomino Creek bank, Catalina orders C.J. to keep the others there cov-
ered while she robs the safe. Have C.J. wave the targeting (hold down the RMB)
of a gun across the little group of them to keep their hands up. After the
guard sounds the alarm, anyway, he'll keep shooting at C.J., so have C.J. shoot
him. Catalina orders C.J. to get the money from the (three) ATM machines; have
C.J. break or shoot them apart and take the money.

The police arrive. Have C.J. crouch, get out an M4 or such, and follow Cata-
lina down the alley, shooting policemen who shoot from either side and above.
Two policemen get off HPV1000's at the end of it; have C.J. shoot them and get
on one of their motorcycles. Catalina speeds off on another, pursued by two mo-
torcycle policemen.

Have C.J. chase after her, over the broken wooden bridge, through the bribe
under the Montgomery Intersection if it's handy, to find her stopped by a police
barricade. She gets off the bike and puts her hands up. Have him stop by her
to let her on his bike and take her home.

Reader Carl Johnson suggests having C.J. stop at the safe house on the N side
of the N block of Palomino (to put on a new hat, shades, or something for the
torso or legs) to have C.J. get rid of his wanted level before picking up Cata-
lina. This may cause Catalina to be ready to run to C.J.'s motorcycle and speed
up the time he spends facing the attackers at the barricade, good to know if his
Armor or Health is low.

If you let Catalina shoot at the police during the getaway, one of her insults
for them is "perro," which is Spanish for "dog."

On the way, she's still abusive, saying all C.J. cares about is the money. He
says it's not true, but he really needs it now. She makes herself out to be a
heartbreaker to lose and calls off the relationship.

C.J. gets $10,000 for what he's been through.

********

There's a glitch, if you have C.J. fall through the break in the wooden bridge
instead of completing the jump, whereby C.J.'s three wanted stars eventually
disappear and the streets are barren of movement except for the police barricade
scene. Unfortunately, unlike the "Reuniting the Families" glitch, when I had
C.J. go to Las Venturas, he got a four star wanted level.

********

VI.13 Big Smoke's Cash/Yay Courier Not needed for 100% completion of the
game

Cesar calls and tells C.J. that Big Smoke sends cash from Los Santos to San
Fierro on Mondays and Fridays; on Wednesdays and Saturdays, the yay (crack) is
sent back.

If you want to do these missions, do them before "Yay Ka-Boom-Boom"--after the


Syndicate is destroyed, Big Smoke's couriers stop running.

Big Smoke's Cash Monday and Friday

Have C.J. answer "yes" (press "Y") when Cesar calls him about the courier, who
uses a Patriot to take six $300 packets from Big Smoke's Idlewood house to the
Pier 69 district of San Fierro. C,J. says he'll try to spoil their party. When
C.J. rams a vehicle into the courier's Patriot, it leaves $300 for him to col-
lect. After $1,800 is collected, it doesn't make runs anymore. With each suc-
cessive run, the Patriot adds a passenger, up to three passengers, that shoots a
Shotgun at C.J..

Yay Courier Wednesday and Saturday

Have C.J. answer positively ("Y") when Cesar calls him about the courier, who
uses a Sanchez to take a backpack of "yay" (crack) on the same route as above
but in the opposite direction. Try to have C.J. shoot the driver and get the
backpack quickly. If C.J. shoots the backpack, which is very likely, it leaves
a white rail and diminishes the amount of money he gets for the backpack.

A good vehicle to use is a Sanchez, or see X.10.e about making a "Wheels of


Steel" Freeway, which hugs the terrain even better--I'd make it accelerate
faster, too, for the hills.

********

Cesar calls to invite C.J. to some street racing in the country. Take a
Cheetah, Turismo, Rancher--something like that--and go to the "CV" icon.

VI.14 "Wu Zi Mu" Cesar Vialpando

After C.J. waits a while, Cesar shows up. Claude Speed is seen in the back-
ground. Wu Zi Mu and a few friends go to C.J. to welcome him to the race, but
C.J. is suspicious of him.

C.J. has to win an on/off road race from S of Montgomery through Blueberry and
into the Panopticon. It's been said that you can use any four-wheel vehicle for
it, but Anurag Sinha wrote to me that the game won't let C.J. use certain ones,
including, at least, a Hotring Racer, Monster, Rhino, or Forklift. (Aggro-
Sk8er's walk-through makes it sound funny to try a Tanker, a big truck cab, so I
did. It not only was funny, but I got it my 1st time.)

This shows up in your Stats as "Badlands A," and you have the option of trying
it again to beat your old time for the Los Santos Race Tournaments at VIII.9.h.

As usual, when trying to have C.J. race a four wheel vehicle on hilly terrain,
press Up to move the "camera" higher when you want to see ahead better.

Wu Zi compliments C.J. on his driving, says they better leave before the po-
lice get there, gives him his card, and tells him to call if he's ever in San
Fierro.

C.J. gets $5,000.

VI.15 "Farewell, My Love" Cesar Vialpando

Catalina throws a tantrum at an understandably confused C.J., bashing his car


with a crowbar, to tell him she's chosen another lover--Claude Speed, of "GTA
III," who makes a 2nd cameo appearance.

(It's debated whether or not he looks like a younger version of the same guy.
I think his basic look is the same but the different art style used for "San An-
dreas" makes him look noticeably different, like a different artist copied the
1st one's portrait with a couple of colored pencils. He looks sort of ordinary
in "SA" but more handsome in "III." Catalina not only looks cuter but even
younger to me in "III," like she not only had plastic surgery but had her head
reshaped.)

C.J. gets a black ZR-350 to race over the same route in the other direction.
It took me a few tries, spinning out at corners I wasn't used to, before I got
this one. They may have made it a little tougher since you're given a sports
car and you've had a chance to run the route.

This shows up in your Stats as "Badlands B," and you have the option of trying
it again to beat your old time for the Los Santos Race Tournaments at VIII.9.i.

Catalina says C.J. won unfairly but gives him the deed to a garage in San
Fierro; she needs the car to go with Claude to Liberty City.

C.J. gets a call from The Truth, who says he got the shipment for him to de-
liver at a little green village in the hills (Leafy Hollow).

C.J. can get five wanted stars.


VI.16 "Are You Going to San Fierro?" The Truth

(The entrance to The Truth's farm, SW of the "W" of "LEAFY HOLLOW," and the
entrance to KACC Military Fuels, in NE Las Venturas, are the two places I know
of where you can see the sign that says, "No Trespassing; Violators Will Be
Shot; Survivors Will Be Shot Again.")

C.J. learns that The Truth's van has a three ton shipment for him to deliver.
The Truth practices t'ai chi while he talks and chants a mantra: "Ommmm...." A
police helicopter approaches, so The Truth tells C.J. they'll have to torch the
fields, and hopes Gaia (an early Greek Mother Earth goddess) can forgive them.

The Truth gives C.J. a Flame Thrower. C.J. has 5 1/2 minutes to burn them;
you can see what fields need to be burned as red dots on the radar.

Have him shoot flame at the ground from just ahead to far ahead, switch to
Fist/Brass Knuckles to have him sprint ahead that distance, and repeat as needed
to do it the fastest and not run out of fuel. (There's a spare Flame Thrower
by a barn if you run out of fuel; Molotovs work, too.)

The Truth gives C.J. a Rocket Launcher with ten shells to use to shoot the he-
licopter. It circles over The Truth's van with pauses long enough that a GTA
player should be able to hit it. (Thanks to Rusk's walk-through for the tip
that you can make shooting it down even easier by having C.J. run to the hover-
ing helicopter after telling The Truth to fire up the van.)

********

The "Are You Gong to San Fierro?" glitch

There's a glitch that lets you have C.J. get in and out of The Truth's van and
be able to go to the unopened areas without a wanted rating, then return to the
van to finish the mission. When I tried it, the wanted rating occasionally
flickered on for an instant, just long enough for the police and even S.W.A.T.
agents to appear but go away with nothing to do.

Thanks again to the Gamefaqs walk-through by AggroSk8er.


http://www.gamefaqs.com/

********

The Truth has C.J. drive him, in his colorfully painted, late 1960's flower
power-looking Camper (Volkswagen Bus) he calls "The Mothership," to C.J.'s new
garage in San Fierro. (When C.J. wonders how he gets around if he doesn't
drive, The Truth says he has an astral goat named Herbie.) C.J. calls for Cesar
to take Kendl to meet him there.

C.J. gets Respect. There's a "CJ" icon at the Xoomer garage.

Save place
The Xoomer garage W edge of C2 garage free
The S part of the E side of the brown block N of "DOHERTY."

The Transfender garage across the street NE of the Doherty garage is open for
modding cars. It's indicated on the in-game map and radar by a red wrench.

It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,
Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-
vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,
Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-
er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-
ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,
Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-
ington, and Willard.

A good reference guide to how each vehicle can be modded is the "In-Depth Car
Modifications Guide" by Mastermind73 at Gamefaqs.
http://www.gamefaqs.com/

A paint job at a mod shop can get rid of any wanted rating.
Six save houses are available.

VI.17 Save houses

Paradiso C1 garage $20,000


NW San Fierro

Calton Heights C1 garage $100,000


SE Calton Heights on the W end of the crooked street (San Fierro)

China Town C1 $20,000


NW Chinatown (San Fierro)

King's C1 $50,000
E end of Queen's at the Vank Hoff Hotel (San Fierro)

Hashbury D1 big garage $40,000


S Hashbury (San Fierro)

Doherty C1 $20,000
S Doherty two blocks S of the Xoomer garage (San Fierro)

VI.18 Clothes Zip clothes stores are open

The jean jacket (R:10; SA:20), $90, has the most Sex Appeal of the jackets,
and more than the ones available before. The brown, sky blue, yellow, and gray
ones, each $40, come in 2nd with a Sex Appeal of 10 and less Respect.

The khakis, each $150, have the most Sex Appeal of the pants, with black kha-
kis having the most (R:8; SA:8), and all of those have more than that of the
ones available before.

The gray boots (R:5; SA:5), $125, and red boots (R:5; SA:5), $135, score the
highest for shoes, followed by brown boots (R:2; SA:4), and all of those have
more Sex Appeal than any available before.

The gold chain (R:2; SA:2), $350, scores the same as the silver Cuban one
available before.

The Zip gold watch (R:2; SA:2), $220, and Zip blue watch (R:2; SA:2), $100,
score as high as the face black watch available before.

The black shades (R:2; SA:2), $100, and brown shades (R:2; SA:2), $150, have
more Sex Appeal, and at least as much Respect, as any shades available before.

The black sun hat (R:2; SA: 2) and plaid sun hat (R:2; SA:2), each $20, have
as much Sex Appeal as, but a bit less Respect than, the green rag back available
before.

Again, having C.J. put on a hat, shades, or something for the torso or legs,
can get rid of whatever wanted rating.

The Garage missions

VI.19 "Wear Flowers In Your Hair" Carl Johnson

The garage is a dump; C.J. knows he's been had and he's mad. Kendl and Cesar
assure him they'll help to make it better. The Truth knows a couple of guys who
worked on marine engines in Vice till the mob bought their business. He says he
met them at an '89 San Fierro love-in--they have a great sense of humor.

Jethro, John Zurhellen, and Dwaine, Navid Khonsari, are back from "Vice
City," where they worked at the Boathouse that Tommy Vercetti bought and did a
mission for.

John also did the voice acting of various characters for "Mafia," 2002, a
Demon/Zombie (also photography director and motion capture producer) for "Max
Payne 2: The Fall of Max Payne," 2003, Cerberus Guards #2 for "Manhunt," 2003,
and one of the voices for "Conflict: Vietnam," 2004.
http://www.mobygames.com/developer/sheet/view/developerId,87566/

Navid did the voice acting for a Mobster/Booze Hound (and was the director of
voice-overs) for "Max Payne," 2001, the Killer Bees caller to Chatterbox (and
wrote pedestrian dialogue and was the director of motion capture) for "GTA III,"
2001, the Porn Host for "Max Payne 2: The Fall of Max Payne," 2003, and Cerberus
Guards #3 for "Manhunt," 2003. (He was also the director of voice-overs and mo-
tion capture director for "Grand Theft Auto: Vice City," 2002, which I've heard
is supposed to be good.)
http://www.mobygames.com/developer/sheet/view/developerId,50667/

(I thought I'd add that just in case anyone thinks all they did was get stoned
at a Boathouse.)

The Truth has C.J. drive to the garage Jethro works in as a mechanic and pick
him up. Jethro's ready to work for C.J. Then he has C.J. park so he can watch
a gray van pull out of a hospital parking lot, telling the others they need to
hide and blank their minds about it. I think he implies that they could have
"sub-dermal neurophones" implanted in them if they're not secretive. (You can
also have C.J. go over some SF hills to fly off the road and hear The Truth say
things like, "Houston--we have separation.")

The Truth has C.J. drive to the Hot Dog van where Dwaine works as a vendor.
Dwaine agrees to work at the shop and says he'll meet them there.

The Truth has C.J. park by the police station for a bit. He won't say why, or
explain why a van pulls out into the street at each such place he has C.J. stop,
but implies that there's a conspiracy by comparing it to the lunar landing hoax
(hoax), etc., and that C.J. is safer for not knowing about it.

The Truth has C.J. pick up Zero at his RC shop; he agrees he's the electronics
expert they'd need.

Once at the garage, everybody pitches in to fix it up, and Kendl encourages
C.J. to be ambitious about turning it into a successful business. She'll work
on managing the property while they do.

There's Armor nearby to the E and a little S at the NW corner of Solaris In-
dustries. You might save a Sanchez and something to ram a car with, like a
Firetruck, at a nearby garage so you're not at a loss if you want to have C.J.
act on Cesar's tips about the Yay Couriers and Big Smoke's Cash.

C.J. gets a call from Zero: his landlord is selling his RC shop/home. C.J. is
interested in buying the place, so may meet him there.

Buy Zero's RC shop for $30,000 to open Zero's missions. Zero's shop is about
where the "CIA" of "GARCIA" is. Zero calls to say he was investigating enemy
territory when C.J. bought the shop and invites him over.

The Zero RC Store Asset missions

Zero is voice acted by David Cross, the "David" of "Mr. Show with Bob and
David," and who was part of the writing team for it. It was nominated for an
Emmy for Outstanding Writing for a Variety or Music Program in 1995 and 1996.
He also did the voice acting for one of the Marines in the game "Halo 2," 2004.
(For the 1st address, you have to Copy and Paste the 2nd line to the 1st line in
the address bar.)
http://www.defamer.com/hollywood/culture/imterviews/david-cross-the-defamer-
imterview-037022.php
http://en.wikipedia.org/wiki/David_Cross
http://www.bobanddavid.com/
http://www.imdb.com/name/nm0189144/

VI.20 "Air Raid" Zero

Zero is despondent: rival RC toy seller Berkley is obsessed with revenge be-
cause Zero took the award at a science fair.
Have C.J., in the 1st person view, use the Minigun, which is on a pivoting
tripod on Zero's roof, to shoot Berkley's RC planes till they smoke or even
fall. Berkley will have them drop bombs on Zero's transmitters otherwise. Try
to have C.J. turn in the direction of the nearest blip on the radar, scan the
sky for targets, and aim just ahead of the flight path of each plane to let it
fly into C.J.'s line of fire. The Minigun has a long range of fire but C.J.
will likely miss a few when the planes appear more frequently near the end.
C.J. desn't have to destroy very plane, he just has to keep at least one trans-
mitter from being destroyed in three minutes and ten seconds to succeed. Zero
helps with a Fire Extinguisher.

Zero tries to thank C.J. with a couple of Winston Churchill phrases he messes
up, but you can tell he's grateful for the help.

Winston Churchill, Prime Minister of the U.K., said, "Never was so much owed
by so many to so few" during a speech to the House of Commons of the British
Parliament on August 20, 1940, at the height of the Battle of Britain, a criti-
cal turning point of World War II. The "few" were the Royal Air Force. His
"We shall fight on the beaches...." speech was made on June 4, 1940.
http://en.wikipedia.org/wiki/So_much_owed_by_so_many_to_so_few

C.J. gets $3,000.

VI.21 "Supply Lines" Zero

C.J. finds Zero has been stuck on a wall coat hanger by Berkley and wants to
help him get even. He sends Zero's RC Baron to destroy Berkley's delivery peo-
ple, currently using three vans, a bicycle, and a motorcycle. He has to get the
targets, shown on the radar, and land on Zero's roof before the gas supply is
gone.

W Forward Down Up LMB Self Destruct


S Reverse Up Down
A Bank left Left Bank left
D Bank right Right Bank right
Q Turn left NP0 Fire
E Turn right
Left Shift Brake

I turn off Fly With Mouse.


Use W or S, and Q or E, to make turns on the ground.

Thanks again for all the help Spaceeinstein has given me. For the self-des-
truct feature, he told me that NP0 has the same function as the LMB, and the RC
Baron "only self destructs if the RC Baron is on the ground and is stopped for a
while."

The BradyGames method is to go W to the van and bicycle, E to a van, then N to


the motorcycle and another van.

Rusk wrote that there's barely enough fuel for the plane in the original PS2
version. My PC plane flopped around a bit while I got used to the controls the
1st time I tried this; the handling for it feels a little different than for the
"Vice City" RC Baron. Yet I passed the mission, and I wondered if the fuel had
been increased for it in the PC version. Rusk wrote to me that the RC Baron
doesn't use fuel while it's gliding in the PC and Xbox versions. (He's reported
that the new PS2 version fixed the fuel shortage, too.)

So the last time I tested this mission, I tried to see how far I could get
away with flying without pressing W/using fuel. It turns out you can do it to a
surprisingly big degree. Once you get it flying, you mainly press W when you
press Down and you want the plane to go higher. And the movements of the plane
are slower when you don't press W so often so it's a lot easier to fly. You'll
still catch up with all the targets--when I've tried this, they were sitting
still. There's no hurry to do it because there isn't a timer running--you just
have a limited amount of fuel. And I ended up with a lot of fuel left.

So don't keep the pedal to the plastic.


The 1st time I did this, I mainly relied on landing the plane near a target
and driving the plane at the target while firing. The plane couldn't make a
van blow up during a flying pass--I was holding W down more and the plane was
flying faster and was harder to control. The last time I tried this mission, I
just landed the plane to fire a couple times but managed to blow up some vans
from the air.

Zero is exuberant.

C.J. gets $5,000.

VI.22.a "New Model Army" Zero

Zero wants C.J. to help him in his final battle with Berkley.

Zero says he's crossing the Rubicon. Like Julius Caesar crossing the Rubicon
river in 49 B.C. was considered an act of war, it means to cross a line and be
irrevocably committed to an act.
http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=rubicon

Zero has to drive an RC car across an RC toy landscape to Berkley's base.


Berkley fires one of his three RC tanks, each in a fixed location, at the car
whenever it's near one. Berkley also uses an RC Goblin helicopter to drop metal
barrels in the path the car takes.

C.J. helps Zero with an RC Goblin that has a magnet hanging below it. He can
use the magnet to pick up the metal plates and bombs (one bomb that keeps being
replaced) from the ground below the starting position of his RC Goblin, and use
it to pick up and drop the barrels.

W Up Up Dip forward LMB Activate and deactivate the magnet


S Down Down Raise back
A Bank left Left Bank left
D Bank right Right Bank right
Q Pivot left
E Pivot right

(Left Shift probably brakes horizontal movement--I forgot to check.)

Hold Up for Forward for stretches to speed it up.

C.J. and Zero have eight minutes to succeed. You may need to do this once
just to get the layout of the game.

Moments after the mission starts, you'll hear Zero complain over and over for
C.J. to move a barrel that's blocking the path of his car. Just ignore that
and have C.J. take care of the bombs and plates 1st.

Have C.J. put a metal plate in each of the two places where the car needs to
go over a river. If you drop them in something close to proper alignment, the
game will place them correctly. If it doesn't work, try again with the same
plate. (You can also use the 1st plank, after the car goes over it, for the 2nd
crossing if you need to.)

Have C.J.'s RC Goblin fly to each of Berkley's three tanks, turn the "camera"
to an overhead view to aim the bomb at the tank, drop the bomb, then pull up and
go forward to have the helicopter avoid being damaged by the blast. One bomb
should disable a tank. (You might try the BradyGames suggestion to drop one on
Berkley's helicopter when it hovers to pick up a barrel. I still haven't tried
that.) (Zero has two spare cars to use if a car is destroyed by a tank, but
each replacement car starts at the beginning of his run.)

During the return flight from an effort with a plate or bomb, you can have
C.J.'s RC Goblin move a barrel off of the path, but leave the one right in front
of Zero's car alone.

Then have C.J. get the remaining metal barrels out of the way of Zero's car in
the order they appear in front of it. Have the RC Goblin toss the barrel just
to the side of the path--if there's only one barrel right in front of the car,
you might have the RC Goblin hold up the barrel just long enough for the car to
pass safely beneath it.

Berkley has to clear out of town.

C.J. gets $7,000.

This completes the Zero RC Store asset--it makes $5,000 a day and max.
"Beefy Baron" is available.

********

VI.22.b "Beefy Baron" Not needed for 100% completion of the game

"Beefy Baron" for Zero is available in the room at the back of the RC shop.
It's like a "GTA III" Toyz 'n' the Hood van mission except with an RC Baron bi-
plane, indestructible unless you press the LMB, and with unlimited fuel but
limited time: 3 minutes. You use the machine gun to destroy Berkley's vans--
they aren't on the radar, but nobody can rightfully complain there aren't enough
targets. You don't get a Stat for this, so if you want a record of a big score
you'll have to make a screenshot.

The easiest way I know to fly the RC Baron is to use the method I explain for
"Supply Lines." Once you get the plane as high as you want, let it glide, then
mainly use W, Acceleration, with Down, when you need it to go higher.

Flying the RC Baron this way, I only occasionally had to land the plane near a
van, brake, drive the plane like a car, and fire. The vans don't often blow up
on a flying firing pass if you press W a lot.

A number of vans can gather and you can get that traffic jam, popcorn popping,
chain reaction going you've seen with the traffic. Sometimes you can get dozens
that way in three minutes.

As an option, you might use a trainer to stop the mission timer and try for a
ridiculously big score, go on an unofficial rampage to practice your targeting,
or at least enjoy some stunt flying (barrel rolls, loop de loops, near-misses,
etc.) with the plane up away from the street.

********

The Garage missions continued

VI.23 "555 WE TIP" Carl Johnson

The District Attorney that's in a position to get Tenpenny and Pulaski in


trouble is blackmailing Tenpenny to get the three tons of grass C.J. delivered
for The Truth instead. Tenpenny wants C.J. to frame the D.A.--to put the weed
in the D.A.'s car trunk then call the police hotline: 555 WE TIP.

C.J. has to go to the Vank Off Hotel, follow a valet's car down to the base-
ment parking garage, kill him and put on his uniform, then go to the front of
the hotel to wait for the D.A.'s car--a green-blue Merit sedan. When the D.A.
exits the car, you have four minutes to have C.J. drive it to his Xoomer garage
where the grass is put in the car, then drive it back, undamaged, to the hotel.

Then send C.J. to make the cell phone call. The D.A. is busted.

That blows another way to get Tenpenny off his and Sweet's backs. Why didn't
he put it in Tenpenny's car and call the hotline? Better, why doesn't he use
his team to compile evidence of Tenpenny as a manipulator and have Tenpenny's
word discounted and Sweet released? I guess because the game would be over
quickly and you'd be playing Grand Theft Bus Ticket. Maybe he's worried that
Tenpenny would manage to send out an order from his jail cell to have Sweet
killed. Then again, with all the killing going on, why didn't he compile evi-
dence, get Sweet released, then kill Tenpenny? Never mind.

The Valet mission is available.


********

VI.24 Valet Parking Asset Mission (5 Levels)

Have C.J. wear the Valet outfit and go to the Vank Off Hotel in Financial--
it's on the S side of the block that's E of the pizza place that's N of the "AL"
of "FINANCIAL."

Have C.J. stand where the passenger door rolls up and press F so C.J. gets in
as soon as you get the screen message that it's available. Go forward and make
a right U-turn down into the basement parking garage. Press the RMB and move
the mouse to see if the red shaft of light is in the 1st aisle--if not, go to
the other aisle and park in the light.

You don't have to park it very neatly or undamaged, but you get a smaller time
bonus added to the clock if you get too messy. The biggest bonus for parking
with good alignment to the lines is 15 seconds; the biggest bonus for parking
the car without damage is 45 seconds.

Killing another valet is a 20 second deduction and possibly a wanted level


that can make the mission hard to do. If C.J. steals a car to get back up to
the front of the building, he loses the Valet outfit needed to do the mission.

Then have C.J. run back up and get another car, etc., till the level is com-
pleted.

All levels start with two minutes on the clock.

Level Cars Tip


1 3 $100
2 4 $200
3 5 $300
4 6 $400
5 7 asset mission completed

The hotel makes $2,000 a day and max.

********

The last Garage mission

VI.25 "Deconstruction" Carl Johnson

At the Xoomer garage, Kendl says the construction workers up the hill (the
brown block on the paper map) talked to her like she was a hooker. Cesar wants
to handle it, but C.J. insists he do it himself and clear them off the property.

C.J. has to destroy the six portable sheds, which are shown on the radar.
Once C.J. starts destroying the sheds, killing the workers, or using a Dozer,
there's a three minute time limit and the construction workers start attacking.
You can look the place over first.

C.J. can use the crane for a few sheds but it's slow. He can snipe the explo-
sive barrels by some of the sheds or just try to avoid them with the Dozer. He
can jack a Dozer from a worker and use the spare if he blows it up. The back
wheels of the Dozer are used for steering, so it turns left when a car you're
driving would turn right, etc. You can get away with some driving mistakes with
it if you keep it moving so the workers can't jack it, avoiding hills of dirt,
etc., which slow it down enough for them to do it.

The 1st time I did this, I had C.J. use the Dozer on the sheds and workers--
Molotovs helped with the workers. The last time I tried it, I had C.J. use two
rockets from the Heat-Seeking Rocket Launcher per shed--just one if he hit the
explosives by a shed. The SMG helped with the workers.

Then C.J. has to use the Dozer to push the portable toilet shed, containing
the foreman, into a hole, and back the Cement Truck to the hole (the cement is
poured in a cut scene).
Jethro calls. He's afraid to criticize C.J., so credits Dwaine with the idea,
but awkwardly recommends that C.J. go to the driving school in Doherty. Driving
School is available--the red "S" icon.

********

VI.26 "Back To School" Turning Tricks Driving School

Have C.J. start dating Michelle before finishing driving school to avoid the
glitch of her not showing up very often.

You just need 70% with each test to get 100% completion of the game. Which
each success of 70% or better, another test becomes available. The things the
tests are judged by can include time, correct direction when stopping, how close
to the marker you stop, and damage to the car and cones, which often outline the
space you have to travel within. Be careful in your use of S to stop, helpful
at the end of a test, since the test is ended if you stop.

Thanks to Orion_SR for the advice to turn off the frame limiter, and turn down
the draw distance and detail level (visual FX quality, mip mapping, and anti-
aliasing), to slow down the timer for Driving School. The exceptions he recom-
mends are that you leave the frame limiter on for "Wheelie Weave" and turn up
the draw distance for "City Slicking." (I particularly disliked "Burn and Lap"
before trying his advice, but got notably higher scores after trying it.)

I don't think you can choose to have no radio station for this, if it bothers
your concentration, but you can turn down the volume for it in the options menu.
Remember to send C.J. for food now and then so you don't have to build up his
Muscle at a gym again (like I did).

VI.26.a "The 360"

Press W and S, then add the directional arrow Right (or turn with the mouse if
your keyboard won't respond to three keys at once), to make a round tire burn.
Stop just after the car goes completely over the start of it.

VI.26.b "The 180"

Drive from an area about as big as a parking lot space to do a skid (Spacebar)
you accelerate from around a cone that's surrounded by cones and return.

VI.26.c "Whip and Terminate"

Drive ahead to a skidding turn (a little sharper than 90 degrees?) then for-
ward to the end of the lane.

VI.26.d "Pop and Control"

Accelerate a Police Car to a tire spike strip, where you release acceleration
to go a bit right, left, then right, using Spacebar as needed--a little differ-
ent each time, and brake with S.

VI.26.e "Burn and Lap"

Drive down one lane and up the lane beside it, with a 180 degree skid (S) you
accelerate out of (and which helps you turn faster) close to one end then the
other of the row of cones in the middle of the track, for five laps. You need
to do it in 40 sec. to pass and in 36 sec. (AggroSk8er says a low 35) to get a
gold award.

Normally, doing skidding turns seems easy enough for me. But twelve 180's in
a row, surrounded by cones you can't damage, with the "camera" admiring the
scenery behind the car after each and not swerving ahead till you've already
made a blast of acceleration forward, hoping it will be between the cones, does
not make me a happy gamer.

One video of it is offered by Plaka at GTA Forums:


http://www.gtaforums.com/index.php?showtopic=218085&hl=nrg-500+challenge

The stuckgamer site has a good video by Kevin Walter, aka savior, who recom-
mends flooring it the whole time and braking (Spacebar) to cut the curve close
to the cones each lap.
http://www.stuckgamer.com/

Especially if he did it on PC, GTA_Phreak must be pretty good to get "Burn and
Lap" like he did, too!
http://video.google.com/videoplay?docid=3080991694435685393&q=GTA_Phreak

But it looks like it uses a PS2 setup for controls, and the handling and
"camera" movement are a little different for PC. For example, Rusk, on PS2,
thought this was easier than me, but thought the Stoppie tests in Bike School
were hard, though they seem easy to me (like "Vice City" moped stoppies). Cer-
bera says the braking, for one thing, is different for PC; a gradual braking is
achieved on PC with programming for the press of a key, if that makes any dif-
ference. I'm guessing it's more likely that the more robotic-looking PS2 "cam-
era" movement adds predictability to this effort to make it easier.

When I used the 3rd person view, I think I noticed a subtle alignment of the
car with the lane if I gave the game a fraction of a second to do it after each
turn. The 1st person view lets you keep the "camera" pointed in the direction
of the car, when you might also put both hands at the keyboard and drive the car
like a motorcycle, but it doesn't give you the overview that the 3rd person
view has. A 3rd person view that remains aimed at what's ahead of the car (the
"camera" "slaved" to follow the action of the main character or their vehicle)
would be my choice, but someone at Rockstar forgot to offer it. This one seems
hard to score higher than silver with to me.

The BradyGames guide says you use a Banshee so handling is not an issue--how
many things did that thing get wrong, anyway? If you're really stuck on this
one, you can improve the road grip for it enough to get gold with this as de-
scribed at X.10.b.

Orion_SR's advice to turn off the frame limiter, and turn down the draw dis-
tance and detail level (Visual FX Quality, Mip Mapping, and Anti-Aliasing), to
slow down the timer makes this challenge easier--about as hard as it should have
been intended to be.

If you're still shy of getting 100% for this, the easiest way is to get the
GTA SA Control Center (X.13.c). It allows you to freeze mission timers that
count up, like this mission uses, and works with either the patched or unpatched
original version of the game. Then all you have to do is get around the track
without hitting any cones so you don't get damage points, and you can get gold
for it in one quick sitting (sigh).

VI.26.f "Cone Coil"

A line of cones cross into your path from one side, farther down from the oth-
er side, and farther still from the 1st side again, followed by a cone with a
ring of cones around it. Move ahead turning one way then the other, make a
skidding turn you accelerate out of and back toward the space beside the last
line of cones again, and return.

VI.26.g "The '90'"

Ahead of you are two cars parked in a row with a bit more than one car space
between them. Drive toward a place a bit to the side of the middle of the
space, then do a skidding stop, turning in the other direction, so your car
rests in the space in alignment with the other two cars.

After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-
cations" tab, clicked "Read from GTASA," and got:

X -2051.484000
Y -204.451600
Z 34.733980
Angle 268.692700

See X.13.c for how you can use those coordinates with the Control Center.

VI.26.h "Wheelie Weave"


Ahead and a bit to the left is a wall with a ramp projecting from the base of
it. Turn a bit as you go ahead to drive two wheels over the ramp, with a little
right turn toward the red shaft of light as you go over it, so you can continue
and fall to stop on four wheels in the red shaft of light. If you try for gold,
especially, try to avoid scraping the wall on one side, then avoid scraping the
ground on the other, too much or points are taken off for damage. On the luck-
ier attempts, I let the Banshee coast for the last stretch, and just had to make
a subtle left or right turn, for it to fall into the light.

The advice that ended up working for me, so I got gold in one batch of dozens
of tries, was that provided by Kevin Walter, aka savior, in the stuckgamer web
site I recommended at I.15. I turned left to the ramp, letting go of accelera-
tion at it and accelerating and turning right once on it, aiming for the red
shaft of light. That little acceleration difference seemed to help. There are
a variety of possibilities for left and right adjustments after that, but on the
one that got gold, I gave the car a subtle right then a left turn, and had C.J.
run to a save game floppy disk after the car fell into the light.

One way to cut down on time spent on this is to make any vehicle C.J. drives
"Everything-Proof" with the GTA SA Control Center (X.13.c) so you don't have to
worry about damage.

This is the 2nd one I thought was hard--at least, time-consuming--to get bet-
ter than silver for.

(I also accidentally got some two wheel bonuses, and I noticed the PC version
has the PS2 glitch of the Stats giving you a far greater distance for it than
you actually had.)

After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-
cations" tab, clicked "Read from GTASA," and got:

X -2050.02900
Y -229.90600
Z 34.753310
Angle 185.916500

See X.13.c for how you can use those coordinates with the Control Center.

VI.26.i "Spin and Go"

You use a Taxi to do the skidding about face I've done countless times--prac-
tically every time I picked up a fare with a Taxi--with the area to do it in
outlined with cones. You reverse, do a skidding turn to point in the other di-
rection, then go ahead a bit into the space.

The game suggests that you use Q and E to look behind, which you might do be-
forehand, anyway. You might push the Middle Mouse Button to look behind while
you reverse, but that might throw your turning off. I just did it a few times
to get the idea where the game needed me to turn, then did it till I got the
gold. Reverse with S, use W to both brake and go forward with a turn to the
stopping space, then stop with S.

VI.26.j "P.I.T. Maneuver"

"P.I.T." stands for either "Precision Immobilization Technique" or "Pursuit


Intervention Technique,"
http://en.wikipedia.org/wiki/PIT_maneuver

This is like Vegas gambling except with the collision files of the game.
Drive a Police Car into the back of the side of the one that drives away from
you to make it spin out, and stop close to it.

The curious thing, if you go for gold, is how to do it and not get any damage
to your Police Car. When I tried to avoid damage, my Police Car stopped too far
away from the 2nd one. My best results happened when I pushed my car into the
other one and turned and braked with Spacebar till both cars stopped with the
other car turned some or most of the way in the direction we came from. One of
those efforts got me 100%--no damage--and it would be nice if I had any idea how
to tell you why.
VI.26.k "Alley Oop"

Drive ahead to send the two wheels of one side of your Banshee over a big ramp
to do a barrel roll and land beyond a couple of cars.

The game suggests you release acceleration while flying and level the car with
Up and Down. I accelerated with W, then just pressed A while the two right
wheels went over the ramp, and braked with S.

VI.26.l "City Slicking"

Drive a Super GT N from the school parking lot to a place on the coast road
just on top of "ESPLANADE EAST" and back in less than two minutes--1:40 for
gold--without damage.

Thanks again to Anurag Sinha for correcting me about the name of the car and
for adding that you can try this between 3:00 and 6:00 when the trolleys don't
appear.

Drive fast in the middle of the road as much as possible.

I went a bit right then a bit left, N on the main road to turn right below the
"D" of the "DOWNTOWN" that's E of "CHINA TOWN" (I smoothed out the turns by
going over the plaza and diagonally E across the street and) then went left to
go N, and eased up on acceleration--a tiny tap or two of S seemed to cause less
slide-out than by using Spacebar--to go downhill around the curve to the red
shaft of light at the intersection. The BradyGames guide advice to turn around
and go back the way you came sounds good to me. It's a little shorter than
trying to make a loop to get back onto your route further S.

If you're stuck below gold and really want that Hotknife, you could make any
vehicle C.J. drives "Everything-Proof," so you don't have to worry about damage,
and freeze the mission timer with the GTA SA Control Center (X.13.c). To freeze
the mission timer, click "Freeze Timers" after the mission starts.

For a bronze award, 70-89%, C.J. gets a Super GT (fast but slides when corner-
ing);
for all silver awards, 90-99%, he gets a Bullet (a fine car), and
for all gold awards, 100%, he gets a Hotknife (a mighty fine car),
which are parked in front of the school.

********

The Syndicate missions

These missions are indicated by both a red serpent dragon icon and a blue
skull icon.

VI.27 "Photo Opportunity" red serpent dragon icon

Cesar calls C.J. with a tip about a Ballas car going to San Fierro for drugs.
C.J. wants to know who the supplier is, so send him to meet Cesar in Angel Pine
where C.J. can get on a roof to secretly photograph the buyers.

You're supposed zoom close enough for a good enough picture of the faces of
the subjects, but I once got the side of the 3rd or 4th and the game accepted
it. Get Ryder after he gets out of his pickup truck in the lot up ahead (left
of the Cluckin' Bell), then the guy Cesar says is T-Bone Mendez, who gets out of
a car near the truck, then the guy (Mike Toreno) who gets out of a car he parks
on the street to the right, then the guy C.J. says looks like a pimp (Jizzy),
who gets out of a car by that.

C.J. and Cesar go to a gas station, where Cesar says they should split up and
meet back at the Xoomer garage in San Fierro.

C.J. gets Respect.

VI.28 "Jizzy" red serpent dragon icon


C.J. finds Cesar, Wu Zi, and Wu Zi's assistant going over the photos at the
Xoomer garage. Wu Zi says he told Cesar he was a friend of C.J.'s, and the as-
sistant says the pictures are of the Loco Syndicate, big time dealers in co-
caine, something Wu Zi's group doesn't touch. Besides Ryder, one he can't name
is the guy who runs things, one is T-Bone Mendez--the group's muscle, and one is
Jizzy B., the biggest local pimp and a sort of concierge (basically, someone who
doesn't run things but handles things as a representative of the boss).

C.J. thinks he can infiltrate the group, and find out who their leader is,
through Jizzy, so send C.J. to the Pleasure Domes, which is under the S end of
the Gant Bridge and at the blue skull icon.

Jizzy B., the pimp who operates the Pleasure Domes, is voice-acted with the
experienced comedic stylings of Charles Q. Murphy, brother of Eddie and a writer
and actor for Dave Chappelle's "Chappelle's Show" since 2003.
http://en.wikipedia.org/wiki/Charlie_Murphy
http://www.quotesbase.com/celebs/1885/
http://www.imdb.com/name/nm0614151/

C.J. finds Jizzy talking himself up a bit much to a couple of women, then he
talks to C.J. and we find he pretty much talks trash about himself generally.
C.J. pretends to defer to that for work and it works.

Jizzy has C.J. drive one of his women Downtown in his pimpmobile, a Broadway
with purple lining and a "HO 2 HO" license plate. She says C.J. has a strong
"pecho"--chest, asks if he ever had "half and half"--either oral sex in the
front and behind or oral and vag*nal sex--with a "sucia"--dirty, skanky female--
like her, will do things his "ruca"--girlfriend--won't do, and she's no slut but
needs the "feria"--money.
http://babelfish.altavista.com/
http://www.urbandictionary.com/define.php?term=Half+and+half
http://www.urbandictionary.com/define.php?term=sucia
http://www.urbandictionary.com/define.php?term=ruca
http://www.urbandictionary.com/define.php?term=feria

Then Jizzy calls to have C.J. kill a rival pimp, then kill a couple of "punt-
ers"--guys with respectable facades but who go to brothels--to stop them from
beating one of his women before her "HO" bar gets low.
http://www.urbandictionary.com/define.php?term=punter

Finally, Jizzy calls to have C.J. kill a whore's sugar daddy who wants to take
her off the street. He's a horny preacher who gets into a Stretch with her and
drives off with an armed guard nearby in an SUV. You can either use drive-bies
or get ahead of them and fire a Rocket Launcher back at them. If you use rock-
ets, don't disturb them as you pass or they drive off fast; Rusk likes to shoot
S from the SE corner of the Big Pointy building--on the block E of the block
with "AL" of "FINANCIAL."

Jizzy calls. There's an All Points Bulletin on the Broadway, so C.J. can keep
it if he doesn't bring it around Jizzy or the whorehouse.

C.J. gets Respect and $3,000.

Wu Zi calls to invite C.J. over. The Wu Zi Mu missions, which need to be done


before "Yay Ka-Boom-Boom," are available at the "W" icon in China Town.

VI.29 "T-Bone Mendez" blue skull icon

Have a lot of SMG ammo.

T-Bone Mendez is voice acted by Kid Frost, which is a name he picked in trib-
ute to Ice T, whom he sometimes battled in the early days of West Coast hip-hop.
He had a hit single with "La Raza" in 1990--it's also on Radio Los Santos; his
rap variation of Bill Withers' 1971 hit "Ain't No Sunshine," "No Sunshine," was
featured in the movie "American Me," 1992; and he stars as Santo, a brutal drug
lord whose gang battles force him to question his choices, in "The Neighbor-
hood," 2004. He's now also known as Frost.
http://en.wikipedia.org/wiki/Kid_Frost
http://members.tripod.com/~ALT1200/frost-2.html
http://www.imdb.com/name/nm0296528/

Jizzy argues with T-Bone that Jizzy deserves a third, not a fifth, of the mon-
ey that's split three ways--T-Bone says Jizzy agreed to a fifth and not to be a
"pinche"--all-purpose swear word like "f**king"--liability.
http://www.urbandictionary.com/define.php?term=pinche

When T-Bone gets a call that a money run has been ambushed, he sends C.J. to
the van of the interlopers. As C.J. approaches, each of the four go off in a
different direction on motorcycles--after five minutes, they'll go to a rendez-
vous point. Thanks to Spaceeinstein for reminding me to add that "if you take
too long to get those packages, they will end up in a safehouse and you will
fail the mission."

C.J. gets on a motorcycle, so have C.J. do a forward drive-by on each and


press Tab to have him take their money bag (if he just swipes the bag, they
shoot as he drives away).

These guys can take a lot of SMG ammo before they fall. The last time I tried
this, C.J. ran out of SMG ammo but managed to ram the last couple of motorcycles
good enough to stop them.

After C.J. gets the four packets, have him return to the Pleasure Domes.

C.J. gets Respect and $5,000.

VI.30 "Mike Toreno" blue skull icon

Mike Toreno is voice acted by that bright and dashing James Woods, who played
Maximilian "Max" Bercovicz in "Once Upon a Time in America," 1984, and Lester
Diamond in "Casino," 1995, both of which also starred Robert De Niro. He was
nominated for the Best Actor Oscar for playing Richard Boyle in "Salvador,"
1986, and won an Emmy for portraying AA co-founder Bill Wilson in “My Name Is
Bill W." in 1989. And he's often given special notice for his performance in
"San Andreas"--Young MayLay gave him as a favorite in it, too.
(For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
Address bar.)
http://en.wikipedia.org/wiki/James_Woods
http://www.hollywoodpoker.com/green-room/celebrity-poker/biographies/james-
woods.html
http://www.imdb.com/find?q=james%20woods;s=all

James Woods stars in the TV series "Shark." According to Wikipedia:

"Shark is a legal drama series starring James Woods as Sebastian Stark, a no-
torious Los Angeles defense attorney who becomes a prosecutor. It premiered on
CBS in September 2006, in the 10 p.m. Eastern time zone Thursday night spot.
The pilot was directed by Spike Lee."
http://en.wikipedia.org/wiki/Shark_%28TV_series%29

I'll add that an episode I saw in Oct., 2007, had a character named Toreno.

T-Bone tries to make Jizzy see that someone with knowledge of their group is
killing their runners. Loco Syndicate leader Mike Toreno calls from a hijacked
van that was making a cocaine run. He's locked inside and tries to indicate
where he is by telling them the sounds he hears. His cell phone battery will go
dead in five minutes.

Have C.J. drive to the construction area--the middle of the brown block, then
the Easter Basin Docks--E to near the coast, then to Easter Bay Airport--the
front gate.

Thanks to spaceeinstein for telling me "a faster way to beat this mission is
to drive directly to the airport instead of following what T-Bone tells you to
do."

T-Bone says Toreno's tag--tracking device--should work now. The bar onscreen
for it fills up as you get closer to the van, which is somewhere on the tarmac.

Robert Rusk told me some people who get the Taxi mission glitch get a glitch
that causes you to be unable to find the van with Mike Toreno in this mission.
See I.12 for Pdescobar's cure for the Taxi mission glitch. Pdescobar found that
the glitch is brought on by going to the edge of the map, so try to avoid that
other than for "Freefall" or "St. Mark's Bistro," and get the Taxi mission done
before doing those two missions.

You can help T-Bone do a drive-by on the motorcyclists by the van as it speeds
off a bit, but don't destroy the van with Toreno in it. It's good to get some
distance from it when it stops since the shooting from the bikers is then joined
by the two who get out of the van and you'll need to help T-Bone stop their vas-
cular systems.

T-Bone helps Toreno out of the van. T-Bone calls him "guero," which is Mexi-
can-Spanish for "blondie." Have C.J. help them blow up the van and get them
into the car.

(Toreno's license plate says, "OMEGA," which means "the last." You'd think it
would say "ALPHA," which means "the 1st," or even "ALPHA ALPHA," "the 1st (of)
the 1st," but then he'd need to have the cowlick and get the rights to "I'm in
the Mood for Love.")

Have C.J. drive down one of the ramps (the two black stubs from the black
circle) and out the security gate. C.J. gets three wanted stars, so have him
either drive N to a Pay 'n' Spray or Transfender shop to get the car a coat of
paint, or continue on the road from the airport till it goes N, then take the
3rd right and go a couple of blocks to a save house to change clothes. Then
have him take T-Bone and Toreno to the Pleasure Domes before they get everyone
in the car killed from leaning out the window to fire at things something like
C.J.'s Grove Street gang members do.

C.J. gets Respect and $7,000.

VI.31 "Outrider" red serpent dragon icon

Have a lot of Sniper Rifle ammo.

Jizzy tells C.J. to meet T-Bone in a sedan at Easter Bay docks. When C.J.
waits in the sedan, T-Bone surprises him from the back seat by choking him with
one arm and putting a gun to his head with the other, demanding to know if C.J.
is a "pinche jura"--"f**king policeman." C.J. has about enough time to assure
him he isn't when Toreno appears and tells C.J. he wants him to help them meet a
shipment. T-Bone says, "You heard what jefe said." "Jefe" means "boss."
http://www.urbandictionary.com/define.php?term=Pinche
http://www.urbandictionary.com/define.php?term=jura
http://www.urbandictionary.com/define.php?term=Jefe

C.J. has to destroy four road blocks--police cars, and shoot the men who shoot
from the street and 2nd story windows once C.J. attacks, so the van can get to
the factory.

Have C.J. get the Sanchez and Rocket Launcher near the van and cut W past So-
laris Industries and the RR tracks and go N to the 1st roadblock, which is about
a block S of the "D" of the "DOWNTOWN" E of "CHINA TOWN." C.J. may just need
rockets for the cars.

The 2nd is a bit W of the middle of the N end of the brown block. Have C.J.
use rockets on the vehicles and snipe the shooters.

Have C.J. handle the 3rd, on the W side of the brown block, E of "GARCIA," the
same way.

At the 4th, at the "D" of "DOHERTY," you might have C.J. use rockets on both
the cars and the shooters if you have enough rockets left over.

After C.J. escorts the van to a lot W of the driving school, he has three
wanted stars, which he can get rid of by changing clothes at the safe house
across the street from the school.

C.J. gets $9,000.


There's a "C"--C.R.A.S.H.--icon at the Xoomer garage.

VI.32 "Snail Trail"

Tenpenny and Pulaski want C.J. to kill a reporter and his source of informa-
tion about wrongful police conduct (probably Tenpenny's and Pulaski's). Tenpen-
ny leaves a Sniper Rifle in a sewer pipe in the construction area.

Have C.J. get the Sanchez on the way to the train and follow it as the report-
er takes it to Market Station in Los Santos.

Once there, a meter on the screen indicates how close C.J. is to the reporter,
shown as a blip on the radar, and you fail the mission if the meter fills up
completely.

I once had C.J. follow the reporter then wait by the top of the stairs with an
empty meter while the reporter got a Cabbie, but, for some reason, the meter
filled up as the cab drove off.

You might have C.J. wait about a block away from the train as the reporter
goes upstairs, have C.J. go to the base of the stairs after the reporter's red
dot on the radar turns into a triangle pointing up, then, after the screen mes-
sage says the reporter got into a cab, pause a moment to let it drive off a bit
then have C.J. drive upstairs to follow his cab.

As the train pulls into Market Station and before the reporter gets out of the
train, you could send C.J. up the stairs and S about a block to wait at an in-
tersection.

The Cabbie is easy to follow--the reporter isn't spooked unless C.J. gets
closer than three or four car lengths from him--and, whatever route it takes, it
always lets the reporter off near the S end of Santa Maria pier.

When the reporter meets his source, they stand in front of the Brown Starfish.
You're supposed to have C.J. shoot them with the Sniper Rifle, but you can have
him get the targets however you like. C.J. gets spotted if you have him move in
on them or shoot at them, and the source shoots at C.J. while the reporter runs
around the end of the pier in a panic. Have C.J. attack the source with a weap-
on then the reporter with or without one. Some delicious chili dogs are close
by if he needs a Health boost.

Flying train

Thanks to a post by Cleve, at the Tom's Hot Hardware web site, for a tip about
one of the more unusual sights you can see in San Andreas.
http://forumz.tomshardware.com/games/Snail-Trail-trains-ftopict13467.html

When C.J. follows the reporter's train, three other trains come by in the op-
posite direction. Each of the three are one of these: a Freight with five flat
cars, a Freight with three flat cars and another Freight on the end, a Brown
Streak with a couple of passenger cars. or a Freight with a flat car.

The other trains use the outside track, normally not used, of the pair of
tracks that make a loop around San Andreas (with a couple of short stretches of
single track in LV). These trains go to the middle of the sheltered section of
track at Cranberry Station, then veer E, off the track, and fly or go through
things to get back onto the track just a bit S of due E of "CREEK" of "PALOMINO
CREEK."

You can have C.J. get off the Sanchez as one of the other trains approach,
use the ROCKETMAN code to have him switch to a Jetpack, then follow or ride
(flat cars are useful for letting C.J. ride through the tunnels) the train on
the unique route it takes.
http://img295.imageshack.us/img295/3827/00gta1screen1001wf7.jpg
http://img295.imageshack.us/img295/9127/00gta1screen1002yo4.jpg
http://img403.imageshack.us/img403/1903/00gta1screen1003yq0.jpg
http://img403.imageshack.us/img403/6587/00gta1screen1004da2.jpg
http://img295.imageshack.us/img295/728/00gta1screen1005bc4.jpg
http://img403.imageshack.us/img403/2051/00gta1screen1006ff1.jpg
The train will continue on this route after C.J. fails the mission, but will
disappear if C.J. gets too far away from it. C.J. can't jack the train or go
through things himself by riding on it. To help you have C.J. follow it, you
can put a red dot at the spot where the train gets back on the track on the in-
game Map so the dot appears on the radar.

Thanks to dj_chrismanno for the programming explanation for train derail-


ments:

"When San Andreas was made they made an error with the train tracks file.
When you are driving the train through the desert and get to the part where
there are two level crossings the train will drive above the track and become
in mid air for a small amount of time. This is because at this part of the
track, the z axis has been calculated wrong due to some rough path writing.

"Trains will not derail in the tunnel south of Crandberry station. Or in the
Market Station Tunnel. It is possible to derail a train on a bridge as there
are grid reference points on the bridge which indicate change of angle. Grid
references are also put along bridges to make the trains sound effect of the
train moving along the track happen. This is why around bends the train makes
more racket.

"The train in snail train you see which appears to fly is doing this because
the trains must move in a circuit. This train moves along a circuit which is
not complete. Instead of driving around the desert and Las Venturus it makes a
direct cut across the map. The reason is because the path file is smaller in
size and less time is spent on the path files. If you want to make trains
drive normally like this go to:

"San Andreas/Data/paths/ and change the name of tracks.dat to tracks2.dat and


tracks2.dat to tracks.dat."

Thanks to DarkJ5 for showing that you can derail the train and drive it where
there isn't a track using the Control Center (X.13.c).

VI.33 "Ice Cold Killa" red serpent dragon icon

This mission is available from 20:00 to 6:00.

Woozie left C.J a message to get Jizzy's phone after he calls the Ballas push-
ers--then C.J. can find and ambush the pushers. Cesar gives C.J. a silenced
9mm.

Have C.J. go to the Pleasure Domes and shoot the tires of Jizzy's Broadway.
When C.J. goes to the door, they won't let him in, so have C.J. go S across the
lot, climb the scaffolding, jump down to the roof, go to the yellow entrance
light, and walk in a crouch down two flights to the 1st floor.

If C.J.'s Health and Armor are full, you might speed this up the way spaceein-
stein told me about: "A faster way to get down there is to face north once
you're inside and jump down. The cutscene starts as you fall."

In a cut scene, C.J. points the gun at Jizzy's head, and I guess you'd say
Jizzy begs for mercy by his tone, but the words don't come out right for it--
"I'm...not a kind man, not a wise man...but I tried," etc., like he's rational-
izing the criminal things he'd done. Jizzy runs for the door.

C.J. can just chase after him through the shooting; I had him throw some Molo-
tovs around 1st--Jizzy won't run for his car till C.J. leaves. Once outside,
have C.J. use the Rocket Launcher on Jizzy's car and take his phone.

Rusk wrote to me that you can have C.J. blow up the Broadway with a Rocket
Launcher before entering the building. Later, when Jizzy tries to get away, he
uses a Pizza Boy moped. If C.J. knocks him off it and jacks it from him, he
won't try to jack anything else, so C.J. can have an easy time of taking care of
him.
C.J. gets Respect and $12,000.

VI.34 "Pier 69" red serpent dragon icon

Have C.J. respond to Cesar's phone call by going to the serpent dragon icon,
just W of the "ESP" of "ESPLANADE EAST," and climbing on the roof to meet Cesar.

Thank you, reader Tony B, for telling me that C.J. can explore without police
instead of going up onto the roof.

On the roof, Cesar shows C.J. that T-Bone's six armed men are on roofs--three
to the left and three to the right--watching over the pier. But when Woozie's
men arrive and start to go up to the roof, C.J. and Cesar realize they better
shoot T-Bone's guards before it turns into a big shoot-out. Have C.J. snipe the
six guards.

T-Bone and Ryder arrive. When Toreno arrives by helicopter, he sees the bod-
ies on the roofs, throws smoke grenades down, and flies away. Cesar and C.J.
realize they have to act immediately if they're going to get the other Syndicate
leaders.

You can have C.J. go down the stairs with Cesar following and shoot back at T-
Bone's guards on C.J.'s way out the big NE projection, Pier 69, to get T-Bone.
I just had C.J. jump off the roof--he landed with most of his Health--and throw
Molotovs at the shooting guards on his way there. Cesar still showed up for the
cut scene to help C.J. shoot T-Bone. Rusk wrote to remind me to point out that
there's less for C.J. to deal with if you send him along the outside of the
pier.

In a cut scene, Ryder jumps over a rail to swim to a Speeder speed boat to es-
cape. C.J. calls him a "shermhead." "Sherm" can be tobacco mixed with marijua-
na or dipped in PCP, but "shermhead" in gangster slang is more generally used to
mean "idiot."
http://www.urbandictionary.com/define.php?term=sherm
http://www.urbandictionary.com/define.php?term=shermhead

I had C.J. jump and swim after him, get into the Speeder by Ryder's, do drive-
bys on Ryder's Speeder till flames appear, then press S to let Ryder's Speeder
get ahead of C.J.'s boat and blow up. Rusk just has C.J. snipe or rocket him
from the pier and have done with him.

C.J. gets Respect and $15,000.

The Sniper Rifle, $5,000, is available at Ammu-Nation.

VI.35 "Toreno's Last Fight" red serpent dragon icon

Woozie calls. The van C.J. is looking for is by the Downtown helipad where
Toreno is going to take some merchandise out in a helicopter.

The 1st time I had C.J. go there, I had him shoot two that came out to shoot
at him in the street and two in the alley. Toreno's helicopter took off in a
cut scene as C.J. got up near the helipad. Then I had C.J. shoot two on the
helipad. (When I tried Molotovs, it made the wanted rating higher, which makes
the next part busier than you may like.) Have C.J. get the Rocket Launcher from
the helipad, the motorcycle at the sidewalk, and go S to the main highway.

The helipad is at the NW corner of the block that's E of the block with "TOWN"
of the "DOWNTOWN" that's E of "CHINA TOWN." From there, go S and curve W along
the block with "TOWN," go left on a road that curves right as it goes downhill,
and, at the intersection, make a quick left and right to go up the onramp (which
isn't so obvious from looking at the map, so you might want to have C.J. do a
practice run 1st).

