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“This town certainly has changed, and not for the better.”
- Thancred
GUNBREAKER ATTRIBUTES
Level 1: HP+23 MP+20 AGI+2 STR+1
Level 2: HP+10 MP+5 STR+1 DEF+1
Level 3: Archetype Attribute Bonus
Level 4: HP+10 MP+5 DEF+2
Level 5: HP+5 MP+5 STR+1 RES+1
Level 6: HP+10 MP+10 DEF+1
Level 7: HP+5 MP+10 STR+1 RES+1
Level 8: HP+10 MP+10 RES+2
Level 9: HP+10 MP+5 STR+1
Level 10: HP+10 MP+5 RES+1 DEF+1
GUNBREAKER ABILITIES
Continuation (Level 1)
You may follow up a successful Attack action with any Tech by spending 2 MP, on top of the default
requirements.
Attack the target, then recover 1d HP. You do not add stats to this number. If your HP is full, any
remaining amount becomes a barrier. This barrier exists on top of HP.
Deal 1d damage. The target must make a DC 6 save, or must target the user next turn.
Deal 2d Damage to all enemies in range. Recover 5 MP if you hit multiple targets with this ability.
Bloodfest (Level 6)
MP: 10 Target: Single Time: 0r Range: Weapon
Attack the target, damaging their MP, then recovering the same amount of MP.
Move to any space within your Weapon’s range of the target, not expending your Move action to do so,
then Attack the target.
Nebula (Level 3)
MP: 20 Target: Single Time: 0r Range: 3u
You create a shield around the target that grants EnDEF or EnRES until the end of your next turn. If the
target is attacked, the shield breaks and the attacker suffers damage equal to your DEF+RES.
Aurora (Level 5)
Whenever you regain HP, all allies within 1u regain half that amount.
Mobilize (Level 7)
Whenever an ally within 1u suffers damage, gain Haste on your next turn.
Superbolide (Level 7)
MP: 30 Target: Single Time: 0r Range: 3u
The next Time the target would be KO’d, they instead drop to 1 HP. When this effect triggers, the target
gains EnSTR + EnMAG for 3r. If this effect does not trigger, it expires at the end of your next turn. This
ability cannot target something already at 1 HP.
You create a field around yourself that follows you, and reaches 1u. All party members inside resist
damage from effects that target an area. This field lasts for 3r.
STORMHEART
A Gunbreaker Archetype
Attribute Bonus: HP+12 MP+8 STR+2 AGI+1
Move yourself and every enemy in the targeted area towards the end of the targeted area, then deal 2d
damage to each foe moved.
Deal 2d damage, knocking the enemy back 2u. If they hit a wall, deal 2d damage. If they an ally, the Ally
may make an attack against the target, who has disadvantage on evasion. If they hit an enemy, both
take 1d damage.
Hypervelocity (Level 7)
When you use the Continuation ability, after the effect, you can spend 2 MP to deal 1d damage to the
target, ignoring defenses. You do not add your STR or MAG to this roll.
Deal 2d damage to the target. The user can spend more MP to increase the damage of this attack, at a
rate of +1d for every 10 MP.
GUNBLADES
Gunblade Unique Effect
Steel Bayonet -none-
Mythril Gunblade Has an additional Materia slot.
Revolver If the enemy gets a 3 on their Evasion DC, it counts as
a critical hit.
Crownsblade The user may Defend after a successful Attack.
Lion Heart This weapon preforms its Attack against the target’s
RES stat.
Ancient Manatrigger This weapon critical hits if the target is casting, or
used Magic during their turn.
Hyperion Once per round, the user can use an Attack after a
Tech. This second attack does not proc the Type
Effect.
Type Effect: When any attack action with a Gunblade hits, restore 3 MP to the
user.