By this method, have C.J. speed S of the helicopter and fire back at it with
the Rocket Launcher. If you get very far S without blowing up the helicopter,
you might speed down to the T intersection at the S coast, where the helicopter
hovers for a few seconds.
Rusk recommends having C.J. approach the Downtown helipad from below and to
the E so the gangster on it can't hit him with rockets, then, after the cut
scene, having C.J. use the five seconds or so he's given to lock onto the heli-
copter and fire a lot of rockets at it with a Heat-Seeking Rocket Launcher. The
last time I did this mission, I did it like that.

(I wonder if you could change a weapon file to improve how far C.J. could
throw Remote Explosives and have him cover the helicopter with them before get-
ting close enough to cause the cut scene?)

C.J. gets Respect and $18,000.

The Woozie missions

Wu Zi is voice acted by James Yaegashi, who played Cole in "Spin the Bottle,"
1999, and the Legal Assistant in "Thirteen Conversations About One Thing," 2001.
Barnes and Noble also have a recording of him reading the novel "A Long Stay in
a Distant Land" by Chieh Chieng. (For the 1st web address, you have to Copy and
Paste the 2nd line to the 1st line in the address bar.)
http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=ky7Y3hTB4
h&isbn=0786183128&itm=4
http://www.fanmail.biz/14800.html
http://www.imdb.com/name/nm0944853/

Su Xi Mu is voice acted by young Richard Chang, who played the Prosecutor in


"Return to Paradise," 1998, and is a shining feature as Gafar in "Kejar Ameri-
ka," 2004.
http://richardchang.net/
http://www.imdb.com/name/nm0151801/

C.J. can climb onto a brown awning just N of Wu Zi's place and go S over a
couple more awnings.

VI.36 "Mountain Cloud Boys" Wu Zi Mu

When C.J. enters Wu Zi's gambling den, one of Wu Zi's assistants tells C.J.
"We're closed. Pokgai." In Cantonese, "pok" means to fall or slip, and "gai"
means "the street." It's to curse somebody to go die in the street; in Hong
Kong, it's a general purpose curse like "a**hole." (For the last web address,
you have to Copy and Paste the 2nd line to the 1st line in the address bar.)
http://www.notam02.no/~hcholm/altlang/ht/Cantonese.1.html
http://www.talkingcock.com/html/lexec.php?op=LexLink&lexicon=lexicon&keyword
=POK&page=1

As C.J. goes upstairs to see Wu Zi, Su XI tells C.J. Wu Zi is blind; when C.J.
protests that Wu Zi was in a car race with him recently, Su XI says Wu Zi has
been blessed with good luck; the Triad that does anything for him is called "our
Lucky Mole," which means "lucky undercover person," I guess.

Wu Zi says he's "dais dais lo" of the Mountain Cloud Boys Triads. In Asian
organized crime, "dais dais lo" is the top gang position--"big big brother."

A few informative sites about the history of Triads, the most powerful drug
dealing, etc., criminal syndicate in the world, and their relationship to Tongs,
Merchant Associations that provide Triads with muscle, money, guns, and mean to
legitimize them in the territory of the Tong, etc., are:
http://www.geocities.com/boohowdoy/tong.html
http://en.wikipedia.org/wiki/Tong_%28gang%29
http://en.wikipedia.org/wiki/Triads

Wu Zi has C.J. go with him to check on the Blood Feathers Triads, who failed
to appear at a recent Tong meeting, to show C.J. how they settle things peace-
fully. Some small Vietnamese gangs have been making bolder trouble lately,
which worries him.

Wu Zi seems to bend to pick something--a coin?--up from the sidewalk, and he


says was checking for a loose cobblestone that was there before.

C.J. and Wu Zi find the Blood Feathers were nearly wiped out; a survivor tells
them the attackers were members of a Vietnamese gang, which then comes back for
another attack.

Have C.J. shoot or throw Molotovs at the shooting gangsters in the alley, then
at those who get off two motorcycles beyond the gate, then at more shooters, in-
cluding a sniper. Have C.J. drive Wu Zi in a gangster's Sentinel. Go slow
enough on the left side of the streets for Wu Zi to shoot from the passenger
side and destroy the attacking vehicles, and look behind, Q and E, occasionally
so you can speed off when one of the attacking cars is about to blow up.

Wu Zi's marksmanship is the strongest example in the game of Wu Zi either


being able to see or being blind but occasionally having a miraculous ability to
know where things are. We didn't see if he drove or was helped to drive in the
race earlier. The story leaves it open as to which is the case.

C.J. gets Respect and $5,000.

VI.37 "Ran Fa Li" Wu Zi Mu

Ran Fa Li is voice acted, with an assortment of expressive grunts, by venera-


ble veteran villain Hunter Platin, who did the voices of Phil Cassidy, Curly
Bob, and Chico in GTA "III," and the Psycho who terrorized Love Fist in "Vice
City."
http://www.imdb.com/name/nm1066291/

Woozie introduces C.J. to Ran Fa Li, a "shuk foo" of the Red Gecko Tong group
of the West Coast.

Tong-affiliated gangs have an ah kung (grandfather) or shuk foo (uncle) who is


their tong leader.
http://www.geocities.com/boohowdoy/tong.html

Woozie says Ah Ah Kung sent word that the Da Nang Boys, a Vietnamese gang, is
moving to the U.S. and is likely the cause of the recent attacks. Guppy, an as-
sistant, says Ran La Fi wants a package to be retrieved from the airport; C.J.
says he'll get it for them.

Send C.J. into a garage through the lower level of the front of the airport to
get the Manana (a Dodge Aries/Plymouth Reliant '81 to '84, like in "Vice City").
It has a damage meter and has to be delivered to the N end of San Fierro. I had
C.J. run over each guy at the side of a vehicle roadblock, get out and shoot a
couple of shooting bikers, then, with two wanted stars, take the RR track
through a bribe (leaving one wanted star) and a tunnel most of the way N. A ve-
hicle with another group of attackers appeared, but C.J. got to the destination
before they could get close.

C.J. gets Respect and $6,000.


Catalina calls to call him a pig.

VI.38 "Lure" Wu Zi Mu

Have a lot of SMG ammo.

C.J. suggests that he lure away and kill those intending an assassination of
Wu Zi and Ran Fa Li.

If C.J. leaves the Rancher, the mission is failed. There are no attacks going
to Angel Pine. From Angel Pine, C.J. has to make a loop--to the E coast over
trails and most of the way back over the S coast highway--through red shafts of
light, and often, while he does, men shoot from motorcycles which appear a pair
at a time. Slow down the Rancher to do right and left drive-bies of the attack-
ers. The back and side doors of the Rancher come loose as the Rancher gets dam-
aged, and you can't let the attackers see that it's C.J. in the Rancher or you
fail the mission.

Guppy calls to make sure C.J. made it O.K.; Ran Fa Li got away safely, thanks
to C.J..

This mission features the new Trip Skip time saver: if you fail your effort to
get through the checkpoints, spaceeinstein told me you can go to Wu Zi's place,
"start the mission, enter the Rancher, and the Trip Skip icon shows up--press
Y" and C.J. is teleported "right before checkpoint."

C.J. gets Respect and $8,000.


The AK-47, $3,500, is available at Ammu-Nation.

VI.39 "Amphibious Assault" Wu Zi Mu

Have Silenced 9mm and Sniper Rifle ammo for this.

If C.J.'s lung capacity hasn't been developed enough to let him stay underwa-
ter for longer periods of time, you won't be able to do this mission. You'll
just get an alternative cut scene of C.J. and Wu Zi playing a videogame.
(Thanks again to Mxyzptlk and co.)
http://www.gtaforums.com/index.php?showtopic=174800&st=0

In it, Wu Zi asks C.J. if he can swim well, C.J. says he can't, and Wu Zi con-
founds C.J. by beating him at the videogame. Then C.J. is put back on the
street and the screen message says he needs more practice underwater to do the
mission.
http://img93.imageshack.us/img93/6893/00gta1screen930ani0.jpg
http://img50.imageshack.us/img50/9215/00gta1screen930byo6.jpg

If C.J. can stay underwater long enough:

At Wu Zi's place, Wu Zi tells C.J. he needs someone outside his Triad group to
swim through Vietnamese gangsters to bug a boat. C.J. doesn't want to, since he
once got a condom stuck to his face while swimming by Santa Maria, but Wu Zi's
blind and can't do it, so C.J. says he will.

Have C.J. swim on the surface of the water through red shafts of light, and
underwater through red loops. A Knife below a green cone is supplied in an un-
derwater tunnel. A cut scene shows two Tropics of gunners nearby.

The 1st time I did this mission, I had C.J. get on the rocks at his right
side and snipe the men on the boats. I wasn't sure if having C.J. blow up the
boats, with about six Sniper Rifle shots, to make sure nobody was on them, would
alert the men on the big ship to C.J.'s approach because I had C.J. do it on
the way back. But Rusk wrote to me that he had C.J. blow up the two boats with
a Heat-Seeking Rocket Launcher before going to the big ship then snipe the
searchlight on the W end of it. The next time I tried this, I had C.J. use the
Heat-Seeking Rocket Launcher on the Tropics and the search lights at either end
of the ship.

If you don't have C.J. do any shooting on his way to the big ship, have him
swim underwater as much as possible, and just have him tread water when he sur-
faces for air. Keep him away from the circles on the radar that indicate the
two searchlights at each end of the big ship.

Send C.J. under the middle of the ship and have him go up the stairs at the NW
end. A Knife is supplied there.

Have C.J. sneak up behind targets, tapping W while he crouches, as in "Madd


Dogg's Rhymes," to get the five guys on deck and the two guys downstairs. After
he plants the bug, have him go down the steps at the NW end of the ship and swim
back to the dock.

Another way I've done this is to have C.J. swim underwater to the big ship,
pausing above water long enough to get attention and lure a Tropic closer to the
big ship. After he gets Snakehead, he can snipe the targets on the nearby Trop-
ic from the deck of the ship, then jump down to the Tropic and sail it over to
the dock to finish the mission.

C.J. gets Respect and $11,000.

VI.40 "The Da Nang Thang" Wu Zi Mu

Wu Zi tells C.J. he has to go settle something which could establish his posi-
tion in the Red Gecko Tong. He gets a call from Little Lion, whom he tells to
take Guppy to check out the arrival, by container ship today, of the Da Nang
Boys. Wu Zi feels bad that he can't tend to it himself, so C.J. says he'll han-
dle it for him.

C.J. gets into a helicopter and Guppy flies it above the ship for a couple of
lengthwise passes. Have C.J., 1st person view, send the stream of machine gun
bullets just ahead of each target and let the helicopter movement sweep the fire
over it (as in "Phnom Penh '86" in "Vice City"). Then the helicopter is shot
down. Guppy isn't anywhere to be seen, and the only weapon C.J. has left is his
Knife.

(As Rusk wrote to me, Dr. Simon Chan told him you could use the opportunity to
send C.J. ashore to get more weapons at an Ammu-Nation. C.J. can even go to the
Easter Basin Naval Station and Las Venturas without a wanted rating, and the
pedestrians and traffic are around while C.J. travels in this version of the
glitch. C.J. can even attack the corrupt police and not get a wanted rating.
When I tried it, and had C.J. try to jack a policeman's HPV1000, the policeman
jacked a regular car nearby and drove away, which was different.)

A cut scene shows a Da Nang Boy at the rail of the ship; have C.J. move in a
slow crouch to kill him and take his Shotgun. If you have him use the Knife,
make sure you do it right because C.J. will take longer than you like to move up
on someone that's shooting at him while killing them with a Knife. Have him use
stealth to kill the others and take their weapons on his way across the deck and
through the downstairs area filled with crates. Look for a Health and an Armor
pickup among them, too.

Have C.J. shoot the lock off a box to set the Vietnamese prisoners free. They
slowly walk away; you can have C.J. follow them, and hear some funny rude things
they say, if you forget your way back. (Listening to the accent they use, I
thought they were from India. That Snakehead's so mean he even hates people for
visiting Viet Nam, apparently.)

Have C.J. climb the boxes to get up on deck and kill everyone at the bridge of
the ship, notably The Snakehead. The Snakehead throws C.J. a Katana to duel
with then jumps right at him with his. The 1st time I did this, C.J. had about
1/2 Health, so I had him run back a bit then turn and shoot The Snakehead with a
Micro SMG. (The Snakehead hadn't read what I wrote about the 1st kill C.J. has
to do on the ship.) When I've had C.J. use the Katana, The Snakehead goes down
pretty fast.

Have C.J. dodge him and block a lot to drag it out to hear The Snakehead say
some of the funnier dialogue in the game. (The San Fierro Marital Arts fight
trainer uses the same dialogue.)

Rusk just has C.J. go on deck and use a Heat-Seeking Rocket Launcher to shoot
the bridge in Snakehead's area to have done with him.

The four refugees thank C.J. and go off in two Dinghies; C.J. is on a Dinghy
he can drive to the shore.

C.J. gets Respect and $15,000.

Replenish C.J.'s ammunition at Ammu-Nation, etc.

The last Syndicate mission

VI.41 "Yay Ka-Boom-Boom" red serpent icon at the Xoomer garage

Cesar heard from his cousin (Catalina) that C.J. is a hero in Los Santos.
C.J. isn't sure since some of his friends have turned from him since he fought
the big drug dealers and, notably, killed Ryder, whom he thought was his friend.
Cesar assures him Ryder wasn't so true a friend--he tried to bang Kendl.

Wu Zi enters with Su Xi Mu and seconds the motion. He tells C.J. his former
friends have a crack factory C.J. needs to destroy to put them out of business
for good. As C.J. leaves, a mechanic calls to tell him he rigged a car with ex-
plosives which C.J. can use to destroy the factory. At the garage, the mechanic
tells C.J. he wired it with a delay timer to give C.J. time to get out of the
factory before it blows up.

Drive the car to the factory--the entrance gate is W of the driving school en-
trance. On the way there, you can listen to WCTR talk radio to hear things
about missions C.J. has done and people he's met, including OG Loc, who's inter-
viewed by Lazlow.

Have C.J. get out of the car across the street and down the road a bit from
the factory entrance and snipe the two guards; the gate opens. Have C.J. snipe
the two or three that run out, drive through the entrance, and run over or shoot
anyone else in the lot. Then have him drive up the ramp (it's not a jump) into
the factory and around to the back of it where the big kettles are.

(I don't think the people in the building are armed, but I think I recognized
some, wearing what are most commonly used as hospital masks, as being among the
criminals I described for I.5.k Crimes--Criminals wasted. You can have C.J.
run some down on the way to the big kettles to add to your Criminals Wasted
score, if you want to.)

Before C.J. leaves the car, press the LMB to start the timer for the bomb,
then have C.J. get out of the car and the building before they blow up.

Have C.J. shoot gangsters in the lot as he makes his way to the front gate.
There, gangsters in a Voodoo pull in and the gate closes behind them as they get
out and shoot at C.J.. Have C.J. shoot them, get in the Voodoo, and drive it
through the broken remains of a building, up the fallen 2nd floor which serves
as a ramp, jump (San Fierro Unique Jump 7) out of the lot, and go back to the
Xoomer garage.

On a more recent effort, after I had C.J. blow up the factory, I had him get
a few targets in the lot, run up the jump ramp on foot, get on a ledge, and
jump off onto the street. I had him attack some more targets at the front gate
before I noticed the orange dot at the Xoomer garage on the radar, where he went
to complete the mission. This isn't one of the tougher missions that calls for
an easier way to do it so desperately, but it's something to know if you're in
a hurry--you don't have to use the Voodoo to do the jump if you don't want to.

C.J. gets Respect and $25,000.

Someone calls using an electronic voice disguiser: a "friend" wants C.J. to


meet him at his ranch in Tierra Robata so C.J. can learn something he needs to
know to keep Sweet safe. A "?" icon appears at a new save place location W of
the Kinkaid Bridge in Tierra Robata.

Jethro calls: he and Cesar have planned to sell hot cars, so they want C.J. to
buy the car showroom nearby to serve as as a legitimate front for it. A "CV"
icon appears at Wang Cars; once you buy it, the icon appears at the Xoomer ga-
rage.

The M4, $4,500, is available at Ammu-Nation.


The Desert and Las Venturas (and the Miniguns there) are officially available.
Three save houses can be bought (VII.1).

The Steal Cars missions

These all use a red "S" icon.

The cars stolen for these missions will appear at Wang's Motors, across the
street to the E from the N end of the E side of the brown block N of "DOHERTY."

VI.42 "Zeroing In" Cesar Vialpando

C.J., Cesar, Jethro, and Dwaine play cards. Cesar gets a good hand: "Read 'em
and weep, cabron." "Cabron" literally means "male goat," and in slang use has
various meanings, about like calling someone a fu**er, a**hole, and/or bi**h.
http://www.urbandictionary.com/define.php?term=cabron

Kendl wonders how this advances their business. Zero says he's hacked into
the cell phone satellite tracking system.
Have C.J. follow a car by going to the blips on the radar that represent spots
where the driver made a call. They go around San Fierro: from N of the Xoomer
garage, SW, N on the W side to the NW, loop down and back up, then over the Gant
Bridge. When C.J. catches up with the car, he's supposed to do a P.I.T. maneu-
ver on it like he did in driving school, but he just needs to scrape along her
back fender to cause her to stop and abandon the car. Have C.J. drive it back
to the Xoomer garage.

Thanks to spaceeinsten, man of action, for telling me: "A faster way to beat
this mission is to go directly to Zero's RC shop as fast as you can and wait
there, then pit maneuver her. If you're lucky, you're done."

C.J. gets Respect and $5,000.

The Uranus will be at Wang Cars when C.J. buys it.

Wheel Arch Angels mod shop, which specializes in customizing the Elegy, Flash,
Jester, Stratum, Sultan, and Uranus, is open in Ocean Flats, San Fierro. The
entrance to the garage is on the E side of the block that's N of the block of
"OC" of "OCEAN FLATS."

A good guide to how each car can be modded there is the "In-Depth Car Modifi-
cations Guide" by Mastermind73 at Gamefaqs.
http://www.gamefaqs.com/

The garage is indicated on the radar and in-game map by a red wrench. A paint
job in a mod shop will remove any wanted rating.

VI.43 "Test Drive" Cesar Vialpando

Cesar has C.J. take him to the 2nd floor of Otto's Autos, where they can steal
a couple of cars. On the way, they say they like San Fierro, Kendl is like the
Mom of the family now and wants them all to do good, and The Truth has some good
outlooks mixed in with the rest.

Have C.J.'s car follow Cesar's car out the 2nd floor window, etc. They get
two wanted stars and are chased by a couple of Police cars. Use Nitro (LMB)
when Cesar does for a straightaway, then get more careful about making turns
while the Nitro burns out. Back up to let Cesar out when they get trapped in an
alley, then keep following Cesar till C.J.'s back at the Xoomer garage.

C.J. gets Respect and $5,000.

The Sultan will be at Wang Cars when C.J. buys it.

VI.44 "Customs Fast Track" Cesar Vialpando

Cesar tells C.J. he got a tip from someone who works on freight at the docks:
one container, which he marked with spray paint, has a car they want to steal
and sell.

Have C.J. use the crane (I.7.m Crane Controls) while Cesar inspects the con-
tainers. Gently drop the container where the shadow it makes indicates it will
land in the red shaft of light. The 3rd container always has the car they're
looking for, but before Cesar can drive C.J. away in it, a car pulls up with
three guys who get out and shoot at them. Have C.J. shoot them, then the three
from another car, then two guys who show up on foot. C.J. gets less money for
it if it's damaged, so you might park it in the Xoomer save garage or a Pay 'n'
Spray before ending the mission at the Xoomer garage.

C.J. gets Respect and the value of the car--up to $10,000.

The Savannah will be at Wang Cars when C.J. buys it.

The Export/Import vehicle collection is available. If you saved a Patriot


during the "Reuniting the Families" glitch, you can drive it over there since
it's on the 1st list.
VI.45 Exports and Imports for the Cranberry Crane (30 vehicles)

The chalk board with the lists of vehicles to find is by the crane C.J. used
for the last mission--NW of the big freight ship that's SE of the Xoomer garage.
After doing the last mission, "Customs Fast Track," if the vehicle C.J. is driv-
ing is on the list, you'll get a screen message saying so.

C.J. needs to find the vehicles listed, in three succeeding lists of ten each,
on the chalkboard, and put them on the freight ship. You can use the magnetic
crane or drive them up the ramp. The cars are worth less if they're damaged.

When you load cars onto the ship with the crane, let the vehicle drop to the
ship to stop it from swaying so much before you put it in the red shaft of
light, which you don't have to be real neat about. When you're through using
the crane to load a car onto the ship, leave the magnet hanging low over the
area you drive cars to so you just have to park the next one on the shadow under
the magnet of the crane.

When C.J. goes to the chalkboard, you get a screen message about imports that
are available for C.J. to buy and the days he can buy them, too. You can see
the day of the week in the game by pressing Tab to see the Stats menu. At 1st,
the Club, Perennial, and Jester are available. The vehicles C.J. delivers for
export become available for purchase as imports, too, and a bonus vehicle be-
comes available for purchase with each group of five vehicles exported (see be-
low).

The Club is an early 1990's Volkswagen Golf GTI Mk1 or Citi Golf, except with
the larger of the two pairs of headlights being the inside pair.
http://en.wikipedia.org/wiki/VW_Golf

The Perennial is a 1962-1965 Chevrolet Nova (or "Nova II"), like in "Vice
City."

The Jester is a 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002


Mk 4.*.
http://en.wikipedia.org/wiki/Toyota_supra

A good map of the locations (although missing a couple Rusk found) is at:
http://www.gta-sanandreas.com/guides/importexport/importexport.gif

A more comprehensive map is the San Andreas Map: "SAM":


http://gtasanandreas.net/sam/

Click the "Vehicles" box, click "Set filter," type the name of the vehicle
you're looking for in the "Enter filter string" box, and click "Done." You can
hold down the LMB and drag the cursor down and across to make a box of the area
you want to enlarge, which appears when you release the LMB, and you can go over
the enlarged map with the scroll bars and change the size with the "+" and "-"
buttons. Click an icon representing the vehicle to learn more about it (always
available, available after bike school success, etc.). To look for another
vehicle, click "Change Filter," type the name in the same box, etc.

There are pictures of the vehicles in section I.8.a and at:


http://gtawh.com/sa/vehicles.php
http://www.gta-series.com/it/sanandreas.php?action=auto
http://gtadomain.gtagaming.com/savehicles.html
http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images

Vehicles exported from it often have a custom license plate, like the Bullet:
"EASUCKS" (Electronic Arts is a competing game distributor), "F*CK YOU," or "TOO
FAST." (Thanks to Zap Zap and Thaddeus McKlown at GTA Forums.)

* this is a location of the vehicle only when it's posted on the chalk board.

List one

1. Patriot * Easter Bay Chemicals, SE of the San Fierro Easter Bay Airport,
a bit S of the "H" of "CHEMICALS." It's a 1985-? AM General M998 Military
HMMWV, aka a Humvee (not the civilian Hummer).

2. Sanchez Near the S end of the brown section at the S end of Mt. Chiliad.
It's a 1989-1992 Yamaha DT 200 dirt bike.

3. Stretch * Behind Wang Cars, which is E of the N half of the brown block
of the Doherty, San Fierro, save place. It's a combination of Cadillac and Lin-
coln Town Car (and other?) limousines (see the "Hybrids" section of I.8.a).

4. Feltzer * by the coast, in the gray rectangle NE of the "Y" of FLINT


COUNTY. It's a 1972-1988 Mercedes Benz SL-Class convertible.

5. Remington * In the Unity (RR) Station, Los Santos, parking lot. It's
just NE of the place where the two short RR tracks veer from the main one in El
Corona. In San Andreas, it's a pimpmobile (see "BEKKNQV" at I.14 Codes). It's
a mid-'70's Lincoln Town Coupe with fins that, I'm guessing, rib the 1958-1962
Cadillac fenders.

6. Buffalo Just E of the dot NE of the "O" for the big "RED COUNTY" letters.
It's the back of a 1992 Dodge Daytona with smaller rear side windows, and the
middle of a 1985-1992 Chevrolet Camaro.* The front has a point in the middle of
the engine hood like the Camaro and the grill slant of a 1987-1993 Ford Mustang,
and it has the headlights of none of them.

7. Sentinel In the SE area of the Los Santos film studio, on the block N of
"MARI" of "MARINA," N of the "I." It's combination of a modified 1984-1987 E28
M5 four door sedan and a 1983-1989 BMW M635CSi, aka M6, coupe, the same as in
"Vice City" (see I.8.a under "Land vehicles").

8. Infernus On the S side of the street below the first "A" of "PARADISO,"
San Fierro. It's a 1991-2001 Honda Acura NSX.

9. Camper In the parking lot behind Sub Urban and the tattoo parlor in Hash-
bury, San Fierro, in the middle of the block of "BURY." It's a 1963-1966 Volks-
wagen Type 1c 11 window Camper, aka a VW-Bus, Bully, and Kombi (as in the 2002
Men At Work song "Down Under": "Travelling in a fried-out Kombi ..."). The
Truth has a similar model but custom painted and without the sun roof.

10. Admiral In the E side of the parking lot for the Papercuts Office Supply
in the middle of the S side of the block N of "CO" of "CONFERENCE" in Los San-
tos. It's like the 1976-1985 Mercedes Benz E-Class (W123) Admiral of "Vice
City."

For delivering five vehicles, the Monster truck, which looks like a 1994 Chev-
rolet S-10 with an extended cab and the grill of a 1983-1992 Ford Ranger, and
for ten, the Windsor, a 1966 Alfa Duetto (later models, a bit different, were
called Alfa Romeo Spider--see I.8.a under "Land vehicles"), are available to
buy. For delivering all ten, C.J. gets $50,000.

List two

1. Slamvan * On the W side of the Nude Club that's on the E side of the
block S of "CORONA" of "EL CORONA," Los Santos. 1994-present Dodge Ram with a
body and cab that were squished when it was made into a lowrider. It's the
fastest at acceleration of the lowriders, brakes good, but doesn't have great
cornering traction.

2. Blista Compact * At Easter Bay Airport, San Fierro, by the little dot S
of where the three roads converge SW of the big circle. It's a 1983-1987 Honda
CR-X with a front bumper guard, like the one in "Vice City."

3. Stafford * At the Vank Hoff Hotel--the Queens, San Fierro, save place.
It's a 1971-1981 Rolls Royce Corniche.

4. Sabre * In Garcia, San Fierro, N of the "A" of "GARCIA" and E of the N


baseball field of the two. It's got the pairs of headlights and sides of the
front bumper of a 1971-1972 Buick GSX, the body of a 1970 Chevrolet Chevelle,
and the back of a 1970 Oldsmobile 442 convertible. The back of the cab of the
Chevelle is given a rear window squared off to be a little smaller than the ones
on the convertible versions of a Buick GS, Chevrolet Chevelle, or Oldsmobile
442. It's the Sabre of "Vice City"--the automotive equivalent of a muscular
lunkhead.

5. FCR-900 * In NE Las Venturas on the W side of the pizza store S of the


"H" of "THRU" of "JULIUS THRU WAY NORTH," on the N side of the street a block S
of "THRU" (you may need to leave and go back a number of times for it to show
up). It's at the bike school if you got all silver awards, too. It's a 1992
Honda CBR 900 RR Fireblade.

6. Cheetah * In a driveway at the SW corner of the block that's N of the


Prickle Pine, Las Venturas, save house. You may need to have C.J. go away and
go back, even remove other vehicles from the spot, and find locked Cheetahs
there, before an unlocked one shows up (did the BradyGames map guy program
this?). It's a 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.

7. Rancher * in the SW area of the big brown spot beside "BLUEBERRY ACRES"
in Red County. See "Rancher and Ranger" in section I.8.a under "Hybrids." It's
a 1983-1988 Chevrolet K5 Blazer with S10 Blazer parking lights and a 1992 Jeep
Cherokee back window and brake lights. It's like the Rancher in "Vice City."

8. Stallion in front of the Supa Save, in the S area of the block of the
"LL" of "Juniper Hill" in San Fierro. It's a mixture of a handful of cars with
Oldsmobile on the front and back and what may be an altered Mustang in the mid-
dle. (see the "Hybrids" section of I.8.a).

9. Tanker * By Jay's Diner, on the W side of the road a bit S of the over-
pass S of "BAYSIDE TUNNEL," Tierra Robada. It's a big Mack R or DM 10-wheeler
truck cab that can haul a big trailer.

10. Comet * In the parking lot about where the "S" of "AVISPA COUNTRY CLUB"
is. It looks like a mix of Porsches and Jaguars (see the "Hybrids" section of
I.8.a). If the door is locked, C.J. won't get in, but when he gets in, he jumps
over the door.

For delivering five vehicles, the Bandito, a sand rail (for Baja Racing or
getting around City 17 in "Half Life 2," 2004), and for ten, the Turismo, a
1987-1988 Ferrari F40, are available to buy. For delivering all ten, C.J. gets
$100,000.

List three

1. Blade Across the street and E of the El Corona, Los Santos, save house.
It's a 1965 Chevrolet Impala (flattened, with two more headlights, and a rede-
signed front bumper, front of the engine hood, and wheel wells).

2. Freeway At the N end of the W side of the block N of "HASH" of "HASH-


BURY," and at bike school if you complete it. It's a "Vice City" 1976 or so
Harley Davidson Shovelhead.

3. Mesa * Just N of the Sanchez, the 2nd vehicle on the 1st list, S of Mt.
Chiliad. A 1986-1996 Jeep Wrangler, similar to the Mesa Grande of "Vice City."

4. ZR-350 * In the parking lot of the Clown's Pocket, Las Venturas. A high
performance car. It's a 1989-1991 Mazda Rx7.

5. Euros * under the head of the Sphinx of the Camel's Toe casino, Las Ven-
turas. It looks like a 1990-1996 Nissan 300ZX.

6. Banshee By the N side of the San Fierro gym, which is on the SE corner
of the block that's the 2nd rounded square block S of the "G" of "GARCIA," with
success at Driving School; * where the Ammu-Nation symbol is on the block of
"COME" of "COME-A-LOT." It's a 1992 Dodge Viper with variations mainly to the
front and back ends.

7. Super GT On the N side of the big "J"-shaped block S of "DOHERTY" with


all bronze awards at driving school, and in the NE area of the Easter Bay Air-
port tarmac. It's a 1991-1992 Mitsubishi 3000 GT.

8. Journey At the top of Mt. Chiliad (but it's not easy to drive it down),
in the NE area of the film studio in the block of "WOOD" of "VINEWOOD," Los San-
tos, and at the NW corner of the NW block of the three of El Quebrados. It's a
a camper truck. I found a pretty good match with a 25' 1978 Winnebago with a GM
grill and headlights, except the Journey has two pairs of headlights. (Did you
see Albert Brooks in "Lost in America," 1985? "Born to be wild....")

9. Huntley * in the E part of the N side of the big "J"-shaped block S of


"DOHERTY." It's a 1987 (U.S. debut)-1992 Land Rover Range Rover, except the
headlights look more like the ones on a 1990-1992 GMC Sierra and the grill looks
like the one on a 1989-1992 Ford Bronco.

10. BF Injection On the beach W of the dead end road that's below "MISSION-
ARY HILL." It's a Volkswagen Beetle-based, or similar, fiberglass beach buggy.

For delivering five vehicles, the Vortex, a hover craft, and for ten, the Bul-
let, a 2005-2007 Ford GT based on a mid-late 1960's GT40 MkII, are available to
buy. For delivering all ten, C.J. gets $200,000.

Thanks to the Real Car Name List by PRB051 for the real names of the Banshee,
Feltzer, Infernus, Super GT, and ZR-350, and for the "Rolls Royce" lead on the
Stafford.
http://faqs.ign.com/articles/622/622601p1.html

Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the real
names of the Club, Bullet, and Turismo:
http://faqs.ign.com/articles/622/622709p1.html

Thanks to nekkidhillbilly at the GTA Forums > GTA San Andreas > General Dis-
cussion > Real Car Names message board for identifying the Blade, the "Chevelle"
and "Buick GSX" leads for the Sabre, the "Dodge" lead for the Slamvan, and the
Chevrolet K5 Blazer lead for the Rancher.
http://www.gtaforums.com/index.php?showtopic=157661&st=0

Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKY-
bassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada
rules at Gamefaqs for the "Mustang" lead for the Buffalo.
http://www.gtaforums.com/index.php?showtopic=157661&st=60&#entry2174467
http://www.gamefaqs.com/

Thanks to a message at Gamefaqs by sonofkorol for identifying the Windsor.


http://www.gamefaqs.com/

Thanks to KoLSPD2 at the same GTA Forums message board for identifying the
Euros.
http://www.gtaforums.com/index.php?showtopic=157661&st=120&#entry2331455

VI.46 "Puncture Wounds" Cesar Vialpando

Cesar wants a car driven by a fast driver that's hard to stop without wrecking
the car. C.J. gets the idea to use tire spike strips--stingers--that stretch
across the road when dropped.

Have C.J. try to get ahead of the driver and drop a stinger--he has three he
can use. The driver goes S on the main highway from San Fierro to the T inter-
section, turns E, then goes S across the bridge into Whetstone. Once stopped,
the driver abandons their car for C.J., who repairs the tires, and you can have
him drive it to the Xoomer garage.

C.J. gets Respect and $5,000.


C.J. owns Wang Cars. It makes $8,000 a day and max.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

VII. The Desert and Las Venturas Preliminaries

VII.1 Save houses

El Quebrados A2 $20,000
in W El Quebrados (Desert)
Tierra Robada B2 $20,000
N of the Robada Intersection (Desert)

Fort Carson B3 garage $30,000


NW Fort Carson (Desert)

VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available

The Las Venturas barber shop has the same deals as the Marina, Los Santos, and
San Fierro barber shops.

Having C.J. get a haircut can get rid of any wanted rating.

At the Redsands East tattoo parlor, the highest scoring tattoos tie with the
Stats of the highest scoring tattoos available before (R:3; SA:3): for the back,
the card, $240, and for the lower back, the masks, $720, and the cross, $600.

VII.3 Ammu-Nation and weapons

A good map of the weapon and item locations is at:


http://www.ianalbert.com/misc/gtasa.php

In addition to the weapons previously available in the scenery and at Ammu-Na-


tions, you can find:

Hand:

Brass Knuckles

- at the N side of the W building of the N block surrounded by road of Las


Payasdas.

Melee weapons:

Baseball Bat

- at the SW corner (outfield) of the baseball field which is where "RED" of


"REDSANDS WEST" is,

- and on the N side, ground level, of Blackfield Stadium.

Golf Club

- on the balcony on the W side of the Yellow Bell Golf Club building, on the
half circle W of the loop of road.

Night Stick

- behind the San Andreas Police Department sign at the SE corner of the block
E of "THE" of "THE EMERALD ISLE,"

- by the cells on the 1st floor of that police department,

- and by the Permits and Licenses doorway on the 2nd floor of it.

Shovel

- at the N side of the S pile of stuff on the floor of Hunter's Quarry,

- at the NE corner of the NE tennis court among eight NW of the N end of the W
dead end road of the two in the middle of the N end of Las Venturas,
- in the E dugout of the two at the N corner (home plate) of the baseball
field which is where "RED" of "REDSANDS WEST" is,

- and hidden in a shrub under a pale gray-blue dormer S of the big skull at
the N end of the displays in front of Pirates in Men's Pants.

Pool Cue

- by a dirty orange and blue-green dumpster at the S side of the building at


the NE corner of the rectangle N of "ORE" of "ROCKSHORE EAST."

Knife

- between the two S cages of the Snake Farm on the N side of the road SW of
"AIR" in "VERDANT MEADOWS AIRCRAFT GRAVEYARD,"

- and by a telephone pole N of the S trailer of the trailer park N of the lit-
tle block with an Ammu-Nation E of the No Fly Zone.

Katana

- behind a little house without a garage among mobile homes and NW of the El
Quebrados save house,

- at the S end of the deck of the pirate ship display in front of Pirates in
Men's Pants,

- on a front porch guarded by two white gargoyles at the SE part of the Orien-
tal-style shopping center NW of "PILGRIM," and N of a Cluckin' Bell,

- and between the two N palm trees of a group of three in a divider at the SE
side of the Four Dragons Casino.

Chainsaw

- behind a cylinder at the top of the steps of the S quarry-o-matic of the two
at the SE side of the floor of Hunter's Quarry,

- and at the SW side of the blue warehouse, behind beige walls and fence
gates, at the corner S of "TES" of "WHITE WOOD ESTATES."

Pistols:

9mm

- W of a big RR bridge support, which is on the W side of the road that goes
below the bridge and is S of Las Barracks,

- on the 2nd floor of the police department at the SE corner of the block E
of "THE" of "THE EMERALD ISLE,"

- at an Ammu-Nation, and some policemen, gangsters, drug dealers, and hookers


carry one; Ammu-Nation clerks dual wield them.

Silenced 9mm

- in the garden under the foot bridge to the N side of Blackfield Stadium,

- and at an Ammu-Nation.

Desert Eagle
- at the NE corner of the back yard of the 2nd house from the E end on the N
side of the N road of the E block of the Bayside Marina area,

- under the middle solar panel of three in a trailer park across the street
from the Lil' Probe Inn,

- and at any Ammu-Nation, $1,200, after "Black Project" (a Desert mission).

Shotguns:

All three types use the same ammo, so the ammo for one is added when C.J. gets
another. (Thanks to Rusk for the info.)

If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-
er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing
that adds five shells to the ammo for it.

Shotgun

- near the end of the wooden pier S of the "OC" of "VALLE OCULTADO,"

- under the front porch roof of the little house of the trailer park S of Fort
Carson; of those houses, it's in the 2nd row from the E and 4th place from the
S,

- under the ramp at the last "N" of "PILSON INTERSECTION,"

- on the 2nd floor of the police station at the SE corner of the block E of
"THE" of "THE EMERALD ISLE,"

- at an Ammu-Nation, it's occasionally used by the police (who usually use


9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after
C.J. buys Verdant Meadows (a Desert mission).

Sawnoff Shotgun

- at the W side of the warehouse with a red band around the tops of the walls,
behind a surrounding wall, at the N side of the block with "EST" of "WHITE WOOD
ESTATES,"

- at the S side of the dirty brown and blue-green dumpster by a wooden fence
at the N end of the N-S alley of the block with "WEST" of "REDSANDS WEST,"

- in the N area of the roof of the "PARKING" building on the block W of "THE
PINK SWAN" (reach it by aircraft or Jetpack),

- and at an Ammu-Nation.

Combat Shotgun

- in a small shrub in the middle of a long thin parking lot divider S of a


white warehouse with blue trim; enter the lot on the N side of the block that's
W of the "FR" of "LVA FREIGHT DEPOT,"

- in front of the Four Dragons Casino after finding 50 Horseshoes,

- just N of the blocked part of the blocked hall of Research Section A in Area
69 after "Black Project,"

- and at any Ammu-Nation, $1,000, after "Don Peyote."

Submachine guns:

All three use the same ammo, so the ammo for one is added when C.J. gets
another. (Thanks to Rusk for the info.)
Tec9

- between a support beam and the edge of the San Andreas Sound under the N end
of the Mako Span,

- and at an Ammu-Nation.

Micro SMG

- in a jet body part at the SW end of the parts at Verdant Meadows Aircraft
Graveyard,

- between a brown wall and a dirty orange and blue-green dumpster at the E
side of a lot, containing a lot of garbage containers, at the mid-S end of the
block N of "LAS" of "LAS VENTURAS AIRPORT,"

- at an Ammu-Nation, and it's used by Ballas (with 9mms) and S.W.A.T. agents.

SMG

- behind the 2nd building from the W end of the S side of the S street of the
square E block of El Quebrados,

- in the NE corner of the 4th/top floor of the Starfish Casino parking ga-
rage; enter at the SE corner of the block with "THE STAR,"

- in a narrow nook between blue and concrete block walls on the N side of the
grassy alley between the Starfish Casino and surrounding hotels; from the main
entrance (you can't enter), have C.J. go N, jump over the low wall, and go W in-
to the grassy alley,

- in front of the Four Dragons Casino after finding 50 Horseshoes,

- at an Ammu-Nation, and it's used by FBI agents.

Assault Rifles:

Both use the same ammo, so the ammo for one is added when C.J. gets another.
(Thanks to Rusk for the info.)

AK-47

- by the door of the E trailer of four N of the rectangle W of the dead end of
the road NW of "EL CASTILLO DEL DIABLO,"

- in a divider with grass, palm trees, and shrubs in the middle of the lot
that's in the middle of the duplexes of the block S of "WEST" of "REDSANDS
WEST,"

- on the 2nd or so story roof of the Four Dragons Casino at the bottom of the
inside of the N-most "U"-shape formed by taller structures (reach by aircraft
or Jetpack),

- at an Ammu-Nation, and some Triads (Wu Zi's gang; they wear black clothes)
have one.

M4

- under the stairs of the SW guard tower of Area 69,

- on the roof behind the roof of the entrance of the Motel, E of the swimming
pool, NE of the block of "PILGRIM,"

- in front of the Four Dragons Casino after finding 50 Horseshoes,


- at an Ammu-Nation, and it's used by the Army (with Shotguns) after C.J. buys
Verdant Meadows (a Desert mission).

Rifles:

Rifle

- at an Ammu-Nation.

Sniper Rifle

- on the N side of the steeple of the little church on the N side of the cor-
ner that's S of the "S" in "JULIUS THRU WAY NORTH,"

- on top of the NW corner of the S skyscraper of the Clown's Pocket, at the


"N" of "CLOWN'S" (use an aircraft or a Jetpack to reach it),

- on the N side of the roof above the entrance to the Four Dragons Casino
(reach it by aircraft or Jetpack),

- and at an Ammu-Nation.

Heavy weapons:

Minigun

- on top of the big concrete support column at the SW end of the Kincaid (RR)
Bridge, accessible now that the invisible barrier there is gone since the Desert
and Las Venturas became available,

- in a small underground room that adjoins the 2nd main room in Area 69 that
C.J. enters during "Black Project"; the Minigun is there from the start of the
game,

- by the elevator doors on the lower level of a parking garage; to have C.J.
get there, have him enter the alley on the E side of "CA" and "LANTE" of "ROCA
ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go
N to the Minigun by the elevator doors,

- on the next-to-the-top level of the scaffolding over the "O" of "ROCKSHORE


EAST" (reach it with the Jetpack or a Parachute),

- and inside Mike Toreno's Tierra Robada house after "Vertical Bird." This
one has a 500 count for ammo instead of 200. His house is the save place S of
the RR track that extends N from the Kincaid Bridge.

Flame Thrower

- in the S end of the porch of the E side of the main KACC Military Fuels
building, about where the "E" of "FUELS" is,

- and inside Mike Toreno's Tierra Robada house after "Vertical Bird."

Heat Seeking Rocket Launcher

- on a N side of the biggest Native American/Mexican building at the end of


the dead end road W of "ALDEA MALVADA,"

- on the NE corner of the upper level of the parking garage where "IN" of
"PILSON INTERSECTION" is,

- and inside Mike Toreno's Tierra Robada house after "Vertical Bird." It only
has three shells (ten is typical elsewhere).
Rocket Launcher

- on a roof above the parking garage of The Emerald Isle, a tiny bit W of the
"I" of "Isle" (enter on the N side to drive to the top floor then climb the
stairs to the roof, or use an aircraft or Jetpack to get there),

- in the NW corner of the 8th floor of the Emerald Isle parking garage; enter
on the N side,

- revolving through a corner made by yellow and blue crates of a roughly back-
wards "L"-shaped pile of crates S of the S end of the main body of the terminal
building (between the "S" and "Y" of the big letters of "LAS VENTURAS") of LV
Airport,

- and inside Mike Toreno's Tierra Robada house after "Vertical Bird." It only
has four shells (ten is typical elsewhere).

Thrown:

Grenades

- at the W end of the E-W alley of the block of "B" of "BAYSIDE MARINA,"

- by an air duct at the SW corner of the warehouse roof at the S end of the
rectangle N of "ORE" of "ROCKSHORE EAST" (reach it with a Jetpack or a Para-
chute),

- and at an Ammu-Nation.

Molotov Cocktails

- behind the liquor store E of the SW block of Fort Carson,

- at the S corner of the roof of Cluckin' Bell and ProLaps, at the S end of
the diamond shape W of the dead end road of "CREEK" (climb onto a vehicle then
onto the roof), and

- on the NW corner of the roof of the building at the NE corner of the block S
of "TOE" of "THE CAMEL'S TOE." Have C.J. make a fast run (press Left Shift re-
peatedly) and jump from the roof of the raised entrance structure that's on the
roof of the building to the S.

Tear Gas

- about 18' N of the SE circle (a smoke stack) of KACC Military Fuels,

- E of the N end of the LV Airport tarmac rectangle that's E of "BLACKFIELD,"


at the W side of three yellow and black striped ramps,

Remote Explosives

- in front of the Four Dragons Casino after finding 50 Horseshoes,

- and at an Ammu-Nation.

Handheld Items:

Camera

You can get a Camera from one of the photographers around Big Tom. Don't tar-
get them by pressing the RMB--if they raise their hands, the Camera disappears.
C.J. can leave the area and return to make more photographers appear if you want
him to load up on film.
Fire Extinguisher

- at a gas station without pumps on the N road E of "VALLE OCULTADO,"

- in the narrow space at the S side of the Xoomer gas station on the S side
of the road W of "SPINY BED,"

- and at many fast food places.

Spray Can

- between the W-most two of three long rectangular beige warehouses S of


"RAIL" of "SOBELL RAIL YARD."

Gifts for girlfriends:

Light gray-brown Vibrator with dark vertical stripes

- behind a dirty orange dumpster in an abandoned lot on the N side of the mid-
dle of the S road of the E block of the Bayside Marina area.

Cane

It's a melee weapon in the wrong weapon slot; you can't use it as a gift for a
girlfriend.

by a telephone pole in an asphalt lot W of the RR station on the S side of the


RR track that passes E-W below "PRICKLE PINE"; the station is S of the "PR,"
on the S side of the house with orange shingles that's on the E side of the
2nd dead end street E of the Prickle Pine save house,
at the SE corner of the Emerald Isle,
and at the W side of the red doors and triangular stylized face of the sloped
roof building at the S side of the middle of the "S"-curved road in the middle
of the block of "PILGRIM."

Flowers

in the front yard of a house on the NE side of the 2nd intersection N of the
"Y" in "BAYSIDE MARINA,"
at the S side of a little house W of where the dirt road turns from SE to S W
of downtown El Quebrados,
on the N side of the Xoomer gas station office at the N side of the intersec-
tion E of downtown El Quebrados,
in front of a plaque and two statues at the W side of the road at the top of
the W side of the Sherman Dam,
by the grave stone with a cross on top of it at the cemetery at the E side of
the ghost town indicated on the map by the dots S of Las Brojas,
at the concrete divider in the middle of the Julius Thru Way at the N end of
the SE curve,
on the porch of the Xoomer gas station in the rectangle at the E side of the
block that's W of "LINDEN SIDE,"
at the W side, by the doors, of the Wedding Chapel church that's N of the S
end of the SE curve of the Julius Thru Way,
by the wooden fence of the front yard of the W house on the S side of the
street of the S street of the block E of "LAST DIME MOTEL,"
over a flower bed by the N-S street E of Royale Casino and S of the "S" of
"CASINO,"
in the front yard of the house on the SE corner of the block N of "LAS" of
"LAS VENTURAS AIRPORT,"
between two of the gas pumps at the Xoomer gas station across the street to
the N from the NE corner of the block with "THE EMERALD ISLE,"
in front of the yellow Wedding Tackle store NW of the NW corner of the block
that's E of "THE" of "THE EMERALD ISLE,"
in front of the "The Golf Course" sign at the E side of the loop of road of
Yellow Bell Golf Course,
and by a flower bed of the 2nd house from the W that's N of the block that's E
of the loop of road of Yellow Bell Golf Course.

Apparel Items:

Jetpack

- at the bottom of the Launch Bay--the several stories-tall room--inside Area


69 during and after "Black Project," and

- by the door of the abandoned AC tower save place at Verdant Meadows after
"Green Goo."

You can also use the GTA SA Control enter (X.13.c) to get rid of your cheat
count status automatically or after using the ROCKETMAN code to spawn a Jetpack
and save the game without worrying about creating a cheat count or lowering your
Criminal Rating.

Parachute

- on the tall N bridge support of the Gant (Golden Gate) Bridge,

- in Bone County at the top of the tall antenna SW of the Big Ear (have C.J.
walk toward the base of the antenna to be transported to the top of it),

- in Arco Del Oeste in the E old shack on top of a tall rock formation N of
the "RC" in "ARCO" on the paper map,

- and on top of the tall skyscraper of the Emerald Isle (use an aircraft or
Jetpack to get there).

Night Vision goggles

They make everything look green and let you see the inside walls of the Fort
Carson tunnel (see VII.5 for the location of the last listed police bribe for
the Desert).

- on the upper level by the S generator inside the Sherman Dam (enter through
a door by the E end of the road that's on the top of the Dam) after "Breaking
the Bank at Caligula's" (thanks to pdescobar),

- on top of the NW guard tower of the No Fly Zone after "Breaking the Bank at
Caligula's,"

- E of the middle silo of the five big silos of Foster Valley on the E-W
ground level path through the middle of the shopping mall after "Breaking the
Bank at Caligula's,"

- and by the kitchen entrance of Madd Dogg's crib after "A Home in the Hills."

Thermal Goggles Heat vision ("Infrared" in data\weapon.dat) goggles make ev-


erything look like the photos Richard Avedon made of the Beatles in 1967, which
is more festive. These seem to be the things that make certain peds show up in
partial graphics which cause some people to think they look like aliens. Ther-
mal goggles don't reappear in a location if C.J. takes them from one and you
save the game, so I use them without saving the game.

- in Zero's RC Shop after "Black Project,"

- in the Control Tower in the middle of the S side of the fenced-in area of
the No Fly Zone after "Black Project,"

- at the N side of the base of the Big Ear after "Black Project,"

- and in the bar room of Madd Dogg's place after "A Home in the Hills."
Welding and Weddings bomb shop

This bomb shop is on the S side of the block W of "ISLE" of "THE EMERALD ISLE"
in Las Venturas. It operates like the one in Los Santos, which is an 8 Ball's
Bomb Shop like the one in Staunton in "GTA III." Have C.J. drive a four-wheel
(even an emergency) vehicle into the back (N side) of it for the vehicle to have
a bomb with a timer installed in it. Press F or Enter while C.J. is in the ve-
hicle to activate the timer, and have C.J. leg it. The bomb explodes in about
eight seconds.

VII.4 Armor and Bribes

A very good map for Armor and Police Bribes is at:


http://www.ianalbert.com/misc/gtasa.php

Body Armor

The Desert

at the NE end of the little strip of beach NE of downtown Bayside Marina,

between the wooden house and garage by the pier and just S of the "C" of
"VALLE OCULTADO,"

on the roof behind the "PECKER's FEED & SEED" sign E of the big chicken of Las
Payasdas,

at Verdant Meadows in a fuselage at the middle airplane icon of the N row of


airplane icons,

on the S part of the outer walkway of the Control Tower, which is in the mid-
dle of the S side of the fenced-in area, of the No Fly Zone/Area 69,

in the keycard room in Area 69, and

in the main trench, below the hall floor grating, in Area 69 after "Black Pro-
ject."

Las Venturas

on the inner balcony of a motel at the E end of the block of "SANDS" of "RED-
SANDS EAST" (have C.J. jump on a car at the N side of the entrance, at the E
side of the block, and go around the balcony to the Armor),

on the roof of the building of four little "Escobar Int. Airport"-type parabo-
las in the middle of the block E of "CALIGULA'S PALACE,"

on the N side of a church NW of the overpass at the SE curve of the Julius


Thru Way,

under the arch at the bottom of the Come-A-Lot roadside sign,

at the S side of the lot at the SW corner of the block of "D" of "LVA FREIGHT
DEPOT,"

between the stairs of the pier S of "ES" of "ROCKSHORE WEST" (mentioned before
as accessible from Los Santos),

by two green dumpsters at the N side of Greenglass College,

in back of the N brown hanger of two just under the "L" of the big letters of
"LAS VENTURAS,"

and NW of the N end of the trumpet tubing-type shape of Las Venturas Airport.

Bribes
(**** airborne bribe)

The Desert

at the W side of a building and above the "R" of "BAYSIDE MARINA,"

at the E side of a bend in the road NE of the NE corner of the No Fly Zone,

in a field across the road to the E from the Astro Drive-In Theatre sign,
which is along the road that goes S from the Cluckin' Bell that's E of "FORT
CARSON,"

in an alley in the N block of Las Payasdas,

and in an underground tunnel; the N opening is lower on the hill and W of


where the winding road to the Big Ear leaves the main road, and the S opening is
about due S of the N opening and by a RR track.

Las Venturas

an airborne bribe in the NW corner of the block E of where the Strip divides
in the N ****,

an airborne bribe W of the jump ramp of the pirate ship in front of Pirates in
Men's Pants ****,

an airborne bribe over the concrete highway divider where the "A" is of "JULI-
US THRU WAY SOUTH" ****,

over the S end of the building that's N across the street from the NE corner
of the block of The Camel's Toe pyramid****,

at the W side of the S end of the RR bridge that goes S from the "RTH" of "JU-
LIUS THRU WAY NORTH,"

in the narrow E-W alley through the middle of the block W of "ISLE" of "THE
EMERALD ISLE,"

in the tunnel through the base of the Washington Monument-type statue of The
Camel's Toe,

S of the dirty pink building that's W of "O" in "HARRY GOLD PARKWAY,"

in the E-W alley with old wooden fencing blocking both ends in the S section
of the block with "WEST" of "REDSANDS WEST,"

under the E end of the E-W bridge just S of "JULIUS THRU WAY EAST,"

in a lot across the street SW from the Four Dragons Casino,

and in a lot where the "R" of "THE FREIGHT DEPOT" is.

VII.5 Oysters (Desert)

If you didn't get them already, get the remaining five. The five locations
are given at IV.27 in the section on the "Reuniting the Families" glitch. The
fastest way to find them is to use one of the teleportation devices at X.13.a,
b, and c. X.13.c works with either the patched or unpatched version of the
game.

VII.6 Bayside Marina Boat School

Getting all gold awards for this is easier than for Driving School.

If you were good at Delphi's missions in the game "Giants: Citizen Kabuto,"
2000, you have a head start.
http://pc.ign.com/articles/153/153833p1.html
The timer counts up. You can slow it down, to get a lower time, by turning
off the frame limiter. (Thanks to Orion_SR.)

VII.6.a "Basic Seamanship"

Drive the Coast Guard boat ahead and have it stop between the pairs of buoys.
I think you can just use W and S, and I can't swear it makes any difference, but
I used W and Up, then, as the near side of the near pillar of the Gant Bridge
went by the left edge of the screen, used S, Spacebar, and Down. I had several
at 9.something and didn't get gold till I had 9.73, so I'm not sure what high
nine you have to beat.

VII.6.b "Plot a Course"

Drive the Coast Guard through eight pairs of buoys without bumping them using
the screen and radar. Rusk says to get less than 35 sec. for gold.

VII.6.c "Fresh Slalom"

Drive a Dinghy with a few zig zags through fifteen pairs of buoys. Rusk says
to do it in under 80 sec. for gold.

VII.6.d "Flying Fish"

Drive a Vortex to the right a bit, turn left, and aim for the ramp--I don't
know if this helps but I pumped the Up button like I was speeding up a motorcy-
cle--and hold Down just before hitting the jump ramp and to keep the Dinghy air-
borne longer. Once I landed, I pressed S and turned to stop within the buoys.
The BradyGames guide says to beat 57 meters to pass, and AggroSk8er says to beat
67 meters for gold.

VII.6.e "Land, Sea, and Air"

Drive a Vortex through pairs of buoys, over a jump, through pairs of buoys,
over two jumps over the bases of supports for the Gant Bridge, and through pairs
of buoys. Rusk says to beat 130 sec. for gold.

For all bronze awards (70-89%), C.J. gets the Marquis.


For all silver awards (90-99%), he gets the Squalo III.
For all gold awards (100%), he gets the Jetmax.

VII.7 RS Haul Trucking Asset Mission (final two missions)

Thanks to Spaceeinstein for the lists of possible destinations for each mis-
sion. With each mission attempt, the game selects a destination at random.

VII.7.a Mission 7 Fragile cargo and timed 6:00.

This one is easy. You may bang the truck a little, which subtracts from the
pay, but as long as you end up with something left on the damage meter, you
pass. By now, money shouldn't matter much, anyway.

Destinations:

Bone County, NW San Andreas


Green Palms, Bone County
The Sherman Dam, NW San Andreas
Verdant Meadows, NW San Andreas

C.J. gets up to $7,000.

VII.7.b Mission 8 Four star wanted level.

Destinations:

Redsands West, Las Venturas


White Wood Estates, Las Venturas
Las Venturas Airport, Las Venturas
LVA Freight Depot, Las Venturas
Starfish Casino, Las Venturas
Creek, Las Venturas
Spiny Bed, Las Venturas
Pilgrim, Las Venturas
Rockshore East, Las Venturas
Randolph Industrial Estate, Las Venturas

I don't know if it's different for PC or the patch changed something, but I've
read that this one is easy, and the only thing easy for me about the version I
have is describing it.

The idea of blowing up the truck for a different destination, and picking an
easier one, is about all there is for alternative strategy. So I tried Aggro-
Sk8er's recommendation to use Guto's idea of using the RR track to go to SE Las
Venturas. I blew up truck, got the destination, it poured rain, and the truck
slid around on the wet grassy slope while police hit it and unhitched the trail-
er. I blew up trucks, got to the tunnel in NE Los Santos, and the police blew
it up. I blew up trucks, got through the tunnel in NE Los Santos and dodged the
train, and the police (helicopter?) blew up the truck. Hours are going by; I'm
not one happy gamer. I did learn that you can make the graphics for truck fires
disappear quicker by sending C.J. so far from them that not only the flames but
the glow for them disappears, then counting to ten before sending him back.

I did it the regular way till finally, and none too soon, I got it with a
route to Redsands West.

If you want a special fix for it, I think the fastest way would be to give the
Police car, Ranger (police SUV), and Enforcer a top speed of something small in
data\handling.cfg. If I had to do it again, I think I would. I don't have a
Super Dave thing about wanting my lead character to get blown up a lot in my in-
teractive movie.

C.J. gets $10,000, but after this, he's just glad he's alive.

RS Haul makes $2,000 a day.

VII.8 Horseshoes

I use the Bradygames guide, Xbox and PC version, pp.137-139, for the numbers
but not the haphazard search pattern you'd have if you searched for Horseshoes
in the Bradygames guide numerical order.

A good map of the Horseshoe locations is at:


http://www.ianalbert.com/misc/gtasa.php

The fastest way to find them is to use one of the teleportation devices at
X.13.a, b, and c. That last one, the Administrative Console, is available in a
version--the Control Center--that's compatible with the patched version of the
game.

You might combine that with Demarest's Pillager, X.13.gg, which puts markers
of all the Tags, Oysters, Photo Ops, and Horseshoes left to find in the category
you've chosen on your radar. While you look for Photo Ops, it also puts a green
marker above each one you haven't taken a picture of yet to make them easier to
find. It works for v.1 or 2 of the game.

Another option is the Horseshoe Help mod by JVT at X.13.h, which makes a big
arrow, like ones you've seen in GTA's, point down at each Horseshoe that hasn't
been collected yet.
http://www.gtagaming.com/pafiledb.php?action=file&id=1252

********

Ones you might get by Maverick or Sea Sparrow (for those who don't want to
wait for a Jetpack at VIII.16 "Green Goo"):

When you're aiming a helicopter for a careful landing, move the mouse for dif-
ferent views--even a "GTA2"-type overhead view is possible and helpful. When
the helicopter is in an awkward position, instead of trying to push it in a di-
rection till the "camera" aims that way, move the "camera" with the mouse then
start moving the helicopter in the direction you want to go.

Also, the new Mavericks are a lot better about letting you hold the Up (NP9 in
"Vice City") button to go forward at an angle for long distances once you have
enough height. And they don't go down when you leave the controls alone for
awhile like they used to, which is nice if you want to reach for a snack or
smoke, etc., and don't want to reach back and see it blown up. You have to
press S to make it go down.

Don't fly over the No Fly Zone or the soldiers there will try to shoot your
helicopter out of the sky.

20. on the roof of the Four Dragons Casino about where the "N" of "CASINO" is.
C.J. could parachute to this one easily, too.

46. in the middle of the S side of the block of "VENTURAS" of "OLD VENTURAS
STRIP," in front of the "S" of the "CASINO" marquee. Land in the big area to
the W of the marquee and have C.J. walk in front of the marquee for the Horse-
shoe.

31. on top of the Come-A-Lot sign at the SW corner of the block with "COME."
Make sure C.J. has full Health so he doesn't die if he has to jump. I landed a
Maverick between the two spires--it looked like the ends of the blades went into
them a little--and took off with just a few sparks, but I think I was lucky.
You could do something similar by getting an overhead view, getting close, and
having C.J. bail onto the sign. Orion_SR recommends getting this Horseshoe with
a Sparrow or Sea Sparrow since those helicopters are smaller.

3. on the red roof of the corner "Souvenirs," etc., shop on the SE corner of
the block W of "ISLE" of "THE EMERALD ISLE."

14. on top of the highest skyscraper of the Emerald Isle, SW of "EM" of "THE
EMERALD ISLE." (I was surprised that the new Maverick could go so high.)

45. N of the "KA" of "KACC MILITARY FUELS." Land in the parking lot beyond
the entrance, go to the warehouse N of the entrance and go E through it (it had
a few hovering boxes in it when I last looked), then go NW to the Horseshoe.

26. on the beam, supported by pillars, that's along the sidewalk by the middle
of the E side of the Camel's Toe pyramid. You might get the Maverick to balance
just long enough for C.J. to get onto the beam safely and have the helicopter
fall. When I did it, I was lucky. The Maverick fell but rolled upright, C.J.
got the Horseshoe, and his jump only took a sliver of Health away.

19. on a tower at one of the dots NW of the "C" of "COME-A-LOT." When you ap-
proach the roof from the front, you'll see the tallest spire is gold or yellow
just left of the centerpiece. And left of the tallest spire is a short stubby
one with a flat top--without a spire. That's the one the Horseshoe is on. I
landed carefully from the back. It took a little patience, wrangling with heli-
copter drift, but it landed and took off okay.

32. on the E edge of the double "Victim" billboard on a tall pole by the Juli-
us Thru Way East, just N of the RR symbol that's by "SOBELL RAIL YARD." I land-
ed with the rails across the middle of the two billboards. When C.J jumped, he
landed on the wide strips of metal between the bottoms of the billboards. An
invisible wall wouldn't let him walk straight to the Horseshoe on the E side, so
I had him walk over the strips to the W and the outer walks to the E, get the
Horseshoe, and jump. He only lost half of his Health, and he had a pizza nearby
to make up for that.

********

For the rest, I basically go W: N to S, then E: S to N.

1. In the entrance enclave of a house at the SW corner of the road and RR


track intersection S of "YELLOW BELL GOLF CLUB."

5. in a 2nd floor dormer at the back of the golf club country club building at
the W side of the loop of road E of "YELLOW BELL GOLF CLUB."

21. in the swimming pool in the mid-N of five rectangles, the top one curved,
E of the block that's N of "PINE" of "PRICKLE PINE."

34. E of the same swimming pool in a tennis court.

29. at the base of the "Welcome to Fabulous Las Vegas" sign by the highway NW
from the Pilson Intersection.

47. over a multi-colored stack of crates E of the NE corner of the block E of


"PILSON INTERSECTION." Have C.J. jump on a truck then the wall, walk to near
the middle of the crates and close to them, and try to jump to climb onto them.

27. over a blue wall across the street to the W from the SW corner of the
block E of "PILSON INTERSECTION." Have C.J. jump on a car then the wall.

36. in the mid-E area of the block N of "EST" of "REDSANDS WEST." Have C.J.
jump on the Steakhouse roof then the casino roof.

40. on the mid-W side of the block of "EST" of WHITE WOOD ESTATES." Have C.J.
enter the lot on the E side of the block and go behind the warehouse.

49. over the walk of a one story gray building W of the NW corner of the block
with "BLACKFIELD." Have C.J. jump up to it.

28. on the LV Airport tarmac N of the W side of the runway loop. Enter the
tarmac at the N end of the wavy line on the E side.

25. E of the N end of the runway loop.

15. on the mid-W side of the oval with four prongs--the main airport bldg..

37. in a truck dock at the E end of the S side of the rectangle NE of "D" of
"BLACKFIELD INTERSECTION."

16. in a narrow space between the warehouse and a wall at the S end of the
little rectangle N of the "D" of "BLACKFIELD INTERSECTION."

22. in the middle of the courtyard in front of Greenglass College.

50. over Blackfield Chapel--C.J. can walk up the sloped roof.

30. N of the coast under the Mako Span.

6. in a backyard in the middle of the block E of "MOTEL" of "THE LAST DIME MO-
TEL."

38. in a back yard across the street to the N from the E end of the block of
#6.

9. over a dumpster, behind a warehouse, at the SE end of the rectangle N of


"E E" of "ROCKSHORE EAST."

53. on the roof of the chapel S of the martini glass symbol that's SE of
"COME-A-LOT." Have C.J. jump from the roof of a car to climb the Chapel roof.

43. in the middle of the W side of the block N of "OT" of "COME-A-LOT." Have
C.J. use the stairs to get to a roof and jump down to the 2nd balcony over from
the top of the stairs.

2. at the top of the pyramid on the block of "CAMEL'S." A PCJ can drive up to
it.

11. on the 3rd floor of the garage on the block of "R" of "LAS VENTURAS."
Have C.J. enter on the N side, go up a ramp on one side then the other, then go
over the level part to the NE corner.

18. at the base of the big skull display in front of Pirates in Men's Pants.

7. on the roof of the Clown's Pocket front porch. Have C.J. jump on a car
then onto the wall at the N side of Clown's, go E on the ledge, onto a roof, go
around the S side of the "tent" roof, do a running jump up onto a 2' wide ledge
of another roof, then go around to the W side.
48. under the upper part of the 2nd waterfall from the N in front of The Vis-
age--above the "E" of "VISAGE."

44. at the back of an alley on the N side of the block with "THE STAR" of "THE
STARFISH CASINO."

24. on the awning over the drive-through section of Venturas Steaks, on the W
side of the block N of "SH" of "THE STARFISH CASINO."

39. on the porch roof of the "Arts & Crafts" store in the shopping center on
the N side of the block with "O" of "THE STARFISH CASINO." Have C.J. jump on
the roof of an SUV or van, then climb up onto the porch roof.

17. on a 2nd floor balcony of a motel. Enter the lot on the E side, of the
block of "DSANDS" of "REDSANDS EAST." Have C.J. climb onto several roofs which
are near each other at the N side of the entrance, then turn E and jump to climb
up onto a higher roof/balcony, and go to the SW side of that roof/balcony.

42. in an alley in the middle of the S side of the block N of the block of
"DSANDS" of "REDSANDS EAST."

13. have C.J. jump on a car then the roof where the 24/7 symbol is SW of "THE
EMERALD ISLE."

35. have C.J. go NW from the same corner, past the store, and jump over the
wall to the N end of the little lot.

41. across the street to the N from the "D" of "THE EMERALD ISLE," have C.J.
go through the car wash and make a 180 degree turn to the right.

12. have C.J. go N through the parking lot on the W side of the same car wash,
then go E.

10. in a RR tunnel about where the "P" of "OLD VENTURAS STRIP" is. Have C.J.
enter where the brown line turns gray (shown on the radar, not the paper map);
the S end of the tunnel is where the track crosses under a road NW of "SOBELL
RAIL YARD."

4. at about the 2nd "E" of "ROCA ESCALANTE." Have C.J. get on the roof of a
car to jump to the roof of the Erotic Wedding Chapel.

8. in the VROCK Hotel swimming pool, which is found in the splotch that's NE,
across the street and RR track, from "ROCA" of "ROCA ESCALANTE."

23. at the E corner of the big tilted square shape N of "CREEK," behind the
shopping center and at the end of a lane protected by a wall. On the radar,
the right corner of the square is the space between the corners of two squares,
for some reason.

C.J. gets better Luck (the top score, 1000) at gambling, $100 x 50 = $50,000,
$100,000, and the Combat Shotgun, Remote Explosive, M4, and SMG will be in front
of The Four Dragons Casino.

VII.9 Las Venturas Bike School

This is initiated at the red "S" icon in Blackfield.

Thanks to Spaceeinstein for helping again by sending me the names of all the
motorcycles.

For a test that requires C.J. to stop in a three-sided section of cones, try
to stop the bike in the middle of them parallel to the sides.

Bike school is easy--no bumps with airgrabs or such. You better at least pass
all these tests with no complaining on the message boards so Rockstar makes the
bikes and replays for stunts as cool as in VC again for "IV."

VII.9.a "The 360" Hold down W and S, add Left or Right to have C.J. burn a
donut (if your keyboard doesn't support the use of three keys at the same time,
add the sideways direction with the mouse) with the BF-400, and stop him when
the bike goes just past the start of the skid mark.

VII.9.b "The 180" Use a PCJ-600 to send C.J. from a space made by three
lines of cones to do a turning skid with Spacebar around another set of cones
and within the outer cones, and return him to the same spot he started from ex-
cept facing in the opposite direction and stop in that spot.

VII.9.c "The Wheelie" Send C.J. and the FCR-900 forward, wheelie with Down
before C.J. goes between another set of cones, wheelie till past the cones--you
can let let the front wheel drop as long as the front wheel doesn't touch the
ground till past those cones, and have him stop in the middle of the far set of
cones.

VII.9.d "Jump and Stop" Have C.J. drive the Sanchez over a jump ramp, level
the wheels, and go forward to brake in the far section of cones.

VII.9.e "The Stoppie" Have C.J. drive the FCR-900 forward, hold down Up and
add a tap of S long enough to bring up the back wheel to stoppie height before
reaching the next batch of cones, send him forward with W and Up (the game will
create a straight stoppie for the rest of the test), then release Up before he
reaching the far set of cones and have C.J. stop within them. The training clip
shows the back wheel down for the stop, but I had C.J. stop with the back wheel
up and still got gold.

VII.9.f "Jump and Stoppie" Have C.J. drive the NRG-500 over a ramp, press Up
to point the front end down, hold Up as he lands and add a tap of S to create a
stoppie as before, then send him forward and release Up before he reaches the
far set of cones and have C.J. stop within them.

C.J. has to get at least 70% in all the tests to pass the course.

For all bronze awards (70-89%) or better, C.J. gets the Freeway.
For all silver awards (90-99%) or better, he gets the FCR-900.
For all gold awards (100%), he gets the NRG-500.

VII.10 Burger Shot Courier Asset Mission (4 runs)

This is like the previous drive-by delivery missions. You initiate it by hav-
ing C.J. get on the Faggio by the Burger Shot below the "R" of "REDSANDS EAST."

Three loops, six packages, three minutes


Four loops, six packages, five minutes
Five loops, seven packages, five minutes
Six loops, eight packages, eight minutes

Press Up quickly and repeatedly, without letting C.J. stand up, to make the
moped go faster and make a wavering buzzing sound like some of the soldiers got
sick of hearing with some of the worse things the music stations played on the
radio during the Burma missions of WWII. George Harrison might have liked them
(yet he didn't like Yoko's early recordings--"ee-yie-yie-yiee-eeh"--go figure).

The Burger Shot makes $2,000 a day and max.

VII.11 Kickstart and Dirt Track (Blackfield Stadium)

Kickstart is available at the Trophy icon at Blackfield Stadium on every day


except Monday and Wednesday if C.J. has at least 50% Bike (motorcycle) Skill.

Press Left Shift to skip the intro if you've seen it before.

Have C.J. drive over the "Vice City" "Dirtring"-type obstacles to go through
the colored lights. Green ones are worth one point, yellow ones are worth two,
and red ones are worth three. You need at least 26 out of 50 possible points to
pass the mission. See if you can get a few of the red ones that are harder to
get near the starting area then go for the others.

If you're stuck, make sure a trainer you use to stop the mission timer is com-
patible with v1.01 of the game if you use the patch. You might give the Sanchez
the "Wheels of Steel" Freeway changes, X.10.e, to make it more of a mountain
goat--which works the same whether you use the patch or not.

Stuntman Plaka, at GTA Forums, offers a video to show how he got 55 points for
"Kickstart":
http://www.gtaforums.com/index.php?showtopic=218533

Stuckgamer pulls out all the stucks for this demonstration of how to get all
61 points (you "I can't fly the Skimmer" weenies watch this--this is good):
http://www.stuckgamer.com/gui_gta_san_andreas_07.shtml

The Dune will be in front of the stadium. It's a big-wheeled, bouncy vehicle
like the Monster truck or BF Injection, but slower.

Dirt Track is available at the Trophy icon at Blackfield Stadium on Mondays


and Wednesdays if C.J. has at least 50% Bike (motorcycle) skill.

The track is the figure eight used for "8-Track," but the race is done with a
Sanchez.

One curious thing I noticed about it is that the game seems to reward or pun-
ish your ability to get familiar with, and drive better, on the course. You
might see C.J.'s position in the race go down because he hit a wall without see-
ing anyone go past him, or see it go up without seeing him pass anyone. Try to
get familiar with the course--go right after going over the overpass and left
after going under it (it's invisible from below, but it's at a divide in the
road), avoid hitting the walls, and avoid hitting competitors (easier said than
done) to spin them out or they'll spin C.J. out.

The gimmick of shooting the competitors with a Minigun, which, as Rusk notes,
doesn't work on PS2, works on PC, but it's hard to get all of them because they
go by so fast. I've had C.J. kill some and still be in 12th place, too. I
don't know of a place to plug up a spawn place for them like for the Hotring
Racers in "Hotring" in "Vice City."

As with "Kickstart" you might give the Sanchez the "Wheels of Steel" Freeway
changes, X.10.e, to make it have strong road grip.

The BF Injection will be in front of the stadium, and C.J. gets $25,000.

VII.12 The Freight Train Mission

Have C.J. jack either the Freight or Brown Streak train from a train stop,
then press NP+ or 2 to start this Sub-mission. There are two parts to it, and
you can save the game after winning the 1st before doing the 2nd.

Each part is a run with five stops--a stop is the red shaft of light at a
train station. Hold down W till the train goes at a speed of 44--at 45 it can
derail the train. Let go when you're 600 distance from the stop, and hold down
S to brake when you're 350 distance from the stop. When you're near the stop,
a speed of 10 is good to coast the last little segment with because it's easy
to stop from.

The alternative is a short run you won't have long enough to build to a speed
of 44 with. Get the speed up till you're 350 distance from the stop, when you
still probably won't be going as fast as you would have slowed down to at that
distance the previous way. Brake as needed to the stop.

If you floor it continually, you'll derail the train.

You get the variety of cinematic "camera" views, and if you need to see the
red shaft of light better, you can change the view with NP4.

C.J. gets $50,000 and free train rides.

VII.13 The Ammu-Nation "Shooting Range Challenge"


Have C.J. walk into the red shaft of light in the back of many of the Ammu-Na-
tions to activate this mission.

VII.13.a "Pistol Challenge"


VII.13.b "SMG Challenge"
VII.13.c "Shotgun Challenge"
VII.13.d "AK47 Challenge"

The four segments of this have to be done consecutively for it to add to your
100% completion of the game. In each of the four segments, there are three
rounds and C.J. has two competitors. C.J. has to shoot within the red circle on
each of the seven sections (head, right shoulder, etc.) of a target that looks
like a gangster, and have more successful shots than his competitors. C.J. uses
a 9mm Pistol for the 1st segment, he uses a Micro-SMG for the 2nd, a Shotgun for
the 3rd, and an AK-47 for the 4th.

In the 1st round, a target drops down close by. When the pieces are shot from
it, another drops farther back; when it's shot apart, a 3rd target drops farther
back.

In the 2nd round, a target drops down at the far end of the range and moves
forward to stop nearby. When the pieces are shot from it, a 2nd does the same,
then a 3rd.

In between targets meant for C.J., have him shoot the competitor's targets.

In the 3rd round, one target goes side to side for all three competitors to
shoot at. When the pieces of it are shot away, a 2nd target does that, then a
3rd. The scores of all three competitors are shown on the screen. The 1st to
get 20 points wins.

The 3rd round for the Shotgun segment is the hardest. C.J. has to more ac-
tively aim for a spot just ahead of each circle and shoot when it comes into his
aim.

This is easier than "Rifle Range" in "Vice City," but it's a little glitchy
like that was, too. I poured a bunch of shots into a head segment that didn't
get shot away a few times.

If the weapon skill for each weapon used for this wasn't maximized before, it
will be when you succeed.

VII.14 Las Venturas Gym

C.J.'s Stamina and Muscle should be past the buff stage, so have him beat the
trainer at the Below the Belt Gym to get kick boxing moves.

- Running attack: while running, lock onto the target with the RMB and press
F or Enter. C.J. holds up his left arm and punches the side of the target's
head with his right fist.
http://img57.imageshack.us/img57/9770/00gta1fighttrainer3azr6.jpg

- Ground attack (right kick a standing opponent; stomp on a downed opponent):


lock onto the opponent with the RMB and press F or Enter. C.J. kicks the downed
target between the legs. (As before, use the LMB to have C.J. stomp on them.)
http://img96.imageshack.us/img96/5577/00gta1fighttrainer3bfv5.jpg

- Combo attack: lock onto the opponent with the RMB and press F or Enter re-
peatedly. C.J. pulls the target's head down with both hands and kicks it with
his knee.
http://img57.imageshack.us/img57/51/00gta1fighttrainer3cly9.jpg
http://img57.imageshack.us/img57/8892/00gta1fighttrainer3dsk2.jpg

Also, hold the RMB and press Spacebar for C.J. to block with his left forearm,
which he can also do while trotting or running.

These are the same names for moves, and instructions for controls, used at the
San Fierro gym, but the moves C.J. makes for them now is different.

(You might like to try the Joypad option to see what this looks like with the
kind of targeting it uses, which sacrifices mouse steering but keeps C.J.
locked onto a target even while they run.)

VII.15 Beat the Cock Not needed for 100% completion

The 2nd of two triathlons--swimming, bicycling, and running--is available on


Saturdays and Sundays. This one is from the beach at Fishers Lagoon to the
Strip in Las Venturas, and is longer than the 1st one. Before the race, besides
having C.J.'s various health and bicycle skills maximized, make sure he has a
meal and enough Fat so that he won't lose Muscle during the race.

It's mainly bicycling and a test of the endurance of the finger you use to tap
Sprint quickly and repeatedly to make C.J. go faster (you may want to have a
backup finger trained and a thumb at the ready). The reward is $20,000. Like
your high score for videogames, your result for this isn't recorded in your
Stats.

VII.16 Some non-mission vehicle locations

Trains Yellow Bell Station, S of the "P" of "PRICKLE PINE," and Linden Sta-
tion, S of where it says it on the map (see map).

Sandking by the Big Ear.

PCJ-600 by the save place at Verdant Meadows Aircraft Graveyard.

Sanchez by the Las Barracks save house, and by the "Q" of "HUNTER QUARRY."

Mountain Bike by the path W and across the street from the El Quebrados hos-
pital, near the NE corner of the biggest rectangular block of
Fort Carson, and SW and across the street from "CREEK."

Quadbike by the dot at the end of the segment of the path that goes SW
from Las Barracks.

Hotdog at the W side of the top of the Sherman Dam, the SE side of Las Pay-
asdas, at the end of the dead end road S of "REGULAR TOM," and on
the block S of the martini glass symbol that's E of the No Fly
Zone.

Sweeper W of "SPINY BED."

Plow in some weeds by an open shack (one of a pair of dots on the


in-game map and radar) by the curve before the dead end of
the path S of the 3rd "R" of "TIERRA ROBADA."

Trailer two by a Linerunner in the rectangle at the end of a little


dead end road E of the S part of the No Fly Zone.

Oil tank trailer N of the T intersection at the E end of El Quebrados.

Beat up Glendale two are in the round shape of "INN" of the "LIL' PROBE INN";
one is by the "GAS" station at "VALLE" of "VALLE OCULTA-
DO"; and one is NE of the N block of "LAS PAYASDAS."

Beat up Sadler one is near the path S of the "O" of "TIERRA ROBADA"; and
one is by the little shed in the valley by the coast N of
Verdant Meadows.

Skimmer at the S coast of Arco Del Oeste, at the coast S of the "OC" of
"VALLE OCULTADO," and by the top of the "T" of "TIERRA ROBADA."

Sea Sparrow S of the E side of the Sherman Dam, and at the pier N of the 3rd
and 4th airplane symbols from the left at Verdant Meadow Air-
craft Graveyard.

Beagle sometimes appears sticking partly into a house on the N side of


the block N of "AR" of "FORT CARSON."
Cropduster by the dot that's both W and across the street from the S end of
the block N of Greenglass College and is N of the "E" of
"HUNTER QUARRY."

Leviathan by the top of the "L" of "LAS VENTURAS."

At the W side of Los Venturas Airport, there are Dodos N and S with a couple
of Shamals N of center.

AT 400 in a big hanger indicated by the rectangle at the S end of the


Los Venturas Airport tarmac.

Maverick on a helipad N of the last "A" of "Bayside Marina," and on the


roof at the "ME" of "THE EMERALD ISLE."

Jetmax at the pier S of Rockshore West.

Impounded vehicles at the W side of the block E of the NE corner of the block
with "THE EMERALD ISLE." Although it isn't true that
the last vehicle that C.J. was busted in will appear in
an impound garage any more often than it might at any
other place where random vehicles appear, it is true
that this impound lot is the biggest and that a flying
vehicle may occasionally appear in a parking space on
the bottom floor. (Some say this happens at the San
Fierro impound lot, too.) I once found the Hunter heli-
copter there.

********

Boat School (VII.6) success makes these vehicles available at the school: the
Marquis for all bronze awards, the Squalo III for all silver awards, and the
Jetmax for all gold awards.

Bike school (VII.9) success makes these vehicles available at the school: a
Freeway for all bronze awards, a FCR-900 for all silver awards, and an NRG-500
for all gold awards.

Pilot School (VIII.6) success--getting a Pilot's License--makes these flying


vehicles available: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a Skim-
mer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC MILI-
TARY FUELS."

Ranger have C.J. date Barbara to 50% success.

Dumper at Hunter Quarry after success with the Hunter Quarry Asset Missions
(VIII.19).

Hydra after "Vertical Bird" (final Los Santos missions): two in the NE area
of Area 69.

Vortex after "Cut Throat Business" (final Los Santos missions): on the strip
of beach NE of "BAYSIDE MARINA."

Kart after "Cut Throat Business" (final Los Santos missions): at the SW
corner of the big square block of El Quebrados, N of the Redsands
West save house, and E of "THE STARFISH CASINO."

Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-
pearances of the vehicles given above:
http://www.gtasanandreas.net/sam/

VII.17 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

VIII. The Desert and Las Venturas

The Desert
The Toreno missions

VIII.1 "Monster" ?

Have C.J. go to the "?" icon to answer the invitation made by the person with
the electric voice disguiser at the end of VI.41. When C.J. gets there, "?"--
again with an electric voice disguiser, this time over a loudspeaker--tells C.J.
he wants him to drive the Monster truck to test his driving ability. Another
man tells C.J. the truck has a GPS (global positioning system) in the cab, to
get to each set of map coordinates as quick as he can, and he has to beat a time
of six and a half minutes--and the truck has four wheel steering instead of a
handbrake.

Use S--Reverse--to brake. The Monster truck is bouncy enough to make driving
hazardous as it is, but the terrain is rugged, and sharp turning will make it
more likely to tip over. So I think I pressed Spacebar, for four wheel turning,
twice during the run through 35 shafts of red light. I'll have to try it again
sometime to play with the four wheel steering to see what it's like.

As Rusk notes, the man makes a different statement depending on how good C.J.
does.

The man's reactions, and C.J.'s winnings, depend on whose race time C.J.
beats:
Beddoes 4:20 $5,000
McMahon 5:00 $4,000
Bolt 5:30 $3,000
Taylor 6:00 $2,000
Wong 6:30 $1,000

(The Level Designers of "San Andreas" include David Beddoes, Chris McMahon,
Kevin Bolt, Steven Taylor, and Kevin Wong.)

? calls: get to the ranch--he'll explain everything.

VIII.2 "Highjack" ?

"?" is Mike Toreno. At 1st, C.J. is worried about what Toreno will do to him
for trying to kill Toreno for being a big-time drug dealer who was ruining Grove
Street. But Toreno explains that he's really a government agent who was working
undercover. He works pragmatically, to an amoral degree, with good and bad peo-
ple for what to Toreno is the bigger goal of protecting the government. Besides
the insider's knowledge about Sweet, he seems to have checked out C.J.'s deal-
ings as well, and wants to see if C.J. can help by doing things for him. C.J.
seems to go along on the hope that Toreno will help Sweet if he does.

Toreno tells C.J. to have Cesar help C.J. steal a truck, and to tell Cesar
nothing about Toreno. After Toreno leaves, to C.J.'s surprise, Cesar shows up
thinking C.J. called him to come by (apparently Toreno or an assistant of his
pretended to be C.J. on the phone.)

Have C.J. drive the PCJ-600, with Cesar on the back, N to get on the Garver
Bridge. When he catches up to the truck, a Tanker pulling a Xoomer fuel trailer
and that travels S at the other end of the bridge, he has until the truck gets
to the Foster Valley exit sign--just a bit S of where the paper map says "FOSTER
VALLEY"--to drive Cesar by the left cab door long enough for Cesar to overpower
the driver and take control of the truck.

Try to keep the motorcycle on the white line in the middle of the two lanes
and by the left cab door of the Tanker. The cab door is just in front of a big
vertical exhaust pipe. You may have to have the motorcycle dodge other vehicles
which can bounce off the front of the Tanker and might land in C.J.'s path.
Cesar helps you do it with the promptings he gives C.J. to speed up, etc., then
stops the truck to let C.J. drive.

If an opening in the center guard wall is handy, the truck can make a U-turn
without dislodging the trailer. If you continue S past Foster Valley mall,
there's a big open space, where on and off ramps are, to turn around in.
When the truck approaches urban San Fierro again, have C.J. turn right onto an
off ramp and go through town to the Xoomer gas station save place in Doherty.

C.J. gets $7,000.

VIII.3 "Interdiction" Mike Toreno

The definition of "interdiction" that seems appropriate here, of those I saw


at the Merriam-Webster web site, is the 3rd: "3a: to destroy, damage, or cut off
(as an enemy line of supply) by firepower to stop or hamper an enemy b: INTER-
CEPT 2a <interdict drug shipments>"
http://www.m-w.com/dictionary/interdiction

C.J. is impressed with what Toreno knows about Sweet's exact location and
about Tenpenny and Pulaski protecting the secrecy of their crimes by killing
Pendelbury. Most importantly, C.J. realizes that Toreno is using his control
over Sweet's situation to keep Sweet safe in jail.

As Toreno instructs, have C.J. drive the BF Injection to a cabin, where C.J.
can take the Sanchez, Bandito, or Quad--I picked the Sanchez--and a Rocket
Launcher with 40 rockets. (Thanks to Rusk for the tip to have C.J. prepare for
this mission by getting a lot of ammo for the Heat Seeking Rocket Launcher,
which can make the upcoming combat easier.)

Then have C.J. go a bit N to a path and take it to the end, go right over a
wooden path, and go to the red shaft of light on top of a tall rock formation in
El Castillo del Diablo. In a cutscene, C.J. sets off a flare for a cargo heli-
copter--a Leviathan--that soon flies overhead.

C.J. has to shoot down the five black Maverick helicopters that come by
(thanks to spaceeinstein for the vehicle ID), no more than two at a time, to at-
tack the cargo helicopter. There are four government agents (with a confused
agenda, as Toreno has said) per black helicopter. Two agents stand on the land-
ing rail on either side of each black helicopter. The agents use AK47's to at-
tack the Leviathan and C.J..

If C.J. destroys a black helicopter, it destroys the agents that rappel from
it, too--a rocket to the ground can take care of them if they reach the ground.
Try to have C.J. shoot the helicopters when they pause and face him for another
approach. Make sure they're not close to the cargo helicopter--an exploding
black helicopter can cause the cargo helicopter to blow up and you'll fail the
mission.

There's more Rocket launcher ammo in a nearby shed--again, the Heat Seeking
Rocket launcher makes this easier, though.

Have C.J. get way from where they land and explode, too. After the fight, a
Health pickup appears.

If C.J. fails at this fight, and instead of reloading a previously saved game
you have him go back to Toreno's ranch to try again, the Trip Skip feature will
appear after C.J. picks a vehicle and begins to travel to the scene of the
fight. The words "TRIP SKIP" appear below a symbol of a car with an arrow
around it, both pointing to the right. If you then press "Y," the words "Later
that day..." appear while C.J. is transported to the scene of the fight, and an
hour and a half are added to the clock.

If C.J. wins the fight, the cargo helicopter drops a gray briefcase attached
to a yellow parachute. The briefcase lands in a valley N of Verdant Meadows.
Have C.J. get the briefcase and fly the nearby Sea Sparrow--not over the No Fly
Zone--to a shed in Las Brujas. Toreno, through another speaker, says he'll al-
ways be watching and listening.

(The paper map and Toreno call the place the shed is on "Las Brujas." It
looks like the programming that makes C.J.'s location appear on the screen, and
makes the name of the location appear when you run the cursor over it on the in-
game map, got Las Brujas moved to the SE too much.)

C.J. gets $1,000.


VIII.4 "Verdant Meadows" Mike Toreno

Toreno makes some big deal flaky conspiracy claims. But he also promises that
his men will protect Sweet, with Toreno motivated to have it done as a way to
get C.J. to do things for him. And right now, he needs C.J. to buy property
(Verdant Meadows). He says to offer a dollar and kill them if they refuse the
deal. (Have C.J. pay $80,000 for it.)

VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission

The 1st floor room of the Abandoned RC Tower at Verdant Meadows is a save
place. There's a garage to save land vehicles in nearby to the E of it, and a
big hanger to save flying vehicles in to the S of it.

C.J. can get six wanted stars, which includes being pursued by soldiers in
Rhinos.
http://img459.imageshack.us/img459/9229/00gta1screen564a9wg.jpg
http://img459.imageshack.us/img459/8455/00gta1screen564b7hq.jpg
http://img459.imageshack.us/img459/1152/00gta1screen564c7ui.jpg
http://img91.imageshack.us/img91/67/00gta1screen564d3ki.jpg
http://img459.imageshack.us/img459/1790/00gta1screen564e6px.jpg

Two Rhinos are available in the two N hangers of the three on the NE side of
Area 69. C.J. can break open a section of fence on the SE side of the lot to
get to them.

The 1st time C.J. goes into the red shaft of light in the 2nd floor room in
the back, he gets another message from Mike Toreno. He says Verdant Meadows is
their base of operations, and C.J. has to prove he can fly in ten tests to con-
tinue working for Sweet's freedom.

Jethro calls: there's illegal street racing in San Fierro. Four black and
white checkered race flag icons appear around San Andreas for races I'll cover
later.

If you initiate the Pilot School mission then have C.J. go off and do some-
thing else, he gets several funny calls from Toreno encouraging him not to be
afraid to learn how to fly.

********

The Airstrip missions

VIII.6 "Learning to Fly" (Pilot School)

As with the previous vehicle schools, send C.J. into the red shaft of light by
the TV to take tests. If he scores 70% or better on a test, it makes another
one available. He needs to get at least 70% for all of them for 100% completion
of the game. It also makes CJ. a licensed pilot with access to the airports, if
he wasn't one before. The aircraft that was locked in them before is unlocked.

VIII.6.a "Takeoff"
Go forward (W), raise the landing gear (2), fly up to a red loop (Down), down
to one (Up), then up to one (Down).

VIII.6.b "Land Plane"


Lower the landing gear (2), go down (Up) through a red loop, fly just over the
runway toward (till 70' from?) a red loop, then land (release W, press S as
needed to slow down and A and D as needed to level the wings, press Up) and
coast to stop (S) in the middle of the red shaft of light and in the direction
of the runway.

VIII.6.c "Circle Airstrip"


Raise the landing gear (2), then use Up, Down, A, and D to go through red
loops. Sometimes I went through a few without changing height, but otherwise I
alternated between Up and Down to keep from going too high or low. Pressing Up
while turning makes a turn sharper.
VIII.6.d "Circle Airstrip and Land"
The last two combined. For the landing, you might do practice runs by lower-
ing the landing gear before you go through the last red loop. Since lowering
the landing gear slows the plane down, get the way to land down, then hazard
lowering the landing gear and touching down later till you lower the gear while
dropping close to the runway and brake no sooner than you have to in order to
stop in the red shaft of light. Try to make the plane coast to a low swoop over
the runway, using S as needed to slow it down, and taking care to land with as
little a bounce as possible. When I got gold for this, I just had to use a
touch of Up to point the nose level after a little bounce.

In making the approach to the runway, align the plane with the runway with the
wings level as best you can, try to fly toward the red shaft of light, and stop
in the middle of it.

This was the hard one for me of the Pilot School missions, and mainly due to
the difficulty in getting the plane to land without a bounce that throws it off
course. The "San Andreas" vehicles seem to be bouncier (they might have a high-
er center of gravity--I'm not sure) than the "Vice City" ones. I'm still won-
dering if I dislike the difference, generally, but not for this mission--I know
I don't like it for this.

You could also get a 100% save game file and practice flying and landing the
same plane, the Rustler, which always appears in a Verdant Meadows hanger after
getting all bronze awards, without the timer running.

You could also get X.13.c The GTA SA Control Center, freeze the mission tim-
er, and make any vehicle C.J. is in "Everything-Proof."

After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-
cations" tab, clicked "Read from GTASA," and got:

X 412.380000
Y 2533.650000
Z 19.148440
Angle 90.000000

Get 1:20 or less without damage for gold.

VIII.6.e "Helicopter Takeoff"


Raise (W), turn 180 degrees (Q or E), and go forward (presses of Up) at about
45 degrees to go through the red loop.

VIII.6.f "Land Helicopter"


Go forward (W and presses of Up), release up (W) and go forward, braking with
Left Shift before the red shaft of light--it moves a bit while it stops, and
land with S in the middle of the red shaft of light in the direction of the run-
way.

VIII.6.g "Destroy Targets"


The Hunter machine gun (NP0), as in the PC "VC" Vigilante mission, has auto-
aim and the rockets (LMB) don't. Go forward and use the machine gun to shoot
three still trucks, turn, fly over the lot to shoot two moving cars, turn, and
fly across the lot to land in the middle of the red shaft of light.

VIII.6.h "Loop-the-Loop"
You might use V to pick the 1st person view; I've done this with and without
it. At the 1st red loop, press Down to do a loop de loop and go through the 2nd
red loop.

VIII.6.i "Barrel Roll"


Go through the red loop, barrel roll the Stunt Plane left (A/Left), then go
through the 2nd red loop. I made most of a barrel roll with A then used the
other controls to get the plane to fly into the 2nd loop.

VIII.6.j "Parachute onto Target"

Falling
Down/S slow descent
Up/W fast forward descent
A or D Twirl

Parachute
S/Down Slows descent and sends C.J. forward with his legs bent up
Left/A Left
Right/D Right

Have C.J. go forward falling fast at the target, shown as a blip of light be-
fore he gets through the clouds. At about 23 sec. (?), open the chute (LMB),
then lift his legs (S/Down) as needed to hit the center of the bull's eye tar-
get--35 points. C.J. can hit the bull's eye and not get gold, which means he
needs to get to the target faster.

About the "23 sec. (?)": when I got gold for this, I didn't pay attention to
the time. You're going to fuss over how much to use Up--make C.J. go more for-
ward and fall slower--to go for the bull's eye a little different each time, and
to compensate for whatever time you have him open the chute.

This one, fortunately, didn't seem hard for me as it seems to be for some. I
haven't tried it, but I've read that turning off the frame limiter has helped
some people get a smaller time for this somehow. If you need to freeze the mis-
sion timer, leave your frame limiter on and get X.13.c The GTA SA Control Cen-
ter.

Thanks to a post by Enigma_Tl for these coordinates (he recommends not to use
them till the chute is open or C.J. will go splat):
http://www.gtaforums.com/index.php?showtopic=198750&st=40

X 177.6446
Y 2502.31
Z 16.97648

For all bronze awards (70-89%), C.J. gets the Rustler in a hanger at Verdant
Meadows.

For all silver awards (90-99%), he gets the Stuntplane in a hanger at Verdant
Meadows.

For all gold awards (100%), the Hunter appears N of the hangers at Verdant
Meadows and S of the little square S of the 2nd "A" of "EASTER BASIN."

********

As explained at III.19, the game has a dual regard for Flying Skill and get-
ting a Pilot's license--the regard of efforts for both prior to Pilot School and
the regard of efforts for both during Pilot School.

Having C.J. increase his Flying Skill to 20% to get a Pilot's License, which
he can do by flying a flying vehicle except the Jet Pack from the start of the
game, will cause the airport gates to open for C.J. (and make flying vehicles
easier to handle?). If you have the game recognize C.J. for doing that before
Pilot School, it will recognize him for it again during Pilot School.

Whether you've had C.J. get his Pilot's License before or not, only getting
the game to recognize that C.J. has a Pilot's License during Pilot School comes
with these benefits:

- it makes available in Los Santos:

a Raindance on the beach by the 1st "A" of "SANTA MARIA BEACH,"


a Maverick on top of the oval building (with a Parachute on the roof) S of
"LOS" of "DOWNTOWN LOS SANTOS"--enter the building on the NE side--and
a Police Maverick on S end of roof of Pershing Sq. police station.

- it unlocks these flying vehicles in Easter Bay Airport, San Fierro:

the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT,"
the Beagle on the N end of the W side,
the Nevadas at the "Y" of "BAY" and most of the way W of the big circle,
the Rustler SE of the big circle,
and a bunch of Dodos and Shamals.
- it makes available in San Fierro:

a Raindance and Maverick on the roof of the Santa Flora hospital,


a Sparrow on a skyscraper roof at the S end of the block of "DOWN" of the
"DOWNTOWN" that's E of "CHINA TOWN,"
and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor-
ner of the block that's E of the "DOWNTOWN" that's E of "CHINA TOWN."

- it makes available in the Desert and Las Venturas:

a Sea Sparrow N of the last "A" of "BAYSIDE MARINA,"


a Skimmer S of the E end of the Sherman Dam,
and a Cargobob by the "U" of "KACC MILITARY FUELS."

********

At Verdant Meadows, an airplane icon appears which corresponds to the red


shaft of light in front of the Rustler. Having C.J. get into the light acti-
vates the "N.O.E." mission I'll cover later.

Wu Zi calls to invite C.J. to see a business proposition he'll love at the


Four Dragons Casino, which opens the Casino missions. The Four Dragons Casino
is a free save place.

The Las Venturas Transfender garage is open for modding cars. It's indicated
on the in-game map and radar by a red wrench E of the Come-A-Lot casino--the en-
trance to the lot the garage is in is under the "L" of "COME-A-LOT".

It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,
Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-
vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,
Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-
er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-
ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,
Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-
ington, and Willard.

A good reference guide to how each vehicle can be modded is the "In-Depth Car
Modifications Guide" by Mastermind73 at Gamefaqs.
http://www.gamefaqs.com/

Getting a vehicle a new paint job at a modding shop can remove any wanted
rating.

VIII.6.k How to jack a Rhino from Area 69

Getting a Rhino from Area 69 is like jacking one from Fort Baxter in "Vice
City." Have C.J. drive a four wheel vehicle through the breakable section of
fence at the SE corner of the grounds of Area 69. He'll get a five star wanted
level. Send him N to one of the two N hangers of the three ahead and to his
left, stop beside the Rhino in it, transfer to the Rhino, get moving before he's
jacked from it, and drive out the way he went in.

To remove the five star wanted level and save the Rhino, send C.J. to a nearby
save place that has a garage. (You might prepare by having C.J. buy the save
places in the next section, too.) Have him stop near the door, get inside, put
on something from the torso, legs, shades, or hat categories, go outside and put
the Rhino in the garage, then go back inside and save the game.

Reader Timo Hakala tells me C.J. can blow up the SAM (Surface to Air Missile)
machines there as well. Remote Explosives work for that, and C.J. might not get
a wanted rating for doing it.

********

VIII.7 Buy the remaining save houses


Prickle Pine A5 garage $50,000
NW suburban area with a RR station (Las Venturas)

Old Venturas Strip A6 $6,000


E of the N end of The Strip (Las Venturas)

Creek A6 $10,000
By the NE coast (Las Venturas)

Whitewood Estates A4 garage $30,000


NW suburban area (Las Venturas)

Redsands West B5 garage $30,000


N of Las Venturas Airport (Las Venturas)

The Clown's Pocket B6 $6,000


Called "THE RING MASTER" on the paper map (Las Venturas)

Pirates In Men's Pants B5 $6,000


Mid-W Strip area (Las Venturas)

The Camel's Toe B6 $6,000


SE Strip area (Las Venturas)

Rockshore East C6 garage $20,000


By the SE coast (Las Venturas).

VIII.8 Clothes The Victim clothes store is open

The gray jacket (R:20; SA:25) for $1,620, black jacket (R:10; SA:20) for $300,
and sports jacket (R:13; SA:17) for $450 have the most Sex Appeal; the gray
jacket has the most, the most Respect as well, and more of either than any tor-
so item available before.

The gray pants and black pants each have R:8 and SA:10, and each cost $800.
They each have more Sex Appeal than any legs item available before.

The snake skin boots (R:5; SA:5), $1,000, have the highest score for shoes;
the cowboy boots have a Sex Appeal of 5, too, but a bit less Respect. The snake
skin boots tie with the Stats of the grey boots and red boots available before.

The gold chain (R:2; SA:2) for $550 has more Sex Appeal than the silver one,
and ties with the Stats of the gold chain and silver Cuban chain available be-
fore.

The silver gnocchi watch (R:2; SA:2), $3,000, ties with the Stats of the Zip
gold, Zip blue, and face black watches available before.

The black shades, $500, and green tint shades, $400, have the same Stats (R:2;
SA:2) and tie with the Stats of the black shades and brown shades available be-
fore.

Among the hats, the red beret and black beret, each $900, are the only ones
with Sex Appeal (R:1; SA: 3) and have more Sex Appeal than the hats available
before.

Again, having C.J. put on a new hat, shades, or something for the torso or
legs, can get rid of whatever wanted rating.

DeeZire (also see X.9.b) told GTA Forums he found a good example in the Victim
clothes prices that shows that Rockstar thinks things through in creating their
worlds for us. Early in the game, when OG Loc becomes famous using Madd Dogg's
ideas, OG Loc's clothes are more expensive than Madd Dogg's (gray or green Madd
Tagg T-shirts). But after C.J. helps to turn that around, Madd Dogg's clothes
are more expensive than OG Loc's.

********

For all the races, C.J. gets $10,000 for 1st place or, in the case of the
VIII.12 Las Venturas Race Tournaments (Aircraft), completing the course.

In all cases, use any shortcuts you can find early in the route. Once you get
the lead, you can just drive fast and careful and it's not so hectic. Don't be
so pressed for speed you forget your usual good driving lessons. As you learn
the route, see where you can ease up on acceleration for a curve without making
a skidding turn. Ease up on acceleration to go around things instead of hitting
them if possible: hitting things slows you down and may spin you out, and and
the game may send competitors past you at such moments. It may seem slower, but
it's the best you can do, and sometimes winning with this unpredictable traffic
programming is just luck.

When trying to have C.J. race a four wheel vehicle on hilly terrain, press Up
to move the "camera" higher when you want to see ahead better.

If you don't like failing and repeating the route, look at it this way: you're
learning the route, and I've read the game adjusts to make it easier if the
player is having a hard time with something (it must be subtle). If you're
really stuck, there's always X.10.b, which explains how to change your vehicle
in data\handling.cfg, and X.13.c The GTA SA Control Center, which works with
either the patched or unpatched version of the game, lets you make any vehicle
C.J. is in "Everything-Proof," freeze the mission timer, etc.

VIII.9 Los Santos Race Tournaments

If you need a gimmick to help with the races, you could use a code.

For four wheel vehicles, you could use:

"RIPAZHA," the code that makes them fly. Then drive slow enough to avoid fly-
ing and let the other race cars go out of control. Disable it by typing it
again. You might combine that with:

"SPEEDFREAK": all pedestrian cars have nitro. Disable it by typing it again.

For any land vehicles, you could use:

"BUBBLECARS": vehicles fly away if bumped by C.J.'s vehicle. Disable it by


typing it again.

"JCNRUAD": vehicles blow up if bumped by C.J.'s vehicle. Disable it by typing


it again.

For any races, you could use:

"SLOWITDOWN": slow motion. Disable it by typing "SPEEDITUP."

If you use any of these codes, use the GTA SA Control Center (X.13.c) to erase
your cheat count before saving the game.

VIII.9.a "Lowrider Race" Blade

You did this before at IV.11 "High Stakes, Low-Rider," so you don't have to
do it again, but you can try to beat your old time if you want to. The Blade
spins out easily, so try not to hit things or speed into turns, and use S in-
stead of Spacebar to brake for turns.

VIII.9.b "Little Loop" NRG-500

This NRG-500 wheelies like an untamed bronco, so go easy on initial accelera-


tion or when about to fly over a hill, and press Up if needed, to keep the front
wheel down.

VIII.9.c "Backroad Wanderer" FCR-900 or BF-400

Neither bike is a PCJ-600, but at least they don't wheelie like the last one.
The route, over the hilly area NW of downtown Los Santos, has lots of curves and
hills. It's street racing, so get familiar with where the traffic tends to show
up and drive everywhere else--as much as that's possible.
Here's a video for it by GTA Phreak:
http://video.google.com/videoplay?docid=6293188391009611150

VIII.9.d "City Circuit" FCR-900

The route is a rectangle over NE Los Santos. Make sure you know how to use
the Mulholland Intersection in the NW part of it to go W then S--a quick right
then left at forks.

Take a shortcut over the left lane of a long left curve in the highway going E
early in the route.

VIII.9.e "Vinewood" Sunrise

The route goes around W Los Santos, including some of the roads of "Backroad
Wanderer" in the N part.

The Sunrise is just a sedan, not a sports car, so nobodies expecting you to
get performance out of it that it doesn't have. Remember "The Driver" in "Vice
City"?--maybe it's not that bad. But it's not easy, so use all the driving
lessons you've learned.

VIII.9.f "Freeway" Super GT

This route goes from mid-W Los Santos to the E--slow down for the curve in
front of the brown building at Commerce, then continues E, makes a loop back W
to turn N at the pretzel-looking intersection then W at the Mulholland Intersec-
tion, then goes over the arc of NW Los Santos before cutting back down and
around to the starting place.

You race in a race car for this and the next one. Still, ease up on accelera-
tion, or use S instead of Spacebar to brake, for curves since you'll be going so
fast. Try the gimmick of passing the others early in the left lane again.

VIII.9.g "Into the Country" Bullet

The route is a great big fast rectangle over the E half of Los Santos and Red
County.

Release acceleration going to corners to minimize sliding, which you can do a


bit faster, that's all, with the Bullet. The Bullet mainly helps in getting
that early lead, but you have to keep it, so stay careful.

VIII.9.h "Badlands A" Sabre

You did this before at VI.14 "Wu Zi Mu," racing from S of Montgomery to the
Panopticon, so you don't have to do it again, but you can try to beat your old
time if you want to see how you like it with something slipperier.

VIII.9.i "Badlands B" ZR-350

You did this before at IV.11 "High Stakes, Low-Rider," going from the Panop-
ticon to S of Montgomery, so you don't have to do it again, but you can try to
beat your old time if you want to. The ZR-350 is a muscular lunkhead like the
Sabre for a Sabre-buyer that came into more money: it's slippery for one of the
faster cars.

VIII.10 San Fierro Race Tournaments

VIII.10.a "Dirtbike Danger" Sanchez

This route takes the dirt path from SE Flint County to Angel Pine, N to Shady
Cabin, then E to where the path meets the road S of "BACK" of "BACK OF BEYOND."

VIII.10.b "Bandito County" Bandito

The route is the dirt path from Angel Pine, through "SHADY CREEKS," through
several intersections to go N around the N side of the pond of "BACK O' BEYOND,
and to the E coast.
This GTA has bouncier land vehicles, and the Bandito, like a BF Injection or
Monster, is one of the bounciest. Of those, it's one of the best at turning up-
right after a flip, but take it easy to minimize spin outs that will slow you
down.

VIII.10.c "Go-Go Carting" Kart

The route is a loop of roads and alleys S of the "SAN" of "SAN FIERRO."

"Rene Descartes was a drunken fart: 'I drink, therefore I am'" ("The Bruces
Song," Monty Python)--no, no, no. It's not a rainy day cart. Try not to hit
things while using a light tiny steering radius.

VIII.10.d "San Fierro Fastlane" Alpha

The route is a loop around N San Fierro.

The Alpha is just a sedan, not a sports car, so nobody's expecting you to get
performance out of...just see "VINEWOOD" above. Use all the driving lessons
you've learned. It's kind of fun when you win with this regular sedan by flying
over the San Fierro hills.

VIII.10.e "San Fierro Hills" Phoenix

Brake with S instead of Spacebar. It doesn't have the best road grip of the
sports cars, but the initial part of this run is a long run down the E side of
San Fierro, and you might cut ahead of the pack during a straightaway.

(The Phoenix isn't seen in the game much--just in this mission and driven by
Big Poppa in "A Home In The Hills." The easiest way to save one would be to
fail an effort at this race in order to save a Phoenix in a garage.)

VIII.10.f "Country Endurance" Bullet

This is a long, roughly figure eight course from near Easter Bay Airport,
around the top of the silhouette of the woman of the E coast of Flint County, SW
through the hairpin turns to the road that curves over "FLINT" of "FLINT COUN-
TY," N over the bottom of the silhouette on the E coast, and W over the hair-
pin turns by "FOSTER VALLEY" to the starting point.

The Bullet is one of the best cars you'll get to do one of these races with,
but just take your driving habits up a notch--you can still lose all the regular
ways.

VIII.11 Las Venturas Race Tournaments (Cars)

VIII.11.a "San Fierro to Las Venturas" Banshee

This is a pretty long run from NE San Fierro, N over the Gant Bridge, S over
the W coast of Tierra Robada and E along the S coast of Bone County, to SW Las
Venturas.

The Banshee is fast but doesn't have the best sports car road grip. Drive on
the right shoulder of the road a lot.

VIII.11.b "Dam Rider" NRG-500

The route is a loop around the water that goes S from the W end of the Sherman
Dam to just S of the "O" of "BONE COUNTY," then N by the E coast of the water
and W over the Sherman Dam.

As before with the NRG-500, be careful not to wheelie out of control.

VIII.11.c "Desert Tricks" FCR-900

The route goes N off-road from the E end of the Sherman Dam to the road above
"LAS BRUJAS," N to Valle Ocultado, W over the bridge, S through the "O" of
"TIERRA ROBADA," and to the W end of the Sherman Dam.
This route has more twists and turns than some--use any shortcut you can get
away with.

VIII.11.d "Las Venturas Ringroad" Turismo

You get one of the best cars in the game to make a big fast rectangle around
Los Venturas going to and from the Blackfield Intersection. As the BradyGames
Guide recommends, use the right shoulder of the road a lot.

The Turismo is one of the best cars in the game, so you might fail an effort
in order to save it in a garage.

VIII.12 Las Venturas Race Tournaments (Aircraft)

These missions are like "Checkpoint Chopper" in "Vice City": there's no timer
or competitors to beat--you just need to make it to the end for 100% completion
of the game.

The BradyGames Guide notes that a plane can sometimes take a couple little
fires from damage before blowing up, and a plane doesn't fly as good when it's
damaged.

VIII.12.a "World War Aces" Hustler

Put the wheels down (2) to take it slow and learn the route, and put them up
if you feel you can do it faster.

VIII.12.b "Barnstorming" Stuntplane

The Stuntplane is short and nimble (try a triple barrel roll) and doesn't have
retractable wheels, so use a light touch.

VIII.12.c "Military Service" Hydra

You have to go by the edge of the No Fly Zone a couple of times, but, like all
flying vehicles with retractable landing gear, it flies slower with the gear
down, and the Hydra flies slower still when you put it in helicopter mode (NP2;
NP8 for jet mode).

In a variation of the tip by Rusk reader Anders Paulson for "Heli Hell" (be-
low), you could store the Hydra in the hanger for saving aircraft that's S of
your game saving place at Verdant Meadows.

VIII.12.d "Chopper Checkpoint" Maverick

As described when I used a Maverick for collecting some of the Horseshoes, the
"San Andreas" Maverick is even easier to control than the "Vice City" one, which
wasn't very hard to control.

VIII.12.e "Whirly Bird Waypoint" News Chopper (little Maverick)

This Maverick is a little smaller so more sensitive to movement instructions.

VIII.12.f "Heli Hell" Hunter

The Hunter is a big helicopter so relatively sluggish about movement instruc-


tions. Change the view by moving the Mouse, and use the Left Shift to stop hor-
izontal movement. Fortunately, it's not fragile; there are only a couple of
places where it banged into walls between buildings for me, but the Hunter
didn't even smoke.

If you're not thrilled with "Circle and Land" in Pilot School and want a Hunt-
er, you might use the tip by Rusk reader Anders Paulson: store this Hunter in
the large hanger at Verdant Meadows. You'll be disqualified for one attempt--as
the kids say, meh.

********

The Airstrip missions continued


VIII.13 "N.O.E."

N.O.E. means "Nap Of the Earth": to try to fly as close to the ground as pos-
sible. "Nap" comes from the nap of a rug, table cloth, etc.--contoured to the
surface it rests on.
http://www.ianrp.org/Safety/terrain_flight.htm

Have C.J. go to Verdant Meadows and step into the red shaft of light in front
of the Rustler--at the airplane icon--to start each of these last several Air-
strip missions. The Rustler is the WWII Fighting Tigers-looking plane with a
machine gun.

Mike Toreno needs C.J. to fly equipment to his men or they'll be killed. He
can't fly it to them himself because he's being watched--the ones watching him
won't go after C.J. because they're watching Toreno. C.J. has to fly the Rus-
tler through a red loop over Angel Pine, which triggers the release of the pack-
age, and get back.

A bar on the screen indicates if C.J. is flying to high and can be detected by
radar; Mike Toreno prompts him about it over the radio, too. If C.J. goes high
enough to be detected by radar long enough, a couple of Hydras chase him and
fire heat-seeking missiles at him. The missiles can be seen on the radar as red
dots and make a distinctive sound that gets louder as they get nearer.

Thanks to spaceeinstein for reminding me that if the Hydras chase C.J., he


might cause them to lose track of him if he goes back down below radar detec-
tion. (I'll add you could try to have him avoid a missile by changing direction
as it gets close, too.)

I won't argue against the popular choices for the easiest ways. Have C.J. go,
over water as much as possible, SW past then over the E side of Easter Bay Air-
port, S past the E or W side of Mt. Chiliad, go through the loop, and fly back.

Reader Anurag helped me again with a good alternative route. He basically


sent the plane N to S W of Area 69 and to the water SE of Flint County, E to W
around the S end of the Badlands, W to E through the corona, then S to N the way
he got there. He use the clearings between areas of trees and went over water
as needed.
http://www.gtaforums.com/index.php?showtopic=255467

It's easier to keep the plane under the radar with the wheels down, but you
have a timer to beat, so you might raise the wheels (2) going over the water S
and later N past the W side of Mt. Chiliad. Land anywhere on the landing strip
to end the mission.

"The Original Alternate NOE" and "An Alternative NOE Route" by Morgoth22, and
"N.O.E. Mercy" by GTA_Phreak, come highly recommended by Orion_SR, who came up
with a lot of ways to solve "Wrong Side of the Tracks" (and doesn't fly stunts
badly for his video "NOE-Stunts," either).
http://video.google.com/videoplay?docid=-3217043975832115646
http://video.google.com/videoplay?docid=-3500658935306306687
http://video.google.com/videoplay?docid=-280761023034624911
http://video.google.com/videoplay?docid=-3426851839886890223&q=orion_SR

C.J. gets $15,000.

VIII.14 "Stowaway"

If you have C.J. jump from the jet as soon as he can, you get an alternative
cut scene of C.J. landing on a car and breaking the doors off.
(Thanks again to Mxyzptlk and co.)
http://www.gtaforums.com/index.php?showtopic=174800&st=0

It's an Admiral in the lot of the drive-in E of Fort Carson. C.J. gets
wasted and you fail the mission.
http://img134.imageshack.us/img134/1102/00gta1screen7027dc.jpg

I guess the jet is supposed to be flying in a circle--if C.J. jumps out of it


later to pass the mission, he falls from high over the same spot.

This mission and "A Home in the Hills" feature the Andromada jet. This one
also features the "men in black"-type agents, mentioned at the end of section
I.1, that seem to be aliens posing as government agents. They deride C.J. as a
"carbon-based buffoon," etc.
http://en.wikipedia.org/wiki/Men_in_black

An opposing group of secret government agents has come to Toreno's ranch to


steal boxes and load them into a big jet. Toreno tells C.J. to kill them.

Press Up repeatedly, without letting C.J. stand up, to make his bike faster.
Have him speed behind the jet, to the left of the trail of boxes being thrown
out the back of the jet. When he's just behind and to the left of the ramp that
drags along the ground from the opening, turn right and drive into the jet.

Thanks to Orion_SR for the advice for people who still have a problem catching
up with the Andromada: turn off your frame limiter and turn down the graphics
details (draw distance, visual FX quality, mip mapping, anti-aliasing) in the
options.

Have C.J. clobber everyone inside with a melee weapon, get the Parachute,
throw a Remote Explosive (supplied in the weapon slot, so I had to build up my
Molotov collection again later), jump out of the back of the jet, and pull the
rip cord. The jet blows up as C.J. falls from so high it looks like violet sky
all around him at 1st. If you're sending him back to Verdant Meadows, don't
have him parachute over the No Fly Zone.

C.J. gets $20,000.

Catalina calls to call him tiny and bald. (We're having none of her fffilth--
no sir.)

VIII.15 "Black Project"

The Truth wants C.J. to steal the Black Project from Area 69 for him.

(If C.J. is fat at the start of this or "Green Goo," another mission The Truth
wants C.J. to fly a Jet Pack for, The Truth calls him a "fat a**" who has to
lose some weight.)

"In the United States a black project is a top-secret military/defense proj-


ect, unacknowledged by the government, military personnel, and defense con-
tractors." (Thanks to Wikipedia.)
http://en.wikipedia.org/wiki/Black_project

Have C.J. stock up on M4 or Minigun ammo. (I have the Tec9 powered up like a
Minigun, as explained at X.11, so I can have C.J. get Tec9 "Minigun" ammo at an
Ammu-Nation, and dual-wield it with the Jetpack, which is convenient).

This mission is activated at the red marker in front of the Rustler at Verdant
Meadows between 20:00 and 6:00.

********

The 1st part of the mission

C.J. has to get through the grounds, searchlights, and armed soldiers, and get
into the underground building between 21:30 and 5:30.

There are six tall guard towers around the central site, and another guard
tower in the middle of it. As seen on the radar and in-game map, the Control
Tower, a two story rectangular little building, is in the middle of the S part
of the biggest gray section.

The main buildings are on a concrete lot, represented by the big gray shape in
the middle of the area. The slope to the red blast doors is at the S end of the
part that curves down from the upper middle part of it, and the breakable grat-
ing that covers an air vent is SE of that on the dirt mound that goes around all
but the N side of the slope. The four round gray spots represent the concrete
areas the SAM sites are on.
http://img99.imageshack.us/img99/5644/00gta1blackproject14yd.jpg
http://img99.imageshack.us/img99/6931/00gta1blackproject22qx.jpg
http://img99.imageshack.us/img99/3286/00gta1blackproject35jz.jpg

During "Black Project," there's Armor just inside the entrance in the fence on
the W side (a dirt path leads to it), and there's a Health pickup in the air
vent that provides one of the two ways to get to the underground section.

Have C.J. avoid the searchlights. If he's caught by the searchlights, it


triggers an announcement of Condition Blue: the searchlights are set to tracking
mode and lock onto C.J.. I've managed to have C.J. get out of a searchlight and
cause the announcement "Sighting unconfirmed--stand down from Condition Blue,"
but it doesn't usually work. What usually happens then is the lights stay on
him and it creates Code Red: the soldiers are told to use intruder protocols
(shoot at the intruder) and the tower guards are cleared to use lethal force.
The blast doors are locked, so C.J. has to enter by way of the air vent.

He can shoot out two searchlights without triggering the alarm, so have him
shoot out the SE and SW searchlights--they shine on the area the Control Tower
is in.

The red marker in the Control Tower is represented by a yellow-orange trian-


gle. If Condition Blue is maintained and creates Code Red, the triangle appears
instead at the grates over the air vent.

You don't seem to need C.J. to walk in a crouch or use a Silenced 9mm to be
quiet. I had him run and use a Sniper Rifle (these guards sure are deaf) to
shoot each soldier. When C.J. is on the ground, the soldiers and the direction
they're facing are indicated on the radar by red teardrop-shaped blips; the ones
halfway up guard towers are represented by upward-pointing triangles.

Thermal Goggles are supplied to make it easier for C.J. to see and shoot the
soldiers patrolling the grounds and stationed in the guard towers, but they made
it harder for me to see so I didn't use them.

There are two ways to enter:

- by having C.J. shoot the guards and a couple of searchlights, get into the
red marker in the Control Tower to open the blast doors, and go through them,
and
- by having him shoot the grating from the air vent and go down through it.

The game wants you to try it the 1st way. It takes longer just to end up in
about the same place, but it's more of a challenge and fun to try. To do it
that way:

C.J. can snipe at least eight or nine of them from the entrance. If you move
him in a smidgen, he may be able to shoot the guard in the tower to his right
without activating the guard to start shooting.

C.J. can go to the base of that tower to shoot a few more, then go up onto the
1st level of that tower to shoot a few more. This usually leaves up to four
ahead to his right. Have him shoot out the SE and SW searchlights.

I then send him E to nearly where the mound of dirt around the blast doors is,
then S to the near side of the S buildings.

There, he can shoot a couple more soldiers as he goes between the two biggest
buildings on the S side of the area. Since he shot out the SE And SW search-
lights, he can move freely around the area S of the buildings to shoot the re-
maining one or two soldiers, get into the Control Tower, and get into the red
marker. This only opens the blast doors briefly, so have him run (press Left
Shift repeatedly) N and into the opening.

Another way I've done it is to just have C.J. use a Sniper Rifle and an M4 on
all of them, using some crouching and side rolls now and then. A Rocket Launch-
er rocket to the middle of a tower takes out the guard stationed on it, and the
soldiers don't seem any harder to shoot than usual, even with the alarm sounded
and C.J. standing right in the middle of a searchlight. There's Armor by the
entrance (which is along the dirt path that goes W from the W side of the main
building).

Spaceeinstein gets my thanks for writing to me that the: "Fast way to beat the
mission is run like hell with max health and armor. Go to the vent and shoot it
out. The army guys would most likely miss you."

I tried combining spaceeinstein's fast way to the first way I described. C.J.
could run along the same path, shooting a soldier when necessary, and shoot out
the two searchlights from between the two biggest buildings in the S section.
(I got the SW one from between the buildings and the SE one from a bit past the
S end of the buildings.) He could get into the red marker in the Control Tower,
and run N to go through the blast doors.

********

The layout of the interior of Area 69


http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg

It's an Area 51 via "Half Life"/"Black Mesa"-type place with a crowbar--Gordon


Freeman's?--in a lab. When you look at what's supposed to be a circle for the
Control Room on my map, you can see why Microsoft Paint isn't my favorite medium
to draw with. The map shows the items and weapons available during "Black Proj-
ect," some of which are different otherwise.

C.J. ends up in the same room whether he uses the big red hatch or goes down
the air vent. (It's in the brown area between the gray areas where the gray
segment nearly loops over to itself on the radar and in-game map.)

C.J. can go out the NE door, down the hall steps, to the balcony of a room.

Up the steps to the right/S is a room with a Minigun (there throughout the
game) and Armor (during "Black Project").

C.J. can go around the balcony clockwise and down the steps to the lower part
of the room (with two missile cones in cases and three brown boxes or tanks).

There are two ways to get to the next room: through a small doorway at the S
end is a raised metal walkway that projects into the middle of the next room,
and past the opening in the SE corner is a red hall that slopes down to the
floor of the same room. The opening to the top of the sloped red hall is di-
rectly ahead of a parked Tug in case you want C.J. to drive through most of the
rest of the underground section of Area 69.

The raised walkway has a couple of big air conditioner/heating units with
ducts attached to them.

From the raised walkway, C.J. can go straight ahead and through a small door-
way into a hall.

If he turns left, he can have Armor (during this mission).

If he turns right, he can go through a small doorway, turn right and go down a
short hall, and turn left into the round Control Room. The right side of the
hall has windows without glass, so C.J. can get to the hall from the air condi-
tioning/heating unit room faster by climbing up there from the SW steps or by
making a fast running jump to it from the platform of the N air conditioning/
heating unit.

The Control Room has 12 TV monitors and a green radar scope, with a revolving
band, on the far wall. In the middle of the room is a table with a horizontal
map of San Andreas--a blurry version of the in-game map--on top. (It's in the
middle of the S part of the gray section on your in-game map.) During the mis-
sion, there's a red marker on the far side of the room--having C.J. get into it
turns off the Surface to Air Missile sites outside so they won't be a problem
when he escapes from the area. C.J. can go from the Control Room area by taking
the hall or, faster, by jumping through one of the windows without glass.
At the E side of the air conditioning/heating room is a hall--part of the
floor of it is grating that covers a trench. The trench has a small shallow
branch at the near/W and far/E ends. C.J. can drop through the opening of ei-
ther branch of the trench, or shoot/break away the grating from over the trench
and the branches, to drop into them. He can climb out from the shallow branch
at either end of the main trench. The main trench contains liquid, which goes
up to C.J.'s ankles if he stands in it. It also contains a Health pickup (dur-
ing "Black Project") (it contains Armor after "Black Project"). The far/E shal-
low trench contains Armor (during "Black Project").

On the N side of the far/E end of the hall is Research Section A, which is
made up of halls around inaccessible lab rooms. C.J. can go up either of two
sets of steps. Each leads to a different hall, which are two of the four halls
around the SW lab room.

At the E side of that lab room is a 2nd lab room that's twice as long as the
others and contains a red crowbar with a white forked end (a reference to Gordon
Freeman's popularly-known melee weapon in the "Half Life" series of games) on
the W table.

N of that lab room are two more lab rooms surrounded by halls. The N-S hall
W of the W lab of those two labs is blocked off by the S end of that lab (after
"Black Project," a Combat Shotgun is there).

Beyond the N end of that hall is a hall that slopes up and makes a 90 degree
curve W to an open lab room.

Through another doorway in that lab room is another lab room--it contains Ar-
mor (there from the start of the game) and a keycard (during "Black Project").
(The lab is in the SE section of the gray and brown areas on the map.) During
"Black Project," C.J. needs to take the keycard into a red marker to open the
door to the hall to the Launch Bay (during the game otherwise, the door is
open).

The Launch Bay is a several stories-deep room with a balcony around the top
and stairs that spiral down the sides to the bottom. At the bottom is a lab
with two prongs that use magnetic (or ?) force to suspend a Jetpack in mid-air
(from "Black Project" on).

You could also get familiar with the layout of Area 69 by having C.J. tele-
port there. If you have the original PC version of the game, you could use the
GTA SA Control Center (X.13.c) and Fireman's coordinates, etc., as explained at
the end of "Ghost hell, ghost world, ghost heaven, and Liberty City," I.10. The
Control Center has a Never Wanted button you might want to use for that, too.

Another way to get C.J. into the interior of Area 69 is to use a vehicle
spawning code--see "Codes," I.14. You can have a vehicle appear embedded half-
way into the blast doors--if C.J. goes in a near door, he goes out a far door,
for some reason. You might use the Never Wanted code for that, too.

********

The 2nd part of the mission

Once C.J. is inside, the timer disappears. Send C.J. to the entrance of the
next room to shoot five soldiers. He can use the sides of the entrance, and go
back from and up to it, as cover to shoot most of them. Once inside, he can go
right to a room for more Armor and a Minigun. (You don't need to have C.J.
shoot the two scientists or any others in this mission--they just panic and say
things like, "Nanoscale particle management" in a slightly mad scientist, sneer-
ing way. If one gets in the way while C.J. is trying to fire, he may belt them,
which usually kills them.)

Send him S to the entrance of the next room. Five soldiers appear beyond the
entrance. C.J. can shoot one that's ahead, and back up and use the walls for
defense to get two that appear at the entrance from the right. Send C.J. into
the room to shoot a fourth soldier, who's in an upper hall on the far right, and
to shoot a 5th soldier, who's down in the hall with grating over a trench to the
far left.

Send him through the S exit. From there, he can go left for Armor, or go
right, right, and left into the radar room and into the red marker to disable
the SAM sites outside. (He can get to the hall outside the radar room faster if
you have him jump up from the steps, or have him make a fast running jump from
the platform of the N air conditioner/heating unit, to one of the hall windows
with no glass.)

Send C.J. back out of the radar room, out a window with no glass, to the floor
of the air conditioner/heating room, and ahead to the hall with a floor that's
mostly made out of grating that covers a trench. Have him get the Armor or
Health from the trench if he needs it, then send him up the near steps on the
left.

Five more soldiers appear in the halls of Research Section A. Have C.J. go
forward to the N end of the hall--in the E-W hall around the bend is a soldier
C.J. can shoot while the soldier is turned away from him. Then C.J. can shoot
another soldier that appears at the far end of that hall. C.J. can go E to the
next open N-S hall and get another soldier when that soldier's turned away.
The most hasty soldier tends to shoot at the glass of the E lab room, in C.J.'s
direction but without having his shots get to C.J., at C.J.'s far right from
around the corner--you may give C.J. some distance from him to attack with by
having C.J. go counter-clockwise around that lab till C.J. can shoot him. Have
C.J. shoot the 5th soldier, who may be farther away in a NW hall--even in the
sloped hall that goes N from the NW corner of these lab rooms. Then send C.J.
up that sloped hall.

Spaceeinstein gets more thanks for telling me the fastest way to do this part:
"Use the Tug in the compound and drive like hell. Drive until you are in the
room right before you can get the keycard. The army guys should most likely
miss you." (Drive forward and down the curved slope, turn left and left into
the hall that's over a trench. Don't stop to go into the lab room to turn off
the SAM sites. If the Tug doesn't make it up the far set of steps, back it up
the near set of steps and try again. Go ahead to the end of the hall, right,
left, left, and right to go up the sloped hall.)

Have C.J. go through a lab room into a 2nd lab room and get the "Vice City"
"No Escape"-type keycard that's in front of a scientist, and have C.J. take the
keycard into the red shaft of light. This opens the door to a short hall to the
Launch Bay--a several stories-deep room with a balcony around the top and stairs
that spiral down to the bottom.

Have C.J. crouch and shoot ahead through the hall to a soldier on the balcony
on the far side of the Launch Bay. Have him move forward enough to shoot anoth-
er soldier on the balcony to the left.

Have C.J. get on the left/W side of the balcony and shoot down at five sol-
diers who are below and across from him on the stairs. If he uses the M4, his
right arm obscures the view of the lower soldiers--for those, see where each one
is then put the reticle where you remember them to be. It's a little easier to
see the soldiers with the Combat Shotgun. I have him crouch to shoot unless
it's easier to see the lower soldiers by having him stand. Then have C.J. do
that from the opposite/E side of the balcony.

Send C.J. down the stairs that spiral down around the walls and have him shoot
any soldiers he may have missed.

At the bottom, have C.J. get the Black Project: a Jetpack. In this mission
and the next one, C.J. can't take off the Jetpack till the mission is accom-
plished.

Have C.J. go straight up (Left Shift) through an opening in the roof. Don't
touch the controls that have him go forward or back or to either side or he'll
be bouncing off the walls and your view will often be obscured. Just have him
go up, aim him with the mouse, target by pressing the RMB, and shoot with the
LMB. As he goes up, have him aim up to shoot a soldier on the stairs in front
of him, one behind him to his left, and another in front of him.

The game teaches you about having C.J. use 9mms or Micro-SMGs while flying
with the Jetpack so he can strafe with it. It's kind of awkward to control, but
I've seen C.J. make some fast kills with it. I'm not sure, but the strafing may
make that happen faster.

If C.J. is low on Health, Mxyzptlk has a good method to have C.J. get out of
Area 69 without facing the shooting soldiers outside: send C.J. up and back the
way he came through the halls and to the trench. Have him stand by the wall
facing the E trench entrance grate and go up--the ceiling isn't solid. Send him
to Hunters Quarry to go up through the ground.
http://www.gtaforums.com/index.php?showtopic=227819&hl=

Once C.J. leaves the Launch Bay, send him to meet The Truth. Before leaving
Area 69, you can have him shoot some soldiers, but it's risky. As spaceein-
stein wrote, the soldiers don't shoot with a high accuracy rate. But their M4's
can damage C.J. from a long distance. If you want to try out C.J.'s Jetpack
strafing ability after he leaves the Launch Bay, the nearest four soldiers are
NE, SE, W, and NW.

The Commander of the place can be heard to order his soldiers to stop C.J.--
he's stealing a 60 million dollar project. The leader tells someone to get Gen-
eral Mills on the line. (He wants to get his soldiers a lot of Cheerios, which
are delicious.)
http://en.wikipedia.org/wiki/General_Mills

If you used Spaceeinstein's fast method, the SAM sites are active. Have C.J.
run, which you can speed up by carefully having him skirt quickly just over the
ground, to the opening in the fence. On the game map, the opening is found
where the dirt path goes W from the W side of the gray area representing the
main concrete lot.

G-Man: "Wisely done, Mr. Johnson. I will see you up ahead." No, no, no.

Have C.J. fly into the red marker by The Truth, who's sitting in his van on
top of the Arco Del Oeste peak across from the long wooden ramp to a Unique
Jump, XI.a. (C.J. can pop the tires and destroy the windshield, but otherwise
can't hurt the van or The Truth. The van always has a license plate with let-
ters and numbers shown reversed--in mirror-image.) The Truth takes the Jetpack
and drives away.

You might want The Truth's everything-proof van, the Mothership, but the doors
are locked. Once C.J. is equipped with the Jetpack in this mission or the next
one, C.J. can't remove it, and use vehicles to push the Mothership to a garage
with, unless you have him use the San Fierro Import/Export crane first, or first
use the crane behind the Clown's Pocket to get rid of the Jetpack then use a
slot machine to then be able to use vehicles. (Thanks to serge, digimetal, and
pdescobar.)
http://www.gtaforums.com/index.php?showtopic=227819&hl=

As pdescobar explains in the same GTA Forums message board, you can then send
C.J. to Area 69 for a Rhino (this is another no wanted level mission) and use it
to push the Mothership, which is everything-proof, to the Verdant Meadows hanger
or garage. Store it upright if it hasn't been destroyed. But C.J. has to die
to fail and end the mission with this gimmick, so I don't use it. You could get
an explosion-proof Mothership from "Are You Going to San Fierro," too, and the
Control Center makes any vehicle of C.J.'s everything-proof.

Since The Truth calls then or soon after to tell C.J. to see him in five min-
utes at Verdant Meadows, you can have C.J. take the Sanchez, parked by a nearby
shed, E to Verdant Meadows.

The Desert Eagle is at Ammu-Nation $1,200

At Area 69, in addition to the Armor at the Control Tower and in the keycard
room, the M4 under the steps of the SW guard tower, Thermal (infra-red) Goggles
in the Control Tower, and Night Vision Goggles on top of the NW guard tower:

- Armor is in the main trench in Area 69.

- a Combat Shotgun is N of the blocked part of the blocked hall in Research


Section A in Area 69, and

- a Jet Pack is at the bottom of the Launch Bay in Area 69.


In addition to finding Thermal Goggles in the Control Tower in the S part of
Area 69, you can now find them at Zero's RC Shop and at the N side of the base
of the Big Ear. Once you have C.J. take them from a spot and save the game,
they don't reappear, so I have him try them without saving the game.

If you want to have C.J. enter Area 69 otherwise, C.J. can break open a part
of a fence at the SE side to get to a Patriot, a Barracks (that can be used for
Vigilante missions), and a Cargobob. In front of the two Rhinos in hangers are
a couple of Hydras.

********

SAM sites: blowing them up, the blind spot between them, and fun with SAM
sites

Entering the area outlined in black on the map at the next link gives C.J. a
five star wanted level; it goes down to four if he leaves the area. If he flies
--even a little with a Jetpack--over one of the areas outlined in red on the
same map, a Surface to Air Missile cannon or two shoots Rocket Launcher-type
rockets at him. The firing may continue though C.J. lands or goes a bit beyond
the outlined area. A SAM site aims at him as he gets near one of the outlined
areas--even when he's on foot if he wears the Jetpack nearby.
http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg

Have him approach a SAM site on foot (without wearing the Jetpack would be
safer so you don't accidentally trigger the SAM site) if you want him to blow it
up, and do it at a safe distance with one of the Rocket Launchers, Shotguns, As-
sault Rifles, a Minigun, a Grenade, or a Remote Explosive.
http://en.wikipedia.org/wiki/Surface_to_air_missile

As shown on the same map, C.J. can fly through a space between the two N and
two S SAM sites at Area 69 without activating them. On the E side, it's between
the N of the two E guard towers and just S of the breakable fence. On the W
side, it's between a spot closer to the 2nd of the two red and white "RE-
STRICTED AREA" signs on the fence N of the entrance and just S of the fence by
the SW guard tower.

The Hydra, at least, can be flown so high over Area 69 that it doesn't acti-
vate the wanted rating or SAM sites. If it or another flying vehicle is flown
over Area 69 a bit lower than that, it just activates the SAM sites, with the
Hydra having the advantage of being able to release chaff and a flare (LMB) and
have the missile lose track of it.

As a side game, you can give C.J. indestructible mode with the GTA Control
Center, X.13.c, and try to lure Police Mavericks and News Choppers into the path
of the missiles from the SAM sites.
http://img206.imageshack.us/img206/70/00gta1screen993ka1.jpg
http://img206.imageshack.us/img206/25/00gta1screen994zh8.jpg

VIII.16 "Green Goo"

The Truth wants C.J. to use the Jetpack to fly to a train, kill the soldiers
on it, and steal whatever they least want him to take.

Have C.J. fly NE. As he gets to the W end of the E-W stretch of track that
goes by Yellow Bell RR station, the freight train will appear at the E end of
it.

My latest method is to have C.J. stand on the S track and shoot at the soldier
standing on the front end of the engine--before you can see him, have C.J. shoot
at the middle of the front windshield. (I equip C.J. with dual Tec9's, which I
make as powerful as Miniguns--see X.11.) As the engine draws close, have C.J.
fly up enough to land on the front, shooting the soldier. (When a person is too
close for C.J.'s shots to be effective, C.J. can punch them, which you can have
him do to finish off that soldier if need be.)

Have him go back on the engine to shoot the nearest two soldiers on a flat bed
car, then stand on the round raised thing on the back of the roof of the engine
to shoot down at the soldier that's standing on the back of the engine.
C.J. can then go back on the freight cars shooting the soldiers and the three
blue crates, which each have an inverted green cone pointing down at them. Have
C.J. get the tube of green goo from the 3rd (it's always the 3rd) destroyed
crate and fly it back to The Truth, who thinks acquiring it will be momentous
for all mankind for reasons he doesn't explain. (On the way there, you might
have C.J. use the bribe across the street ENE of the NE corner of the square of
diagonal lines that represent the No Fly Zone on the paper map.)

(It looks like something used to send rolled up messages by suction tubes at
newspaper offices. Having seen it, I'm pretty sure he feels the world will be
collectively appreciative if he has a lava lamp, maybe in some philosophical
sense of "the world" meaning the world as he experiences it, and...and...I
dunno. It does hover in mid-air when C.J. 1st sees it, so it may be some kind
of anti-gravity matter like Flubber.)
http://en.wikipedia.org/wiki/The_Absent-Minded_Professor

C.J. gets $20,000.

The airstrip will make $10,000 a day and max.

The Jetpack is available by the door of the abandoned AC tower save place at
Verdant Meadows.

The Casino missions

VIII.17 "Fender Ketchup" The Four Dragons Casino

Have C.J. walk into the red shaft of light, represented by a yellow serpent
dragon symbol, at the back of the inside of the Four Dragons Casino to start
this mission.

(Note: at the SE side of the inside of it, or in other places in the game
where C.J. goes into shadow and his white icon on the radar turns blue, you may
hear a heavy breathing sound. It indicates that C.J. hears his own breath bet-
ter while using stealth.)

Wu Zi tells C.J. his effort to start a Triad-run casino is being attacked by


any of three Mafia families, all of whom are involved in Caligula's Casino and
represented by a whacked-out lawyer (Ken Rosenberg). Wu Zi offers C.J. part of
the profits of his place if C.J. will help him out--C.J. accepts.

When one of Wu Zi's assistants tells them one of the men who tried to smash
their deliveries was apprehended, C.J. tells him to tie the miscreant to the
front of a car and C.J. will try to get him to tell who he works for.

The miscreant is Johnny Sindacco, who got Salvatore Leone to invest in a gam-
bling place--Caligula's--and agreed that the one controlling the books should be
murdered and replaced with Ken, which we learned in "The Introduction" at II.1.

The voice of Johnny Sindacco is by Casey Siemaszko, whose voice also is heard
in Rockstar San Diego's "Red Dead Revolver," 2004.
http://en.wikipedia.org/wiki/Casey_Siemaszko
http://www.imdb.com/name/nm0797150/

Have C.J. drive the Feltzer back and forth fast and making turning skids
(Spacebar) on the left side of a patch of road--the Strip is convenient for
that. If he drives on the highway, or even over a bridge that goes over the
highway, he'll get three wanted stars, and the police won't stop banging into
the car until the miscreant complains that his legs are on fire and the car
blows up. Unique jumps scare Johnny, too, but don't smash the front of the car
hard into something because you could kill him.

When the Scare-O-Meter is full, C.J. learns that the ne'er-do-well works for
the Sindacco family. Have C.J. take him back to the casino garage.

C.J. gets $5,000.

The red "$" icon at the Four Dragons means you can now have C.J. gamble there.
See XI.e Gambling.
VIII.18 "Explosive Situation" The Four Dragons Casino

C.J. and Wu Zi agree to pull a heist on Caligula's Casino. When C.J. suggests
explosives, Wu Zi recommends an open cast mine (Hunter Quarry) nearby as a place
to find some.

Send C.J. on the Sanchez supplied to Hunter Quarry, where C.J. has 2 1/2 min-
utes to break open the four crates of dynamite.

Send C.J. to the center of the construction area, at the bottom of Hunter
Quarry, to use the Sniper Rifle on the guy at the dynamite plunger on the gray
stage to make the timer disappear.
Thanks to a Gamespot Hints web page.
http://www.gamespot.com/ps2/action/gta4/hints.htm

I had C.J. snipe him, the guy next to him, and some others around the place
before having him get into the Dumper, one of the best of the big burly bruiser
vehicles of the game, to run over the crates, including one on a Forklift, and
various workers in the area. Then have C.J. go to each of the four bundles of
dynamite to collect it.

Two security trucks block the entrance and armed guards take a few stations,
so C.J. has to find another way out. Have C.J. drive the Sanchez up a series of
ramps, making a few jumps, following a succession of red shafts of light. I al-
so had him snipe some guards in the distance and blow up the trucks from afar
with the Rocket Launcher. I didn't see what would happen if C.J. tried to drive
out the regular entrance--if it would be another gimmick to let C.J. roam with-
out a wanted level.

Spaceeinstein gets more thanks from me for sending me the fastest way to do
the last part of the mission: "Grab the Sanchez and have a long-range weapon
ready. Go up to the blocked entrance of the Quarry instead of following the
checkpoints. You will see Securicars and some security guards armed with Shot-
guns. Kill them. Park your Sanchez right next to the blocked gate. Jump on
your Sanchez and climb over the wall."

Have C.J. deliver the dynamite to Wu Zi's assistant.

C.J. gets $7,000.

The Heist (green "$" icon, obscured by the yellow serpent dragon icon till
C.J. goes into the Four Dragons casino, and not to be confused with the red "$"
icon) and Hunter Quarry (yellow-orange dump truck icon) missions are available.

********

VIII.19 Hunter Quarry Asset Missions

Have C.J. go to the red shaft of light indicated by the yellow-orange dump
truck icon to start each of these missions.

The paths from the bottom of the quarry to the top are around the yellow
crane.

Since the Dozer uses the rear wheels to steer, you might want to use Ben "Cer-
bera" Millard's CFGStudio to change that (see "...miscellaneous jazz" under
X.10.b).

VIII.19.a Mission 1

C.J. has 3 1/2 minutes to use a Dozer to push each of seven rocks from a ledge
and down to the area of a lower level indicated by a red shaft of light. The
game counts it if one falls near the red shaft of light.

C.J. gets $500.

VIII.19.b Mission 2
C.J. uses the Dozer to each of four explosive barrels into a red shaft of
light. After each, have C.J. move away before it explodes. If a barrel falls
to a lower level before you can move it to the light, you're given another spot
to move it to. C.J. starts with 1 1/2 min/ on the timer and another 1 1/2 min.
is added with each success.

The 1st barrel is behind the office just outside the entrance. Drive the Doz-
er over a cliff to a lower ledge when convenient since it flips upright after-
ward.

C.J. gets $1,000.

VIII.19.c Mission 3

C.J. has eight min. to destroy the Dumper of escaping thieves, and he has to
stay in another Dumper while he does it. Have him P.I.T. maneuver (as taught in
Driving School) and drive-by, or just drive-by, the other Dumper, and get away
fast before it blows up. I'd have him run from his own truck, too, since the
Dumper blows up easily.

C.J. gets $2,000.

VIII.19.d Mission 4

C.J. has four min. for this mission. Have him drive the Sanchez NW around the
outside of the quarry to the red shaft of light at the N entrance and get into
the Dumper nearby. It has three dead police officers (the BradyGames guide says
they're the three thieves of the last mission) in the back but no gate.

Have him drive back to the E entrance and down the path to the bottom level.
The bodies are prone to slide around once the truck enters the quarry; this
seems more due to jarring them than the effect of gravity since the little up-
hill path at the end doesn't move them if you go over it gently, and I've seen
one slide out after a bump while going downhill.

Have C.J. back the truck to the fire at the red shaft of light and dump the
bodies in it. Use NP2 to raise the dumper; you need to add a bit of S to keep
the truck from going forward away from the fire, too, for some reason.

C.J. gets $3,000.

VIII.19.e Mission 5

C.J. has three minutes to drive a Dumper with explosive barrels to the red
shaft of light, at the W end of the landing strip at Verdant Meadows, and dump
them there. He has to travel gently--if he bumps the truck, it might blow up.

Go N to the road, go left, go right at the intersection, then take the 1st
left and the 1st right to go N on the road W of the No Fly Zone. At the N
curve, go N off-road between the rock formations and turn right and you'll see
the shaft of light on the runway. Cross the road (at an angle to avoid getting
hit by traffic if necessary), go to the light, and dump (NP2) the bodies in it.

C.J. gets $5,000.

VIII.19.f Mission 6

C.J. has three min. to drive the Dozer N and clear the explosive barrels from
the train tracks.

Have C.J. slow down going into the little gully of the RR track so the Dozer
doesn't get turned in the wrong direction. Drive S to N on the right track (the
one the train will use). After shoveling a few barrels along, they start to
throw off the steering of the Dozer, so shovel them aside and get another batch.

C.J. gets $7,500.


VIII.19.g Mission 7

C.J. has eight min. for this mission. Have C.J. drive the Sanchez straight to
the bottom of the quarry, get in the Dozer, and use it to shovel the dead police
officer and HPV 1000 into the red shaft of light. Have him enter the crane and
use it to put the HPV 1000 and (magnetic?) policeman into the back of the Dump-
er.

Then have him drive the Dumper, gently so as not to jar the truck, to the red
shaft of light at the entrance, to the red shaft of light across the street at
the edge of the water, then back up to that red shaft of light and dump (NP2)
the officer and bike into the water.

If you do this more than once, which is likely, prepare by positioning the
magnet of the crane over the area you shovel the officer and the bike to.

Hunter Quarry crane controls

F or Enter In the red shaft of light near the crane, Enter the crane;
Exit the crane
W or Up Move the magnet farther away
S or Down Move the magnet closer
A or Left Move the magnet left
D or Right Move the magnet right

********

Left Shift
(remapped) Lower the magnet

********

Spacebar Raise the magnet

LMB Deactivate or activate the magnet

(V doesn't work to change the "camera" view of the magnet)

C.J. gets $10,000.

Hunter Quarry makes $2,000 a day and max.

********

The Casino missions continued

VIII.20 "You've Had Your Chips" The Four Dragons Casino

Have C.J. walk into the red shaft of light at the yellow serpent dragon icon
to start this mission.

Wu Zi is upset when he learns that counterfeit casino chips have been appear-
ing at his casino, and thinks they're being created by the Sindacco family's
nearby plastics factory.

If you have c.J. climb onto the bus stop S of the compound, you can see a big
red crate revolving as it hangs from a crane. You can't get much mileage out of
it, but I thought it was interesting.

When you send C.J. into the lot of the factory, a cut scene shows two men run
from a car to alert the men in the factory. C.J. walks inside, and the men draw
their weapons.

Have C.J. run back out, turn, and use the Sniper Rifle on about six of them.
Have him go inside and snipe a few more. Then have him destroy the casino chip-
making machines however you want; I had him throw a Remote Explosive on each of
the machines then blow all of them up at once. Have him shoot another attacker
or two that drives through the door, the guy with a Shotgun on the crates just
beyond the doorway, then drive back to the casino to tell one of Wu Zi's hench-
men they'll have no more trouble with counterfeit chips.

Rusk has a strategy of having C.J. sneak in on the right side of the opening
to the lot, go along the wall and behind the crates to the right, then sneak in
the right side of the doorway into the warehouse without triggering a reaction
of attack. C.J. can shoot them, sparing the Forklift driver for the moment,
then fire one shot at the car outside to trigger the men to come from it and
take position on the shelves by the doorway of the warehouse, shoot them, then
shoot the Forklift driver, which triggers a cutscene. Then C.J. just needs to
shoot the two who appear on the 2nd floor inside, destroy the machines, and then
shoot the ones who appear outside.

C.J. gets Respect and $10,000.

VIII.21 "Don Peyote" The Four Dragons Casino

Kent Paul, voice acted by Danny Dyer, makes a welcome return from "Vice City,"
hoping, against his better judgement, to revive Maccer's music career. Since
"Vice City," Danny has starred in a number of movies, including playing Dave in
"Wasp," 2003, which won the Academy Award for Best Short, and "The Other Half,"
2005. He also does the voice acting in "San Andreas" for one of the peds:
wmyst, who's a white male with shoulder-length dirty blonde hair parted in the
middle, a white t-shirt covered with an opened olive green jacket, dark gray
pants, and dark gray and white tennis shoes.
http://www.kentpaul.com/
http://www.dannydyer.com/
http://en.wikipedia.org/wiki/Danny_Dyer
http://www.imdb.com/name/nm0245705/

Maccer, who seems better prepared to enter a rehab than lead people from the
stage, is voice acted by Shaun Ryder, who formed and sang/rapped the lead vocals
for the group Happy Mondays. They were especially popular in England from the
mid-1980's through the 1990's. According to the 2004 TV documentary "Shaun Ry-
der: The Ecstasy and the Agony," Shaun has had some problems which Maccer seems
to be a comedic send-up of, but Shaun seems to be handling it better.
http://en.wikipedia.org/wiki/Shaun_Ryder
http://www.imdb.com/title/tt0420899/

macca: Similar to "seed," one who is humorous, but in a disturbingly pervert-


ed way.
http://www.slangsite.com/slang/M.html

PS: while that may apply to this specific Maccer, I better point out that in
the U.K. it's just an everyday nickname in Great Britain for someone whose whose
surname is either Scottish or Irish and begins with "Mc" or "Mac." Thanks to
the friendly e-mail from Kristan McGuiness, whose nickname used to be "Maccer."
She says the character is from Salford, which is bordering onto Manchester,
which are both areas with big Irish & Scottish heritage. "Glen" and "True" are
both Scotch-Irish, but I didn't know that.

Lawyer Ken Rosenberg, voice acted by William Fitchner, also makes a welcome
return from "Vice City." Since then, Bill also played Jake Flanagan in "Crash,"
2004, etc. And, with Tom Sizemore, he was in "Black Hawk Down," 2001, which I
think is why the Raindance helicopter is modeled after a UH-60 Black Hawk.
http://www.williamfichtner.org/
http://en.wikipedia.org/wiki/William_Fichtner
http://www.imdb.com/name/nm0001209/

The Truth calls. He had a peyote party last night with a British band and
their manager and misplaced them. He'd like C.J. to help find them, and to
start looking in Arco Del Oeste.

Have C.J. get a four-door vehicle and go to Kent Paul and Maccer on top of the
big rock formation. (You can see them sitting on a hillside S of the red shaft
of light, but once the mission starts, they're laying down a bit away from
there.) They're having considerable morning after problems.

Maccer says he's a raspberry--a cripple; rhyming slang for "raspberry ripple."
http://www.peevish.co.uk/slang/r.htm
(It can also be Cockney rhyming slang for "fart" if what's intended is to
rhyme with "raspberry tart.")
http://en.wikipedia.org/wiki/Golden_Raspberry_Awards

Kent calls him a "f**king string," meaning someone who's strung out/gets high?
It could be short for "banjo string," which means he called him a frenulum. (I
apologize to any parents if your children read this.)
http://www.peevish.co.uk/slang/b.htm
http://www.m-w.com/dictionary/frenulum

Paul asks C.J. to take them to a friend, Rosie, who has a casino in Las Ven-
turas. But it comes up that the rest of the band is at a snake farm nearby, so
go there 1st, stopping on the way for Kent to get out and throw up and Maccer to
get out to take a p**. Maccer says it looks like Salford (a University city,
that looks nothing like it, by Manchester, U.K.). The farm people want to shoot
them because they blame the band for the spread of venereal disease there, so
either have C.J. shoot them there or after speeding Kent and Maccer to Caligu-
la's.

"Rosie" is lawyer Ken Rosenberg, who moans about threatening Mafia hanging
over his head, and Kent wants to talk with him about it.

Outside, C.J. calls Wu Zi: he thinks he's found a way (through Ken) to find
out what's going on at Caligula's. Paul calls: Ken's in trouble and thinks C.J.
is the man to fix it, and wants C.J. to see him.

C.J. gets Respect.

There's a die--half a pair of dice--symbol at Caligula's.

The Combat Shotgun, $1,000, is at Ammu-Nations.

VIII.22 "Intensive Care" Caligula's Palace

Ken tells C.J. he lost everything to cocaine use, etc., went to rehab, then
represented Liberty City mobs again. The mobs don't trust each other, so had
Ken represent them as a neutral party at the casino. They're fighting and Ken
fears he'll be killed. Johnny Sindacco, the one C.J. scared in "Fender Ketch-
up," is in a coma in a nearby hospital, and Ken thinks the Forelli's will try to
kill him. If anyone gets killed on Ken' turf, Ken will be killed next. C.J.
says he'll move Johnny somewhere else.

Outside, C.J. realizes Johnny better not recognize him as the one who scared
him. At the hospital, he learns that Johnny has just been moved.

Have C.J. take the Patriot from the parking lot and figure out which of the
three Ambulances driving through the neighborhood has Johnny in it by ramming
into each a bit to see the reaction. If the 1st one isn't it, it sends a warn-
ing to the Mafia. Have C.J. ram and drive-by the one the game tells you is the
right one enough to damage it and cause the two Mafia men to come out. You
might have C.J. shoot them before taking the Ambulance; I just had C.J. take it.
Have C.J. drive the Ambulance to the red shaft of light at the meat factory; if
he doesn't shoot the Mafia guys, their car rams the Ambulance a bit on the way
there.

C.J. gets Respect and $5,000.

(Note--an odd thing about Caligula's Palace: from the outside, the entrance is
on the W side of the building. From the inside, the exit is on the N side of
the building. This is most noticeable if you look at the radar and have C.J. go
into and out of the place. It's probably just a programming mistake.)

VIII.23 "Misappropriation" C.R.A.S.H.

"Misappropriation" here refers to the felony of a public official making un-


authorized use of another's property, which is meant ironically since Tenpenny
would want the DEA (Drug Enforcement Agency agent), who has evidence that would
incriminate Tenpenny, to be considered as someone who intends to do that.
(Thanks to the message board post by billhitman for the lead on the Wikipedia
definition.)
http://en.wikipedia.org/wiki/Misappropriation
http://en.wikipedia.org/wiki/Drug_Enforcement_Administration
http://www.usdoj.gov/dea/

C.J. meets Tenpenny and Pulaski who are having a barbecue in a field behind a
house that looks like it's mainly a big garage. Tenpenny punches C.J. in the
stomach and orders him to kill the DEA, who has a dossier on Tenpenny, kill the
FBI guy (actually a lot of FBI agents) that he's meeting on Aldea Malvada to
give the dossier to, and get the dossier. Actually, C.J. just needs to kill
the DEA agent and get the dossier before one of the FBI agents gets it.

Send C.J. W over the bridge from Valle Ocultado, then S on the dirt road till
he's past the orange-brown and gray mottled cliff he can't climb. Send him up
the beige and pale green mottled cliff, then send him counter-clockwise around
the edge of the cliff till he's N of the DEA agent. Send him S to shoot the DEA
agent with a Minigun or a Sniper Rifle--my reader Anurag showed you can use an
Assault Rifle from about 20' from the target pretty effectively, too. Have C.J.
run to get the dossier before one of the nine or so FBI Agents do. The FBI
agents will shoot at C.J., even after he gets the dossier. As an option, you
can also have C.J. kill the FBI agents and ride back in the unlocked Maverick.

But if C.J. is spotted on his approach to the DEA agent, or if C.J. doesn't
manage to kill the DEA agent, the DEA agent will fly away in the Maverick that's
locked to C.J..

If the DEA flies away in a Maverick, have C.J. chase it in the other Maverick.
Don't have C.J. try to destroy the DEA's helicopter--it's "everything-proof"
(see below). And be careful to have C.J. fly N around Area 69 when the DEA
agent flies over it.

If left to go as far as he'll run, the DEA lands on the helipad on the roof of
the garage of the Emerald Isle, jumps from the roof to a much lower level, runs
down the outside stairs, runs into the garage, gets into a car, and drives to
the underground level, which contains a Minigun, of the garage on the NE corner
of the block of "CA" and "LANTE" of "ROCA ESCALANTE" in NE Las Venturas, where
another group of FBI agents wait for him and will shoot at C.J..

The DEA agent is unarmed and easy for C.J. to kill, but if C.J. lets the DEA
agent get to the point where the DEA agent gets into a car in the parking ga-
rage, C.J. can drive over the slope at a low wall on the S side of the same
floor to beat the DEA agent to the ground, then go E of the Emerald Isle to wait
for the DEA agent's car to go by.

C.J. doesn't even get Respect for keeping the evidence on Tenpenny from coming
to light. On one hand, C.J. sees Tenpenny as being able to free Sweet if C.J.
appeases Tenpenny, on the other, C.J. could try to free Sweet by having Tenpen-
ny's credibility ruined since Sweet is in jail on Tenpenny's word. I guess C.J.
is worried that Tenpenny could have Sweet killed. So, with all the killing C.J.
does for Tenpenny, why doesn't he get evidence on Tenpenny, so his word against
Sweet is no good, then kill Tenpenny? I don't always follow these things.

Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section
408 for the next news item:

There's an "Everything-Proof" Maverick in this mission. To get it, send C.J.


to the upper Maverick of the two--the one the DEA agent tries to go to. The
doors are locked, so have C.J. push it to the Verdant Meadows hanger.

Spaceeinstein recommends that "You can use a tow truck. The mission has to
end for" the Maverick "to work."

As an alternative available on PC, you can use the The GTA SA Control Center,
X.13.c, and make your favorite vehicles whatever-proof.

VIII.24 "The Meat Business" Caligula's Palace

Kent gets Ken whacked out on crack again, so when C.J. tells Ken to show the
Mafia who's boss, Ken gets alternately megalomaniacal and insecure--encouraged
enough to half-heartedly lead C.J. to a showdown with the Mafia at their meat
butchering and packing place--the Sindacco Abattoir.

Send C.J. to the Abattoir with Ken. When Johnny S. sees C.J. and dies of a
heart attack, a Mafia guy throws a Molotov that lands at the entrance of the
room C.J. and Ken are in.

C.J. has to kill all the witnesses (who are all Mafia men trying to kill him
and Ken) and protect Ken. This is easy with an M4, and really easy with a Mini-
gun.

Ken's health is represented by a white bar on the screen. (Thanks again to


spaceeinstein for telling me it doesn't represent how much time Ken can survive
in the freezer, which I must have read somewhere when I 1st wrote this and
hadn't double-checked.)

Have C.J. kill the Mafia guy with a Chainsaw and the one with a Baseball Bat
who immediately rush to attack Ken. Ken goes into an adjoining room to get a
Fire Extinguisher (there's a Health pickup in there, too) and wait till C.J.
kills the two Mafia men who shoot from the far end of the room.

Then Ken goes near the entrance, and, with about twenty more Mafiosi in the
next two rooms ready to shoot him and C.J., turns on the meat track, causing
carcasses of meat, hanging from hooks attached to an oval track in the ceiling
of the next two rooms, to slowly revolve through the two rooms. There's a
Chainsaw, a Bat, and two guns in the room he's in--Ken wants to turn on the meat
track.

Ken sprays the fire with the Fire Extinguisher, and the spray will choke C.J.
if he steps into it, so have C.J. stand back from the spray to shoot Ken--I
mean, to shoot the Mafia men (not his friend who helps finance them). When C.J.
clears out the next room and Ken stops spraying, send C.J. out toward the far
side of the room to shoot the Mafia guys in the next room. (As a side game, you
can have C.J. shoot at the meat as it comes through a hole a Mafia guy stands
behind to see if you can make the meat swing back and forth and knock the Mafia
guy over.)

Ken takes the Fire Extinguisher into the freezer (which makes about as much
sense as his meat track idea). (There's Armor at the far end of the freezer).
If a Mafia gangster uses the switch on the wall nearby, he goes in after Ken
while the door slowly closes. Ken wards him off with the spray from his Fire
Extinguisher, but his health drops while the door is closed. Try to have C.J.
keep any Mafia guys from getting to the switch, but if one gets to it, have
C.J. go to it, and press F or Enter, to open the door. Have C.J. attack the
Mafia guy then quickly lead Ken out of the freezer. If C.J. is inside the
freezer when the door closes, he fails the mission.

The last five Mafia guys C.J. has to shoot are in the storage room, which is
filled with cardboard boxes C.J. can't climb. Seen from outside the entrance,
one Mafia guy is on boxes to the right, and another is on boxes most of the way
down the aisle to the left. Another Mafia guy is around the corner from there,
another is in the next aisle, and the last one is on boxes at the far end of
that aisle.

After C.J. shoots all the Mafia men, Ken runs for the exit. Have C.J. take
Ken back to Caligula's (I still had the Maverick from the last mission for
that). Don't take a vehicle you want to save to the end of this mission,
though--it disappears after the last cut scene.

C.J. gets Respect and $8,000.

VIII.25 "Fish in a Barrel" The Four Dragons Casino

In a cut scene, C.J. and Ran Fa Li sign to be partners with Wu Zi, who attends
with Su Xi, in The Four Dragons casino.

C.J. gets a call from Ken. Ken sounds frazzled: after Johnny S. died, Salva-
tore Leone is taking control of Caligula's, and Ken expects war.
VIII.26 "Madd Dogg" Madd Dogg

Madd Dogg: that creative and thoughtful Ice T, aka Tracy Morrow, recorded the
title song for Dennis Hopper's movie "Colors," 1988, and starred as Scotty Ap-
pleton in "New Jack City," 1991. He's been credited with inventing gangsta rap,
and has also recorded a number of hip hop albums, including "The Iceberg/Freedom
of Speech...Just Watch What You Say," 1989, "O.G.: Original Gangster," 1991, and
"Home Invasion," 1994. (That's very likely why one of the Ryder missions is
called "Home Invasion.") He also plays Det. Odafin "Fin" Tutuola (with partner
John Munch, played by Richard Belzer) in the NBC TV series "Law and Order: SVU."
http://en.wikipedia.org/wiki/Ice_T
http://www.daveyd.com/iceprops.html
http://www.icet.com/
http://www.nbc.com/Law_&_Order:_Special_Victims_Unit/bios/_Ice-T.html
http://www.imdb.com/name/nm0001384/

Send C.J. to the "D" icon at Royale Casino.

Madd Dogg wants to jump from the roof of the casino because things are going
so bad since OG Loc stole (had C.J. steal) his rhyme book. C.J. tries to talk
him out of it and tells him he'll be his new manager.

Have C.J. drive the nearby Walton pickup truck, which has cardboard boxes in
the bed, to the red shaft of light below Madd Dogg. You get an overhead view to
use to keep sending the truck back and forth--don't turn--so it stays below Madd
Dogg and catches him when he jumps.

(Note: I've read that the likely cause of the problem some have had of Madd
Dogg jumping too soon for C.J. to get the truck under him is saving a game after
using a code which makes pedestrians riot.)

A bar onscreen shows Madd Dogg's health, so have C.J. carefully drive Madd
Dogg to the Ivory Towers Drive-Thru Mental Clinic. Madd Dogg tells C.J. he'll
look him up to be his manager when he gets out.

C.J. gets Respect.

VIII.27 "Freefall" Caligula's Palace

Salvatore has Kent and Maccer hanging from their ankles and Ken worried.

Debi Mazar returns from "Grand Theft Auto: III," 2001 (listed for "III" as
"Debbi") to give Maria Latore a voice with her distinctive Brooklyn, NY, flavor-
ings. She's also been in a lot of TV shows and movies, including as Sandy in
the movie "Goodfellas," 1990.
http://en.wikipedia.org/wiki/Debi_Mazar
http://www.imdb.com/name/nm0000529/
http://www.nndb.com/people/933/000064741/

Frank Vincent's voice returns to bring Mafia Godfather Salvatore Leone to


feisty, nasty life again. Since "III," he's played Frank Bianco in the movie "A
Tale of Two Pizzas," 2003, and will appear this year as Anthony Angelino with
fellow "GTA III" alumni Michael Madsen (Toni Cipriani), Christian Slater,
William Hurt, and Frankie Valli in "A License to Steal." On TV, he's appeared
as Phil Leotardo in a dozen 2004 episodes of "The Sopranos."
http://en.wikipedia.org/wiki/Frank_Vincent
http://www.frankvincent.com/bio.htm
http://www.hbo.com/sopranos/cast/actor/frank_vincent.shtml
http://www.imdb.com/name/nm0898634/

Maria is a servant that brings Salvatore a sandwich, and he comes on to her.


It's implied that this is when she begins being Salvatore's mistress, which
she's clearly unenthusiastic and business-like about. In the events of "III,"
which take place later than those of "SA," she's Salvatore's mistress who be-
trays him and falls for Claude, who kills Salvatore. At the end of "III,"
Claude kills Catalina and goes off with Maria.

(At the end of "III," Maria is enamored of Claude but seems to be a little
scatter-brained. After the visuals fade but the vocals continue, you hear a
shot that ends the conversation, either indicating that he shot her or only
scared her to make her quiet, so she could return in a future episode.)

C.J. introduces himself to Salvatore as Ken's friend that worked with Sal's
son Joey in Liberty City. Ken helps C.J. give Sal the impression C.J. is a hit
man. Sal wants C.J. to kill a quartet of men the Forelli's are flying to town
to kill Sal. An FCR-900 is provided outside Caligula's to get to the airport.

This mission features the little Dodo as Dodo: plane of action.

Send C.J.'s Dodo N toward the oncoming jet, a Shamal, which has a red loop
hovering over it, to fly through the loop. I had better luck letting the Dodo
gain altitude by pressing Acceleration, W, without using the Up or Down buttons,
then using the radar to turn it down at the jet as if to hit it, then trying to
adjust the path of the Dodo to put it into the loop. Having the Dodo dive lets
it catch up with the jet. When I flew it low to be under the cloud cover, the
jet was always ahead of the Dodo, and the Dodo could never gain on it.

The yellow-orange blip that represents the Shamal on the radar is a square if
C.J.'s Dodo is at the same altitude. The blip is a triangle that points up if
the Shamal is higher and points down if it's lower.

Reader Anurag Sinha showed me that you don't have to try to gain altitude on
the way out to the Shamal. You should have enough altitude as it approaches to
turn 180 degrees or so and swoop down at it.
http://www.gtaforums.com/index.php?showtopic=255467

Reader Carl Johnson sent me a way to make this even easier that can also help
you understand the section on planes in the handling.cfg file a little better.
He changed the drag for the Dodo from 12 to 8. He cautions not to have it make
a tight turn at the Shamal or it might pass it up. It makes go so fast it can
make a couple of passes at the jet.

In a cut scene, C.J. jumps down to the jet and climbs inside.

C.J. has the 1st person view from the back of the private jet. The default
position is in the doorway, but he moves to the side and stays there while you
hold A or D, and takes cover, behind the wall, from the four killer's shots.
After you hear a handful of shots, let C.J. go into the doorway to fire at them,
then retreat, etc., till he's killed the four killers. Then have him shoot the
5th killer, the pilot, and fly the Shamal to Las Venturas Airport.

C.J. gets respect and $15,000.

Tenpenny calls: C.J. says he got the dossier. Tenpenny tells C.J. to meet him
at a ghost town--Las Brujas.

VIII.28 "High Noon" C.R.A.S.H.

You might use a Shamal from Las Venturas Airport to have C.J. fly to Las
Brujas and parachute to the meeting place Tenpenny gave him.

(As Rusk says, if you want to try it with a Hunter or Sea Sparrow, leave it
between the windmill and downtown Las Brujas so the helicopter doesn't disappear
after the cut scene.)

In a cut scene, C.J. gives the dossier to Tenpenny. Tenpenny hits Hernandez
in the back of the head and the chest with a shovel, accusing him of selling out
Tenpenny, then has C.J. dig a hole with it. Tenpenny leaves Pulaski to watch
over C.J.. Pulaski has C.J. stop when it's big enough for two, and won't listen
to C.J., who tries to explain that you can't trust someone like Tenpenny. Her-
nandez tries to attack Pulaski, but Pulaski shoots him and Hernandez falls into
the hole. C.J. grabs the gun and Pulaski runs to his white Buffalo sedan to get
away.

You can have C.J. try to snipe one of the tires of the white Buffalo before he
chases after it in a Bandito. Have C.J. try the P.I.T. maneuver to spin Pulaski
out, and have C.J. do drive-bies on the Buffalo. If you try too hard to speed
the bouncy Bandito at the Buffalo, you could make the Bandito spin out enough to
fall too far behind the Buffalo and fail the mission. Pulaski eventually gets
himself in enough of a snag--in my case, at the side of someone's house--to give
C.J. the time to get out and destroy the Buffalo (I had C.J. use the Rocket
Launcher to make sure fast) before Pulaski kills C.J. with his Desert Eagle.

For an alternative strategy that requires the least preparation, I like the
method by powerslaves, of the Gamefaqs message boards, that Rusk relates: have
C.J. run to Pulaski's car and jump on it. Have C.J. crouch and move so the vi-
bration doesn't shake him off the car, and jump off just before Pulaski hits a
road sign, backs up, and drives away as he usually does. C.J. can jack the car
and run Pulaski over with it.

Reader Anurag Sinha just had C.J. dash at Pulaski's car, then switch to the
Minigun to shoot at Pulaski's car then at Pulaski. He recommends that you have
C.J. aim at a spot just below the red arrow that points down to indicate the
target if Pulaski manages to get very far away.
http://www.gtaforums.com/index.php?showtopic=255467

In a cut scene, Pulaski is mean to the end, and C.J. ends him.

You can take the white Buffalo, which is healed up somehow, as a trophy.

C.J. gets Respect.

Ken calls: he's afraid that Salvatore could kill him at any moment. C.J.
tells him to hang in there--that he hasn't forgotten about Ken and the others.

VIII.29 "Saint Mark's Bistro" Caligula's Palace

Salvatore gets chummier with Maria. He throws a knife which sticks in a board
that Maccer is tied to like the accomplice in a carnival knife thrower act, and
the knife lands between Maccer's legs. There's no blood, but Maccer exaggerates
and says Salvatore hit him with it.

Salvatore tells C.J. to do a hit in Saint Mark's Bistro in Liberty City to


show the Forelli's revenge for sending men to kill him. C.J. talks him into
letting Ken, Kent, and Maccer go with him, but, once outside, sends them away
for their safety and so the heist at Caligula's can go on without endangering
them.

Have C.J. take a Shamal from the airport and fly toward the indication on the
radar of Liberty City, which is then shown in a cut scene of C.J. being dropped
off by a taxi at the bistro.

(The snow on the ground by the bistro may have been suggested by the look of
the sidewalks by the bistro in "III." Seen from a distance, the light inner
part of the nearby sidewalks looks like snow.)
http://img525.imageshack.us/img525/2089/00gta1stmarkssnowiii4kz.jpg

Have C.J. shoot the people in the room, the dining room below--including two
guys with Shotguns behind the bar, in the kitchen below, and just outside. I
had C.J. use a couple of Rocket Launcher shells and crouch and roll with the M4
otherwise. Molotovs could help there, too.

Have C.J. land the Shamal back at Las Venturas Airport.

C.J. gets Respect and $20,000.

Salvatore calls: he's happy with C.J.'s work and wants him to keep his dis-
tance till things cool down. (If you already had C.J. do the Heist missions,
Salvatore is angry.)

Sweet calls: he's in despair and doesn't hope to get out of jail.

Wu Zi calls: he wants to know if they're still going to do a heist on Caligu-


la's. C.J. says Ken and the others are gone and Salvatore is friendly with him,
so the heist is on.

********

VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos


To get C.J. the torso items with the highest Stats available, get him the
tweed jacket (R:25; SA:25) for $5,500 or the yellow jacket (R:25; SA:25) for
$6,000; the red, blue, and tuxedo jackets all have SA:25, too, but a bit less
Respect. They all have as much Sex Appeal as the gray jacket available before,
and all but the tuxedo jacket have more Respect than the gray jacket.

Likewise, the tweed pants for $3,000 and yellow pants for $4,000 (R:10;
SA:10) score the highest for any pants available. The red, blue, and tuxedo
pants all have SA:10, too, but a bit less Respect. All of them have as much Sex
Appeal as the gray pants and black pants available before, and all of them have
more Respect than those two.

Black shoes for $2,500 and spats for $350 score high for shoes (R:5; SA:5),
and brown shoes have 5 for Sex Appeal but a bit less Respect. The black shoes
and spats tie with the Stats of the snake skin shoes, gray boots, and red boots
available before.

The cross chain (R:2; SA:2), $5,000, and the dollar chain (R:2; SA:2) tie with
the Stats of either gold chain and the silver Cuban chain available before.

The gold Crowex watch (R:3; SA:3), $8,000, and the silver Crowex watch (R:3;
SA:3) score higher in either Stat category than any other watches available.

The black rim shades (R:2; SA:2), $800, tie with the Stats of either pair of
black shades or the green tint shades available before. (The Didier Sachs black
shades have a bit less Respect.)

Among the hats, the red derby has the most Sex Appeal (R:2; SA:3) for $600.
The others all have a Sex Appeal of 2, with the black derby having the least
Respect among them (R:1; SA: 2). For a hat with a Sex Appeal of 3, the red der-
by has more Respect than any other hat available.

Again, having C.J. put on a new hat, shades, or something for the torso or
legs, can get rid of whatever wanted rating. He can take off and put on the
same thing to get rid of any wanted rating, too, if you want him to keep the
same look.

********

The Heist Missions

VIII.31 "Architectural Espionage" The Heist

Send C.J. to the green "$" icon in The Four Dragons Casino.

Wu Zi says they need a blueprint of Caligula's before trying to pull a heist


there. C.J. says he'll get it.

Send C.J. to the City Planning Department building (the mid-E side of the
block that's N of the "A" of "COME-A-LOT" and that's E of the block Come-a-lot
is on). Don't have him draw a weapon or the security guard will tell him to put
it away--if C.J. doesn't do it, he fails the mission. Have C.J. answer the re-
ceptionist with Y, N, and Y, or Y and Y, to be allowed to go upstairs to the
blueprints.

Send C.J. through the door that's behind him to his left, then to the room at
the top of the stairs. He has to divert the attention of the guards, so send
him down a floor, through a door, then through the door of the Document Deposi-
tory to his far right. Have him destroy the air conditioner with anything you
like, but have him do it from a safe distance if he isn't fireproof because the
air conditioner will burst into flames. (If you replay this and want to save
time, you can just send C.J. right up to destroy the air conditioners.)

The fire alarm triggers an evacuation of the building, so have C.J. run up-
stairs to the top floor, go into the cubicle at the far end of the room, and
take a photograph of the blueprint of Caligula's Casino that's on the wall. (A
model of the casino, featuring a raised Rockstar logo, is on a desk nearby, and
a blueprint of Starkweather's mansion from one of the last levels of the Rock-
star game "Manhunt," 2003, is in a couple of other cubicles--thanks to Mxyzptlk
for the tip.)

Have C.J. kill one guard and eight police men on his way down the three floors
of smoke-filled stairway. If C.J. crouches with a Desert Eagle, he can see un-
der the smoke and get one-hit kills.

When C.J. enters the lobby, he's fired at by two guards and one policeman that
are across the hall, and by one guard that's at the front door to C.J.'s right.
Have C.J. shoot them and get out the front door fast because more police will
keep appearing. He has at least two wanted stars which turn to four a moment
after he goes back out the front door.

The fastest way to take care of the wanted rating is to send him W to the
wardrobe of the Camel Toe suite to put on a different shirt. (I have him change
back to the 1st one, too, since I like the shirt.)

If C.J. has an FCR-900 or such, you might have him get these bribes:

- the bribe over a rooftop C.J. can get with a fast (press Up repeatedly) S to
N run along the yellow line in the lane E of the pyramid, then a wheelie at the
steps,

- in the tunnel at the base of the tall monument in front of the Sphynx,

- one you have C.J. wheelie up to from the E-W divider in the Julius Thru Way
South a block S of the front of the Four Dragons Casino, and

- in the lot catacorner to the SW corner of the Four Dragons Casino.

Have C.J. drive S to the garage at the S side of The Four Dragons Casino.
C.J. gives one of Wu Zi's assistants the Camera.

C.J. gets Respect.

VIII.32 "Key to Her Heart" The Heist

Send C.J. to the green "$" icon in The Four Dragons Casino.

C.J. and Wu Zi go over the blueprint for Caligula's. C.J. needs a swipe card
for a door there. Send C.J. to Caligula's and have him use a distance of few
car lengths to follow the lady croupier that leaves it. When she enters a sex
shop, send him in. She seems to like S and M sex, and tells Benny, on the
phone, to meet her later. Have him get the Gimp suit from a booth in the back,
then go outside and continue following her as before, and "park up" (a U.K.
saying, I guess) across the street from her house.

Have C.J. cross the street and kill Benny (the shirtless pinhead with bad
teeth you might have seen in Red County before) taking a double-headed purple
d**do to her house, take the d**do, and go to her house.

(At this point, my fresh installation of the game, using the v1.01 patch,
froze as it did if I had C.J. say "yes" to hot coffee on a date. Neither the
"read me" file for the patch nor the mod--which I hadn't installed this time--
prepared me for this, and I wanted to get going with the rest of the game to
write this, so I reinstalled the game without the patch.)

The "camera" then wafts around as if the cameraman is intoxicated to be hang-


ing around outside while two others have sex inside, and you hear muffled ver-
sions of some of the things C.J. and Millie say. (This is the scene you'll see
for subsequent coffee scenes without the mod, so the patch prompters can feel
the game sends the right signal--to be a stalker--to our impressionable, pure
youth...all five of them.)

The quickest way to have C.J date her is to save the game at the place W of
her place. When he goes to her place, have him go N, turn E, go E past the dead
end, E through the lot, and over the Unique Jump ramp at the E end of it. Her
place is a block N of that.
Have C.J. be at Millie's place between 12:00 and 22:00 for dates, take her to
a restaurant (the fork icon, not a fast food place) if she wants something to
eat, a SW Las Venturas place to dance, drive her moderately fast near her home,
and say "yes" to coffee (unless you have the patched original version of the
game; in that case, if don't get a game freeze, have him say "no").

Have C.J. wear the Gimp suit (sorry) to dates with Millie for immediate cof-
fee.

(see X.9.a if you use the Hot Coffee mod.)

With the unpatched original version, at least, he should have his success rate
with Millie above 1/3rd after two or three dates. Once his success rate is that
high, he'll get a call from Millie saying she's not home, etc., and C.J. can go
into her house for the swipe card.

C.J. gets Respect (and a little sympathy, I'd think).

Millie (and the Gimp suit) is available for dates--see XI.b Girlfriends.

VIII.33 "Dam and Blast" The Heist

Send C.J. to the green "$" icon in The Four Dragons Casino.

C.J. can't believe the number of people who've found their way into the secret
heist meetings. He leaves Wu Zi in charge and goes to cut off the power source
for Las Venturas.

Have C.J. go to Las Venturas Airport and fly the Nevada to the red loop, which
is high over the Sherman Dam area, and Parachute down to the W low bank (quay)
of the dam.

C.J. has no weapons. Have him take the Knife for stealth kills on the two
guards outside, then go into the red shaft of light, which puts him inside. A
cut scene indicates the quay has been locked and the police are on their way.
Have C.J. use more stealth kills on the men, two of which have guns, and go to
each of the five generators and plant a remote explosive (F or Enter).

Have C.J. go into the red shaft of light. A cut scene shows C.J. learn, on
top of the dam, that the hatch to go below has been locked, and escape being
trapped by making a high dive into the water at the base of the dam.

Spaceeinstein has the fastest method: "Faster way is to run. You're going to
get caught anyway. Run pass the guards outside the dam. Once inside, run up
and madly place the explosive on all of the generators. By that time only one
guard would be ready to shoot you with a Pistol. After that, leave the dam."

C.J. gets Respect and his weapons are returned.

If you have C.J. make that dive--okay, jump--otherwise, he won't get hurt.

VIII.34 "Cop Wheels" The Heist

Send C.J. to the green "$" icon in The Four Dragons Casino.

At another "secret" meeting, now with a packed room, for the heist, C.J. says
they need to move the money with an armored car disguised as one of Caligula's
regular ones, and steal police motorcycles to escort it. Outside, he tells Su
Xi to keep driving a Packer, the ramp truck, on the Thru Way.

C.J. has to get the four police motorcycles, indicated by the radar, onto the
ramp truck, which travels clockwise on the Thru Ways at the outskirts of Las
Venturas, in twelve minutes.

I've read different preferences for the order to do this in, but I had him get
one from the Linden RR station, the hospital at the N end of the airport, the
police station in NE Las Venturas, then from the VROCK Hotel in NE Las Venturas.

After each of the 1st three deliveries, have C.J. get the nearest vehicle be-
hind the Packer and go after another motorcycle.

It's hectic because he does it through a two star wanted level and you proba-
bly won't want to take the time to get rid of it.

C.J. gets Respect.

VIII.35 "Up, Up, and Away!" The Heist

Send C.J. to the green "$" icon in The Four Dragons Casino from 22:00 to 6:00.

At another meeting for the heist, Zero suggests they steal an armored car with
a helicopter used to lift heavy loads; Su Xi says they call them "sky cranes."
C.J. is the only one who could pilot one, so he's elected to do it by default.

The Leviathan that's needed has a magnet attached to a cable below it, and
it's at KACC Military Fuels in the NE corner of Las Venturas.

I read that C.J. can sneak into the base when the gate is opened for a Patriot
to leave, but I didn't get him there in time. Although you need a military ve-
hicle to have the gate opened for C.J., I remembered that Rusk suggested that
you can use the Jetpack from Verdant Meadows to send C.J. to the W water tower
1st. Since the Jetpack is closer than the nearest Patriot, and just to try
something different, I used the Jetpack to fly him to the mid-S side of the roof
of the building indicated on the map by the rectangle of the NE corner of the
base. Likewise, this avoids sending C.J. through the shooting spree in the
warehouse there, and gives him a safe vantage point to make most of the shots
he needs to make. The Jetpack has a bad habit of disappearing if C.J. leaves it
to do some shooting, and this puts him inside the fence around the base, too.

(The warehouse has three boxes that hover in mid-air and can't be moved.
Since it's good to bring an imagination to a GTA for such things, you might
imagine they're supposed to contain something used by the two prongs that make
the Jetpack hover in "Black Project.")

Have C.J. snipe or use the Minigun on the couple of soldiers--one by the heli-
copter and one by the Minigun--on the roof to the S--and shoot the three sol-
diers on the stairway at the near side of the building to the S, and get on a
lower ledge of the roof to get a better view of the ones on the ground nearby--
Molotovs could be handy for that. Once the area was cleared of attackers C.J.
could see, the Jetpack had disappeared again, so I had C.J. jump down to the
yellow crate and shoot the soldiers that had gathered at the near side of the
building C.J. was on.

(Reader Carl Johnson got to this point, in one of his efforts, by having C.J.
drive in the front gate with a Rhino and shoot up the inside of the warehouse
with the cannon, leaving just a few there to shoot, then continue about the way
I've given above. I won't pass up the opportunity to have some fun with the
Rhino, and he says it was more exciting.)

Then I had C.J. climb up to the helipad, where he had to shoot another soldier
at the other side of it. C.J. has to shoot down two Hunters with the Minigun,
which is on a stand in the NW area of the roof. (If you're as familiar with the
PC "Vice City" as I am, you're not worried about that.)

Reader Carl Johnson came up with a faster way to get to this point. Have C.J.
use the Jet Pack to land on one of the big fuel tanks at the S side of the lot,
and have him shoot the two soldiers on the helipad (you can't see it from that
vantage point, but they have Rocket Launchers instead of M4s if C.J. approaches
them with the Jet Pack). Then have C.J. fly to the helipad on the far side of
the Leviathan to trigger the appearance of the two Hunters, fly back to the
helipad on the near side of the Leviathan, and shoot down the Hunters with his
own Minigun.

(You don't need to have C.J. shoot any more soldiers than that to get the Le-
viathan out of the base, but you might shoot more of them so the Leviathan takes
less damage and is less vulnerable if you think you might bang it into the
building by the van it has to pick up later.)

Have C.J. fly the Leviathan to Rockshore East in SE Las Venturas and attach
the magnet to the armored car.

NP2 Lower
NP8 Raise
LMB Demagnetize the magnet

Have C.J. raise the armored car near the helicopter and avoid obstructions
while flying the car to Verdant Meadows. (I went N over the water then W over N
Las Venturas.)

The Minigun ammo gimmick

I don't save the game if the lead character gets wasted, but if you do save
such game efforts, you might try this gimmick:

If you have C.J. date Katie to keep all his weapons if wasted, then let him
get wasted while at the Minigun of "Up, up, and Away!" he'll have a large amount
of ammo--enough ammo for most or all of the gang wars. (It's because he got
wasted while using a Minigun with a huge ammo supply.) You can leave the mis-
sion unfinished to be able to do it again for more ammo. (Thanks to King of San
Andreas and grove_street_og.)

C.J. gets Respect.

VIII.36 "Breaking the Bank at Caligula's" The Heist

Send C.J. to the green "$" icon in The Four Dragons Casino.

Zero and Wu Zi go to the back door of Caligula's in the armored van. C.J. is
equipped with Tear Gas cannisters, so don't have him get the Remote Explosives
by the door to The Four Dragons or he'll fail the mission.

C.J. has four minutes to get the team inside. Send C.J., in a croupier out-
fit, though the front door. Don't arm him or he'll blow his cover. The old GTA
gimmick of having C.J. jump repeatedly to go faster before he gets the Infinite
Sprint works to let C.J. go faster in the casino. Have him go to the staff
door, talk to the employee, and use the swipe card (F) on the door. Send him
down one flight of stairs to the generator room, and walk him right up to the
open duct to throw two tear gas cannisters into it. (If you need to try more
than once, you'll see C.J. show a remarkable ability to withstand the Tear Gas
compared to the two guys downstairs.)

Zero's hacked the emergency lighting protocols, and he puts out the lights by
detonating the charges C.J. put on the dam generators before. You can have C.J.
use the Night Vision Goggles as instructed (scroll to them and press the LMB) if
you want; I've also just turned up the Brightness in the options menu and could
see good enough. Have him leave the generator room, go left and down a few
steps to a hall and go left. Have C.J. use the swipe card to open another door
and go forward and right to the service bay. Once he's in it, have C.J. go to
the far end of the room on the right and get into the Forklift (it has a blue
inverted cone pointing down at it). Have him slide the fork under the big door
and raise it with the fork (NP8).

C.J. has seven minutes to help Wu Zi and his group get the money from the safe
and get it into the van. Have him go ahead of them and shoot Mafia men (red
blips on the radar) through a hall, a room, and a hall. I've done this with a
Minigun or an M4. After the two Mafia guys in the hall are shot, follow Wu Zi
and his group downstairs to the safe.

Zero says someone is trying to turn on the emergency generators, so have C.J.
get the Remote Explosives from near the safe, go upstairs, shoot the two guys
that are in the generator room, and destroy the two generators with Remote Ex-
plosives. Have C.J. go back down into the room with the safe. Wu Zi and his
men blow the door off the safe and go into it for the bags of money. Have C.J.
enter the safe to get the Armor, then return to the room outside the safe to
shoot four Mafia attackers there, then shoot more of them who approach from the
stairs beyond the far entrance of the room.

Have C.J. shoot Mafia attackers as he leads the team upstairs. At the top of
the stairs, have C.J. turn right to shoot a Mafia man in the back. Have C.J. go
down a few steps and go left to shoot Mafia guys in the hall, a room, and a
hall, then go to Zero and the van in the service bay.

As C.J. goes to the elevator, the lights come on again. Have C.J. follow the
yellow radar blip and shoot a couple of Mafia attackers to go up the stairs and
over to the red shaft of light, where he takes the elevator to the top floor of
the casino. Have C.J. go right and shoot two last Mafia attackers as he goes up
the stairs to the roof.

Every time I've done this recently, I either just had C.J. dash and climb over
roofs to the Parachute on the N end of the N roof or had him get on the N roof
and turn to shoot the four SWAT guys who rappel from a helicopter down to the
area just S of the N roof. If you send C.J. without delay, he can get on the N
roof before the SWAT agents have much of a chance to do anything, but having
C.J. shoot them can create a wanted rating.

If C.J. creates a wanted rating, the helicopter will chase and fire at him,
and if he uses a land vehicle, a police vehicle will try to ram it. If he
doesn't create a wanted rating, the helicopter just follows him around.

C.J. is supposed to Parachute to the roof of the Clown's Pocket, shoot two
SWAT agents, and fly the helicopter to Verdant Meadows. If he doesn't land on
the roof, have him jack anything handy and drive to Verdant Meadows.

The last batch of times I tried this, I finally had C.J. glide over to the
helicopter that's on a lower near roof of the Clown's Pocket buildings. I had
C.J. run or sprint off the N edge of the N roof of Caligula's, then held sprint
(W) while he glided. I didn't have him jump or open the Parachute and I didn't
use the directional arrows to change his fall.

This Parachute jump is programmed differently than the ones C.J. can make in
the rest of the game, the sort of exception that the Angels the bikers use in
"Wheels of Steel" in "Vice City" are. This fall is programmed to increase how
far forward C.J. goes compared to down.

You might have C.J. disengage the Parachute (F) just before he lands to quick-
ly switch to an M4 or such to shoot the couple of SWAT men by the helicopter.

(If you don't employ the Parachute, he won't get hurt when he lands as he nor-
mally would. You can use the "ROCKETMAN" code to have C.J. Jetpack back onto
Caligula's to experiment with the jump. You could also have C.J. take a jet as
high as he can, then bail, and see how far you can have him go. For example, I
had him jump from a Shamal over the N end of Red County and land on his house in
Ganton.)

(It's Rockstar accommodating those "can't fly the Skimmer" people again. You
shopkeepers, you can't let those Skimmer weenies buy this. I don't know what
the Barbie doll bum mod they probably can't succeed at, either, will do to them,
but if you keep letting them buy this game, get on message boards, and influence
Rockstar, it's going to ruin the game. And do you ever hear Hillary talk about
that? No. She doesn't care. You have to come here for that. Because this is
the walk-through that cares about you, the home viewer. Apologies to David Let-
terman.)

Once C.J. gets to Verdant Meadows, Zero admits he'd told Berkley about the
heist plan (so Berkley's the one who turned the emergency lights on), and C.J.
belts him.

C.J. gets Respect and $100,000.


The Croupier outfit is available.
Salvatore calls: he threatens that C.J. and all his family will be murdered.

The Night Vision Goggles are on top of the NW guard tower of the No Fly Zone
and on the path through the middle of the shopping mall E of the five big silos
of Foster Valley.

VIII.37 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
IX Return to Los Santos for the final Los Santos missions

The Mansion missions

IX.1 "A Home in the Hills" The Four Dragons Casino

C.J., Kendl, and Wu Zi hold auditions for entertainment at The Four Dragons
Casino. Thanks to Steve Harvey for the tip he sent me in an E-mail--he's cer-
tain we can figure the audition the segment starts with is a kidding reference
to Bushwick Bill of the Geto Boys. Steve Harvey's web site is:
http://sonicforest.com

For some information about Bushwick Bill, you can put his name into the search
engine at:
http://www.rollingstone.com/search?query=artist

Steve also figures that the Triad calling out that he feels he's "invincible"
refers to what the Kurt Russell character says he feels like after drinking from
a magic potion with some Chinese gunmen before they fight some bad guys in the
1986 movie "Big Trouble in Little China."
http://www.imdb.com/title/tt0090728/

Madd Dogg comes by, but some things are nagging at him that keep him from
feeling ready to show his old form. Notably, he says Big Poppa, drug dealer,
seized Madd Dogg's mansion while he was financing Big Poppa's organized crime
big time by having crack parties there. C.J. doesn't belt him in the head hard-
er than he belted Zero (I don't always follow these things). He leads a group
of Triads to the mansion while the others go to San Fierro until C.J. clears the
place out.

Have C.J. parachute with a group of Triads to the helipad of the mansion.
When C.J. jumps out of the jet, have him deploy the Parachute right away and
pull his knees up, then let his knees drop as he is about to pass the "VINEWOOD"
sign on his left--as he's about to go over a tree.

Have him shoot Vagos (the BradyGames Guide says about 30 of them), who keep
coming over the two far corners of the roof, until they stop appearing and more
Triads arrive. Again, I used the Minigun, but some prefer the M4. Rusk recom-
mends having C.J. use an air conditioner vent on the right side for cover. Have
C.J. get the nearby Armor and lead a few Triads down the ramp, over a walk, and
into the mansion. (Check at the end of each straight path to see that they fol-
lowed. They're not a huge help, but there's a lot of shooting ahead.)

After a cut scene in which a Triad gets his head shot off, have C.J. shoot the
Vagos ahead and two in the planter on the left. In the hall, C.J. is told to
keep the hall (front and back) clear of Vagos while the Triads kill two Vagos
per room, but you'll need to have C.J. help them do it. Have him get the Armor
from one of the rooms at the end of the hall. If you get your pair of Triads
past this part, they go no further than the balcony in the big room beyond the
hall.

The sadly neglected art of Molotov stealth might help at times for the rest of
the shoot out. Have C.J. kill several Vagos from the top of the stairs, go down
to kill the Vago in the hall beyond the room, and kill some or all of the Vagos
in the rooms adjoining the big room: two in the room across from the hall, and
another in the kitchen--there's a Health pickup there.

Big Poppa (who looks like another Vago with a yellow head band) yells, "You
chose the wrong house to rob, fool," and runs. Have C.J. chase him. Don't
bother having C.J. try to shoot him in the few glances of him you'll get during
the chase on foot--Spaceeinstein confirms that C.J. can't kill Big Poppa that
way, and it would just mean C.J. would stand around getting shot at by the other
Vagos more. You could have C.J. shoot a few of them, though, as the chase goes
through a room of guests, a room with a pool, and halls, to the front door with
an inverted cone of yellow light.

A cutscene shows Big Poppa speed off in a Phoenix. Have C.J. get the pink
Windsor, not my favorite car in the game, and chase Big Poppa carefully over the
initial hills and curves. (If the Windsor falls into one nearby valley of
grass, you might as well reload the game, because that thing will be trapped
like a bug in a sundew plant. It doesn't have the best traction in the world.
If it's supposed to be like a 1966 Alfa Duetto--later models, a bit different,
were called Alfa Romeo spider--you wouldn't think people would like one except
as a toboggan.) Just manage to get the thing onto the Freeway, where Big Poppa
doesn't drive so fast and C.J. can drive-by him.

(If you're looking for a Phoenix to save, it only shows up in this mission and
the "San Fierro Hills" Street Race. The easiest way would be to fail an effort
at the race.)

C.J. gets Respect.

Ken calls: C.J. tells him he wants him to be the accountant and Kent to be the
manager for Madd Dogg. Ken is snorting coke and gets confused--he thinks C.J.
wants him to be the manager--but he's excited.

Thermal Goggles are in the bar room, Night Vision Goggles are by the kitchen,
Body Armor is in a bedroom, and a Health pickup--the only one in the game that
will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's
crib is available. It has all four videogames, a basketball court, and a gym.

Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts. If you want to save in the area, save at the mansion nearby to the
NE.

Thermal Goggles won't appear in a location if C.J. takes them from one and you
save the game.

See "I.12 Glitches" for a download that fixes the basketball glitch.

IX.2 "Vertical Bird" Carl Johnson

Mike Toreno calls C.J. through the recording equipment at a Madd Dogg record-
ing session. He wants C.J. to meet him outside to go for a drive. As he drives
C.J. to the coast of the Panopticon, he tells him that if he wants to see Sweet
within a week, he needs to steal a military jet from an amphibious assault ship
and use the jet to destroy a flotilla of spy ships.

Toreno supplies C.J. with a Speedboat, a Knife, a Silenced 9mm, and some ini-
tial instructions via an earpiece. Have C.J. sail to near the end of the side
of the aircraft carrier, then swim to the end, where he can dive underwater to
swim over the flap hanging down from the back of the ship.

The BradyGames Guide recommends stealthing (I'm allowed to make up a word now
and then) past everybody that's possible with, and others recommend shooting the
place up. Go for the blend you're partial to. If you like stealth, just have
C.J. kill whenever necessary as you send him over the crates on the right,
through a door, up a flight of stairs, left through a door, down a hall, through
the door on the left, right through the cargo hold, and into the red shaft of
light of a dark little room. A cut scene shows C.J. deactivating the SAM (sur-
face-to-air missile) sites of the ship.

The two SAM launchers are like the ones in Area 69--C.J. can destroy one with
a Remote Explosive or Grenade. If he destroys them, he still has to go to the
shaft of light and disable them. Then you see a cut scene of where one used to
be.

Send C.J. to the other end of the cargo hold, snipe a couple of soldiers and
anyone else around, blow up a couple of Hydras, then get into the 3rd. A 4th
one flies away while C.J. is on the ship.

The Hydra flies like a helicopter at 1st; press NP8 to make it fly like a jet,
and NP2 to make it fly like a helicopter again. See I.7.i Hydra Controls.
http://img214.imageshack.us/img214/8527/00gta1hydracontrols20fv.jpg
http://en.wikipedia.org/wiki/Image:F16_Cockpit%2C_Asian_Aerospace_2006.JPG

When C.J. flies it, the Hydra that flew away will be sent to attack it (three
would have been sent if you didn't have C.J. destroy a couple of them).
The 1st time I did this, I had C.J. fly over the water at the N edge of the
map, fly high, drop chaff (LMB) to throw off the attacker so C.J. could turn and
get some distance from them, then turn down at the attacker, target them (hold
Spacebar), and fire (NP0) repeatedly. I had C.J. fly around a lot while I tried
to get a handle on how to destroy three Hydras, and none of them hit his jet
with a missile.

The last time I did this, I just had C.J. get some distance from the one at-
tacking Hydra, turn, target, and fire repeatedly.

Once the Hydra is/three Hydras are destroyed, have C.J. use his Hydra to de-
stroy the five spy ships, Tropicanas, in the water N of the Sherman Dam. They
don't fire back, and you can switch to helicopter mode (NP2) to make it easier.
http://img89.imageshack.us/img89/1804/00gta1hydracontrols40xz.jpg

Toreno doesn't want anything to do with the Hydra, so have C.J. land it any-
where on the landing strip at Verdant Meadows, then put it in the red shaft of
light in a hanger.

C.J. gets $50,000.

The Hydra will always be available in the hanger used at the end of the mis-
sion, in the NE area of Area 69, where there will be two of them, and on the E
end of the Easter Basin aircraft carrier.

The Minigun, Rocket Launcher, Heat-Seeking Rocket Launcher, and Flame Thrower
are available in Mike Toreno's (Tierra Robada) ranch.

If you collect Minigun ammo, note that this Minigun has a 500 count whereas
the others have 200. When I have C.J. make a sweep of ammo sites for it per
save game, I have him fly with the Jetpack to the SW pillar of the Kincaid RR
bridge, Toreno's ranch, by the elevator door on the lower floor of the parking
garage on the E side of the block of "CA" and '"ANTE" of "ROCA ESCALANTE" in NE
Las Venturas, and to the next-to-the-top level of the scaffolding at the "OC" of
"ROCKSHORE EAST" in SE Las Venturas.

I'd also stock up on Molotovs at the Johnson house before some of the upcoming
missions make it impossible for C.J. to enter the house without going through a
red shaft of light and triggering a mission. The Molotovs are handy for the
territory battles coming up.

IX.3 "Home Coming" Carl Johnson

Toreno visits C.J.'s recording studio with a surprise for him: a call from
Sweet, who says he's been released from jail and he's in the (Pershing) square
outside of the Commerce precinct (building). Toreno has one last mission for
C.J.: "I just want you to go pick up your brother. Get out of here."

Send C.J. to pick up Sweet. In a cut scene, Sweet talks C.J. into going back
to their neighborhood to fix it up. Have C.J. drive Sweet to the Johnson house.
In a cut scene, a basehead tries to sell them a blender he stole from their
Mom's house.

C.J. has to kill about five drug dealers (also shown as blips on the radar) in
the neighborhood. A bar on the screen shows Sweet's health, so I'd try to have
C.J. out ahead of him using the Minigun, which has a very long range, to keep
Sweet out of danger.

Then C.J. and Sweet need to kill three waves of Ballas (like C.J. did in "Do-
berman"). Try to keep Sweet near his house (have C.J. go there and press G)--
as Rusk says, the Ballas then always show up beyond the W side of the circle of
road. The range of the Minigun fire will keep them away from Sweet.

C.J. gets Respect.


Catalina "accidentally" calls to say she's full of love and lust.

C.J. can now take over territories. You might as well wait till after the
next few missions for that, since they have C.J. take over territories.
IX.4 "Cut Throat Business" Carl Johnson

Madd Dogg is mad because OG Loc is on TV with a rap act that's based on Madd
Dogg's rhyme book (also using his "ho's," although I think there's probably less
of a claim he could make about the exclusive rights to ho's that would stand up
in court). (Actually, I don't think you could claim exclusive rights to rhymes,
either, considering the age and variety of published rhyme books on sale. I
don't always follow these things.)

Madd Dogg and C.J. agree to go see OG Loc. (I don't think they expect to have
to get tough since OG is kind of the whacked out, insecure Ken Rosenberg of rap
posturers and an old friend of C.J.'s.)

They confront him by RS Haul where OG is on the set of a video with a report-
er. Madd Dogg howls. OG displays his credentials by enacting the role of the
gangster who's getting the hell out of there--on a Vortex hovercraft, yet--and
C.J. and Madd Dogg each take a Vortex to keep a vigilant watch on this authentic
retreat from responsibility. Have C.J. chase him.

OG then shows them his versatility with a genuine act of cowardice by perform-
ing the act of being on the lam on a Kart. Madd Dogg and C.J. go after him on
Karts. Have C.J. chase him.

When they catch up with him, OG Loc provides a look at the standard criminal
vocabulary of lying, but Madd Dogg clears the air with him, a producer wants to
sign Madd Dogg with C.J. as the producer, and C.J. has OG get them lunch.

C.J. gets Respect.

The Vortex is available on the strip of beach NE of "BAYSIDE MARINA," and on


the W end of the Easter Basin aircraft carrier.

The Kart is available at the SW corner of the big square block of El Quebra-
dos, N of the Redsands West save house, and E of "THE STARFISH CASINO," across
the street from the SW side of the S block of downtown Angel Pine, at the NW
area of the block of "TS" of "OCEAN FLATS" and the W side of the block E of
that, in an alley W of "DOHERTY," in an alley by the China Town save place, and
at the top of the windy street W of "FINANCIAL."

The Grove Street Missions

IX.5 "Beat Down on B-Dup" Sweet Johnson

Sweet is with a woman who's emaciated-looking (from crack addiction). She al-
most talks Sweet into smoking crack when C.J. breaks it up. The normally reso-
lute Sweet uncharacteristically says he might as well ruin himself like the
neighborhood's been ruined. The woman tells C.J. he'll have to deal with B Dup
before C.J. throws her out. Have C.J. take Sweet to see B Dup the pusher (see
Steppenwolf).

When they get to his house, a Grove Street Family gang member who's become a
base head tells them B Dup moved to Glen Park. Have C.J. take Sweet to the area
indicated by the icon of a person in green clothes. Have C.J. lead an attack on
three waves of Ballas while keeping Sweet safe, then attack about eight guards
in front of B Dup's house nearby.

In a cut scene, B Dup says he was forced to sell crack by Big Smoke, who's
gone crazy and egotistical, but only Big Smoke's lieutenants know where he is.
When B Dup tells little Big Bear to kill C.J. and Sweet, Big Bear clobbers him
and tells C.J. he wants back on the team. Sweet happily takes him somewhere to
get the old Big Bear back again.

C.J. gets Respect.

IX.6.a "Grove 4 Life" Sweet Johnson

In a cut scene, Sweet tells four of the Grove Street Gang members to love
their neighborhood like they love their friends. C.J. wants to take a break to
take care of some other things, but Sweet persuades him not to do a half-a**ed
job--to stick to the job at hand till it's done. C.J. is there for him.

C.J. can round up as many as seven gang members if his Respect is high enough,
and take them and Sweet to take over two out of four Ballas territories in Idle-
wood. Have C.J. lead the way and keep Sweet safe.

C.J. gets Respect and half of the money Sweet took from one of the Ballas:
$10,000.

********

IX.6.b Territory takeover

Some basics:

Turf wars are fought with the Ballas (purple) and Vagos (yellow).

The BradyGames Guide says there are 54 territories and all are in Los Santos:
E of Downtown and N of Ocean Docks, Temple, Santa Maria and Verona Beaches, and
the two blocks N of Conference.

You need to have C.J. take over at least 35% of the territories to do "End of
the Line."

It's easier if C.J. takes over the territories before "Riot." After "Riot,"
most of the people in the territories C.J. needs to take over will be rioting,
which includes making unpredictable attacks, including ones on C.J., and the
traffic will be wilder than usual.

Once C.J. has taken over 100% of the territories, he won't be attacked by ri-
val gang members again.

Rusk notes that a few more troublesome areas you might want to have C.J. deal
with 1st are the Jefferson Motel parking lot and a bit of road E of it, the
sidewalk in front of the E Mulholland 24/7 (near the VINEWOOD sign), and a lit=
tle square that has a S side over the road over the N end of the flood control
channel NE of the Johnson house.

The PS2 gimmick Rusk reports of stopping a gang takeover of one of C.J.'s ar-
eas, normally indicated as green on the radar and in-game map but flashing red
during a takeover attempt, by having C.J. get in a Sub-mission vehicle, like a
Taxi or Cabbie, start a Sub-mission and stop it, works for PC. The battle dis-
appears and the area returns to being indicated as C.J.'s with green.

********

There are also some weirdnesses associated with this venture:

During a turf battle, the 2nd wave can include a gang vehicle (represented by
one big dot of the same color as the Ballas or Vagos, shown by little dots). In
my PC version, it tends to drive by without any concern to approach the battle--
C.J. is lucky if it crosses an intersection close enough to get the vehicle with
the long range of the Minigun.

You're supposed to have 54 (I've also read 53) territories to take over. But
flying to the edge of the map (as with the territories glitch that can create a
hundred-something territories) for the "St. Mark's Bistro" mission can create a
couple of territories in the SE section of Bayside Marina, approx. E of a border
drawn S from the S end of the bit of beach there. You can also get territories
in NW San Fierro in an area of the two blocks of "PARIDISO," the four blocks S
of those two, and in a rectangle extending N from them to the area just S of
where the Gant Bridge crosses the N highway.
Thanks to an article by koomodeee at GTA Forums:
http://www.gtaforums.com/index.php?showtopic=157489&st=0

It can also create territories I haven't even found yet, as on one save game
of mine. You might fly a jet to the edge of the map accidentally by just goof-
ing around, too, and create such territories. But as long as C.J. isn't getting
attacked anywhere, it's not a big thing to worry about.
You might like it to be so simple as just "purple: take it over; flashing red:
battle; and green: turf taken," in big, easy to see areas. In fact, I'm pretty
sure it should be. In fact, I'd really rather not know that it's any more com-
plicated.

Most of the "L"-shaped block of the E Los Santos Cluckin' Bell had no coloring
over it on my map when I sent a screenshot of it to Rusk, and he told me to have
C.J. take it. I don't know why it wasn't purple. For a couple of disputed
areas--I can't remember which ones--the Balla or Vago ran off and got stuck
somewhere. In such situations, the game gives C.J. so much time to leave the
battle area to go after the gangster and get back. If C.J. doesn't get back in
time, it says he "ran off--bad show," or something like that. I've read that
such an area can be claimed by both the Grove Street Family and the Ballas or
Vagos till C.J. takes full control of it, and such an area is light green, pale
gray-green, or purple-green (which makes gray?), depending on who you ask. Fur-
ther confusing things is that some areas are pale green and others are mid-green
when C.J. has full control of them. Anyway, the area in the screenshot didn't
have any green, purple, or gray till C.J. took full control of it, and then it
was mid-green.

A couple of vertical rectangular blocks that are E of the road that goes S
from the pretzel-looking intersection of Commerce are now green on my map after
some turf battles.

Right now, on a save file I have with all the missions done except "End of the
Line" (so I can try different things with it), my Stats say:

Territories taken over: 64


Territory under control: 98.21%
Territories held: 55
Highest number of territories held: 59

Before C.J. took over the couple of blocks SE of the pretzel-looking intersec-
tion in Commerce, I had 98.21% of the territories under control, too--shouldn't
the percentage have gotten bigger afterward? Maybe it's just counting the per-
centage of "official"--not glitch-created--territories. But I couldn't find any
Ballas or Vagos in those little sliver territories or anywhere else. Neverthe-
less, the in-game map has more green areas than the map of a save file I have
that has 100% of the territories conquered.

I'm guessing that the reason Rockstar only requires you to get 35% of the ter-
ritories to get 100% completion of the game is that it leaves a margin of safety
between that and the glitchy top end of the scale.

So if you get near 100% and can't find any more Ballas or Vagos, don't worry
about things you don't have to worry about.

********

The Riots missions

IX.7 "Riot" Carl Johnson

C.J., Sweet, Kendl, Cesar, Madd Dogg, Kent, Maccer, and The Truth watch the TV
news at Madd Dogg's mansion. Some of Tenpenny's charges are brought up but are
dropped due to lack of proper evidence, retracted witness statements, and the
disappearance of Pulaski (some of which Tenpenny coerced C.J. to cause). Ten-
penny's lawyer says the charges have been dropped.

The local neighborhoods erupt with rioting. Have C.J. drive Sweet home.

In a cut scene, Sweet says he's going to get the neighborhood in order and
C.J. says he's going to check out the city.

If you have C.J. look around Los Santos, you'll see people getting into
fights, firing guns, carrying stolen TVs, smoke coming from buildings, traffic
lights flashing yellow, lights flashing instead of shining steadily, etc.

C.J. gets Respect.


IX.8 "Los Desperados" Carl Johnson

Have a four-door car by Sweet's house before starting this mission.

Cesar wants C.J.'s help in rousting the drug sellers and bringing his neigh-
borhood under control, too, and Sweet persuades C.J. to see that C.J.'s indebted
to Cesar, so C.J. goes to see what he can do about it.

Have C.J. recruit a couple of Grove Street Family gang members and drive them
and Cesar to Unity RR station. On the way, Cesar tells C.J. to talk Sweet into
accepting that Cesar wants to marry Kendl.

Have C.J. lead the effort to shoot all the Vagos around the apartment build-
ings, then the alley (looking for attackers to appear at either end of it), then
about ten Vagos around Cesar's house--get the one on the roof with a Rocket
Launcher 1st, then the one on the ground with a Flame Thrower.

C.J. gets Respect.

Sweet calls: they have to hit the Ballas and Vagos hard so the Grove Street
Families reputation is greater than Big Smoke's if they're going to get someone
to tell them where he is.

Sweet calls again: the Grove Street Families hit the Ballas and the Vagos said
you could find Big Smoke in Los Flores or East Los Santos. C.J. agrees they
should look for him there.

IX.9 "End of the Line" Sweet Johnson

Have lots of Molotovs and ammo for the Minigun and M4. C.J. can't crouch
while using Molotovs or the Minigun.

Molotovs are good for C.J. to use to precede him around corners and pillars,
and can get targets on the other side of the pairs of doors that swing open when
C.J. pushes against them then close of their own accord. C.J. can then go
through them just for a moment to draw more of the attackers toward them, then
throw another Molotov at them, then do it again to throw one through them.
(Using Molotovs can create some disturbing results, with gangsters running or
shuddering into walls while wailing for a while.)

When the angle of a stairway C.J. is climbing won't allow a Molotov to reach a
target at the other end, you could have him use the stairs as a shield, and
climb in a crouch until the top of the gangster comes into view and can be shot.
I usually had C.J. go about halfway up the stairs and make a strong throw with a
Molotov. A roomful of gangsters can be made more manageable by having C.J.
shoot an M4 through the doors from outside, too. The shots knock the doors open
as much as you want them to, serving as a shield, otherwise, and it gives C.J.
some extra distance from his attackers bullets.

In my walk-through of the mission, I use the word "gangster" to cover a varie-


ty of kinds of gang members in Big Smoke's place. They include, at least, Bal-
las, Vagos, drug lab gangsters with hospital masks, Varrio Los Aztecas with tur-
quoise headbands, and guys in black clothes (Mafia?).

********

Saving a S.W.A.T. (If C.J. enters it, it's called a "S.W.A.T." In "The End of
the Line," it's called a "SWAT Tank." In data\handling.cfg, it's called a
"SWATVAN." Take your pick--just don't call it an Enforcer.)

One way to save a S.W.A.T. vehicle is to drive it down a gentle slope into wa-
ter. (I used the pond at the W side of the airport.) Drive it in just far
enough that the game says it's destroyed--how are you going to enter Big Smoke's
place now? or such. The mission is failed, so you can use save places/garages
again. Then have C.J. run or swim against it to slowly push it out of the water
enough for the game to let him enter and drive it, and save it in a garage.

(Rusk reports that this was hard for him to do on PS2, and gave the van a dunk
with the Easter Bay crane.)

C.J. can use it for a Vigilante mission, but I'd want to increase C.J.'s Armor
long before the end of the game. It has a working water cannon on top, but you
can't use it for the Fire truck mission. I'd just have C.J. drive around and
squirt people with it now and then, which is some fun.)

********

Reader Anurag Sinha told me that if you fail the mission between Tenpenny
blowing up the machines with his Shotgun and C.J. escaping the building and you
start the mission again without saving or exiting the game, the mission resumes
with C.J.'s talk with the dying Big Smoke.

As Rusk notes, if you fail the mission during the vehicle chase after Tenpenny
and try it again without saving or exiting the game, you start from the begin-
ning of the chase after Tenpenny.

********

Sweet knows where Big Smoke's crack house is. C.J. says it's time to take
down Big Smoke.

Have C.J. drive Sweet to Big Smoke's Crack Fortress. (If you want to see it
after the mission, it's at the N end of the W side of the block that's W of the
block with "F" of "LOS FLORAS.")

C.J. persuades Sweet not to go in. C.J. neglected their neighborhood before
and their brother Brian and their Mom died, and he wants to make up for it.

The only way through the entrance, reinforced due to the riots, is to smash
through it. Have C.J. take the nearby BMX bike and go a couple of blocks over
to the Ballas/S.W.A.T. agents shoot-out and get the S.W.A.T. vehicle, then break
through the entrance.

C.J. can drive around and run over the two gangsters at the entrance and any
inside it. Don't bother with the drug users S of that: two Los Santos hookers
and a guy on the floor. Have C.J. go to the yellow upside-down cone of light by
the door--the yellow blip on the radar.

********

- Floor 1 Security area

Big Smoke is on the 4th floor in his penthouse suite. C.J. has to fight past
three floors to get to him. The game doesn't count the floor C.J. broke into
with the S.W.A.T. vehicle--the 1st one he climbs up to is considered the 1st
floor.

A gangster is at the top of the stairs, and another is by him in the hall.
Whenever C.J. climbs stairs in this, except when he goes up the last set of
stairs to Big Smoke's penthouse, I had him make a strong Molotov throw from
about halfway up the stairs. When C.J. gets to the top of the stairs and turns
right, another couple of gangsters are at the end of the hall. After getting
rid of them, have C.J. get the Armor from where one of them stood.

Have C.J. go through the pair of doors for a moment then use Molotovs to get a
few gangsters that try to come through the doors. In the big room past the
doors, there are, at least, three gangsters on the far balconies, and one behind
each pillar--three on the left and three on the right. After the fight gets
going, a S.W.A.T. vehicle breaks through the far end of the left wall and a cou-
ple of S.W.A.T. agents fire at C.J., too.

In some cases this big room and the one on floor three, you may need to get a
gangster to move from the back of a pillar for C.J.'s attack to have an effect
on them.

One way to do this is to have C.J. shoot the M4 from outside, the shots knock-
ing the doors open. The last time I did it that way, he didn't have to go into
the room to get the targets except for two on the far end of the room.
I'm not saying you should do all of this with Molotovs, but if C.J. didn't get
the guys on the balconies with the Minigun or M4, he can get them with Molotovs
by hitting the walls below them.

When C.J. gets about 2/3rds toward the wall at the far side of the room, a
door on it slides up. Before C.J. goes to the opening, he can get a couple
gangsters that are on the other side of that wall. There's one gangster just to
the left of that opening, and three behind boxes to the left of him. So C.J.
can throw Molotovs against the wall everywhere to the left of the opening to get
at least a couple of them, then just shoot one or two after going through the
opening.

Once C.J. gets through that room, send him around the bend to the right and up
the stairs. At the landing at the top of the stairs, a room to the right has a
Combat Shotgun and a Health pickup.

********

- Floor 2 Drug lab. Make your way to Floor 3.

Have C.J. crouch and go up the stairs to shoot the gangster standing at the
top of them as soon as his head comes into view, or make a strong throw with a
Molotov about halfway up. Have him get the Armor from where the gangster stood.
Then have him throw Molotovs at the doors on the left, killing the gangster in
the little room behind them. Then send him through that room and to another
pair of doors.

Behind those doors, in a big room, there are eight or ten gangsters wearing
hospital masks behind the eight pillars, four pillars per side, or behind boxes.
There's a gangster or two shooting from an upper floor window at the far end,
one at the top of the stairs to the upper balcony at the far right corner, and
one on the balcony on the right. There are a couple of pale red explosive bar-
rels you can shoot to help take out some in the middle of the floor. Use one of
the doors then a nearby pile of boxes as shields, and crouch and roll and shoot
if any gangsters get too close.

One approach for that section is to have C.J. shoot as many as he can from
outside, shots going through and opening the pair of doors, with an M4. When I
tried it, C.J. quickly took care of a couple that tried to come through the door
toward him, too. Then he had to go inside, get behind the cardboard boxes, and
do some crouching side rolls to see to shoot a few others. You could throw a
Molotov at each pillar to get a gangster that could be behind it.

Afterward, as C.J. goes around the room on the balcony, two more gangsters
with M4's come through the doors below. I had C.J. throw Molotovs at the floor
of the balcony and they went through it to them.

Have C.J. go over the balcony toward the pair of doors, but wait for two gang-
sters to come though the doors and get close to the exploding barrel, then have
C.J. shoot the barrel. If they don't show up, have C.J. throw a Molotov at the
pair of doors to kill the two gangsters behind it.

Have C.J. go through the pair of doors. There's a Health pickup in a little
lab room.

********

- Floor 3 Ballas lounge. Make your way to Floor 4.

Have C.J. crouch, go up the stairs, and shoot the head of the gangster stand-
ing at the top of the stairs as it comes into view. C.J. can take the Armor
from where the gangster stood. Have C.J. open the pair of doors for a moment to
throw a Molotov through them and kill a couple of gangsters behind them--the
gangsters stand where there's a print of handcuffs on the carpet of a little
room.

Have C.J. go into the little room and throw Molotovs at the pair of doors on
the far side of it, killing a gangster.

(Another approach is to have C.J. shoot the M4 at the pair of doors to the
little room with the handcuffs printed on the carpet; the blasts can kill the
two gangsters and go across the little room to knock open the next pair of
doors, too, and C.J. can get an added target or two.)

In the little room with the print of handcuffs on the carpet, have C.J. go to
the next pair of doors for just a moment to throw a Molotov close by--there's a
gangster just past the left side of the pair of doors (and get the one beyond
them in the middle of the room, if he's still there).

Have C.J. go through the doors and get behind the bar to take care of the two
gangsters beyond the open doorway on the right.

(Several times now I've found a Vago there that couldn't be hurt by a Gre-
nade. I think there are at least one or two others like that in this mission,
too.)

Send C.J. through the open doorway. Have him throw a Molotov at the pair of
doors, quickly run through them and back to draw gangsters to it, then throw an-
other Molotov at it. Send him through the doorway to throw a Molotov at or
shoot a gangster standing by a big statue of Big Smoke splattered with bird
cr*p. As soon as C.J. gets past the corner, have him make a strong Molotov
throw for the far end of the hall on the right to get the gangsters at the end
of, or around the far bend of, the hall. Then have him make a light toss of a
Molotov to get the Mafia guys that come out of the doors in the middle of the
hall.

In the hall, there's a gangster, a stripper, and Armor past the pair of doors
on the left, and a gangster, a stripper, and a Health pickup past the pair of
doors on the right.

Have C.J. go to the end of the hall and a bit to the left to go through the
pair of doors, up the stairs, and toward the pair of doors by the "Not welcome--
Rockstar North" door mat.

********

- Floor 4 Big Smoke's penthouse

In a cutscene, Big Smoke, in blue Armor, sits playing a videogame ("They


Crawled from Uranus"). He says he doesn't give a sh** that C.J. came to see
him. C.J. says he came to take care of Big Smoke then his friends at the police
department. Big Smoke says he doesn't give a f**k--he's a success and can't be
touched. He says, "I guess we better do this then," and goes for his AK-47.

Have C.J. attack Big Smoke. Big Smoke runs away around the room, and there's
always an assistant of his that attacks C.J. no matter how many assistants C.J.
shoots, so concentrate on having C.J. get Big Smoke. The game tells you Big
Smoke is more vulnerable where he doesn't have Armor; a Minigun to the head
takes care of him quickly. (You can watch the Big Smoke comet tear around the
room if you have C.J. use a Molotov.)

If the fight goes on long enough, Big Smoke switches off the light. C.J. can
use the Thermal Goggles that are by a lower window (although I didn't have him
use them), and continue as before.

You can have C.J. turn around and get behind the counter by the kitchen cabin-
ets with red doors for a good vantage spot (thanks to Kevin Walter's guide at
StuckGamer).

(When I really dragged this out, Big Smoke sometimes disappeared then showed
up somewhere else in the room.)

In a cut scene, C.J. wants to know why Big Smoke flipped out--they were like
family. Big Smoke says he got caught up in the money: "They'll remember my
name...Big Smoke" (probably not his given name). Big Smoke dies with a handful
of money. C.J. says, "What a waste."

Tenpenny appears with a Combat Shotgun and has C.J. drop his gun. (I once had
a boss who said, "My man" like Tenpenny; I wasn't partial to him, either.) He
needs C.J. to do him a favor. He knows C.J. killed Pulaski and now Big Smoke,
and asks, "Where's your brother?" He's going to continue as before, and has two
rookies he's training already. He has C.J. fill a suitcase with Big Smoke's
money, then prepares to shoot him. C.J. bluffs: "Hey, Sweet!" When Tenpenny
looks back, C.J. dives for his gun, and Tenpenny's shots at C.J. miss.

Tenpenny shoots some machinery as he leaves, which sets the place on fire and
knocks out the lights.

********

When you regain control of C.J., there's an AK-47 (Big Smoke's) and an Armor
pickup in front of him. There are two Health pickups in the bathroom on the up-
per level of the penthouse.

If C.J. has the fireproof feature, the fire doesn't matter. The lights go out
and you can have C.J. use the Night Vision Goggles supplied, but I didn't have
C.J. use them. The main things that will make it hard to see will be the smoke
and fire on the 2nd floor and below it, and the game even recommends you take
the goggles off to help you see when that's a problem.

C.J. has seven minutes to fight his way back down to the opening he made with
the S.W.A.T. vehicle. There are less attackers this time, but one or two at
most every turn. C.J. can fire or throw Molotovs down at them in some places;
just use a tap to get the Molotovs to the bottom of stairways.

A good gimmick to start using on the balconies of the 2nd floor, since the
fire and smoke becomes so dense it's hard to see and a lot of gangsters shoot at
C.J. for the rest of his run through the building, is to have C.J. crouch and
wave the M4 around while you press the RMB to look for each green light that in-
dicates a head is below it. At least that lets you see below the smoke. The
last time I tried it, C.J. got four targets below through the screened window
in the 1st room, then two more as soon as he went out on the balcony.

At the floor of the room, C.J. has to go across it (and whatever gangsters are
left) to the doors to the right on the far end, through the doors and left
across a little hall, through the doors and right down the stairs,

through the doors and right across a landing with two gangsters, down the
stairs with a gangster at the bottom,

turn 180 degrees to the left and get through a room with gangsters by boxes,
go right through the doors and a big room with gangsters at the three pillars
on either side and on the balcony to the doors at the far end, through the doors
and go left through a hall with several gangsters, turn left to go through a
hall then a room, and go left down the stairs to a door with a yellow entrance
light,

then go through a room with four gangsters.

As C.J. gets across the room from the hole he made with the S.W.A.T. vehicle,
a cut scene shows him dive through the opening as explosions rock the building.

********

Tenpenny pulls away in a Firetruck. (It's the kind with a ladder but no water
nozzle--the kind that's on the block S of the one the Xoomer garage is on in Do-
herty, San Fierro. This version is also like the San Fierro trolley--it knocks
anything out of the way. C.J. may need to watch out for falling vehicles.)
Sweet grabs the end of the ladder but does nothing else as the Firetruck speeds
up. C.J. gets into a white Feltzer convertible.

Have C.J. chase the Firetruck. The Feltzer in this has decent road grip, so
just release acceleration before turns and you'll only need to use S for them a
little.

One thing generally true about things C.J. chases (vigilante targets, the
train in "Wrong Side of the Tracks," etc.) applies here: the Firetruck doesn't
go as fast if you have C.J. hang back about half a block from it. It's not hard
to keep on the tail of, but you might be surprised how little you need to tap
acceleration if C.J. hangs back while he follows it. (I guess it's one of the
things meant by R* about the game adjusting to the skill level of the player.)

During the run N on the highway along the E coast, stay in the right lanes.
The Firetruck goes into the left lanes for a bit but comes back to the right
lanes. When one of Tenpenny's rookies stomps on Sweet's fingers, a bar on-
screen shows the time left for Sweet's failing grip. Have C.J. drive up behind
the Firetruck so Sweet can drop to the hood of C.J.'s car and climb into a front
seat.

C.J. has Sweet take control of the wheel: "It's payback time." Have C.J. fire
at the two rookies on the Firetruck, pursuing police cars, and gangsters who
chase and attack from motorcycles and Tornados (1958 Chevrolet Impalas with
grills like '57 Chevy Bel Airs).

In a cut scene, the Firetruck goes out of control, breaks through the middle
of the E wall of the bridge W of the Johnson house, and crashes to the street
below. As Tenpenny crawls dying from the truck, he calls out for help. But
he's half-talking to himself for "a**holes" to come help the "officer down" who
could have turned this town around if there were more like him. (It might be a
better case if he wasn't just a criminal in a cop uniform himself.)

Sweet stops C.J. from shooting Tenpenny, who's a few breaths from death, any-
way. Sweet says people will just figure Tenpenny "killed himself in traffic."
Kendl, Cesar, and the Truth join C.J. and Sweet. The Truth says C.J. "Beat the
system," but Kendl says she's just glad it's over. The Johnsons all agree Big
Smoke was selfish. C.J. nudges Tenpenny with his foot to make sure he's dead:
"See you around...officer" (he leaves off Tenpenny's "like a donut" part).

Inside, the Johnsons and Cesar talk about how the neighborhood has to be kept
in good condition now that the worst is over. Kent, Ken, Maccer, and Madd Dogg
join them so Madd Dogg can give them the good news about "our 1st gold record."
While everybody is excited about their plans of things to come, and Madd Dogg
wants to tour and Kendl would like to roll dice with Wu Zi in Las Venturas, C.J.
says he's "Fittin' to hit the block, see what's happening."

C.J. gets Respect and $250,000.

100% completion

The Hydra appears on Sweet's house (E of the Johnson house) and the Rhino ap-
pears under the overpass W of the Johnson house. C.J. has infinite ammo for all
of his weapons, any Stats not maximized are maximized, his cars can take twice
the previous amount of damage, and he gets $1,000,000.

C.J. has the dual Micro-SMGs he used in the chase after Tenpenny. The riots
are over.

Catalina calls to put on an act that Claude is slaying her in bed. C.J. says
she's sick and needs help. She insists that he's jealous.

Big Smoke's place will stay open if you want to have C.J. look around inside.
I think that big blue platform in his penthouse is meant to be a performing
stage.

You can break the wall of the bridge the Firetruck fell from, or break the
hole in the billboard that gets broken near the end of "Reuniting the Families,"
before they get broken during missions:

- The bridge goes over the street the Johnson house is on and is W of the
Johnson house. The breakable part of the bridge wall is over the sidewalk and
house on the N side of the street, and lets you make a shortcut from the bridge
to the street.

- The billboard is high above the N side of the big E-W highway at the last
"S" of the big "LOS SANTOS" letters on your paper map. There's a N-S road and
alley on the N side of the breakable part of the sign, but a low wall prevents
it from being a useful detour (so how did they drive through it when...never
mind).
http://img162.imageshack.us/img162/4345/00gta1screen2062el.jpg

IX.10 Make a copy of your save game

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
X Basic skins, modding (use at your own risk),
music, and screen shot tutorial

Modding section

********

Special note about "San Andreas" v.2:

Version 2 has "SECOND EDITION" printed along the bottom of the front of the
box.

In either the original or second edition of the PC version, you can use or
make certain kinds of mods for the game, including:

- ones that change various attributes of vehicles to customize their speed,


suspension, durability, etc., which can make certain missions, stunts, and
knocking other vehicles around a lot easier (data\handling.cfg; see X.10.b),

- ones that change the size of vehicle wheels (data\vehicles.ide;


see X.10.a),

- ones that give any vehicle the set of colors you like beyond what mod shops
in the game offer (data\carcols.dat; see X.10.f),

- ones that let you maximize weapon, vehicle, Muscle, etc., Stats of all kinds
in one sitting (data\ar_stats.dat; see III.5),

- ones that give any weapon the range, damage strength, accuracy, etc., you
like, and ones that determine the aggressiveness of types of pedestrians (data\
weapon.dat and data\pedstats.dat; see X.11), and

- ones that let you increase the draw distance, which not only increase the
distance with which the graphics appear but can give them richer hues (data\
timecyc.dat; see X.13.f).

Thanks to Ben "Cerbera" Millard for explaining to me how you can modify the
second version of the game in the ways given above.

You can also use v.1 or v.2 with:

Demarest's code tools (they also work with your existing save games):
http://www.tfads.com/sacode/tools/

Spaceeinstein's SA "All In One Mod":


http://www.gtagarage.com/mods/show.php?id=330

In v.1, you can also mod:

- main.scm and .img mods. See X.13 for a sampling of the veritable cornucopia
of mods possible. (And see X.9.a for how to activate the Barbie and Ken-type
Hot Coffee niblets that some fear have the ability to make our 17 year olds hate
God and government and make us lose all the wars. I'm wondering when they'll
get around to that freakin' Betsy Wetsy doll to stop it from turning all our
good youth into preverts.)

- You can also use a teleporter with v.1 to make C.J.'s travel across the big
San Andreas map to Tags, Oysters, Photo Ops, Horseshoes, Liberty City, etc., as
fast as the press of a key, and project C.J. and his vehicle to the spots that
let him get gold in schools, etc. The GTA SA Control Center also lets you make
C.J. or any vehicle he's in bullet, etc., proof, spawn any vehicle (including
the Andromada--which it mistakenly lists as "Andromeda," FBI Truck, or RC Cam),
stop mission timers that count up, etc. See X.13.a-c (TGIOPC).

If you want to be able to mod v.2 like v.1:

Jarjar, at the next link, gives a way to mod v.2 like v.1 by changing the
gta3.img and gta.dat files. (He doesn't have you change the .exe file source
code or play without a CD.)
http://www.gtaforums.com/index.php?showtopic=257627

I've gotten some good bargains on games at eBay. You might find v.1 there:
http://www.ebay.com/

I'm glad I own the original version.

********

Rockstar support for modding

Ben "Cerbera" Millard

Modding support in GTA1 and 2:

For GTA1, DMA Design (R* didn't exist back then) released the "Cityscape Doc-
umentation" covering the "*.cmp", "*.gry" formats and "*.g24" formats. They
also released a "Mission Template 22" documentation which lists the objects and
commands available in the "mission.ini" format--equivalent to the "main.scm" in
the more recent editions.

For GTA2, R* Games (which formed near the end of the game's development) re-
leased several tools. For starters, there was the Map Editor which actually
runs well in Windows 98, the platform GTA2 was intended for in 1999:
<http://projectcerbera.com/tutorials/gta_information-timeline.html>

Additionally, they released their compiler for the mission scripts. They in-
cluded the full mission source script for one city (I forget which) as a "*.mis"
file. This may be what started the tradition for including the partial source of
"main.scm" in the later games.

More remarkably, the whole architecture of the GTA2 engine was based around
extensibility and modding! It used a simple text files to determine which lev-
el-specific files should be loaded into the game. The multiplayer system has
~100 slots to be used by multiplayer levels. The game only comes with 3 levels,
each having modes for 2-6 players. This takes up just 15 slots. Combined with
the level maker and mission script compiler, this fostered a never-ending flood
of multiplayer levels created by the community (even I made one).

********

GTW note:

About four pages back from the end of the PC booklets for "III" through SA,
there's a section of thanks to favorite web sites, which include ones that show-
case GTA mods.

********

Ben "Cerbera" Millard

Rockstar support of modding "GTA III" onward:

There's more obvious things, too.

R* could have chosen to make all the files as highly optimised binary formats
and include no comments or documentation anywhere in the game at all--something
like they have done on the PSP. This way of doing things provides shorter load-
ing times as the data doesn't have to be parsed, compared and compiled from hun-
dreds text files. These files are full of whitespace to make them readable for
us in Notepad.

With each edition in the 3D GTA series, more and more game functionality has
been moved from the engine's core (hardcoded) to text files (moddable). For ex-
ample, in GTAIII there was no way to alter the special way floating and flying
vehicles behaved on those surfaces. In GTAVC, new sections were added to the
"handling.cfg" file so that we could have full control over everything from how
high they rebounded after hitting waves to far over they leaned when turning.

In GTASA, yet another section was added which controls the timing and behav-
iour of animations. Although not many people have used this yet, the move to
this easily edited text format is clearly for our benefit.

The "handling.cfg" file contains exhaustive commenting and those comments have
grown with each edition. This is another clear indication that R* have paid at-
tention to the modding community, noticed a very popular part of it involves
cars and handling, then responded by providing us with more information. It's
one step short of an SDK for that format, although this certainly isn't true for
all of the formats.

However, it is also not unique. In GTASA, very many of the text data files in
the "data" folder are highly commented with each column in each section ex-
plained, or at least named. These comments would be unnecessary for the devel-
opers since they'd use in-house tools.

In GTAIII, GTAVC and possibly GTASA an uncompiled portion of the "main.scm"


was included, IIRC. That made it easier for pioneers like Barton Waterduck to
reverse engineer the format and create tools like Mission Builder.

(Thanks to Ben for the recommendation to check with Icey, too.)

********

Icey
iceyicey@gmail.com

Icey made MultiEdit for "III." MultiEdit leaves a "generated by" note at the
top of pages it generates, and the VC carcols.dat file, at the top of the page,
has:

# Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga.com]

Thanks to Ben "Cerbera" Millard and Icey for telling me about it.

****

"Vice City" came out on PS2 before PC, and Icey used the PC version, so he
learned of it from a letter from Spooky:

****

Segment of letter from Spooky to Icey

'ello Icey,

It seems R* north have been using your proggy for GTA:VC! This is taken from
the top of the GTA:VC 'carcols.dat' file...

"# Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga.


com]";

...well done man, they must have been impressed :).

stys,
Spooky
www.GTA3Mods.com

****

Icey

A lot of other people e-mailed me about this over the next few weeks. People
thought it was great that Rockstar had used a tool created by the community.
The news was posted on several GTA modding sites, including gta3mods.com by
IllSpirit.

On 9/22/04. I received a message from IllSpirit. I'll just include the rele-
vant part:

****

Segment of letter from Illspirit to Icey


I was chatting with one of the tech directors over at R* about user tools a
while back, and he had this to say about MultiEdit, et al:

"Although we check out the mods that are around we don’t usually end up using
them. The header that appeared in carcols.dat is there because an artist
checked out MultiEdit. I believe we haven’t actually used it to edit the
colours, though.

"A lot of the mods are pretty impressive pieces of software. Especially since
the authors have to figure out the formats of data files etc. However, it’s a
lot easier for us to write tools ourselves since we know exactly what’s going
on. We also have to be able to change the tools when the data format changes
(which happens a lot between games).

"Because of these reasons we tend to use our own tools. As far as I know we
don’t use any mod tools at the moment."

Later on in some random discussion he mentioned that most user tools are a lot
easier to use than the official editors. Not really a particularly useful bit
of info, I just thought you might be curious.

****

GTW note:

So maybe someone used MultiEdit but is unwilling to say so for legal reasons--
the warranty at the end of the booklet indicates Rockstar doesn't officially
support mods, probably so as not to have to take responsibility for problems
that could come up with badly made or installed mods.

Using MultiEdit creates a "generated by" note at the top of files it creates.
Maybe someone didn't use MultiEdit, but how would just checking it out leave a
message, or lead someone to want to leave a note to themself about it, that
said, "generated by," at the start of the file?

The response from someone at Rockstar isn't clear and certain. The legalese
that shrouds the thing is more likely to create uncertainty than that it should
have been hard to check and make sure about otherwise. But it seems more likely
to me that someone used it, then were legally prevented from speaking support-
ively about a mod, than that it wasn't used but someone left a "generated by"
note on the file.

********

Hot Coffee

IGN: "The point being the distinct change in language, that there is no need
for "disassembling and then combining, recompiling and altering the game's
source code" to create that mod. That's misleading. Some would call it a lie.
Why not come forward immediately and say the content was originally in there
right from the start?"

Rockstar: "There is still a need for 'disassembling and then combining, recom-
piling and altering the game's source code' to create the mod. The recent
statement does not contradict this. We don't believe that our position has
changed and we stand by all of our statements which state consistently that this
content could not be accessed without significant and technical alterations to
the retail version of the game."

PatrickW wouldn't need to have used the source code to find that if you change
a bit, an 8th of a byte, in a main.scm file, you unlock the HC content. Patrick
explains how he figured it out below in section X.9.a. Although, between the
Warranty meant to disassociate Rockstar from dealing with trouble caused by
faulty mods or mod installation, and the favorite web sites section including
sites with mods, in the game booklets of the 3D GTAs, how you were supposed to
know there was a bad file to fiddle with is beyond me.

But even if he had used the .exe file to mod another file (which he didn't),
I'm told that would still be okay unless he distributed an altered gta_sa.exe
file. (You could use a source code .exe file to create a way to play the game
without a CD. That's okay as a way for an individual to avoid getting scratches
on their Play CD for a game, but a distributed source code .exe file could lead
to a diminished number of sales of the game CDs. It also leads sometimes to
questions on the message boards that I don't have a clue how to answer.) All
Rockstar expected to stop was someone who tried to distribute a source code
.exe file, not stop anyone from fiddling with one they own at home.
http://en.wikipedia.org/wiki/No-CD_crack

I saw a lot of hate directed at PatrickW (and me if I just told someone where
his mod was--yish) on the message boards because R* misdirected aggression away
from themselves for putting the content in, and made out PatrickW to be an unex-
pected criminal who was solely responsible. A lot of people, mainly non-mod-
ders, bought that (they must figure you can pack a helluva bunch into a bit of
computer code). It took an ESRB investigation to bring the truth out past Rock-
star PR concerns: the ESRB board didn't decide that people won't fiddle with
files on their computers, but that Rockstar had the first responsibility for not
telling the board what content they put in a Rockstar game.

If politicians and parents just make sure cashiers are told they'll be fired
unless they make sure customers are old enough, R* (and HL2, etc.) and modding
should be able to go on like before. The only care to be taken to prevent the
controversy from happening again is that Rockstar doesn't put content in unless
they show the board that wants to see it 1st.

If that's not made clear, Rockstar may instead make PC games that you can't
mod as well, like SA v.2, if they're able to be modded at all, as if to ration-
alize how they've gotten a crowd of people to misdirect blame at modders. If
so, it's going to be a lame reason to screw up a good thing. GTA's are my fav-
orite games, and I want to be able to put my Dad's car in there.
http://img151.imageshack.us/img151/936/00gta1libertycitymod117my2.jpg
http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg
http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg
http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg

X.1 Compressed File Utility

If you need a compressed file utility to make downloads with, you can pick
from a variety of free or shareware versions, or buy one, at the PC World web
site. As of this writing, these utilities (including Power Archiver, the one I
have) can be found at:
http://www.pcworld.com/downloads/file_description/0,fid,7205,00.asp

After you download a compressed file of a mod into a new folder you've made
for it, you extract the contents of the compressed file into the folder.

Click Edit then Select All, or hold down Ctrl while you select all the files,
which makes the file names turn blue. (Once they're all selected, you can hold
down Ctrl to deselect certain files, too.) Then extract them to the same fold-
er.

Then delete the compressed file.

X.2 Web sites for skins and mods

I can see why Spaceeinstein recommends this "Great website:


http://www.gtamodding.com/index.php?title=Main_Page

"All GTA modding knowledge in one place. The most reliable site you will ever
see."

Some of the best web sites where you can find some of the finished products
are:

http://www.gtaforums.com/?showforum=90
http://www.gtagarage.com/mods/index.php
(Bring GTA Action up on Google and click "Translate this page" for a babel-
fish-like translation)
http://gta-action.planet-multiplayer.de/news/index.php
http://www.gtagaming.com/sanandreas/
http://gta-worldmods.planet-multiplayer.de/

While mods for "III" are becoming less common, a couple of the better sites I
found for "III" mods, including Odie's Miss Liberty (the Statue of Liberty), are
the GTA Place and gta-downloads:
http://www.thegtaplace.com/index.php
http://www.gta-downloads.com/website.php

X.3 Mods

X.4 Un-check the green dot 1st

As always, when you change a file in the C:\Program Files\Rockstar Games\Grand


Theft Auto: San Andreas folder, you need to make it writable and not "read only"
1st.

Go to:

My Computer\C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas

Right-click it, click "Properties," and click the little green dot so it dis-
appears. It's green for Windows XP Home and blue for Vista Home Premium.

Click "Apply" and a little menu will ask if you want that to apply to all
files and subfolders--click "OK" and it will disappear, then click "OK" on the
1st one and it will disappear.

You don't need to do this if you change which files you have in your User
Tracks, or save game files you have, in My Documents\GTA San Andreas User Files.

X.5 Make backups (and where to find other SA backup files)

Make backup copies of the original files you plan to change. Save them in a
folder in My Documents in case something goes wrong or you change your mind lat-
er. That way, if you need to change the file to what it was originally, you
won't have to reinstall the game. For a copy of the original file and a version
of the type of file you can access and read with Notepad, I'd use My Documents
as a place to both copy and paste a copy of the file and save it as a text file.

You can find other SA backup files at:


http://www.gta-downloads.com/database.php?act=category&id=94

X.6 Tools:

Note: check to see if the tool is compatible with v1.01 of the game if you use
the patch for it.

The IMG Tool v.2

You can use the IMG Tool v.2 by Spooky to replace the .dff and .txd files of
the models\gta3.img file of "III," "Vice City," and "San Andreas" with those of
mods.
http://www.gtagarage.com/mods/show.php?id=63
http://grandtheftauto.filefront.com/file/IMG_Tool;44920
http://gta.neoseeker.com/grand_theft_auto_san_andreas/PC/pages/tools/

IMG

Turnipfan has an IMG tool that was featured in the pages of PC Gamer, and
which Ben Millard helped with:
http://www.turnipfan.com/

The TXD Workshop

Delphi created the TXD Workshop, which you can use with the IMG Tool to view
and change the .txd files of the models\gta3.img file of "III," "Vice City," or
"San Andreas."
http://www.gtatools.com/

Spark

Arushan, aka aru, has an IMG tool that lets you view the .txd files:
http://www.gtagarage.com/mods/show.php?id=1503
http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=con
tent/download.php&contentid=215

Note that it requires you to have Microsoft .NET Framework 1.1 installed. If
you don't, I would consider it too much of a system hog--and it's a big hog--to
install just to see GTA .txd files (or use ATI Catalyst Control Center instead
of Control Panel, for that matter). Just use Spark if you're some kind of PC
program developer (or whoever in the world actually uses .NET Framework other-
wise).

If you use .NET Framework, you might want to look at the advice given by Ko-
roush Ghazi at the tweakguides web site on how to trim the resources .NET Frame-
work uses.
http://www.tweakguides.com/ATICAT_3.html

The Rescaler

The functions of Ben "Cerbera" Millard's Rescaler--to calculate how to adjust


the suspension of vehicles in the data\handling.cfg file of "III," "Vice City,"
and "San Andreas"--are now handled by his CFGStudio (see below).

You can use Ben "Cerbera" Millard's Rescaler to calculate how to adjust the
suspension of vehicles in the data\handling.cfg file of "III," "Vice City," and
"San Andreas."

CFGStudio

You might try his CFGStudio, too, which organizes the data\handling.cfg file
in a way that makes it a lot easier to work with.
http://www.gtaforums.com/index.php?showtopic=196381
http://projectcerbera.com/tools/cfgstudio2/

It also does the work of a previous tool of his, the Flag Studio: it makes it
easy for anyone to calculate how to change the flags of the vehicles in the
data\handling.cfg file of "III," "Vice City," and "San Andreas." (See X.10.b
under "miscellaneous jazz.")

The GTA: San Andreas GXT Editor

You can use the GTA: San Andreas GXT Editor by Hammer83 to change the vehicle
name that appears in the lower right corner of the screen when C.J. enters a ve-
hicle in "San Andreas." This usually comes up if you put in a vehicle mod.
http://gta.neoseeker.com/grand_theft_auto_san_andreas/PC/pages/tools/

See "How to change their on-screen names," X.10.g, for the easy instructions
for it.

The San Andreas Ultimate Editor

Brad Brooks has an editor that lets you edit various things about the weapons,
pedestrians, etc. My special interest in it is that it lets you edit the flags
of data\weapon.dat (see X.11). This lets you decide if a weapon is one C.J. can
dual-wield, crouch or run with, or use targeting for, etc.
http://www.gtagaming.com/pafiledb.php?action=file&id=977

X.7 Installing most car, bike, or pedestrian mods


This can be done if you have the original version of the game. If you have
the second edition, you need to use the gta_sa.exe of the original version to
do this.

Un-check the green dot (X.4).

Most car, bike, and pedestrian mods are .dff and .txd files. You don't need
to start a new game after you replace them as you do after changing the
main.scm file. I'll use the example of changing the .dff and .txd files of a
car to serve for whatever .dff and .txd file replacement.

- Download the mod to a folder on your Desktop, then extract it to the same
folder.

- Open the IMG Tool, click "File," "Open," and find "gta3.img" via:

My Computer\Local Disk (C:)\Program Files\Rockstar Games\Grand Theft Auto San


Andreas\models\gta3.img.

- Select "gta3.img," click "Open," and the window fills with all the file
names in "gta3.img."

- Scroll through the names to "(name of car you want to replace).dff," click
on it to select it, and click "Commands" then "Extract." Extract it to a place
where you can save a backup copy if you change your mind, or anything should go
wrong, and you want to put it back. I'd put it in a folder called "GTA SA orig-
inal (car name)" I'd make for it in My Documents or on the Desktop.

- Then click "Commands," "Delete," and delete the selected "(car you want to
replace).dff" file.

- Make sure the file you use to replace it is given the same name. Rename it
if you have to.

- Then click "Command," "Add," and find the "(new car).dff" file you want from
the Desktop folder you made for it.

- Click "Open" and the file is added.

- Do the same with the .txd file. Each time you replace a pair of .dff and
.txd files, replace the .dff file 1st since your PC reads it 1st and it helps
your PC read the files faster. And always replace .txd files with ones of the
same resolution (128x256, 256x256, etc.).

- Whenever you're through doing this stuff with however many files, click
"Commands," "Rebuild Archive," wait for the archive to be rebuilt, close the IMG
Tool by "x"ing it out, and you're done.

(If the vehicle mod comes with wheels, you don't need to use DMagic1's Wheel
Mod" for "San Andreas" wheels because Rockstar changed the DFF files for it.
Thanks to Ben "Cerbera" Millard.)

If you like the mod, you might move the folder for it from the Desktop to My
Documents. I put the ones I save in a folder on a 2nd hard disk I use for stor-
age.

X.8 Skin viewing and editing

deNULL has authored a "Game Archive Viewer" that lets you view "Vice City" and
"San Andreas" .dff, .txd, binary .ipl and .col files without extracting them
from the archive:
http://www.gtagarage.com/mods/show.php?id=1425

See the skin editing tutorial by oshi:


http://www.gtaforums.com/index.php?showtopic=197705

You can just use the 1st few steps of it if you just want to see the crimi-
nals, prostitutes, etc., I've referred to in this guide.

You can also use The TXD Workshop described a few paragraphs above.
********

Another way is to view the peds.ide characters of the game use the Pedestrian
Editor tool by Scream2k4:
http://www.gtagaming.com/pafiledb.php?action=file&id=1204

X.9 Women

If you want to customize your romantic fantasies in "San Andreas," these are
some of the women you might want to modify. To modify them, you can use either
the original version of the game or the second edition. To modify the second
edition, use jarjar's method--see X under "If you want to be able to mod v.2
like v.1."

In models\gta3.img:

The girlfriends are Barbara COPGRL3


Denise GANGRL3
Helena GUNGRL3
Katie NURGRL3
Michelle MECGRL3
Millie CROGRL3

The Los Santos whores are BFYPRO, HFYPRO, and SFYPRO, and WFYPRO.
The San Fierro whores are SBFYPRO, SHFYPRO, and SWFOPRO.
The Los Venturas whores are VBFYPRO, and VHFYPRO, and VWFYPRO.

BFYPRO black woman, short hair, pink bikini top, black leather short pants
and high boots.

HFYPRO Hispanic woman, brown hair tied in back to a ponytail, gray-blue top
tied in front, red-violet short skirt, knee-high brown boots.

WFYPRO white woman, blonde hair tied in pigtails, long sleeve black shirt
tied in front, red plaid short skirt, white thigh-high stockings, black calf-
high boots.

SBFYPRO black woman, flat top haircut, one piece red short dress and knee-
high boots, thigh-high gray stockings.

SHFYPRO white woman, short brown hair pulled back, leopard skin shirt tied in
front, gray plaid short skirt, thigh-high gray stockings, calf-high black boots.

SWFOPRO white woman, dirty blonde hair, cigarette in mouth, violet-red top of
bands that come down over her breasts and matching short skirt, ankle-high brown
boots.

VBFYPRO chunky black woman, white top with armbands, gray-red skirt and
shoes.

VHFYPRO chunky Hispanic woman, short brown hair pulled back, green midriff-
baring top, black short skirt and mid-calf-high boots.

VWFYPRO white woman, dirty brown hair short on sides, gold earrings, brown
thigh-length fur jacket, thigh-high gray stockings, black shoes strapped at the
ankle.

The strippers are SBFYSTR, SWFYSTR, VBFYST2, VHFYST3, VWFYST1.

SBFYSTR busty black woman, dirty brown hair in pigtails, white sleeveless
blouse tied in front, short plaid skirt, knee-high white stockings, low top
black shoes.

SWFYSTR white woman, brown hair with Shirley Temple curls, black bodice laced
in front with a little show of areola at the top, black thong bikini bottom,
thigh-high black nylons, black high top shoes.
VBFYST2 black woman, long brown hair, earrings, pearl necklace and a white
band around her neck, white bra and panties, white stockings on arms and thigh-
high on legs, low top gray shoes.

VHFYST3 white woman, long red-brown hair, low cut black bodice laced in front
with a tiny bit of areola showing at the inside edges, black police cap and
belt, black thong bikini bottom, thigh-high black nylons, knee-high black boots,
leopard stockings on forearms and hands but not the fingers.

VWFYST1 white woman, black hair, black bikini top and bottom, flame tattoo
at crotch, leg-length black nylons, black shoes strapped at the ankle.

X.9.a The Hot Coffee mod

Author: PatrickW, aka Patrick Wildenborg


patrickw@gtagames.nl
http://patrickw.gtagames.nl/mods.html

Co-Authors:
Craig Kostelecky "Opened up" mod
Hammer83 the sacensor tool

Barton Waterduck discovered the animations in the PS2 version

illspirit discovered the fully nude models


http://illspirit.com/

http://www.gtaforums.com/index.php?showtopic=194356&st=0

********

The last time I checked, it was still available at a few web sites:

http://files.filefront.com/GTASA+Hot+Coffee+Mod+v21czip/;8402165;/file
info.html
http://www.gamershell.com/download_9684.shtml

It's also at the GTA Action (German) site:


http://gta-action.planet-multiplayer.de/dlm/download.php?id=2831

It's one of the optional features of the "San Andreas" version of Spaceein-
stein's "All In One" mod (which I'll try when I get my new graphics card):
http://www.gtaforums.com/index.php?showtopic=203916

PS2 gamers can go to the PS2savetools.com web site for the GTA:SA Censor Re-
mover.
http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=82

PS2 owners that want the Action Replay Max codes can find them at:
http://vgstrategies.about.com/od/playstation2codes/a/hotcoffeecodes.htm

A couple of sites with links for versions for PC, PS2, and Xbox are:
http://www.xboxfaqs.com/xbox-xbox-360-faq-2357.html
http://vgstrategies.about.com/gi/dynamic/offsite.htm?zi=1/XJ&sdn=vgstrategies
&zu=http%3A%2F%2Fwww.xboxfaqs.com%2Fxbox-xbox-360-faq-2357.html

********

To use this mod, you need either the original version of the game or the sec-
ond edition with the gta_sa.exe of the original version.

********

"Grand Theft Auto: San Andreas" was released for PC on June 7, 2005.

Patrick released the Hot Coffee mod at GTA Forums and GTA Garage on June 9,
2005.

It enables an interactive sex game (R-rated cartoon, in movie terms) that uses
the models and the voices of Young MayLay and the voice actresses who play the
girlfriends found in the rest of the game. In one version the girlfriends are
dressed, and another uses Rockstar-created naked ones (with a Barbie doll geni-
talia area). It takes place when a girlfriend invites C.J. inside for coffee.
It's sort of like the dance game, except you can choose a version which the wom-
an is naked for. As in the rest of the regular game, the least C.J. can be made
to wear are his shorts in all the versions, so there's nothing to launder or
wipe up afterward. He's sexy, but very neat.

********

These are the pertinent rating methods and a few of the web pages about the
ESRB ratings for games and the Production Code used in movies:

Games:
http://www.esrb.org/esrbratings_guide.asp

M: 17 and older. Titles in this category may contain intense violence, blood
and gore, sexual content, and/or strong language.

AO: 18 years and older. Titles in this category may include prolonged scenes
of intense violence and/or graphic sexual content and nudity.

Movies:
http://www.mpaa.org/
http://en.wikipedia.org/wiki/Production_Code

R: under 17 requires accompanying parent or adult guardian.

NC-17: no one 17 and under admitted. (X became NC-17 in 1990.)

********

Wikipedia has an article about some of the groups and people that are the
major players in videogame controversies:
http://en.wikipedia.org/wiki/Video_game_controversy

********

Rockstar designed but disabled it, and modders soon re-enabled it to make it
available again and have some fun with. I guess Rockstar figured the M rating
would hold since the mod would be an option offered by modders beyond the Rock-
star release.

The modders found it and went, "Ha! Look at that!" And it was a funny little
moment. And that should have been it--end of story.

********

Soon after that, Democratic California State Assemblyman Leland Yee, "one of
the growing ranks of politicians sponsoring bills to outlaw the sale of Mature-
rated games to minors," saw the mod and said: "It's outrageous. It tells you
how to copulate a woman. That should not be in the hands of children." Yee
tried to get the ESRB to change the rating for "San Andreas" from Mature to
Adults Only.
"Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,
2005, pp.41-42.

On July 7, 2005, Leland Yee issued a press release which included:

"Once again, ESRB has failed our parents," commented Yee. "This particular
game has been known to include extremely heinous acts of violence, and now
it has been uncovered that the game also includes explicit sexual scenes
that are inappropriate for our children. I have urged the ESRB on numerous
occasions to rate this game AO based on its blatantly graphic nature."
http://www.gamasutra.com/php-bin/news_index.php?story=5868

(I think "explicit" and "graphic" are strong words for R rated cartoon sex
featuring a guy with his pants on and a woman without genitals. The word "kids"
is too broad to refer to the 17 years old and up audience the game was made for.
And he doesn't contain his criticism to store clerks who don't check I.D. cards.
You'll see these traits come up regularly with some of the politicians when they
make their big deal public statements about the controversy. No wonder too many
people don't vote.)

The M rating became contested and the controversy began. The worst thing
about it is people making any bigger a case about it, and each other, than that.
Well, that and that you could think it makes the dating in the game take too
long (possibly partly why Rockstar disabled it), but it's an option you can eas-
ily turn on or off whenever you feel like it.

It makes a bigger difference in terms of sales outlets. Wal-Mart, Best Buy,


and Circuit City don't sell games rated AO though they sell movies rated R,
which include ones more graphic and sexier than the coffee mod and more realis-
tically violent than a GTA. That's where I tend to get confused.

********

So:

Rockstar claimed it isn't responsible for the "Hot Coffee" mod. Instead, the
company statement said (as Cerbera mentions later) it was the result of:

"the work of a determined group of hackers who have gone to significant


trouble to alter scenes in the official version of the game.

"In violation of the software user agreement, hackers created the 'hot
coffee' modification by disassembling and then combining, recompiling and
altering the game's source code. Since the 'hot coffee' scenes cannot be
created without intentional and significant technical modifications and
reverse engineering of the game's source code, we are currently investi-
gating ways that we can increase the security protection of the source
code and prevent the game from being altered by the 'hot coffee' modifica-
tion.

"We are continuing work diligently to assist the Entertainment Software


Ratings Board (ESRB) as it investigates the circumstances surrounding the
recently discovered "hot coffee" modification. ... We remain confident
that the ESRB assigned Grand Theft Auto: San Andreas the correct rating, M
(Mature 17+)."
http://www.gamespot.com/news/2005/07/13/news_6128953.html
Posted July 13, 2005.

When first asked if those hackers could be employees in Rockstar's Manhattan


lofts or Scotland development studio, spokesman Rodney Walker snapped, "They're
not within our company."
"Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,
2005, pp.41-42.

Free Kevin! (Sorry.)

I'm no legal expert, but I think I know dialogue scripted by a lawyer when I
hear it. You just flip the censor and "hello." It's there, intact, in files
Rockstar knows have been commonly scoured, with common software to do the scour-
ing, for years now. If you use a different version gta_sa.exe (source code),
the mod (and any other .scm or .img mod) won't work. If someone wanted to hide
it, an ordinary modder could have completely deleted it, like Rockstar deleted
the Darkel missions from "III," in one sitting before it was burned to disk. Is
that lawyer a crackhead, too? Rockstar, tell that lawyer to shut up and let's
get on with the good stuff.

The ESRB of the U.S.A. and Canada didn't go for what I assume Rockstar's idea
was: an idea of the hidden content being shown separately from the regular game
so the hidden content not needing to be covered by the M rating, probably not
thinking the content deserved an AO rating, and possibly just being in such a
hurry they didn't consider how future events could get out of hand.

On July 20, 2005, the ESRB changed the rating from M (Mature: 17 or over) to
AO (Adults Only: 18 or over), assuming Rockstar released the game knowing that
modders would unlock the sex scenes for a mod.

I think the Entertainment Software Rating Board (ESRB) just needed to lend
whatever hand toward ensuring the "San Andreas" M rating was enforced in stores,
even in consideration of the controversial mod. The ESRB seems to have had a
motive of trying to compensate for the currently partly ineffectual enforce-
ment of the M rating with a harsher rating, since they don't have a case that
the cartoon has NC-17 instead of R-rated content. If the age of 17 is going to
be a common deciding factor in this, why don't they just bring the law to bear
on store clerks who don't check I.D. cards?

********

In "Rockstar Responds to GTA: SA's AO Rating," a July 20, 2005 article by


Douglass C. Perry at IGN, a Rockstar representative (who asked not to be men-
tioned by name) said:

"We are obviously aware of the mod community, but the skill, expertise and
knowledge of Grand Theft Auto code required to create this mod surprised all of
us. These elements were never meant to be found."

In a section of quotes representing Take-Two by Paul Eibeler, Take-Two's Pres-


ident and Chief Executive Officer, the following two paragraphs are given with-
out quotes. They may be paraphrases of statements of his (?):

The scenes depicted in the "hot coffee" modification are not playable in the
retail version of the game unless the user downloads and/or installs unautho-
rized software that alters the content of the original retail version of the
title, representing a violation of Take-Two and Rockstar's end user license
agreement (EULA) and intellectual property rights.

Take-Two is exploring its legal options as it relates to companies that pro-


fited from creating and distributing tools for altering the content of Grand
Theft Auto: San Andreas.

IGN: "The point being the distinct change in language, that there is no need
for "disassembling and then combining, recompiling and altering the game's
source code" to create that mod. That's misleading. Some would call it a lie.
Why not come forward immediately and say the content was originally in there
right from the start?"

Rockstar: "There is still a need for 'disassembling and then combining, recom-
piling and altering the game's source code' to create the mod. The recent
statement does not contradict this. We don't believe that our position has
changed and we stand by all of our statements which state consistently that this
content could not be accessed without significant and technical alterations to
the retail version of the game."

He said they were going to offer retailers the option of re-labeling their
stock as AO or replacing it with an edited version of the game that keeps the M
rating.
http://xbox.ign.com/articles/635/635261p1.html

********

"It's much like real bad sex-—unerotic, partially clothed and apt to create
lousy feelings in the morning. Feeling the worst these days is Rockstar Games,
the brash young maker of GTA, which after weeks of waffling has copped to hiding
the scene in its megaselling game franchise. The game was slapped with an
adults-only rating and yanked from most stores. After years of dodging gunfire
over game violence, the rebel Rockstar guys got burned for the oldest mistake in
the book: covering up a fu**."
"Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,
2005, pp.41-42.

********

For a more knowing understanding of the programming than I have, I defer to


Ben "Cerbera" Millard:

He tells me what Patrick did changes a bit--1/8th of a byte--in the main.scm


file to make the sex mini-game available. It alters the main.scm (not the
source code of the game) so the bit change enables the Rockstar content when
loading and saving games. This mini-game uses non-nude characters.

However, there are nude versions of some of the girlfriends in the character
archives (.IMG file--again, not game source code). By altering item definitions
(.IDE files--again, not game source code), the nude models can walk around on
the streets, be used by missions, etc. And by making a change to the Hot Coffee
mission script (again, not game source code), these nude models are used in the
sex games instead of the non-nude models.

********

PatrickW has said that the mod didn't require significant effort: he only had
to change a single bit in the main.scm file to enable that part of the game for
his part in the thing. No new content (models, voice acting, etc.) was needed
for it--the content comes from edited main.scm and script.img files.
http://en.wikipedia.org/wiki/Hot_coffee

I'm jumping ahead in the story here to when I wrote to him and asked him to
explain the process (notably, did it involve "disassembling and then combining,
recompiling and altering the game's source code"?). On Nov.19, 2006, he wrote:

"There wasn't really much of a process. Barton found the animations


and had seen some references in the SCM code to them, but he didn't un-
derstand the code involved. I did some research and studied the code,
and had to find the meaning of several yet unknown opcodes (especially
the bit-field opcodes). After a couple of weeks I had a reasonable
understanding of the code, and had an idea of what it could be doing.
And I figured out that all that was needed to unlock it, was toggling a
single bit. But I had to wait until the game was released in the U.S.A..
At that time, a friend sent me his main.scm file, I manipulated it, and
sent it back. A short while later, I had an avi in my mailbox, with the
notorious hot-coffee scenes..."

********

The word "hacker" (person who illegally intrudes on your computer) came from
Rockstar once they decided to say the mod was a violation of the EULA (end user
license agreement; see the tiny Warranty print nobody reads at the end of the
game manual) once Rockstar got in trouble with the ESRB for Rockstar content the
modders came up with a way to uncover.

In contrast, there have been thousands of mods of user-created content made


otherwise, in years of nobody reading the EULA, in which there was friendly co-
operation from Rockstar about it, that led up to the trouble. It carried a mu-
tual understanding that Rockstar not only wouldn't enforce the EULA and discour-
age user-created content, which was in violation of the EULA, but would provide
some instructions in the files for how to do it (as Cerbera describes below).
And why not? It hasn't done the customer relations of the Half Life, Battle-
field, Neverwinter Nights, Elderscrolls, DOOM, Unreal, Halo, The Sims, etc.,
companies any harm--it helps prolong interest in their products.

Since the booklets that come with GTA's "III" through "San Andreas" come with
"thank you" sections on favorite web sites, which include sites that distribute
mods, the modders that read the Warranty correctly interpreted it as showing
Rockstar didn't want the responsibility of problems arising from badly-made or
installed mods, not as meaning that making and using mods carried any disfavor.
So who could have predicted that certain lawyer-coached representatives of Rock-
star would about-face on them when the over-blown HC scandal was something they
didn't want responsibility for, either?

I'd liken it to an episode of "The Andy Griffith Show." An old lady jaywalks,
and Barney, eager to establish his authority, gives her a hard time: "Alright,
lady, you're in violation of code 50866759...." And Andy says, "Barney, she's
an old lady, the intersection is way down there, and there isn't any traffic
out. Let's leave her alone and look for the real criminals." The controversial
mod is the old lady and Rockstar's quote--whoever made it--is Barney. Not Keith
Moon. Barney. And the modders then got to be like Andy: "Barney--you're a
nut."
That the mod/old lady was technically breaking a law is questionable in this
way: the controversial mod didn't create user-created content inasmuch as it
used content that was already there, and a police officer probably wouldn't con-
sider jaywalking an offense if no one seemed to have a chance of being endan-
gered. If there's any doubt, it pretty well seals the deal that it was preceded
by years of Rockstar listing favorite web sites that distributed thousands of
mods that were examples of what is undeniably user-created content.

And the Skimmer weenies could have bit parts for one episode of some kind of
characters that make trouble the heroes have to solve by the end of the episode.
They would think that Barney was onto something real important, because that's
the kind of mind these people have (weird). (To fly the Skimmer, I usually say,
"It's like driving a motorcycle, except when you do a wheelie, you take off."
I just realized--Skimmer weenies aren't 'cycle people. I KNEW it!)

If it were really an ethically important thing that was always true, believed
in, and committed to, that the modders violated, and not just "money talks," es-
pecially big Sony/Wal-Mart-related money, then why did Rockstar change their
horse in mid-stream?

And, preceding the controversy, lead level designer Craig Filshie, in "Tips
and Tricks" magazine, May, 2005, told the public there were secrets yet unfound,
indicating the fun of looking for them would be rewarded by finding things.
http://reviews.wuyausu.com/gtasa-bigfoot.html

Unless another big secret comes along, this is probably it. (Maybe there is:
see X.9.b.) Unfortunately, you tend to find a lot of people who are waiting
for another BIG secret where you find a lot of Skimmer weenies.

Then again again, it's in the favor of whatever credibility there is to Rock-
star's claim--that they didn't want modders to discover it--that it doesn't look
as finished as I know Rockstar could have made it. The movements in the sex
scenes are like one of those novelty birds with a top hat that keeps dipping the
bill into a drinking glass (except you never see the bill). But I think they
expected modders to find the mostly finished side game and didn't expect there
would be so much trouble made over it.

********

Some reactions got stirred up about various GTA things:

Take-Two won't have any work to do looking for who profited from a mod you can
download for free like any other of hundreds of mods for the PC versions of GTA
games I'm familiar with, at least. You don't need to buy a Hot Coffee-specific
device to see it on PC.

I think they considered legal action against Action Replay and GameShark,
which proved the content was already there on the PS2 version to unlock.
http://en.wikipedia.org/wiki/Gameshark

And I know PatrickW didn't make any claims about what he did beyond what are
fair to make. It's still available at various web sites, but if you try to
download it from the gta garage web site now, you see:

"As a sign of support towards RockStar, The Hot Coffee Mod is no longer avail-
able. I've removed this download out of free will."

PatrickW

Spaceeinstein has a "San Andreas" version of his "All In One Mod" that has the
"Hot Coffee" mod as an option you can enable or disable as part of the Mod Shop
feature:
http://www.gtagarage.com/mods/show.php?id=330

Paultjuh has a Savegame editor that has the "Hot Coffee" mod as an option.
You don't have to know C++ to enable it, you just click a box in the menu
screen.
http://www.gtagarage.com/mods/show.php?id=811

A Game Evolution web site article, updated Oct. 19, 2005, "The Truth About
Violent Youth and Video Games," gives charts by the U.S. Department of Justice
Bureau of Statistics which show that violence by young people in the U.S. has
decreased in the years of the last several GTA games:
http://gr.bolt.com/articles/violence/violence.htm

It also says the 2004 FBI crime report shows that the murder rate in 2004 was
the lowest it's been in 40 years, the same year the most popular game was "Grand
Theft Auto: San Andreas."

Hillary Clinton appeared:


http://news.bbc.co.uk/1/hi/technology/4682533.stm

A July 14, 2005 article by BBC News quotes a letter she wrote to the FTC. She
managed to figure the M rating wasn't harsh enough to protect kids from the
soft-core cartoon because a study showed that about half of seven to fourteen
year old kids could buy M-rated games. But besides suggesting that store clerks
could do better to restrict the sales of M-rated games, she wondered if the game
should be given an AO rating (and cause the sales of the game to plummet). (She
also doesn't seem concerned that the ESRB ratings need to be consistent with
movie ratings--she doesn't offer a plan to try to ruin the sales of any movie
wilder than "Herbie, the Love Boat" or whatever it was called, for example.
And, like the ESRB, she doesn't restrict her concern to proposing that the law
be brought to bear on store clerks that don't check I.D. cards.)

The House of Representatives wanted a look at those niblets:


http://news.bbc.co.uk/1/hi/technology/4717139.stm

That July 26, 2005 article by BBC News gives this quote by Congressman Fred
Upton of Michigan:

"The release of Grand Theft Auto: San Andreas was widely anticipated, but
an adults-only rating would have severely limited its sales in retail out-
lets. It appears that the publisher has blatantly circumvented the rules
in order to peddle sexually explicit material to our youth, and they
should be held accountable. A company cannot be allowed to profit from
deceit."

(GTW note: I think "sexually explicit" may be too strong to fairly character-
ize the R-rated cartoon scene since the nude women don't have genitalia and C.J.
keeps his trousers on. And that may be the "big secret"--what's the deal with
that? I don't know. Again, the charges are by a politician that doesn't re-
strict his idea to requiring store clerks to check I.D. cards.)

Jack Thompson comes up a lot:


http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.shtml
http://en.wikipedia.org/wiki/Jack_Thompson_(attorney)

In a Feb. 25, 2005 article by William Vitka of the CBS News web site, Jack
Thompson gives his opinions about video game violence, etc.:

"Of course" (there a correlation between playing violent video games and act-
ing in a violent manner). And "...GTA weds sex and violence in the same game.
We are training a generation of teens to combine sex with violence...."
http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.shtml

(GTW note: if you have C.J. hit a girlfriend, a message appears that he broke
one of the first rules of dating and he fails the date. If C.J. kills a prosti-
tute, there's money left behind to take, but that happens if practically any
pedestrian in the game gets killed. If C.J. completes the "San Andreas" pimping
mission, the prostitute pays him. And if a policeman catches the lead character
of a GTA killing anyone, the lead character gets a wanted rating.)

A GTA Forums message board arose about the mod "Defamation of Character: A
Jack Thompson Murder Simulator." It was made by the Fighting Hellfish in reac-
tion to Jack Thompson's attacks on GTA (not Mr. Thompson's "Modest Video Game
Proposal," which came out a week later than this mod):
http://www.gtaforums.com/index.php?showtopic=218375
http://en.wikipedia.org/wiki/Fighting_Hellfish
http://en.wikipedia.org/wiki/Jack_Thompson

In "The Embattled ESRB," a July 22, 2005 article by Jane Pinckard on the
1up.com web site, Jason Della Rocca, the executive director of the International
Game Developer's Association, spoke about EULAs, that game makers must disclose
all the content on their disks to the ESRB, and the unworkability of policing
the modding that goes on beyond the content on the game disks:
http://www.1up.com/do/newsStory?cId=3142238

********

In the letters of spaceeinstein, who wondered how this meant he owned an AO


game (while "Leisure Suit Larry: Magna Cum Laude" and "Playboy: The Mansion" are
rated M): "WTF?"

GTA Garage had the same reaction; a July 26, 2005 article shows letters about
it they sent to Hillary Clinton, Jack Thompson, and the ESRB:
http://www.gtagarage.com/news/single.php?id=1783

I would correct the line that the ESRB rated "Singles--Flirt up your Life" M;
it rated it AO. Then again, sex is the main thing that game is concerned with,
and the duration of such things factors into ESRB ratings. The same nature of
sexual or violent content over a longer period of time can create a more strong-
ly restrictive rating. But the coffee mod only lasts for about a minute.

It also points out that even the M-rated "Playboy: The Mansion" is more graph-
ic than the coffee mod. (And I'd add "far less popular and less liable to get
politicians looking for 50 Photo Ops.")

This GTA Forums post by Ben "Cerbera" Millard, Oct. 30, 2005, speaks for a lot
of modders reactions:
http://www.gtaforums.com/index.php?showtopic=217614&st=60&#entry3286376

"DMA/R* used to give amazing support to modders--they gave us their mis-


sion, map and texture format documentation with GTA1. They did the same
with GTA2 and gave away their mission script compiler and map editor, too.
These are professional, in-house tools and they gave them to us modders.

"In GTA3/VC/SA, nearly all of the text files contain comments explaining
what stuff does what. Files like handling.cfg have copious notes about
legal ranges for values, the maximum length of the to VehicleIdentifier.
In GTAVC and GTASA, they include a set of old handling lines to show how
the format has changed. It even says which way round the hexadecimal
bytes for the flag data are stored!

"In GTASA, loads of hardcoded features are now in easily edited text
files, which have huge amounts of notes to make modding easy. In the
GTASA manual, there's a huge section about R* giving their full permission
for people to create mods and distribute them as long as they don't re-
verse engineer, alter or distribute the EXE. R* clearly support modders.

"Well, they used to. Then modders uncovered content which R* hadn't both-
ered to remove from the game before packaging it up--the Hot Coffee
scenes. What did R* do? Did they own up to their mistake? Did they stand
by the modders who have made every PC edition of GTA a multi-million dol-
lar success? No. They called us a load of 'determined hackers' and tried
to deny everything. I'm not sure if I can ever forgive them for that be-
trayal."

An 11/6/2005 GTA Forums message board post by teh roxxers:

"The fellow who assembled the Hot Coffee mod took a couple of programs
written by other folks and put them together into a single package. He
wasn't spilling the beans, because the secret was already out. It just
so happened that his mod made unlocking the mini-games easy and more en-
joyable. For this, his mod got more attention than previous attempts.
This attention created the misunderstanding that he had, all by himself,
discovered the mini-games.

"Rockstar and Take Two tried to spin the story as an attack by hackers
who added the mini-games to their product, when the truth was that they
were already there. Many fanboys and hangers-on directed an enormous
amount of hate toward the author of Hot Coffee, accusing him of trying to
ruin the game, the franchise, the developer, and publisher. But, in real-
ity, Rockstar did it to themselves: they designed the sex mini-games, they
left them in the finished product, and they deigned not to inform the
ESRB. The author eventually withdrew support for the mod; however, the
damage was already done--to the tune of over $75 million.

"Moral of the story: Don't leave sex games in your products and fail to
inform the ESRB."

********

The Entertainment Software Rating Board, the ESRB, makes up the ratings for PC
and videogames in the United States and Canada. It was founded in 1994 by the
Entertainment Software Association in reaction to pressure from U.S. politicians
over the controversies about sexual and violent content in those games.

There's a good article about the ESRB at:


http://en.wikipedia.org/wiki/ESRB

Patricia Vance of the ESRB addresses some of the concerns in an August 22,
2005 CNET article by Daniel Terdiman (you'll have to Copy and Paste the 2nd line
of the web address to the 1st in the address bar):
http://news.com.com/Unlevel+playing+field+for+video+games/2008-1082_3-5840293.
html?tag=st.num

According to Patricia Vance:

Games aren't just for kids; the average gamer is 30.

(Yet...)

...the ESRB strictly enforces different standards to apply in rating games


than used by other genres of entertainment--stricter in making sure nothing in-
appropriate is marketed to kids.

About half, 54%, of the parents never let their kids play M-rated games--the
other about half, 46%, sometimes or always does, which shows an overwhelming
majority of parents limit what their kids play:

(By adding the smidgen more than half who are in constant accordance to the M
rating to Vance's interpretation of 29% whose ideas of limiting viewing only
sometimes overlap with the ESRB ideas, we get a total of...)

...83% of parents go along with the ratings. Only 5% think the ESRB is too
strict.

(Since 46% of parents feel free to disagree with the ESRB and purchase games
to do what they want with, this means only 5% complain that it gets in the way
of their ability to do that, or is just wrong, enough to complain about.)

(Note that "kids" involves a broader age range than "17 year olds," too, and
creates a bigger percentage of parents who limit viewing for them. I would
think it's enough to replace the word "kids" with the phrase "17 year olds" to
reduce 54% to a minority view.)

(Regarding videogame violence, which is part of how the ratings are estab-
lished and factors into ratings of GTA games):

There is no causal relationship between videogame violence and actual vio-


lence--in fact, playing games has increased while actual violence has decreased.

A game publisher has to disclose the playable and unplayable, if pertinent in


deciding a rating, content...

(...like Hot Coffee stuff...)

...of their game to the ESRB. Hackers...

(...people who illegally trespass on your PC or PC software...)

...will find the unplayable stuff, but didn't cause the ESRB rating change;
what was made available by modification...
(...modding, which is usually not hacking, or at least nobody bothers to call
it that since it's a mutually good relationship and no one expects charges to be
pressed...)

...was content that caused the rating change.

********

European countries left the rating for "San Andreas" alone. However, Austra-
lia re-rated it from MA15+ (note the 15 instead of 17) to RC: "Refused Classi-
fication" (a forced choice by the other standards), so it was banned from stores
there till Rockstar put out a second edition.
http://en.wikipedia.org/wiki/Hot_coffee

I remember something about the "Vice City" hooker trick, where Tommy and the
hooker sat across from each other with their clothes on and the car rocked, not
being employed in the Australian "Vice City," so I guess no one was real sur-
prised about that.

A Wikipedia article about Australian censorship is at:


http://en.wikipedia.org/wiki/Censorship_in_Australia

One thing I noticed about it is that Australian TV seems at least as relaxed


about matters of sex and language as in the U.S., and their movie rating system
reserves an RC rating for the most controversial types of NC-17-rated movies.
The Office of Film and Literature Classification, the OFLC, just doesn't seem to
have gotten around to finishing their work on creating enough rating categories
for Australian PC and video games yet.

********

Rockstar put out a v1.01 patch for the game to censor the uncensor for the
censor and fix a few bugs in Aug. (9?), 2005. (It was meant to change the
gta_sa.exe so you couldn't mod the .scm or .img files the HC content, and the
nude girlfriend content, the HC mod uses. But see the beginning of the modding
section for jarjar's method of modding the second edition--see X.)

See I.2.e for information on the patch that censors the game--and some related
problems the patch caused me in running the game. If you use the patch, press
"N" for "No" when the girlfriend asks if C.J. wants some coffee or you may need
to press your computer's reset button.

In a glitch I haven't heard anyone else report, when I had C.J. date Michelle
in the patched version, she gave him a pantomime BJ, anyway (suggested; again,
it doesn't show his private portions) on the sidewalk. (Wasn't Pantomime BJ
good? I think Red Skelton was influenced by him a lot--no, no, no. Sorry.)

You could get the problem the patch caused me of it taking a number of efforts
to get the game to load up, which Take 2 told me to solve by reinstalling the
game without the patch. (One possible cause of that is having a DVD burner/
player made by a company like NEC that's been bought by another so no longer of-
fers upgrades.)

Rockstar can't put out a game or one of these things much better than Mark
Twain could make investments (although a lot more profitably). And that's why
we love 'em--it makes them more human. I think part of the fun of GTA's is fig-
uring out ways to go to ghost world and all--what monkey wrenches they threw
into the works to make planes wreck nearby, etc. Anyone with unrealistic ex-
pectations should not lay hands on our dear li'l Dodo.

Rockstar released the Second Edition of the game, rated M, without the Hot
Coffee content.

It was originally thought you couldn't mod v.2 in certain ways--in that re-
gard, anyway, it wasn't the "complete Grand Theft Auto: San Andreas experience"
the Rockstar web site claimed. There's another reason to not like how some peo-
ple stirred up too much trouble over something which a 17 year old boy, if he
saw it on Google Image search, would probably click right past and wonder where
the good stuff was. But see the start of section X not only for an explanation
of the ways you can mod each, but for a way to be able to mod v.2 like v.1.
I have the original version of "San Andreas," and I'm glad both Brendan62 and
Escandero made "San Andreas" conversions of Klarnetist's "Vice City" mod of a
1957 Chevrolet Bel Air hardtop. I liked it a lot for "Vice City" (it looks like
the car my Dad had when I was a kid). I'm glad I got the game early. (The .txd
and .dff files you change for car mods and such are .img files.)
http://www.gta-classics.de/
http://gta.com.ua/files_search.phtml?keyword=Chevrolet&game=vc
www.gta-worldmods.de
http://gta.com.ua/klarny/

The Special Edition on PS2 comes with the Introduction and a documentary di-
rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of the
Majestics--people who mod cars into lowriders. At the site given below, click
"news":
http://www.rockstargames.com/sanandreas/

If you need the original, check eBay. I've gotten some good bargains on games
there.
http://www.ebay.com/

********

The R-rating-type AO rating

This gets confusing. Fistfights will be held outside afterward with some
lovely refreshments.

If you use the option of nude girl friend models, they aren't real realistic
and don't jiggle like they could. Like soft core porn, the actors go through
the moves without showing their stuff between their legs, and it lasts about a
minute or so. It adds to the fun and variety of pretending you're making a
movie, and it's done with some humor, but it's hard to imagine it turning some-
one on. Unless someone mods the models, it could make an underage kid that sees
it not want to have sex (or certain they could do it better; it sure is over
with fast, for one thing).

All this fuss over some sex scenes with a guy with his pants on--poor C.J..
You can use a Rockstar version of the girlfriend models that lets you see the
little pixel niblets, but you still don't see between their legs. Doesn't that
make it R-rated in movie terms? I saw the "Monster's Ball," 2001, DVD, rated R,
with Halle Berry nude (and sexier) doing much the same things as the women in
these sex scenes and for a little longer, at a public library recently. You'd
think AT and T was selling snuff films for the House of Representatives to both-
er about it. All this over an R-rating? I don't follow politics nearly as
closely as some, but apparently some people who do would be a little lost about
what the special fuss about is, too.

In an article on the makers of "Vice City" in the Nov.28, 2002 Rolling Stone
magazine, pp.61-62, Sam Houser said: "At the end of the day, you can't fu** with
Keith Richards. You can't argue with Keith Moon riding down the street in a
Rolls Royce with a blowup doll hanging out the window. That guy is the original
punk rock. And if we can bring a fraction of a percent of that to games, then
we're doing something."
http://www.forumplanet.com/PlanetGrandTheftAuto/topic.asp?fid=7279&tid=1725306

I like "Vice City," etc., more than some of the things I've liked by Lenny
Bruce (I've been bothered by criminals, and he financed organized crime, too
much for me to share the uncompromised hero worship of him some have had). But
this doesn't remind me so much of the troubles he went through sticking to his
word about the censorship of words (which George Carlin has elaborated on) so
much as some modern variation of "Leave it to Beaver," with Hillary, etc., as
Mrs. Cleaver and Rockstar as the Beav: "What are these pictures I found under
your pillow?" "Larry was here yesterday and tried to show them to me, but I
wouldn't look, I scared him away. He was in such a hurry to leave, I guess he
forget he put some under my pillow. That must be how they got there--honest."
The more serious a big deal pronouncement is made over it--and I mean one way or
the other--the more dumb it sounds.

Whoever of Rockstar made the original "hackers"/"source code" quote, some


Keith Moon they are. Then again, he died. You don't want to have "He gave his
life for funny anecdotes" on the tombstone. At 32, your Mom's still giving you
a hard time for getting grass stains on your knees from playing softball, for
heaven's sakes. You kids, don't you try that out there. That's not a health
regimen for an ornery.

It also seems significant to me that out of all the coverage I have for this
article, the Rockstar person who made the original "hackers"/"source code" quote
is the one person of an important statement and in an important position on the
issue that didn't make their name known publicly.

I think you can still see part of a niblet of a stripper dressed in black, and
a Balla seems to get a BJ in a cut scene of "Cleaning the Hood," and the cartoon
violence is the same, so the second edition is still R-rated. Why is it being
handled by some as though the mod were the equivalent of an NC-17-rated movie,
the kind made unavailable in Australia at that, and not R? I don't think NC-17-
rated movies would be very competitive with guys that don't take their pants off
and women without genitalia (inflatable?). What are we supposed to be figuring
is too much about that for 17 year olds, about half of whom are probably out
there banging the real thing, talking about it in study hall, with the guys old
enough for military service, even, at 18? There are some 17 year olds out there
that could probably tell me some things I don't want to know....
http://www.usatoday.com/news/health/2005-10-18-teens-sex_x.htm
http://msnbc.msn.com/id/9366422/

I don't think people are worried about 17 year olds in general seeing the car-
toon--I think people are taking those Skimmer weenies too seriously again. Peo-
ple are worried that if they can't fly the Skimmer, they couldn't handle this;
they'll get frustrated and be unable to form healthy relationships. They could
see C.J. move his shoulders instead of his hips, get the wrong idea, and where
would little baby Skimmer weenies come from? (Then again, maybe that's not the
worst idea I've had all day....) Everything about this is getting bent out of
shape all around the Skimmer weenies, much like the overall game itself--it's a
microcosm of the whole thing.

I think this may be a several year old scientific study that tries to deter-
mine the percentage of the population that's made up of Skimmer weenies:
http://www.scienceagogo.com/news/20010327213804data_trunc_sys.shtml

Rockstar is worried their fans, meant to be adults, would see an R-rated mov-
ie--notably this thing?

(Store managers, do your jobs--manage your cashiers.)

I'm not.

********

The PC mod and gameplay

It comes with two versions.

Make backup copies of your My Documents\GTA San Andreas User Files, and of the
others you plan to change, which depends on which version you use.

One lets you send C.J. to all the normally off-limit areas right away without
getting a wanted rating for it due to Craig Kostelecky's "Opened Up" mod, a
main.scm change he made. You can send C.J. on dates right away to check out the
Rockstar hidden content--the indoor sex scenes which are suggested in the regu-
lar game when C.J. goes inside to have his girlfriend's coffee, and you have the
option of using Rockstar's nude girlfriends in the bedroom. (And you see why
C.J. left his pants on--there's nothing to get into down there.)

For that version, uncheck the green "read only" dot (see X.4) and make the
data/script/main.scm and data/script/script.img replacements. Due to the data/
script/main.scm file change, you need to start a new game afterward--the old
save games won't work with the new main.scm.

The other lets you change a game that's already in progress. You Al Tab out
of the save game you want to change, run the sacensor.exe, press "Y" that you
want to make the change, which switches the "censored"-flag, press "Enter" to
keep the change, then press "Enter" to leave the sacensor.exe. Click the "San
Andreas" taskbar thingie to go back into the game and save the game. (You can
load another save game and go through the same process if you want this with an-
other save game, too, if, like me, you wanted to see it with more than one girl-
friend right away.) If you want the girlfriends to be nude, too, you then exit
the game, uncheck the green "read only" dot (see X.4), make a backup copy of
your data/script/script.img file if you haven't already, and use the data/
script/script.img replacement the other version uses.

The sessions all start with a pantomime BJ seen from behind the girlfriend's
head. (I have to visit the city by the bay one of these days.) Then you try to
fill the Excitement bar.

Again, I have Left Shift and Spacebar remapped to do each other's roles--I use
Spacebar for Jump and Left Shift for Sprint (see I.7.A).

Press W or Up as C.J.'s head and shoulders go up, and S or Down as they go


down. (That's the most movement in any position they take in the scene; you
don't see anything go in and out.) Keep in synch with the rhythm--it gets a
little faster as the Excitement bar fills up. To change position to one the
girlfriend might like better, press the Spacebar. Press the LMB to change the
"camera" angle. Changing the position and "camera" angle every beat or so fills
the Excitement bar faster. Press F or Enter to quit.

An exception is if C.J. wears the Gimp suit to date Millie: they have a spank-
ing session.

Remember, I have Left Shift and Spacebar remapped to do each other's roles--I
use Spacebar for Jump and Left Shift for Sprint (see I.7.A).

Press Left Shift, to spank, for just the instant that the Power bar is full.
The rhythm gets faster as the Excitement bar fills up. Press the Spacebar to
have them change position, and press the LMB to change the "camera" view, too,
on the alternate beats to fill the Excitement bar faster. It's done with some
humor: he knows a good psychiatrist she could see, and she spanks him if it
doesn't get her excited. If C.J. doesn't wear the Gimp suit, they have a sex
session like C.J. usually has with a girlfriend.

This isn't one of those complicated Frank Zappa experimental jazz or classical
rhythms, but if you have trouble with it, you can go through the sacensor.exe
process again and change it back, get 100% with Millie, then change it again.

It doesn't have any bugs, other than that the female models don't look like
they were polished for a final release. One has holes where the armpits should
be. And it doesn't make you unable to get 100% completion of the game.

********

The highly mysterious sexual niblets

The people who made a big stink the mod want the game changed like the patch
changes it--which can mean to play the game without the mod or the patch--or
like the second edition changes it. It keeps the girlfriends little niblets all
bundled up and makes sure any 17 year olds that get their hands on the game
won't imagine (it's still not thoroughly graphic) they're making love to a woman
in the privacy of her room--they'll play the role of a stalker that hangs out
outside when other people are having sex. (A little walk-through advice for any
pure seventeen year olds who try that--do some loud mouth breathing and let a
little dribble fall on your shirt.)

With the patched game running smoothly, you get to play C.J. as someone who
always says he's tired or busy whenever he's asked to have sex. No wonder some
of the people over-reacting about the mod were so cranky.

To look at the events of the controversy, you'd think that out of all the sex
and violence concerns people have fussed over regarding GTA games, the sole most
potently corrupting factor they contain for our pure youth are a woman's nib-
lets, and maybe a Barbie doll bum. I had no idea the niblets were that power-
ful. Or that our pure youth was so boring. There's such a thing as too pure:
"Mom, all I need in my Christmas stocking is some fruit and a bag of walnuts."
I like some purity, but there's such a thing as too pure. If you get sick, do
you want one of them working on you? I don't. "If there's blood, it could be
icky--maybe you ought to do it." We can't have our youth being that pure at 17.

Lord knows how they get by in countries where the women go around with their
niblets hanging about, or European countries where they're on TV. They must be
countries of some kind of deviants. Well, I think it's shocking.

A special message for our pure youth

I'm going to paraphrase (I can't remember the exact words) a part of a record
of Lily Tomlin did as Edith Ann--the part where she's asked where babies come
from:

"Don't you know? A man puts his pe*is in a woman's vagi*a and plants a seed.
And a little baby grows, and it's very pink and tender. Try to tell as many
people as you can in town."

You can have a cigarette now--that part's over.

How often have you heard of niblets the House of Representatives met over?
But these niblets are highly, y'know. I don't know. I'd take a look. I'd want
to see these niblets--what the he** do they do? I hope they use the nude models
option. I hate to think of our tax dollars being wasted by a bunch of old
sleepy-heads sitting around watching a couple of people with their clothes on
dry humping. (I think it's dry humping. She's built like she's inflatable and
he just moves his shoulders--he could be reaching for the bicycle tire repair
kit.)

The lies a couple of big money Rockstar people told still creates a lot of
misdirected hate for a few little money people (slander and libel suits are for
the wealthy), and those Rockstar people it served haven't publicly corrected
their statements. I generally like Rockstar GTA games and creators, but I don't
like that kind of thing--unnecessary hurting or unfair regard or treatment of
another--especially unnecessary in this case since the jig is up.

I hope Rockstar didn't ultimately lose a lot of money over this thing; I like
them a lot, GTA's are my favorite games, and the credits indicate they have a
lot of people they pay for their work. I hope the new versions will let modding
continue and make a mint so the well-meaning, do-gooder troublemakers (Skimmer
weenie parents, I'll bet), and a liar or two at Rockstar, don't cause them a set
back.

P.S.: I'd like to take a few modest steps in the direction of videogame his-
tory and reveal the few stills that remain of the scene Rockstar edited out as
too hot for Hot Coffee. It's a prelude that explains why C.J. had to turn down
the coffee the 1st time Denise asked him in for some. Notice that in the 2nd
scene it causes a general panic:
http://img81.imageshack.us/img81/6480/00gta1caligulas34kt.jpg
http://img81.imageshack.us/img81/7439/00gta1caligulas44ux.jpg

According to a Jan.27, 2006 report by David Adams at the IGN web site, LA City
Attorney Rocky Delgadillo brought suit against Rockstar Games and Take-Two for
not truthfully disclosing the content of the "pornographic" mini-game. (Again,
"pornographic" tends to refer to more graphic presentations.) "The suit seeks
civil penalties, as well as ensuring Take Two and Rockstar fully disclose game
content to consumers."
http://pc.ign.com/articles/684/684152p1.html

On the same day, an article by Jane Pinkard at the 1up web site added: "The
suit also charges Rockstar with having blamed hackers for code that was subse-
quently found to be programmed by the developers. On behalf of consumers, Del-
gadillo is demanding that Take-Two pay fines and return $10 million of profit."
http://www.1up.com/do/newsStory?cId=3147535

According to a June 8, 2006 report by David Adams at the IGN web site, "the
Federal Trade Commission announced a proposed settlement with Take-Two Interac-
tive and Rockstar Games."

"The FTC originally charged that the companies violated the FTC Act by repre-
senting San Andreas as a 'Mature'-rated game, failing to disclose the hidden
sexual content."
"The FTC settlement requires that Take-Two and Rockstar 'clearly and promi--
nently disclose on product packaging and in any promotion or advertisement for
electronic games, content relevant to the rating, unless that content had been
disclosed sufficiently in prior submissions to the rating authority.' The com-
panies cannot misrepresent content for rating descriptors, and must develop a
system to ensure that all game content is 'considered and reviewed' when submit-
ted to a ratings authority." Take-Two and Rockstar could be fined "up to
$11,000 in civil penalties if the settlement is violated. The companies must
also meet compliance reporting requirements."

"Take-Two and Rockstar did not immediately return requests for comment."
http://pc.ign.com/articles/711/711796p1.html

X.9.b Other hidden San Andreas pedestrians

There are other pedestrians in "San Andreas" that can be unlocked to give the
place even more variety. DeeZire has found drunken tramps stagger, drink, p**,
and might throw up on your car (both with the yellow smoke-like stuff that
doesn't collect on the floor, seen in the regular game when C.J. is given eleven
meals in a row and throws up, and in "Don Peyote"). He's also found code in
the game files to have someone direct traffic, someone to wash windows, more
Grove Street gang members, a journalist, etc. A little of it might be what
would be R-rated in a movie, but, again, I think it should be available the same
way. DeeZire is working on a mod that includes putting a variety of things in
the game files back into the game.
http://www.deezire.net/index.php
http://www.gtaforums.com/index.php?showtopic=206807

I wonder if the tramp's behavior is an idea, later discarded, that led to


there being megabytes of bathrooms in "San Andreas"--in a lot of save houses and
fast food places--without them having been used for any funny graffiti or such.
The last time I remember one being used in the series was for an offbeat place
to meet Ray Machowski in "III," so the bathrooms are possibly the remnant of the
idea the discarded code was for. If it was in the melee weapons slot and you
fired it with the LMB, I'm not sure what the weapon icon for that would have
been, or if some guys would give it more mass and better durability in the
handling.cfg file--no, no, no.

DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod

DeeZire has put a lot of edited missions, dialogue, and phone calls back into
the game, has the trolley take passengers, etc., etc. The dialogue in most mis-
sions has been randomized to be different each time you play them. The Dodo has
correct lighting, too! See the big list of changes at the next link. (TGIPC.)
http://www.gtagarage.com/mods/show.php?id=1194

If you'd like to try the final beta version, which works with v.1 of SA, you
can download it from the next link.
http://www.gtagarage.com/discussion/topic.php?T=898

Make backup copies before you install the replacement files, some of which you
need to use the IMG Tool 2.0, available at the next link, to install. Rebuild
the archive after making changes with the IMG Tool.
http://www.gtagarage.com/mods/show.php?id=63

X.9.c The Nude Girlfriends mod

Psy's mod doesn't require a bunch of .dff and .txd file changes, it just
changes which ones the peds.ide file has the game use. You just need to change
the peds.ide file, and Psy considerately supplies a backup copy of the original,
too.
http://www.thegtaplace.com/pafiledb.php?action=file&id=529

X.9.d How to change the way they walk

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a
copy of the data\peds.ide file in My Documents, and open peds.ide with Notepad
and save a text copy in My Documents, too, as backups.

The description "sexywoman" gives the ped the sexy woman walk.

X.10 Cars and bikes

X.10.a How to change their wheels

You don't need to use DMagic1's Wheel Mod if you install a vehicle mod that
comes with wheels to make the new wheels appear, as for "Vice City." As Ben
Millard told me, Rockstar changed the DFF format so it isn't necessary. You
can still change the style and size of the wheels in data\vehicles.ide.

A post by DexX, in a section helped by offroader23, at GTA Forums under GTA


Modding > Editing Discussion > Vehicles > Pinned: San Andreas Vehicle Tech Doc
(PC only!), describes how to change "San Andreas" wheel sizes.
http://www.gtaforums.com/index.php?showtopic=158088
I've paraphrased it a little since my readers won't see multiple colored text:

1. Open data\vehicles.ide. The data for the Landstalker, for example, looks
like this:

400, landstal, landstal, car, LANDSTAL, LANDSTK, null, normal, 10, 0, 0,


-1, 1.0, 1.0, -1

2. If your using a car that was converted from "Vice City," or the wheels look
drastically too big, change the number in the position of the 1st negative one
in the example from -1 to 0. When this value is set to 0, it tells the game to
scale the wheel model with the next set of values. When this value is -1, it
derives the size of the wheel model directly from the mesh, and the wheel scale
values will only affect the wheel collision.

3. The pair of numbers after the 1st negative one in the example--1,0 and
1.0--control the size of the front and rear wheels. Adjust them as needed to
get the size you want. (Note: "Vice City" used one number and "San Andreas"
uses two.)

X.10.b How to change their mass,


ability to stay upright and hug the driving surface,
ability to survive in water,
cornering and braking, top speed, acceleration,
suspension, durability, and miscellaneous jazz

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a
copy of the data\handling.cfg file in My Documents, and open handling.cfg with
Notepad and save a text copy in My Documents, too, as backups.

B fMass The weight


D fDragMult Surface/air resistance?
H CentreOfMass.z The vertical center of gravity
I nPercentSubmerged Percent that sinks in water
while it floats
J fTractionMultiplier Cornering traction; multiplied
times surface.dat
K fTractionLoss Braking/accelerating traction;
multiplied times surface.dat
N TransmissionData.fMaxVelocity Top speed limit
O TransmissionData.fEngineAcceleration Rate of acceleration
P TransmissionData.fEngineInertia The resistance of the engine to
acceleration?

a fSuspensionForceLevel Use these four with Ben


b fSuspensionDampingLevel Cerbera's Rescaler to change
d suspension upper limit the suspension
e suspension lower limit

ab fCollisionDamageMultiplier A lower number makes the vehicle


take less damage from collision.

af modelFlags Use these two with Ben Cerbera's


ag handlingFlags CFGStudio to change various
aspects

ah front lights Types of head lights


ai rear lights Types of tail lights

Note: since "Vice City," column E has been dropped. Remember to count a blank
column for E as you think "A,B,C...." across the columns for "San Andreas."

The columns after V have been renamed since "Vice City." For example, column
Y, the fCollisionDamageMultiplier in "Vice city," is called column ab in "San
Andreas."

********

To change the mass

Making a vehicle as heavy as a truck in column B will help your vehicle bang
things out of the way (increase ab, durability, too, if you're going to slam it
into things with more force), give it the ability to coast longer, and increase
acceleration.

********

Ability to stay upright and hug the driving surface

Make H a negative number--a taller, bigger vehicle can take a bigger negative
number, but not as big as the same size vehicle could take in "Vice City" or the
vehicle will flip around like a fish out of water. Try a negative one or two
for a sedan and season to taste.

********

Ability to survive in water

The lead character in a GTA can swim now, but you can still lose a vehicle to
the water. To have a vehicle that C.J.'s using spawn on land instead, give col-
umn I a -1.

********

Cornering and braking

Traction for cornering and braking is created by the game multiplying the num-
ber of J or K with the numbers of data\surface.dat.

J is cornering traction.

K is braking traction.

********

Top speed and acceleration

Acceleration is mass, B, times acceleration, O.


The speed created by B and O is limited by N.

Acceleration of 35 is high for "San Andreas"--50 is well beyond that of a pur-


suer.

A top speed of 350 is high for "San Andreas"--500 is ridiculous.

Ben "Cerbera" Millard has also noticed that decreasing the Drag Multiplier,
column D, and Engine Inertia, column P, increases acceleration.

********

Suspension
You can use Ben "Cerbera" Millard's CFGStudio (to do the work done previously
by his Rescaler) to calculate how to adjust the suspension of vehicles in the
data\handling.cfg file of "III," "Vice City," and "San Andreas."

Plug in the required figures from handling.cfg then compare your figures with
those for the suspension of various kinds of vehicles--from the soft suspension
of an old car to a sports car (or beyond). Change the numbers for sections a
and b till you see the results you want, then change a and b in handling.cfg to
be the same.
http://projectcerbera.com/tools/cfgstudio2/

********

Durability

Ben also assures me that 0.00 is safe to use for strong durability.

********

Miscellaneous jazz

You can use Ben "Cerbera" Millard's CFGStudio to calculate how to change the
flags of the vehicles in the data\handling.cfg file of "III," "Vice City," and
"San Andreas."
http://www.gtaforums.com/index.php?showtopic=196381

Open the data\handling.cfg file with the CFGStudio.

The data\handling.cfg file of "San Andreas" has two columns of numbers for
flags: af, ModelFlags, and ag, HandlingFlags. Use the LMB and click to high-
light one of the two boxes of these numbers for a vehicle. Use the RMB to click
it to make a menu appear--left click "Edit Cell... F2" on it to make a larger
menu appear.

This larger menu has a collection of phrases that describe each of all the
possible functions for this column of flags on it. Each phrase is preceded by a
check box. If you left click a box to add or remove a check, the numbers in the
highlighted box change to the numbers--the flag--for the checked boxes.

You can then use Notepad to copy that number in the corresponding column of
data\handling.cfg.

You might make sure NPC_NEUTRAL_HANDL and NPC_ANTI_ROLL aren't checked for a
law enforcement, criminal, or gang vehicle you want to weaken. If used, they
make a vehicle less likely to spin out or roll over, respectively, when driven
by someone other than C.J..
http://www.projectcerbera.com/apps/cfgstudio.html
http://www.projectcerbera.com/apps/gtamodifying.html

X.10.c Game play advantages

X.10.d Making vehicles weaker or stronger

If you want to make law enforcement vehicles weaker, they include:

POLICE_LA, POLICE_SF, POLICE_VG, HPV1000, POLRANGER (used in country areas),


ENFORCER, SWATVAN, PREDATOR, POLMAV, FBIRANCH, BARROCKS, and RHINO.

X.10.e How to create your own "Alloy Wheels of Steel" Freeway

To make a Freeway handle like a "Vice City" "Wheels of Steel" Angel, you only
need to change two numbers.

Uncheck the green dot, etc., and make backups. Lower H from 0.0 to -0.3 and
raise J from 1.2 to 3.0 in data\handling.cfg.

X.10.f How to change their colors


Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a
copy of the data\carcols.dat file in My Documents, and open carcols.dat with
Notepad and save a text copy in My Documents, too, as backups.

The numbers in data\carcols.dat come in pairs. The 1st of each pair is the
color of the exterior, and the 2nd is the trim.

A chart of the colors is at:


http://www.gtagaming.com/pafiledb.php?action=file&id=1254

A Pay 'n' Spray is a good place to see your results.

It looks like, beyond the 1st ten colors, the colors are different than they
were for "Vice City."

You get a lot of choices for exterior colors at one of the car modding shops
in the game, and you can also use saracoglu's GTA SA Control Center for the
patched or unpatched version of the game--see X.13.c.

X.10.g How to change their on-screen names

The GTA: San Andreas GXT Editor

You can use the GTA: San Andreas GXT Editor 1.3 by Hammer83 to change the ve-
hicle name that appears in the lower right corner of the screen when C.J. enters
a vehicle in "San Andreas."
http://gta.neoseeker.com/grand_theft_auto_san_andreas/PC/pages/tools/

Click "File" and "Open" Rockstar\GTA San Andreas\text\american.gxt. "MAIN" is


selected in the "Table Name" box.

Click "Search," "Find Value... Ctrl+F," and a "Find" menu appears. Put the
name of the vehicle you want to change the name of in the "Find what" box, and
click "Find Next."

The name of the vehicle is selected in the "Value" column and appears at the
upper left corner of the big screen on the right. Change the name that's on the
big screen.

Click "File," "Save as," and a "Save As" menu appears which should have ameri-
can.gxt in the "File name" box. Click "Save."

X.10.h How to change the traction of surfaces

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy
of the data\surface.dat file in My Documents, and open surface.dat with Notepad
and save a text copy in My Documents, too, as backups.

To increase traction for all vehicles that drive on a surface, give that sur-
face a 6 (even 12, as in Dicanio's "Surf's Up Billboard Jump" mod for "Vice
City"). I generally leave it alone for the variety and make my traction changes
in columns J and K in data\handling.cfg.

X.11 Weapons and Attackers

How to lessen or beef up the severity of attacks

Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy
of the data\weapon.dat and pedstats.dat files in My Documents, and open them
with Notepad and save text copies in My Documents, too, as backups.

How to make a gang or type of pedestrian less aggressive

This segment of the opening of data\pedstats.dat gives you a guide:

# D: Fear (0-100) 100=Scared of everything


# E: Temper (0- 10) 100=Bad Tempered
# F: Lawfulness (0-100) 100=Boy Scout
# G: Sexiness (0-100)
# H: Attack strength (float multiplier to attack damages)
# I: Defend weakness (float multiplier to received damages)

To make a gang more peaceful, make D higher, E lower, F higher, H lower, and I
higher for it in pedstats.dat. The gangs are only numbered in pedstats.dat, but
the names to associate with those numbers is given in pedgrp.dat: gang one is
the Ballas, two is the Grove Street Families, three is the Los Santos Vagos,
four is the San Fierro Rifa, five is the Da Nang Boys, six is the Italian Mafia,
seven is the Triads, and eight is the Varrio Los Aztecas.

(Note: BUSKER" is back in pedstats.dat with a Sexiness rating of 90, and I


still don't know why.)

How to make a weapon weaker or stronger

You might want to make these weapons weaker:

Most policemen, gang members,


drug dealers, and some hookers Pistols
SWAT and some Ballas Micro SMGs
FBI SMGs
Army M4s
Some policemen at three wanted
stars or higher, and some army
soldiers Shotguns

You might want to make your favorite weapon for C.J. stronger. You might try
the Tec9 for that since it can be dual-wielded, used for drive-bys, is used by
Big Smoke for "Wrong Side of the Tracks," can be used with the Jetpack--and it
fires faster than a Pistol and isn't used by law enforcement.

If you want to edit the strength of a weapon--Big Smoke's Tec9 in "Wrong Side
of the Tracks" comes to mind--use data\weapon.dat.

Example: making the Tec9 as strong as a Minigun

A:string B:string eFireType C,D:float targetRange, E,F:int modelId1,


weaponType weaponRange modelId2
$ TEC9 INSTANT_HIT 25.0 30.0 372
$ TEC9 INSTANT_HIT 30.0 35.0 372
$ TEC9 INSTANT_HIT 35.0 35.0 372

G,H:int reloadSampleTime1, I:int weaponslot J:AssocGroupId K:int ammoClip


reloadSampleTime2
-1 4 colt45 50
-1 4 colt45 50
-1 4 colt45pro 100

L:int damage M,N,O:float fireOffset x, y, z P:int skillLevel


0:POOR 1:STD 2:PRO
20 0.45 -0.05 0.11 0
20 0.45 -0.05 0.11 1
20 0.45 -0.05 0.11 2

Q:req stat level to get R, S:float accuracy (0.5 - 2.0f),


this weapon skill level move speed (0.5 - 1.5)
0 0.75 1.0
50 1.05 1.0
999 1.1 1.0

T,U,V: int animLoop W,X,Y:int animLoop2 Z: int breakoutTime


start, end, fire start, end, fire
11 15 12 6 11 7 99
11 15 12 6 11 7 99
11 15 12 6 11 7 99

Some of the other categories:

A Weapon type The name of the weapon (it may be different in the game)
C Target range how far you can target with the weapon
D Weapon range how far the weapon is effective
I Weapon slot The weapon slot the weapon is used in
J Associated
group ID The weapon group the weapon is classified as being in
K Ammo clip how many bullets are fired before the weapon must reload
L Damage Damage created by the weapon
P Skill level Poor, standard (Gangster), pro (Hitman)
Q Stat level
required for
Skill level The Stat required to attain the Skill levels shown in P
R Accuracy Likelihood of hitting a target

I left out the meanings of the numbers of the flags. You might want to change
the flag to change the spread or radius of the effectiveness of the weapon,
whether or not it can be dual-wielded ("twin pistol"), whether or not you can
crouch with it ("crouch fire"), etc. I haven't tried it, but you might try the
San Andreas Ultimate Editor for those things.
http://www.gtagaming.com/pafiledb.php?action=file&id=977

Write down the original numbers for the Tec9 before you make any of the
changes suggested below, so you can change the numbers back if you want to. And
un-check the green "read only" dot 1st (see X.4).

You might increase the numbers for column C to increase the distance targeting
is effective for the Tec9, and increase D to increase the range of the Tec9. A
Minigun has 65.0 for target range and 75.0 for weapon range.

I didn't change I, the weapon slot.

I just give J to make it easier to find K and L in the jumbled presentation


of numbers. For the Tec9, J is "colt45" and "colt45pro," and for the Minigun,
it's "flame."

You might increase K for the Tec9 to 500, the amount of ammo the Minigun uses
before it needs to be reloaded.

You might give the three figures under column L, damage, bigger numbers, like
for a Minigun, to make the Tec9 stronger. Which of the three numbers is used
depends on which of the three levels of skill (pre-Gangster, Gangster, Hit-man)
C.J. has with the weapon. I don't know which number corresponds to the Tec9 Big
Smoke uses, so I'd change all three for column L. A Minigun has 140 for dam-
age.

You might increase the numbers for R to give it more accuracy. The highest
number suggested in the file for accuracy is 2.0, so I'd give the Tec9 that.

Q shows the three Stat levels needed to attain poor, standard, and pro skill
level--the three levels shown in P. The last two levels are called Gangster and
Hitman in the game. I haven't tried it yet, but you might change Q to 0, 1, and
2, and make the kind of changes I recommended for the Tec9 (see X.11), so C.J.
(Big Smoke?) can attain the Hitman level faster.

I tried "Wrong Side of the Tracks" with the numbers changed this way, and Big
Smoke got all the Vagos before they could get to the train tunnel every time.
(I think Sweet and Ryder use Tec9s in "Drive-By," too. After I made these
changes, they got rid of the Ballas in that mission a lot quicker.)

C.J., an HPV1000, and a Tec9 modded this way make for a much easier Vigilante
mission, too.

X.12 Helicopters
How to make a helicopter easier to fly
To make a helicopter easier to fly, all I have so far is to un-check the green
dot (see X.4), etc., and give it some figures similar to one that's easier to
fly, like the Maverick or Sea Sparrow, in data\handling.cfg.

I haven't had a hard enough time flying anything to make me want to fiddle
with it, but I could make a few suggestions from looking at the handling file.

You might want to give the Hunter, used in Pilot school and useful for Vigi-
lante missions, some values closer to those of the Maverick, which is easier to
handle. It would be easier if you could just change the Maverick to have the
weaponry of the Hunter, but you can't change that with data\handling.cfg.

You could go to the Project Cerbera web site and see Ben "Cerbera" Millard's
GTASA Handling Definition page. I've often used the Notepad feature of Windows
Home XP to make changes to handling.cfg. But you might also use Cerbera's CFG
Studio, which neatly organizes the handling.cfg file, bigger than the one for
"Vice City," lets you make changes to it, and lets you choose whether or not you
want to save the changes.
http://projectcerbera.com/texts/sa_handling-definition.html
http://www.gtaforums.com/index.php?showtopic=196381

He tells me it would basically work to give the one helicopter the figures for
the other. Leave the flags alone since you probably want the Maverick to have
the special Hunter features.

B, Mass, is bigger for the Hunter than for the Maverick, but since mass fac-
tors into acceleration--more mass makes for faster acceleration, and you want
the Hunter to be fast, you wouldn't reduce B. You might increase N, Top Speed,
and O, Acceleration, for the Hunter--once you like how it handles--and see if
you like the increase in speed. But you could instead use the basic idea of the
tip sent to me by Carl Johnson for "Freefall"--he reduced drag, column D, by
1/4th for the Dodo, which made it accelerate faster.

You might want to give the Hunter some values closer to those of the Maverick
for C, Turn Mass, which Cerbera defines as being "used to calculate motion ef-
fects" (but which he needs to do experiments with) and see if that helps (?).
You could also give the Hunter a 0.00 for column ab, fCollisionDamageMultiplier,
so it won't matter so much if you bang it into things while experimenting with
it.

The 1st group of handling definitions for flying vehicles are listed in han-
dling.cfg after the cars and bikes in a section called "planes." Further, about
3/4ths, down the page is a 2nd section of data, columns A through V, just for
the flying vehicles. It's used if you use the IS_HELI or IS_PLANE flag. It has
things like Pitch, which Cerbera defines as "nose up/down force," PitchStab,
which he defines as the "stabilizing effect when moving nose up/down," and Turn-
Res.x, which he defines as "resistance against plane pitching up/down?."

I'd use Cerbera's handling definitions guide, where those definitions are
given as "Flying Data" about 3/4ths down his web page, and the data used for the
Maverick in the 2nd batch of figures for flying vehicles in the handling.cfg
file, to make it easier and guide me in changing that 2nd batch of figures for
the Hunter.

For example, you might try changing these figures for the Hunter to be like
those for the Maverick to see if it makes the Hunter fly forward for longer dis-
tances at a steady angle like the Maverick can.

X.13 Miscellaneous mods, etc.

X.13.a The San Andreas Place Manager

Jacob and Racer_S have a device that's easy to use for finding all the Tags,
Oysters, Photo Ops, Horseshoes, and going to Liberty City in "San Andreas." You
Have it running while "San Andreas" is running, Alt Tab out of the game, scroll
to and select the destination you want--Tag 4, etc--then click "Teleport!"
Click the San Andreas window thing in the task bar to go back to the game.
http://www.gtagaming.com/pafiledb.php?action=file&id=954
The GTA Forums posts about it are at:
http://www.gtaforums.com/index.php?showtopic=194346&st=0

Check to make sure it's compatible with v1.01 of the game if you use the
patch.

X.13.b The Map Teleporter/Vehicle Spawn

Blehbeb has a teleporter that lets you get to the same coordinates as used by
the Place Manager without having to Alt Tab out of the game and back--it uses
hot keys.
http://www.gtagarage.com/mods/show.php?id=296

Check to make sure it's compatible with v1.01 of the game if you use the
patch.

X.13.c The GTA SA Control Center

Alper Saracoglu, the author of the GTA Vice City Administrative Console, has
an updated version of the Administrative Console called the GTA SA Control Cen-
ter that works with either the patched or unpatched version of "San Andreas."
It's available at his web site and at a message board at GTA Forums:
http://www.estetiksoft.de/
http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%&st=0

A few notes from the ReadMe file for the Control Center:

You can start the Control Center then start the game, but wait for your save
game to load fully before using the shortcut keys. If you want to start it
while the game is running, press Esc to go to a menu screen, Alt-Tab out of the
game, then start the GTA SA Control Center.

It features the ability to freeze mission timers that count up (like school
missions use), teleportation to coordinates (Tags, Liberty City, Unique Jumps,
etc.), the ability to make C.J. or any vehicle he's in "Everything-Proof," make
C.J.'s bullets cause one hit kills, spawn vehicles (including the Phoenix, An-
dromeda, any of the three Hotring Racers, S.W.A.T. van, F.B.I. truck, etc.),
assign vehicles to garages, and hotkeys, Stat editing, etc.

To freeze the mission timer, go to the "Player Data" page and click "Freeze
Timers" during the mission you want to do that for. Currently, the Control Cen-
ter stops mission timers that count up but we'll have to wait for a future ver-
sion for one that stops mission timers from counting down. Saracoglu has made
the source code available for someone to develop it further. (And many of us
hope that everything turns out well regarding the health reason he had to drop
work on it.)

One way to get the coordinates of a location is to put C.J. in the location,
Alt-Tab out of the game, click the "Locations" tab on the Control Center (notice
that C.J.'s location is marked on the map), and click the "Read from GTASA" but-
ton. The numbers appear in the boxes for X, Y, Z, and Angle.

I give a few sets of coordinates, such as for the red shaft of light in
"Wheelie Weave," in this walk-through.

I haven't tried it, but I imagine you could use the same method to get the
coordinates for the spot before each of the 1st two or three red shafts of light
in a street race you're having problems with to let C.J. get a big early lead in
later efforts. You could use it to get the coordinates of an area before the
finish line of a stadium race you're having trouble with, too, and teleport
C.J.'s car there to drive over the finish line a few times to get a big early
lead with one of those.

As noted in section I.10, a GTA Forums message posted by Fireman gave a list
of the coordinates for the PC version of the hidden interiors:
http://www.gtaforums.com/index.php?showtopic=214434

One way you might transport C.J. (and the vehicle he's using, if any) is to
click the "Locations" tab. Put the numbers you want to use in the boxes for the
X, Y, and Z coordinates and "Angle."

Then, to assign teleportation to a pair of hotkeys, click the "Keyboard Short-


cuts" tab. Select "Teleport" on the left. Use the "Control Center Commands"
drop down box to select "Take me to Markup Location." Check the box for Ctrl
or Alt to combine with whatever key you select from the drop-down box. Click
the "Apply Changes" button.

During the game, press that pair of keys to teleport C.J., and any vehicle he
may be using, to the location you picked.

Unfortunately, if you try that for C.J. and his truck and trailer in the 8th
RS Haul mission, the trailer doesn't teleport.

I used the Control Center to send C.J. to all 100 Tag locations and was done
in one sitting. If you do that, click the "Keyboard Shortcuts" tab. Choose a
Tag, like Tag 007, from the list of 100 of them in the "Teleport Locations" drop
down box. Click the "Apply Changes" button. On the left side of the page,
click the "+" by "Teleport" to open the tree and see the keyboard shortcuts used
to teleport. In the game, I used Alt + N to teleport C.J. to the next location
and Ctrl + N to send him to the previous location.

Send C.J. outside before you have him teleport. If you do it while he's in an
interior that loads graphics, like the Johnson house, it sends him to ghost
world.

I once used someone else's save file to help them with a mission. They must
have used a code because the game kept telling me I'd used a code when I hadn't.
The GTA SA Control Center has a "Clear Cheated 'Status' and 'Count'" function on
the right side of the "Vehicle and Game Data" page--it will reset your cheat
count to zero.

Thanks to Viscera for a post that warns not to use extra weight for your vehi-
cle for "Robbing Uncle Sam" or the Forklift might not pick up crates, and not to
turn on Engine Health for "Just Business" or "The End of the Line" or C.J.'s car
will blow up, for some reason, when another enters it.

Thanks to Bryan Lowe for writing to me that if you leave the vehicle protec-
tion on for the train mission, the train won't be able to go over 12 mph.

You might like to try Alper Saracoglu's GTA Vice City Administrative Console,
too.
http://www.estetiksoft.de/gtavcconsole/

X.13.d The Skateboard mod

Chris82 of GTAProjects has a mod to re-insert the Skateboard melee weapon


Rockstar designed for the game but didn't activate for the release of the game.
It re-enables the original animations for the melee weapon use of the skate-
board, too.
http://www.thegtaplace.com/pafiledb.php?action=file&id=540

X.13.e The No Rust and Dirt mods

GTAtor offers the Clean Cars mod and OffRoader23 offers the No Rust and Dirt
mod to keep vehicles looking clean.
http://gta-action.planet-multiplayer.de/dlm/download.php?id=4382
http://files.filefront.com/No+Rust+And+Dirt/;3905221;/fileinfo.html/1/1

The original PC "San Andreas" doesn't feature PS2-type Pay 'n' Spray/save ga-
rage/rain car washes for vehicles that get dirty--they just stay dirty all the
time unless you use the v1.01 patch or one of these mods. There's something to
be said for the realism of the little bit of dirt along the bottom sides of the
cars, but you can use one of these mods if you'd rather have clean vehicles
without creating the modding incompatibilities created by using the patch--you
decide.
X.13.f 2x, 4x, and 10x Draw Distance mods

The message board for this is at GTA Forums:


http://www.gtaforums.com/index.php?showtopic=195185&st=0

Make a copy of your data\timecycle.dat file to keep for reference or to make


a copy from if you want to revert to the original version.

Edison Carter provides the original file, too, if you forget to make a copy.

And before you change anything, un-check the green dot 1st, etc. (X.4).

These mods increase FarClp, the 28th number in each line of timecyc.dat. The
bigger the number for it, the farther away things can be before they disappear.

In the 1st group of eight rows, for EXTRASUNNY_LA, the original FarClp has
400.00, 800.00, or 600.00.

For the group of eight rows for CLOUDY_SF, the original Farclp has 1150.00 for
each row.

The 29th number in each row, FogSt, determines how far away the fog is--the
bigger the number, the farther away it is. It's basically lower as the numbers
for FarClp get bigger. I guess the reason for that is to make about the same
demands on the game engine: the more fog there is, the farther away things can
appear, and the less fog there is, the smaller the range things can appear in.

It's not directly proportionate; for example, one pair of FarClp and FogSt
numbers is 400.00 and 100.00, another pair is 800.00 and 100.00, and another
pair is 800.00 and 10.00.

For EXTRASUNNY_LA, the original eight numbers for FogSt are 100.00 or 10.00.

For CLOUDY_SF, they're all -22.00.

In a "4x" version, "4x" seems to refer to multiplying the 1st number given for
Farclp by four, then making all the others for FarClp the same.

Sunrie came up with a 4x version I'm using right now. It makes all the num-
bers for FarClp 1600.00 and makes all the numbers for FogSt 100.00.
http://www.gtagarage.com/mods/show.php?id=3225

(It also changes GTA San Andreas\stream.ini for vehicles from 12 to 1200, but
I leave stream.ini alone. I don't think it increases how far away cars can be
before they disappear, just how many appear in the viewing range.)

Increasing the viewing distance not only lets you see things that are farther
away, but seems to make things in the mid-distance show up with richer hues more
assuredly (the result of increasing FarClp in the rows at the bottom of the
page: EXTRACOLOURS_1 and EXTRACOLOURS_2?).

The 10x version isn't too much for my newly-updated computer, but, as some
point out at the message board, it's glitchy due to the limitations of the game
engine, like when looking down from a high Parachute jump, with the best of PCs.
A message by [KFC]Nutz says that setting FarClp over 2,000 can make his game
crash if he gets too much of the territory in his view. You might want to use a
number just beneath that as the highest you try.

Pick the draw distance multiple you can run without problems on your comput-
er, using the draw distance bar in the options to adjust it. Most can run a
multiple of two (no FarClp less than 800) or four times the 1st FarClp number.

From greater to lesser demands on your system, you might try:

- FarClp just under 2000 with FogSt below 100 changed to 100, 50, or un-
changed,

- FarClp 1600 (the 1st FarClp multiplied by four) with FogSt below 100 changed
to 100, 50, or unchanged,
- FarClp no less than 800 (the 1st FarClp multiplied by two) with FogSt below
100 changed to 100, 50, or unchanged.

The typical modification makes an entire row the same number whereas the orig-
inal has more variety. You might give your mod the sort of variety of the orig-
inal.

If you want to get more pleasure out of the graphics of the game, and have a
PC that's at least moderately powerful for games, I recommend that you see which
version your system can handle.

X.13.g John Lennon's glasses

Fragger has a mod that adds John Lennon's round National Health glasses to
C.J.'s choices of glasses:
http://www.gtagaming.com/pafiledb.php?action=file&id=1214
http://en.wikipedia.org/wiki/John_lennon
http://en.wikipedia.org/wiki/Beatles
http://www.beatles.com/

X.13.h The Horseshoe Help mod

JVT came up with The Horseshoe Help mod, which makes a big arrow, like ones
you've seen in GTA's, point down at each Horseshoe.
http://www.gtagaming.com/pafiledb.php?action=file&id=1252

X.13.i The Driver mod

Pavel gives us The Driver mod, which lets you have C.J. ride in a passenger in
a car or helicopter and do a drive-by from it. Other features include having
C.J. transported in a private jet and a limo, a winch and magnet for the Levia-
than, Ammu-Nations that are fully stocked from the beginning of the game and
also carry both kinds of Rocket Launcher and the Minigun, and Armor, Health,
Bribe, and weapon pickups at all save places. It's a main.scm file change, so
you can't use an old save game with it.
http://www.gtaforums.com/index.php?showtopic=204130&st=0
http://www.thegtaplace.com/pafiledb.php?action=file&id=760

X.13.j The Roberto Clemente shirt

NewYorkMantle has a skin to give C.J. the Roberto Clemente 1955-1972 Pitts-
burgh Pirate jersey with number 21. It replaces the ProLaps Bandits top.
http://www.gtagarage.com/mods/show.php?id=91

To use it, use the IMG Tool to open models\player.img and replace bandits.txd.

Roberto was the National League Batting Champion four times, was awarded
twelve Gold Gloves, selected National League MVP in 1966, and was chosen as the
MVP in the 1971 World Series.

He died in a plane crash off the coast of Carolina on December 31, 1972 while
en route to deliver aid to earthquake victims in Nicaragua.
http://www.robertoclemente.si.edu/english/index.htm
http://en.wikipedia.org/wiki/Roberto_Clemente

Pittsburgh announcer Bob Prince used to say that a pitcher would be stupid to
try to hit Roberto Clemente with a pitch--it just made Roberto mad and he'd
knock the next one out of the park: pa-hoom.

My Dad could draw a real good Roberto.

X.13.k The Tommy Vercetti shirt and Tommy's Shirt

Loman has a skin that lets you give C.J. the default shirt (the one I usually
used) worn by Tommy Vercetti in "Vice City," except his shirt is open at the
front.
http://www.thegtaplace.com/pafiledb.php?action=file&id=641

It has you use IMGtool 2.0 and TXD Workshop v3.4b or later (see X.6), and use
the .bmp file supplied to alter the .txd file of a shirt from model\ player.img.
If you extract hawaiiwht.txd to the .bmp folder, then open the .txd with the TXD
Workshop, like I did, the readme should note that you type "hawaiiwht.txd" in
the box along the bottom so you can click Import.

Blues the Squirrel has another one, Tommy's Shirt, which just requires you to
replace the .txd file for hawaiired.txd. With this one, the shirt is closed in
the front like Tommy's.
http://www.gtagarage.com/mods/show.php?id=71

Either shirt becomes available at the Victim clothes store. They go good with
blue jeans from Bincos and either white sneakers from Prolaps or white low tops
from Sub Urban.

X.13.l Pizzadox's Plus 27 Trainer

Pizzadox has a trainer that offers the ability to make C.J.'s bullets cause
one hit kills, etc. The feature I especially like it for is the ability to stop
mission timers that count down found in missions like "Kick Start" or the Sub-
missions (Vigilante, etc.). To stop those timers, press Esc to pause the mis-
sion once the timer is going, Alt-Tab out of the game, start the trainer, then
go back into the game. This trainer is compatible with the unpatched version of
the original game.
http://www.thegtaplace.com/pafiledb.php?action=file&id=517

X.13.m Heli Magnet

Demarest (who helped me with a code change for "RC Bandit" in "Vice City" that
made it suitable for human life, and founded the Liberty City mod effort) has a
mod to let you use a towing magnet from any helicopter (as with the Leviathan in
"Up, Up, and Away!").
http://www.tfads.com/gta3code/

You might also want to look at his mods for "Vice City," including "Ancestral
Recall," which tells you which missions you have to do, and "Uniquecall," which
shows you, onscreen, where to start and end the Unique Jumps, which ones you
have left to do, etc.
http://www.gtaforums.com/index.php?showtopic=208824
http://www.gtaforums.com/index.php?showtopic=217245

X.13.n Darkpact SA

Demarest also has a mod that lets you make a main.scm change, if it's a script
change (like "Heli Magnet"--"one that can be displayed in simple text and is
meant to be added to whatever SCM") and not a code mod (one that "requires you
to replace your entire SCM"), without having to start a new game. Read his in-
structions included in the 3rd of the web pages given below and follow them
carefully if you do this.
http://www.tfads.com/gta3code/
http://www.tfads.com/sacode/released.html
http://www.tfads.com/sacode/zips/darkpactv1readme.html

On the 1st of those web pages, Demarest offers versions for "III" and "Vice
City," too.

X.13.o Speedometer

Spookie, aka Spooky, has a speedometer--the kind with the needle in a circle--
that gives the speed of any vehicle C.J. rides in. You enable it by putting a
little file in your main SA folder. You can set it to measure speed by miles or
kilometers. You can put it in any of the four corners of the screen, but you'll
probably put it in the lower right corner most or all of the time.
Besides being interesting for comparing the top speeds of vehicles, it may
even help you with some missions. It can help you better regulate how fast a
certain car can go without spinning out, etc., just as a speedometer can in real
life. Besides races, it could help CJ. drive steadily at the speed a girlfriend
likes.

Spookie tells me a small percentage--about 5%--of users have issues trying to


run it: "My guess is that it's being caused by the Securom copy protection,
since anyone that uses the NoDVD patch doesn't seem to have a problem. Most
people not using the patch seem to get away with it working, but the odd few say
it doesn't show in-game at all."

I was through trying the patch, as the list of mods to try grows, some time
ago, and I recommend it as the fine speedometer it always was.
http://www.gtagarage.com/mods/show.php?id=73

I used the identical-looking one he had for VC. It looks nice, too.
http://www.thegtaplace.com/downloads/file.php?id=456

X.13.p Gradius and Gyruss games mod

Gta1player has a mod to let you play "Go Go Space Monkey" as Gradius and "They
Crawled from Uranus" as Gyruss, letting you see each one as the game it seems to
be based on.
http://www.gtagarage.com/mods/show.php?id=810

You use the IMG Tool (X.6) to replace a couple of .txd files to see Gradius
and replace one .txd file to see Gyruss.

X.13.q Player Selection Screen

AdTec 224 has a mod, if you stillfeellikedressingup, that lets you choose from
dozens of characters in the game for your lead character. The choices include
all the main characters, GSF and Balla gang members, and "sexy" and "normal"
girlfriends. In and improvement on the "Vice City" code version, this mod as-
signs a key to each character so you can pick them out without going through a
random multiple choice. It wasn't integrated with the rest of the regular game
the last time I checked, though.
http://www.gtagarage.com/mods/show.php?id=69

It comes as part of an installer and has an uninstaller, so you just need to


make a few clicks to put it in or take it out. It would be nice to see it be
developed to be able to fit in with the rest of the game and other mods. Until
then, it's a novelty you might try. When I tried it, it required an unmodded
new game to run, though--none of my save games would load up with it installed.
There are no missions, no Armor or weapons except Fire Extinguishers and those
carried by the police and some peds, no working places to eat, etc., or save
disks. It just shows off what the mod can do in the basic "San Andreas" world.

As an alternative to that which is compatible with the rest of the game and
other mods, you might use one of the methods of Skin viewing and editing given
above (see X.8) to pick a character from the game you'd like as the lead charac-
ter, and use the IMG Tool (see X.6) to replace player.dff and player.txd, which
is C.J., with it in models\gta3.img. I think you'd also need to use the method
given at "Maximum Stats of all kinds in one sitting" (see III.5) to change the
Muscle Stats so they don't increase above zero.

You could use Spaceeinstein's "All In One Mod" (X.13.ii) to spawn the various
peds or even have C.J. become one. According to Spaceeinstein, "It's with the
MultiMod. It includes every natural ped in the game and most deleted and spe-
cial peds. It should also spawn peds that you added into the game if the ped's
ID corresponds with the MultiMod's ped's ID."

X.13.r MP5 ReSkin and more...

cyber90 has a mod that provides a more realistic look for the knife and all
the guns and rocket launchers. (Fred Willard-type Ammu-Nation voice: "...and
'boom!'--you've blown a hole in something!")
http://www.gtagarage.com/mods/show.php?id=215

Replace the .txd file in models\gta3.img with the .txd file in the mod for
each weapon you want to give more definition. (Some people in the accompanying
message board have had problems with the clothes supplied with the mod--I
haven't tried those.)

X.13.s rc vehicles (drivable)

Lancingluke has a mod that lets C.J. drive and fly the RC vehicles in "San An-
dreas." NOW we're talkin,' buddy.
http://www.gtagarage.com/mods/show.php?id=884

Each vehicle requires a .dff, .txd, and handling file change, then you need a
car spawner (not supplied) to make it appear.

As an alternative, I think you might try to do it the way Dicanio did for the
RC vehicles in "Vice City," described in the Miscellaneous mods section,
I.100.D.f, of "Glenster's Guide to Some of Vice City." I haven't tried this,
but I think it would work: change the Class of each RC vehicle you want to
change in vehicles.ide from "ignore" to "moped," then change the handling.cfg
line for each the way I showed that Dicanio did for the "Vice City" RC vehicles
(remembering, as noted at X.10.b, that line E, the 4th number after the name of
the vehicle in "Vice City," isn't used in "San Andreas").

X.13.t Spurtster

Rollies77 gives new life to the moped-driving animations with a mod that re-
places the chassis of a moped with the chassis of a lassy. (Remember the Pole
Position bike mod for "Vice City"? Crank 'er up and try for some stunt statis-
tics. HOO-ha!)
http://www.gtagarage.com/mods/show.php?id=769

For this mod, you replace the .dff and .txd files of the Faggio. There's al-
ways a Faggio at the Las Venturas Burger Shot Courier mission site: SW of the
"R" of "REDSANDS EAST."

X.13.u Heavens on Earth

jarjar has a mod that puts those yellow inverted cones used to enter buildings
around Los Santos to make it more convenient to have C.J. enter 53 of the hidden
interiors of the ghost heavens I went on about in "Ghost hell, ghost world,
ghost heaven, and Liberty City" (see I.10). You can't do missions with it, and
I'd like it better if it was integrated with the rest of the normal game, but
it's easy to replace a couple of folders and a file temporarily to have a look
around.
http://www.gtaforums.com/index.php?showtopic=221274
http://www.gtagarage.com/mods/show.php?id=749

The normal Los Santos interiors, including save places, don't load, just hid-
den interior ones--sometimes. At some entrances, C.J. just falls through gray
hell to his death, the car mod shops just make the game cut out, and sometimes
C.J. learns the hard way there's no collision file on a floor or door and falls,
etc. It could help if the readme file directed you to the ones that work the
right way.

You might just use Spaceeinstein's All In One Mod, X.13.ii, to see the inter-
iors and still be able to play the game.

X.13.v The Homie Mod

9ine has a mod that adds three gang members to the three regular GSF gang mem-
bers: two from cutscenes and one who was in the original screenshots Rockstar
made for SA but who wasn't included in the game. This is good for those of you
who thought C.J. went through a he** of a lot of work to end up with only three
people in his gang.
http://www.gtagarage.com/mods/show.php?id=247
http://www.gtaforums.com/index.php?showtopic=201972

Read the GTA Forums message board to find out how it's possible to add more to
the gang.

X.13.w Grove Gang Revision Mod

GAMEJAK was thinking along the same lines and is coming up with a mod that
lets you add FAM1 through FAM8, Sweet, Denise, OG Loc/Jeffrey, Big Smoke and/or
Ryder (I guess you imagine the last two had evil twins C.J. kills in the game)
to roll in C.J.'s gang. We're talkin' crew.
http://www.gtagarage.com/mods/show.php?id=533

X.13.x 2 Player Mod

jarjar, the jar so nice they named it twice, has a mod to let you play the PS2
two-player missions on PC. You need a couple of USB controllers. For those
special GTA moments you want to share with that special someone. So if you know
some strange old girl or boy that likes to blow up taxicabs and stuff, you might
want to call them up for this. Strange but fun--that's the important thing.
And that's how we like 'em.
http://www.gtagarage.com/mods/show.php?id=518
http://www.gtaforums.com/index.php?showtopic=208450&st=0

X.13.y Easter Bay Aircraft Carrier Beta 2

[DRuG]NikT has a mod that lets you rule the high seas. As of May, 2006, it's
been updated with some assistance from brixster and Ben "Cerbera" Millard. The
collision file, stretched over a big area, covers the key areas.

This is one big boat.

http://www.drugcrew.com/
http://www.gtaforums.com/index.php?showtopic=210961
http://www.gtagarage.com/mods/show.php?id=720

You use the IMG Tool (see X.6) to replace the .dff and .txd files of the Trop-
ic, then change the handling.cfg line for it as described in the carrierbeta-
readme file. You can use steve-m's "Collision File Editor II" to replace the
.col file.

X.13.z Jarra Mono Arsenal v1.3

Commando Funebrero had come up with snazzy replacements--some say the best--
for all the weapons in the game.
http://www.gtagaming.com/pafiledb.php?action=file&id=1491

The GTA Forums message board, led by Commando Funebrero, is informative and
has screenshots.
http://www.gtaforums.com/index.php?showtopic=213984

X.13.aa Detailed Radar mod

BaygoN has exchanged the map used for the in-game map and radar with Ian Al-
bert's map, which I highly recommended (see III.1) and which looks like a satel-
lite picture of San Andreas.
http://www.gtaforums.com/index.php?showtopic=221045
http://www.gtagarage.com/mods/show.php?id=920

See the GTA Forums link for a message board and screen shots.

X.13.bb Holla Back Girl

justa_newbie didn't do the newbie thing and create a skin to make C.J. look
like a zombie or such--justa just created an original working pedestrian model--
a lady with an hourglass figure and her own dff file. There will be more work
on the texturing of the hands and feet, but you can get a good idea of it now
at:
http://www.gtaforums.com/index.php?showtopic=220735
http://www.gtagarage.com/mods/show.php?id=910

If you use it to replace a girlfriend, it comes in outdoor and indoor ver-


sions.

A "holla back girl," like a member of a cheerleading squad that repeats what
the leader calls out, is a woman that does what she's told; she's willing to be
treated like a doormat or booty call.
http://www.urbandictionary.com/define.php?term=holla+back+girl&r=f

X.13.cc 1963 Chevrolet Corvette

Bonsaijodelfisch has a 1963 Chevy Corvette, converted for "San Andreas" by


FUBAR, I like that I found out about from Cerbera, who came up with the handling
figures for it. It replaces the Hotring Racer. You can see the message board
and screenshots for it at the GTA Forums web site given below.
http://www.gtaforums.com/index.php?showtopic=223954
http://www.gtagarage.com/mods/show.php?id=1037

X.13.dd Half-Life 2 Buggy

AlexSergeev has created a mod to turn the Bandito into the similar Valve "Half
Life 2," 2005, buggy Gordan Freeman uses:
http://www.gtagaming.com/pafiledb.php?action=file&id=1492

X.13.ee SCM Hook

op9080 has authored a mod that lets you remove the height limit for the Jet
Pack (so you can explore the entrance lights in the San Andreas heavens, St.
Mark's Bistro, etc.) and other flying vehicles, remove the speed limit for the
Hydra, run the game in windowed mode, etc. (Thanks to Cerbera's web site for
the tip.) The message board and links for the mod are at:
http://www.gtaforums.com/index.php?showtopic=222397

X.13.ff PLPynton's mission mods

PLPynton (the fellow who came up with a way to mod the game so it would recog-
nize quadruple insane stunts) has several mission mods you might like. If you
try one, you have to start a new game--your old save games won't work with a
changed main.scm.

Super C.J.: C.J. can fly like Superman and throw things with super strength
or telekinesis or something.
http://www.gtaforums.com/index.php?showtopic=249563

Vehicle guns: you can make a couple of working Miniguns appear on the hood
of almost all of the vehicles.
http://www.gtaforums.com/index.php?showtopic=254038

Blow me away: it's M-rated, not graphic; you might try it if you'd think it
was funny. It basically lets you have C.J. fool around more liberally with that
aspect of the Hot Coffee mod, you ridiculous fffilth.
http://www.gtaforums.com/index.php?showtopic=243861

X.13.gg Pillager

Demarest has come up with another uniquely helpful code tool. This one helps
you find all the Tags, Oysters, Photo Ops, and Horseshoes without having to
leave the game to consult a map. All those of the category you pick will appear
on your radar. When you hunt for Photo Ops, the ones left to find also have a
green marker above them in the game to make them easier to find. While you
hunt, you're considered to be on a mission, so you can't do things, like enter
gyms, that you can't do while on a mission.

Just rename your main.scm, to save a copy of it, and put this one in. It's
compatible with previous saves and v.1 or 2 of SA. I knew when he helped me
with a way to change the file for RC Bandit in VC, this man was destined for
great things.
http://www.gtaforums.com/index.php?showtopic=256472
http://www.tfads.com/sacode/tools/

X.13.hh Audio Toolkit

Pdescobar's Audio Toolkit might be used to give the SA Minigun the VC sound,
which I liked better for it. You and your friends might give some of the pedes-
trians some custom vocals, too.
http://pdescobar.home.comcast.net/gta/saat/

A mod with customized weapon sounds for VC, Realistic Weapon Sounds by dDe-
finder, is another option as an audio source for SA weapons:
http://www.gtagarage.com/mods/show.php?id=266

X.13.ii The All In One Mod

Spaceeinstein's All In Oneth Returneth with a lot of the VC options, like


Eclipse_nl's SuperNOS, made to be like Barton Waterduck's, for any vehicle,
Barton Waterduck's Wall Climbing, Brokenfish and Demarest's Invincibility for
C.J., Brokenfish's Indestructible Vehicle and Fast Helicopter Take-off, Demar-
est's Steed (C.J. stays on his cycle), TbM2k's Car Unflip, spaceeinstein's Mis-
sion Skipper, and a lot of new options, including:

- PLPynton's Super C.J. (see X.13.ff),


- spaceeinstein's Hidden Interiors/Teleporter, Parked Cars (extra parked vehi-
cles like the Andromada and FBI Truck), and the GTA2 missions "Pizza Cake" and
"Wheeler-Dealing,"
- MrTi's Give and Take, which can be used to give one of C.J.'s gang members
any weapon that can aim and make the gang members indestructible,
- PatrickW's Hot Coffee (people afraid of parent's teaching their kids about
the birds and bees with Barbie and Ken dolls can leave it disabled),
- DeeZire and spaceeinstein's Home Brains (you learn why the hobo in Ganton
says nobody can tell him when to use the john; again, the House of Representa-
tives met over the whole Barbie and Ken thing, but when are they going to do
something about the whole Betsy Wetsy doll deal?--that's what I want to know),
- Barton Waterduck's MultiMod and Mod Shop, which include the options of a
Timer Control (increase or decrease the amount of time on any timer), the abil-
ity to set traffic density (good for doing stunts or making screenshots without
disturbance) and the ability to Choose Mission, and
- Pavel's Ammu-Nation Upgrade, which opens all Ammu-Nations from the start of
the game and increases their stock to include heavy weapons, etc. (TGIPC).
http://www.gtagarage.com/mods/show.php?id=330

X.13.jj 1957 Chevrolet Bel Air

Klarnetist's mod of a 1957 Chevrolet Bel Air hardtop, which I liked so much
for "Vice City" and looks like the car my Dad had when I was a kid, has been
converted to "San Andreas" a couple of times in separate efforts by Brendan62
and Escandero (TGIPC).
(For the 3rd link, Copy and Paste the 2nd line to the 1st in the Address bar.)
http://www.gta-classics.de/
http://gta.com.ua/files_search.phtml?keyword=Chevrolet&game=vc
http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=con
tent/overview.php&letter=&catid=23&themeid=&type=4&order=&entries=75
http://gta.com.ua/klarny/
http://img443.imageshack.us/img443/2631/00gta1screen986id0.jpg
http://img501.imageshack.us/img501/3946/00gta1screen987nd2.jpg
http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg
http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg

X.13.aaa Mod requests


- for "San Andreas":

A steam locomotive, etc., that would have been used in Pennsylvania in the
1930's (my Dad was a brakeman before he became an artist),
a horn or whistle for the train,
a mod to shine more light on the lead character and any vehicle they're in
(SA has them in shadow too much),
"Vice City"-type instant replays,
revolving lights for the lighthouses,
revolving red radar screens for the airports,
working escalators,
invincibility for GSF gang members,
ability to drive the submarine,
"Vice City" helicopter-type propellor animation,
more things to see underwater (a coral bay could be pretty and wouldn't have
to be animated; maybe a man-eating something to clean up the drowned people)
a li'l Dodo--in bright VC red and white--to pull a sign around in the sky,
"Vice City"-type cumulus clouds to fly through,
and "Mafia"/"Vice City"-type ability for the "camera" to stay behind the lead
character or their vehicle.

P.S.: and niblets the President stops government for a week over. I mean, the
House of Representatives is something, but how many of those people can you
name?

- for "Mafia," released as a PC game in 2002:

GTA-type ability for the lead character to jump over the guard rail and ex-
plore the scenery in "Free Ride," "Vice City"-type additions of a PCJ-600, more
jump ramps, instant replays, a helicopter, and a Dodo (except the lead character
can fly it), and more dialogue for the pedestrians than, when pressed, brief
things like, "I don't have time for this s**t."

In "Mafia," Paulie looks like Joe Pesci/Tommy DeVito, and Don Salieri looks
like Paul Sorvino/Paul Cicero, of the movie "Goodfellas," 1990. Someone could
make models for the lead character Thomas "Tommy" Angelo and Sam that look like
Ray Liotta/Henry Hill and Robert De Niro/Jimmy Conway.

X.14 Music

In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the cor-
rect CODECs installed, also MP3, WMA, M4A, etc., files)--to save space, put
shortcut icons--in My Documents/GTA San Andreas User Files/User Tracks for your
own radio station.

In the Play Mode section, you can choose "Radio" to have the game play them
with the commercials, etc., provided to make it seem like another of the sta-
tions of the game. Otherwise, "Sequential" plays them in alphabetical order and
"Random" plays them in a random order.

To have them play on the radio station, run "Scan User Tracks" 1st in "Audio
Setup."

Automatic Media Scan will make the radio start with the 1st track after the
game loads.

You can skip User Tracks during the game with F5.

X.15 Screen shots and videos


http://en.wikipedia.org/wiki/X-15 No, no, no...

To make a screen shot, press Prt Scr during the game. If you don't want to
exit the game, go to the pause screen and Alt/Tab out of the game. Open
"Paint," click "Edit," then "Paste."

If you like it, click "File," "Save as," choose "My Pictures" in the "Save
in:" bar along the top, and use the drop down menu along the bottom to save it
as a JPEG and not a Bitmap, aka a .bmp, file. JPEG files take up a lot less MBs
on your hard disk and, though it's a kind of compression that irreversibly sim-
plifies data, looks just as good to me for screenshots. Give it a name, and
click "Save." Click the "GTA: San Andreas" thing in the Task bar to go back in-
to the game. Fortunately, "San Andreas" isn't fussy like "Vice City" about
letting you Alt/Tab out of the game.

Fraps lets you take as many screen shots as you like without leaving the game.
http://en.wikipedia.org/wiki/Frap
http://www.fraps.com/

You could also have C.J. take a picture with a Camera. Hold the RMB to bring
up the viewfinder and press the LMB. The pictures are stored in My Documents\
GTA San Andreas User Files\Gallery.

You can make videos with FRAPS but they take up a lot of MBs. Use a video
editor to edit and compress them. See the latest reviews to buy an editor--some
software by Adobe usually gets good reviews. A couple of popular free editing
tools are Avidemux and Virtual Dub.
http://en.wikipedia.org/wiki/List_of_video_editing_software
http://en.wikipedia.org/wiki/Avidemux
http://www.avidemux.org/
http://en.wikipedia.org/wiki/Virtual_Dub
http://www.virtualdub.org/

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

XI. And there's always more (from "International Feel"; thank you to Todd
Rundgren)

This section is just for some of the things not need for 100% completion of
the game that take a little longer to explain.

XI.a Unique Jumps 70

This list use the BradyGames guide numbers (which is why the order of the lo-
cations sometimes goes back and forth on the map).

A PCJ-600 or NRG-500 are good motorcycles for jumps, unless otherwise noted.

Briefly, remember that you can speed the motorcycle up by quickly and repeat-
edly pressing Up but not letting C.J. stand up. You can do a bit of a wheelie
before many of these jumps, the kind with the sort of slope the concrete ramps
have, for extra distance, too. Use Up and Down to level the wheels for landing.

You might want to see "GTA San Andreas Plane Crash" for a quick look at some-
thing you don't want to see during a stunt.
http://www.youtube.com/watch?v=1A1Nm2kAW6c

The GTA SA Control Center (see X.13.c) has the coordinates to teleport C.J. to
the jump sites.

A good map of the locations of all the jumps is at:


http://www.ianalbert.com/misc/gtasa.php

Los Santos and Red County

1. El Corona The jump ramp is between the "A" in "EL CORONA" and the RR
track. Go W to E and land on the RR platform. (The BradyGames guide recommends
that you use a PCJ-600.)

2. Idlewood The jump ramp is the bridge arch on the W side of the road on
the E side of the block that's W of "WIL" of "WILLOW FIELD." Go N to S between
the RR track and trees and veer left onto the bridge arch.

3. Verona Beach Go N to S through the Conference Center to the steps of the


pale green-blue building and land on the next building.
4. Jefferson Go S to N up the stairs (to the pedestrian bridge over the RR
tracks) near the S end of the thick N-S section that represents a section of the
RR track that has a street on either side of it. This can be done with a car or
motorcycle.

5. Ocean Docks E of "EL CORONA" is a block that looks like a stubby "Y."
The jump is in the block SE of the base of the "Y." Go NW to SE through the
dirt lot at the NE side of the block to a pile of dirt in the S corner of the
lot. Land before hitting the freeway wall.

6. East Beach Use an NRG-500. Go E to W to the steps (for the pedestrian


bridge over the highway).

7. Ocean Docks The jump ramp is a gray wooden version of a "Vice City"
concrete jump ramp at the E side of the big rectangle on the W part of the is-
land part of Ocean Docks. Go N to S over the ramp and land on the roof that's
on gray concrete columns.

8. Los Santos International The ramp is the mobile boarding ramp just over
the "O" of "SANTOS" in "LOS SANTOS INTERNATIONAL AIRPORT." Go S to N and go
over the fence.

9. Los Santos International The ramp is the W triangular yellow and black
marker of the pair at the NW corner of the gray square under the "AIR" of "AIR-
PORT." Go E to W and go over the red and white "OGL-2" sign.

10. Ocean Docks The ramp is the set of metal steps about 1/3rd W from the
E side of the block that's two blocks S of the block with "ELD" of "WILLOW
FIELD." Go E to W and land on the building.

11. East Los Santos If you go W on the street along the top of "LOS" of
"LOS FLORAS" to the T intersection, you'll find the ramp as the set of steps
across the street. Jump over the narrow block to the RR tracks.

12. Market E of the S area of the block with "WOOD" of "VINEWOOD" is a


block with an E-W alley. Go E to W through that alley, up the stairs, over the
roof, and land on the road.

13. East Beach Go W to E on the street one block above the "LOS" of "LOS
FLORES," over the patio, through space where a part of the wall is missing, and
down to the street--not the ocean.

14. Ocean Docks Go to the SW corner of the road that makes a loop through
the mainland and island parts of Ocean Docks. From the inside of the corner,
on the lower area, go S to N, up the stairs on the N end, and land on the
street.

15. Ocean Docks Go N to S through the same lower area, up the stairs on
the S end, and land without falling into the ocean.

16. East Los Santos On the E side of the block, two blocks S of the "N" in
"JEFFERSON," is a set of steps just N of some basketball courts. Go E to W, up
the steps, and land beyond them.

17. Mulholland Intersection From the S end of the central N-S stretch of
the intersection, go S to N on the left walk, past the oncoming traffic of the
onramp on your left, and continue N to go over the concrete ramp.

18. Mulholland Intersection Same deal only N to S on the left walk from
the N end of the intersection.

19. Mulholland Intersection On the W side of the N-S stretch used for jump
18 is a road that curves under it. Go S down that road, over the light brown
concrete ramp to the right of it, and land below in the parking lot.

20. Rodeo Just W of the N end of the road that goes S to the Santa Maria
pier is a mound in the grass at a white picket fence. Go N to S through Rodeo,
over the mound, and land on the pier.

21. Vinewood Go E to W on the road above "WOOD" of "VINEWOOD, through the


dark asphalt lot, off the end of it, and over the next roof to the street below.

22. Commerce Go S to N through the concrete flood control ditch of the


block W of the one with "COM" of "COMMERCE," go up the light gray concrete ramp
on the left side, and jump out of the ditch.

23. Montgomery Intersection Go E to W to the Montgomery Intersection and


over the dirt ramp in the middle.

24. Los Santos International Go clockwise around the SE curve of the high-
way that goes around most of the airport, and go up the concrete ramp in the
middle of the highway.

25. Santa Maria Beach N of "MARIA" is a W-E road; where it curves 90 de-
grees N, go E across the asphalt walk, up the stairs, and onto the wooden walk
by the shops.

26. Red County Go E over the broken bridge at the W side of Palomino
Creek. (Jump 28 uses the same bridge.)

27. Dillimore Go N to S into Dillimore, continue straight through an


alley, go over the curved gray plank, and land as far S as the gas station or
sheriff's office.

28. Palomino Creek Go W from Palomino and over the dirt road and broken
wooden bridge. (Jump 26 uses the same bridge. This is also the bridge you can
fail to jump, during the middle of the "Small Town Bank" mission for Catalina,
to try the glitch that lets you explore the banned areas early.)

********

The Badlands and Red County

1. Mount Chiliad The Cobra Run wooden jump ramp. It's E and below the tip
of the semi-loop of road that's E of the summit.

2. Angel Pine The ramp is the three pieces of corrugated metal in the
trailer park SE of the SE block of Angel Pine. Drive SE to NW, jump, and land
on the roof with orange shingles.

3. Whetstone Go W to E over the sand dune that's SE of the S end of the


road S from Angel Pine.

4. Blueberry W of the S block of downtown Blueberry, go NW to SE through


the FleischBerg lot, up the ramp of wooden pallets, and over the truck trailers.
(Number 9 is the same but in the opposite direction.)

5. Blueberry Go W to E through an alley of the S of the two W blocks of


Blueberry--the alley is N of the building with a Sprunk billboard. Go up the
metal stairs and clear the building.

6. Blueberry Acres South of the "S" of "ACRES," go roughly S to N over the


light gray plank that's leaned against bales of hay and jump over the barn.

7. Blueberry Acres Go roughly S to N through the barn just E of the one


jumped over for the last jump.

8. The Panopticon E of "THE PANOPTICON," the roughly N-S dirt path curves
W a bit to avoid a ravine. Go S to N and jump the ravine.

9. Blueberry Jump the same trailers as for jump 4 but go SE to NW.

********

San Fierro and The Panopticon

1. The Panopticon Go E to W past the T intersection SW of "THE PANOPTI-


CON," go a bit to the N over the little hill at the side of the road, and land
on the San Fierro airport tarmac.

2. Santa Flora About 2/3rds E from "PALISADES" to the next street, go N to


S over the asphalt walk between houses, off the cliff, and beyond the houses be-
low.

3. Go S to N on the street to where the "LL" of "JUNIPER HOLLOW" is, con-


tinue through the walk between houses, cross the street, and jump off the ledge
of the grass.

4. Downtown Go S to N to the right of the 2nd "N" of the "DOWNTOWN" of N


San Fierro, cross the street, and go up the steps beside Michelle's place to
land on the rooftop beyond.

5. Battery Point on the E side of the S end of the Gant Bridge is a scaf-
fold. Use a disposable motorcycle to drive up the levels of it, on it beside
the bridge, and off the end into the water.

6. Esplanade East Go W to E on the street S of "TOWN" of the "DOWNTOWN" of


N San Fierro, cross the street, go up the steps, and land on or beyond the lower
rooftop.

7. Doherty on the NW area of the block S of "O" of "DOHERTY," go S to N


through the wrecked building, up a big green fallen roof segment, and out to the
street.

8. Juniper Hollow Go S to N on the street to about the "HO" of "HOLLOW,"


cross the street, go over the dirty white concrete "Vice City"-like ramp, and
land on the street below.

10. Calton Heights Go E to W over the road N of "TON," cross the street,
go over the "Vice City"-like ramp, and land on the street. Use an NRG-500.

11. Financial Go W to E on the road S of "HTS" of "CALTON HEIGHTS," cross


the street, and go over the wooden stairs.

12, Easter Basin The ramp is the curved old sheet of metal at the E end of
the W-E road at the middle of the E side of the brown block of the Doherty save
place. Go W to E over the W-E road, over the ramp, and land on the highway.

13, Airport Go Se to NW to the "Vice City"- like concrete ramp, which is


S of the S end of the long SW to NE runway. Land on the docks.

14. Airport S of the previous ramp is another one like it. Go E to W,


over the ramp, and land beyond the water.

15. Foster Valley Corvin Stadium is the rectangle with curved sides SW of
the pretzel-looking intersection W of the airport. Go W to E across the lot
that's S of the stadium, over the "Vice City"-like concrete ramp, and land on
the highway.

16. Doherty Go N to S on the W street of the big "J"-looking block E of


Avispa Country Club, go up the steps (of the pedestrian walk that goes over the
highway), and you'll probably get credit even if you wreck on the far side of
the highway instead of clearing it.

********

The Desert

1. Las Payasdas The ramp is a couple of planks by a pile of blue-green


stuff in the middle of the E side of the W block of downtown Las Payasdas. Go
W to E over the ramp and the real big chicken (it may count if you land on the
chicken).

2. Las Payasdas Go N to S over the W side of the two E blocks of Las


Payasdas, cross the street, go up the E steps of the overhanging patio, and land
below. (I got this in a Taxi, so it doesn't have to be that great.)

3. Verdant Meadows Go NE up the wing of the SW pile of jet parts (the


plane symbol N of "R" of "VERDANT") and over the next pile (although the game
may allow it if you hit the fuselage of it).

4. Arco Del Oeste Go W over the wooden track at the top of the rock for-
mation and land beyond the water.

5. Valle Ocultado Go S from the main road "OCULTADO" is on, where the "T"
is, over the ramp leaning against the garage, and it's okay if you land on the
water and not the pier. You can start a run to the NE of the main road and be-
yond a gap in the fence N of the teepees.

********

Las Venturas

1. The Emerald Isle Go N to S over the asphalt slope at the S edge of the
top floor of the Emerald Isle parking garage. (Enter the garage on the N side.)
(The game may count it if you land on the street and not the roof of the Souve-
nirs, etc., shop.)

2. The Emerald Isle Drive a motorcycle to the top floor of the garage
(enter the garage on the N side) and up the stairs, on the N side, to the roof.
Drive W to E onto a lower roof, of the S side of the casino, and off the gray
ramp at the other end of it. (This is similar to jump 12, which uses the ramp
on the N side.)

3. The Camel's Toe Go W to E at the N side of the pyramid and up the


stairs; try for the Pawn Shop roof.

4. The Camel's Toe Go S to N at the E side of the pyramid and up the


stairs; try for the roof beyond them.

5. Creek Go E to W through the middle of the NE curve of road of the


rounded diamond-shaped intersection W of "CREEK," go through the pale tan arches
with a blue-purple roof, and over the "Vice City"-like gray wooden plank ramp.

6. Redsands West Drive S to N on the main road S of the middle of the


block S of "ND," cross the street, go through the pale tan arches with a blue-
purple tile roof, over the "Vice City"-like gray wooden plank ramp, and land on
the roof of the "Home of the Bandits" place.

7. Julius Thru Way North From the 2nd "P" in "PRICKLE PINE," go S, then E
to the end of the dead end road, and enter the lot of the duplexes. Go E to W
across the lot and over the gray wooden "Vice City"-like ramp. Try to go over
the highway.

8. Redsands West A block N of the "ST" of "WEST," go N into the lot, go N


across it, go over the gray wooden "Vice City"-like ramp and land on the high-
way.

9. The Emerald Isle On level six of the Emerald Isle parking garage, go W
to E and over the ramp.

10. Randolph Industrial Estate Go S to N to the ramp, a curved slat of


metal, at the NE corner of the lot. (Enter the lot on the W side.)

11. The Emerald Isle Go E to W on the N side of the block of "OL" of "OLD
VENTURA STRIP," over the curved metal ramp, and over the street.

12. The Emerald Isle Drive a motorcycle to the top floor of the Emerald
Isle parking garage (enter the garage on the N side), drive up the stairs (on
the N side) to the roof, then go W to E onto a lower roof, of the N side of the
casino, and over the gray ramp at the other end of it. (This is similar to jump
2 except this one is done on the N side of the casino.)

XI.b Girlfriends

Have C.J. be sexy. The easiest way to do that is to have C.J. get all 50 Oy-
sters and a sexy car.

Having C.J. collect all 50 Oysters seems to cancel any objections girlfriends
might have about C.J.'s Muscle or Fat level (and cause pedestrians to say only
flattering things about his appearance). Denise and Millie are the two excep-
tions--they aren't concerned with his appearance.
(I'm not sure, but not collecting the Oysters may be one of the things that
increase the chances of seeing a jealous girlfriend appear on some of C.J.'s
dates with another--see below. Along with letting C.J. get out of shape, having
him use a vehicle with low sex Appeal, etc., it can be a way of hearing alter-
nate dialogue, too.)

The sexy cars are:

Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,


Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,
Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,
Super-GT, Tahoma, Uranus, Washington, Windsor, or ZR-350.

The Launch, Reefer, Speeder, and Squalo III are the sexy boats. (Does Hillary
know about this--a young man so sexy he effects the fish?) ("Soon to take the
place of the mudshark in your mythology"--Frank Zappa. Sorry.)

Modding doesn't affect the sexiness of a car, but damaging the car decreases
it.

The bad thing about Los Santos, at the start of the game, is that there aren't
spawn locations there for cars that are both sexy and handle real good at fast
speeds. The Voodoo handles better, but doesn't have the Sex Appeal of a Blade.
The good thing about it is Denise doesn't care, so get a Voodoo if you need a
lowrider. She'll never notice, so drive what you like. The Sentinel at the
film studio at the "WOOD" of "VINEWOOD" has a decent combination of the two
qualities--maybe the Buffalo at the dot NE of the "O" of "RED COUNTY," or the
Flash below the SE quadrant of the Mulholland Intersection--and you can have
C.J. save a sexy sports car he jacks from the street of one of the fancier
neighborhoods.

It helps a bit to have C.J. get the best clothes, haircuts, tattoos, and give
gifts.

C.J. can miss a date, but he'd have to miss a lot of them to be dumped. You
can press Left Shift to skip the dining scene of a date if you're in a hurry.

Abuse hurts more--don't have him hit her or such.

If a blue inverted cone points down at her head, press action to begin dating.
Give positive responses (Y for Yes, N for No) unless she's being insulting.
If she likes C.J., a heart icon appears.
Find the heart icon--have C.J. go during the time she's available.
She may call off-hours--have C.J. go to her then.

If she's home, you see a red marker and her vehicle. Have C.J. drive or step
into the marker. (Step into the marker in Michelle's case if driving into it
causes the glitch where she drives off alone.)

The Stat to maximize starts at about 15% (see Stats > Achievements in the
game).

Press Tab to have C.J. give a gift (not with the LMB--he'll hit her with it,
ya bum) then press it again so they kiss. Canes can't be given as gifts.

She'll want one of several kinds of dates:

Dinner See the in-game map at the time The music indicates how it's going
Dance See the in-game map at the time Do the dancing mini-game
Driving Fill the fun meter by driving where she likes the way she likes.

When it gets a little confusing trying to follow a girlfriend's complaints and


use a driving speed to please her, ignore what she says and tap W at a speed
that makes the Fun bar fill up, which is a lot easier.

If you have C.J. take her dining or dancing, have him get her there and back
without making any side tracks so she doesn't get bored.

If the Stat for the girlfriend is high enough (40 or 50 percent, depending on
the girlfriend), when C.J. gets her back home after a date she liked, she'll ask
him inside for coffee. If you press "Y" for C.J. to say "Yes" to the offer, you
get a scene of the outside of the girlfriend's house with the muffled sounds of
things they say to each other during sex coming from it and the "camera" aiming
this way and that.

Thanks to a Gamefaqs message by Nelo_Portgas for pointing out that the sex on
a date increases C.J.'s Health the same (about 10%?) as the sex with a prosti-
tute does.

See X.9.a if you want to see how C.J. likes his coffee with The Hot Coffee
mod.

********

Name Times Meeting place and house (heart icon)

Denise Robinson 0-6 16-0 Find her in "Burning Desire" (IV.23) at a


house on the N end of the block that's E
of the N end of the thick section on the
map of N-S RR track with a street on ei-
ther side of it that's NE of "JEFFERSON";
her house is by the 1st "N" of "GANTON"

Helena Wankstein 0-2 8-12 14-0 Find her on the rooftop shooting range of
the Blueberry Ammu-Nation, which is N of
the "B" of "BLUEBERRY";
her house is by the curve in the path W
of "FLINT INTERSECTION";
she appears after "The Green Sabre"

Katie Zhan 12-0 Find her practicing t'ai chi at Avispa


Golf Course, SE of the local Burger Shot;
her house is by the "H" of "JUNIPER HOL-
LOW";
she appears at the start of the game
(thanks to reader Carl Johnson for the
tip)

Michelle Cannes 0-12 Find her by the water cooler at San Fierro
driving school, have C.J. enter on the N
side of the block that looks like a big
"J" S of "DOHERTY";
her house is N of the "N" of the "DOWN-
TOWN" of N San Fierro
she appears at the start of the game
(thanks to zmoonchild for the tip)

Barbara Schternvart 0-6 16-0 Find her in the parking lot of the El Que-
brados sheriff's office (shown in section
A2 of the paper map), which is also where
C.J. meets her for dates;
she appears at the start of the game
(thanks to zmoonchild for the tip)

Millie Perkins 12-22 Find her in "Key to Her Heart" (VIII.35)--


she's the Caligula's Palace croupier that
C.J. follows home (the Gimp suit C.J. gets
during the mission makes it easier for him
to date her; sorry C.J., Young MayLay,
Millie, Orfeh, and everybody else)
her house is on the NE side of the block
that's NW of "JULIUS" of "JULIUS THRU WAY
NORTH"

Thanks to Spaceeinstein for correcting what I'd gotten from the BradyGames
Guide for the last names for Helena and Katie ("Goodpoke" and "Nookie" are prob-
ably pre-release versions).

********
Name Likes

Denise Body type and Sex Appeal don't matter; likes fast food or a bar,
dancing, and being driven fast around her house (I sent the car up and down her
street)--she may want a drive-by date, so it's fun to try different vehicles,
like a Monster truck, for that

Helena Less than 50% Muscle and no Fat, Rodeo food, Los Santos dancing, and
being driven moderately around her farm

Katie A high Muscle Stat, the diner indicated by a pink drink icon N of
her place, and dancing. The place where she likes to be driven slowly/moderate-
ly is back and forth on the Gant Bridge--thanks to the Girlfriend FAQ by blood-
storm at Gamefaqs for the tip:
http://www.gamefaqs.com/

Michelle Fat, a martini glass icon place (like Misty's) for food, dancing,
and being driven fast anywhere; she takes the steering wheel for a few minutes
on some dates, too

Barbara A high Fat Stat but C.J. in good shape, a nearby diner, a San Fierro
dance club, and being driven moderately around El Quebrados

Millie Body type and Sex Appeal don't matter; likes a restaurant, a SW Las
Venturas place to dance, being driven moderately near her home, and the Gimp
suit for immediate coffee

Note: a gimp, more generally, is a limp, or someone who walks with a limp.
It's also the submissive role of S and M sex; the "sex slave or submissive, usu-
ally male, as popularized by the movie 'Pulp Fiction.'" "aroused by bondage."
A G.I.M.P. is a passive and subservient sex toy "wearing a mask and a zip up
suit."

And yes, I had to look that up.


http://www.urbandictionary.com/define.php?term=G.I.M.P.
http://www.urbandictionary.com/define.php?term=Gimp
http://www.health24.com/sex/Glossary/1253-1271,26396.asp

When a girlfriend wants to be taken on a drive, her verbal leads on how fast
to go can be confusing. Ignore what she says and tap W at the pace that fills
the Fun bar.

********

Name and occupation Rewards

Denise, gangster Coffee 40% Hustler 50% Pimp suit 100%

Helena, lawyer/weapon expert Coffee 70% Bandito Rural outfit 100%


Immediate access to a Chainsaw, Flame Thrower, Molotovs, and a 9mm

Katie, nurse Coffee 50% Romero 50% Medic uniform 100%


C.J. keeps his money and weapons if wasted

Michelle, mechanic Coffee 40% Monster B truck 50%


Racing suit 100%
C.J. can use her garage as a free Pay 'n' Spray

Barbara, cop Coffee 60% Ranger 50% Cop Outfit 100%


C.J. keeps his money and weapons if busted

Millie, croupier
at Caligula's Coffee 40% Club 50% Gimp outfit during "Key
to Her Heart"

(C.J.'s rewards for dating Katie, Michelle, and Barbara are probably related
to the fact that C.J. will get four wanted stars for going where they appear be-
fore the game lets C.J. go there legally--they appear at the start of the game.)
Percentage of success with girlfriends is given in Stats--Achievements.

Thanks to Orion_SR for the tip that the game bumps the percentage up to 45% if
it reaches zero before getting the last Oyster. If it gets near zero before
then, you might let it drop all the way there.

Thanks to the BradyGames guide for much of the information in this section, to
pwnr for the correct time of the appearance of the Bandito, and to Spaceeinstein
for reminding me that C.J. doesn't have to pay to use Michelle's garage as a Pay
'n' Spray.

********

License plates:

Denise: HOMEGIRL; Katie: TRAUMA; Michelle: NOS; Barbara: CUFFS; Millie: SPANK.

Thanks to Mxyzptlk and the GTA Forums Secrets list (see I.1).

Thanks to Spaceeinstein for telling me that Helena's Bandito is meant to have


a license plate that says "FULLAUTO."

********

Jealous girlfriends

Thanks to Carl Johnson and pdescobar for explaining their experiences in


having C.J. deal with jealous girlfriends.

I posted a message at GTA Forums asking if anyone had seen C.J. run into a
jealous girlfriend and what could trigger her appearance. According to an in-
formative and helpful response from pdescobar (who appears elsewhere in this
guide), this should work:

Have C.J. make two girlfriends, but not date the 1st one or collect any Oys--
ters. Load the same save game for each date with the 2nd one without saving
the game afterward, and "C.J. will probably run into the jealous girlfriend in
five to ten dates with her."

Here's his account of some things to look for when it happens:

"Imagine my surprise when I walk out of a restaurant in SF with Katie and


a cutscene shows me Denise in her Hustler and tells me I've been spotted
and have to lose her. It happened two or three more times in my testing
with other girls as well. The jealous girl's car has a red arrow marker
over top of it, and you have to drive quickly away and put enough distance
between the two cars for the game to tell you it's clear. If she catches
up to you, there's a confrontation where both girls make wisecracks, and,
after the jealous one leaves, the girl you were on a date with gets out of
your car and the date becomes a failure."

A couple of early choices are Katie, available at the start of the game, if in
an area that's off-limits until after "The Green Sabre," and Denise, available
after "Burning Desire."

While pdescobar had C.J. get Denise as a girlfriend but not start dating till
he dated Katie, Carl Johnson (who also appears elsewhere in this guide) had C.J.
brave the attacks brought on by going into the areas that are off-limits and
get Katie as a girlfriend 1st. If you try that, he recommends having C.J. get
"Armor, an M4 with lots of ammo, and a Shotgun with lots of ammo. If you get a
Rocket Launcher, you don't need the Shotgun so much. You get several seconds of
breathing space if you take out the helicopter and everybody who's shooting at
you."

I'll add that part of the risk in having C.J. get a girlfriend in an off limit
area is that the girlfriend can be killed quickly by the storm of bullets sent
in C.J.'s direction, so I'd wait till later to have C.J. take her out on dates.
You might have C.J. get her as a girlfriend to see if she shows up on a date
with another girlfriend, though.
(Carl Johnson adds that if C.J. gets fat, he might finish a date with Katie by
telling her, "Hey! Put some weight on!")

This is the formula I used that worked for me pretty quickly:

I didn't have C.J. get any Oysters (just in case that makes a difference).

I had C.J. get Denise for a girlfriend after "Burning Desire" but not date
her. After "The Green Sabre," I had him get Katie (practicing t'ai chi on the
lawn of Avispa Golf Course) as a girlfriend. Each starts with a 15% Stat for
success in dating.

Several times, I had C.J. get Denise to come out of her house for a date then
had C.J. run off. Each time, a message said C.J. abandoned her, the date is
over, and the Stat for her dropped four or five percent. I did this till her
Stat reached zero, which makes it disappear from the Stats. A new Stat appears:
Number of Disastrous Dates. (You don't read that anyone brags about that one a
lot on the Gamefaqs message boards.)

(At this point, if you try my plan, you might want to wait till the SF save
houses can be bought and have C.J. buy one near Katie's house in NW SF. I was
in a hurry to test this and had C.J. do the Taxi mission, etc., in SF between
dates.)

When I tried this, Katie always wanted a dinner date for her 1st several
dates, and C.J. took her to the diner N of her house. After the 1st one, they
got in his car, and after the message "She wants you to drive her home! This
could be it...," there was a picture of Denise's Hustler and the message:
"You've been spotted by another girlfriend. Quick--shake her off your tail!"
You're supposed to have C.J. drive his date away without letting the jealous
girlfriend's car get near his.

The jealous girlfriend's car is shown as a blip on the radar, but it wasn't
hard to know where Denise was. Her car came from the street above the E side
of the lot of the diner (where the vehicle exit is), right over the ledge, and
stopped beside C.J.'s car before he could turn it around. There was a brief
scene in which Denise insulted C.J. to Katie, and Katie insulted Denise: "Look--
a talking pig." Then both girlfriends disappeared. A message appeared: "You've
been discovered two-timing. Your date is over." The Stat for Katie dropped to
six percent.

In the few times I tested this, Denise showed up after the 1st date or after
the 1st couple of dates.

To let C.J. succeed at this, I had him park by the diner with the car facing W
near the stairs on the W side of the diner parking lot. After C.J. took Katie
inside the diner, he drove her up the stairs to the street and her house.

After a success, you get the message: "You've managed to lose the jealous
girlfriend. Well done."

Carl Johnson had the jealous girlfriend show up when he used a similar strate-
gy. After he had C.J. abandon dates with Denise till his success rate with her
went down to zero, though, he had C.J. collect 50 Oysters. When C.J. dated
Katie, Denise showed up as the jealous girlfriend. And after C.J. dated Katie
till his success rate with her went up to about 35%, C.J. dated Denise and Katie
showed up as the jealous girlfriend.

********

Denise is voice acted by the always lovely Heather Alicia Simms, who played
Tish in Chris Rock's "Head of State," 2003, Officer Jones in "Shock Act," 2004,
and who's also made some Random House Audible recordings of books, such as "True
Believer" by Virginia Euwer Wolff, the 2001 National Book Award winner.
http://en.wikipedia.org/wiki/Heather_Simms

Helena is voice acted by young renowned mesmerizing beauty Bijou Lilly Phil-
lips. She played Estrella Starr in "Almost Famous," 2000, and starred as Emily
in "Havoc," 2005. She's also the daughter of the late John Phillips, the leader
of The Mamas and the Papas ("California Dreamin,'" etc.) and actress Geneviève
Waïte, and the half sister of both Chynna Phillips (of the music group Wilson
Phillips, "California," 2004, etc.) and Mackenzie Phillips (Julie in the TV show
"One Day at a Time," 1975-1983, etc.).
http://en.wikipedia.org/wiki/Bijou_Phillips
http://www.imdb.com/name/nm0005313/

Katie is voice acted by the ultra attractive holder of a B.A. in psychology,


China Chow, who played Jennifer Foster in the TV movie "Blessings," 2003, which
starred Mary Tyler Moore. She was one of one of Harper's Bazaar's "It Girls" in
1996. She's the daughter of late model/designer Tina Chow and international
restaurateur Michael Chow. (Fans of Talking Heads tunes might also note that
David Byrne is her uncle.)
http://en.wikipedia.org/wiki/China_Chow
http://www.imdb.com/name/nm0004824/

Michelle is voice acted by eminently bedazzling actress of stage and screen


Vanessa Aspillaga. Among many things, she recently provided a "theater-filling
joy" as Marela in the Pulitzer Prize-winning N.Y.C. play "Anna In The Tropics."
http://www.broadway.com/gen/Buzz_Story.aspx?ci=32937
http://www.nyc.gov/html/film/html/news/01_08_anna_tropics_day.shtml
http://www.talkinbroadway.com/world/AnnaTropics.html
http://www.imdb.com/name/nm0039665/

Barbara is voice acted by drop down gorgeous Danielle Lee Greaves, who played
Danielle in ten episodes of the TV show "Whoopie," 2004. She's also starred on
Broadway as Lorraine in "Hairspray," Joanne in "Rent," Leatherine/Psychiatrist
in "Sunset Boulevard," and Ethel in "ShowBoat."
http://broadwayinspirationalvoices.com/Voices/greaves.html
http://www.imdb.com/name/nm1045442/

Millie is voice acted by the beautiful blonde actress/singer/composer Orfeh,


who also provided the voice of the Dispatcher/Doctor/Female Officer in the
videogame "Max Payne 2: The Fall of Max Payne," 2003. Her Mom named her after
her favorite opera, "Black Orfeus." Orfeh also wrote and performed the top 40
tune "Everyotherday." (I have absolutely no evidence that she likes Gimp
suits.)
http://www.orfeh.com/
http://en.wikipedia.org/wiki/Orfeh
http://www.imdb.com/name/nm1294108/

XI.c Basketball

In the PC version, basketball becomes available after "Tagging Up Turf"


(IV.1).

F or Enter Play/Quit
W,S,A, and D Move C.J.
Left Shift Press to have C.J. prepare to throw,
release it near the top of his jump to have him throw--
the game will point him at the hoop.
LMB, Num 0,
or Left Ctrl C.J. spins the ball on his fingertip
Spacebar C.J. rolls the ball from one hand, across his shoulders, to
his other hand

MMB Start challenge

While C.J. plays basketball, sending him to the ball will cause him to pick it
up and bounce it.

A close shot is worth one point and a long shot is worth two points, but these
points aren't given in the Stats. The longest distance of C.J.'s successful
shots is recorded in Stats > Achievements > Furthest Hoop. You can have C.J.
take a shot from a little beyond the boundary of the court, get a warning that
he has to re-enter it to continue playing, but remain in the game and make a
successful shot with a greater distance.
http://img84.imageshack.us/img84/1993/sabasketball4nb6.jpg
http://img524.imageshack.us/img524/5222/sabasketball3sw7.jpg

If you have C.J. go for the challenge, found at full-size courts, he gets one
minute on the timer to start with and fifteen seconds added for each successful
shot. Each shot is made from within a red shaft of light, which relocates after
each successful effort. His highest number of successful shots is recorded in
Stats > Mission > Highest basketball score.
http://img84.imageshack.us/img84/346/sabasketball1ro2.jpg
http://img84.imageshack.us/img84/1400/sabasketball2wo8.jpg

Places where basketball is available

Small courts:

- in the lot beside the garage of Sweet's house, which is two houses counter-
clockwise from the Johnson house,

- NW of the W end of the bar room in Madd Dogg's Crib, and

- in the driveway of a house just above the 2nd "P" of "PRICKLE PINE."

Full-size courts:

- on the SE corner of the block to the E of the last "S" of "LOS SANTOS" (on
the SE corner of the block that's S of the block with the artwork similar to
Watts Towers),

- by the "S" of "PLAYA DEL SEVILLE," and

- on the middle block E of the Camel's Toe pyramid.


http://img375.imageshack.us/img375/8171/00gta1basketball14wc.jpg
http://img350.imageshack.us/img350/8826/00gta1basketball21gv.jpg
http://img350.imageshack.us/img350/7364/00gta1basketball34ey.jpg
http://img375.imageshack.us/img375/5448/00gta1basketball43tn.jpg
http://img350.imageshack.us/img350/7236/00gta1basketball55rb.jpg
http://img375.imageshack.us/img375/4735/00gta1basketball69bs.jpg

XI.d Videogames

Your high scores for videogames aren't recorded in your Stats, but you can
have them recorded with your initials as a part of each game.

Duality

The rocket is stationary, except it can rotate, in the middle of the screen.
Everything else moves to show the relative motion of it. Try to slow the move-
ment for better aim.

The red bar shows the Health of the rocket. The green bar shows the power it
has; it diminishes with acceleration, and slowly fills up otherwise.

Try to shoot big black globes for ten points, hitting a big white one costs
ten points. Try to pass through little white globes for five points; going
through little black ones costs five points. The big white ones repel your
rocket. Each shot costs one point.

You have the option of playing it the same way except the roles of black and
white are reversed.

A Counter-clockwise
D Clockwise
L Shift Forward
LMB Fire

********

They Crawled from Uranus

Targets swirl out and back from the center of the screen and your rocket can
rotate around them, clockwise or counter-clockwise, in a fixed circular track.
Try to shoot them and not be shot by the red dots they send out. The PS2 gim-
mick of keeping the rocket from getting hit by red dots by sending it in a con-
stant rotation works for PC.
It's like Gyruss, an arcade game which appeared in 1983 then on various ports.
One of the planets you tried to get the rocket to reach with it, by succeeding
at levels, was Uranus. (The BradyGames guide sees some similarities with a game
called Tempest, released in 1980.)
http://en.wikipedia.org/wiki/Gyruss
http://en.wikipedia.org/wiki/Tempest_arcade

A Clockwise
D Counter-clockwise
LMB Fire

See X.13.p if you're feeling nostalgic about trying the Gradius and Gyruss
games mod.

********

Go Go Space Monkey

The scenery and targets move right to left. You can send your ship up or
down, left or right, to avoid their attacks and shoot them.

It's like Defender, which was released in 1980 to become, with Pac Man, one of
the biggest money-making arcade games of all time. It's also like Gradius,
which 1st appeared as an arcade game in 1985, then appeared on various ports.
http://en.wikipedia.org/wiki/Defender_%28game%29
http://en.wikipedia.org/wiki/Gradius

W Up
S Down
A Left
D Right
L Shift Fire

See X.13.p if you'd like to see it as Gradius with the Gradius and Gyruss
games mod.

********

Let's Get Ready to Bumble

You can move the bee side to side, up or down, and the scenery moves in reac-
tion to show motion, which you can slow or stop by moving the bee in the oppo-
site direction. The scenery includes leaves with flowers--you send the bee
through the flowers for points. It also includes thorny vines, which destroy
the bee on contact.

L Shift Up
Spacebar Down
A Left
D Right

According to Mogyle, at the GTA Forums web site, the title comes from the
phrase called out in the arcade-type game "Ready 2 Rumble": "Let's get ready to
rumble." (GTW note: the game features it being called out by the boxing an-
nouncer who's become famous for it: Michael Buffer.)
http://www.gtaforums.com/index.php?showtopic=174800&st=2300

XI.e Gambling

Inside Track Betting--ITB

Available on the E-W road that goes across the S tip of the Mulholland Inter-
section, Los Santos, and at the S end of the E side of the biggest block of
Montgomery, Red County.

All the horses of this video horse race have an equal chance of winning (ex-
cept in regard to the gimmick mentioned below), so C.J. can make a lot of money
by betting on the horse with the biggest odds/multiple return of the money wa-
gered--the one at the bottom of the list--if you reload the game after every at-
tempt and just save the game when he wins. There's no limit on the amount C.J.
can wager.

As mentioned in "Inside Track Betting" (see III.12) under "The Horse Races
gimmick", you can have C.J. bet a small amount and note the name and color of
the horse that wins. Have him keep activate and deactivate the betting machine
over and over till the same name and color appears again--preferably on the bot-
tom of the list, which is the horse that pays off the biggest if it wins. Have
C.J. bet the bundle on that one because it will win.

********

Pool

Pool is available:

- at the Ten Green Bottles bar W of the Johnson house, on the same street, in
Los Santos,

- at Misty's bar at the N end of the W side of the block at the bottom of the
martini glass icon that's S of "GARCIA" in San Fierro,

- at the Lil' Probe Inn in Bone County, and

- in the middle of the S side of the block under the block with "VENTURAS" of
"OLD VENTURAS STRIP" in Las Venturas.

Use the cue--white--ball to pocket either a striped or solid color ball, then
all the others of the same type, then the eight ball. If a player misses, it's
the other player's turn.

If a player pockets the cue ball or the wrong color, it's the other player's
turn and they can place the cue ball anywhere on the table. The computer player
always puts it in the middle of about 2/3rds of the length of the table, but you
can use W,S,A, or D, or the directional arrows, to have C.J. put it anywhere
that's to his advantage for a shot.

If one of the players pockets the eight ball before they've pocketed all of
the balls of their type, the other player wins.

Push the mouse forward for C.J. to draw the pool cue back, and pull the mouse
back for C.J. to push the pool cue forward (I have Invert Mouse Vertically
turned off). You can press Left Shift to skip some of the screens and cut
scenes.

Depending on the table, C.J. can bet from $1,000 to $100,000.

********

Lowrider Challenge

See IV.10.

********

Video Poker

Available at The Four Dragons, Caligula's Palace, and the Casino on the mid-N
side of the block N of "WEST" of "REDSANDS WEST"

Hold the cards or discard them to try to get (from top to bottom, they are the
least likely/highest paying to most likely/lowest paying):

Royal Flush Ace, King, Queen, Jack, and 10 of the same suit
Straight Flush Five cards of the same suit and in sequence
Four of a kind Four cards of equal rank
Full house Three of a kind (equal rank) plus a pair (equal rank)
Flush Five cards of the same suit but not in sequence
Straight Five cards in sequence but not the same suit
Three of a kind Three cards of equal rank
Two pairs Two pairs of cards, each pair having the same rank
Jacks or better A pair of Jacks, Queens, Kings, or Aces.

Hold the cards for a winning combination you see or one you want to try to
get. If the cards don't suggest one, you can discard them all or take a chance
with one or two, remembering that the combinations at the bottom of the list are
more likely to appear and salvage your hand. Any you discard will be replaced,
and your ability to win is based on the next set of results.

The coin value is the value of one wagering chip, and the value of the wager
is based on the number of chips. You can bet from one to five chips.

The value of one chip depends on the machine. It can be worth $1, $5, $10,
$25, $50, $500, $1,000, $5,000, or $10,000.

The reward for a winning hand is expressed in the number of chips it's worth
and shown below. The 1st vertical row represents the reward for betting one
chip, the 2nd for two chips, etc. Notice that the exception to the math used
for the rest of the chart is the reward for betting five chips and getting a
Royal Flush.

Royal Flush 250 500 750 1,000 4,000


Straight Flush 50 100 150 200 250
Four of a kind 25 50 75 100 125
Full house 9 18 27 36 45
Flush 6 12 18 24 36
Straight 4 8 12 16 24
Three of a kind 3 6 9 12 15
Two pairs 2 4 6 8 10
Jacks or better 1 2 3 4 5

The picture cards have pictures of at least these earlier GTA characters: Can-
dy Suxxx, Ricardo Diaz, Steve Scott, Lance Vance, stripa?--the VC lady with a
martini, Salvatore Leone, Asuka Kasen, Toni Cipriani, 8 Ball, Luigi Goterellio,
Donald Love, and Misty.

********

Slot machines

Available at The Four Dragons and Caligula's

Each of the three windows can show either cherries, grapes, "69," a gold bell,
a gold bar, or a pair of gold bars. Try to get three of a kind. It's like ITB
except the only way to play it has a lot smaller a likelihood of winning than
the easiest ways to win at anything else listed here.

A slot machine charges the same amount for each try. The amount can be $1,
$5, $10, $20, or $50. I don't know if the odds of winning are worse as the
price goes up.

Thanks to a post at Gamefaqs by anOILERSfan for showing that a set of three


of each type--cherries, bells, etc.--always pays out in the same multiple of the
cost per try. So three cherries would pay out $25 on a one dollar machine, $125
on a $5 machine, etc.

Three cherries: 25 times the cost per try.


Three grapes: 100 times the cost per try.
Three "69"s: 250 times the cost per try.
Three bells: 500 times the cost per try.
Three gold bars: 1,000 times the cost per try.
Three pairs of gold bars: ? times the cost per try.

In the time I tried it, the 1st four combinations seemed about equally likely
to appear. The only combination that showed up only once was three gold bars;
three pairs of gold bars didn't show up.

********

Gambling Stat and Luck Stat related Las Venturas gambling

Blackjack, Roulette, and Wheel of Fortune--three table-dependent ways to gam-


ble--are available at The Four Dragons and Caligula's Palace, and Blackjack is
also available at the Casino on the mid-N side of the block N of "WEST" of "RED-
SANDS WEST." The more C.J. bets on these games, the higher his Gambling Stat
till it's maximized, and the more money he can bet on these games or borrow from
the casino to play them--up to $1,000,000.

I've also had C.J.'s Gambling Stat goes up by having him use slot machines, so
I'm guessing Video Poker would work, too.

According to the BradyGames guide, these are the levels of C.J.'s Gambling
Stat and how much he can wager or borrow at each one for Blackjack, Roulette, or
Wheel of Fortune:

1% Gambler Level $1,000


5% Professional $10,000
10% Hi-roller $100,000
100% Whale $1,000,000

Whatever the highest amount allowed per bet at a table is, there are always
tables that have a smaller top amount allowed, like $100, whatever C.J.s Gam-
bling Stat is. The top amount C.J. can bet on Blackjack and Roulette at the
Redsands West Casino is always $100; the minimum is $1.

To increase C.J.'s Luck Stat for gambling, have him collect all 50 Horseshoes.
The highest it can go is 1,000.

If C.J. goes into debt--a negative, red number for his cash--he can continue
to bet with the credit his gambling skill created, then he can't bet anymore.
Once outside, he gets a call from the owner: "Just a friendly reminder that you
owe me money. Don't be a stranger." If C.J. doesn't pay in another few min-
utes, the owner calls again: "Carl Johnson. Little bird told me you're in town.
You should have listened to me and paid your debts" or such. If he's in the
neighborhood of the casino, the gangsters of a dark gray Vincent sedan shoot at
C.J. with Micro-SMGs and AK-47s. To pay it off, C.J. has to make enough money
(doing the Vigilante mission with the Hunter, etc.) to get back up to a green,
positive number for his cash.

The gimmick of getting C.J. out of debt by having him do a Unique Jump he
doesn't have credit for yet doesn't work for PC.

********

If you ever get lost looking for the exit for Caligula's:

Owing to some programming mistake, the door to Caligula's Palace, seen from
the outside, is on the W side, but seen from the inside, it's on the N side.

(The entrance/exit for The Four Dragons is on the E side of it.)

********

Wheel of Fortune

You bet at a table that the wheel will stop on (in order from most likely/low-
est pay to least likely/highest pay): $1, $2, $5, $10, $20, or $40/star symbol.

If the wheel stops on the dollar amount C.J. picks, he wins the dollar amount
times the cost per try: $1 at $100 cost per try pays $100, $5 at $100 cost per
try pays $500, $20 at $100 cost per try pays $2,000, etc.

If the wheel doesn't stop at the amount C.J. picks, he loses the amount he
paid to try.

A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try.

********

Roulette

Move the yellow circle over the table to pick the number/numbers that the rou-
lette wheel ball will stop on or among. From top to bottom, in the order of
least likely to win/biggest pay to most likely to win/least pay, they are:

Single number--if the ball lands on zero, the bet must be on zero to win; the
reward is 36 times the amount bet

Two numbers; the reward is 18 times the amount bet

Row of three numbers (put the circle on the right edge of the row); the reward
is 12 times the amount bet

Four numbers (a square; put the circle where the boxes of the four intersect);
the reward is nine times the amount bet

Two rows (make the circle overlap the right edge of two rows); the reward is
six times the amount bet

3 to 1 (1-34/2-35/3-36) (1st 12/2nd 12/3rd 12); the reward is three times the
amount bet

1-18/19-36/red/black/even/odd; the reward is twice the amount bet

If C.J. loses, he loses the amount he bet.

A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try.

********

Blackjack

You're dealt two cards face up, and the dealer gets two cards--one face up and
one face down.

Try to get cards that come closer to a value of 21, without going over it,
than the dealer's cards. Aces are worth one or eleven, 10's through Kings are
worth 10.

If you "Stick" (Left Shift) with cards, you keep them and it's the dealer's
turn. If you ask to be "Hit" (LMB), you're given another card face up--you can
have up to five. If you go over 21, you lose and it's called a "Bust."

If you "Double" your cards (Spacebar; I remap Jump to be Spacebar), you double
your bet and you get another card.

When it's the dealer's turn, the dealer turns up their face down card. If the
dealer's pair of cards are 17 or higher, they Stick with them; if they're lower
than 17, they Hit--add another card to their hand.

If it's a tie it's called a "Push"--no winner.

A "Blackjack" is an Ace and a 10 or an Ace and a picture card.

If you get two cards of equal value, you can "Split" (Mouse Wheel Down). Your
two cards are placed vertically, a card is added to the top one, and a yellow
arrow points at the top hand. The amount you wagered is doubled.

When you've created as high an amount with the top hand as you want, press
Left Shift (I remap Run to Left Shift) to Stick with it and go to your lower
hand. If the top hand goes over 21, the top hand is a Bust and you go to the
lower hand. The yellow arrow now points at the lower hand.

When you've created as high an amount with the lower hand as you want, Stick
to give the dealer their turn and play both of your hands against the dealer's
cards.

If your top hand didn't go over 21 and either of your hands beats the dealer's
cards, you win.

If your top hand went over 21 but your bottom hand beats the dealer's cards,
it's a Push.

Thanks to reader Carl Johnson for sending me the tip that C.J.'s reward is
what he bet.

If C.J. loses, he loses the amount he bet.

Thanks to GTA_Phreak for recommending the gambling chart shown below, which is
from the Blackackinfo web site:
http://www.blackjackinfo.com/bjbse.php

He also recommends this strategy: the game uses a 6 deck sequence and it isn't
reshuffled as long as you stay at the table. So play through the 6 decks at
minimum wager and write down the sequence. Next time around you know the se-
quence and can win on most hands, and on the few you can't win you can just bet
the minimum.

Your
Hand
V
2 3 4 5 6 7 8 9 10 A < Dealer upcard
7 H H H H H H H H H H
8 H H H H H H H H H H
9 H D D D D H H H H H
10 D D D D D D D D H H
11 D D D D D D D D D H
12 H H S S S H H H H H
13 S S S S S H H H H H
14 S S S S S H H H H H
15 S S S S S H H H H H
16 S S S S S H H H H H
17 S S S S S S S S S S
A,2 H H H D D H H H H H
A,3 H H H D D H H H H H
A,4 H H D D D H H H H H
A,5 H H D D D H H H H H
A,6 H D D D D H H H H H
A,7 S DS DS DS DS S S H H H
A,8 S S S S S S S S S S
A,9 S S S S S S S S S S
2,2 P P P P P P H H H H
3,3 P P P P P P H H H H
4,4 H H H P P H H H H H
5,5 D D D D D D D D H H
6,6 P P P P P H H H H H
7,7 P P P P P P H H H H
8,8 P P P P P P P P P P
9,9 P P P P P S P P S S
T,T S S S S S S S S S S
A,A P P P P P P P P P P
2 3 4 5 6 7 8 9 10 A < Dealer upcard

H Hit
S Stand (Hold)
P Split
D Double (Hit if not allowed, but you can Double in this version)
DS Double (Stand if not allowed, but you can Double in this version)

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

All done!

You might also like